Difference between revisions of "ZT3A2"
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{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | |||
− | {{tankMobility}} | + | {{tankMobility|abMinHp=401|rbMinHp=249}} |
=== Modifications and economy === | === Modifications and economy === | ||
Line 49: | Line 48: | ||
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|ZT3}} | {{main|ZT3}} | ||
− | |||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
Line 60: | Line 58: | ||
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 12 (3) || rowspan="2" | -5°/+15° || rowspan="2" | N/A || rowspan="2" | Two-plane || | + | | rowspan="2" | 12 (3) || rowspan="2" | -5°/+15° || rowspan="2" | N/A || rowspan="2" | Two-plane || 35.2 || 48.8 || 59.2 || 65.5 || 69.7 || rowspan="2" | 19.50 || rowspan="2" | 17.25 || rowspan="2" | 15.90 || rowspan="2" | 15.00 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 23.8 || 28.0 || 34.0 || 37.6 || 40.0 |
|- | |- | ||
|} | |} | ||
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! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
! rowspan="2" | Type of<br>warhead | ! rowspan="2" | Type of<br>warhead | ||
− | ! colspan="6" | | + | ! colspan="6" | Penetration @ 0° Angle of Attack (mm) |
|- | |- | ||
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
|- | |- | ||
− | | ZT3A1 || ATGM || | + | | ZT3A1 || ATGM || 650 || 650 || 650 || 650 || 650 || 650 |
|- | |- | ||
− | | ZT3A2 || ATGM (tandem) || | + | | ZT3A2 || ATGM (tandem) || 800 || 800 || 800 || 800 || 800 || 800 |
|- | |- | ||
|} | |} | ||
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! 0% !! 50% !! 100% | ! 0% !! 50% !! 100% | ||
|- | |- | ||
− | | ZT3A1 || ATGM || | + | | ZT3A1 || ATGM || 240 || 26 || 0 || 0.01 || 3,580 || 80° || 82° || 90° |
|- | |- | ||
− | | ZT3A2 || ATGM (tandem) || | + | | ZT3A2 || ATGM (tandem) || 220 || 28.5 || 0.4 || 0.01 || 3,580 || 80° || 82° || 90° |
|- | |- | ||
|} | |} | ||
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{{Specs-Tank-Weapon|2}} | {{Specs-Tank-Weapon|2}} | ||
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
− | {{main| | + | {{main|Browning MG4 (7.62 mm)}} |
− | |||
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
|- | |- | ||
− | ! colspan="5" | [[ | + | ! colspan="5" | [[Browning MG4 (7.62 mm)|7.62 mm Browning MG4]] |
|- | |- | ||
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | || | + | | Pintle || 2,000 (250) || 500 || -10°/+20° || ±180° |
|- | |- | ||
|} | |} | ||
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=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | |
+ | * Is able to use tandem missiles, which penetrate ERA regardless of angle of attack | ||
+ | * Has three shot launcher, which is a step down from [[Striker]], but still one more shot when compared to [[type 89]] and similar tanks | ||
+ | * Can relocate '''very''' fast on maps with a lot of sealed roads | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | |
+ | * Missiles are very unresponsive and it's better to launch them properly to begin with | ||
+ | * Camera placement is imperfect, requires to make corrections on first shot if using cover | ||
+ | * Vertical depression is non-existent on the launcher and the huge hull is not easy to angle to compensate, which, combined with missile low mobility, is hard to deal with | ||
+ | * Hull must be exposed to make a shot and almost any shot to the launcher on top of the hull will destroy enough crew to count as crew knockout, even a single glancing hit from [[ZSU-57-2]] may be enough | ||
+ | * Missiles are only 20-40 m/s faster than Swingfires and hostile ATGM tanks generally use missiles that are 2 to 5 times faster, SAM tanks can even make a very late response and still win the duel (however, as of now, it can only meet most of them in RB/SB) | ||
+ | * Reloads only after spending all three shots (but reloads all three at once) | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | + | ||
+ | === [[wt:en/news/7059-development-ratel-zt3-a2-the-sharpshooting-honey-badger-en|Devblog]] === | ||
+ | In the early 1960s, the South African military already identified the need for anti-tank missile capabilities. Subsequently, this led to South Africa procuring the MILAN ATGM in the early to mid 1970s. However, early use experience with the MILAN highlighted the weapon's unsuitability for the African tropical conditions. | ||
+ | |||
+ | Being a wire-guided missile, the MILAN's control wire had a tendency to get caught up in the thick African bush and get severed, causing the missile to go off target and making engaging moving targets even more challenging. As a result, the decision was made to procure a laser-guided missile. However, as international arms embargoes were imposed on South Africa, simply acquiring an existing weapon off the export market wasn't possible. Therefore, South African engineers at the Kentron company went about designing their own laser-guided ATGM in the late 1970s. | ||
+ | |||
+ | The result of this undertaking was the creation of the ZT3 missile system. By the time the ZT3 system had been ready for production in 1986, plans were being drawn up for a modified Ratel 20 housing the newly developed ZT3 missile launcher in a modified Ratel 60 turret. The modified Ratel with the ZT3 missile system was developed in order to supplement the Ratel 90s in anti-tank operations as the latter often struggled to engage heavy armour in direct combat. | ||
+ | |||
+ | The Ratel ZT3-A1 entered production in 1987 and around 90vehicles of the type had been built by 1993. The ZT3-A2 was introduced in 2008 and continues its successful operation with SANDF units till the present day. | ||
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | ||
+ | ;Skins | ||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=uk_ratel_zt3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Images | ||
+ | <gallery mode="packed" heights="150"> | ||
+ | File:Ratel ZT3-A2 WTWallpaper 01.jpg| | ||
+ | File:Ratel ZT3-A2 WTWallpaper 02.jpg| | ||
+ | File:Ratel ZT3-A2 WTWallpaper 03.jpg| | ||
+ | File:Ratel ZT3-A2 WTWallpaper 04.jpg| | ||
+ | File:Ratel ZT3-A2 WTWallpaper 05.jpg| | ||
+ | File:Ratel ZT3-A2 WTWallpaper 06.jpg| | ||
+ | File:Ratel ZT3-A2 WTWallpaper 07.jpg| | ||
+ | </gallery> | ||
== See also == | == See also == | ||
Line 163: | Line 189: | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
Line 171: | Line 198: | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
{{Britain tank destroyers}} | {{Britain tank destroyers}} | ||
+ | [[Category:Wheeled ground vehicles]] |
Revision as of 09:14, 12 April 2021
Contents
Description
The ZT3A2 Ratel is a rank VI British tank destroyer with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update "Ixwa Strike".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 115 | 20 | 18.5 | 401 | 538 | 21.68 | 29.08 |
Realistic | 106 | 18 | 249 | 282 | 13.46 | 15.24 |
Modifications and economy
Armaments
Main armament
ZT3 missile | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 12 (3) | -5°/+15° | N/A | Two-plane | 35.2 | 48.8 | 59.2 | 65.5 | 69.7 | 19.50 | 17.25 | 15.90 | 15.00 |
Realistic | 23.8 | 28.0 | 34.0 | 37.6 | 40.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
ZT3A1 | ATGM | 650 | 650 | 650 | 650 | 650 | 650 |
ZT3A2 | ATGM (tandem) | 800 | 800 | 800 | 800 | 800 | 800 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
ZT3A1 | ATGM | 240 | 26 | 0 | 0.01 | 3,580 | 80° | 82° | 90° |
ZT3A2 | ATGM (tandem) | 220 | 28.5 | 0.4 | 0.01 | 3,580 | 80° | 82° | 90° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
4 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
7.62 mm Browning MG4 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 2,000 (250) | 500 | -10°/+20° | ±180° |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Is able to use tandem missiles, which penetrate ERA regardless of angle of attack
- Has three shot launcher, which is a step down from Striker, but still one more shot when compared to type 89 and similar tanks
- Can relocate very fast on maps with a lot of sealed roads
Cons:
- Missiles are very unresponsive and it's better to launch them properly to begin with
- Camera placement is imperfect, requires to make corrections on first shot if using cover
- Vertical depression is non-existent on the launcher and the huge hull is not easy to angle to compensate, which, combined with missile low mobility, is hard to deal with
- Hull must be exposed to make a shot and almost any shot to the launcher on top of the hull will destroy enough crew to count as crew knockout, even a single glancing hit from ZSU-57-2 may be enough
- Missiles are only 20-40 m/s faster than Swingfires and hostile ATGM tanks generally use missiles that are 2 to 5 times faster, SAM tanks can even make a very late response and still win the duel (however, as of now, it can only meet most of them in RB/SB)
- Reloads only after spending all three shots (but reloads all three at once)
History
Devblog
In the early 1960s, the South African military already identified the need for anti-tank missile capabilities. Subsequently, this led to South Africa procuring the MILAN ATGM in the early to mid 1970s. However, early use experience with the MILAN highlighted the weapon's unsuitability for the African tropical conditions.
Being a wire-guided missile, the MILAN's control wire had a tendency to get caught up in the thick African bush and get severed, causing the missile to go off target and making engaging moving targets even more challenging. As a result, the decision was made to procure a laser-guided missile. However, as international arms embargoes were imposed on South Africa, simply acquiring an existing weapon off the export market wasn't possible. Therefore, South African engineers at the Kentron company went about designing their own laser-guided ATGM in the late 1970s.
The result of this undertaking was the creation of the ZT3 missile system. By the time the ZT3 system had been ready for production in 1986, plans were being drawn up for a modified Ratel 20 housing the newly developed ZT3 missile launcher in a modified Ratel 60 turret. The modified Ratel with the ZT3 missile system was developed in order to supplement the Ratel 90s in anti-tank operations as the latter often struggled to engage heavy armour in direct combat.
The Ratel ZT3-A1 entered production in 1987 and around 90vehicles of the type had been built by 1993. The ZT3-A2 was introduced in 2008 and continues its successful operation with SANDF units till the present day.
Media
- Skins
- Images
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Britain tank destroyers | |
---|---|
Infantry tank derivatives | Archer · Gun Carrier (3-in) |
Light tank derivatives | Alecto I |
M10 Achilles | Achilles · Achilles (65 Rg.) |
Centurion derivatives | FV4005 · Conway |
ATGM | Swingfire · Striker |
Other | Tortoise · ▄M109A1 |
Canada | QF 3.7 Ram · ADATS (M113) |
South Africa | G6 · ZT3A2 |