Difference between revisions of "Yer-2 (M-105) TAT"

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{{Specs-Card|code=er-2_m105_tat}}
+
{{About
 +
| about = gift Soviet bomber '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = Yer-2 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=er-2_m105_tat
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet bomber {{Battle-rating}}. Though initially in the game pre-1.37, this plane was removed upon Update 1.37 due to being performance-wise identical to the [[Yer-2 M-105]].
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
 
 +
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 +
! rowspan="2" | Max altitude<br>(metres)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(metres/second)
 +
! rowspan="2" | Take-off run<br>(metres)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
! Stock
 +
| 429 || 414 || rowspan="2" | {{Specs|ceiling}} || 48.0 || 49.0 || 7.9 || 7.8 || rowspan="2" | 1,800
 +
|-
 +
! Upgraded
 +
| 463 || 445 || 46.1 || 47.0 || 11.6 || 9.6
 +
|-
 +
|}
 +
 
 +
==== Details ====
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="7" | Limits
 +
|-
 +
! rowspan="2" | Wings (km/h)
 +
! rowspan="2" | Gear (km/h)
 +
! colspan="3" | Flaps (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! Combat !! Take-off !! Landing !! + !! -
 +
|-
 +
| 556 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 447 || 418 || 270 || ~4 || ~3
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities (km/h)
 +
|-
 +
! Ailerons !! Rudder !! Elevators !! Radiator
 +
|-
 +
| < 290 || < 300 || < 270 || > 330
 +
|-
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 +
* 8.5 mm steel - pilots' seats
 +
* 8.5 mm steel - in front of dorsal gunner
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 +
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|FAB-50sv (50 kg)|FAB-100sv (100 kg)|FAB-250sv (250 kg)|FAB-500sv (500 kg)|FAB-1000 (1,000 kg)}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
* 12 x 50 kg FAB-50sv bombs (600 kg total)
 +
* 12 x 100 kg FAB-100sv bombs (1,200 kg total)
 +
* 14 x 100 kg FAB-100sv bombs (1,400 kg total)
 +
* 4 x 250 kg FAB-250sv bombs (1,000 kg total)
 +
* 6 x 250 kg FAB-250sv bombs (1,500 kg total)
 +
* 4 x 500 kg FAB-500sv bombs (2,000 kg total)
 +
* 6 x 500 kg FAB-500sv bombs (3,000 kg total)
 +
* 2 x 1,000 kg FAB-1000 bombs (2,000 kg total)
 +
* 2 x 1,000 kg FAB-1000 bombs + 4 x 500 kg FAB-500sv bombs (4,000 kg total)
 +
 
 +
=== Defensive armament ===
 +
{{Specs-Avia-Defensive}}
 +
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|Berezin UB (12.7 mm)|ShKAS (7.62 mm)}}
  
== Weaponry ==
+
The '''''{{PAGENAME}}''''' is defended by:
=== Offensive weaponry ===
 
''Describe the offensive weaponry of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
 
  
=== Suspended weaponry ===
+
* 1 x 12.7 mm Berezin UB machine gun, dorsal turret (400 rpg)
''Describe the aircraft's suspended weapons: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
* 1 x 7.62 mm ShKAS machine gun, nose turret (500 rpg)
 +
* 1 x 7.62 mm ShKAS machine gun, ventral turret (1,075 rpg)
  
=== Defensive weaponry ===
+
== Usage in battles ==
''Defensive weaponry with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
== Usage in the battles ==
+
=== Manual Engine Control ===
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Impressive bomb loadout options
 +
* Gets a Long Range Bomber air-spawn at 4,500 metres altitude
 +
* Ability to deal massive damage to the targets with its immense bomb-load
 +
* Engine doesn't overheat easily when using WEP
  
 
'''Cons:'''
 
'''Cons:'''
*
 
  
== Historical part ==
+
* Terrible climb rate for its BR
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/index.php?title=Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.''
+
* Subpar speed for its BR
 +
* Weak defensive armament
 +
* Poor performance at high altitude
 +
* Very easy target to be destroyed, littered with fuel tanks, and is an easy target in general
 +
* Difficult to takeoff with larger bomb loads if with mostly stock performance
 +
 
 +
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
 +
{{Navigation-First-Simple-Line}}
 +
Yermolayev DB-240 (Yer-2) twin-engine long-range bomber
 +
 
 +
A four-seat, all-metal monoplane with an inverted gull wing, a twin-fin tail, and a retractable landing gear system including a tail wheel.
 +
 
 +
This plane was designed by OKB-240, under the direction of V. G. Yermolayev. The DB-240 was based on the Stal-7 passenger aircraft designed at the Civil Air Fleet Research Institute under the direction of R. L. Bartini.
 +
 
 +
The DB-240 prototype got off the ground for the first time on May 14, 1940. Full-scale production of the aircraft, under the designation of Yer-2, was started in May 1941 at Voronezh Aircraft Factory No. 18.
 +
 
 +
Originally, the DB-240 was designed with the promising M-106 liquid-cooled engines in mind. However, the development of the M-106 took longer than expected, and the designers urgently had to revise the whole project since the M-105 engines were less powerful and designed for lower altitudes but had already been launched into full-scale production. This forced replacement of the power unit significantly reduced the DB-240's combat capabilities, since its speed and altitude were noticeably decreased.
 +
 
 +
Yer-2s of the first production series were equipped with 1,100 hp Klimov M-105 twelve-cylinder, V-shaped, liquid-cooled engines with three-bladed variable-pitch metal VISh-22Ye propellers.
 +
 
 +
The aircraft's defensive armament included three turrets. One 7.62 mm ShKAS belt-fed machine gun with 500 rounds was hinged in the navigator's nose mount just like it had been on the DB-3F. A Mozharovsky-Venevidov LU-MV-2 hatch mount was fitted in the lower rear hatch between the 18th and the 21st frames. The mount was retracted in the fuselage when in the travelling position or extended before firing. A 7.62 mm ShKAS machine gun with an OP-2L optical sight and 1,075 rounds was mounted on a mobile carriage. The first production aircraft had Mozharovsky-Venevidov MV-3 turrets, with a 7.62 mm ShKAS machine gun featuring an OPT-1 sight and 1,200 rounds. Then, heavy TAT-VT turrets started to be delivered, and the light MV-3 turret was replaced with a heavy TAT-VT aerodynamic turret featuring a 12.7 mm Berezin BT machine gun with 400 rounds.
 +
 
 +
The aircraft's bombing armament included two external Der-19-20 beams enabling it to suspend bombs weighing from 100 to 1,000 kg (FAB-100, FAB-250, FAB-500, FAB-1000, BRAB-220, BRAB-500, BRAB-1000, P-250). The fuselage bomb bay had inside a pair of KDZ-240 twin cluster bomb racks designed to suspend four FAB-250 or FAB-500 bombs, as well as four KD2-240 triple cluster bomb racks designed to suspend 12 FAB-50 or FAB-100 bombs. External suspension enabled the aircraft to carry two VAP-500 spray tanks or the same number of UKhAP-500 all-purpose chemical tanks to create smoke screens. Four ABK-240 bomb clusters could be suspended inside the bomb bay, with bomblets up to 15 kg or incendiary ampoules. The Yer-2's maximum bomb capacity for short distances was 4,000 kg (two FAB-1000s on the outside and four FAB-500s suspended inside).
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
== Read also ==
+
;Skins
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=er-2_m105_tat Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
''ETC.''
 
  
== Sources ==
+
;Related development
 +
* [[Yer-2 (Family)]]
 +
 
 +
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
 
* ''page on aircraft encyclopedia;''
 
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{AirManufacturer Yermolaev}}
 +
{{USSR bombers}}
 +
[[Category:Hidden vehicles]]

Revision as of 21:53, 30 November 2022

RANK 4 FRANCE
Somua SM PACK
This page is about the gift Soviet bomber Yer-2 (M-105) TAT. For other versions, see Yer-2 (Family).
Yer-2 (M-105) TAT
er-2_m105_tat.png
GarageImage Yer-2 (M-105) TAT.jpg
Yer-2 (M-105) TAT
Show in game

Description

The Yer-2 (M-105) TAT-BT is a gift rank III Soviet bomber with a battle rating of 4.7 (AB), 3.7 (RB), and 4.0 (SB). Though initially in the game pre-1.37, this plane was removed upon Update 1.37 due to being performance-wise identical to the Yer-2 M-105.

General info

Flight performance

Max speed
at 4 000 m445 km/h
Turn time47 s
Max altitude7 200 m
Engine2 х Klimov VK-105R
Type
Cooling systemAir
Take-off weight14 t
Characteristics Max Speed
(km/h at 4,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 429 414 7200 48.0 49.0 7.9 7.8 1,800
Upgraded 463 445 46.1 47.0 11.6 9.6

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
556 300 447 418 270 ~4 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 290 < 300 < 270 > 330

Survivability and armour

Crew5 people
Speed of destruction
Structural0 km/h
Gear300 km/h
  • 8.5 mm steel - pilots' seats
  • 8.5 mm steel - in front of dorsal gunner

Modifications and economy

Repair costBasic → Reference
AB1 179 → 1 603 Sl icon.png
RB2 339 → 3 181 Sl icon.png
SB4 661 → 6 338 Sl icon.png
Total cost of modifications29 900 Rp icon.png
58 300 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training30 000 Sl icon.png
Experts105 000 Sl icon.png
Aces590 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 190 / 320 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
140 Ge icon.png
Mods radiator.png
Radiator
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
140 Ge icon.png
Mods armor frame.png
Airframe
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
155 Ge icon.png
Mods compressor.png
Compressor
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
155 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
230 Ge icon.png
Mods new engine.png
Engine
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
230 Ge icon.png
Mods armor cover.png
Cover
Research:
2 400 Rp icon.png
Cost:
4 700 Sl icon.png
220 Ge icon.png
Mods metanol.png
Engine injection
Research:
2 400 Rp icon.png
Cost:
4 700 Sl icon.png
220 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
2 400 Rp icon.png
Cost:
4 700 Sl icon.png
220 Ge icon.png
Mods ammo.png
ub_turret_belt_pack
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
140 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Der-19-20
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
140 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
ub_turret_new_gun
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
155 Ge icon.png
Mods pilon bomb.png
KD-3-240
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
155 Ge icon.png
Mods ammo.png
shkas_turret_belt_pack
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
230 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
shkas_turret_new_gun
Research:
2 400 Rp icon.png
Cost:
4 700 Sl icon.png
220 Ge icon.png

Armaments

Suspended armament

List of setups (9)
Setup 112 x 50 kg FAB-50sv (forged) bomb
Setup 212 x 100 kg FAB-100sv (forged) bomb
Setup 314 x 100 kg FAB-100sv (forged) bomb
Setup 44 x 250 kg FAB-250sv bomb
Setup 56 x 250 kg FAB-250sv bomb
Setup 64 x 500 kg FAB-500sv bomb
Setup 72 x 500 kg FAB-500sv (welded) bomb
4 x 500 kg FAB-500sv bomb
Setup 82 x 1000 kg FAB-1000 (welded) bomb
Setup 92 x 1000 kg FAB-1000 (welded) bomb
4 x 500 kg FAB-500sv bomb

The Yer-2 (M-105) TAT can be outfitted with the following ordnance:

  • 12 x 50 kg FAB-50sv bombs (600 kg total)
  • 12 x 100 kg FAB-100sv bombs (1,200 kg total)
  • 14 x 100 kg FAB-100sv bombs (1,400 kg total)
  • 4 x 250 kg FAB-250sv bombs (1,000 kg total)
  • 6 x 250 kg FAB-250sv bombs (1,500 kg total)
  • 4 x 500 kg FAB-500sv bombs (2,000 kg total)
  • 6 x 500 kg FAB-500sv bombs (3,000 kg total)
  • 2 x 1,000 kg FAB-1000 bombs (2,000 kg total)
  • 2 x 1,000 kg FAB-1000 bombs + 4 x 500 kg FAB-500sv bombs (4,000 kg total)

Defensive armament

Turret12.7 mm Berezin UBT machine gun
Ammunition400 rounds
Fire rate1027 shots/min
Turret7.62 mm ShKAS machine gun
Ammunition550 rounds
Fire rate1800 shots/min
Turret7.62 mm ShKAS machine gun
Ammunition1075 rounds
Fire rate1800 shots/min

The Yer-2 (M-105) TAT is defended by:

  • 1 x 12.7 mm Berezin UB machine gun, dorsal turret (400 rpg)
  • 1 x 7.62 mm ShKAS machine gun, nose turret (500 rpg)
  • 1 x 7.62 mm ShKAS machine gun, ventral turret (1,075 rpg)

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Impressive bomb loadout options
  • Gets a Long Range Bomber air-spawn at 4,500 metres altitude
  • Ability to deal massive damage to the targets with its immense bomb-load
  • Engine doesn't overheat easily when using WEP

Cons:

  • Terrible climb rate for its BR
  • Subpar speed for its BR
  • Weak defensive armament
  • Poor performance at high altitude
  • Very easy target to be destroyed, littered with fuel tanks, and is an easy target in general
  • Difficult to takeoff with larger bomb loads if with mostly stock performance

History


Archive of the in-game description

Yermolayev DB-240 (Yer-2) twin-engine long-range bomber

A four-seat, all-metal monoplane with an inverted gull wing, a twin-fin tail, and a retractable landing gear system including a tail wheel.

This plane was designed by OKB-240, under the direction of V. G. Yermolayev. The DB-240 was based on the Stal-7 passenger aircraft designed at the Civil Air Fleet Research Institute under the direction of R. L. Bartini.

The DB-240 prototype got off the ground for the first time on May 14, 1940. Full-scale production of the aircraft, under the designation of Yer-2, was started in May 1941 at Voronezh Aircraft Factory No. 18.

Originally, the DB-240 was designed with the promising M-106 liquid-cooled engines in mind. However, the development of the M-106 took longer than expected, and the designers urgently had to revise the whole project since the M-105 engines were less powerful and designed for lower altitudes but had already been launched into full-scale production. This forced replacement of the power unit significantly reduced the DB-240's combat capabilities, since its speed and altitude were noticeably decreased.

Yer-2s of the first production series were equipped with 1,100 hp Klimov M-105 twelve-cylinder, V-shaped, liquid-cooled engines with three-bladed variable-pitch metal VISh-22Ye propellers.

The aircraft's defensive armament included three turrets. One 7.62 mm ShKAS belt-fed machine gun with 500 rounds was hinged in the navigator's nose mount just like it had been on the DB-3F. A Mozharovsky-Venevidov LU-MV-2 hatch mount was fitted in the lower rear hatch between the 18th and the 21st frames. The mount was retracted in the fuselage when in the travelling position or extended before firing. A 7.62 mm ShKAS machine gun with an OP-2L optical sight and 1,075 rounds was mounted on a mobile carriage. The first production aircraft had Mozharovsky-Venevidov MV-3 turrets, with a 7.62 mm ShKAS machine gun featuring an OPT-1 sight and 1,200 rounds. Then, heavy TAT-VT turrets started to be delivered, and the light MV-3 turret was replaced with a heavy TAT-VT aerodynamic turret featuring a 12.7 mm Berezin BT machine gun with 400 rounds.

The aircraft's bombing armament included two external Der-19-20 beams enabling it to suspend bombs weighing from 100 to 1,000 kg (FAB-100, FAB-250, FAB-500, FAB-1000, BRAB-220, BRAB-500, BRAB-1000, P-250). The fuselage bomb bay had inside a pair of KDZ-240 twin cluster bomb racks designed to suspend four FAB-250 or FAB-500 bombs, as well as four KD2-240 triple cluster bomb racks designed to suspend 12 FAB-50 or FAB-100 bombs. External suspension enabled the aircraft to carry two VAP-500 spray tanks or the same number of UKhAP-500 all-purpose chemical tanks to create smoke screens. Four ABK-240 bomb clusters could be suspended inside the bomb bay, with bomblets up to 15 kg or incendiary ampoules. The Yer-2's maximum bomb capacity for short distances was 4,000 kg (two FAB-1000s on the outside and four FAB-500s suspended inside).


Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Yermolaev Design Bureau (Ермолаев Опытное конструкторское бюро)
Bombers  Yer-2 (M-105) · Yer-2 (M-105R) LU · Yer-2 (M-105) TAT · Yer-2 (M-105R) TAT · Yer-2 (ACh-30B) (e) · Yer-2 (ACh-30B) (l)

USSR bombers
SB and Ar  SB 2M-100 · SB 2M-103 · SB 2M-103 MV-3 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105 · Ar-2
Yer-2 (petrol)  Yer-2 (M-105) · Yer-2 (M-105) TAT · Yer-2 (M-105R) TAT · Yer-2 (M-105R) LU
Yer-2 (diesel)  Yer-2 (ACh-30B) (e) · Yer-2 (ACh-30B) (l)
Tu  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Pe  Pe-2-1 · Pe-2-31 · Pe-2-83 · Pe-2-110 · Pe-2-205 · Pe-2-359 · Pe-8
IL  DB-3B · IL-4
  Po-2 · Po-2M · MBR-2-M-34 · TB-3M-17-32 · Yak-4 · Be-6
Lend-Lease  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30