Difference between revisions of "World War: Battle Respawn Rules"

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(Preparation for battle)
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If one of the issued combat units is destroyed during the battle, it gets replaced by another random vehicle from the pool on condition that the army still has spare combat units left.
 
If one of the issued combat units is destroyed during the battle, it gets replaced by another random vehicle from the pool on condition that the army still has spare combat units left.
===Player-Owned Vehicles ===
 
If players have their own combat units that they wish to deploy in battle, they can do so while being able to keep the current vehicle and crew levels by placing the said vehicles in the vehicle slots in the lobby menu.
 
  
{{Notice
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=== Preparation for battle ===
|In any event, you are still using army vehicles without affecting the total number of units, but at the same time you also have access to upgraded vehicles instead of the stock ones.|!}}
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Before the battle, the participant will always receive one fully researched vehicle from each vehicle group of the army and will be able to put them into their vehicle slots. If the player has their own suitable vehicles for the battle, that can be used instead. You can take one vehicle from each vehicle group represented in the army into the battle.
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You can automatically place all your vehicles eligible for battle in the vehicle slots by pressing “Generate vehicle preset”.
  
You can automatically place all your vehicles eligible for battle in the vehicle slots by pressing “Generate vehicle preset.” In this case, the game algorithm will sort your vehicles required for battle into the corresponding vehicle slots.<gallery mode="packed" heights="200">
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<gallery mode="packed" heights="200">
File:Возрождение в битве - пустые слоты экипажа.jpeg|You can enter a battle with empty vehicle slots and just use the stock units.
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File:Возрождение в битве - пустые слоты экипажа.jpeg|You can use the proposed army vehicle by putting it into the vehicle slots.
File:Возрождение в битве - установленная техника в слоты экипажа.jpeg|However, it is recommended that you place your own upgraded vehicles in the slots – this will make you more effective during battle.
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File:Возрождение в битве - установленная техника в слоты экипажа.jpeg|Or use your own preferred vehicles in the upcoming battle.
 
</gallery>
 
</gallery>
  
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{{Notice
 
{{Notice
  |Spawn Points earned in World War missions are not reset between battles and are not tied to a particular country or scenario.|+}}
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  |Unspent spawn points in World War are carried over to next battle.|+
 
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}}
===Army Vehicles ===
 
In the case if players have not placed any combat units in the vehicle slots for the upcoming battle or if they simply do not have the vehicles eligible for use, they will still be able to use any issued vehicles, which, however, will have the basic loadouts and will carry untrained crew.
 
 
 
===Air Unit Loadouts ===
 
The rules of using air units in combat are practically identical to those regarding the use of ground vehicles. The only difference lies in the use of suspended armaments and fuel, which are set by the commander during the air force assembly stage. 
 
 
 
Thus, players are allowed to use their own aircraft with their current respective upgrades and crew levels, but the air units’ suspended armaments will be predetermined. If you happen to use up all your rockets, torpedoes, missiles, and/or bombs in the previous battle, you will only have access to your aircraft’s gun armament – or the basic armament if you are piloting your army’s aircraft. 
 
 
 
You can check the availability of the suspended armament chosen by the commander right before selecting the aircraft at the start of the battle:
 
 
 
<gallery mode="packed" heights="300">
 
File:Файл:Возрождение в битве - вооружение есть в армии.jpeg|The ammo for the suspended armament set by the commander has not been completely used up and is present on the player’s aircraft.
 
File:Файл:Возрождение в битве - вооружение отсутствует на самолёте.jpeg|The suspended armament set by the commander has not been researched/purchased or is out of ammo for this aircraft. You will have to make do with the basic loadout in this case.
 
File:Файл:Возрождение в битве - вооружение отсутствует в армии.jpeg|The ammo was completely used up in the previous battle. Luckily for you, you’ve still got your gun armament.
 
</gallery>
 
  
 
===Air Reinforcements ===
 
===Air Reinforcements ===
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The distribution of the newly arrived air units follows the standard rule of replacing the next aircraft lost.
 
The distribution of the newly arrived air units follows the standard rule of replacing the next aircraft lost.
==Identification Markers ==
 
The in-battle vehicle selection menu allows players to easily determine which combat unit they’ll receive if they choose to deploy it in battle.
 
 
[[Файл:Мировая война - выбор техники перед боем.jpg|центр|Так выглядит интерфейс выбора техники, которая уже распределена из общего набора|мини|631x631пкс]]
 
  
{| class="wikitable"
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[[Category:World War]]
|[[Файл:Мировая война - иконка выданной техники ранее установленной в слот.jpg|центр|безрамки]]
 
|A number inside the brackets with no icon represents the number of available deployments for a player-owned vehicle.
 
|-
 
|[[Файл:Мировая война - иконка выданной техники не установленной в слот игрока.jpg|центр|безрамки]]
 
|A number inside the brackets with a planet icon beside the vehicle name represents the number of available deployments for an army vehicle.
 
|-
 
|[[Файл:Мировая война - иконка техники доступной за ОВ.jpg|центр|безрамки]]
 
|The star icon represents a player-owned vehicle placed in the vehicle slot but not issued to anyone during the distribution of the units in the pool. The player can still deploy the vehicle by accumulating a sufficient amount of Spawn Points.
 
|-
 
|[[Файл:Мировая война - иконка не выданной техники ранее установленной в слот и недоступной за ОВ.jpg|центр|безрамки]]
 
|A zero inside the brackets with no icon represents a player-owned vehicle that is part of the army but which cannot be used even in exchange for Spawn Points.
 
|}
 

Revision as of 16:31, 22 January 2020

Msg-info.png This article only covers the rules of distribution and use of combat vehicles in World War battles. You can learn more about the World War mode in the main article.
A confrontation between two armies in World War mode initiates a battle where the participants may only use the combat units in their respective armies. Each army’s units are placed in the pool  and distributed between the combatants.

Unit Use

At the start of a battle, each combatant receives 1-3 combat units, which are randomly selected from the pool. The number of units received is determined by the total number and variety of combat units in the army, while the chance of receiving a particular vehicle solely depends on how many of these units there are in the pool. 

If one of the issued combat units is destroyed during the battle, it gets replaced by another random vehicle from the pool on condition that the army still has spare combat units left.

Preparation for battle

Before the battle, the participant will always receive one fully researched vehicle from each vehicle group of the army and will be able to put them into their vehicle slots. If the player has their own suitable vehicles for the battle, that can be used instead. You can take one vehicle from each vehicle group represented in the army into the battle.

You can automatically place all your vehicles eligible for battle in the vehicle slots by pressing “Generate vehicle preset”.

Over the course of a battle, players earn Spawn Points, which allow them to use the units placed in their vehicle slots even if they didn’t receive the said vehicles during the distribution stage.

Msg-ok.png Unspent spawn points in World War are carried over to next battle.

Air Reinforcements

The commander can call in for air reinforcements if there are no allied air units in battle.

The distribution of the newly arrived air units follows the standard rule of replacing the next aircraft lost.