Difference between revisions of "Yak-17"

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{{Specs-Card
+
{{Specs-Card|code=yak-17}}
|code=yak-17
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:Yak-17.jpg|thumb|405x405px|Yak-17 in exhibition]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
The Yak-17 was a further development of the Yak-15 jet fighter developed by the Soviet Union. The Yak-17 was also the basis for the Yak-23 and it functioned as the main training fighter for pilots transitioning from piston-engine fighters to jet engines. The Yak-17 was very similar to the Yak-15, it retained the airframe of the Yak-3 and only addressed a few issues to make the fighter more viable. It introduced a bulletproof glass pane in the front of the cockpit as well as extra fuel tanks for longer range. The biggest improvement was the introduction of a modern landing gear like the one present in the MiG-9. Only 430 units were made and most of them were eventually given to the Czech and Polish air forces.
+
{{break}}
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian jet fighter {{Battle-rating}}. It was introduced in [[Update 1.33]].
  
It was introduced in [[Update 1.33]]. Similar to its hybrid predecessors, the Yak-17 is arguably one of the most underestimated aircraft in the game. Although its stat card reveals what would be considered "sub-par" performance and armament, the Yak-17 is both a unique and deadly fighter. Unlike its propeller-driven counterparts, this first generation jet aircraft wields the ability to hold on to energy in a straight line, whereas prop aircraft will slowly lose speed. This, coupled with its good rate of turn, allows the Yak-17 to defend itself against both propeller and jet-powered aircraft, which is what it will normally face in all game modes. The Yak 17 biggest issues are the low top speed and the poor acceleration caused by a weak engine. The aircraft also includes very small improvements over the Yak-15 and plays largely the same, that is, forcing piston fighters into energy fights and avoiding prolonged fights with more modern jet fighters like the F-80C and F2H Banshee.
+
Similar to its hybrid predecessors, the Yak-17 is arguably one of the most underestimated aircraft in the game. Although its stat card reveals what would be considered "sub-par" performance and armament, the Yak-17 is both a unique and deadly fighter. Unlike its propeller-driven counterparts, this first generation jet aircraft wields the ability to hold on to energy in a straight line, whereas prop aircraft will slowly lose speed. This, coupled with its good rate of turn, allows the Yak-17 to defend itself against both propeller and jet-powered aircraft, which is what it will normally face in all game modes.
 +
 
 +
The Yak-17's major faults include a low top speed, poor acceleration, little armor protection, and small ammunition pool. These collectively make this aircraft harder to use than other first-generation jet aircraft such as the [[He_162_A-2|He 162 A-2]], the [[Meteor_F_Mk_3|Meteor F. Mk.3]], and the [[F-80A-5]]. Although it is driven by a jet engine, it is important to recognize the faults and oddities within this aircraft series, as they are not representative of the traditional "jet fighter" at all. The Yak-17 is most easily viewed as a late-war [[Yak-3]] powered by a jet engine and with different armament. The Yak-17 differs from the previous [[Yak-15]] and [[Yak-15P]] in that it has a different cockpit layout, a different gun sight, and tricycle landing gear. The Yak-17 also carries two fuel pods on the end of each wing, similar to the [[MiG-9_/L|MiG-9/Late]]. Having a tricycle landing gear set instead of the previous two-wheeled design allows the Yak-17 to slow down easily when landing due to the drag of the extra wheel, and land easier, as there is no chance of the aircraft flipping from excessive braking. Thus, the Yak-17 performs almost identically to the Yak-15 and Yak-15P as its "stat card" shows.
  
 
== General info ==
 
== General info ==
=== Flight performance ===
+
=== Flight Performance ===
{{Specs-Avia-Flight}}
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
The Yak-17 has a very weak engine, the Junkers Jumo 004. This engine gives the Yak-17 poor acceleration, mediocre climb rate and a relatively low top speed compared to other jet fighters at its BR. However, it's enough to allow it to  hold energy better than most piston engine fighters.
 
  
{| class="wikitable" style="text-align:center" width="70%"
+
{| class="wikitable" style="text-align:center"
! rowspan="2" | Characteristics
+
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
! rowspan="2" | Max altitude<br>(metres)
+
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(metres/second)
+
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" | Take-off run<br>(metres)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
! Stock
+
| 720 || 700 || {{Specs|ceiling}} || 19.3 || 20.2 || 19.9 || 19.4 || 366
| 720 || 700 || rowspan="2" | {{Specs|ceiling}} || 19.3 || 20.2 || 19.9 || 19.4 || rowspan="2" | 366
 
 
|-
 
|-
! Upgraded
+
! colspan="8" | ''Upgraded''
| 792 || 755 || 18.3 || 18.5 || 26.5 || 23.0
+
|-
 +
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
 
|-
 
|-
 
|}
 
|}
  
==== Details ====
+
====Details====
{| class="wikitable" style="text-align:center" width="50%"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | Features
+
! colspan="5" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
+
! Combat flaps
 +
! Take-off flaps
 +
! Landing flaps
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
| X || X || ✓ || X || X || X    <!-- ✓ -->
+
| X || X || ✓ || X || X <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center" width="50%"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | Limits
+
! colspan="5" | Limits
 
|-
 
|-
! rowspan="2" | Wings (km/h)
+
! rowspan="2" | Wing-break speed<br>(km/h)
! rowspan="2" | Gear (km/h)
+
! rowspan="2" | Gear limit<br>(km/h)
! colspan="3" | Flaps (km/h)
+
! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! Combat !! Take-off !! Landing !! + !! -
+
! +
 +
! -
 
|-
 
|-
| 765 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~11 || ~8
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~26 || ~20
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities (km/h)
+
! colspan="4" | Optimal velocities
 
|-
 
|-
! Ailerons !! Rudder !! Elevators !! Radiator
+
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 
|-
 
|-
| < 380 || < 420 || < 500 || N/A
+
| < 380 || < 420 || < 500 || > 250
 
|-
 
|-
 
|}
 
|}
  
==== Engine performance ====
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Engine
+
! colspan="3" | Compressor (RB/SB)
! colspan="5" | Aircraft mass
 
 
|-
 
|-
! colspan="2" | Engine name || Number
+
! colspan="3" | Setting 1
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
 
 
|-
 
|-
| colspan="2" | Klimov RD-10 || 1
+
! Optimal altitude
| colspan="2" | 2,191 kg || colspan="3" | 190 kg/m<sup>2</sup>
+
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
! colspan="3" | Engine characteristics
+
| 0 m || 910 kgf || No WEP
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | {{Annotation|Max Gross<br>Weight|Mass of the fully equipped aircraft with heaviest weapons load}}
 
 
|-
 
|-
! Weight (each) || colspan="2" | Type
+
<!--! colspan="3" | Setting 2
! 10m fuel || 20m fuel || 30m fuel || 34m fuel
 
 
|-
 
|-
| 760 kg || colspan="2" | Axial-flow turbojet
+
! Optimal altitude
| 2,378 kg || 2,554 kg || 2,738 kg || 2,815 kg || 2,835 kg
+
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
+
| ?,??? m || ?,??? hp || ?,??? hp
! colspan="5" | Thrust to weight ratio @ 0 m (100%)
 
 
|-
 
|-
! Condition || 100% || WEP
+
! colspan="3" | Setting 3
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MGW
 
 
|-
 
|-
| ''Stationary'' || 910 kgf || N/A
+
! Optimal altitude
| 0.38 || 0.36 || 0.33 || 0.32 || 0.32
+
! 100% Engine power
|-
+
! WEP Engine power
| ''Optimal'' || 910 kgf<br>(0 km/h) || N/A
 
| 0.38 || 0.36 || 0.33 || 0.32 || 0.32
 
 
|-
 
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Avia-Armour}}
 
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 55 mm Bulletproof glass in cockpit front.
 
* 55 mm Bulletproof glass in cockpit front.
 
* 8.5 mm Steel plate in pilot's seat.
 
* 8.5 mm Steel plate in pilot's seat.
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
 
Obtaining the "Offensive 23 mm" modification is the best choice for your first module, as it allows for more flexibility in armament. Next, try to obtain the "compressor" and "engine" upgrades, as they both increase engine thrust which is essential in escaping from a dogfight turned sour. Finally, obtain the rest of the performance upgrades as they will all collectively increase top speed, turn time, and rate of climb.
 
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Avia-Armaments}}
 
 
=== Offensive armament ===
 
=== Offensive armament ===
{{Specs-Avia-Offensive}}
 
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|NS-23 (23 mm)}}
 
{{main|NS-23 (23 mm)}}
Line 130: Line 145:
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
=== Arcade Battles ===
 
=== Arcade Battles ===
In Arcade battles, the Yak-17 is capable of breaking up a "furball" due to its impressive turn time. This, coupled with its hard-hitting cannons, makes any Yak-17 pilot an indispensable asset to any arcade team.
+
In arcade battles, the Yak-17 is capable of breaking up a "furball" due to its impressive turn time. This, coupled with its hard-hitting cannons, makes any Yak-17 pilot an indispensable asset to any arcade team.
  
 
=== Realistic Battles ===
 
=== Realistic Battles ===
In Realistic battles, climbing with this aircraft at the start of a match is not always the best course of action, considering how poor the Yak-17's rate of climb is. Instead of the traditional slow angled climb, the Yak-17 is best used in a "zoom climb", where once enough energy has been built up at a low altitude, the Yak-17 pilot will quickly pitch up, thus gaining a lot of altitude quickly. This way, if attacked during the first few minutes of the match, the Yak-17 still wields some energy, whereas had the Yak-17 been slowly climbing, it would have had to face another aircraft's guns.
+
In realistic battles, climbing with this aircraft at the start of a match is not always the best course of action, considering how poor the Yak-17's rate of climb is. Instead of the traditional slow angled climb, the Yak-17 is best used in a "zoom climb", where once enough energy has been built up at a low altitude, the Yak-17 pilot will quickly pitch up, thus gaining a lot of altitude quickly. This way, if attacked during the first few minutes of the match, the Yak-17 still wields some energy, whereas had the Yak-17 been slowly climbing, it would have had to face another aircraft's guns.  
  
In order to shake an enemy, especially one that is propeller driven, dive low to the ground to ensure your assailant's speed only decreases. This is called a "speed trap", and can either be followed by a "hammerhead" attack or a continuation of the escape. This tactic of utilizing the Yak-17's ability to hold on to energy in a straight line is negated when facing other jet aircraft who wield the same ability. This is where the Yak-17's dogfighting abilities come into play. Because it is so similar to the Yak-3 and the previous Yakovlev jets, the Yak-17 retains some of their manoeuvrability characteristics, namely their turn times. This facet often proves an indispensable one, as other first generation jets will not be able to maintain a tight enough turn circle.
+
In order to shake an enemy, especially one that is propeller driven, dive low to the ground to ensure your assailant's speed only decreases. This is called a "speed trap", and can either be followed by a "hammerhead" attack or a continuation of the escape. This tactic of utilizing the Yak-17's ability to hold on to energy in a straight line is negated when facing other jet aircraft who wield the same ability. This is where the Yak-17's dog fighting abilities come into play. Because it is so similar to the Yak-3 and the previous Yakovlev jets, the Yak-17 retains some of their maneuverability characteristics, namely their turn times. This facet often proves an indispensable one, as other first generation jets will not be able to maintain a tight enough turn circle.
  
 
=== General Usage ===
 
=== General Usage ===
Like its predecessors, the Yak-17 is severely hampered in its damage output due to its reliance on a single set of 23 mm NS-23 cannons, with 120 shells total. It is possible to expend this pool in seconds. The Yak-17 shares this downfall with aircraft like the [[Ki-200]] and the [[Me_163_B|Me 163]]. Firing in small, accurate bursts negates this problem, and is the most efficient way of destroying enemies. The 23 mm shells these cannons fire are extremely deadly when they hit, often ripping enemies apart on impact.
+
Like its predecessors, the Yak-17 is severely hampered in its damage output due to its reliance on a single set of 23 mm NS-23 cannons, with 120 shells total. It is possible to expend this pool in seconds. The Yak-17 shares this downfall with aircraft like the [[Ki-200|Ki-200]] and the [[Me_163_B|Me-163]]. Firing in small, accurate bursts negates this problem, and is the most efficient way of destroying enemies. The 23 mm shells these cannons fire are extremely deadly when they hit, often ripping enemies apart on impact.
  
 
To use the cannons most effectively, only fire when you are close to your target. The reason for this is twofold: First, the limited ammo means you want your shots to count. Being close to your target will give your cannons the highest chance of hitting. The second reason is because of the ballistics of the 23 mm shells - their muzzle velocity is not very high, meaning you have to lead your targets by quite a bit. If you are closer to your target, you won't have to lead them by quite as much, though it will still have to be more than other cannons.
 
To use the cannons most effectively, only fire when you are close to your target. The reason for this is twofold: First, the limited ammo means you want your shots to count. Being close to your target will give your cannons the highest chance of hitting. The second reason is because of the ballistics of the 23 mm shells - their muzzle velocity is not very high, meaning you have to lead your targets by quite a bit. If you are closer to your target, you won't have to lead them by quite as much, though it will still have to be more than other cannons.
  
 
With some practice, it is possible to consistently get 3 fighter kills with one load of ammunition in realistic battles. Using the Air Targets belt is the most effective. However, attacking bombers is best left to other planes with more firepower, since the Yak-17 does not have the firepower or ammunition to reliably kill heavy bombers without sustaining heavy damage. Heavy fighters such as the [[F7F-1]] may also take longer to destroy than other fighters.
 
With some practice, it is possible to consistently get 3 fighter kills with one load of ammunition in realistic battles. Using the Air Targets belt is the most effective. However, attacking bombers is best left to other planes with more firepower, since the Yak-17 does not have the firepower or ammunition to reliably kill heavy bombers without sustaining heavy damage. Heavy fighters such as the [[F7F-1]] may also take longer to destroy than other fighters.
 +
 +
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 +
|-
 +
|}
 +
 +
===Modules===
 +
{| class="wikitable"
 +
! colspan="1" | Tier
 +
! colspan="2" | Flight performance
 +
! colspan="1" | Survivability
 +
! colspan="1" | Weaponry
 +
|-
 +
| I
 +
| Fuselage Repair
 +
|
 +
|
 +
| Offensive 23 mm
 +
|-
 +
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
|
 +
|-
 +
| III
 +
| Wing Repair
 +
|
 +
|
 +
| New 23 mm Cannons
 +
|-
 +
| IV
 +
|
 +
| Engine
 +
| Cover
 +
|
 +
|-
 +
|}
 +
 +
*Obtaining the "Offensive 23 mm" modification is the best choice for your first module, as it allows for more flexibility in armament. Next, try to obtain the "compressor" and "engine" upgrades, as they both increase engine thrust which is essential in escaping from a dogfight turned sour. Finally, obtain the rest of the performance upgrades as they will all collectively increase top speed, turn time, and rate of climb.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
Line 162: Line 231:
 
* Poor rate of climb
 
* Poor rate of climb
 
* Poor acceleration
 
* Poor acceleration
* Minimal armour protection
+
* Minimal armor protection
 
* Inability to carry a payload
 
* Inability to carry a payload
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
The Yak-17 was a further development of the Yak-15, which was the first Soviet jet fighter alongside the MiG-9. The Yak-17 could be considered a series of upgrades that could be applied to the Yak-15 and make the jet more viable for longer term use.
 
 
 
The Yak-17 saw most of its life as a trainer rather than as a true jet fighter. This is because it used the airframe of the Yak-3, which was a fighter very familiar to all Soviet pilots, and thus, it was easier for them to transition from piston fighters to jet engines in an already familiar platform like the Yak-3 but using a jet engine.
 
 
 
The Yak-17 received a handful of upgrades compared to the Yak-15, a bulletproof glass in front of the cockpit for better pilot protection, and mirrors to increase visibility during dogfights. It also added external fuel tanks under the wings that could be jettisoned to avoid loss of performance. However, the most important upgrade was the installation of a modern landing gear like the one in the MiG-9. This was extremely necessary if the Yak-17 was going to be used to train old pilots and adapt them into jet engine fighters.
 
 
 
Two versions of this aircraft were made, with a total of 430 units built. These versions were the normal Yak-17 and the Yak-17UTI that was a trainer version with two seats and duplicated controls. The Yak-17 was the main trainer of the Soviet Union during the early 1950s. The Yak-17 was mainly given to the Polish and Czech air force.
 
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
;Skins
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=yak-17 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
;Videos
 
 
{{Youtube-gallery|zfACMogNw7w|War Thunder Realistic: Yak-17 [Extreme!]}}
 
{{Youtube-gallery|zfACMogNw7w|War Thunder Realistic: Yak-17 [Extreme!]}}
  
Line 192: Line 249:
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
+
''Paste links to sources and external resources, such as:''
 +
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.'' -->
+
* ''encyclopedia page on the aircraft;''
 
+
* ''other literature.''
* [https://forum.warthunder.com/index.php?/topic/320876-yakovlev-yak-17/ Official data sheet - more details about the performance]
 
  
{{AirManufacturer Yakovlev}}
 
 
{{USSR jet aircraft}}
 
{{USSR jet aircraft}}

Revision as of 23:50, 31 October 2019

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Yak-17
yak-17.png
Yak-17
AB RB SB
6.7 6.7 7.0
Research:53 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
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Description

GarageImage Yak-17.jpg


The Yak-17 is a rank V Russian jet fighter with a battle rating of 6.7 (AB/RB) and 7.0 (SB). It was introduced in Update 1.33.

Similar to its hybrid predecessors, the Yak-17 is arguably one of the most underestimated aircraft in the game. Although its stat card reveals what would be considered "sub-par" performance and armament, the Yak-17 is both a unique and deadly fighter. Unlike its propeller-driven counterparts, this first generation jet aircraft wields the ability to hold on to energy in a straight line, whereas prop aircraft will slowly lose speed. This, coupled with its good rate of turn, allows the Yak-17 to defend itself against both propeller and jet-powered aircraft, which is what it will normally face in all game modes.

The Yak-17's major faults include a low top speed, poor acceleration, little armor protection, and small ammunition pool. These collectively make this aircraft harder to use than other first-generation jet aircraft such as the He 162 A-2, the Meteor F. Mk.3, and the F-80A-5. Although it is driven by a jet engine, it is important to recognize the faults and oddities within this aircraft series, as they are not representative of the traditional "jet fighter" at all. The Yak-17 is most easily viewed as a late-war Yak-3 powered by a jet engine and with different armament. The Yak-17 differs from the previous Yak-15 and Yak-15P in that it has a different cockpit layout, a different gun sight, and tricycle landing gear. The Yak-17 also carries two fuel pods on the end of each wing, similar to the MiG-9/Late. Having a tricycle landing gear set instead of the previous two-wheeled design allows the Yak-17 to slow down easily when landing due to the drag of the extra wheel, and land easier, as there is no chance of the aircraft flipping from excessive braking. Thus, the Yak-17 performs almost identically to the Yak-15 and Yak-15P as its "stat card" shows.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 4,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
720 700 13250 19.3 20.2 19.9 19.4 366
Upgraded
Max Speed
(km/h at 4,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ?  ? 13250  ??.?  ??.?  ??.?  ??.?  ???

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
520 ~26 ~20
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 380 < 420 < 500 > 250
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 910 kgf No WEP

Survivability and armour

  • 55 mm Bulletproof glass in cockpit front.
  • 8.5 mm Steel plate in pilot's seat.

Armaments

Offensive armament

Main article: NS-23 (23 mm)

The Yak-17 is armed with:

  • 2 x 23 mm NS-23 cannons, nose-mounted (60 rpg = 120 total)

Usage in battles

Arcade Battles

In arcade battles, the Yak-17 is capable of breaking up a "furball" due to its impressive turn time. This, coupled with its hard-hitting cannons, makes any Yak-17 pilot an indispensable asset to any arcade team.

Realistic Battles

In realistic battles, climbing with this aircraft at the start of a match is not always the best course of action, considering how poor the Yak-17's rate of climb is. Instead of the traditional slow angled climb, the Yak-17 is best used in a "zoom climb", where once enough energy has been built up at a low altitude, the Yak-17 pilot will quickly pitch up, thus gaining a lot of altitude quickly. This way, if attacked during the first few minutes of the match, the Yak-17 still wields some energy, whereas had the Yak-17 been slowly climbing, it would have had to face another aircraft's guns.

In order to shake an enemy, especially one that is propeller driven, dive low to the ground to ensure your assailant's speed only decreases. This is called a "speed trap", and can either be followed by a "hammerhead" attack or a continuation of the escape. This tactic of utilizing the Yak-17's ability to hold on to energy in a straight line is negated when facing other jet aircraft who wield the same ability. This is where the Yak-17's dog fighting abilities come into play. Because it is so similar to the Yak-3 and the previous Yakovlev jets, the Yak-17 retains some of their maneuverability characteristics, namely their turn times. This facet often proves an indispensable one, as other first generation jets will not be able to maintain a tight enough turn circle.

General Usage

Like its predecessors, the Yak-17 is severely hampered in its damage output due to its reliance on a single set of 23 mm NS-23 cannons, with 120 shells total. It is possible to expend this pool in seconds. The Yak-17 shares this downfall with aircraft like the Ki-200 and the Me-163. Firing in small, accurate bursts negates this problem, and is the most efficient way of destroying enemies. The 23 mm shells these cannons fire are extremely deadly when they hit, often ripping enemies apart on impact.

To use the cannons most effectively, only fire when you are close to your target. The reason for this is twofold: First, the limited ammo means you want your shots to count. Being close to your target will give your cannons the highest chance of hitting. The second reason is because of the ballistics of the 23 mm shells - their muzzle velocity is not very high, meaning you have to lead your targets by quite a bit. If you are closer to your target, you won't have to lead them by quite as much, though it will still have to be more than other cannons.

With some practice, it is possible to consistently get 3 fighter kills with one load of ammunition in realistic battles. Using the Air Targets belt is the most effective. However, attacking bombers is best left to other planes with more firepower, since the Yak-17 does not have the firepower or ammunition to reliably kill heavy bombers without sustaining heavy damage. Heavy fighters such as the F7F-1 may also take longer to destroy than other fighters.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Offensive 23 mm
II Compressor Airframe
III Wing Repair New 23 mm Cannons
IV Engine Cover
  • Obtaining the "Offensive 23 mm" modification is the best choice for your first module, as it allows for more flexibility in armament. Next, try to obtain the "compressor" and "engine" upgrades, as they both increase engine thrust which is essential in escaping from a dogfight turned sour. Finally, obtain the rest of the performance upgrades as they will all collectively increase top speed, turn time, and rate of climb.

Pros and cons

Pros:

  • Excellent turn time for a jet fighter
  • Good armament
  • Very good roll rate
  • Fairly responsive at higher speeds

Cons:

  • Slow compared to other jet fighters in BR
  • Low ammunition count
  • Poor rate of climb
  • Poor acceleration
  • Minimal armor protection
  • Inability to carry a payload

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


USSR jet aircraft
Bereznyak-Isayev  BI
Yakovlev  Yak-15 · Yak-15P · Yak-17 · Yak-23 · Yak-28B · Yak-30D · Yak-38 · Yak-38M · Yak-141
Mikoyan-Gurevich  MiG-9 · MiG-9 (l) · MiG-15 · MiG-15bis · MiG-15bis ISH · MiG-17 · MiG-17AS · MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD · MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Lavochkin  La-174 · La-15 · La-200
Sukhoi  Su-9 · Su-11
  Su-7B · Su-7BKL · Su-7BMK · Su-17M2 · Su-17M4 · Su-22M3
  Su-25 · Su-25BM · Su-25K · Su-25T · Su-25SM3 · Su-39
  Su-27
Ilyushin  IL-28 · IL-28Sh
Tupolev  Tu-14T