Difference between revisions of "2S6"

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== Description ==
 
== Description ==
''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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{{break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
The ZPRK 2S6 armor consists of 9 mm rolled homogeneous plates for the hull and turret. Although mostly flat surfaces, it's armor can be angled to provide an average of 30mm of effective thickness which can protect against .50 cal machine guns in most places of the hull. The turret is extremely vulnerable to all types of fire at any angle.
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
The crew consists a commander, gunner, loader, and driver. Three out of the four crew members are situated in the turret sitting right next to each other. This makes the ZPRK 2S6 extremely prone to one shot deaths by "crew knocked out" if hit in the turret.
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
The ZPRK 2S6 armor consists of 9 mm rolled homogeneous plates for the hull and turret. Although mostly flat surfaces, it's armor can be angled to provide an average of 30mm of effective thickness which can protect against .50 cal machine guns in most places of the hull. The turret is extremely vulnerable to all types of fire at any angle.
 +
 
 +
The crew consists a commander, gunner, loader, and driver. Three out of the four crew members are situated in the turret sitting right next to each other. This makes the ZPRK 2S6 extremely prone to destroyed by "crew knocked out" if hit in the turret.
  
 
=== Mobility ===
 
=== Mobility ===
The ZPRK 2S6 provides good mobility with it's 628 horsepower ChtZ V-46-2s1 engine allowing for a max speed of 65km/h in ideal conditions. Under realistic testing conditions it tops around 37 km/h in flat grassy areas. This is the same with it's reverse speed.
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backward.''-->
 +
The ZPRK 2S6 provides good mobility with it's 628 horsepower ChtZ V-46-2s1 engine allowing for a max speed of 65km/h in ideal conditions. Under realistic testing conditions it tops around 37 km/h in flat grassy areas. This is the same with its reverse speed.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
 +
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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{{main|2A38 (30 mm)}}
  
 
* 30mm 2A38 automatic cannons (2000 rpm) x 1936
 
* 30mm 2A38 automatic cannons (2000 rpm) x 1936
 
** Belts <small>(SD = Self Destroying)</small>
 
** Belts <small>(SD = Self Destroying)</small>
*** Default- HEF-I<small>(SD)</small>/AP-T/HEF-I<small>(SD)</small>/AP-T
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*** Default - HEF-I<small>(SD)</small>/AP-T/HEF-I<small>(SD)</small>/AP-T
 
*** 30mm HE - HEF-I<small>(SD)</small>/HEF-T<small>(SD)</small>/HEF-I<small>(SD)</small>/AP-T
 
*** 30mm HE - HEF-I<small>(SD)</small>/HEF-T<small>(SD)</small>/HEF-I<small>(SD)</small>/AP-T
 
*** 30mm APT - AP-T/AP-T/AP-T/ HEF-I<small>(SD)</small>
 
*** 30mm APT - AP-T/AP-T/AP-T/ HEF-I<small>(SD)</small>
  
 
=== Additional armament ===
 
=== Additional armament ===
 +
<!--''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''-->
  
* 9M311 "<s>Anti-Tank</s> Guided Missile" x 8
+
* 9M311 "Anti-Aircraft Missile" x 8
 
** 76mm
 
** 76mm
 
** 910 m/s (2985 ft/s)
 
** 910 m/s (2985 ft/s)
 
** 42kg (3kg Explosive mass/ TNT eq: 5.1kg)
 
** 42kg (3kg Explosive mass/ TNT eq: 5.1kg)
 
** 41mm armor penetration
 
** 41mm armor penetration
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 +
===Radars===
 +
{{main|1RL144}}
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The ZPRK 2S6 Tunguska is equipped with a [[1RL144]] search and separate tracking radar; with the search radar mounted on top of the turret at the rear and the tracking radar located at the front of the the turret. The radar system is capable of tracking a target while scanning, but can only track targets within a 180° arc from the front of the turret.
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 +
{| class="wikitable" style="text-align:center"
 +
! colspan="5" | [[1RL144]] - Target Detection Radar
 +
|-
 +
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
 +
! {{Annotation|Minimum<br/>Detection<br/>Range|The range, below which, a target cannot be detected}}
 +
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 +
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 +
! {{Annotation|Minimum<br/>relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}
 +
|-
 +
| 20,000 m || 500 m || 360° || ??? || 10 m/s (36 km/h)
 +
|-
 +
! colspan="5" | [[1RL144]] - Target Tracking Radar
 +
|-
 +
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
 +
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
 +
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
 +
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
 +
! {{Annotation|Minimum<br/>target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}
 +
|-
 +
| 16,000 m || 75 m || ±90° || -15°/+87° || 15 m/s (54 km/h)
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
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'''Arcade Battles'''
 +
 
 +
In this mode, the ZPRK 2S6 Tungushka can excel in many different ways. Traditionally it can take down aircraft with ease no matter how far or how close they may be with its excellent combined power of the very fast firing quad 30mm autocannons and the highly agile SAMs it has in its disposal. however, if need be the Tungushka can be an excellent flanking or support vehicle by ripping apart enemy gun barrels or tracks which would disable them for your allies to finish off. of course with the AP-T belt, the Tungushka can rip apart enemy tanks/MBTs from the side or rear with relatively good shrapnel (for a 30mm) and range (as it is an AP-T belt). This makes the Tungushka very versatile in combat despite being labelled as an SPAAG. However, it's best to keep in mind that you have very little armor and you are a relatively large target which means you are very fragile in direct combat/brawls especially with artillery around you. So being careful and selective of how you should play during a specific time is essential
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 +
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''-->
 +
 
'''Pros:'''
 
'''Pros:'''
  
* Excellent armaments
+
* Excellent armament - a pair of very strong and rapidly firing dual 30 mm guns, as well as a whopping eight surface-to-air missiles (SAM)
* Fantastic Radar coverage
+
* Fast and agile SAMs allow for hitting targets moving at an extreme angle and speed
* Defensible against light tanks, possibly against heavier ones with it's missiles.
+
* Fantastic radar - both the coverage and its update speed are among the best in the game
* Fantastic reverse speed.
+
* Can easily disable or destroy light tanks, even MBTs can be knocked out at short or medium ranges by hitting its sides or frontal weak spots
 
+
* Fantastic reverse speed, allowing peeking out for a burst then reversing into cover
*
+
* Hydropneumatic suspension system, the suspension clearance is able to be increased and decreased to help take cover (if the keys are bound)
  
 
'''Cons:'''
 
'''Cons:'''
  
* Virtually no armor
+
* Virtually no armor - not getting hit is of upmost importance
* High profile
+
* High profile, as well as a very visible radar dish when it's spinning
* Poor crew placement
+
* Very recognizable firing sound, an enormous streak of tracers even with the shortest of bursts, and a large plume of smoke for each launcher missile draws attention
 
+
* Poor crew placement, a single shot may very well incapacitate most of, if not all, of your crew
*
+
* Low ammo count, using the cannons liberally is not recommended
  
 
== History ==
 
== History ==

Revision as of 06:26, 18 October 2019

Rank VI | Premium | Golden Eagles
Challenger DS Pack
ussr_zprk_2s6.png
2S6
AB RB SB
10.7 10.7 10.7
Class:
Research:300 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png
Show in game

Description

GarageImage 2S6.jpg


The ZPRK 2S6 "Tunguska" is a rank VII Russian self-propelled anti-aircraft gun with a battle rating of 10.7 (AB/RB/SB). It was introduced in Update 1.87 "Locked On".

General info

Survivability and armour

The ZPRK 2S6 armor consists of 9 mm rolled homogeneous plates for the hull and turret. Although mostly flat surfaces, it's armor can be angled to provide an average of 30mm of effective thickness which can protect against .50 cal machine guns in most places of the hull. The turret is extremely vulnerable to all types of fire at any angle.

The crew consists a commander, gunner, loader, and driver. Three out of the four crew members are situated in the turret sitting right next to each other. This makes the ZPRK 2S6 extremely prone to destroyed by "crew knocked out" if hit in the turret.

Mobility

The ZPRK 2S6 provides good mobility with it's 628 horsepower ChtZ V-46-2s1 engine allowing for a max speed of 65km/h in ideal conditions. Under realistic testing conditions it tops around 37 km/h in flat grassy areas. This is the same with its reverse speed.

Armaments

Main armament

Main article: 2A38 (30 mm)
  • 30mm 2A38 automatic cannons (2000 rpm) x 1936
    • Belts (SD = Self Destroying)
      • Default - HEF-I(SD)/AP-T/HEF-I(SD)/AP-T
      • 30mm HE - HEF-I(SD)/HEF-T(SD)/HEF-I(SD)/AP-T
      • 30mm APT - AP-T/AP-T/AP-T/ HEF-I(SD)

Additional armament

  • 9M311 "Anti-Aircraft Missile" x 8
    • 76mm
    • 910 m/s (2985 ft/s)
    • 42kg (3kg Explosive mass/ TNT eq: 5.1kg)
    • 41mm armor penetration

Radars

Main article: 1RL144

The ZPRK 2S6 Tunguska is equipped with a 1RL144 search and separate tracking radar; with the search radar mounted on top of the turret at the rear and the tracking radar located at the front of the the turret. The radar system is capable of tracking a target while scanning, but can only track targets within a 180° arc from the front of the turret.

1RL144 - Target Detection Radar
Maximum
Detection
Range
Minimum
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
Minimum
relative speed
20,000 m 500 m 360°  ??? 10 m/s (36 km/h)
1RL144 - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
Minimum
target speed
16,000 m 75 m ±90° -15°/+87° 15 m/s (54 km/h)

Usage in battles

Arcade Battles

In this mode, the ZPRK 2S6 Tungushka can excel in many different ways. Traditionally it can take down aircraft with ease no matter how far or how close they may be with its excellent combined power of the very fast firing quad 30mm autocannons and the highly agile SAMs it has in its disposal. however, if need be the Tungushka can be an excellent flanking or support vehicle by ripping apart enemy gun barrels or tracks which would disable them for your allies to finish off. of course with the AP-T belt, the Tungushka can rip apart enemy tanks/MBTs from the side or rear with relatively good shrapnel (for a 30mm) and range (as it is an AP-T belt). This makes the Tungushka very versatile in combat despite being labelled as an SPAAG. However, it's best to keep in mind that you have very little armor and you are a relatively large target which means you are very fragile in direct combat/brawls especially with artillery around you. So being careful and selective of how you should play during a specific time is essential

Pros and cons

Pros:

  • Excellent armament - a pair of very strong and rapidly firing dual 30 mm guns, as well as a whopping eight surface-to-air missiles (SAM)
  • Fast and agile SAMs allow for hitting targets moving at an extreme angle and speed
  • Fantastic radar - both the coverage and its update speed are among the best in the game
  • Can easily disable or destroy light tanks, even MBTs can be knocked out at short or medium ranges by hitting its sides or frontal weak spots
  • Fantastic reverse speed, allowing peeking out for a burst then reversing into cover
  • Hydropneumatic suspension system, the suspension clearance is able to be increased and decreased to help take cover (if the keys are bound)

Cons:

  • Virtually no armor - not getting hit is of upmost importance
  • High profile, as well as a very visible radar dish when it's spinning
  • Very recognizable firing sound, an enormous streak of tracers even with the shortest of bursts, and a large plume of smoke for each launcher missile draws attention
  • Poor crew placement, a single shot may very well incapacitate most of, if not all, of your crew
  • Low ammo count, using the cannons liberally is not recommended

History

Although the ZSU-23-4 Shilka had successfully proven its capabilities in the numerous conflicts it took part in, its shortcomings were ever increasingly coming to light as well. While faster and more capable aircraft and helicopters were being developed, the Shilka was quickly becoming obsolete, with its very short engagement range and radar detection limiting its AA capabilities greatly.

Thus, in 1970, Soviet engineers began developing a replacement for the venerable Shilka. The new vehicle, codenamed “Tunguska”, was designed with a pair of 30mm autocannons coupled to advanced tracking and targeting systems. In addition, the decision was made to also install surface-to-air guided missiles, as the targeting systems for both cannons and missiles turned out to be conveniently very similar, and was expected to greatly bolster the capabilities of the Tunguska.

By 1973, the Tunguska was considered ready. In the mid ‘70s, however, with the introduction of a Soviet mobile missile-only AA unit, which performed a similar role as the Tunguska, further development and production of the Tunguska was put in question. In the end, realizing the greater flexibility and potential of the Tunguska design, further development and production was approved.

A pre-production batch left the factory floor in 1976 for army trials. After a long series of tests, the Tunguska was officially commissioned into service with the Soviet Army in September 1982. The vehicle was continuously being improved upon, with subsequent newer variants being developed during the 1990s and 2000s.

The Tunguska served initially with the Soviet armed forces, although it was passed on to the militaries of the Soviet Union’s successor states after its collapse in the late 1980s. Thus, modernized versions of the Tunguska continue to serve with the Russian armed forces today as well as the armies of Belarus and Ukraine. The Tunguska also sees service with other nations around the world, such as Yemen, India, Morocco and some others.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
BTR-152  BTR-152A · BTR-152D
Wheeled/Half-tracked  GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-23-4M4 · ZSU-37-2
SAM  Strela-10M2 · 2S6 · Pantsir-S1
Other  ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
Czechoslovakia  M53/59
North Vietnam  ▂Phòng không T-34