Difference between revisions of "Ki-61-I ko"

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(Added tables and basic info.)
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{{Specs-Card|code=ki_61_1a_ko}}
 
{{Specs-Card|code=ki_61_1a_ko}}
 
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Ki-61_(Disambiguation)|Ki-61 (Disambiguation)]]''}}
 
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Ki-61_(Disambiguation)|Ki-61 (Disambiguation)]]''}}
 +
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
 +
 
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese fighter {{Battle-rating|4}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.
 +
 
 +
While Japan is famous for turn-fighters like the Zero, the Ki-61 Hien will make "boom and zoom" pilots feel at home. Possessing good high altitude performance, good climb rate and good diving capabilities, this "energy fighter" flies much like the Bf-109 which inspired its design...though the Japanese traded quite a bit of firepower in favor of maneuverability.  This allows the Hien pilot to choose what role he or she wants to play in the battle. One could play the reserved, high flying energy fighter, or if the situation dictates, the aggressive low flying dogfighter (against certain opponents). Compared to the "Zero" it is faster, has a higher climb rate, and handles better at higher speeds...but is no match in overall maneuverability.
 +
 
 +
====Vehicle characteristics====
 +
<!--Describe the vehicle in the game - its distinctive feature. (i.e. Po-2 is a biplane and very poor in engine power)-->
 +
[[File:Ki-61_cockpit.jpg|thumbnail|right|The Ki-61's instrument panel.]]
 +
 
 +
The Ki-61-I ko has a rather weak armament and lacks flexibility, as the Hien is unable to equip bombs or ground targets belts. The Ki-61-I ko utilizes two 12.7mm Ho-103 machine guns and two 7.7mm Type 89 machine guns. Generally, both are unreliable and it often takes hundreds of rounds to destroy an enemy plane. This is due to the lack of primer in the rounds themselves. 12.7 mm rounds fired by the M2 Browning may seem to do more damage because they have more primer which dictates how fast the round will exit the barrel. Due to this, it is necessary to get up close to enemies. Aim for the engine, pilot, or fuel tanks if the location is known. Remember to lead with these machine guns, as the rounds are not high velocity. The 7.7mm rounds will hardly damage any plane with armor, so the Hien relies on its 12.7mm guns which are fairly lackluster.
 +
 
 +
The low muzzle velocity of both weapons means that pilots may have to close to short range in order to hit and deal significant damage to targets. Even so, it will require some time to critically damage tougher aircraft such as bombers or attackers.  However, with accuracy and shot placement, the large ammunition pool can work to your advantage.
  
 +
The Hien also comes equipped with an armored plate at the pilot seat as well as rudimentary self-sealing fuel tanks.
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 420
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 420
 +
|-
 +
|}
 +
 
 +
====Details====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Limits
 +
|-
 +
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! +
 +
! -
 +
|-
 +
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 500 || ~12.5 || ~6
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < 360 || < 350 || < 460 || > 270
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 3,450 m || 1,100 hp || 1,232 hp
 +
|-
 +
<!--! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|-
 +
! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 +
* 13 mm Steel plate behind the pilot
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
 +
{{main|Ho-103 army (12.7 mm)|Type 89 army (7.7 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 2 x 12.7 mm Ho-103 machine gun, nose-mounted (400 rpg = 800 total)
 +
* 2 x 7.7 mm Type 89 machine gun, wing-mounted (400 rpg = 800 total)
  
=== Suspended armament ===
+
<!--=== Suspended armament ===
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
  
 
=== Defensive armament ===
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 +
-->
 +
== Usage in the battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
One of the major advantages the Ki-61-Ib has is its climb rate. The stat card may be misleading, but this plane can reach altitudes beyond that of most of its opponents. This allows the Hien to choose when and where it wants to fight. Once at a high altitude the Hien pilot may choose to dive lower to attack an enemy. If the enemy is not destroyed on the first pass, it is recommended to climb sharply and gain altitude. By doing this, the Hien sets itself up for another attack while not being in range of the enemy's guns.  (Standard Boom and Zoom tactics)
 +
 +
If caught in a sticky situation, the Hien pilot may choose to do several things. Depending on your altitude, executing a [[rolling scissors]] or an overshoot may be a valid tactic. try to make the enemy pilot feel pressured to disengage. Depending on the enemy's aircraft, use your speed to your advantage and try to get away. The most sure tactic would be communicating with teammates to ensure your assailant's death. Once tailed, the Hien pilot can "set up" an enemy by nosing up about 70 degrees so the entirety of the enemy plane is shown. At this stage, ideally your teammate is arriving to save the day.   
 +
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 +
|-
 +
|}
  
== Usage in the battles ==
+
===Modules===
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
{| class="wikitable"
 +
!colspan = "1"| Tier
 +
!colspan = "2"| Flight performance
 +
!colspan = "1"| Survivability
 +
!colspan = "2"| Weaponry
 +
|-
 +
| I
 +
| Fuselage Repair
 +
| Radiator
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
|
 +
|-
 +
| III
 +
| Wings Repair
 +
| Engine
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
| Engine Injection
 +
| Cover
 +
|
 +
|-
 +
|}
 +
* Unlocking the performance modules should be a Hien pilot's first concern, since there are only two weaponry modules. The stock machine gun belts aren't very good in a general sense, but neither are the others. The "New 12.7 mm MGs" can be helpful as it allows for longer periods of firing. Unlocking the 7.7 mm belts can also be beneficial because you can equip belts with more armor piercing rounds.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Fast compared to contemporary planes
 +
* Above average maneuverability
 +
* Good climb rate
 +
* Good diving capabilities
 +
* High ammunition count at 400 rpg
 +
* Self-sealing fuel tanks
 +
* Some armour protection
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Relatively weak armaments, especially after heavy machine guns run out of ammunition
 +
* Poor rear visibility
 +
* Average handling characteristics
 +
* No payloads
 +
* Average roll rate that worsens as speed increases
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 +
The Ki-61 was first put into service in with a special training unit, the 23rd Chutai, and entered combat for first time in early 1943, during the New Guinea campaign. The Hiens were sent into a difficult theater where jungles and adverse weather conditions coupled with a lack of spare parts quickly made short work of the Japanese fighters. Nonetheless, the Hien proved to be a worthy adversary and it even outclassed the P-40. Towards the end of the war, Ki-61s were relied upon heavily to defend the Japanese mainland from B-29 attacks. Some pilots used ramming attacks to down the Superfortresses. Soon, entire "special attack squadrons" were formed for the sole purpose of downing B-29s via the ramming method.
  
 
== Media ==
 
== Media ==
Line 40: Line 243:
  
 
== Read also ==
 
== Read also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
+
''ETC.''-->
 +
* [http://wp.scn.ru/en/ww2/f/1040/65/2 Wings Palette - Avia Camouflage profiles Archive]
  
 
== Sources ==
 
== Sources ==
Line 50: Line 254:
 
* ''page on aircraft encyclopedia;''
 
* ''page on aircraft encyclopedia;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{Japan fighters}}

Revision as of 18:12, 18 December 2018

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
Ki-61-I ko
ki_61_1a_ko.png
Ki-61-I ko
AB RB SB
3.0 3.3 2.7
Class:
Research:4 600 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game
Msg-info.png This page is about the aircraft Ki-61-I ko. For other uses, see Ki-61 (Disambiguation)

Description

GarageImage Ki-61-I ko.jpg


The Ki-61-I ko Hien is a Rank II Japanese fighter with a battle rating of 3.0 (AB), 3.3 (RB), and 2.7 (SB). This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.

While Japan is famous for turn-fighters like the Zero, the Ki-61 Hien will make "boom and zoom" pilots feel at home. Possessing good high altitude performance, good climb rate and good diving capabilities, this "energy fighter" flies much like the Bf-109 which inspired its design...though the Japanese traded quite a bit of firepower in favor of maneuverability. This allows the Hien pilot to choose what role he or she wants to play in the battle. One could play the reserved, high flying energy fighter, or if the situation dictates, the aggressive low flying dogfighter (against certain opponents). Compared to the "Zero" it is faster, has a higher climb rate, and handles better at higher speeds...but is no match in overall maneuverability.

Vehicle characteristics

File:Ki-61 cockpit.jpg
The Ki-61's instrument panel.

The Ki-61-I ko has a rather weak armament and lacks flexibility, as the Hien is unable to equip bombs or ground targets belts. The Ki-61-I ko utilizes two 12.7mm Ho-103 machine guns and two 7.7mm Type 89 machine guns. Generally, both are unreliable and it often takes hundreds of rounds to destroy an enemy plane. This is due to the lack of primer in the rounds themselves. 12.7 mm rounds fired by the M2 Browning may seem to do more damage because they have more primer which dictates how fast the round will exit the barrel. Due to this, it is necessary to get up close to enemies. Aim for the engine, pilot, or fuel tanks if the location is known. Remember to lead with these machine guns, as the rounds are not high velocity. The 7.7mm rounds will hardly damage any plane with armor, so the Hien relies on its 12.7mm guns which are fairly lackluster.

The low muzzle velocity of both weapons means that pilots may have to close to short range in order to hit and deal significant damage to targets. Even so, it will require some time to critically damage tougher aircraft such as bombers or attackers. However, with accuracy and shot placement, the large ammunition pool can work to your advantage.

The Hien also comes equipped with an armored plate at the pilot seat as well as rudimentary self-sealing fuel tanks.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 5,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ?  ? 10000  ??.?  ??.?  ??.?  ??.? 420
Upgraded
Max Speed
(km/h at 5,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 10000  ??.?  ??.?  ??.?  ??.? 420

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
0 250 500 ~12.5 ~6
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 360 < 350 < 460 > 270
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,450 m 1,100 hp 1,232 hp

Survivability and armour

  • 13 mm Steel plate behind the pilot

Armaments

Offensive armament

Usage in the battles

One of the major advantages the Ki-61-Ib has is its climb rate. The stat card may be misleading, but this plane can reach altitudes beyond that of most of its opponents. This allows the Hien to choose when and where it wants to fight. Once at a high altitude the Hien pilot may choose to dive lower to attack an enemy. If the enemy is not destroyed on the first pass, it is recommended to climb sharply and gain altitude. By doing this, the Hien sets itself up for another attack while not being in range of the enemy's guns. (Standard Boom and Zoom tactics)

If caught in a sticky situation, the Hien pilot may choose to do several things. Depending on your altitude, executing a rolling scissors or an overshoot may be a valid tactic. try to make the enemy pilot feel pressured to disengage. Depending on the enemy's aircraft, use your speed to your advantage and try to get away. The most sure tactic would be communicating with teammates to ensure your assailant's death. Once tailed, the Hien pilot can "set up" an enemy by nosing up about 70 degrees so the entirety of the enemy plane is shown. At this stage, ideally your teammate is arriving to save the day.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator
II Compressor Airframe
III Wings Repair Engine
IV Engine Injection Cover
  • Unlocking the performance modules should be a Hien pilot's first concern, since there are only two weaponry modules. The stock machine gun belts aren't very good in a general sense, but neither are the others. The "New 12.7 mm MGs" can be helpful as it allows for longer periods of firing. Unlocking the 7.7 mm belts can also be beneficial because you can equip belts with more armor piercing rounds.

Pros and cons

Pros:

  • Fast compared to contemporary planes
  • Above average maneuverability
  • Good climb rate
  • Good diving capabilities
  • High ammunition count at 400 rpg
  • Self-sealing fuel tanks
  • Some armour protection

Cons:

  • Relatively weak armaments, especially after heavy machine guns run out of ammunition
  • Poor rear visibility
  • Average handling characteristics
  • No payloads
  • Average roll rate that worsens as speed increases

History

The Ki-61 was first put into service in with a special training unit, the 23rd Chutai, and entered combat for first time in early 1943, during the New Guinea campaign. The Hiens were sent into a difficult theater where jungles and adverse weather conditions coupled with a lack of spare parts quickly made short work of the Japanese fighters. Nonetheless, the Hien proved to be a worthy adversary and it even outclassed the P-40. Towards the end of the war, Ki-61s were relied upon heavily to defend the Japanese mainland from B-29 attacks. Some pilots used ramming attacks to down the Superfortresses. Soon, entire "special attack squadrons" were formed for the sole purpose of downing B-29s via the ramming method.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)