Difference between revisions of "Z.1007 bis serie 3"

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{{Specs-Card|code=z_1007_bis_serie3}}
 
{{Specs-Card|code=z_1007_bis_serie3}}
 
+
{{About
 +
| about = Italian bomber '''{{PAGENAME}}'''
 +
| usage = the twin tail version
 +
| link = Z.1007 bis serie 5
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
 
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Italian bomber {{Battle-rating|5}}.
+
The '''{{Specs|name}}''' ''"Alcione" (Kingfisher)'' is a rank {{Specs|rank}} Italian bomber {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]] alongside the initial Italian aviation tree.
 +
 
 +
Known as ''the'' premier bomber in Italian service, the wooden "Alcione" offers superior speed performance to its tech tree predecessor the [[S.M.79_(Family)|S.M.79]] and better ordnance variety. As a fast medium bomber it can do repeated attack runs per match, with average payload weight, but less than mediocre defensive armament.
 +
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
Moderate manoeuvrability at slow speeds with a bad roll rate, the Z.1007 is a generic medium bomber with predictable performance and decent speed to its name. The elevator starts to slowly lock up above 200 km/h and continues to do so in a linear fashion, however it neatly prevents overstressing and breaking the wings with G-forces. Compared to the S.M.79 it lacks combat flaps and leading slats, increasing the stall speed. Further, the Z.1007 also features worse lock up and comparable manoeuvrability. Fortunately the acceleration and top speed are far better, though the Alcione still won't outrun any fighter or heavy fighter.
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
+
! colspan="2" | Max Speed<br>(km/h at 4,500 m)
|-
 
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(meters)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 437 || 424 || rowspan="2" | {{Specs|ceiling}} || 33.0 || 34.0 || 4.8 || 4.7 || rowspan="2" | 450
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
+
! Upgraded
 +
| 464 || 450 || 31.1 || 32.0 || 7.6 || 6.2
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || X || X || X || X    <!-- ✓ -->
+
| X || ✓ || ✓ || X || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || N/A || ___ || 280 || ~3 || ~1
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 260 || < 270 || < 270 || > 200
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! Compressor
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ??? hp || ?,??? hp
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
 
! Optimal altitude
 
! Optimal altitude
 
! 100% Engine power
 
! 100% Engine power
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp  
+
! Setting 1
|-
+
| 4,000 m || 1,000 hp || N/A
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
* No armour plating
+
Being an all wooden design and designed as a fast bomber the Z.1007 lacks any sort of protection and solely relies on its speed to survive on the battlefield. Despite the lack of armour it takes a few shots to pilot snipe from the rear as in the narrow fuselage the gunners act literal meat shields, quite macabre.
* No armour glazing
 
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
 
* More fuel tanks located in wings near fuselage
 
  
 
== Armaments ==
 
== Armaments ==
=== Offensive armament ===
+
=== Suspended armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|MAC 1934 (7.5 mm)}}
+
{{main|GP 50 (50 kg)|GP 100 (100 kg)|GP 250 (250 kg)|GP 500 (500 kg)|GP 800 (800 kg)}}
 +
{{main|F200/450}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
* 18 x 50 kg GP 50 bombs (900 kg total)
 +
* 18 x 100 kg GP 100 bombs (1,800 kg total)
 +
* 1 x F200/450 torpedo
 +
* 4 x 250 kg GP 250 bombs + 12 x 100 kg GP 100 bombs (2,200 kg total)
 +
* 6 x 250 kg GP 250 bombs + 3 x 50 kg GP 50 bombs (1,650 kg total)
 +
* 6 x 250 kg GP 250 bombs + 3 x 100 kg GP 100 bombs (1,800 kg total)
 +
* 2 x 500 kg GP 500 bombs + 6 x 100 kg GP 100 bombs (1,600 kg total)
 +
* 2 x 500 kg GP 500 bombs + 4 x 250 kg GP 250 bombs (2,000 kg total)
 +
* 1 x 800 kg GP 800 bomb + 3 x 50 kg GP 50 bombs (950 kg total)
 +
* 1 x 800 kg GP 800 bomb + 3 x 100 kg GP 100 bombs (1,100 kg total)
 +
* 1 x 800 kg GP 800 bomb + 9 x 100 kg GP 100 bombs (1,700 kg total)
 +
* 1 x 800 kg GP 800 bomb + 4 x 250 kg GP 250 bombs + 3 x 100 kg GP 100 bombs (2,100 kg total)
  
The '''''{{PAGENAME}}''''' is armed with:
+
Many payload option utilise the wing mounts and consequently reduce the crucial top speed. However only using the internal bomb bay limits the ordnance to a mere 1,100 kg total. Depending on load-out option the external bombs may even drop last e.g. the heaviest last one. On average a single Z.1007 can take out 1.5 bases in an uptier and close to 2 in a downtier.
 +
Noteworthy is the internally mounted torpedo. The F200/450 is, with a drop speed of 300 km/h @ max 100 m altitude (273 ft/s @ 328 feet), quite mediocre, but features a very high in-water speed of 80 km/h (73 ft/s).
  
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
 
-->
 
<!--=== Suspended armament ===
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''-->
 
<!--
 
 
=== Defensive armament ===
 
=== Defensive armament ===
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
-->
+
{{main|Scotti M1933 (12.7 mm)|Breda-SAFAT (12.7 mm)|Breda-SAFAT (7.7 mm)}}
== Usage in the battles ==
+
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
The '''''{{PAGENAME}}''''' is defended by:
 +
* 1 x 12.7 mm Scotti M1933 machine gun, dorsal turret (350 rpg)
 +
* 1 x 12.7 mm Breda-SAFAT machine gun, ventral turret (350 rpg)
 +
* 2 x 7.7 mm Breda-SAFAT machine guns, side turrets (500 rpg)
 +
 
 +
Worse than average the defensive turrets can only boast decent firing arcs, ventral and dorsal turret feature overlapping rear fields of fire. However a frontal gun is missing entirely and is only covered by turning the dorsal turret by 180° which takes time. Armament-wise there is no upgrade from the S.M.79.
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
Lacking in both defensive armament and protection, not to mention blessed with early control lock-up speeds, the Z.1007 is pushed into the role of a hit-and-run bomber. Either against ground bases with mediocre success or as ground support against stationary ground units and armoured columns. The latter option is quite viable with multiple drops available per run depending on the load-out, learning the drop order of the payload allows to maximize the effect of each bomb by selecting the appropriate target in ground strike missions.
 +
 
 +
For [[:Category:Game_modes#Realistic_Battles|tank battles]] the control lock-up disables any dive bombing attempts with a landing you cannot walk away from, even though the wing pylons make it technically possible. Necessitating a straight, direct and deliberate fly-over the target zone with the narrow field of view bomb sight. As this makes the attack run easy to track and even easier to intercept. Thusly it is not recommended for any mixed game mode with the exception of naval battles. With an internally bomb bay mounted torpedo the Alcione does not suffer a speed penalty like many other medium torpedo bombers. Mind though: The travel distance is only 3 km in water and it isn't a small aircraft. A suicide run is the most likely outcome of any engagement, unless one manages to align the attack run with several islands for cover.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
!colspan = "1"| Tier
+
! Tier
!colspan = "2"| Flight performance
+
! colspan="2" | Flight performance
!colspan = "1"| Survivability
+
! Survivability
!colspan = "2"| Weaponry
+
! colspan="2" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
 
| Radiator
 
| Radiator
|  
+
|
|  
+
| Turret 7 mm
 +
| TBC-79
 
|-
 
|-
 
| II
 
| II
|  
+
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
|  
+
| New 7 mm MGs (turret)
 +
| MCGP250
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Wings repair
 
| Engine
 
| Engine
|  
+
|
|  
+
| Turret 12 mm
 +
| MCRO500
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
| Engine Injection
+
|
 
| Cover
 
| Cover
|  
+
| New 12 mm MGs (turret)
 +
| MCGP800
 
|-
 
|-
 
|}
 
|}
 +
 +
Prioritizing bomb payload variety is not a necessity as the default 18 x 100 kg option is very viable. Instead a focus should be on the engine upgrades to boost speed and thusly survivability as well as mission success rate.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Plenty of load-out options
 +
* Decent payload of up to 2,200 kg
 +
* Decent top speed for a bomber
 +
* Good firing arcs for rear facing turrets
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Average manoeuvrability
 +
* Control surfaces lock-up early
 +
* Mediocre to bad defensive fire
 +
* No armour or crew protection
 +
* Payload often loaded outside
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
One of the three standard Italian wartime bombers, alongside the S.M. 79 and the B.R. 20, the Z.1007 had speed, armament, good range, and an acceptable bombload. It was used on all Italian fronts despite being of all-wood construction. Also known as the Alcione, it was designed by Filippo Zappata, with the prototype debuting in spring, 1937. After 34 original models, production shifted to the bis model, with a more powerful radial engine; over 400 of this model would ultimately be built. They conducted combat tests with Italian forces in Belgium during the Battle of Britain in September, 1940, used for diversionary actions only. Their real combat debut was a month later, during the Greek campaign. They also flew in Africa and the Mediterranean. They were not used much in Russia. A total of 560 were built, with about 60 still in service when Italy surrendered. About 30 continued on after, now in Allied service, in the Balkans. Unlike the later serie 5 with the twin tails (Italian: ''bideriva'') the serie 3 still features a single rudder (''monoderiva'').
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
{{Youtube-gallery|67tQxwYb8lc|'''"Update 1.69 - Z.1007 bis serie 3/5"''' by ''TheEuropeanCanadian''|xR8a59w2x5I|'''"War Thunder Realistic: Z.1007 bis serie 3 (Regia Aeronautica)"''' by ''Jengar''}}
 +
* [https://live.warthunder.com/post/613870/en/ Skin: 210th Squadrilia, 50th Grupo, 16th Stormo during the invasion of Greece in 1941 - by ''MajorDSaster'']
 +
* [https://live.warthunder.com/post/636230/en/ Skin: C.R.D.A. CANT Z.1007 bis Alcione, Serial: 210-2 of 210a Squadriglia, 50° Gruppo, 16° Stormo Bombardamento Terrestre - by ''xcr_rvj'']
 +
* [https://live.warthunder.com/post/703154/en/ Skin: Fictional RX 1017 C designed after late war British Spitfire camouflage by ''MattTheWolf'']
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
<!--''ETC.''-->
+
* [[S.M.79 (Family)|S.M.79]] - research tree predecessor
 +
* [[SB 2M-100|SB 2]], [[Ar-2]], [[Ki-49 (Family)|Ki-49]], [[S.M.79 (Family)|S.M.79]] and [[Ju 88 (Family)|Ju 88]] - similar in flight and combat style
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on the aircraft;''
* ''other literature.''
+
* ''other literature.'' -->
 +
* [https://forum.warthunder.com/index.php?/topic/266497-cant-z1007bister-medium-bomber-official-thread/ [Forum<nowiki>]</nowiki> CANT Z1007/bis/ter medium bomber official thread]
 +
* [https://forum.warthunder.com/index.php?/topic/365182-cant-z1007-bis-iii-serie/ [Forum<nowiki>]</nowiki> Flight Model Data Sheet]
 +
* [[wikipedia:CANT_Z.1007|[Wikipedia] CANT Z.1007]]
  
{{Italian bombers}}
+
{{AirManufacturer CANT}}
 +
{{Italy bombers}}

Revision as of 18:45, 30 December 2019

VTOL | Rank 5 USA
AV-8A Harrier Pack
Z.1007 bis serie 3
z_1007_bis_serie3.png
Z.1007 bis serie 3
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game
This page is about the Italian bomber Z.1007 bis serie 3. For the twin tail version, see Z.1007 bis serie 5.

Description

GarageImage Z.1007 bis serie 3.jpg


The Z.1007 bis serie 3 "Alcione" (Kingfisher) is a rank II Italian bomber with a battle rating of 3.3 (AB) and 2.7 (RB/SB). It was introduced in Update 1.69 "Regia Aeronautica" alongside the initial Italian aviation tree.

Known as the premier bomber in Italian service, the wooden "Alcione" offers superior speed performance to its tech tree predecessor the S.M.79 and better ordnance variety. As a fast medium bomber it can do repeated attack runs per match, with average payload weight, but less than mediocre defensive armament.

General info

Flight performance

Moderate manoeuvrability at slow speeds with a bad roll rate, the Z.1007 is a generic medium bomber with predictable performance and decent speed to its name. The elevator starts to slowly lock up above 200 km/h and continues to do so in a linear fashion, however it neatly prevents overstressing and breaking the wings with G-forces. Compared to the S.M.79 it lacks combat flaps and leading slats, increasing the stall speed. Further, the Z.1007 also features worse lock up and comparable manoeuvrability. Fortunately the acceleration and top speed are far better, though the Alcione still won't outrun any fighter or heavy fighter.

Characteristics Max Speed
(km/h at 4,500 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
Stock 437 424 9000 33.0 34.0 4.8 4.7 450
Upgraded 464 450 31.1 32.0 7.6 6.2

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
N/A ___ 280 ~3 ~1
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 260 < 270 < 270 > 200
Compressor Optimal altitude 100% Engine power WEP Engine power
Setting 1 4,000 m 1,000 hp N/A

Survivability and armour

Being an all wooden design and designed as a fast bomber the Z.1007 lacks any sort of protection and solely relies on its speed to survive on the battlefield. Despite the lack of armour it takes a few shots to pilot snipe from the rear as in the narrow fuselage the gunners act literal meat shields, quite macabre.

Armaments

Suspended armament

Main article: F200/450

The Z.1007 bis serie 3 can be outfitted with the following ordnance:

  • 18 x 50 kg GP 50 bombs (900 kg total)
  • 18 x 100 kg GP 100 bombs (1,800 kg total)
  • 1 x F200/450 torpedo
  • 4 x 250 kg GP 250 bombs + 12 x 100 kg GP 100 bombs (2,200 kg total)
  • 6 x 250 kg GP 250 bombs + 3 x 50 kg GP 50 bombs (1,650 kg total)
  • 6 x 250 kg GP 250 bombs + 3 x 100 kg GP 100 bombs (1,800 kg total)
  • 2 x 500 kg GP 500 bombs + 6 x 100 kg GP 100 bombs (1,600 kg total)
  • 2 x 500 kg GP 500 bombs + 4 x 250 kg GP 250 bombs (2,000 kg total)
  • 1 x 800 kg GP 800 bomb + 3 x 50 kg GP 50 bombs (950 kg total)
  • 1 x 800 kg GP 800 bomb + 3 x 100 kg GP 100 bombs (1,100 kg total)
  • 1 x 800 kg GP 800 bomb + 9 x 100 kg GP 100 bombs (1,700 kg total)
  • 1 x 800 kg GP 800 bomb + 4 x 250 kg GP 250 bombs + 3 x 100 kg GP 100 bombs (2,100 kg total)

Many payload option utilise the wing mounts and consequently reduce the crucial top speed. However only using the internal bomb bay limits the ordnance to a mere 1,100 kg total. Depending on load-out option the external bombs may even drop last e.g. the heaviest last one. On average a single Z.1007 can take out 1.5 bases in an uptier and close to 2 in a downtier. Noteworthy is the internally mounted torpedo. The F200/450 is, with a drop speed of 300 km/h @ max 100 m altitude (273 ft/s @ 328 feet), quite mediocre, but features a very high in-water speed of 80 km/h (73 ft/s).

Defensive armament

The Z.1007 bis serie 3 is defended by:

  • 1 x 12.7 mm Scotti M1933 machine gun, dorsal turret (350 rpg)
  • 1 x 12.7 mm Breda-SAFAT machine gun, ventral turret (350 rpg)
  • 2 x 7.7 mm Breda-SAFAT machine guns, side turrets (500 rpg)

Worse than average the defensive turrets can only boast decent firing arcs, ventral and dorsal turret feature overlapping rear fields of fire. However a frontal gun is missing entirely and is only covered by turning the dorsal turret by 180° which takes time. Armament-wise there is no upgrade from the S.M.79.

Usage in battles

Lacking in both defensive armament and protection, not to mention blessed with early control lock-up speeds, the Z.1007 is pushed into the role of a hit-and-run bomber. Either against ground bases with mediocre success or as ground support against stationary ground units and armoured columns. The latter option is quite viable with multiple drops available per run depending on the load-out, learning the drop order of the payload allows to maximize the effect of each bomb by selecting the appropriate target in ground strike missions.

For tank battles the control lock-up disables any dive bombing attempts with a landing you cannot walk away from, even though the wing pylons make it technically possible. Necessitating a straight, direct and deliberate fly-over the target zone with the narrow field of view bomb sight. As this makes the attack run easy to track and even easier to intercept. Thusly it is not recommended for any mixed game mode with the exception of naval battles. With an internally bomb bay mounted torpedo the Alcione does not suffer a speed penalty like many other medium torpedo bombers. Mind though: The travel distance is only 3 km in water and it isn't a small aircraft. A suicide run is the most likely outcome of any engagement, unless one manages to align the attack run with several islands for cover.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Turret 7 mm TBC-79
II Compressor Airframe New 7 mm MGs (turret) MCGP250
III Wings repair Engine Turret 12 mm MCRO500
IV Cover New 12 mm MGs (turret) MCGP800

Prioritizing bomb payload variety is not a necessity as the default 18 x 100 kg option is very viable. Instead a focus should be on the engine upgrades to boost speed and thusly survivability as well as mission success rate.

Pros and cons

Pros:

  • Plenty of load-out options
  • Decent payload of up to 2,200 kg
  • Decent top speed for a bomber
  • Good firing arcs for rear facing turrets

Cons:

  • Average manoeuvrability
  • Control surfaces lock-up early
  • Mediocre to bad defensive fire
  • No armour or crew protection
  • Payload often loaded outside

History

One of the three standard Italian wartime bombers, alongside the S.M. 79 and the B.R. 20, the Z.1007 had speed, armament, good range, and an acceptable bombload. It was used on all Italian fronts despite being of all-wood construction. Also known as the Alcione, it was designed by Filippo Zappata, with the prototype debuting in spring, 1937. After 34 original models, production shifted to the bis model, with a more powerful radial engine; over 400 of this model would ultimately be built. They conducted combat tests with Italian forces in Belgium during the Battle of Britain in September, 1940, used for diversionary actions only. Their real combat debut was a month later, during the Greek campaign. They also flew in Africa and the Mediterranean. They were not used much in Russia. A total of 560 were built, with about 60 still in service when Italy surrendered. About 30 continued on after, now in Allied service, in the Balkans. Unlike the later serie 5 with the twin tails (Italian: bideriva) the serie 3 still features a single rudder (monoderiva).

Media

See also

External links


(CANT) Trieste Shipbuilding and Naval Aeronautics (Cantieri Aeronautici e Navali Triestini)
Bombers  Z.1007 bis serie 3 · Z.1007 bis serie 5

Italy bombers
Fiat  B.R.20DR · B.R.20M M1
Savoia-Marchetti  S.81 · S.M.79 serie 1 · S.M.79 B · S.M.79 serie 8 · S.M.79 AS · S.M.79 bis/T.M
CANT  Z.1007 bis serie 3 · Z.1007 bis serie 5
Piaggio  P.108B serie 1 · P.108B serie 2
  Foreign:
Germany  ▄Ju 87 R-2 · ▄Ju 87 D-3
Hungary  ◔Tu-2S-59