Difference between revisions of "Yak-15"

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(Flight Performance)
(Described the advantages against other jets in greater detail and laid out some tips for flying style)
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|-
 
|-
 
! colspan="3" | Engine characteristics
 
! colspan="3" | Engine characteristics
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br/>Weight
+
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
 
|-
 
|-
 
! Weight (each) || colspan="2" | Type
 
! Weight (each) || colspan="2" | Type
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| 0.41 || 0.38 || 0.35 || 0.35 || 0.33
 
| 0.41 || 0.38 || 0.35 || 0.35 || 0.33
 
|-
 
|-
| ''Optimal'' || 910 kgf<br/>(0 km/h) || N/A
+
| ''Optimal'' || 910 kgf<br />(0 km/h) || N/A
 
| 0.41 || 0.38 || 0.35 || 0.35 || 0.33
 
| 0.41 || 0.38 || 0.35 || 0.35 || 0.33
 
|-
 
|-
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
* 8.5mm Armor plating behind pilot
 
* 8.5mm Armor plating behind pilot
  
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The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 +
 
* 2 x 23 mm NS-23 cannons, nose-mounted (60 rpg = 120 total)
 
* 2 x 23 mm NS-23 cannons, nose-mounted (60 rpg = 120 total)
  
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<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
In realistic battles, climbing with this aircraft at the start of a match is not always the best course of action, considering how poor the Yak-15's rate of climb is. Instead of the traditional, slow angled climb the Yak-15 is best used in a "zoom climb" where once enough energy has been built up at a low altitude the Yak-15 pilot will pitch up, thus gaining a lot of altitude quickly. This way, if attacked during the first few minutes of the match, the Yak-15 still wields some energy whereas had the Yak-15 been slowly climbing, it would have had to face another aircraft's guns. In order to shake an enemy, especially a prop driven enemy, dive low to the ground to ensure your assailant's speed only decreases. This is called a "speed trap" and can either be followed by a "hammerhead" attack or a continuation of the escape. This tactic of utilizing the Yak-15's ability to hold on to energy in a straight line is negated when facing other jet aircraft who wield the same ability. This is where the Yak-15's dog fighting abilities come into play. Because it is so similar to the Yak-3, the Yak-15 retains some of its maneuverability characteristics, namely its turn time. This facet often proves an indispensable one as other first generation jets will not be able to maintain a tight enough turn circle.
+
In realistic battles, climbing with this aircraft at the start of a match is not always the best course of action, considering how poor the Yak-15's rate of climb is. Instead of the traditional, slow angled climb the Yak-15 is best used in a "zoom climb" where once enough energy has been built up at a low altitude the Yak-15 pilot will pitch up, thus gaining a lot of altitude quickly. This way, if attacked during the first few minutes of the match, the Yak-15 still wields some energy whereas had the Yak-15 been slowly climbing, it would have had to face another aircraft's guns. In order to shake an enemy, especially a prop driven enemy, dive low to the ground to ensure your assailant's speed only decreases. This is called a "speed trap" and can either be followed by a "hammerhead" attack or a continuation of the escape. This tactic of utilizing the Yak-15's ability to hold on to energy in a straight line is negated when facing other jet aircraft who wield the same ability. This is where the Yak-15's dog fighting abilities come into play. Because it is so similar to the Yak-3, the Yak-15 retains some of its maneuverability characteristics, namely its turn time. This facet often proves an indispensable one as other first generation jets will not be able to maintain a tight enough turn circle. This allows the Yak-15 to outperform even the best-turning first-generation jets such as the [[Ho 229 V3|Ho 299]] and the [[Vampire FB 5|Vampire]](s), as long as you have an energy advantage. 
 +
 
 +
Additionally, vertical manoeuvres should be used in favour of horizontal manoeuvres, especially when not actively engaging with an enemy. For example, if turning to approach an enemy, it is best to use a 180° vertical loop rather than a horizontal 180° turn, as this allows you to convert the potential energy gained from your height increase into horizontal speed as you dive. This is a key skill in flying the Yak-15 as speed losses from horizontal manoeuvres take a long time to recover, and should be employed whenever needing to adjust for a horizontal deviation of 30° or greater. Additionally, pilots should refrain from making high-G manoeuvres outside of combat, and should keep all control inputs smooth.
  
 
However, the Yak-15 is severely hampered in its damage output due to its reliance on a single set of 23 mm NS-23 cannons, with 120 shells total. It is possible to expend this pool in seconds. The Yak-15 shares this downfall with aircraft like the [[Ki-200|Ki-200]], and the [[Me_163_B|Me-163]]. Firing in small, accurate bursts negates this and is the most efficient way of destroying enemies. The 23 mm shells these cannons fire are extremely deadly when they hit and often rip enemies apart.
 
However, the Yak-15 is severely hampered in its damage output due to its reliance on a single set of 23 mm NS-23 cannons, with 120 shells total. It is possible to expend this pool in seconds. The Yak-15 shares this downfall with aircraft like the [[Ki-200|Ki-200]], and the [[Me_163_B|Me-163]]. Firing in small, accurate bursts negates this and is the most efficient way of destroying enemies. The 23 mm shells these cannons fire are extremely deadly when they hit and often rip enemies apart.
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In arcade battles, the Yak-15 is capable of breaking up a "furball" due to its impressive turn time. This coupled with its hard-hitting cannons makes any Yak-15 pilot an indispensable asset to any arcade team.
 
In arcade battles, the Yak-15 is capable of breaking up a "furball" due to its impressive turn time. This coupled with its hard-hitting cannons makes any Yak-15 pilot an indispensable asset to any arcade team.
 
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" | Mixer
 
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
|-
 
|}
 
  
 
===Modules===
 
===Modules===
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'''Pros:'''
 
'''Pros:'''
 +
 
* Excellent turn time for a jet fighter (can outturn F8Fs at some moments)
 
* Excellent turn time for a jet fighter (can outturn F8Fs at some moments)
 
* Good armament (when the shells hit)
 
* Good armament (when the shells hit)
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'''Cons:'''
 
'''Cons:'''
 +
 
* Slowest jet fighter of the game
 
* Slowest jet fighter of the game
 
* Low ammunition count
 
* Low ammunition count
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== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
  
 
=== In-game description ===
 
=== In-game description ===
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== Media ==
 
== Media ==
 
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
 
;Images
 
;Images
 
<div><ul>
 
<div><ul>
 
<li style="display: inline-block;"> [[File:Cockpit Yak-15.jpg|thumb|none|250px|Cockpit of the Yak-15 explained.]] </li>
 
<li style="display: inline-block;"> [[File:Cockpit Yak-15.jpg|thumb|none|250px|Cockpit of the Yak-15 explained.]] </li>
 
</ul></div>
 
</ul></div>
 +
 
;Videos
 
;Videos
 
{{Youtube-gallery|aPfgmUwiJMA|'''The Shooting Range #10''' - ''Pages of History'' section at 05:51 discusses the Yak-15.}}
 
{{Youtube-gallery|aPfgmUwiJMA|'''The Shooting Range #10''' - ''Pages of History'' section at 05:51 discusses the Yak-15.}}
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''

Revision as of 09:03, 25 September 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Yak-15
yak-15.png
Yak-15
AB RB SB
6.7 6.7 6.7
Research:48 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png
Show in game
This page is about the Russian jet fighter Yak-15. For the later version, see Yak-15P.

Description

GarageImage Yak-15.jpg


The Yak-15 is a rank V Russian jet fighter with a battle rating of 6.7 (AB/RB/SB). It was introduced in Update 1.31.

The Yak-15 is arguably one of the most underestimated planes in the game. Although its stat card reveals what would be considered "sub-par" performance and armament, the Yak-15 is both a unique and deadly fighter. Unlike its propeller-driven counterparts, this first generation jet aircraft wields the ability to hold on to energy in a straight line, whereas prop aircraft will slowly lose speed. This coupled with its good rate of turn allows the Yak-15 to defend itself against both propeller and jet-powered aircraft, which is what it will normally face in all game modes.

The Yak-15's major faults include a low top speed, poor acceleration, little armour protection, inability to re-start the engine below 270 kph (170 mph), and small ammunition pool which collectively make this aircraft harder to use than even other first generation jet aircraft such as the He 162 A-2, the Meteor F. Mk.3, and the F-80A-5. Although it is driven by a jet engine, it is important to recognize the faults and oddities within this aircraft series as they are not representative of the traditional "jet fighter" at all. The Yak-15 is most easily viewed as a late-war Yak-3 powered by a jet engine and with a different armament.

General info

Flight Performance

Characteristics Max Speed
(km/h at 4,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 719 699 13250 19.1 20.1 19.7 19.2 366
Upgraded 792 755 18.3 18.5 26.5 23.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 450 N/A N/A 320 ~12 ~9
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 380 < 420 < 500 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
Klimov RD-10 1 2,017 kg 177 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 9m fuel 20m fuel 30m fuel 32m fuel
760 kg Axial-flow turbojet 2,195 kg 2,397 kg 2,581 kg 2,618 kg 2,742 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 9m fuel 20m fuel 30m fuel 32m fuel MTOW
Stationary 910 kgf N/A 0.41 0.38 0.35 0.35 0.33
Optimal 910 kgf
(0 km/h)
N/A 0.41 0.38 0.35 0.35 0.33

Survivability and armour

  • 8.5mm Armor plating behind pilot

Armaments

Offensive armament

Main article: NS-23 (23 mm)

The Yak-15 is armed with:

  • 2 x 23 mm NS-23 cannons, nose-mounted (60 rpg = 120 total)

Usage in battles

In realistic battles, climbing with this aircraft at the start of a match is not always the best course of action, considering how poor the Yak-15's rate of climb is. Instead of the traditional, slow angled climb the Yak-15 is best used in a "zoom climb" where once enough energy has been built up at a low altitude the Yak-15 pilot will pitch up, thus gaining a lot of altitude quickly. This way, if attacked during the first few minutes of the match, the Yak-15 still wields some energy whereas had the Yak-15 been slowly climbing, it would have had to face another aircraft's guns. In order to shake an enemy, especially a prop driven enemy, dive low to the ground to ensure your assailant's speed only decreases. This is called a "speed trap" and can either be followed by a "hammerhead" attack or a continuation of the escape. This tactic of utilizing the Yak-15's ability to hold on to energy in a straight line is negated when facing other jet aircraft who wield the same ability. This is where the Yak-15's dog fighting abilities come into play. Because it is so similar to the Yak-3, the Yak-15 retains some of its maneuverability characteristics, namely its turn time. This facet often proves an indispensable one as other first generation jets will not be able to maintain a tight enough turn circle. This allows the Yak-15 to outperform even the best-turning first-generation jets such as the Ho 299 and the Vampire(s), as long as you have an energy advantage.

Additionally, vertical manoeuvres should be used in favour of horizontal manoeuvres, especially when not actively engaging with an enemy. For example, if turning to approach an enemy, it is best to use a 180° vertical loop rather than a horizontal 180° turn, as this allows you to convert the potential energy gained from your height increase into horizontal speed as you dive. This is a key skill in flying the Yak-15 as speed losses from horizontal manoeuvres take a long time to recover, and should be employed whenever needing to adjust for a horizontal deviation of 30° or greater. Additionally, pilots should refrain from making high-G manoeuvres outside of combat, and should keep all control inputs smooth.

However, the Yak-15 is severely hampered in its damage output due to its reliance on a single set of 23 mm NS-23 cannons, with 120 shells total. It is possible to expend this pool in seconds. The Yak-15 shares this downfall with aircraft like the Ki-200, and the Me-163. Firing in small, accurate bursts negates this and is the most efficient way of destroying enemies. The 23 mm shells these cannons fire are extremely deadly when they hit and often rip enemies apart.

To use the guns most effectively, be close to your target. The reason for this is twofold: First, the limited ammo means you want your shots to count. Being close to your target will give your cannons the highest chance of hitting. The second reason is because of the ballistics of the 23 mm shells - their muzzle velocity is not very high, meaning you have to lead your targets by quite a bit. If you are closer to your target, you won't have to lead them by quite as much, although still more than most other cannons.

With some practice, it is possible to consistently get about 3 fighter kills with one load of ammunition in realistic battles. Using the Air Targets belt is the most effective. However, attacking bombers is best left to other planes with more firepower, since the Yak-15 does not have the firepower or ammunition to reliably kill heavy bombers without sustaining heavy damage. Heavy fighters such as the F7F-1 may also take longer to destroy than other fighters.

In arcade battles, the Yak-15 is capable of breaking up a "furball" due to its impressive turn time. This coupled with its hard-hitting cannons makes any Yak-15 pilot an indispensable asset to any arcade team.

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Offensive 23 mm
II Compressor Airframe
III Wings Repair New 23 mm Cannons
IV Engine Cover

Obtaining the "Offensive 23 mm" modification is the best choice as it allows for more flexibility in armament. Next, try to obtain the "Compressor" and "Engine" upgrades as they both increase engine thrust which is essential in escaping from a dogfight turned sour. Finally, obtain the rest of the performance upgrades as they will all collectively increase top speed, turn time, and rate of climb.

Pros and cons

Pros:

  • Excellent turn time for a jet fighter (can outturn F8Fs at some moments)
  • Good armament (when the shells hit)
  • Fairly good roll rate
  • Fairly responsive at higher speeds

Cons:

  • Slowest jet fighter of the game
  • Low ammunition count
  • Mediocre rate of climb
  • Poor acceleration
  • Lack of armour protection
  • Inability to carry a payload
  • Inability to re-start the engine below 270 kph (170 mph)

History

In-game description

"An all-metal, single-seat fighter equipped with a turbojet engine.

Its development started at the end of World War II, when the Soviet Union captured numerous German components, including Junkers Jumo-004 jet engines. This engine was studied in the USSR, and the Klimov OKB created a domestic counterpart under the designation RD-10. In turn, the Yakovlev OKB used the design to produce a jet fighter based on the latest version of the well-liked Yak-3.

The designers decided in favor of the pod-and-boom layout. A turbojet engine with 900 kg thrust was mounted instead of the old VK-107A piston engine. The engine was inclined so that the jet stream exited underneath the fuselage and wing. The rest of the airframe was left almost unchanged, except for an additional heat shield, made of refractory steel, located in the exhaust section. The aircraft's armament included two Nudelman-Suranov NS-23KM cannons with 60 rounds each. The cannons were housed in the forward fuselage above the engine. The new Yakovlev fighter was originally called the Yak-Jumo but later obtained the designation Yak-15.

The first flight of the Yak-15 was on April 24, 1946, and the plane was launched into full-scale production in the autumn of the same year. Production Yak-15 planes had a different engine, the RD-10, manufactured in the USSR. The service life of the earliest engines was officially claimed to be 25 hours, but in reality it was 17 hours at best. Nevertheless, the Yak-15 was very easy to pilot, and its steering was similar to that of the Yak-3, which had been the basis of its development. As a result, it was decided that although the Yak-15 did not meet the requirements of the Air Force for a modern combat fighter, it was perfectly suitable as a transition from prop to jet aircraft.

In addition to its engine's limited service life, the Yak-15 had a number of distinctive disadvantages. The most commonly encountered defects during its operation included hydraulic fluid leaks (through the sealing rings of the landing gear shock struts), the rupturing of rudder control cable threads, and the deterioration of tail wheel springs (probably caused by overheating). But the Yak-15's main disadvantage was its very short flight range.

Nevertheless, the significance of the Yak-15 in the history of Soviet aviation should not be underestimated. Hundreds of pilots underwent training on planes of this type, and it was the Yak-15 that became the first Soviet jet aircraft officially accepted for service in the Air Force as well as the first jet fighter that enabled military pilots to master advanced aerobatics.

Production of the Yak-15 was discontinued in 1947. In all, 280 planes were constructed."

Media

Images
  • Cockpit of the Yak-15 explained.
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


A.S. Yakovlev Design Bureau (Яковлев Опытное конструкторское бюро)
Fighters 
Yak-1  Yak-1 · Yak-1B
Yak-3  Yak-3 · Yak-3 (VK-107) · Yak-3P · Yak-3T · Yak-3U
Yak-7  Yak-7B
Yak-9  Yak-9 · Yak-9B · Yak-9K · Golovachev's Yak-9M · Yak-9P · Yak-9T · Yak-9U · Yak-9UT
Twin-engine fighters  I-29
Jet fighters 
Yak-15  Yak-15P · Yak-15
Yak-17  Yak-17
Yak-23  Yak-23
Yak-30  Yak-30D
Yak-141  Yak-141
Strike aircraft 
Yak-2  Yak-2 KABB
Yak-38  Yak-38 · Yak-38M
Bombers  Yak-4
Jet bombers  Yak-28B
Foreign use  ▄Yak-3 · Challe's ▄Yak-9T · ◔Yak-9P
Captured  ▀Yak-1B

USSR jet aircraft
Bereznyak-Isayev  BI
Yakovlev  Yak-15 · Yak-15P · Yak-17 · Yak-23 · Yak-28B · Yak-30D · Yak-38 · Yak-38M · Yak-141
Mikoyan-Gurevich  MiG-9 · MiG-9 (l) · MiG-15 · MiG-15bis · MiG-15bis ISH · MiG-17 · MiG-17AS · MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD · MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Lavochkin  La-174 · La-15 · La-200
Sukhoi  Su-9 · Su-11
  Su-7B · Su-7BKL · Su-7BMK · Su-17M2 · Su-17M4 · Su-22M3
  Su-25 · Su-25BM · Su-25K · Su-25T · Su-25SM3 · Su-39
  Su-27
Ilyushin  IL-28 · IL-28Sh
Tupolev  Tu-14T