Difference between revisions of "ZiS-43"

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== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. This SPAAG was introduced in [[Update 1.65 "Way of the Samurai"]]. A 37 mm cannon placed in an anti-aircraft turret on a ZiS-42M half-track chassis, the ZIS-43 was a prototype built in November 1942 which underwent testing but never entered production.
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. This SPAAG was introduced in [[Update 1.65 "Way of the Samurai"]]. A 37 mm cannon placed in an anti-aircraft turret on a ZiS-42M half-track chassis, the ZIS-43 was a prototype built in November 1942 which underwent testing but never entered production.
  
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
+
The ZiS-43's armour is nonexistent and can barely withstand 12.7 mm machine gun fire. Thus, much like the rest of SPAA in the game, it is really fragile and the armour should not be relied on. Every plane is a threat that has to be taken seriously as the turret is open and only has a small 15 mm shield which barely provides protection against 7.62 mm machine gun fire. Almost all bomb fragmentation is able to penetrate and damage crew members. Some bombs, depending on the explosive power and fragmentation radius, may not knock out crew members. However they will often damage them and leave them in a yellow-orange status.
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
The ZiS-43 is inexistant and can barely withstand 12.7mm machine gun fire. Thus, as the rest of SPAA in the game, it is really fragile and should not be relied on armor, every plane is a threat that has to be taken seriously as the turret is open and has a small 15mm shield which barely provides protection to 7.62mm machine gun fire. Almost all bomb fragmentation is able to penetrate and damage crew members. Some bombs, depending on the explosion power and fragmentation radious as well as distance bewteen bomb and the ZiS-43, may not kill crew members. However they will often damage them and let them in a yellow-orange status.
 
  
 
'''Armour type:'''
 
'''Armour type:'''
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* Suspension wheels are 15 mm thick, tracks are 7 mm, wheels are 2 mm thick.
 
* Suspension wheels are 15 mm thick, tracks are 7 mm, wheels are 2 mm thick.
*Due to the vehicle hurried construction, it is mostly a patchwork of 10mm steel plates welded onto the underlying chassis.
+
*Due to the vehicle hurried construction, it is mostly a patchwork of 10 mm steel plates welded onto the underlying chassis.
 
*The turret crew have their heads visible from the front and sides. They are fully exposed in the rear and above.
 
*The turret crew have their heads visible from the front and sides. They are fully exposed in the rear and above.
  
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 128|rbMinHp= 80|<!--AoAweight=(optional) -->}}Similar to the [[M16 MGMC|M16]] SPAA, being a halftrack is a mid-point between wheel speed and track traction. It is far from being the fastest halftrack in game. However, it does provide increased traction when it comes to rough terrain, is not comparable to full tracked vehicles but is better than fully wheeled vehicles seen at the battle-rating. Being a halftrack leaves it with a "semi tank turn" capacity, meaning tracks are able to help steer but will not do so completely as the steering is given from the frontal wheels.
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{{tankMobility|abMinHp=128|rbMinHp=80}}
 +
 
 +
Similar to the [[M16 MGMC|M16]] SPAA, being a halftrack is a mid-point between wheel speed and track traction. It is far from being the fastest halftrack in game. However, it does provide increased traction when it comes to rough terrain, is not comparable to full tracked vehicles but is better than fully wheeled vehicles seen at the battle-rating. Being a halftrack leaves it with a "semi tank turn" capacity, meaning tracks are able to help steer but will not do so completely as the steering is given from the frontal wheels.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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=== Main armament ===
 
=== Main armament ===
 
{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|61-K (37 mm)}}The ZiS-43 is armed with a quick firing 37mm which is more than capable to deal with both aircraft and ground targets. Since it has a slow traverse speed, it is tricky to aim with the ZiS-43 when it comes to short distances between aircraft and SPAA. This can be countered by engaging enemy aircraft at distances. However, this is a game changer when it comes to ground fight. Turret rotation speed is the difference between life or death for various reasons: exposed crew, not being able to counterattack quickly, tank traverse is painfully slow.
+
{{main|61-K (37 mm)}}
 +
 
 +
The ZiS-43 is armed with a quick firing 37mm which is more than capable to deal with both aircraft and ground targets. Since it has a slow traverse speed, it is tricky to aim with the ZiS-43 when it comes to short distances between aircraft and SPAA. This can be countered by engaging enemy aircraft at distances. However, this is a game changer when it comes to ground fight. Turret rotation speed is the difference between life or death for various reasons: exposed crew, not being able to counterattack quickly, tank traverse is painfully slow.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[61-K (37 mm)|37 mm 61-K]] (x1) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="6" | [[61-K (37 mm)|37 mm 61-K]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
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==== Ammunition ====
 
==== Ammunition ====
 
+
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}} - These rounds work well until the others are researched and offer the same performance as both other belts to the detriment of a halfed rate of fire.
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer shell}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer shell (self destroying}} - These rounds work well until the others are researched and offer the same performance as both other belts to the detriment of a halfed rate of fire.
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* '''UO-167:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}} - These are absolutely devastating in the AA role.
* '''UO-167:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer shell (self destroying}} - These are absolutely devastating in the AA role.
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* '''BR-167:''' {{Annotation|AP-T|Armour-piercing tracer}} - These are best against enemy tanks at close range and do good damage to planes.
* '''BR-167:''' {{Annotation|AP-T|Armour-piercing tracer shell}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer shell (self destroying}} - These are best against enemy tanks at close range and do good damage to planes.
 
  
 
Since every bullet is a tracer, firing makes you easily detected by enemy airplanes and tanks.
 
Since every bullet is a tracer, firing makes you easily detected by enemy airplanes and tanks.
  
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="8" | Penetration statistics
+
! colspan="7" | Penetration statistics
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! rowspan="2" data-sort-type="text" | Belt
! rowspan="2" | Type of<br>warhead
 
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| Default || AP-T/HEFI-T* || 71 || 68 || 57 || 46 || 37 ||30
+
| Default || 71 || 68 || 57 || 46 || 37 || 30
|-  
+
|-
| UO-167 || HEFI-T* || 3 || 3 || 3 || 3 || 3 || 3  
+
| UO-167 || 3 || 3 || 3 || 3 || 3 || 3
 
|-
 
|-
| BR-167 || AP-T || 71 || 68 || 57 || 46 || 37 ||30
+
| BR-167 || 71 || 68 || 57 || 46 || 37 || 30
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="10" | Shell details
+
! colspan="10" | Belt details
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! rowspan="2" data-sort-type="text" | Belt
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Velocity<br>(m/s)
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|-
 
|-
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
|-  
+
|-
| UO-167 || HEFI-T* || 866 || 0.74 || 0.0 || 0.1 || 34 || 79° || 80° || 81°
+
| UO-167 || HEFI-T* || 866 || 0.74 || 0 || 0.1 || 34 || 79° || 80° || 81°
 
|-
 
|-
 
| BR-167 || AP-T || 880 || 0.76 || N/A || N/A || N/A || 47° || 60° || 65°
 
| BR-167 || AP-T || 880 || 0.76 || N/A || N/A || N/A || 47° || 60° || 65°
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== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
Despite the vehicle potent armament, it is not built for direct front-line combat. It is poorly armoured, tall, slow and unstable. If necessary, it is possible to penetrate most vehicles sides or rear but sticking to anti-aircraft duty will yield the best results. Do not stay in spawn however, most planes will attack your teammates busy fighting instead of you. Similar to previous seen SPAA, they have really good capabilities for both anti-air and anti-ground duties. However, despite being a higher caliber than the previously seen 25mm and 14.5mm, it lacks the ROF to engage targets ''as fast'' as the other SPAA's.  
+
Despite the vehicle potent armament, it is not built for direct front-line combat. It is poorly armoured, tall, slow and unstable. If necessary, it is possible to penetrate most vehicles sides or rear but sticking to anti-aircraft duty will yield the best results. Do not stay in spawn however, most planes will attack your teammates busy fighting instead of you. Similar to previous seen SPAA, they have really good capabilities for both anti-air and anti-ground duties. However, despite being a higher calibre than the previously seen 25 mm and 14.5 mm, it lacks the ROF to engage targets ''as fast'' as the other SPAAs.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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* The gun is able to shoot targets directly in front of the vehicle, unlike some of the previous AA trucks
 
* The gun is able to shoot targets directly in front of the vehicle, unlike some of the previous AA trucks
 
* Most vehicles can be engaged at close range if needed
 
* Most vehicles can be engaged at close range if needed
* Low armour means APHE won't always fuze
+
* Low armour means APHE won't always fuse
 
* Most light machine guns will struggle to penetrate
 
* Most light machine guns will struggle to penetrate
 
* Fairly high penetration (70 mm)
 
* Fairly high penetration (70 mm)
 
* Full turret rotation
 
* Full turret rotation
* Driver and commander are protected in an enclosed driving compartment, which is well protected against small calibre machine gun rounds  
+
* Driver and commander are protected in an enclosed driving compartment, which is well protected against small calibre machine gun rounds
 
* Four crew members allow you to continue with only two after taking damage
 
* Four crew members allow you to continue with only two after taking damage
 
* Half-track mount gives better cross-country movement than previous trucks
 
* Half-track mount gives better cross-country movement than previous trucks
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* Open turret configuration, open to machine gun fire
 
* Open turret configuration, open to machine gun fire
 
* High recoil causes the entire chassis to wobble, making continuous fire extremely inaccurate
 
* High recoil causes the entire chassis to wobble, making continuous fire extremely inaccurate
* Sluggish maneuverability
+
* Sluggish manoeuvrability
 
* Extremely vulnerable to 12.7 mm machine guns
 
* Extremely vulnerable to 12.7 mm machine guns
 
* Slow turret traverse
 
* Slow turret traverse
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== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
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<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
The GAU (Russian: Главное артиллерийское управление, English: Main Artillery Directorate) set forth a requirement for an anti-aircraft vehicle using a 37 mm AA gun on a ZiS-42 half-track on 14 November 1942. The requirements stated that it was to have armor protection for the engine and cabin, and also was to have an armored shield for the gun mount. The requirements also gave a maximum weight of 6.5 tons; the vehicle was developed by the ZiS factory in Moscow and was given the designation ZiS-43.
+
The GAU (Russian: Главное артиллерийское управление, English: Main Artillery Directorate) set forth a requirement for an anti-aircraft vehicle using a 37 mm AA gun on a ZiS-42 half-track on 14 November 1942. The requirements stated that it was to have armour protection for the engine and cabin, and also was to have an armoured shield for the gun mount. The requirements also gave a maximum weight of 6.5 tons; the vehicle was developed by the ZiS factory in Moscow and was given the designation ZiS-43.
  
The ZiS-43 utilized the ZiS-42M half-track chassis with a 37 mm 61-K anti-aircraft gun mounted on the flat bed at the rear. The front half of the weapon mount was protected by armored shields, the engine compartment was uparmored, and so was the cabin. All the added armor protection gave the vehicle a weight of 8.75 metric tons. In addition to the weapon system and increased armor, the vehicle included other minor changes in comparison to the ZiS-42 including redesigned grills for increased engine cooling. The sides, as well as the top, of the engine compartment received armored hatches for ease of maintenance. The cabin was redesigned in order to give the driver more comfortable working conditions, as on other models the driver’s position was known to be incredibly uncomfortable.
+
The ZiS-43 utilized the ZiS-42M half-track chassis with a 37 mm 61-K anti-aircraft gun mounted on the flat bed at the rear. The front half of the weapon mount was protected by armoured shields, the engine compartment was uparmoured, and so was the cabin. All the added armour protection gave the vehicle a weight of 8.75 metric tons. In addition to the weapon system and increased armour, the vehicle included other minor changes in comparison to the ZiS-42 including redesigned grills for increased engine cooling. The sides, as well as the top, of the engine compartment received armoured hatches for ease of maintenance. The cabin was redesigned in order to give the driver more comfortable working conditions, as on other models the driver's position was known to be incredibly uncomfortable.
  
The prototype went to trials on 15 December 1942 after driving 380 kilometers to Gorohovets Artillery Proving Grounds from the factory. From the 19th to the 23rd of December, the ZiS-43 prototype was driven over five hundred kilometers. Problems arose with the cooling of the vehicle, with the engine overheating twice during trials and the cabin getting as hot as 50°C. Due to the weight of the ZiS-43, a maximum speed of 35 kph was achieved on roads and only 19.5 kph on dirt roads. The average speed was 29.3 kph on roads and the fuel consumption was as high as 110 liters per 100 kilometers on dirt roads and still a low minimum of 90 liters per 100 kilometers on more favorable terrain. During firing trials a number of other issues were revealed; the headlights would shatter upon firing due to changes in pressure and the high center of gravity caused accuracy issues due to instability. 
+
The prototype went to trials on 15 December 1942 after driving 380 kilometers to Gorohovets Artillery Proving Grounds from the factory. From the 19th to the 23rd of December, the ZiS-43 prototype was driven over five hundred kilometers. Problems arose with the cooling of the vehicle, with the engine overheating twice during trials and the cabin getting as hot as 50°C. Due to the weight of the ZiS-43, a maximum speed of 35 kph was achieved on roads and only 19.5 kph on dirt roads. The average speed was 29.3 kph on roads and the fuel consumption was as high as 110 litres per 100 kilometers on dirt roads and still a low minimum of 90 litres per 100 kilometers on more favourable terrain. During firing trials a number of other issues were revealed; the headlights would shatter upon firing due to changes in pressure and the high center of gravity caused accuracy issues due to instability.
  
The ZiS-43 never entered service thanks to its disappointing performance during trials, leaving production at only one prototype. For an anti-aircraft vehicle such armor was seen as an unnecessary burden, and the program was subsequently cancelled. After the cancellation of the program the armor of the ZiS-43 prototype was removed, returning it to its original state as a ZiS-42M.
+
The ZiS-43 never entered service thanks to its disappointing performance during trials, leaving production at only one prototype. For an anti-aircraft vehicle such armour was seen as an unnecessary burden, and the program was subsequently cancelled. After the cancellation of the program the armour of the ZiS-43 prototype was removed, returning it to its original state as a ZiS-42M.
  
 
== Media ==
 
== Media ==
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== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.'' -->
  
 
;Other vehicles of similar configuration and role
 
;Other vehicles of similar configuration and role
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== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.'' -->
  
* [https://warthunder.com/en/news/4383-development-zis-43-when-you-need-a-bigger-bang-en/ [Devblog<nowiki>]</nowiki> ZiS-43: When You Need a Bigger Bang]
+
* [[wt:en/news/4383-development-zis-43-when-you-need-a-bigger-bang-en/|[Devblog] ZiS-43: When You Need a Bigger Bang]]
 
* https://warspot.net/124-halftrack-experiments - Halftrack Experiments on warspot.net
 
* https://warspot.net/124-halftrack-experiments - Halftrack Experiments on warspot.net
  
 
{{USSR anti-aircraft vehicles}}
 
{{USSR anti-aircraft vehicles}}

Revision as of 18:05, 22 February 2021

VTOL | Rank 5 USA
AV-8A Harrier Pack
ussr_zis_43.png
GarageImage ZiS-43.jpg
ZiS-43
AB RB SB
4.0 2.7 2.7
Class:
Research:6 900 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png
Show in game

Description

The ZiS-43 is a rank II Soviet self-propelled anti-aircraft vehicle with a battle rating of 4.0 (AB) and 2.7 (RB/SB). This SPAAG was introduced in Update 1.65 "Way of the Samurai". A 37 mm cannon placed in an anti-aircraft turret on a ZiS-42M half-track chassis, the ZIS-43 was a prototype built in November 1942 which underwent testing but never entered production.

General info

Survivability and armour

Armourfront / side / back
Hull10 / 10 / 10
Turret15 / 10 / 0
Crew4 people
Visibility88 %

The ZiS-43's armour is nonexistent and can barely withstand 12.7 mm machine gun fire. Thus, much like the rest of SPAA in the game, it is really fragile and the armour should not be relied on. Every plane is a threat that has to be taken seriously as the turret is open and only has a small 15 mm shield which barely provides protection against 7.62 mm machine gun fire. Almost all bomb fragmentation is able to penetrate and damage crew members. Some bombs, depending on the explosive power and fragmentation radius, may not knock out crew members. However they will often damage them and leave them in a yellow-orange status.

Armour type:

  • Rolled homogeneous armour
  • Structural steel (Gun mount)
  • Wood (Truck bed)
Armour Front Sides Rear Roof
Driver's cabin 10 mm (20-82°)
7.5 mm Hatches and Doors
10 mm (14-27°) 10 mm (6°) 10 mm
Turret 15 mm (2-32°) 10 mm (4-6°) N/A N/A
Cargo bed 10 mm 10 mm 10 mm 10 mm

Notes:

  • Suspension wheels are 15 mm thick, tracks are 7 mm, wheels are 2 mm thick.
  • Due to the vehicle hurried construction, it is mostly a patchwork of 10 mm steel plates welded onto the underlying chassis.
  • The turret crew have their heads visible from the front and sides. They are fully exposed in the rear and above.

Mobility

Speedforward / back
AB39 / 9 km/h
RB and SB35 / 9 km/h
Number of gears4 forward
1 back
Weight8.7 t
Engine power
AB172 hp
RB and SB90 hp
Power-to-weight ratio
AB19.8 hp/t
RB and SB10.3 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 39 9 8.7 128 172 14.71 19.77
Realistic 35 9 80 90 9.2 10.34

Similar to the M16 SPAA, being a halftrack is a mid-point between wheel speed and track traction. It is far from being the fastest halftrack in game. However, it does provide increased traction when it comes to rough terrain, is not comparable to full tracked vehicles but is better than fully wheeled vehicles seen at the battle-rating. Being a halftrack leaves it with a "semi tank turn" capacity, meaning tracks are able to help steer but will not do so completely as the steering is given from the frontal wheels.

Modifications and economy

Repair costBasic → Reference
AB1 104 → 1 420 Sl icon.png
RB843 → 1 084 Sl icon.png
SB1 302 → 1 675 Sl icon.png
Total cost of modifications13 960 Rp icon.png
20 150 Sl icon.png
Talisman cost860 Ge icon.png
Crew training9 200 Sl icon.png
Experts32 000 Sl icon.png
Aces270 Ge icon.png
Research Aces250 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 80 / 100 % Sl icon.png
130 / 130 / 130 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
85 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
620 Rp icon.png
Cost:
890 Sl icon.png
75 Ge icon.png
Mods new tank break.png
Brake System
Research:
620 Rp icon.png
Cost:
890 Sl icon.png
75 Ge icon.png
Mods new tank filter.png
Filters
Research:
1 200 Rp icon.png
Cost:
1 700 Sl icon.png
150 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
1 500 Rp icon.png
Cost:
2 200 Sl icon.png
185 Ge icon.png
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Engine
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Cost:
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Improved Parts
Research:
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Improved FPE
Research:
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Crew Replenishment
Research:
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37mm_ussr_61K_HE_ammo_pack
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Horizontal Drive
Research:
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37mm_ussr_61K_AP_ammo_pack
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Adjustment of Fire
Research:
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Elevation Mechanism
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Artillery Support
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Armaments

Main armament

Ammunition260 rounds
Belt capacity5 rounds
Reloadbasic crew → aces
0.6 → 0.5 s
Fire rate160 shots/min
Vertical guidance-5° / 85°
Main article: 61-K (37 mm)

The ZiS-43 is armed with a quick firing 37mm which is more than capable to deal with both aircraft and ground targets. Since it has a slow traverse speed, it is tricky to aim with the ZiS-43 when it comes to short distances between aircraft and SPAA. This can be countered by engaging enemy aircraft at distances. However, this is a game changer when it comes to ground fight. Turret rotation speed is the difference between life or death for various reasons: exposed crew, not being able to counterattack quickly, tank traverse is painfully slow.

37 mm 61-K Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 260 (5) 160 -5°/+85° ±180° N/A 26.5 36.6 44.4 49.1 52.2 0.65 0.58 0.53 0.50
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

  • Default: AP-T · HEFI-T* - These rounds work well until the others are researched and offer the same performance as both other belts to the detriment of a halfed rate of fire.
  • UO-167: HEFI-T* - These are absolutely devastating in the AA role.
  • BR-167: AP-T - These are best against enemy tanks at close range and do good damage to planes.

Since every bullet is a tracer, firing makes you easily detected by enemy airplanes and tanks.

Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 71 68 57 46 37 30
UO-167 3 3 3 3 3 3
BR-167 71 68 57 46 37 30
Belt details
Belt Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
UO-167 HEFI-T* 866 0.74 0 0.1 34 79° 80° 81°
BR-167 AP-T 880 0.76 N/A N/A N/A 47° 60° 65°

Ammo racks

Ammo racks of the ZiS-43
Full
ammo
1st
rack empty
Visual
discrepancy
52 (+51) No

The ammunition is modeled as a single big box containing clips.

Usage in battles

Despite the vehicle potent armament, it is not built for direct front-line combat. It is poorly armoured, tall, slow and unstable. If necessary, it is possible to penetrate most vehicles sides or rear but sticking to anti-aircraft duty will yield the best results. Do not stay in spawn however, most planes will attack your teammates busy fighting instead of you. Similar to previous seen SPAA, they have really good capabilities for both anti-air and anti-ground duties. However, despite being a higher calibre than the previously seen 25 mm and 14.5 mm, it lacks the ROF to engage targets as fast as the other SPAAs.

Pros and cons

Pros:

  • 37 mm is deadly to anything it penetrates, planes or tanks
  • The gun is able to shoot targets directly in front of the vehicle, unlike some of the previous AA trucks
  • Most vehicles can be engaged at close range if needed
  • Low armour means APHE won't always fuse
  • Most light machine guns will struggle to penetrate
  • Fairly high penetration (70 mm)
  • Full turret rotation
  • Driver and commander are protected in an enclosed driving compartment, which is well protected against small calibre machine gun rounds
  • Four crew members allow you to continue with only two after taking damage
  • Half-track mount gives better cross-country movement than previous trucks

Cons:

  • Thin-skinned vehicle, HE rounds will destroy it
  • Very tall for self-propelled anti-aircraft vehicle
  • Slow fire rate allows planes to fly between shots
  • Open turret configuration, open to machine gun fire
  • High recoil causes the entire chassis to wobble, making continuous fire extremely inaccurate
  • Sluggish manoeuvrability
  • Extremely vulnerable to 12.7 mm machine guns
  • Slow turret traverse
  • Needs to move forward in order to turn
  • Armour protection is not sufficient to stop aircraft fire
  • Vulnerable to artillery strikes
  • Can be hull-broken
  • Has a rather unusual tendency to wobble side-to-side when driving, making it harder to fire on the move

History

The GAU (Russian: Главное артиллерийское управление, English: Main Artillery Directorate) set forth a requirement for an anti-aircraft vehicle using a 37 mm AA gun on a ZiS-42 half-track on 14 November 1942. The requirements stated that it was to have armour protection for the engine and cabin, and also was to have an armoured shield for the gun mount. The requirements also gave a maximum weight of 6.5 tons; the vehicle was developed by the ZiS factory in Moscow and was given the designation ZiS-43.

The ZiS-43 utilized the ZiS-42M half-track chassis with a 37 mm 61-K anti-aircraft gun mounted on the flat bed at the rear. The front half of the weapon mount was protected by armoured shields, the engine compartment was uparmoured, and so was the cabin. All the added armour protection gave the vehicle a weight of 8.75 metric tons. In addition to the weapon system and increased armour, the vehicle included other minor changes in comparison to the ZiS-42 including redesigned grills for increased engine cooling. The sides, as well as the top, of the engine compartment received armoured hatches for ease of maintenance. The cabin was redesigned in order to give the driver more comfortable working conditions, as on other models the driver's position was known to be incredibly uncomfortable.

The prototype went to trials on 15 December 1942 after driving 380 kilometers to Gorohovets Artillery Proving Grounds from the factory. From the 19th to the 23rd of December, the ZiS-43 prototype was driven over five hundred kilometers. Problems arose with the cooling of the vehicle, with the engine overheating twice during trials and the cabin getting as hot as 50°C. Due to the weight of the ZiS-43, a maximum speed of 35 kph was achieved on roads and only 19.5 kph on dirt roads. The average speed was 29.3 kph on roads and the fuel consumption was as high as 110 litres per 100 kilometers on dirt roads and still a low minimum of 90 litres per 100 kilometers on more favourable terrain. During firing trials a number of other issues were revealed; the headlights would shatter upon firing due to changes in pressure and the high center of gravity caused accuracy issues due to instability.

The ZiS-43 never entered service thanks to its disappointing performance during trials, leaving production at only one prototype. For an anti-aircraft vehicle such armour was seen as an unnecessary burden, and the program was subsequently cancelled. After the cancellation of the program the armour of the ZiS-43 prototype was removed, returning it to its original state as a ZiS-42M.

Media

Skins
Videos

See also

Other vehicles of similar configuration and role

External links


USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
BTR-152  BTR-152A · BTR-152D
Wheeled/Half-tracked  GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-23-4M4 · ZSU-37-2
SAM  Strela-10M2 · 2S6 · Pantsir-S1
Other  ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
Czechoslovakia  M53/59
North Vietnam  ▂Phòng không T-34