Difference between revisions of "AMX-13 (Israel)"
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'''Pros:''' | '''Pros:''' | ||
+ | |||
+ | * 75mm APCBC has high penetration and high velocity, can penetrate even heavy tanks' weakspots (eg. [[Tiger II (H)]]) | ||
+ | * Autoloader reloads the cannon at an impressive speed | ||
+ | * Fast on most terrains, can effectively perform flanking | ||
+ | * Small profile, easy to conceal the tank and ambush others | ||
+ | * Autoloader means that injured crew or fire-extinguishing will not impact the reload time which can be a life-saver | ||
* | * | ||
'''Cons:''' | '''Cons:''' | ||
+ | |||
+ | * Poor survivability, thin armour can be penetrated by any gun including that of any SPAA like [[Falcon]] | ||
+ | * Narrow tracks negatively affect its start-up agility on loose surface | ||
+ | * Autoloader holds 12 shells, reload time significantly lengthens after those | ||
+ | * APCBC isn't explosive, requiring accurate shots on crew or other components | ||
+ | * -7 km/h reverse is very low, severely limiting its tactical agility | ||
* | * |
Revision as of 08:46, 20 April 2022
This page is about the Israeli light tank AMX-13 (Israel). For other versions, see AMX-13 (Family). |
Contents
Description
The AMX-13 is a rank IV Israeli light tank with a battle rating of 6.3 (AB) and 6.7 (RB/SB). It was introduced in Update "Wind of Change".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 68 | 8 | 14.5 | 418 | 515 | 28.83 | 35.52 |
Realistic | 61 | 7 | 239 | 270 | 16.48 | 18.62 |
Modifications and economy
Armaments
Main armament
75 mm SA50 L/57 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 36 | -6°/+13° | ±180° | N/A | 28.6 | 39.5 | 48.0 | 53.1 | 56.5 | 5.00 | 5.00 | 5.00 | 5.00 |
Realistic | 17.9 | 21.0 | 25.5 | 28.2 | 30.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
POT-51A | APC | 182 | 178 | 162 | 143 | 127 | 113 |
75 mm HE | HE | 10 | 10 | 10 | 10 | 10 | 10 |
PCOT-51P | APCBC | 202 | 198 | 180 | 159 | 141 | 125 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
POT-51A | APC | 1,000 | 6.4 | N/A | N/A | N/A | 48° | 63° | 71° |
75 mm HE | HE | 753 | 6.2 | 0 | 0.1 | 675 | 79° | 80° | 81° |
PCOT-51P | APCBC | 1,000 | 6.4 | N/A | N/A | N/A | 48° | 63° | 71° |
Ammo racks
![](/images/thumb/b/b8/Ammoracks_AMX-13.png/350px-Ammoracks_AMX-13.png)
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|
36 | 32 (+4) | 28 (+8) | 23 (+13) | 18 (+18) | 13 (+23) | 7 (+29) | 1 (+35) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Racks 6* and 7* (autoloader magazines) are first stage ammo racks. They total 12 shells.
- These racks get filled first when loading up the tank and are also emptied first.
- As the AMX-13 (Israel) is equipped with an autoloader, manual reloading of the gun is not possible.
- Once the autoloader magazines have been depleted, you can't shoot until the loader has restocked the autoloader with at least 1 shell.
- The restocking time is longer than the normal reload time of the gun (about 15 seconds). Take this into account when playing.
- Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 7* then 6*. Firing will interrupt the restocking of the ready racks.
Machine guns
7.5 mm MAC 31 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,950 (150) | 551 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
- 75mm APCBC has high penetration and high velocity, can penetrate even heavy tanks' weakspots (eg. Tiger II (H))
- Autoloader reloads the cannon at an impressive speed
- Fast on most terrains, can effectively perform flanking
- Small profile, easy to conceal the tank and ambush others
- Autoloader means that injured crew or fire-extinguishing will not impact the reload time which can be a life-saver
Cons:
- Poor survivability, thin armour can be penetrated by any gun including that of any SPAA like Falcon
- Narrow tracks negatively affect its start-up agility on loose surface
- Autoloader holds 12 shells, reload time significantly lengthens after those
- APCBC isn't explosive, requiring accurate shots on crew or other components
- -7 km/h reverse is very low, severely limiting its tactical agility
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Israel light tanks | |
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