Difference between revisions of "XF5F"

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{{Specs-Card
 
{{Specs-Card
 
|code=xf5f
 
|code=xf5f
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
+
|cockpit=334575/1111219
|cockpit=cockpit_xf5f.jpg
 
 
|market=XF5F Skyrocket
 
|market=XF5F Skyrocket
 
}}
 
}}
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.37]].
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American fighter {{Battle-rating}}. It was introduced in [[Update 1.37]].
  
As a gift vehicle. the XF5F was only obtainable on special occasions throughout the years:
+
The XF5F Skyrocket is an oddity. Its lightweight coupled with the underwhelming armament aren't what you'd expect from a twin-engine fighter, but so is its manoeuverability. Indeed, it is among the most agile twin engine plane out there, coupled with the low weight and its two power plants, makes for a unique flying style.
 +
The Skyrocket's primary role is going to be Boom and Zoom ; the climb is pretty good, and so is the energy retention if you stay under 550 kph and opt for smooth, moderate turns. However, the lack of heavy armament means that you will have to keep your guns on target longer in order to achieve consistent damage. Such opportunity comes when the enemy is low on speed and unsuspecting; for example at the top of a loop, or in a sustained turn fight with an ally plane. Be cautious as you go past 600 kph however, as it locks up, similar to the XP-50's high speed compression. Overall, the XF5F is a plane that favors high alt, medium speed engagements, where it is safe from crashing in the ground and has room to maneuver.
  
* During the [[wt:en/news/404--en|2014 Winter Magic]] event, the XF5F was given to the players who participated the most in the event.
+
If need be, you can push the XF5F into a more aggressive energy fighter, similar to the Bf 109's, where looping back on the enemy while holding superior speed and altitude allows to extinguish the energy little by little. The responsive roll and pull, coupled to the effective combat flaps and engine throttle management and acceleration, allows for some nifty dogfight against heavier planes that believe to hold an easy prey. Keep in mind however that the engine will overheat badly at low altitude and even more so at around 2,800m due to the supercharger setting in. Temperature isn't nearly as critical at higher altitude (around 12K ft) where fresh air will cool your motor apparatus quickly. Alternatively, you may manually set the radiators to ~40% water/20% oil for continuous 100% engine power.
* During the [[wt:en/news/2598--en|2014 War Thunder Anniversary]] event, the XF5F was one of the few planes that were given away.
 
* In the [[wt:en/news/3610-special-team-deathmatch-win-rare-vehicles-en|2016 Team Deathmatch]] tournament, the plane was awarded to the top 300 players.
 
* During the [[wt:en/news/4978-special-us-air-force-day-get-the-xf5f-skyrocket-en|2017 U.S. Air Force day]] event, the plane could be received by performing a single in-game task.
 
* It was also made available in the [[Warbonds]] shop as a random prize of the Vehicle battle trophy from [[wt:en/news/5432-news-how-can-you-get-premium-vehicles-warbonds-en|April]] to August 2018 and from [[wt:en/news/6349-news-how-can-you-get-premium-vehicles-warbonds-en|September 2019]] to February 2020.
 
* During War Thunder's [[wt:en/news/7945-special-happy-anniversary-war-thunder-en|10th anniversary]], it was a reward for the "10 rare vehicles" event.
 
  
 
== General info ==
 
== General info ==
=== Flight performance ===
+
=== Flight Performance ===
{{Specs-Avia-Flight}}
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
  
The XF5F Skyrocket is an oddity. Its lightweight and surprising manoeuvrability aren't what you'd expect from a twin-engine fighter. Indeed, it is among the most agile twin-engine planes at this rank. Coupled with the low weight and its two powerplants, this aircraft makes for a unique flying style. The responsive roll and pull, in addition to the effective combat flaps, engine throttle management, and acceleration, allows for some nifty dogfighting against heavier planes that may see you as easy prey. It locks up similar to the XP-50's high-speed compression as you go past 600 km/h.
+
{| class="wikitable" style="text-align:center"
 
+
|-
Keep in mind, however, that the engines will overheat badly at low altitude, and even more so at around 2,800 m due to the supercharger. Overheating isn't nearly as serious at higher altitude (around 12,000 ft / 3,600 m), where fresh air will cool your motor apparatus quickly. Alternatively, you may manually set the radiators to ~40% water/20% oil for continuous 100% engine power. Overall, the XF5F is a plane that favours high altitude, medium speed engagements, where it is safe from crashing in the ground and has room to manoeuvre.
+
! colspan="8" | Characteristics
 
+
|-
{| class="wikitable" style="text-align:center" width="70%"
+
! colspan="8" | ''Stock''
! rowspan="2" | Characteristics
+
|-
! colspan="2" | Max Speed<br>(km/h at 5,273 m)
+
! colspan="2" | Max Speed<br>(km/h at 5,800 m)
! rowspan="2" | Max altitude<br>(metres)
+
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(metres/second)
+
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" | Take-off run<br>(metres)
+
! rowspan="2" | Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 611 || 546 || {{Specs|ceiling}} || 19.9 || 20.6 || 22.7 || 18.9 || 180
 +
|-
 +
! colspan="8" | ''Upgraded''
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! colspan="2" | Max Speed<br>(km/h at 5,800 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! Stock
+
! AB
| 558 || 544 || rowspan="2" | {{Specs|ceiling}} || 21.9 || 22.6 || 7.4 || 7.3 || rowspan="2" | 280
+
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
! Upgraded
+
| 642 || 576 || {{Specs|ceiling}} || 18.2 || 19.0 || 27.4 || 20.3 || 180
| 588 || 574 || 20.2 || 21.0 || 12.1 || 9.7
 
 
|-
 
|-
 
|}
 
|}
  
==== Details ====
+
====Details====
{| class="wikitable" style="text-align:center" width="50%"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
+
! Combat flaps
 +
! Take-off flaps
 +
! Landing flaps
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || ✓    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || ✓    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center" width="50%"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | Limits
+
! colspan="5" | Limits
 
|-
 
|-
! rowspan="2" | Wings (km/h)
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! rowspan="2" | Wing-break speed<br>(km/h)
! rowspan="2" | Gear (km/h)
+
! rowspan="2" | Gear limit<br>(km/h)
! colspan="3" | Flaps (km/h)
+
! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! Combat !! Take-off !! Landing !! + !! -
+
! +
 +
! -
 
|-
 
|-
| 722 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 465 || 436 || 290 || ~11 || ~7
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 487 || ~10 || ~8
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities (km/h)
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! colspan="4" | Optimal velocities
 
|-
 
|-
! Ailerons !! Rudder !! Elevators !! Radiator
+
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 
|-
 
|-
| < 350 || < 400 || < 350 || > 300
+
| < 350 || < 400 || < 350 || > 320
 
|-
 
|-
 +
|}
 +
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 1,200-5,000 m || 1,200 hp || N/A
 +
|-
 +
! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 4,200-9,000 m || 1,120 hp || N/A
 +
|-
 +
<!-- ! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Avia-Armour}}
 
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
* 9.5 mm Steel plate in the nose
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* 9.5 mm Steel plate in nose
* 9.5 mm Steel plate behind the pilot
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* 9.5 mm Steel plate behind pilot
* Self-sealing fuel tanks (1 in each wingroot)
 
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Avia-Armaments}}
 
 
=== Offensive armament ===
 
=== Offensive armament ===
{{Specs-Avia-Offensive}}
 
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|M2 Browning (12.7 mm)|Browning (7.62 mm)}}
+
{{main|Browning M2 (12.7 mm)|Browning (7.62 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 12.7 mm M2 Browning machine guns, nose-mounted (200 rpg = 400 total)
+
* 2 x 12.7 mm Browning M2 machine guns, nose-mounted (200 rpg = 400 total)
 
* 2 x 7.62 mm Browning machine guns, nose-mounted (500 rpg = 1,000 total)
 
* 2 x 7.62 mm Browning machine guns, nose-mounted (500 rpg = 1,000 total)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
+
Exploiting the opponent's weakness while relying on a fast straight-line acceleration for escapes out of an unfavorable situation.
;Combat tactics
 
 
 
The Skyrocket's primary role is going to be Boom & Zoom; the climb rate is decent, and so is the energy retention if you stay under 550 km/h and opt for smooth, moderate turns. However, the lack of heavy armament means that you will have to keep your guns on target longer in order to achieve considerable damage. Such opportunity comes when the enemy is low on speed and not suspecting any enemies/tunnel-visioned on an ally; for example at the top of a loop, or in a sustained turn fight with an allied plane. If required, you can push the XF5F into a more aggressive energy fighter, similar to the Bf 109 series, where looping back on the enemy while holding superior speed and altitude allows you to extinguish their energy little by little. Some general tips:
 
  
* Exploiting the opponent's weakness while relying on a fast straight-line acceleration may allow for escapes out of an unfavourable situation.
+
Especially energy fighters (Bf 109/C.205/La-5) trying to out turn a twin-engine plane can be lured into stall-speed turn fights and intercepted during their subsequent speed recovery.
* Energy fighters (Bf 109/C.205/La-5) trying to out turn a twin-engine plane can be lured into stall-speed turn fights and intercepted during their subsequent speed recovery.
 
* Single engagements at low altitude are optimal thanks to fast acceleration trumping dive speed and climb.
 
* Engagements with multiple opponents are to be avoided since the XF5F needs a substantially longer time to effectively engage and eliminate a target.
 
  
;Specific enemies worth noting
+
Single engagements at low altitude are optimal thanks to fast acceleration trumping dive speed and climb.
  
In Realistic and Simulator Battles, the stiff opposition, in the form of F4U-1, Bf 109 F, La-5, Yaks, Hurricanes and Ki-61, will give you a serious run for your money. Always make sure you hold the energy advantage at all times and are picking your fights with care.
+
Engagements with multiple opponents are to be avoided, since the XF5F needs a substantially longer time to effectively engage and eliminate a target.
  
;Counter-tactics
+
In Realistic Battle and Simulator Battle, the stiff opposition, in form of [[Bf 109 G-2/trop|Bf 109 G-2]]s, [[Fw 190 A-5|Fw 190A]]s, [[Yak-9T]]s, [[Yak-3]], and [[La-5FN]] will give you a serious run for your money. Always make sure you hold the energy advantage at all time and pick your fights with care.
  
Countering an XF5F could include out-diving or -stalling with horizontal manoeuvres followed up by a steep ascend, exploiting its weak energy retention and sluggishness at low speeds. Another tactic is to force the XF5F into a head-on attack. Since it's not very well armed, there is a good chance that you will be able to deal damage without receiving much yourself.
+
Countering an XF5F could include out-diving or -stalling with horizontal maneuvers followed up by a steep ascend; exploiting its weak energy retention and sluggishness at low speeds. Another tactic is to force the XF5F into a head on attack. Since it's not very well armed, chances are it will lose, unless it manages to accurately snipe from a distance or dodges the head-on.
  
=== Manual Engine Control ===
+
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 136: Line 175:
 
! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil !! Water !! Type
+
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 +
|-
 +
|}
 +
 
 +
===Modules===
 +
{| class="wikitable"
 +
! colspan="1" | Tier
 +
! colspan="2" | Flight performance
 +
! colspan="1" | Survivability
 +
! colspan="1" | Weaponry
 +
|-
 +
| I
 +
| Fuselage repair
 +
| Radiator
 +
|
 +
| Offensive 7 mm
 +
|-
 +
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
| New 7 mm MGs
 
|-
 
|-
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
+
| III
 +
| Wings repair
 +
| Engine
 +
|
 +
| Offensive 12 mm
 +
|-
 +
| IV
 +
|
 +
|
 +
| Cover
 +
| New 12 mm MGs
 
|-
 
|-
 
|}
 
|}
 +
 +
* As a gift plane, all modules are researched from the get-go.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Adequate manoeuvrability overall
+
* Telescopic sight for RB/SB
 +
* Good maneuverability overall
 
* Superb turn time
 
* Superb turn time
* Nose-mounted armament
+
* Nose mounted armament
* Can fly on a single-engine, albeit not for long
+
* Can fly on a single engine, albeit not for long
* Does have an arrestor hook, allowing for it to land on a carrier to repair/rearm
+
* Does not have an arrestor hook, however can land on carrier for repair/rearm
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Weak armament
 
* Weak armament
* Control surfaces compress hard after exceeding around 600 km/h
+
* Compresses hard after 600 kph
 
* Horrible energy retention
 
* Horrible energy retention
* Large profile,making it an easy target
+
* Big size, easy target
* Large, fragile engines
+
* Big fragile engines
* Prolonged usage of engines at 100% throttle causes it to overheat
+
* Engine overheats fast
* Poor climb rate
+
* Somewhat underwhelming climb rate
 
* Terrible high altitude performance
 
* Terrible high altitude performance
 
* No WEP in RB/SB
 
* No WEP in RB/SB
* Arrestor Hook is short/non-extendable, making carrier landings tricky
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
The Grumman XF5F Skyrocket was a prototype twin engine, carrier-borne, interceptor aircraft; developed for the United States Navy. In January 1938, the U.S. Navy issued a specification calling for a lightweight carrier-based fighter / interceptor to replace the obsolete biplanes which were in use at the time. Five companies issued proposals, of which Grumman, Vought and Bell received contracts to produce a prototype. Grumman produced the XF5F Skyrocket, to complete with Vought's XF4U-1 Corsair (the prototype of the legendary [[F4U (Family)|F4U Corsair]]), and Bell's XFL Airabonita (a naval version of the [[P-39 (Family)|P-39 Airacobra]]).
 
  
The requirement put an emphasis on the aircraft achieving the highest speed possible, and so for this reason the Grumman engineers chose to design a dual engine fighter. Grumman planned to fit the aircraft with two 23mm Madsen cannons, along with two Browning .30 machine guns; although this would eventually be revised with Browning .50 machine guns replacing the cannons. The main landing gear of the Skyrocket was built into the engine nacelles, and the wings were made to fold upwards just outboard of the engines in order to take up less room on aircraft carriers.
+
==Obtainable events==
  
The Skyrocket was the first of the three prototypes to fly, taking to the air for the first time on 1st April 1940 and becoming the worlds first twin engined carrier-borne fighter. It was followed shortly after by the Airabonita on 13th May and the Corsair on 29th May. The XF5F proved to have good overall flight characteristics in it's first flight; however a number of problems were soon found with the aircraft. The oil cooling system was found to be inadequate, and the landing gear doors did not function properly. Following early test flights many modifications were made to the aircraft, including improvements to the cooling system, reducing the size of the cockpit canopy, redesigning aspects of the engine nacelles, and adding spinners to the propellers.
+
* In the January 2014 event [http://warthunder.com/en/news/383-War-Thunder---Winter-Magic-en "Winter Magic"], the XF5F was [https://warthunder.com/en/news/404-New-special-event-aircraft-XF5F-1--and-TB-3-en given] to those who participated the most in the event.
 
+
* In 31 October 2014, the XF5F was one of the few planes that could be received by Gaijin in their [http://warthunder.com/en/news/2598-aircraft-present-on-war-thunder-s-birthday-en 2nd anniversary present giveaways].
Bell's XFL Airabonita had been plagued with technical and design issues relating to the engine, aircraft balance, and landing gear; leading to it being rejected by the Navy. This left just the XF5F and XF4U in the competition. The XF5F had shown a high top speed of 616 km/h in early tests, and had proven itself to have an excellent climb rate of 4,000 ft/min, compared to the XF4U's 2,660 ft/min. However the single engine XF4U soon proved to be a better overall aircraft, achieving speeds of 650 km/h in later test flights, beating the dual engine XF5F.
+
* In March 2016, the XF5F was obtainable in the [http://warthunder.com/en/news/3610-special-team-deathmatch-win-rare-vehicles-en "War Thunder:100"] team deathmatch event
 
+
* In September 2017, the XF5F was obtainable in the [https://warthunder.com/en/news/4978-special-us-air-force-day-get-the-xf5f-skyrocket-en U.S. Air Force Anniversary Event]
On the 30th June 1941 the Navy gave Vought a contract to start producing the Corsair, and it soon became apparent that no such order would be placed for the Skyrocket. The XF5F continued flying as a test bed aircraft, but continued to be plagued by landing gear issues, eventually suffering two gear failures, the second of which lead to the aircraft being written off in December 1944.
+
* It is currently rare vehicle and is obtainable through the [https://trade.gaijin.net/? Gaijin Marketplace].
 
 
Following the rejection of the XF5F Grumman worked on developing a dual engine land based fighter, the [[XP-50]]. The XP-50 was visually similar to the XF5F; however it had a longer nose, extending forwards of the wing, and a tricycle undercarriage. It also had more powerful engines than the XF5F, giving it significantly better flight performance. During testing of the single XP-50 prototype the turbo-supercharger on one of the aircraft's engines exploded, destroying the landing gear and forcing the pilot to abandon the aircraft. Using their experience from the XF5F and XP-50 Grumman finally developed the [[F7F-1|F7F Tigercat]], which was accepted into service, becoming the first dual engine fighter to be deployed by the US Navy.
 
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
;Skins
+
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* [https://live.warthunder.com/feed/camouflages/?vehicle=xf5f Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
;Videos
 
{{Youtube-gallery|OcYq1It4TAI|War Thunder Premium Review: XF5F Skyrocket [Ugly Duckling]}}
 
 
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.'' -->
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* ''links to approximate analogues of other nations and research trees.''
 
 
;Related development
 
 
 
* [[XP-50]]
 
* [[F7F-1]]
 
* [[F7F-3]]
 
 
 
;Similar airframe
 
 
 
* [[Ro.57 Quadriarma]]
 
  
 
== External links ==
 
== External links ==
 
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
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* [http://www.alternatewars.com/SAC/SD-260_-_Detail_Specification_for_XF5F-1_(Excerpts)_-_5_May_1938.htm SD-260 Detail Specification for Model XF5F-1 Airplane, May 5, 1938]
 
* [http://www.alternatewars.com/SAC/SD-260_-_Detail_Specification_for_XF5F-1_(Excerpts)_-_5_May_1938.htm SD-260 Detail Specification for Model XF5F-1 Airplane, May 5, 1938]
  
{{AirManufacturer Grumman}}
 
 
{{USA twin-engine fighters}}
 
{{USA twin-engine fighters}}
 
{{USA premium aircraft}}
 
{{USA premium aircraft}}
{{Winter Event}}
 

Revision as of 01:33, 20 October 2019

XF5F
xf5f.png
XF5F
Show in game
MARKET

Description

GarageImage XF5F.jpg


The XF5F Skyrocket is a premium rank III American fighter with a battle rating of 3.0 (AB) and 2.3 (RB/SB). It was introduced in Update 1.37.

The XF5F Skyrocket is an oddity. Its lightweight coupled with the underwhelming armament aren't what you'd expect from a twin-engine fighter, but so is its manoeuverability. Indeed, it is among the most agile twin engine plane out there, coupled with the low weight and its two power plants, makes for a unique flying style. The Skyrocket's primary role is going to be Boom and Zoom ; the climb is pretty good, and so is the energy retention if you stay under 550 kph and opt for smooth, moderate turns. However, the lack of heavy armament means that you will have to keep your guns on target longer in order to achieve consistent damage. Such opportunity comes when the enemy is low on speed and unsuspecting; for example at the top of a loop, or in a sustained turn fight with an ally plane. Be cautious as you go past 600 kph however, as it locks up, similar to the XP-50's high speed compression. Overall, the XF5F is a plane that favors high alt, medium speed engagements, where it is safe from crashing in the ground and has room to maneuver.

If need be, you can push the XF5F into a more aggressive energy fighter, similar to the Bf 109's, where looping back on the enemy while holding superior speed and altitude allows to extinguish the energy little by little. The responsive roll and pull, coupled to the effective combat flaps and engine throttle management and acceleration, allows for some nifty dogfight against heavier planes that believe to hold an easy prey. Keep in mind however that the engine will overheat badly at low altitude and even more so at around 2,800m due to the supercharger setting in. Temperature isn't nearly as critical at higher altitude (around 12K ft) where fresh air will cool your motor apparatus quickly. Alternatively, you may manually set the radiators to ~40% water/20% oil for continuous 100% engine power.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 5,800 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
611 546 9400 19.9 20.6 22.7 18.9 180
Upgraded
Max Speed
(km/h at 5,800 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
642 576 9400 18.2 19.0 27.4 20.3 180

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
487 ~10 ~8
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 350 < 400 < 350 > 320
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,200-5,000 m 1,200 hp N/A
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,200-9,000 m 1,120 hp N/A

Survivability and armour

  • 9.5 mm Steel plate in nose
  • 9.5 mm Steel plate behind pilot

Armaments

Offensive armament

The XF5F is armed with:

  • 2 x 12.7 mm Browning M2 machine guns, nose-mounted (200 rpg = 400 total)
  • 2 x 7.62 mm Browning machine guns, nose-mounted (500 rpg = 1,000 total)

Usage in battles

Exploiting the opponent's weakness while relying on a fast straight-line acceleration for escapes out of an unfavorable situation.

Especially energy fighters (Bf 109/C.205/La-5) trying to out turn a twin-engine plane can be lured into stall-speed turn fights and intercepted during their subsequent speed recovery.

Single engagements at low altitude are optimal thanks to fast acceleration trumping dive speed and climb.

Engagements with multiple opponents are to be avoided, since the XF5F needs a substantially longer time to effectively engage and eliminate a target.

In Realistic Battle and Simulator Battle, the stiff opposition, in form of Bf 109 G-2s, Fw 190As, Yak-9Ts, Yak-3, and La-5FN will give you a serious run for your money. Always make sure you hold the energy advantage at all time and pick your fights with care.

Countering an XF5F could include out-diving or -stalling with horizontal maneuvers followed up by a steep ascend; exploiting its weak energy retention and sluggishness at low speeds. Another tactic is to force the XF5F into a head on attack. Since it's not very well armed, chances are it will lose, unless it manages to accurately snipe from a distance or dodges the head-on.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs
III Wings repair Engine Offensive 12 mm
IV Cover New 12 mm MGs
  • As a gift plane, all modules are researched from the get-go.

Pros and cons

Pros:

  • Telescopic sight for RB/SB
  • Good maneuverability overall
  • Superb turn time
  • Nose mounted armament
  • Can fly on a single engine, albeit not for long
  • Does not have an arrestor hook, however can land on carrier for repair/rearm

Cons:

  • Weak armament
  • Compresses hard after 600 kph
  • Horrible energy retention
  • Big size, easy target
  • Big fragile engines
  • Engine overheats fast
  • Somewhat underwhelming climb rate
  • Terrible high altitude performance
  • No WEP in RB/SB

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Obtainable events

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


USA twin-engine fighters
P-38  XP-38G · P-38E · P-38G-1 · P-38J-15 · Bong's P-38J-15 · P-38L-5-LO · P-38K · YP-38
P-61  P-61A-11 · P-61C-1
F7F  F7F-1 · F7F-3
Other  XF5F · XP-50 · F-82E

USA premium aircraft
Fighters  Thach's F2A-1 · Galer's F3F-2 · F2G-1 · F4U-4B VMF-214 · P-26A-34 · P-40C · P-43A-1
  P-47M-1-RE · ⋠P-47M-1-RE · P-51A · P-51D-10 · P-51D-20-NA · ␠Kingcobra · XP-55
  ▃A6M2 · ▃Ki-43-II · ▃Ki-61-Ib · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc
Twin-engine fighters  XP-38G · Bong's P-38J-15 · P-38K · YP-38 · P-61A-11 · XF5F · XP-50 · F7F-3
Jet fighters  P-59A · F-86F-35 · F-89B · F-89D · F-4S Phantom II · F-5C · F-20A
Strike aircraft  A-1H · A2D-1 · AU-1 · XA-38 · AV-8A · A-6E TRAM · A-10A
Bombers  A-26C-45DT · B-10B · BTD-1 · PBM-3 "Mariner" · PV-2D