Difference between revisions of "ZSU-37-2"

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(Filled in everything but crew qualifications)
(Edits)
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
Sharing the same hull of the [[SU-100P]], the hull is protected enough for heavy machine gun fire but lacks protection agaisnt everything else. However, the turret is barely armored for low caliber machine gun fire (with only 8.9mm of thickness), it has little survivability agaisnt everything it will face and will hullbreak with all CE ammunition (HEAT, ATGM, HE, etc)
+
Sharing the same hull of the [[SU-100P]], the hull is protected enough for heavy machine gun fire but lacks protection against everything else. However, the turret is barely armoured for low calibre machine gun fire (with only 8.9mm of thickness), it has little survivability against everything it will face and will hullbreak with all CE ammunition (HEAT, ATGM, HE, etc)
 
 
'''Armour type:'''<!-- The types of armour present on the vehicle and their general locations -->
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
  
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
|}
 
|}
 
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->{{tankMobility|abMinHp=568|rbMinHp=354}}Since it is mounted on the SU-100P chassis, it has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle.
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp=568|rbMinHp=354}}
 +
 
 +
Since it is mounted on the SU-100P chassis, it has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle.
  
 
It does benefit from neutral steering when idling but not while on the move (the unsolicited track just locks, making it more difficult to turn as you lose speed).
 
It does benefit from neutral steering when idling but not while on the move (the unsolicited track just locks, making it more difficult to turn as you lose speed).
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|2A11 (37 mm)}}
 
{{main|2A11 (37 mm)}}
This tank has access to a double mount of Shipunov 2A11 30 mm Autocannon, a very versatile weapon, considering it's vertical guidance, traverse speed, and large selection of ammo belts. It is similar to the one seen in the [[BMP-2]]. Due to being double mount, it has an RPM of 1000. It is devastating against both aircraft and ground vehicles even with the standard AP round. It does not get access to APDS belts like on the 2A45 30mm autocannon but the AP belts are more than enough to disable and destroy modules from all angles as well as destroy enemy tanks from the sides.
+
 
 +
This tank has access to a double mount of Shipunov 2A11 30 mm autocannon, a very versatile weapon, considering its vertical guidance, traverse speed, and selection of ammo belts. It is similar to the one seen on the [[BMP-2]]. Due to being double mount, it has an RPM of 1,000. It is devastating against both aircraft and ground vehicles even with the standard AP round. It does not get access to APDS belts like on the 2A45 30 mm autocannon but the AP belts are more than enough to disable and destroy modules from all angles as well as destroy enemy tanks from the sides.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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==== Ammunition ====
 
==== Ammunition ====
 
 
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}
 
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}
 
* '''UO-167:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}
 
* '''UO-167:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}
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! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| Default ||85||82||69||55||45||36
+
| Default || 85 || 82 || 69 || 55 || 45 || 36
 
|-
 
|-
| UO-167 ||3||3
+
| UO-167 || 3 || 3 || 3 || 3 || 3 || 3
|3
 
|3
 
|3
 
|3
 
 
|-
 
|-
| BR-167 ||85||82||69||55||45||36
+
| BR-167 || 85 || 82 || 69 || 55 || 45 || 36
 
|-
 
|-
 
|}
 
|}
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! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| UO-167 || HEFI-T* ||1000||0.74||0.0||0.1||34|| 79° || 80° || 81°
+
| UO-167 || HEFI-T* || 1,000 || 0.74 || 0 || 0.1 || 34 || 79° || 80° || 81°
 
|-
 
|-
| BR-167 || AP-T ||1000||0.76||N/A||N/A||N/A|| 47° || 60° || 65°
+
| BR-167 || AP-T || 1,000 || 0.76 || N/A || N/A || N/A || 47° || 60° || 65°
 
|-
 
|-
 
|}
 
|}
 
[[File:ZSU-37-2 ammo racks.png|thumb|347x347px|Single ammo belt]]
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 2.3.0.64''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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The ZSU-37-2 should be played entirely as an AA vehicle. Do not go tank hunting in this vehicle, as you do not have the armour. Focus on keeping the skies clear, something that this vehicle does very well. A high rate of fire and very fast turret traverse means that you should be able to target and destroy even the fastest jets.
 
The ZSU-37-2 should be played entirely as an AA vehicle. Do not go tank hunting in this vehicle, as you do not have the armour. Focus on keeping the skies clear, something that this vehicle does very well. A high rate of fire and very fast turret traverse means that you should be able to target and destroy even the fastest jets.
  
You have a high ammo count with this vehicle, meaning that you can afford to find a good spot away from the main fight in order to pick off enemy planes. Unless you need to reload your ammo, avoid spawn points. They are usually the hub of most of the fighting and going to them will put you in the firing line.
+
You have a high ammo count with this vehicle, meaning that you can afford to find a good spot away from the main fight in order to pick off enemy planes. Unless you need to reload your ammo, avoid capture points. They are usually the hub of most of the fighting and going to them will put you in the firing line.
  
While it is fully enclosed, the ZSU-37-2 has armour which makes the M18 Hellcat look like a heavy tank. Even 7.62mm machine guns stand a fair chance of penetrating this vehicle. This makes you a primary target for aircraft, which at this vehicles BR are usually armed with cannons or high penetration machine guns, which will easily take you out.
+
While it is fully enclosed, the ZSU-37-2 has armour which makes the M18 Hellcat look like a heavy tank. Even 7.62 mm machine guns stand a fair chance of penetrating this vehicle. This makes you a primary target for aircraft, which are usually armed with cannons or high penetration machine guns and will easily take you out.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
'''Pros:'''
 
'''Pros:'''
  
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* High ammo count
 
* High ammo count
 
* Fast turret traverse
 
* Fast turret traverse
* Can penetrate all vehicles from the side
+
* Can penetrate most vehicles from the side
* Radar-assisted fire control; a lead indicator is shown in Realistic.
+
* Radar-assisted fire control
  
 
'''Cons:'''
 
'''Cons:'''
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* Thin armour; aircraft cannons will cause severe damage
 
* Thin armour; aircraft cannons will cause severe damage
 
* Radar has very low scan speed
 
* Radar has very low scan speed
 
*
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The ZSU-37-2 was the long range counterpart of the ZSU-23-4, it entered development at the same time the ZSU-23-4 did and each one fullfilled different roles. It was developed by Uralmashzavod based on the SU-100P chassis designated '''Object 119'''. The ZSU-37-2 was meant to counter targets at 3km. A single prototype vehicle was built and was tested on December 1960, both ZSU-23-4 and ZSU-37-2 were accepted for service. It never saw service as the ZSU-23-4 was prefered as an SPAA
+
The ZSU-37-2 was the long range counterpart of the ZSU-23-4, it entered development at the same time the ZSU-23-4 did and each one fullfilled different roles. It was developed by Uralmashzavod based on the SU-100P chassis designated '''Object 119'''. The ZSU-37-2 was meant to counter targets at 3km. A single prototype vehicle was built and was tested on December 1960, both ZSU-23-4 and ZSU-37-2 were accepted for service. It never saw service as the ZSU-23-4 was preferred as an SPAA
  
 
== Media ==
 
== Media ==
Line 165: Line 155:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{USSR anti-aircraft vehicles}}
 
{{USSR anti-aircraft vehicles}}

Revision as of 18:53, 14 January 2021

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
ZSU-37-2
ussr_zsu_37_2.png
GarageImage ZSU-37-2.jpg
ZSU-37-2
AB RB SB
8.0 7.7 7.7
Class:
Research:120 000 Specs-Card-Exp.png
Purchase:340 000 Specs-Card-Lion.png
Show in game

Description

The ZSU-37-2 "Yenisei" is a rank V Soviet SPAA with a battle rating of 8.0 (AB) and 7.7 (RB/SB). It was introduced in Update "Hot Tracks".

General info

Survivability and armour

Armourfront / side / back
Hull9 / 9 / 9
Turret9 / 9 / 9
Crew4 people
Visibility88 %

Sharing the same hull of the SU-100P, the hull is protected enough for heavy machine gun fire but lacks protection against everything else. However, the turret is barely armoured for low calibre machine gun fire (with only 8.9mm of thickness), it has little survivability against everything it will face and will hullbreak with all CE ammunition (HEAT, ATGM, HE, etc)

Armour Front (Slope angle) Sides Rear Roof
Hull 9.4 mm (72°) 9.4 mm Top
9.4 mm Bottom
9.4 mm 9.4 mm
Turret 8.9 mm Turret front
8.9 mm Gun mantlet
8.9 mm 8.9 mm 8.9 mm

Mobility

Speedforward / back
AB66 / 26 km/h
RB and SB61 / 24 km/h
Number of gears5 forward
2 back
Weight27.5 t
Engine power
AB763 hp
RB and SB400 hp
Power-to-weight ratio
AB27.7 hp/t
RB and SB14.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 66 26 27.5 568 763 20.65 27.75
Realistic 61 24 354 400 12.87 14.55

Since it is mounted on the SU-100P chassis, it has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle.

It does benefit from neutral steering when idling but not while on the move (the unsolicited track just locks, making it more difficult to turn as you lose speed).

The reverse speed is good enough to enable you to disengage easily and play peek-a-boo with the enemy.

Modifications and economy

Repair costBasic → Reference
AB4 484 → 6 187 Sl icon.png
RB3 785 → 5 223 Sl icon.png
SB5 047 → 6 964 Sl icon.png
Total cost of modifications98 700 Rp icon.png
163 800 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training98 000 Sl icon.png
Experts340 000 Sl icon.png
Aces1 300 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 190 / 250 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
195 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
175 Ge icon.png
Mods new tank break.png
Brake System
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
175 Ge icon.png
Mods new tank filter.png
Filters
Research:
8 500 Rp icon.png
Cost:
14 000 Sl icon.png
320 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
310 Ge icon.png
Mods new tank engine.png
Engine
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
310 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 300 Rp icon.png
Cost:
8 200 Sl icon.png
195 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
7 400 Sl icon.png
175 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
8 500 Rp icon.png
Cost:
14 000 Sl icon.png
320 Ge icon.png
Mods tank ammo.png
37mm_ussr_61K_HE_ammo_pack
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
195 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
195 Ge icon.png
Mods tank ammo.png
37mm_ussr_61K_AP_ammo_pack
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
175 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
175 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
8 500 Rp icon.png
Cost:
14 000 Sl icon.png
320 Ge icon.png
Mods art support.png
Artillery Support
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
310 Ge icon.png
Mods night vision device.png
NVD
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
310 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

2 x 37 mm 2А11 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition540 rounds
Belt capacity270 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Fire rate501 shots/min
Vertical guidance-1° / 85°
Main article: 2A11 (37 mm)

This tank has access to a double mount of Shipunov 2A11 30 mm autocannon, a very versatile weapon, considering its vertical guidance, traverse speed, and selection of ammo belts. It is similar to the one seen on the BMP-2. Due to being double mount, it has an RPM of 1,000. It is devastating against both aircraft and ground vehicles even with the standard AP round. It does not get access to APDS belts like on the 2A45 30 mm autocannon but the AP belts are more than enough to disable and destroy modules from all angles as well as destroy enemy tanks from the sides.

37 mm 2A11 (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 540 (270) 500 -3°/+87° ±180° Two-plane 52.8 72.8 86.3 __._ __._ 6.5 6.0 _.__ _.__
Realistic 35.7 42.1 46.2 __._ __._

Ammunition

  • Default: AP-T · HEFI-T*
  • UO-167: HEFI-T*
  • BR-167: AP-T
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 85 82 69 55 45 36
UO-167 3 3 3 3 3 3
BR-167 85 82 69 55 45 36
Belt details
Belt Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
UO-167 HEFI-T* 1,000 0.74 0 0.1 34 79° 80° 81°
BR-167 AP-T 1,000 0.76 N/A N/A N/A 47° 60° 65°

Ammo racks

Ammo racks of the ZSU-37-2
Full
ammo
1st
rack empty
Visual
discrepancy
2 (+2) No

Usage in battles

The ZSU-37-2 should be played entirely as an AA vehicle. Do not go tank hunting in this vehicle, as you do not have the armour. Focus on keeping the skies clear, something that this vehicle does very well. A high rate of fire and very fast turret traverse means that you should be able to target and destroy even the fastest jets.

You have a high ammo count with this vehicle, meaning that you can afford to find a good spot away from the main fight in order to pick off enemy planes. Unless you need to reload your ammo, avoid capture points. They are usually the hub of most of the fighting and going to them will put you in the firing line.

While it is fully enclosed, the ZSU-37-2 has armour which makes the M18 Hellcat look like a heavy tank. Even 7.62 mm machine guns stand a fair chance of penetrating this vehicle. This makes you a primary target for aircraft, which are usually armed with cannons or high penetration machine guns and will easily take you out.

Pros and cons

Pros:

  • High rate of fire; allows for area saturation
  • Relatively high top speed
  • High ammo count
  • Fast turret traverse
  • Can penetrate most vehicles from the side
  • Radar-assisted fire control

Cons:

  • Thin armour; aircraft cannons will cause severe damage
  • Radar has very low scan speed

History

The ZSU-37-2 was the long range counterpart of the ZSU-23-4, it entered development at the same time the ZSU-23-4 did and each one fullfilled different roles. It was developed by Uralmashzavod based on the SU-100P chassis designated Object 119. The ZSU-37-2 was meant to counter targets at 3km. A single prototype vehicle was built and was tested on December 1960, both ZSU-23-4 and ZSU-37-2 were accepted for service. It never saw service as the ZSU-23-4 was preferred as an SPAA

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
BTR-152  BTR-152A · BTR-152D
Wheeled/Half-tracked  GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-23-4M4 · ZSU-37-2
SAM  Strela-10M2 · 2S6 · Pantsir-S1
Other  ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
Czechoslovakia  M53/59
North Vietnam  ▂Phòng không T-34