Difference between revisions of "Zheleznyakov"

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m (Some grammar and other minor adjustments I found on reviewing my original full write-up.)
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== Description ==
 
== Description ==
 +
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet light cruiser {{Battle-rating}}. It was introduced in [[Update "New Power"]].
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet light cruiser {{Battle-rating}}. It was introduced in [[Update "New Power"]].
  
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 +
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
  
While this cruiser's armor is not enough to protect you from Semi Armor Piercing and Armor Piercing shells, it is still enough to prevent major damage from being easily inflicted by every shell that comes your way. Destroyers and any HE shell will have trouble with anything belowdecks, as your main battery ammunition, engines, and transmissions are all protected by 100mm of rolled homogenous armor. The front and rear belt armor are only 20mm and 30mm thick RHA; while this isn't very useful, there is also not much in those areas that can damaged besides the steering gear in the stern. The ammo elevators are protected by 130mm RHA, while the turrets themselves have 175mm thick fronts. The turret sides and rear are much thinner but this isn't a major problem as long as you keep your main batteries pointed towards whatever is shooting at you. Secondary batteries have 20mm thick antifragmentation armor, which is only useful against smaller autocannons and strafing aircraft. Anti-aircraft batteries have no armor at all and are often knocked out. The bridge has a 130mm thick belt surrounding it but can still be knocked out by rounds exploding above and below it.
+
While this cruiser's armour is not enough to protect you from semi-armour-piercing and armour-piercing shells, it is still enough to prevent major damage from being easily inflicted by every shell that comes your way. Destroyers and any HE shell will have trouble with anything belowdecks, as the main battery ammunition, engines, and transmissions are all protected by 100 mm of rolled homogenous armour. The front and rear belt armour are only 20 mm and 30 mm thick RHA; while this isn't very useful, there is also not much in those areas that can damaged besides the steering gear in the stern. The ammo elevators are protected by 130 mm RHA, while the turrets themselves have 175 mm thick fronts. The turret sides and rear are much thinner but this isn't a major problem as long as you keep your main batteries pointed towards whatever is shooting at you. Secondary batteries have 20 mm thick antifragmentation armour, which is only useful against smaller autocannons and strafing aircraft. Anti-aircraft batteries have no armour at all and are often knocked out. The bridge has a 130 mm thick belt surrounding it but can still be knocked out by rounds exploding above and below it.
  
While this ship is still a light cruiser, it can survive quite a bit of damage before succumbing due to its effective belt armor and main turrets that are tough to knock out. It isn't recommended to expose this ship to torpedoes though, as they often explode below the belt armor and unleash catastrophic damage. Aircraft bombs are still a threat to the crew compartments and weapons, as the turtleback armor is very thin and already below many of these modules. The crew of 1184 can last you for a long time, but the compartments they are housed in are easily knocked out so it is best to not get into close-quarters combat or engage multiple targets at once.
+
While this ship is still a light cruiser, it can survive quite a bit of damage before succumbing due to its effective belt armour and main turrets that are tough to knock out. It isn't recommended to expose this ship to torpedoes though, as they often explode below the belt armour and unleash catastrophic damage. Aircraft bombs are still a threat to the crew compartments and weapons, as the turtleback armour is very thin and already below many of these modules. The crew of 1,184 can last you for a long time, but the compartments they are housed in are easily knocked out so it is best to not get into close-quarters combat or engage multiple targets at once.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 +
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
  
The Zheleznyakov has a max speed of 61km/h which is pretty good for a ship of its size. Turning is pretty standard for a cruiser, but it will still have issues avoiding close-in torpedoes or aircraft-dropped ordnance.
+
The Zheleznyakov has a max speed of 61 km/h which is pretty good for a ship of its size. Turning ability is pretty standard for a cruiser, but it will still have issues avoiding close-in torpedoes or aircraft-dropped ordnance.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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=== Primary armament ===
 
=== Primary armament ===
 
{{Specs-Fleet-Primary}}
 
{{Specs-Fleet-Primary}}
 +
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|152 mm/57 B-38 (152 mm)}}
 
{{main|152 mm/57 B-38 (152 mm)}}
  
The Zheleznyakov sports four triple-gun turrets, two fore and two aft, equipped with the 152mm B-38 cannon. These guns have rather high firing arcs at long range, but work very well at short-medium range and have access to multiple effective shell types. All rounds have an initial muzzle velocity of 950m/s.
+
The Zheleznyakov sports four triple-gun turrets, two fore and two aft, equipped with the 152 mm B-38 cannon. These guns have rather high firing arcs at long range, but work very well at short-medium range and have access to multiple effective shell types. All rounds have an initial muzzle velocity of 950 m/s.
  
- The OF-35 High-Explosive shell is an amazing choice against destroyers or lightly armored cruisers with a devastating ''6kg'' of TNT.
+
* The OF-35 High-Explosive shell is an amazing choice against destroyers or lightly armoured cruisers with a devastating ''6 kg'' of TNT.
 
+
* The B-35 Armour-Piercing shell is your go-to against battleships with its 301 mm of base penetration and 10 m fuze delay, allowing it to devastate internal modules.
- The B-35 Armor-Piercing shell is your go-to against battleships with its 301mm of base penetration and 10m fuze delay, allowing it to devastate internal modules.
+
* The PB-35 Semi-Armour-Piercing shell is best used against cruisers or lightly armoured parts of battleships. A base penetration of 155 mm along with the 8 m fuze delay and high amount of TNT filler provides devastating damage to anything it penetrates.
 
+
* The ZS-35 anti-aircraft round is a useful tool to have, but is often too unwieldy to use against fast-moving aircraft. The shell only has a time fuze (not proximity) which limits its utility against aircraft.
- The PB-35 Semi-Armor Piercing shell is best used against cruisers or lightly armored parts of battleships. A base penetration of 155mm along with the 8m fuze delay and high amount of TNT filler provides devastating damage to anything it penetrates.
 
 
 
- The ZS-35 Anti-Aircraft round is a useful tool to have, but is often too unwieldy to use against fast-moving aircraft. The shell only has a time fuze (not proximity) which limits its utility against aircraft.
 
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{Specs-Fleet-Secondary}}
 
{{Specs-Fleet-Secondary}}
{{main|100 mm/56 SM-5-1 (100 mm)}}
+
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 +
{{main|100 mm/70 SM-5-1 (100 mm)}}
  
The Zheleznyakov comes equipped with four SM-5-1 secondary mounts, each packing two 100mm dual-purpose guns. These are excellent weapons for close and medium range with good ballistics and shell speed (all but the AA-VT shell have a muzzle velocity of 1000m/s, while the AA-VT gets 995m/s). However, there are only two turrets on each side of the vessel which limits their overall usefulness.
+
The Zheleznyakov comes equipped with four SM-5-1 secondary mounts, each packing two 100 mm dual-purpose guns. These are excellent weapons for close and medium range with good ballistics and shell speed (all but the AA-VT shell have a muzzle velocity of 1000 m/s, while the AA-VT gets 995 m/s). However, there are only two turrets on each side of the vessel which limits their overall usefulness.
  
- The OF-55 HE is a standard high explosive shell. 24mm of base penetration limits its utility against armored targets, but it still packs a punch against coastal vessels and destroyers, as well as being your go-to choice if you want to start fires onboard your enemy's vessel.
+
* The OF-55 HE is a standard high explosive shell. 24 mm of base penetration limits its utility against armoured targets, but it still packs a punch against coastal vessels and destroyers, as well as being your go-to choice if you want to start fires onboard your enemy's vessel.
 
+
* The ZS-55 AA is a standard time fuse shell. Useful against aircraft with its high explosive mass, but harder to guarantee hits with due to the lack of the AA-VT's proximity fuse.
- The ZS-55 AA is a standard time fuse shell. Useful against aircraft with its high explosive mass, but harder to guarantee hits with due to the lack of the AA-VT's proximity fuse.
+
* The F-55 HE-F is a high explosive shell that trades a small amount of explosive mass for 55 mm of base penetration, as well as a 4 m fuse delay. This shell can wreak havoc on the enemy's internal modules so it is an excellent idea to always have some of this onboard your ship.
 
+
* The ZS-55R AA-VT is your best option against aircraft. The decent explosive mass and 15 m proximity fuse can make short work of any aircraft unfortunate enough to fly near you.
- The F-55 HE-F is a high explosive shell that trades a small amount of explosive mass for 55mm of base penetration, as well as a 4m fuse delay. This shell can wreak havoc on the enemy's internal modules so it is an excellent idea to always have some of this onboard your ship.
 
 
 
- The ZS-55R AA-VT is your best option against aircraft. The decent explosive mass and 15m proximity fuse can make short work of any aircraft unfortunate enough to fly near you.
 
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
 
{{Specs-Fleet-AA}}
 
{{Specs-Fleet-AA}}
 +
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 
{{main|V-11 (37 mm)}}
 
{{main|V-11 (37 mm)}}
  
The anti-aircraft armament of the Zheleznyakov is a mixed bag. The 14 twin-37mm V-11 automatic cannons are devastating against enemy aircraft, but compared to other autocannons have a less than stellar aiming speed, allowing maneuverable aircraft and/or skilled pilots to easily evade their deadly shells. Against enemy coastal vessels and unarmored destroyers, these can be incredibly powerful due to the massive amount of ammunition they can send downrange and are useful for every scenario you can find yourself in. The long range of these guns allows you a longer time cushion to engage aircraft than smaller autocannons, such as the 25mm mounts on Japanese vessels, would allow.
+
The anti-aircraft armament of the Zheleznyakov is a mixed bag. The 14 twin 37 mm V-11 automatic cannons are devastating against enemy aircraft, but compared to other autocannons have a less than stellar aiming speed, allowing manoeuvrable aircraft and/or skilled pilots to easily evade their deadly shells. Against enemy coastal vessels and unarmoured destroyers, these can be incredibly powerful due to the massive amount of ammunition they can send downrange and are useful for every scenario you can find yourself in. The long range of these guns allows you a longer time cushion to engage aircraft than smaller autocannons, such as the 25 mm mounts on Japanese vessels, would allow.
  
 
== Usage in battles ==
 
== Usage in battles ==
The Zheleznyakov is a ship that can fill many roles, but is most successful at duking it out with enemy destroyers and cruisers. While it isn't recommended, this ship can find some success in close-quarters combat due to the quick reload of the main guns and a large number of secondary and AA batteries. The ship is at its happiest when it can fire at enemy ships from medium range without return fire, or when supporting a larger cruiser or battleship  with its fast-firing guns.  
+
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 +
The Zheleznyakov is a ship that can fill many roles, but is most successful at duking it out with enemy destroyers and cruisers. While it isn't recommended, this ship can find some success in close-quarters combat due to the quick reload of the main guns and a large number of secondary and AA batteries. The ship is at its happiest when it can fire at enemy ships from medium range without return fire, or when supporting a larger cruiser or battleship  with its fast-firing guns.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 +
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
'''Pros:'''
 
'''Pros:'''
  
- Very effective main guns with decent fire rates.
+
* Very effective main guns with decent fire rates.
 
+
* Powerful secondary and anti-aircraft armament.
- Powerful secondary and anti-aircraft armament.
+
* Decent speed and manoeuvrability for a cruiser.
 
+
* Surprisingly high survivability for a light cruiser.
- Decent speed and maneuverability for a cruiser.
+
* Premium vehicle bonuses.
 
 
- Surprisingly high survivability for a light cruiser.
 
 
 
- Premium vehicle bonuses.
 
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
- Main batteries have high firing arcs, which can make long-range combat difficult.
+
* Main batteries have high firing arcs, which can make long-range combat difficult.
 
+
* Secondary/AA batteries have slow traverse rates and are easily knocked out.
- Secondary/AA batteries have slow traverse rates and are easily knocked out.
+
* Torpedoes easily cripple or even oneshot the vessel.
 
+
* Smaller main batteries than some of its common adversaries, such as the American and German heavy cruisers.
- Torpedoes easily cripple or even oneshot the vessel.
 
 
 
- Smaller main batteries than some of its common adversaries, such as the American and German heavy cruisers.
 
 
 
*
 
  
 
== History ==
 
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
One of the five Chapayev-class cruisers completed for the Soviet Navy, Seventeen were originally planned, eleven were ordered, and seven were laid down. Two were destroyed during World War 2 when their shipyard was overrun by German forces, while the other five were not completed until 1950.
 
One of the five Chapayev-class cruisers completed for the Soviet Navy, Seventeen were originally planned, eleven were ordered, and seven were laid down. Two were destroyed during World War 2 when their shipyard was overrun by German forces, while the other five were not completed until 1950.
  
The Zheleznyakov was laid down on October 31, 1939 and launched on June 25, 1941. Soon after she was mothballed, finally entering service with the 4th Fleet on September 7, 1950. Afterwards she served in both the Black Sea Fleet and the Baltic Fleet before being withdrawn from the Navy on April 18, 1961 and reclassified as a training ship for air surveillance radar operators. She was disarmed and discarded from the Navy on October 21, 1971, stricken on March 15 of 1976, and then broken up in 1977.
+
The Zheleznyakov was laid down on October 31, 1939 and launched on June 25, 1941. She was mothballed soon after, finally entering service with the 4th Fleet on September 7, 1950. Afterwards she served in both the Black Sea Fleet and the Baltic Fleet before being withdrawn from the Navy on April 18, 1961 and reclassified as a training ship for air surveillance radar operators. She was disarmed and discarded from the Navy on October 21, 1971, stricken on March 15 of 1976, and then broken up in 1977.
  
The Zheleznyakov's namesake was Anatoli Zheleznyakov, a Russian sailer known for dispersing the short-lived Russian Constituent Assembly during the October Revolution and for his death at the hands of anti-Soviet White Army members while helping the armored train under his command escape from an ambush.
+
The Zheleznyakov's namesake was Anatoli Zheleznyakov, a Russian sailor known for dispersing the short-lived Russian Constituent Assembly during the October Revolution and for his death at the hands of anti-Soviet White Army members while helping the armoured train under his command escape from an ambush.
  
 
== Media ==
 
== Media ==
 +
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 +
;Images
 
[[File:Zheleznyakov Screenshot 1.jpg|thumb|Zheleznyakov unleashing a full broadside against an enemy vessel.]]
 
[[File:Zheleznyakov Screenshot 1.jpg|thumb|Zheleznyakov unleashing a full broadside against an enemy vessel.]]
https://youtu.be/UarpwPQhjRE - A video from fear_Naught gaming showcasing some battle footage of the Zheleznyakov.
+
 
 
== See also ==
 
== See also ==
 +
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the ship;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
 
* The tech tree variant of this ship, the [[Chapayev]].
 
* The tech tree variant of this ship, the [[Chapayev]].
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== External links ==
 
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
  
* https://www.naval-encyclopedia.com/coldwar/ussr/chapayev-class-cruisers/
+
* [https://www.naval-encyclopedia.com/coldwar/ussr/chapayev-class-cruisers/ <nowiki>[Naval Encyclopedia]</nowiki> Chapayev-class cruiser]
* https://en.wikipedia.org/wiki/Chapayev-class_cruiser
+
* [[wikipedia:Chapayev-class_cruiser|[Wikipedia] Chapayev-class cruiser]]
  
 
{{USSR light cruisers}}
 
{{USSR light cruisers}}
 
{{USSR premium ships}}
 
{{USSR premium ships}}

Revision as of 08:05, 24 July 2021

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
Zheleznyakov
ussr_cruiser_zheleznyakov.png
GarageImage Zheleznyakov.jpg
Zheleznyakov
AB RB SB
6.0 6.0 6.0
Purchase:8 020 Specs-Card-Eagle.png
Show in game

Description

The Pr.68-K, Zheleznyakov, 1951 is a premium rank IV Soviet light cruiser with a battle rating of 6.0 (AB/RB/SB). It was introduced in Update "New Power".

General info

Survivability and armour

Armourfront / side / back
Citadel120 / 100 / 50 mm
Main fire tower175 / 65 / 60 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement14 040 t
Crew1 184 people

While this cruiser's armour is not enough to protect you from semi-armour-piercing and armour-piercing shells, it is still enough to prevent major damage from being easily inflicted by every shell that comes your way. Destroyers and any HE shell will have trouble with anything belowdecks, as the main battery ammunition, engines, and transmissions are all protected by 100 mm of rolled homogenous armour. The front and rear belt armour are only 20 mm and 30 mm thick RHA; while this isn't very useful, there is also not much in those areas that can damaged besides the steering gear in the stern. The ammo elevators are protected by 130 mm RHA, while the turrets themselves have 175 mm thick fronts. The turret sides and rear are much thinner but this isn't a major problem as long as you keep your main batteries pointed towards whatever is shooting at you. Secondary batteries have 20 mm thick antifragmentation armour, which is only useful against smaller autocannons and strafing aircraft. Anti-aircraft batteries have no armour at all and are often knocked out. The bridge has a 130 mm thick belt surrounding it but can still be knocked out by rounds exploding above and below it.

While this ship is still a light cruiser, it can survive quite a bit of damage before succumbing due to its effective belt armour and main turrets that are tough to knock out. It isn't recommended to expose this ship to torpedoes though, as they often explode below the belt armour and unleash catastrophic damage. Aircraft bombs are still a threat to the crew compartments and weapons, as the turtleback armour is very thin and already below many of these modules. The crew of 1,184 can last you for a long time, but the compartments they are housed in are easily knocked out so it is best to not get into close-quarters combat or engage multiple targets at once.

Mobility

Speedforward / back
AB71 / 37 km/h
RB61 / 31 km/h

The Zheleznyakov has a max speed of 61 km/h which is pretty good for a ship of its size. Turning ability is pretty standard for a cruiser, but it will still have issues avoiding close-in torpedoes or aircraft-dropped ordnance.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 71 37
RB/SB Stock ___ ___
Upgraded 61 31

Modifications and economy

Repair cost
AB6 254 Sl icon.png
RB6 257 Sl icon.png
Crew training10 000 Sl icon.png
Experts800 000 Sl icon.png
Aces1 500 Ge icon.png
Research Aces1 340 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 450 / 600 / 50 % Sl icon.png
Talisman.png 2 × 190 / 190 / 190 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods ship anti fragmentation protection.png
Shrapnel Protection
Mods ship venting.png
Ventilation
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Mods he frag dist fuse ship.png
100mm_ussr_sm5_1_navy_dist_he_ammo_pack
Mods tank ammo.png
152mm_ussr_b38_navy_ap_ammo_pack
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods he frag base fuse tank.png
100mm_ussr_sm5_1_navy_base_fuse_he_ammo_pack
Mods tank ammo.png
152mm_ussr_b38_navy_sap_ammo_pack
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder
Mods tank ammo.png
152mm_ussr_b38_navy_zs_ammo_pack
Mods he frag proxi fuze ship.png
100mm_ussr_sm5_1_navy_radio_aa_ammo_pack

Armament

Primary armament

4 х Turret3 x 152 mm/57 B-38 cannon
Ammunition540 rounds
Vertical guidance-5° / 45°

The Zheleznyakov sports four triple-gun turrets, two fore and two aft, equipped with the 152 mm B-38 cannon. These guns have rather high firing arcs at long range, but work very well at short-medium range and have access to multiple effective shell types. All rounds have an initial muzzle velocity of 950 m/s.

  • The OF-35 High-Explosive shell is an amazing choice against destroyers or lightly armoured cruisers with a devastating 6 kg of TNT.
  • The B-35 Armour-Piercing shell is your go-to against battleships with its 301 mm of base penetration and 10 m fuze delay, allowing it to devastate internal modules.
  • The PB-35 Semi-Armour-Piercing shell is best used against cruisers or lightly armoured parts of battleships. A base penetration of 155 mm along with the 8 m fuze delay and high amount of TNT filler provides devastating damage to anything it penetrates.
  • The ZS-35 anti-aircraft round is a useful tool to have, but is often too unwieldy to use against fast-moving aircraft. The shell only has a time fuze (not proximity) which limits its utility against aircraft.

Secondary armament

4 х Turret2 x 100 mm/70 SM-5-1 cannon
Ammunition600 rounds

The Zheleznyakov comes equipped with four SM-5-1 secondary mounts, each packing two 100 mm dual-purpose guns. These are excellent weapons for close and medium range with good ballistics and shell speed (all but the AA-VT shell have a muzzle velocity of 1000 m/s, while the AA-VT gets 995 m/s). However, there are only two turrets on each side of the vessel which limits their overall usefulness.

  • The OF-55 HE is a standard high explosive shell. 24 mm of base penetration limits its utility against armoured targets, but it still packs a punch against coastal vessels and destroyers, as well as being your go-to choice if you want to start fires onboard your enemy's vessel.
  • The ZS-55 AA is a standard time fuse shell. Useful against aircraft with its high explosive mass, but harder to guarantee hits with due to the lack of the AA-VT's proximity fuse.
  • The F-55 HE-F is a high explosive shell that trades a small amount of explosive mass for 55 mm of base penetration, as well as a 4 m fuse delay. This shell can wreak havoc on the enemy's internal modules so it is an excellent idea to always have some of this onboard your ship.
  • The ZS-55R AA-VT is your best option against aircraft. The decent explosive mass and 15 m proximity fuse can make short work of any aircraft unfortunate enough to fly near you.

Anti-aircraft armament

14 х Turret2 x 37 mm/67 twin automatic V-11 cannon
Ammunition4000 rounds
Belt capacity5 rounds
Fire rate180 shots/min
Main article: V-11 (37 mm)

The anti-aircraft armament of the Zheleznyakov is a mixed bag. The 14 twin 37 mm V-11 automatic cannons are devastating against enemy aircraft, but compared to other autocannons have a less than stellar aiming speed, allowing manoeuvrable aircraft and/or skilled pilots to easily evade their deadly shells. Against enemy coastal vessels and unarmoured destroyers, these can be incredibly powerful due to the massive amount of ammunition they can send downrange and are useful for every scenario you can find yourself in. The long range of these guns allows you a longer time cushion to engage aircraft than smaller autocannons, such as the 25 mm mounts on Japanese vessels, would allow.

Usage in battles

The Zheleznyakov is a ship that can fill many roles, but is most successful at duking it out with enemy destroyers and cruisers. While it isn't recommended, this ship can find some success in close-quarters combat due to the quick reload of the main guns and a large number of secondary and AA batteries. The ship is at its happiest when it can fire at enemy ships from medium range without return fire, or when supporting a larger cruiser or battleship with its fast-firing guns.

Pros and cons

Pros:

  • Very effective main guns with decent fire rates.
  • Powerful secondary and anti-aircraft armament.
  • Decent speed and manoeuvrability for a cruiser.
  • Surprisingly high survivability for a light cruiser.
  • Premium vehicle bonuses.

Cons:

  • Main batteries have high firing arcs, which can make long-range combat difficult.
  • Secondary/AA batteries have slow traverse rates and are easily knocked out.
  • Torpedoes easily cripple or even oneshot the vessel.
  • Smaller main batteries than some of its common adversaries, such as the American and German heavy cruisers.

History

One of the five Chapayev-class cruisers completed for the Soviet Navy, Seventeen were originally planned, eleven were ordered, and seven were laid down. Two were destroyed during World War 2 when their shipyard was overrun by German forces, while the other five were not completed until 1950.

The Zheleznyakov was laid down on October 31, 1939 and launched on June 25, 1941. She was mothballed soon after, finally entering service with the 4th Fleet on September 7, 1950. Afterwards she served in both the Black Sea Fleet and the Baltic Fleet before being withdrawn from the Navy on April 18, 1961 and reclassified as a training ship for air surveillance radar operators. She was disarmed and discarded from the Navy on October 21, 1971, stricken on March 15 of 1976, and then broken up in 1977.

The Zheleznyakov's namesake was Anatoli Zheleznyakov, a Russian sailor known for dispersing the short-lived Russian Constituent Assembly during the October Revolution and for his death at the hands of anti-Soviet White Army members while helping the armoured train under his command escape from an ambush.

Media

Images
Zheleznyakov unleashing a full broadside against an enemy vessel.

See also

External links


USSR light cruisers
  Imperial Russia
Svetlana-class  Krasny Krym* · Krasny Kavkaz*
  * Laid down by Imperial Russian Navy; Finished and renamed by the USSR
Project  Soviet Union
Pr.26  Kirov · Voroshilov · Maxim Gorky
Pr.68  Chapayev · Zheleznyakov
Pr.68-bis  Sverdlov · Mikhail Kutuzov
Pr.68-bis-ZiF  Shcherbakov
Trophies  Italy
Condottieri-class  Kerch

USSR premium ships
Motor torpedo boats  G-5 (ShVAK) · Pr.123K (A-11)
Motor gun boats  TKA-106 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  MPK Pr.12412P
Armoured gun boats  MBK-161 early · MBK pr.186 (MK 85) · Pr.1124 MLRS · Pr.1204
Sub-chasers  MPK Pr.122bis
Frigates  Rosomacha
Destroyers  Kerch · Ryany · Leningrad · Stroyny · Smelyi · Neustrashimy · Blagorodnyy
Light cruisers  Kerch · Zheleznyakov
Battleships  Marat