Difference between revisions of "ZT3A2"

From War Thunder Wiki
Jump to: navigation, search
(Created page)
 
(Edits)
(7 intermediate revisions by 3 users not shown)
Line 36: Line 36:
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
 
  
{{tankMobility}}
+
{{tankMobility|abMinHp=401|rbMinHp=249}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 49: Line 48:
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|ZT3}}
 
{{main|ZT3}}
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
Line 60: Line 58:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 12 (3) || rowspan="2" | -5°/+15° || rowspan="2" | N/A || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 12 (3) || rowspan="2" | -5°/+15° || rowspan="2" | N/A || rowspan="2" | Two-plane || 35.2 || 48.8 || 59.2 || 65.5 || 69.7 || rowspan="2" | 19.50 || rowspan="2" | 17.25 || rowspan="2" | 15.90 || rowspan="2" | 15.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0
 
|-
 
|-
 
|}
 
|}
Line 73: Line 71:
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
+
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| ZT3A1 || ATGM || __ || __ || __ || __ || __ || __
+
| ZT3A1 || ATGM || 650 || 650 || 650 || 650 || 650 || 650
 
|-
 
|-
| ZT3A2 || ATGM (tandem) || __ || __ || __ || __ || __ || __
+
| ZT3A2 || ATGM (tandem) || 800 || 800 || 800 || 800 || 800 || 800
 
|-
 
|-
 
|}
 
|}
Line 96: Line 94:
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| ZT3A1 || ATGM || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
+
| ZT3A1 || ATGM || 240 || 26 || 0 || 0.01 || 3,580 || 80° || 82° || 90°
 
|-
 
|-
| ZT3A2 || ATGM (tandem) || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
+
| ZT3A2 || ATGM (tandem) || 220 || 28.5 || 0.4 || 0.01 || 3,580 || 80° || 82° || 90°
 
|-
 
|-
 
|}
 
|}
Line 123: Line 121:
 
{{Specs-Tank-Weapon|2}}
 
{{Specs-Tank-Weapon|2}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|M1919A4 (7.62 mm)}}
+
{{main|Browning MG4 (7.62 mm)}}
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
+
! colspan="5" | [[Browning MG4 (7.62 mm)|7.62 mm Browning MG4]]
 
|-
 
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Pintle || 2,000 (250) || 500 || -10°/+20° || ±180°
 
|-
 
|-
 
|}
 
|}
Line 142: Line 139:
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Is able to use tandem missiles, which penetrate ERA regardless of angle of attack
 +
* Has three shot launcher, which is a step down from [[Striker]], but still one more shot when compared to [[type 89]] and similar tanks
 +
* Can relocate '''very''' fast on maps with a lot of sealed roads
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Missiles are very unresponsive and it's better to launch them properly to begin with
 +
* Camera placement is imperfect, requires to make corrections on first shot if using cover
 +
* Vertical depression is non-existent on the launcher and the huge hull is not easy to angle to compensate, which, combined with missile low mobility, is hard to deal with
 +
* Hull must be exposed to make a shot and almost any shot to the launcher on top of the hull will destroy enough crew to count as crew knockout, even a single glancing hit from [[ZSU-57-2]] may be enough
 +
* Missiles are only 20-40 m/s faster than Swingfires and hostile ATGM tanks generally use missiles that are 2 to 5 times faster, SAM tanks can even make a very late response and still win the duel (however, as of now, it can only meet most of them in RB/SB)
 +
* Reloads only after spending all three shots (but reloads all three at once)
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
 
 +
=== [[wt:en/news/7059-development-ratel-zt3-a2-the-sharpshooting-honey-badger-en|Devblog]] ===
 +
In the early 1960s, the South African military already identified the need for anti-tank missile capabilities. Subsequently, this led to South Africa procuring the MILAN ATGM in the early to mid 1970s. However, early use experience with the MILAN highlighted the weapon's unsuitability for the African tropical conditions.
 +
 
 +
Being a wire-guided missile, the MILAN's control wire had a tendency to get caught up in the thick African bush and get severed, causing the missile to go off target and making engaging moving targets even more challenging. As a result, the decision was made to procure a laser-guided missile. However, as international arms embargoes were imposed on South Africa, simply acquiring an existing weapon off the export market wasn't possible. Therefore, South African engineers at the Kentron company went about designing their own laser-guided ATGM in the late 1970s.
 +
 
 +
The result of this undertaking was the creation of the ZT3 missile system. By the time the ZT3 system had been ready for production in 1986, plans were being drawn up for a modified Ratel 20 housing the newly developed ZT3 missile launcher in a modified  Ratel 60 turret. The modified Ratel with the ZT3 missile system was developed in order to supplement the Ratel 90s in anti-tank operations as the latter often struggled to engage heavy armour in direct combat.
 +
 
 +
The Ratel ZT3-A1 entered production in 1987 and around 90vehicles of the type had been built by 1993. The ZT3-A2 was introduced in 2008 and continues its successful operation with SANDF units till the present day.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=uk_ratel_zt3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 +
<gallery mode="packed" heights="150">
 +
File:Ratel ZT3-A2 WTWallpaper 01.jpg|
 +
File:Ratel ZT3-A2 WTWallpaper 02.jpg|
 +
File:Ratel ZT3-A2 WTWallpaper 03.jpg|
 +
File:Ratel ZT3-A2 WTWallpaper 04.jpg|
 +
File:Ratel ZT3-A2 WTWallpaper 05.jpg|
 +
File:Ratel ZT3-A2 WTWallpaper 06.jpg|
 +
File:Ratel ZT3-A2 WTWallpaper 07.jpg|
 +
</gallery>
  
 
== See also ==
 
== See also ==
Line 163: Line 189:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 171: Line 198:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Britain tank destroyers}}
 
{{Britain tank destroyers}}
 +
[[Category:Wheeled ground vehicles]]

Revision as of 09:14, 12 April 2021

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
uk_ratel_zt3.png
GarageImage ZT3A2.jpg
ZT3A2
Research:81 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
Show in game

Description

The ZT3A2 Ratel is a rank VI British tank destroyer with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update "Ixwa Strike".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull20 / 10 / 10
Turret12 / 10 / 10
Crew4 people
Visibility84 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB115 / 20 km/h
RB and SB106 / 18 km/h
Number of gears8 forward
2 back
Weight18.5 t
Engine power
AB538 hp
RB and SB282 hp
Power-to-weight ratio
AB29.1 hp/t
RB and SB15.2 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 115 20 18.5 401 538 21.68 29.08
Realistic 106 18 249 282 13.46 15.24

Modifications and economy

Repair costBasic → Reference
AB4 177 → 5 872 Sl icon.png
RB4 782 → 6 723 Sl icon.png
SB5 065 → 7 121 Sl icon.png
Total cost of modifications128 100 Rp icon.png
227 000 Sl icon.png
Talisman cost2 400 Ge icon.png
Crew training130 000 Sl icon.png
Experts450 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces890 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 250 % Sl icon.png
214 / 214 / 214 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
370 Ge icon.png
Mods new car suspension.png
Suspension
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
430 Ge icon.png
Mods new tank break.png
Brake System
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
430 Ge icon.png
Mods new tank filter.png
Filters
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png
Mods new tank engine.png
Engine
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 800 Rp icon.png
Cost:
15 000 Sl icon.png
370 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 300 Rp icon.png
Cost:
17 000 Sl icon.png
430 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
370 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods tank ammo.png
127mm_uk_zt3_ingwe_ammo_pack
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png
Mods thermal sight.png
NVD
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition15 rounds
Belt capacity3 rounds
Reloadbasic crew → aces
19.5 → 15.0 s
Fire rate60 shots/min
Vertical guidance-5° / 15°
Fire on the moveup to 5 km/h
Main article: ZT3
ZT3 missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 12 (3) -5°/+15° N/A Two-plane 35.2 48.8 59.2 65.5 69.7 19.50 17.25 15.90 15.00
Realistic 23.8 28.0 34.0 37.6 40.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
ZT3A1 ATGM 650 650 650 650 650 650
ZT3A2 ATGM (tandem) 800 800 800 800 800 800
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
ZT3A1 ATGM 240 26 0 0.01 3,580 80° 82° 90°
ZT3A2 ATGM (tandem) 220 28.5 0.4 0.01 3,580 80° 82° 90°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
4 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition2 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
7.62 mm Browning MG4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 2,000 (250) 500 -10°/+20° ±180°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Is able to use tandem missiles, which penetrate ERA regardless of angle of attack
  • Has three shot launcher, which is a step down from Striker, but still one more shot when compared to type 89 and similar tanks
  • Can relocate very fast on maps with a lot of sealed roads

Cons:

  • Missiles are very unresponsive and it's better to launch them properly to begin with
  • Camera placement is imperfect, requires to make corrections on first shot if using cover
  • Vertical depression is non-existent on the launcher and the huge hull is not easy to angle to compensate, which, combined with missile low mobility, is hard to deal with
  • Hull must be exposed to make a shot and almost any shot to the launcher on top of the hull will destroy enough crew to count as crew knockout, even a single glancing hit from ZSU-57-2 may be enough
  • Missiles are only 20-40 m/s faster than Swingfires and hostile ATGM tanks generally use missiles that are 2 to 5 times faster, SAM tanks can even make a very late response and still win the duel (however, as of now, it can only meet most of them in RB/SB)
  • Reloads only after spending all three shots (but reloads all three at once)

History

Devblog

In the early 1960s, the South African military already identified the need for anti-tank missile capabilities. Subsequently, this led to South Africa procuring the MILAN ATGM in the early to mid 1970s. However, early use experience with the MILAN highlighted the weapon's unsuitability for the African tropical conditions.

Being a wire-guided missile, the MILAN's control wire had a tendency to get caught up in the thick African bush and get severed, causing the missile to go off target and making engaging moving targets even more challenging. As a result, the decision was made to procure a laser-guided missile. However, as international arms embargoes were imposed on South Africa, simply acquiring an existing weapon off the export market wasn't possible. Therefore, South African engineers at the Kentron company went about designing their own laser-guided ATGM in the late 1970s.

The result of this undertaking was the creation of the ZT3 missile system. By the time the ZT3 system had been ready for production in 1986, plans were being drawn up for a modified Ratel 20 housing the newly developed ZT3 missile launcher in a modified Ratel 60 turret. The modified Ratel with the ZT3 missile system was developed in order to supplement the Ratel 90s in anti-tank operations as the latter often struggled to engage heavy armour in direct combat.

The Ratel ZT3-A1 entered production in 1987 and around 90vehicles of the type had been built by 1993. The ZT3-A2 was introduced in 2008 and continues its successful operation with SANDF units till the present day.

Media

Skins
Images

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Britain tank destroyers
Infantry tank derivatives  Archer · Gun Carrier (3-in)
Light tank derivatives  Alecto I
M10 Achilles  Achilles · Achilles (65 Rg.)
Centurion derivatives  FV4005 · Conway
ATGM  Swingfire · Striker
Other  Tortoise · ▄M109A1
Canada  QF 3.7 Ram · ADATS (M113)
South Africa  G6 · ZT3A2