Difference between revisions of "YaG-10 (29-K)"

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{{Specs-Card|code=ussr_zsu_29k}}
+
{{Specs-Card
 +
|code=ussr_zsu_29k
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_YaG-10 (29-K).jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]].
{{break}}
 
The '''{{specs|name}}''' is a Rank {{specs|rank}} Soviet tank destroyer {{Battle-rating|1}}. It was introduced in [[Update 1.67 "Assault"]].
 
  
This unarmoured truck is equipped with a good fast-firing 76.2 mm canon, which has similar armour penetration to the infamous [[D-5T (85 mm)|D-5T]] from later soviet vehicles. This is the last unarmoured truck chassis of the Soviet tech tree, after the [[ZiS-12 (94-KM)]] and before the [[ZiS-43]].
+
This unarmoured truck is equipped with a good fast-firing 76.2 mm cannon, which has similar armour penetration to the infamous [[D-5T (85 mm)|D-5T]] from later soviet vehicles. This is the last unarmoured truck chassis of the Soviet tech tree, after the [[ZiS-12 (94-KM)]] and before the [[ZiS-43]]. The 29-K is a pure sniper, use it as such. This truck is all about its precise, fast firing gun and nothing else. Safely cover up 2/3 of the vehicle behind a building, leaving only the gun, gunner and one loader exposed, taking precise shots at unsuspecting enemies.
 
 
The 29-K is a pure sniper, use it as such. This truck is all about its precise, fast firing gun and nothing else. Safely cover up 2/3 of the vehicle behind a building, leaving only the gun, gunner and one loader exposed, taking precise shots at unsuspecting enemies.
 
 
 
'''''Mobility'''''<br>
 
It's a cannon on wheels. Unlike most other Soviet trucks, it is not a GAZ chassis, it is a ten-wheeled YaG-10. This new (and unique) chassis is slower than its predecessors, but has better ground flotation with 10 wheels in total (8 in the back and under the gun, 2 at the front). The wheeled configuration makes turning on the spot impossible; thus, anticipate an escape route in case the situation turns sour.
 
 
 
'''''"Protection?"'''''<br>
 
It has 6 crew members, meaning it can take a few shots and even resist MG fire (if well-covered). Ammo racks are covered with 12 mm steel plates, meaning regular MGs cannot ignite them. Otherwise, any HE shell will rip the YaG-10 apart really quickly and artillery usually shreds the vehicle with shrapnel. This low armour value has its advantages: APHE shells will often not detonate or simply not hit anything if shot from the sides.
 
 
 
'''''Gun'''''<br>
 
The 76.2 mm 3-K equipped on this chassis is one hell of a gun, with good penetration and a relatively flat ballistic trajectory. ''3 loaders'' provide it with a fast reload speed, comparable to Rank 1 vehicles. These 3 crew members allows a bit of loss before feeling a reduced firing rate. The only things the gun may lack is a good amount of HE filler for destroying enemy vehicles easier and a faster turning speed for reacting faster. This gun has similar characteristics to the D-5T, found on later Soviet tanks, providing a good learning curve to tanks using it (mainly [[SU-85]], [[IS-1]], [[T-34-85 (D-5T)]]).
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
 
 +
The {{PAGENAME}} has 6 crew members, meaning it can take a few shots and even resist MG fire (if well-covered). Ammo racks are covered with 12 mm steel plates, meaning regular MGs cannot ignite them. Otherwise, any HE shell will rip the YaG-10 apart and artillery usually shreds the vehicle with shrapnel. This low armour value has its advantages: APHE shells will often not detonate or simply not hit anything if shot from the sides.
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
 
'''Armour type:'''
 
'''Armour type:'''
  
Line 35: Line 27:
 
! Armour !! Front !! Sides !! Rear !! Roof
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
|-
| Truck || 1 mm ''Grille'' <br> 1 mm (83-86°) ''Front hood''|| 1 mm || 1 mm || 1 mm
+
| Truck || 5 mm ''Grille'' <br> 5 mm (83-86°) ''Front hood''|| 5 mm || 5 mm || 5 mm
 
|-
 
|-
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
  
* Wheels are 2 mm thick
+
* Wheels are 10 mm thick
* Chassis is 1 mm thick
+
* Chassis is 30 mm thick
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
{{Specs-Tank-Mobility}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
|-
+
 
! colspan="3" | Mobility characteristic
+
{{tankMobility|abMinHp= 133|rbMinHp= 83}}
|-
+
 
! Weight (tons)
+
It's a cannon on wheels. Unlike most other Soviet trucks, it is not a GAZ chassis, it is a ten-wheeled YaG-10. This new (and unique) chassis is slower than its predecessors, but has better ground flotation with 10 wheels in total (8 in the back and under the gun, 2 at the front). The wheeled configuration makes turning on the spot impossible; thus, anticipate an escape route in case the situation turns sour.
! colspan="1" | Add-on Armor<br>weight (tons)
+
 
! colspan="1" | Max speed (km/h)
+
=== Modifications and economy ===
|-
+
{{Specs-Economy}}
| rowspan="2" | 12.2 || colspan="1" rowspan="2" | N/A || colspan="1" | 76 (AB)
 
|-
 
|70 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|133
 
|___
 
|-
 
|''Realistic/Simulator''
 
|83
 
|93
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|10.90
 
|__.__
 
|-
 
|''Realistic/Simulator''
 
|6.80
 
|7.62
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
{{Specs-Tank-Armaments}}
 +
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|3-K (76 mm)}}
 
{{main|3-K (76 mm)}}
  
{| class="wikitable" style="text-align:center"
+
The 76.2 mm 3-K equipped on this chassis is one hell of a gun, with good penetration, relatively flat ballistic trajectory and enough explosives in the APHE shell to one-shot kill when it penetrates. ''3 loaders'' provide it with a fast reload speed, comparable to Rank 1 vehicles. These 3 crew members allows a bit of loss before feeling a reduced firing rate. The only thing the gun lacks is turning speed for reacting faster, especially since the cabin gets in the way of the gun when trying to shoot forwards. This gun has similar characteristics to the D-5T, found on later Soviet tanks, providing a good learning curve to tanks using it (mainly [[SU-85]], [[IS-1]], [[T-34-85 (D-5T)]]).
 +
 
 +
The gun can also fire HE-DF shells, however setting the fuse requires rangefinding the target which is never done quickly enough against air targets. Even if the shell manages to detonate near the plane, its explosive amount is rarely enough to take down the target in one go. Low rate of fire compared to proper SPAA doesn't help either. In general, planes should be the lowest priority target of this vehicle.
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[3-K (76 mm)|76 mm 3-K]]
+
! colspan="5" | [[3-K (76 mm)|76 mm 3-K]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="1" | Vertical <br> guidance
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="1" | Horizontal <br> guidance
+
! Stock !! Full !! Expert !! Aced
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 40 || -3°/+82° || ±180° || N/A
+
! ''Arcade''
 +
| rowspan="2" | 48 || rowspan="2" | -3°/+82° || rowspan="2" | ±180° || rowspan="2" | N/A || 9.7 || 13.4 || 16.3 || 18.0 || 19.2 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Realistic''
|-
+
| 6.5 || 7.7 || 9.4 || 10.3 || 11.0
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 6.5 || _.__ || _.__ || __._ || __._
 
|-
 
| ''Realistic'' || 6.5 || _.__ || _.__ || __._ || __._
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 6.50 || 5.75 || 5.30 || 5.00
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| BR-361 || APHEBC ||121||119||109||98||88||79
+
| BR-361 || APHEBC || 121 || 119 || 109 || 98 || 88 || 79
 
|-
 
|-
| O-361 || HE ||22||22||21||20||20||20
+
| O-361 || HE-TF || 10 || 10 || 10 || 10 || 10 || 10
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| BR-361 || APHEBC || 813 || 6.6 || 0.15 || 10 || 150 || +4° || 48° || 63° || 71°
+
| BR-361 || APHEBC || 813 || 6.61 || 1.2 || 14 || 150 || 48° || 63° || 71°
 
|-
 
|-
| O-361 || HE || 813 || 6.6 || 0.05 || 0.1 || 621 || +0° || 79° || 80° || 81°
+
| O-361 || HE-TF || 813 || 6.61 || 0 || 0.1 || 621 || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
[[File:Ammoracks_YaG-10 (29-K).png|thumbnail|right|x250px|Ammo rack layout of the YaG-10 (29-K).]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
+
<!-- '''Last updated: 2.1.0.81''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| '''40''' || 31&nbsp;''(+9)'' || 21&nbsp;''(+19)'' || 11&nbsp;''(+29)'' || 1&nbsp;''(+39)'' || style="text-align:left" | no
+
| '''48''' || 37&nbsp;''(+11)'' || 25&nbsp;''(+23)'' || 13&nbsp;''(+35)'' || 1&nbsp;''(+47)'' || No
 
|-
 
|-
 
|}
 
|}
 +
Note:
  
Front empty: 21&nbsp;''(+19)''
+
* As they are modeled by sets of 6, shells disappear from the rack only after you fire all shells in the set.
 +
* Front racks empty: 25&nbsp;''(+23)'' shells.
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
This truck is preferably used at a distance to increase its survivability. Most MGs have poor accuracy at distance, greatly decreasing their ability to shred the 29-K. It has a good and very precise gun capable of taking down (almost) any target it may encounter from the front. Always show the sides since it decreases the chances of having a bullet pass right through all of the crew members in one shot. Showing the side allows the YaG-10 to use the full 360° traverse to its best. If possible, only show the gun, this way, it allows minimal exposure and can allow for quick hiding at a moment's notice and if shot, only sacrifices one or two crew members.
+
This truck is preferably used at a distance to increase its survivability. Most MGs have poor accuracy at distance, greatly decreasing their ability to shred the 29-K. It has a good and very precise gun capable of taking down (almost) any target it may encounter from the front. Always show the sides since it decreases the chances of having a bullet pass right through all of the crew members in one shot. Showing the side also allows the YaG-10 to use the full 360° traverse to its best. If possible, only show the gun, this way, it allows minimal exposure and can allow for quick hiding at a moment's notice and if shot, only sacrifices one or two crew members.
  
 
'''Do not:'''
 
'''Do not:'''
Line 199: Line 139:
 
* Snipe in the middle of a field: ''Find cover''
 
* Snipe in the middle of a field: ''Find cover''
  
Although this is a Rank 3 vehicle, its low BR often places it against Rank 2 tanks. Even with it's awesome cannon, this truck can encounter fierce foes with even better armour.
+
Although this is a Rank 3 vehicle, its low BR often places it against Rank 2 tanks. Even with its awesome cannon, this truck can encounter fierce foes with even better armour.
  
 
* [[Churchill Mk VII]], [[M4A3E2|M4A3E2&nbsp;''Jumbo'']]: Both impervious to shots on the front glacis.
 
* [[Churchill Mk VII]], [[M4A3E2|M4A3E2&nbsp;''Jumbo'']]: Both impervious to shots on the front glacis.
 
* [[Jagdpanzer 38(t)|Jagdpanzer&nbsp;38(t)&nbsp;''Hetzer'']]: Well-angled armour can bounce many shots.
 
* [[Jagdpanzer 38(t)|Jagdpanzer&nbsp;38(t)&nbsp;''Hetzer'']]: Well-angled armour can bounce many shots.
* [[Calliope|T34 ''Calliope'']]: Has many ready-to-fire rockets to annihilate the 29-K.
+
* [[Calliope]]: Has many ready-to-fire rockets to annihilate the 29-K.
 
* Any AA/AAA is a threat as their heavy automatic weapons will rip through the thin armour.
 
* Any AA/AAA is a threat as their heavy automatic weapons will rip through the thin armour.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
* Decent 76.2 mm gun can penetrate most enemies.
+
* Decent AP penetration.
* Very fast reloads with 3 loaders.
+
* Good reload time.
 
* Precise gun, good ballistic trajectory.
 
* Precise gun, good ballistic trajectory.
* Paper-thin armour makes AP rounds over-penetrate.
+
* Paper-thin armour reduces spalling from AP shells and APHE fuse rarely activates.
 
* Six crew members.
 
* Six crew members.
* Ammo racks are protected from MG fire.
+
* Ammo racks are protected from low calibre MG fire.
  
 
'''Cons:'''
 
'''Cons:'''
  
* Paper-thin armour can have machine guns rip it to shreds.
+
* Paper-thin armour lets machine guns rip it to shreds.
 
* Poor gun depression of -3°.
 
* Poor gun depression of -3°.
 
* Ammo rack in rear and middle of the overall vehicle.
 
* Ammo rack in rear and middle of the overall vehicle.
 
* Slow gun traverse.
 
* Slow gun traverse.
* Very low mobility.
+
* Very low mobility in harsher terrain.
 
* Can be easily destroyed by air strikes.
 
* Can be easily destroyed by air strikes.
* No access to APCR.
+
* No access to higher penetration rounds.
 
* Lack of a gun shield means that the gunners are easier to take out than they are on the 88mm Flak Truck.
 
* Lack of a gun shield means that the gunners are easier to take out than they are on the 88mm Flak Truck.
 
* Shredded by artillery and HE shells.
 
* Shredded by artillery and HE shells.
Line 232: Line 173:
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
{{Youtube-gallery|l1DTj5x40CY|'''The Shooting Range #57''' - ''War Machines'' section at 00:27 discusses the YaG-10 (29-K).}}
  
== Read also ==
+
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* [https://warthunder.com/en/news/4562-development-29-k-reach-the-sky-en/ [Devblog<nowiki>]</nowiki> 29-K: Reach the Sky]
+
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.''
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 +
* ''other literature.'' -->
  
* ''topic on the official game forum;''
+
* [[wt:en/news/4562-development-29-k-reach-the-sky-en|[Devblog] 29-K: Reach the Sky]]
* ''other literature.''
 
  
 
{{USSR tank destroyers}}
 
{{USSR tank destroyers}}
 +
[[Category:Wheeled ground vehicles]]

Revision as of 03:36, 13 March 2021

RANK 6 BRITAIN
Rooikat 105 PACK
YaG-10 (29-K)
ussr_zsu_29k.png
GarageImage YaG-10 (29-K).jpg
YaG-10 (29-K)
AB RB SB
3.3 3.3 3.3
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

The YaG-10 (29-K) is a rank II Soviet tank destroyer with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update 1.67 "Assault".

This unarmoured truck is equipped with a good fast-firing 76.2 mm cannon, which has similar armour penetration to the infamous D-5T from later soviet vehicles. This is the last unarmoured truck chassis of the Soviet tech tree, after the ZiS-12 (94-KM) and before the ZiS-43. The 29-K is a pure sniper, use it as such. This truck is all about its precise, fast firing gun and nothing else. Safely cover up 2/3 of the vehicle behind a building, leaving only the gun, gunner and one loader exposed, taking precise shots at unsuspecting enemies.

General info

Survivability and armour

Armourfront / side / back
Hull0 / 0 / 0
Turret0 / 0 / 0
Crew6 people
Visibility71 %

The YaG-10 (29-K) has 6 crew members, meaning it can take a few shots and even resist MG fire (if well-covered). Ammo racks are covered with 12 mm steel plates, meaning regular MGs cannot ignite them. Otherwise, any HE shell will rip the YaG-10 apart and artillery usually shreds the vehicle with shrapnel. This low armour value has its advantages: APHE shells will often not detonate or simply not hit anything if shot from the sides.

Armour type:

  • Structural steel (Truck cabin)
  • Rolled homogeneous armour (Bed frame)
  • Wood (Truck bed)
Armour Front Sides Rear Roof
Truck 5 mm Grille
5 mm (83-86°) Front hood
5 mm 5 mm 5 mm

Notes:

  • Wheels are 10 mm thick
  • Chassis is 30 mm thick

Mobility

Speedforward / back
AB48 / 6 km/h
RB and SB45 / 6 km/h
Number of gears4 forward
1 back
Weight10.6 t
Engine power
AB177 hp
RB and SB93 hp
Power-to-weight ratio
AB16.7 hp/t
RB and SB8.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 48 6 10.6 133 177 12.55 16.7
Realistic 45 6 83 93 7.83 8.77

It's a cannon on wheels. Unlike most other Soviet trucks, it is not a GAZ chassis, it is a ten-wheeled YaG-10. This new (and unique) chassis is slower than its predecessors, but has better ground flotation with 10 wheels in total (8 in the back and under the gun, 2 at the front). The wheeled configuration makes turning on the spot impossible; thus, anticipate an escape route in case the situation turns sour.

Modifications and economy

Repair costBasic → Reference
AB722 → 919 Sl icon.png
RB860 → 1 094 Sl icon.png
SB1 045 → 1 330 Sl icon.png
Total cost of modifications10 300 Rp icon.png
13 910 Sl icon.png
Talisman cost750 Ge icon.png
Crew training6 300 Sl icon.png
Experts22 000 Sl icon.png
Aces210 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
50 / 80 / 100 % Sl icon.png
124 / 124 / 124 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
690 Rp icon.png
Cost:
910 Sl icon.png
90 Ge icon.png
Mods new car suspension.png
Suspension
Research:
580 Rp icon.png
Cost:
770 Sl icon.png
75 Ge icon.png
Mods new tank break.png
Brake System
Research:
580 Rp icon.png
Cost:
770 Sl icon.png
75 Ge icon.png
Mods new tank filter.png
Filters
Research:
870 Rp icon.png
Cost:
1 200 Sl icon.png
115 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
1 100 Rp icon.png
Cost:
1 500 Sl icon.png
145 Ge icon.png
Mods new tank engine.png
Engine
Research:
1 100 Rp icon.png
Cost:
1 500 Sl icon.png
145 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
690 Rp icon.png
Cost:
910 Sl icon.png
90 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
580 Rp icon.png
Cost:
770 Sl icon.png
75 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
870 Rp icon.png
Cost:
1 200 Sl icon.png
115 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
690 Rp icon.png
Cost:
910 Sl icon.png
90 Ge icon.png
Mods aa cannon.png
Adjustment of Fire
Research:
580 Rp icon.png
Cost:
770 Sl icon.png
75 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
870 Rp icon.png
Cost:
1 200 Sl icon.png
115 Ge icon.png
Mods tank rangefinder.png
Rangefinder
Research:
1 100 Rp icon.png
Cost:
1 500 Sl icon.png
145 Ge icon.png

Armaments

Rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

76 mm 3-K cannon
Ammunition48 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Vertical guidance-3° / 82°
Main article: 3-K (76 mm)

The 76.2 mm 3-K equipped on this chassis is one hell of a gun, with good penetration, relatively flat ballistic trajectory and enough explosives in the APHE shell to one-shot kill when it penetrates. 3 loaders provide it with a fast reload speed, comparable to Rank 1 vehicles. These 3 crew members allows a bit of loss before feeling a reduced firing rate. The only thing the gun lacks is turning speed for reacting faster, especially since the cabin gets in the way of the gun when trying to shoot forwards. This gun has similar characteristics to the D-5T, found on later Soviet tanks, providing a good learning curve to tanks using it (mainly SU-85, IS-1, T-34-85 (D-5T)).

The gun can also fire HE-DF shells, however setting the fuse requires rangefinding the target which is never done quickly enough against air targets. Even if the shell manages to detonate near the plane, its explosive amount is rarely enough to take down the target in one go. Low rate of fire compared to proper SPAA doesn't help either. In general, planes should be the lowest priority target of this vehicle.

76 mm 3-K Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 48 -3°/+82° ±180° N/A 9.7 13.4 16.3 18.0 19.2 6.50 5.75 5.30 5.00
Realistic 6.5 7.7 9.4 10.3 11.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-361 APHEBC 121 119 109 98 88 79
O-361 HE-TF 10 10 10 10 10 10
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-361 APHEBC 813 6.61 1.2 14 150 48° 63° 71°
O-361 HE-TF 813 6.61 0 0.1 621 79° 80° 81°

Ammo racks

Ammo racks of the YaG-10 (29-K)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
48 37 (+11) 25 (+23) 13 (+35) (+47) No

Note:

  • As they are modeled by sets of 6, shells disappear from the rack only after you fire all shells in the set.
  • Front racks empty: 25 (+23) shells.

Usage in battles

This truck is preferably used at a distance to increase its survivability. Most MGs have poor accuracy at distance, greatly decreasing their ability to shred the 29-K. It has a good and very precise gun capable of taking down (almost) any target it may encounter from the front. Always show the sides since it decreases the chances of having a bullet pass right through all of the crew members in one shot. Showing the side also allows the YaG-10 to use the full 360° traverse to its best. If possible, only show the gun, this way, it allows minimal exposure and can allow for quick hiding at a moment's notice and if shot, only sacrifices one or two crew members.

Do not:

  • Rush into towns
  • Drive directly towards an enemy
  • Stay near an artillery strike
  • Snipe in the middle of a field: Find cover

Although this is a Rank 3 vehicle, its low BR often places it against Rank 2 tanks. Even with its awesome cannon, this truck can encounter fierce foes with even better armour.

Pros and cons

Pros:

  • Decent AP penetration.
  • Good reload time.
  • Precise gun, good ballistic trajectory.
  • Paper-thin armour reduces spalling from AP shells and APHE fuse rarely activates.
  • Six crew members.
  • Ammo racks are protected from low calibre MG fire.

Cons:

  • Paper-thin armour lets machine guns rip it to shreds.
  • Poor gun depression of -3°.
  • Ammo rack in rear and middle of the overall vehicle.
  • Slow gun traverse.
  • Very low mobility in harsher terrain.
  • Can be easily destroyed by air strikes.
  • No access to higher penetration rounds.
  • Lack of a gun shield means that the gunners are easier to take out than they are on the 88mm Flak Truck.
  • Shredded by artillery and HE shells.
  • Prone to hull break.
  • Cannot shoot upfront due to the high truck cabin.

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Object 775 · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54
USA  SU-57