https://wiki.warthunder.com/index.php?title=ZT3A2&feed=atom&action=historyZT3A2 - Revision history2024-03-28T22:12:47ZRevision history for this page on the wikiMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=ZT3A2&diff=174715&oldid=prevU38088265: Undo revision 174714 by U82924470 (talk). Vehicle battle ratings will be updated soon2023-10-19T18:59:21Z<p>Undo revision 174714 by <a href="/Special:Contributions/U82924470" title="Special:Contributions/U82924470">U82924470</a> (<a href="/index.php?title=User_talk:U82924470&action=edit&redlink=1" class="new" title="User talk:U82924470 (page does not exist)">talk</a>). Vehicle battle ratings will be updated soon</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 18:59, 19 October 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l6" >Line 6:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Description ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Description ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The '''{{Specs|name}}''' is a rank {{Specs|rank}} British tank destroyer <del class="diffchange diffchange-inline">8.3</del>{{Battle-rating}}. It was introduced in [[Update "Ixwa Strike"]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The '''{{Specs|name}}''' is a rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced in [[Update "Ixwa Strike"]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== General info ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== General info ==</div></td></tr>
</table>U38088265https://wiki.warthunder.com/index.php?title=ZT3A2&diff=174714&oldid=prevU82924470: I dont know how to change the actual stats, but this vehicle is 8.3, not 8.7. Please change and revert my edit.2023-10-19T17:30:27Z<p>I dont know how to change the actual stats, but this vehicle is 8.3, not 8.7. Please change and revert my edit.</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 17:30, 19 October 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l6" >Line 6:</td>
<td colspan="2" class="diff-lineno">Line 6:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Description ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Description ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The '''{{Specs|name}}''' is a rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced in [[Update "Ixwa Strike"]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The '''{{Specs|name}}''' is a rank {{Specs|rank}} British tank destroyer <ins class="diffchange diffchange-inline">8.3</ins>{{Battle-rating}}. It was introduced in [[Update "Ixwa Strike"]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== General info ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== General info ==</div></td></tr>
</table>U82924470https://wiki.warthunder.com/index.php?title=ZT3A2&diff=167804&oldid=prevU38088265 at 08:11, 30 July 20232023-07-30T08:11:48Z<p></p>
<a href="https://wiki.warthunder.com/index.php?title=ZT3A2&diff=167804&oldid=167780">Show changes</a>U38088265https://wiki.warthunder.com/index.php?title=ZT3A2&diff=167780&oldid=prevU56862421: /* Pros and cons */2023-07-29T17:55:26Z<p><span dir="auto"><span class="autocomment">Pros and cons</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 17:55, 29 July 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l157" >Line 157:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Notable enemies'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Notable enemies'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Proximity missile carriers: avoid gaining attention of the [[<del class="diffchange diffchange-inline">M3A3 Bradley</del>]]<del class="diffchange diffchange-inline">, [[CM25]], the [[Dardo]] and similar tanks </del>since their missiles can explode <del class="diffchange diffchange-inline">in proximity of </del>enemy tanks and the {{PAGENAME}}'s armour is too thin to survive overpressure damage. Locate and destroy them immediately, if you can, or run very far away, as simple cover of a hill or a wall won't save against them. If forced to fight them head-on (preferable in AB only): ensure that your launcher is fully loaded, position yourself as far away from them as possible and put the hull low behind cover to avoid being obliterated by a gun, but high enough to be visible. Natural reaction to this for most such light tanks is to start spamming ATGMs at you, this is where the 3-shot magazine of the ZT3A2 comes into play. Since proximity missiles have the tendency to react to anything they fly next to, your answer should be firing a missile of your own. Once they are out of ammo, drop the third shot straight into their turret or run.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Proximity missile carriers: avoid gaining attention of the <ins class="diffchange diffchange-inline">a vehicle with TOW-2B or </ins>[[<ins class="diffchange diffchange-inline">Rbs 56|BILL</ins>]] <ins class="diffchange diffchange-inline">missiles </ins>since their missiles can explode <ins class="diffchange diffchange-inline">above </ins>enemy tanks and the {{PAGENAME}}'s armour is too thin to survive overpressure damage. Locate and destroy them immediately, if you can, or run very far away, as simple cover of a hill or a wall won't save against them. If forced to fight them head-on (preferable in AB only): ensure that your launcher is fully loaded, position yourself as far away from them as possible and put the hull low behind cover to avoid being obliterated by a gun, but high enough to be visible. Natural reaction to this for most such light tanks is to start spamming ATGMs at you, this is where the 3-shot magazine of the ZT3A2 comes into play. Since proximity missiles have the tendency to react to anything they fly next to, your answer should be firing a missile of your own. Once they are out of ammo, drop the third shot straight into their turret or run.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Wheeled light tanks: the ZT3A2 is on average two times slower than light tanks on wheels at the same rank due to its negligible offroad speed, as it averages at a speed of a fast medium tank or slower light tanks even with the best player effort. It is too likely to meet a player, that can and will fire their guns while driving at a full 90+ km/h, but maybe you will be able to do an emergency stop and destroy them (or at least destroy eachother). It is even more likely to meet 4 of such tanks already standing next to a capture point that you were intending to attack, so don't be overconfident and be careful with rushing attacks into capture points with lots of low cover (which the ZT3A2 can't use as it's too tall). Do not act as if you are the only person who can rush, as otherwise the ZT3A2 will get gunned down before even doing anything, since it can't fire on the move.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Wheeled light tanks: the ZT3A2 is on average two times slower than light tanks on wheels at the same rank due to its negligible offroad speed, as it averages at a speed of a fast medium tank or slower light tanks even with the best player effort. It is too likely to meet a player, that can and will fire their guns while driving at a full 90+ km/h, but maybe you will be able to do an emergency stop and destroy them (or at least destroy eachother). It is even more likely to meet 4 of such tanks already standing next to a capture point that you were intending to attack, so don't be overconfident and be careful with rushing attacks into capture points with lots of low cover (which the ZT3A2 can't use as it's too tall). Do not act as if you are the only person who can rush, as otherwise the ZT3A2 will get gunned down before even doing anything, since it can't fire on the move.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Slow when drives offroad and in general drives more like a bus rather than a tank or a regular armoured car</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Slow when drives offroad and in general drives more like a bus rather than a tank or a regular armoured car</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Must make a complete stop to fire, which makes it incapable of fighting any kind of light tanks or SPAA directly</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Must make a complete stop to fire, which makes it incapable of fighting any kind of light tanks or SPAA directly</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Missiles are only 20-40 m/s faster than MILAN <del class="diffchange diffchange-inline">and hostile ATGM tanks generally use missiles that are 2 to 5 times faster, SAM tanks can even make a very late response and still win the duel</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Missiles are only 20-40 m/s faster than MILAN<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Reloads only after spending all three shots (but reloads all three at once), does not automatically reload during rearm like the [[Striker]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Reloads only after spending all three shots (but reloads all three at once), does not automatically reload during rearm like the [[Striker]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Has obsolete smoke grenades and only has one group of them</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Has obsolete smoke grenades and only has one group of them</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l209" >Line 209:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;Skins</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;Skins</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_ratel_zt3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_ratel_zt3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]</div></td></tr>
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</table>U56862421https://wiki.warthunder.com/index.php?title=ZT3A2&diff=167044&oldid=prevU42773747: drunk missiles update2023-07-20T07:33:34Z<p>drunk missiles update</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 07:33, 20 July 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l72" >Line 72:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{main|ZT3}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{main|ZT3}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There are two main missiles on the {{PAGENAME}}, The ZT3A1 and ZT3A2. Both missiles are laser-guided, which makes them immune to jamming by IRCM and allows the carrier to guide them all at once. Both missiles have reasonably strong vertical drive and rather sluggish horizontal drive, allowing operator to quickly shift them <del class="diffchange diffchange-inline">around</del>, as long as they do not try to change their flight direction <del class="diffchange diffchange-inline">entirely</del>. These missiles also can cause overpressure damage through more RHA than would be expected from a normal HEAT warhead, meaning they can destroy many medium tanks by hitting their turret's rooftop.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There are two main missiles on the {{PAGENAME}}, The ZT3A1 and ZT3A2. Both missiles are laser-guided, which makes them immune to jamming by IRCM and allows the carrier to guide them all at once. Both missiles have reasonably strong vertical drive and rather sluggish horizontal drive, allowing operator to quickly shift them <ins class="diffchange diffchange-inline">up or down</ins>, as long as they do not try to change their flight direction<ins class="diffchange diffchange-inline">, in which case the missiles will start to lose control and wiggle, only stabilizing after at least 400 m</ins>. These missiles also can cause overpressure damage through more RHA than would be expected from a normal HEAT warhead, meaning they can destroy many medium tanks by hitting their turret's rooftop.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The missiles are loaded in magazines of 3 missiles with 4 magazines or 12 missiles total. They aren't reloaded if the launcher is damaged. Each shot forces a 0.6s reload. Missiles fire off in order from the right to the left. Missiles struggle to take off and initially take vertical stance, sometimes even obscuring the gunner vision, so attempts to launch them downward while having the launcher peek over an object is likely to make them explode on launch.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The missiles are loaded in magazines of 3 missiles with 4 magazines or 12 missiles total. They aren't reloaded if the launcher is damaged. Each shot forces a 0.6s reload. Missiles fire off in order from the right to the left. Missiles struggle to take off and initially take vertical stance, sometimes even obscuring the gunner vision, so attempts to launch them downward while having the launcher peek over an object is likely to make them explode on launch.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In AB/RB the guiding "camera" is located in the launcher, which means that it can fire and guide straight after exposing the launcher. In SB, missiles are guided by gunner's optics under the launcher, which means that the hull must also be exposed.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In AB/RB the guiding "camera" is located in the launcher, which means that it can fire and guide straight after exposing the launcher. In SB, missiles are guided by gunner's optics under the launcher, which means that the hull must also be exposed.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">The </del>ZT3A1 can be treated like a [[MILAN 2]] with 40 more km/h speed on it. It often fails to break through light tanks and will only destroy ERA screens, but not break through them in most cases. Regardless, they are still very strong and there are 3 of them at once, so it is possible to destroy an entire tank squad if they are not paying attention to their surroundings. <del class="diffchange diffchange-inline">They </del>can cause overpressure through 20 mm RHA, which means <del class="diffchange diffchange-inline">it </del>can destroy [[Leopard_1_(Family)|Leopard]] by hitting the top of its roof.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">In terms of speed the </ins>ZT3A1 can be treated like a [[MILAN 2]] with 40 more km/h speed on it. It often fails to break through light tanks and will only destroy ERA screens, but not break through them in most cases. Regardless, they are still very strong and there are 3 of them at once, so it is possible to destroy an entire tank squad if they are not paying attention to their surroundings <ins class="diffchange diffchange-inline">and stand close to each other</ins>. <ins class="diffchange diffchange-inline">These missiles </ins>can cause overpressure through 20 mm RHA, which means <ins class="diffchange diffchange-inline">one </ins>can destroy [[Leopard_1_(Family)|Leopard]] by hitting the top of its roof.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The ZT3A2 has a tandem warhead, which allows it to penetrate one obstacle (primarily, ERA of Soviet or French tanks) without wasting the HEAT payload, and it in general has more penetration than all of the rank VI ATGMs, easily breaching and obliterating any tanks they land on. Unfortunately, some light tanks like the [[TAM]] can still somehow survive a direct hit, so aiming at weak spots is still recommended. This missile can cause overpressure through 30 mm RHA, so even many Soviet tank roofs aren't safe from it, so even if they hide the hull they are still an easy target.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The ZT3A2 has a tandem warhead, which allows it to penetrate one obstacle (primarily, ERA of Soviet or French tanks) without wasting the HEAT payload, and it in general has more penetration than all of the rank VI ATGMs, easily breaching and obliterating any tanks they land on. Unfortunately, some light tanks like the [[TAM]] can still somehow survive a direct hit, so aiming at weak spots is still recommended. This missile can cause overpressure through 30 mm RHA, so even many Soviet tank roofs aren't safe from it, so even if they hide the hull they are still an easy target.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l157" >Line 157:</td>
<td colspan="2" class="diff-lineno">Line 157:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Notable enemies'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Notable enemies'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Proximity missile carriers: avoid gaining attention of the [[M3A3 Bradley]], [[CM25]] <del class="diffchange diffchange-inline">and </del>the [[Dardo]] since their missiles can explode in proximity of enemy tanks and the {{PAGENAME}}'s armour is too thin to survive overpressure damage. Locate and destroy them immediately, if you can, or run very far away, as simple cover of a hill or a wall won't save against them. If forced to fight them head-on (preferable in AB only): ensure that your launcher is fully loaded, position yourself as far away from them as possible and put the hull low behind cover to avoid being obliterated by a gun, but high enough to be visible. Natural reaction to this for most such light tanks is to start spamming ATGMs at you, this is where the 3-shot magazine of the ZT3A2 comes into play. Since proximity missiles have the tendency to react to anything they fly next to, your answer should be firing a missile of your own. Once they are out of ammo, drop the third shot straight into their turret or run.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Proximity missile carriers: avoid gaining attention of the [[M3A3 Bradley]], [[CM25]]<ins class="diffchange diffchange-inline">, </ins>the [[Dardo]] <ins class="diffchange diffchange-inline">and similar tanks </ins>since their missiles can explode in proximity of enemy tanks and the {{PAGENAME}}'s armour is too thin to survive overpressure damage. Locate and destroy them immediately, if you can, or run very far away, as simple cover of a hill or a wall won't save against them. If forced to fight them head-on (preferable in AB only): ensure that your launcher is fully loaded, position yourself as far away from them as possible and put the hull low behind cover to avoid being obliterated by a gun, but high enough to be visible. Natural reaction to this for most such light tanks is to start spamming ATGMs at you, this is where the 3-shot magazine of the ZT3A2 comes into play. Since proximity missiles have the tendency to react to anything they fly next to, your answer should be firing a missile of your own. Once they are out of ammo, drop the third shot straight into their turret or run.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Wheeled light tanks: the ZT3A2 is on average two times slower than light tanks on wheels at the same rank due to its negligible offroad speed, as it averages at a speed of a fast medium tank or slower light tanks even with the best player effort. It is too likely to meet a player, that can and will fire their guns while driving at a full 90+ km/h, but maybe you will be able to do an emergency stop and destroy them (or at least destroy eachother). It is even more likely to meet 4 of such tanks already standing next to a capture point that you were intending to attack, so don't be overconfident and be careful with rushing attacks into capture points with lots of low cover (which the ZT3A2 can't use as it's too tall). Do not act as if you are the only person who can rush, as otherwise the ZT3A2 will get gunned down before even doing anything, since it can't fire on the move.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Wheeled light tanks: the ZT3A2 is on average two times slower than light tanks on wheels at the same rank due to its negligible offroad speed, as it averages at a speed of a fast medium tank or slower light tanks even with the best player effort. It is too likely to meet a player, that can and will fire their guns while driving at a full 90+ km/h, but maybe you will be able to do an emergency stop and destroy them (or at least destroy eachother). It is even more likely to meet 4 of such tanks already standing next to a capture point that you were intending to attack, so don't be overconfident and be careful with rushing attacks into capture points with lots of low cover (which the ZT3A2 can't use as it's too tall). Do not act as if you are the only person who can rush, as otherwise the ZT3A2 will get gunned down before even doing anything, since it can't fire on the move.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Cons:'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Cons:'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Missiles do not turn well in horizontal plane and are especially unresponsive in RB</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Missiles do not turn well in horizontal plane and are especially unresponsive in RB<ins class="diffchange diffchange-inline">, can easily overshoot during a turn if used incorrectly</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Vertical depression is not too great on the launcher, and missiles tend to crash into the carrier's own cover, which can limit launch options from high ground in RB or at point blank range in any mode (not as much of an issue in AB)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Vertical depression is not too great on the launcher, and missiles tend to crash into the carrier's own cover, which can limit launch options from high ground in RB or at point blank range in any mode (not as much of an issue in AB)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* In SB, the hull must be exposed to make a direct shot and almost any responding shot to the top of the hull will destroy weapon, ammo rack, or enough crew to count as crew knockout, even a single glancing hit from [[ZSU-57-2]] may be enough. In AB/RB it still have to be careful, as any direct hit to the missiles will make them explode the carrier</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* In SB, the hull must be exposed to make a direct shot and almost any responding shot to the top of the hull will destroy weapon, ammo rack, or enough crew to count as crew knockout, even a single glancing hit from [[ZSU-57-2]] may be enough. In AB/RB it still have to be careful, as any direct hit to the missiles will make them explode the carrier</div></td></tr>
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</table>U42773747https://wiki.warthunder.com/index.php?title=ZT3A2&diff=151676&oldid=prevU38088265: /* Ammunition */ Converted to transclusion2023-01-22T20:10:28Z<p><span dir="auto"><span class="autocomment">Ammunition: </span> Converted to transclusion</span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 20:10, 22 January 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l101" >Line 101:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==== Ammunition ====</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==== Ammunition ====</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{<del class="diffchange diffchange-inline">| class="wikitable sortable" style="text-align:center" width="100%"</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{:<ins class="diffchange diffchange-inline">ZT3/</ins>Ammunition|ZT3A1, ZT3A2<ins class="diffchange diffchange-inline">}</ins>}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">! colspan="8" | Penetration statistics</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">|-</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">! rowspan="2" data-sort-type="text" | Ammunition</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">! rowspan="2" | Type of<br>warhead</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">! colspan="6" | Penetration @ 0° Angle of Attack (mm)</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">|-</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">|-</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">| ZT3A1 || ATGM || 650 || 650 || 650 || 650 || 650 || 650</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">|-</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">| ZT3A2 || ATGM (tandem) || 1,000 || 1,000 || 1,000 || 1,000 || 1,000 || 1,000</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">|-</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">|}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{<del class="diffchange diffchange-inline">| class="wikitable sortable" style="text-align</del>:<del class="diffchange diffchange-inline">center" width="100%"</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">! colspan="11" | Shell details</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">|-</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">! rowspan="2" data-sort-type="text" | </del>Ammunition</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">! rowspan="2" | Type of<br>warhead</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">! rowspan="2" | Velocity<br>(m/s)</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">! rowspan="2" | Range<br>(m)</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">! rowspan="2" | Projectile<br>Mass (kg)</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">! rowspan="2" | Fuse delay<br>(m)</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">! rowspan="2" | Fuse sensitivity<br>(mm)</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">! colspan="3" | Ricochet</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">|-</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">! 0% !! 50% !! 100%</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">|-</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| ZT3A1 <del class="diffchange diffchange-inline">|| ATGM || 240 || 4</del>,<del class="diffchange diffchange-inline">000 || 26 || 0 || 0.01 || 3,580 || 80° || 82° || 90°</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">|-</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">| </del>ZT3A2 <del class="diffchange diffchange-inline">|| ATGM (tandem) || 220 || 5,000 || 28.5 || 0.4 || 0.01 || 3,580 || 80° || 82° || 90°</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">|-</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">|</del>}</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==== [[Ammo racks]] ====</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==== [[Ammo racks]] ====</div></td></tr>
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</table>U38088265https://wiki.warthunder.com/index.php?title=ZT3A2&diff=134238&oldid=prevU42773747: the early soviet APS seems to be hardcountered by ZT3 now, 2 shots seems to be always enough in face-to-face combat. Maybe its because the explosion just kills APS itself, idk.2022-08-01T15:28:29Z<p>the early soviet APS seems to be hardcountered by ZT3 now, 2 shots seems to be always enough in face-to-face combat. Maybe its because the explosion just kills APS itself, idk.</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 15:28, 1 August 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l198" >Line 198:</td>
<td colspan="2" class="diff-lineno">Line 198:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[IT-1]]: This tank is more dangerous than it seems, as it can fire on the move and is difficult to hit. Try to not park next to trees or walls when fighting it to avoid being overpressured. Fortunately, due to the insane overpressure damage of the ZT3A2, it is possible to destroy IT-1 by hitting its missile or the fake panel on the turret's front that allows it to reload, as it's only 25 mm thick. Therefore, it's best to attack when IT-1 is about to reload - since their missile rack does not explode from damage, they are often very arrogant and are unlikely to try and dodge your shot, instead they will move in to fire. Another opportunity to hit them is to fight them over a hill and abuse strong vertical drives of your missiles to hit them as they retreat, but it's less feasible in RB/SB.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[IT-1]]: This tank is more dangerous than it seems, as it can fire on the move and is difficult to hit. Try to not park next to trees or walls when fighting it to avoid being overpressured. Fortunately, due to the insane overpressure damage of the ZT3A2, it is possible to destroy IT-1 by hitting its missile or the fake panel on the turret's front that allows it to reload, as it's only 25 mm thick. Therefore, it's best to attack when IT-1 is about to reload - since their missile rack does not explode from damage, they are often very arrogant and are unlikely to try and dodge your shot, instead they will move in to fire. Another opportunity to hit them is to fight them over a hill and abuse strong vertical drives of your missiles to hit them as they retreat, but it's less feasible in RB/SB.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*[[T-55AMD-1]]: this tank is <del class="diffchange diffchange-inline">a real headache</del>, as if it is looking in your direction, this means that it can shoot down <del class="diffchange diffchange-inline">8 of </del>your <del class="diffchange diffchange-inline">ATGMs </del>with its active protection system. There are at least 2 guns with 2 shots each covering each 20 degrees in front of the turret<del class="diffchange diffchange-inline">, which means that you cannot simply overload it in a single attack</del>. Fortunately, the protection arc is quite narrow, its reaction time is not great, <del class="diffchange diffchange-inline">and </del>it seems to <del class="diffchange diffchange-inline">have </del>blind spots. Generally, the system shoots down missiles high in the sky, but <del class="diffchange diffchange-inline">sometimes </del>fails to hit missiles that go along the ground, and it will fail to stop any missiles suddenly appearing from behind an obstacle<del class="diffchange diffchange-inline">. Because of that</del>, <del class="diffchange diffchange-inline">avoid fighting </del>the tank <del class="diffchange diffchange-inline">over long range frontally, especially if its user is not afraid of you and </del>doesn't <del class="diffchange diffchange-inline">duck into cover, because </del>it <del class="diffchange diffchange-inline">will just drain all of your ammunition for free. Instead</del>, <del class="diffchange diffchange-inline">make </del>them <del class="diffchange diffchange-inline">fall into </del>a <del class="diffchange diffchange-inline">false sense </del>of <del class="diffchange diffchange-inline">security and bait </del>the tank <del class="diffchange diffchange-inline">out of cover then bombard its side with slingshots </del>or <del class="diffchange diffchange-inline">wait until it gets closer to hit it into hull as it tries to assault you. If forced to fight head-</del>on<del class="diffchange diffchange-inline">, attempt to hit its </del>turret <del class="diffchange diffchange-inline">exactly when it leaves cover. Even if its commander will suspect foul play </del>and <del class="diffchange diffchange-inline">always turn </del>the <del class="diffchange diffchange-inline">turret towards you, the active protection should not be able to shoot down the missile it only saw for a fraction of a second</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*[[T-55AMD-1]]: this tank is <ins class="diffchange diffchange-inline">annoying</ins>, as if it is looking in your direction, this means that it can shoot down your <ins class="diffchange diffchange-inline">ATGM </ins>with its active protection system. There are at least 2 guns with 2 shots each covering each 20 degrees in front of the turret. Fortunately, the protection arc is quite narrow, its reaction time is not great, it seems to <ins class="diffchange diffchange-inline">not understand if there are multiple missiles flying after one another, and there are </ins>blind spots <ins class="diffchange diffchange-inline">on the lower half</ins>. Generally, the system shoots down missiles high in the sky, but fails to hit missiles that go along the ground, and it will fail to stop any missiles suddenly appearing from behind an obstacle <ins class="diffchange diffchange-inline">(for example</ins>, <ins class="diffchange diffchange-inline">if </ins>the tank doesn't <ins class="diffchange diffchange-inline">fully expose the turret over a hill). To straight up obliterate </ins>it <ins class="diffchange diffchange-inline">frontally</ins>, <ins class="diffchange diffchange-inline">launch at least two missiles and guide </ins>them <ins class="diffchange diffchange-inline">to </ins>a <ins class="diffchange diffchange-inline">single side </ins>of the tank <ins class="diffchange diffchange-inline">to overload APS (do not shake them horizontally </ins>or <ins class="diffchange diffchange-inline">APS </ins>on <ins class="diffchange diffchange-inline">both sides of the </ins>turret <ins class="diffchange diffchange-inline">might fire) </ins>and <ins class="diffchange diffchange-inline">crush </ins>the <ins class="diffchange diffchange-inline">tank</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Pros and cons ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Pros and cons ===</div></td></tr>
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</table>U42773747https://wiki.warthunder.com/index.php?title=ZT3A2&diff=133310&oldid=prevU42773747: The ammo rack seems to be permanently locked in the turret now, despite firing off missiles. Adjustment of fire is finally gone. Rewrote some text that isn't really true anymore.2022-07-14T16:14:14Z<p>The ammo rack seems to be permanently locked in the turret now, despite firing off missiles. Adjustment of fire is finally gone. Rewrote some text that isn't really true anymore.</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 16:14, 14 July 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l12" >Line 12:</td>
<td colspan="2" class="diff-lineno">Line 12:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Specs-Tank-Armour}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Specs-Tank-Armour}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[File:ZT3A2 fragility example.jpg|thumb|right|Even a single lucky hit of a 35 mm KDA cannon can obliterate the ZT3A2, <del class="diffchange diffchange-inline">so try to be careful</del>]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[File:ZT3A2 fragility example.jpg|thumb|right|Even a single lucky hit of a 35 mm KDA cannon can obliterate the ZT3A2, <ins class="diffchange diffchange-inline">avoid fighting SPAA at any cost</ins>]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Armour of this vehicle is <del class="diffchange diffchange-inline">negligible </del>as its launcher is barely protected. The launcher ammunition counts as an active ammo rack, so any ATGM or HE shell <del class="diffchange diffchange-inline">detonation </del>next to it will <del class="diffchange diffchange-inline">at the very least set the ammo rack on fire or </del>detonate it, taking the vehicle out in process. Even hitting the missiles with any MG can cause them to detonate. Even worse, the ammo rack reappears in the middle of the reload, even though the vehicle cannot fire yet, so the operator must turn the launcher away when attacked. If the launcher is destroyed past that point, the ammo rack will not disappear but reload progress is still reset.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Armour of this vehicle is <ins class="diffchange diffchange-inline">irrelevant </ins>as its launcher is barely protected. The launcher ammunition counts as an active ammo rack, so any ATGM or HE shell <ins class="diffchange diffchange-inline">detonating </ins>next to it will detonate it <ins class="diffchange diffchange-inline">as well</ins>, taking the vehicle out in process. Even hitting the missiles with any MG can cause them to detonate. Even worse, the ammo rack <ins class="diffchange diffchange-inline">sometimes does not disappear after firing and definitely </ins>reappears in the middle of the reload, even though the vehicle cannot fire yet, so the operator must turn the launcher away when attacked. If the launcher is destroyed past that point, the ammo rack will not disappear but reload progress is still reset.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Frontal hull armour might sustain some MG fire from 500 m away, but it has way too many weak spots with 10 mm or even <del class="diffchange diffchange-inline">6 </del>mm RHA protection to be of any use<del class="diffchange diffchange-inline">. The most glaring weak spot is the gunner sight, as even 7.62 mm rounds sometimes can penetrate it and hit the gunner</del>. Unfortunately, the commander of the {{PAGENAME}} cannot take control of the weapon to fire, meaning that literally anything and anyone can disarm the {{PAGENAME}} with a well-placed shot.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Frontal hull armour might sustain some MG fire from 500 m away, but it has way too many weak spots with 10 mm or even <ins class="diffchange diffchange-inline">8 </ins>mm RHA protection to be of any use. Unfortunately, the commander of the {{PAGENAME}} cannot take control of the weapon to fire, meaning that literally anything and anyone can disarm the {{PAGENAME}} with a well-placed shot.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Both commander and gunner are located in the turret, which must be exposed to fire in most cases, which makes this tank very easy to disable if not destroy outright. Sometimes, one of them will survive if tank took a glancing hit of APFSDS, and ammunition is being stored along the sides of the carrier, so with some luck such shells will pass through the entire vehicle without doing any more damage.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Both commander and gunner are located in the turret, which must be exposed to fire in most cases, which makes this tank very easy to disable if not destroy outright. Sometimes, one of them will survive if tank took a glancing hit of APFSDS, and ammunition is being stored along the sides of the carrier, so with some luck such shells will pass through the entire vehicle without doing any more damage.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>One might argue that the {{PAGENAME}}'s long hull might confuse enemies, but overpressure damage and missile ammo racks placed along the entirety of it make the spaced armour argument irrelevant in most scenarios. Any ATGM landing next to it will instantly destroy it, particularly the ones with 4 kg explosive mass. <del class="diffchange diffchange-inline">Missile carriers </del>with wide splash radius<del class="diffchange diffchange-inline">, like the [[IT-1]], </del>can do fatal damage even by hitting the top of the tree 20 m away from {{PAGENAME}}.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>One might argue that the {{PAGENAME}}'s long hull might confuse enemies, but overpressure damage and missile ammo racks placed along the entirety of it make the spaced armour argument irrelevant in most scenarios. Any ATGM landing next to it will instantly destroy it, particularly the ones with 4 kg explosive mass. <ins class="diffchange diffchange-inline">Missiles </ins>with wide splash radius can do fatal damage even by hitting the top of the tree 20 m away from {{PAGENAME}}.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Aircraft strafing the {{PAGENAME}} often prefer to fire at it from the top and focus fire in the middle of it, so cannon based airstrike might fail to destroy the {{PAGENAME}}, but any rockets will obliterate the entire hull due to overpressure damage.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Aircraft strafing the {{PAGENAME}} often prefer to fire at it from the top and focus fire in the middle of it, so cannon based airstrike might fail to destroy the {{PAGENAME}}, but any rockets will obliterate the entire hull due to overpressure damage.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l54" >Line 54:</td>
<td colspan="2" class="diff-lineno">Line 54:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In arcade battles, the stock {{PAGENAME}} drives at 30-40 km/h offroad and 60-77 km/h on dirt roads. When using paved road, it will accelerate towards 100 km/h instead. An upgraded {{PAGENAME}} does not drive much faster due to the engine only working at 1,700-2,000 RPM almost all the time, but it will reach 40 km/h almost as fast as it reached 30 km/h before and will reach its top speed on paved roads far more reliably. The maximum speed limits do not really change at all.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In arcade battles, the stock {{PAGENAME}} drives at 30-40 km/h offroad and 60-77 km/h on dirt roads. When using paved road, it will accelerate towards 100 km/h instead. An upgraded {{PAGENAME}} does not drive much faster due to the engine only working at 1,700-2,000 RPM almost all the time, but it will reach 40 km/h almost as fast as it reached 30 km/h before and will reach its top speed on paved roads far more reliably. The maximum speed limits do not really change at all.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[File:ZT3A2 Climbed impossible spot and sniped.jpg|thumb|right|Arcade mode: a ZT3A2 climbed an impossible mountain spot in order to deny enemy access to C point.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[File:ZT3A2 Climbed impossible spot and sniped.jpg|thumb|right|Arcade mode: a ZT3A2 climbed an impossible mountain spot in order to deny enemy access to C point.]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The {{PAGENAME}} tends to have a lot of momentum in its movement and will keep its speed for some time after going offroad, but also should be driven carefully to avoid losing speed by accidentally ramming something. Its mass is also not enough to plow through thick trees, so they must be avoided. When reaching maximum possible speed, the engine starts whining really loudly and the vehicle will start to <del class="diffchange diffchange-inline">move as if it was on ice</del>, so turning <del class="diffchange diffchange-inline">around </del>becomes risky.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The {{PAGENAME}} tends to have a lot of momentum in its movement and will keep its speed for some time after going offroad, but also should be driven carefully to avoid losing speed by accidentally ramming something. Its mass is also not enough to plow through thick trees, so they must be avoided. When reaching maximum possible speed, the engine starts whining really loudly and the vehicle will start to <ins class="diffchange diffchange-inline">shake</ins>, so turning becomes risky.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This tank also has an uncanny ability to drive uphill at very sharp angles, which may slow it to 5 km/h but won't stop it entirely. This, combined with "Tires" upgrade, allows it to climb even certain mountains. The tank can also easily climb rocks and other objects, which tend to be impossible for regular tanks to get over. Unfortunately, this ability is rarely of any use in RB due to its low camera depression, so it is mostly used in AB to sneak shots into players not expecting a missile tank firing from weird positions.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This tank also has an uncanny ability to drive uphill at very sharp angles, which may slow it to 5 km/h but won't stop it entirely. This, combined with "Tires" upgrade, allows it to climb even certain mountains. The tank can also easily climb rocks and other objects, which tend to be impossible for regular tanks to get over. Unfortunately, this ability is rarely of any use in RB due to its low camera depression, so it is mostly used in AB to sneak shots into players not expecting a missile tank firing from weird positions.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l63" >Line 63:</td>
<td colspan="2" class="diff-lineno">Line 63:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Specs-Economy}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Specs-Economy}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">You can skip researching </del>"<del class="diffchange diffchange-inline">Adjustment of fire</del>" <del class="diffchange diffchange-inline">at tier 2</del>, <del class="diffchange diffchange-inline">as it does nothing noticeable to improve missile guidance</del>. Research "Brakes" instead to improve the {{PAGENAME}}s ability to fire fast. "Elevation mechanism" in theory could help, but isn't necessary and can be skipped <del class="diffchange diffchange-inline">as well</del>. Research "Tandem missile" as soon as possible, as it will help fight tanks of higher BR. Mobility upgrades might make the {{PAGENAME}} faster, but their usefulness is very limited, with "Tires" and "Engine" bringing the most noticeable benefit. "Smoke grenades" might help the {{PAGENAME}} to survive in between reloads or if it got caught in a crossfire, so it might be a good idea to research them first instead. <del class="diffchange diffchange-inline">Researching </del>"<del class="diffchange diffchange-inline">Horizontal Drive</del>" <del class="diffchange diffchange-inline">might make controlling missiles </del>in <del class="diffchange diffchange-inline">RB slightly easier and will allow the user to respond to sudden flank attacks</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Researching </ins>"<ins class="diffchange diffchange-inline">Horizontal Drive</ins>" <ins class="diffchange diffchange-inline">might make controlling missiles in RB slightly easier and will allow the user to respond to sudden flank attacks</ins>, <ins class="diffchange diffchange-inline">but "Parts" should be researched first</ins>. Research "Brakes" instead <ins class="diffchange diffchange-inline">of FPE </ins>to improve the {{PAGENAME}}s ability to fire fast. "Elevation mechanism" in theory could help, but isn't necessary and can be skipped. Research "Tandem missile" as soon as possible, as it will help fight tanks of higher BR. Mobility upgrades might make the {{PAGENAME}} faster, but their usefulness is very limited, with "Tires" and "Engine" bringing the most noticeable benefit. "Smoke grenades" might help the {{PAGENAME}} to survive in between reloads or if it got caught in a crossfire, so it might be a good idea to research them first instead. "<ins class="diffchange diffchange-inline">Laser rangefinder</ins>" <ins class="diffchange diffchange-inline">is only really useful to see if the enemy is within the missile attack range, but it will also trigger laser warnings and is useless </ins>in <ins class="diffchange diffchange-inline">AB, so it can be researched last</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Armaments ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Armaments ==</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l196" >Line 196:</td>
<td colspan="2" class="diff-lineno">Line 196:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[XM-1 (GM)]]: this tank has NERA screen in the turret, and is as fast as a light tank. Try to hit it in the hull or at least angle the missile down before it lands on the turret, if you use the default missile. Tandem missile should be able to penetrate it regardless. Avoid engaging it directly, as it has way too many machine guns.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[XM-1 (GM)]]: this tank has NERA screen in the turret, and is as fast as a light tank. Try to hit it in the hull or at least angle the missile down before it lands on the turret, if you use the default missile. Tandem missile should be able to penetrate it regardless. Avoid engaging it directly, as it has way too many machine guns.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[IT-1]]: This tank is <del class="diffchange diffchange-inline">super </del>dangerous <del class="diffchange diffchange-inline">due </del>to <del class="diffchange diffchange-inline">a high area of effect of its missile</del>. Try to not park next to trees or walls when fighting it. Fortunately, due to the insane overpressure damage of the ZT3A2, it is possible to destroy IT-1 by hitting its missile or the fake panel on the turret's front that allows it to reload, as it's only 25 mm thick. Therefore, it's best to attack when IT-1 is about to reload - since their missile rack does not explode from damage, they are often very arrogant and are unlikely to try and dodge your shot, instead they will move in to fire. Another opportunity to hit them is to fight them over a hill and abuse strong vertical drives of your missiles to hit them as they retreat, but it's less feasible in RB/SB.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[IT-1]]: This tank is <ins class="diffchange diffchange-inline">more </ins>dangerous <ins class="diffchange diffchange-inline">than it seems, as it can fire on the move and is difficult </ins>to <ins class="diffchange diffchange-inline">hit</ins>. Try to not park next to trees or walls when fighting it <ins class="diffchange diffchange-inline">to avoid being overpressured</ins>. Fortunately, due to the insane overpressure damage of the ZT3A2, it is possible to destroy IT-1 by hitting its missile or the fake panel on the turret's front that allows it to reload, as it's only 25 mm thick. Therefore, it's best to attack when IT-1 is about to reload - since their missile rack does not explode from damage, they are often very arrogant and are unlikely to try and dodge your shot, instead they will move in to fire. Another opportunity to hit them is to fight them over a hill and abuse strong vertical drives of your missiles to hit them as they retreat, but it's less feasible in RB/SB.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[T-55AMD-1]]: this tank is a real headache, as if it is looking in your direction, this means that it can shoot down 8 of your ATGMs with its active protection system. There are at least 2 guns with 2 shots each covering each 20 degrees in front of the turret, which means that you cannot simply overload it in a single attack. Fortunately, the protection arc is quite narrow, its reaction time is not great, and it seems to have blind spots. Generally, the system shoots down missiles high in the sky, but sometimes fails to hit missiles that go along the ground, and it will fail to stop any missiles suddenly appearing from behind an obstacle. Because of that, avoid fighting the tank over long range frontally, especially if its user is not afraid of you and doesn't duck into cover, because it will just drain all of your ammunition for free. Instead, make them fall into a false sense of security and bait the tank out of cover then bombard its side with slingshots or wait until it gets closer to hit it into hull as it tries to assault you. If forced to fight head-on, attempt to hit its turret exactly when it leaves cover. Even if its commander will suspect foul play and always turn the turret towards you, the active protection should not be able to shoot down the missile it only saw for a fraction of a second.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[T-55AMD-1]]: this tank is a real headache, as if it is looking in your direction, this means that it can shoot down 8 of your ATGMs with its active protection system. There are at least 2 guns with 2 shots each covering each 20 degrees in front of the turret, which means that you cannot simply overload it in a single attack. Fortunately, the protection arc is quite narrow, its reaction time is not great, and it seems to have blind spots. Generally, the system shoots down missiles high in the sky, but sometimes fails to hit missiles that go along the ground, and it will fail to stop any missiles suddenly appearing from behind an obstacle. Because of that, avoid fighting the tank over long range frontally, especially if its user is not afraid of you and doesn't duck into cover, because it will just drain all of your ammunition for free. Instead, make them fall into a false sense of security and bait the tank out of cover then bombard its side with slingshots or wait until it gets closer to hit it into hull as it tries to assault you. If forced to fight head-on, attempt to hit its turret exactly when it leaves cover. Even if its commander will suspect foul play and always turn the turret towards you, the active protection should not be able to shoot down the missile it only saw for a fraction of a second.</div></td></tr>
</table>U42773747https://wiki.warthunder.com/index.php?title=ZT3A2&diff=133299&oldid=prevU44629479: Edits2022-07-14T09:12:20Z<p>Edits</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 09:12, 14 July 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l177" >Line 177:</td>
<td colspan="2" class="diff-lineno">Line 177:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It can be used on a map with a road leading off your spawn towards capture point to quickly take over a strong defensive position. Do note, that it will only reach maximum speed if uses asphalt road and it might need a head start for that anyway. Any position that enemy has to attack into and cannot attack indirectly is worth taking over like this. For example, on the map "[[Middle East (Ground Forces)|Middle east]]" it can rush into north capture point and fall down into cover of a bunker or change direction to drive behind a building to avoid being sniped. This position is well protected, and also allows it to abuse simplified AB ATGM controls to deny any access to the capture point for the enemy team, as it has strong vertical missile control and can snipe attacking enemy tanks by just pointing sniper scope at them after firing out and over cover.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It can be used on a map with a road leading off your spawn towards capture point to quickly take over a strong defensive position. Do note, that it will only reach maximum speed if uses asphalt road and it might need a head start for that anyway. Any position that enemy has to attack into and cannot attack indirectly is worth taking over like this. For example, on the map "[[Middle East (Ground Forces)|Middle east]]" it can rush into north capture point and fall down into cover of a bunker or change direction to drive behind a building to avoid being sniped. This position is well protected, and also allows it to abuse simplified AB ATGM controls to deny any access to the capture point for the enemy team, as it has strong vertical missile control and can snipe attacking enemy tanks by just pointing sniper scope at them after firing out and over cover.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[File:ZT3A2 lean on a mountain to land a shot.jpg|thumb|right|If it's difficult to aim from the low ground due to the LOS limitations, or there are roadblocks in the way, remember <del class="diffchange diffchange-inline">of </del>the carrier climbing abilities. This might even make some shots possible in RB.]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[File:ZT3A2 lean on a mountain to land a shot.jpg|thumb|right|If it's difficult to aim from the low ground due to the LOS limitations, or there are roadblocks in the way, remember <ins class="diffchange diffchange-inline">to use </ins>the carrier<ins class="diffchange diffchange-inline">'s </ins>climbing abilities. This might even make some shots possible in RB.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It can also be used to drive to the side of attacking enemy to sneak shots into them. You can also do this in more provocative manner by hiding behind buildings next to them, but be aware that you then have to rely on your team to act as a distraction and you should avoid being seen and especially avoid or destroy light tanks to not get unnecessary attention. While sneaking in AB is difficult, it is still rather easy to sneak upon Soviet players and heavy tanks in general as long as you understand the game mechanics. Do note, that in AB the {{PAGENAME}} does not have the constraints of "gun depression" and is able to fire off any kind of ground spikes, therefore it might be a good idea to climb any weird ground formation or rocks if it allows you to fire over buildings or other enemy cover, or at least give you a second before the enemy can process what is going on and react. In case enemy light tanks with chemical weapons did spot you, it's often possible to still beat them by hiding behind destructible building, waiting for them to pull out of cover to stare at you, then unloading the entire magazine onto them through your own cover, instead of going around it. This kind of move is considered pure insanity for the tanks with just one or two weapons, but not for 3-shot magazine of the ZT3A2, since even after your cover is gone, you still have one or two shots to destroy any opponent jumping in for a free kill.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It can also be used to drive to the side of attacking enemy to sneak shots into them. You can also do this in more provocative manner by hiding behind buildings next to them, but be aware that you then have to rely on your team to act as a distraction and you should avoid being seen and especially avoid or destroy light tanks to not get unnecessary attention. While sneaking in AB is difficult, it is still rather easy to sneak upon Soviet players and heavy tanks in general as long as you understand the game mechanics. Do note, that in AB the {{PAGENAME}} does not have the constraints of "gun depression" and is able to fire off any kind of ground spikes, therefore it might be a good idea to climb any weird ground formation or rocks if it allows you to fire over buildings or other enemy cover, or at least give you a second before the enemy can process what is going on and react. In case enemy light tanks with chemical weapons did spot you, it's often possible to still beat them by hiding behind destructible building, waiting for them to pull out of cover to stare at you, then unloading the entire magazine onto them through your own cover, instead of going around it. This kind of move is considered pure insanity for the tanks with just one or two weapons, but not for 3-shot magazine of the ZT3A2, since even after your cover is gone, you still have one or two shots to destroy any opponent jumping in for a free kill.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>U44629479https://wiki.warthunder.com/index.php?title=ZT3A2&diff=133294&oldid=prevU42773747: /* Usage in battles */ added a picture, as this became even more relevant with the suspension update.2022-07-13T23:47:46Z<p><span dir="auto"><span class="autocomment">Usage in battles: </span> added a picture, as this became even more relevant with the suspension update.</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 23:47, 13 July 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l177" >Line 177:</td>
<td colspan="2" class="diff-lineno">Line 177:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It can be used on a map with a road leading off your spawn towards capture point to quickly take over a strong defensive position. Do note, that it will only reach maximum speed if uses asphalt road and it might need a head start for that anyway. Any position that enemy has to attack into and cannot attack indirectly is worth taking over like this. For example, on the map "[[Middle East (Ground Forces)|Middle east]]" it can rush into north capture point and fall down into cover of a bunker or change direction to drive behind a building to avoid being sniped. This position is well protected, and also allows it to abuse simplified AB ATGM controls to deny any access to the capture point for the enemy team, as it has strong vertical missile control and can snipe attacking enemy tanks by just pointing sniper scope at them after firing out and over cover.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It can be used on a map with a road leading off your spawn towards capture point to quickly take over a strong defensive position. Do note, that it will only reach maximum speed if uses asphalt road and it might need a head start for that anyway. Any position that enemy has to attack into and cannot attack indirectly is worth taking over like this. For example, on the map "[[Middle East (Ground Forces)|Middle east]]" it can rush into north capture point and fall down into cover of a bunker or change direction to drive behind a building to avoid being sniped. This position is well protected, and also allows it to abuse simplified AB ATGM controls to deny any access to the capture point for the enemy team, as it has strong vertical missile control and can snipe attacking enemy tanks by just pointing sniper scope at them after firing out and over cover.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[File:ZT3A2 lean on a mountain to land a shot.jpg|thumb|right|If it's difficult to aim from the low ground due to the LOS limitations, or there are roadblocks in the way, remember of the carrier climbing abilities. This might even make some shots possible in RB.]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It can also be used to drive to the side of attacking enemy to sneak shots into them. You can also do this in more provocative manner by hiding behind buildings next to them, but be aware that you then have to rely on your team to act as a distraction and you should avoid being seen and especially avoid or destroy light tanks to not get unnecessary attention. While sneaking in AB is difficult, it is still rather easy to sneak upon Soviet players and heavy tanks in general as long as you understand the game mechanics. Do note, that in AB the {{PAGENAME}} does not have the constraints of "gun depression" and is able to fire off any kind of ground spikes, therefore it might be a good idea to climb any weird ground formation or rocks if it allows you to fire over buildings or other enemy cover, or at least give you a second before the enemy can process what is going on and react. In case enemy light tanks with chemical weapons did spot you, it's often possible to still beat them by hiding behind destructible building, waiting for them to pull out of cover to stare at you, then unloading the entire magazine onto them through your own cover, instead of going around it. This kind of move is considered pure insanity for the tanks with just one or two weapons, but not for 3-shot magazine of the ZT3A2, since even after your cover is gone, you still have one or two shots to destroy any opponent jumping in for a free kill.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It can also be used to drive to the side of attacking enemy to sneak shots into them. You can also do this in more provocative manner by hiding behind buildings next to them, but be aware that you then have to rely on your team to act as a distraction and you should avoid being seen and especially avoid or destroy light tanks to not get unnecessary attention. While sneaking in AB is difficult, it is still rather easy to sneak upon Soviet players and heavy tanks in general as long as you understand the game mechanics. Do note, that in AB the {{PAGENAME}} does not have the constraints of "gun depression" and is able to fire off any kind of ground spikes, therefore it might be a good idea to climb any weird ground formation or rocks if it allows you to fire over buildings or other enemy cover, or at least give you a second before the enemy can process what is going on and react. In case enemy light tanks with chemical weapons did spot you, it's often possible to still beat them by hiding behind destructible building, waiting for them to pull out of cover to stare at you, then unloading the entire magazine onto them through your own cover, instead of going around it. This kind of move is considered pure insanity for the tanks with just one or two weapons, but not for 3-shot magazine of the ZT3A2, since even after your cover is gone, you still have one or two shots to destroy any opponent jumping in for a free kill.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>U42773747