Difference between revisions of "P1Y1 mod. 11"

From War Thunder Wiki
Jump to: navigation, search
(Added tables and basic info.)
(Updated information.)
Line 194: Line 194:
 
| Radiator
 
| Radiator
 
|  
 
|  
|  
+
| Turret 20 mm
 +
| 17 3/4 in (mod45)
 
|-
 
|-
 
| II
 
| II
Line 200: Line 201:
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
 +
| New 20 mm MGs (Turret)
 
|  
 
|  
 
|-
 
|-
Line 207: Line 209:
 
|  
 
|  
 
|  
 
|  
 +
| 14 in (mod30)
 
|-
 
|-
 
| IV
 
| IV
Line 213: Line 216:
 
| Cover
 
| Cover
 
|  
 
|  
 +
| 14 in (mod35)
 
|-
 
|-
 
|}
 
|}

Revision as of 01:07, 19 December 2018

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
P1Y1 mod. 11
p1y1_mod11.png
P1Y1 mod. 11
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game

Description

GarageImage P1Y1 mod. 11.jpg


The P1Y1 mod. 11 "Ginga" is a Rank III Japanese dive bomber with a battle rating of 3.3 (AB/RB) and 4.0 (SB). It was introduced in Update 1.63 "Desert Hunters".

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 5,900 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
518 506 9400 27.2 27.9 4.3 6.4 720
Upgraded
Max Speed
(km/h at 5,900 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 9400  ??.?  ??.?  ??.?  ??.? 720

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
0 275  ??? ~6.5 ~4.5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

  • 7 mm Steel plate behind the pilot

Armaments

Offensive armament

      Main article: Bombs, Torpedoes-->

The P1Y1 mod. 11 can be outfitted with the following ordnance:

  • 2 x 250 kg Navy Type Number 25 Model 2 bombs (500 kg total)
  • 1 x 835 kg Type 91 Mod. 2 torpedo
  • 2 x 500 kg Navy Type Number 50 Model 2 bombs (1,000 kg total)
  • 1 x 800 kg Navy Type Number 80 Model 1 bomb (800 kg total)

Defensive armament

The P1Y1 mod. 11 can utilize the following ordnance:

  • 1 x 20 mm Type 99 Model 1 cannon, nose turret (225 rpg)
  • 1 x 20 mm Type 99 Model 1 cannon, dorsal turret (225 rpg)

Usage in the battles

In arcade battles, the light payload is somewhat countered by the ability to reload. It is recommended to use the plane to hit high value targets such as pillboxes, since it is limited to 2 bombs (though it is one of the few Japanese med bombers able to carry 2 x 500 kg). Other planes with larger numbers of 60 kg bombs are better suited for taking out tanks and soft targets. It is at a huge disadvantage when compared to planes such as the B7A2, which has forward cannons able to strafe soft ground targets while bombs reload. As such, most pilots would use the B7A2 over the P1Y1, though this plane may still be useful in one's lineup for use after the B7A2 has been lost.

In realistic air battles, this plane thrives as a torpedo bomber on naval maps. Its high speed allows it to get in and get out quickly, and even though it only carries one torpedo, it can make multiple runs during a battle.

In realistic tank battles, the best option is likely to take the 2 x 500 kg bomb option and again use its speed to quickly get in, hit 2 targets and run away before enemy fighters realize it is there and intercept. Again, its speed should allow multiple runs somewhat making up for the light payload.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Turret 20 mm 17 3/4 in (mod45)
II Compressor Airframe New 20 mm MGs (Turret)
III Wings Repair Engine 14 in (mod30)
IV Engine Injection Cover 14 in (mod35)

Pros and cons

Pros:

  • Very fast & surprisingly maneuverable
  • 20mm turrets quickly destroy fighters when they hit
  • Airbrakes
  • Its speed forces enemies to tail you in line with your rear gunner

Cons:

  • No fixed forward armament
  • Very limited payload
  • Forward turret has very limited firing arc, and AI gunner rarely engages.
  • Torpedos limited to Mod2, forcing this fast plane to slow a great deal in order to drop the torpedo

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Japan bombers
Navy 
Carrier-based attack bomber 
B5N  B5N2
B6N  B6N1 · B6N2 · B6N2a
B7A  B7A2 · B7A2 (Homare 23)
Carrier-based dive bomber 
D3A  D3A1
D4Y  D4Y1 · D4Y2 · D4Y3 Ko
Shipboard Observation seaplane 
F1M  F1M2
Land-based Attack bomber 
G4M  G4M1
G5N  G5N1
G8N  G8N1
Flying boat 
H6K  H6K4
H8K  H8K2 · H8K3
Land-based Bomber 
P1Y  P1Y1
Army 
Light  Ki-32
  Ki-48-II otsu
Heavy  Ki-21-Ia · Ki-21-I hei
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
  Ki-67-I Ko · Ki-67-I otsu
Other countries  ▅B-17E