Difference between revisions of "World War: Battle Respawn Rules"

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{{Notice
 
{{Notice
  |This article only covers the rules of distribution and use of combat vehicles in World War battles. You can learn more about the World War mode  [[World War: to the combat troops|in the main article]].|!}}
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  |In any event, you are still using army vehicles without affecting the total number of units, but at the same time you also have access to upgraded vehicles instead of the stock ones.|!}}
  
{{Заметка
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You can automatically place all your vehicles eligible for battle in the vehicle slots by pressing “Generate vehicle preset.” In this case, the game algorithm will sort your vehicles required for battle into the corresponding vehicle slots.<gallery mode="packed" heights="200">
|В любом случае вы используете технику армии и никак не влияете на её общее количество, но зато получаете прокачанную технику, а не стоковую.
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File:Возрождение в битве - пустые слоты экипажа.jpeg|You can enter a battle with empty vehicle slots and just use the stock units.
|!
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File:Возрождение в битве - установленная техника в слоты экипажа.jpeg|However, it is recommended that you place your own upgraded vehicles in the slots – this will make you more effective during battle.
}}
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</gallery>
  
Можно автоматически разместить в слотах всю доступную для битвы технику, нажав “Создать набор техники”. В этом случае игра сама поместит имеющуюся у игрока нужную для боя технику в соответствующие слоты экипажей.<gallery mode="packed" heights="200">
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Over the course of a battle, players earn Spawn Points, which allow them to use the units placed in their vehicle slots even if they didn’t receive the said vehicles during the distribution stage.
Файл:Возрождение в битве - пустые слоты экипажа.jpeg|В бой можно войти с пустыми слотами экипажей и использовать базовые машины
 
Файл:Возрождение в битве - установленная техника в слоты экипажа.jpeg|Но лучше установить прокачанную технику в слоты — это повысит вашу эффективность
 
</gallery>
 
  
В процессе битвы игрок зарабатывает Очки возрождения, используя которые может выйти в бой даже на той технике, которая не досталась ему на этапе распределения, но установлена в слоте экипажа.
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{{Notice
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|Spawn Points earned in World War missions are not reset between battles and are not tied to a particular country or scenario.|+}}
  
{{Заметка
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===Army Vehicles ===
|Очки возрождения в миссиях Мировой войны не сбрасываются между боями и не привязаны к какой-то одной стране или сценарию.|+
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In the case if players have not placed any combat units in the vehicle slots for the upcoming battle or if they simply do not have the vehicles eligible for use, they will still be able to use any issued vehicles, which, however, will have the basic loadouts and will carry untrained crew.
}}
 
  
=== Техника армии ===
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===Air Unit Loadouts ===
В случае, если игрок не выставил технику грядущей битвы в слоты экипажа или такой техники у него попросту нет, в битве сохранится возможность использовать любые выданные машины, но они будут в базовом оснащении и с необученным экипажем.
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The rules of using air units in combat are practically identical to those regarding the use of ground vehicles. The only difference lies in the use of suspended armaments and fuel, which are set by the commander during the air force assembly stage. 
  
=== Оснащение авиации ===
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Thus, players are allowed to use their own aircraft with their current respective upgrades and crew levels, but the air units’ suspended armaments will be predetermined. If you happen to use up all your rockets, torpedoes, missiles, and/or bombs in the previous battle, you will only have access to your aircraft’s gun armament – or the basic armament if you are piloting your army’s aircraft. 
Правила использовании авиации в битвах полностью идентичны правилам использования наземной техники, за исключением подвесного вооружения, которое задаётся командиром на этапе формирования авиационной армии.
 
  
Таким образом, вы тоже можете использовать свой самолёт с актуальным уровнем обучения экипажа и прокачки, но его подвесное вооружение будет определено заранее. В случае израсходования подвесного вооружения в предыдущей битве, вам будет доступно только стрелковое вооружение вашей машины — или же базовое, если вы воспользуетесь самолётом армии.
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You can check the availability of the suspended armament chosen by the commander right before selecting the aircraft at the start of the battle:
  
Определить доступность выбранного командиром армии пресета подвесного вооружения игрок может непосредственно перед выбором машины в начале боя:<gallery mode="packed" heights="300">
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<gallery mode="packed" heights="300">
Файл:Возрождение в битве - вооружение есть в армии.jpeg|Заданное командиром вооружение не истрачено и есть на самолёте игрока.
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File:World War mode - payload chosen by commander available on player's plane.jpg|The ammo for the suspended armament set by the commander has not been completely used up and is present on the player’s aircraft.
Файл:Возрождение в битве - вооружение отсутствует на самолёте.jpeg|Заданное командиром вооружение на самолёте игрока не исследовано/не куплено/израсходован и не куплен боезапас. Придётся довольствоваться базовым.
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File:World War mode - payload chosen by commander unavailable on player's plane.jpg|The suspended armament set by the commander has not been researched/purchased or is out of ammo for this aircraft. You will have to make do with the basic loadout in this case.
Файл:Возрождение в битве - вооружение отсутствует в армии.jpeg|Вооружение истрачено в прошлой битве. К счастью у вас, ещё есть пушки.
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File:World War mode - player may choose only basic payload.jpg|The ammo was completely used up in the previous battle. Luckily for you, you’ve still got your gun armament.
 
</gallery>
 
</gallery>
  
=== Авиационное подкрепление ===
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===Air Reinforcements ===
Командир может прислать в бой подкрепление в виде авиационной армии, если с союзной стороны уже не участвует авиация.
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The commander can call in for air reinforcements if there are no allied air units in battle.
 
 
Прибывшая авиация станет доступна по стандартным правилам распределения техники со следующей заменой потерянной машины.
 
  
== Условные обозначения ==
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The distribution of the newly arrived air units follows the standard rule of replacing the next aircraft lost.
В интерфейсе выбора техники внутри битвы легко определить, какая машина будет выдана игроку, если он выберет её для выхода в бой.
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==Identification Markers ==
[[Файл:Мировая война - выбор техники перед боем.jpg|центр|Так выглядит интерфейс выбора техники, которая уже распределена из общего набора|мини|631x631пкс]]
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The in-battle vehicle selection menu allows players to easily determine which combat unit they’ll receive if they choose to deploy it in battle.
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[[File:World War - vehicle choosing.jpg|center|thumb|631x631px|Here is the layout of the selection menu for vehicles that have already been distributed from the pool]]
  
 
{| class="wikitable"
 
{| class="wikitable"
|[[Файл:Мировая война - иконка выданной техники ранее установленной в слот.jpg|центр|безрамки]]
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|[[File:World War - icon of the vehicle which was setup in player's slot.jpg|center|frameless]]
|Число в скобках без иконок — количество доступных выездов на технике и обозначение, что используется техника игрока.
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|A number inside the brackets with no icon represents the number of available deployments for a player-owned vehicle.
 
|-
 
|-
|[[Файл:Мировая война - иконка выданной техники не установленной в слот игрока.jpg|центр|безрамки]]
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|[[File:World War - icon of the vehicle which wasn't setup in player's slot.jpg|center|frameless]]
|Число в скобках, иконка планеты — количество доступных выездов на технике и обозначение, что выдана техника армии.
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|A number inside the brackets with a planet icon beside the vehicle name represents the number of available deployments for an army vehicle.
 
|-
 
|-
|[[Файл:Мировая война - иконка техники доступной за ОВ.jpg|центр|безрамки]]
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|[[File:World War - icon of the vehicle which wasn't given during the drow but can be used for SP.jpg|center|frameless]]
|Иконка звезды — техника игрока, установленная в слот экипажа, но не выданная во время жеребьёвки (раздачи из общего набора). Всё равно можно использовать, набрав достаточно Очков возрождения.
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|The star icon represents a player-owned vehicle placed in the vehicle slot but not issued to anyone during the distribution of the units in the pool. The player can still deploy the vehicle by accumulating a sufficient amount of Spawn Points.
 
|-
 
|-
|[[Файл:Мировая война - иконка не выданной техники ранее установленной в слот и недоступной за ОВ.jpg|центр|безрамки]]
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|[[File:World War - icon of the vehicle which was setup in player's slot but wasn't given during the drow.jpg|center|frameless]]
|Ноль в скобках без иконки — также техника игрока, присутствующая в составе армии, но её нельзя использовать даже за Очки возрождения.
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|A zero inside the brackets with no icon represents a player-owned vehicle that is part of the army but which cannot be used even in exchange for Spawn Points.
 
|}
 
|}
[[Категория:Мировая война]]
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[[Category:World War]]

Revision as of 06:57, 11 June 2019

Msg-info.png This article only covers the rules of distribution and use of combat vehicles in World War battles. You can learn more about the World War mode in the main article.
A confrontation between two armies in World War mode initiates a battle where the participants may only use the combat units in their respective armies. Each army’s units are placed in the pool  and distributed between the combatants.

Unit Use

At the start of a battle, each combatant receives 1-3 combat units, which are randomly selected from the pool. The number of units received is determined by the total number and variety of combat units in the army, while the chance of receiving a particular vehicle solely depends on how many of these units there are in the pool. 

If one of the issued combat units is destroyed during the battle, it gets replaced by another random vehicle from the pool on condition that the army still has spare combat units left.

Player-Owned Vehicles

If players have their own combat units that they wish to deploy in battle, they can do so while being able to keep the current vehicle and crew levels by placing the said vehicles in the vehicle slots in the lobby menu.

Msg-important.png In any event, you are still using army vehicles without affecting the total number of units, but at the same time you also have access to upgraded vehicles instead of the stock ones.
You can automatically place all your vehicles eligible for battle in the vehicle slots by pressing “Generate vehicle preset.” In this case, the game algorithm will sort your vehicles required for battle into the corresponding vehicle slots.

Over the course of a battle, players earn Spawn Points, which allow them to use the units placed in their vehicle slots even if they didn’t receive the said vehicles during the distribution stage.

Msg-ok.png Spawn Points earned in World War missions are not reset between battles and are not tied to a particular country or scenario.

Army Vehicles

In the case if players have not placed any combat units in the vehicle slots for the upcoming battle or if they simply do not have the vehicles eligible for use, they will still be able to use any issued vehicles, which, however, will have the basic loadouts and will carry untrained crew.

Air Unit Loadouts

The rules of using air units in combat are practically identical to those regarding the use of ground vehicles. The only difference lies in the use of suspended armaments and fuel, which are set by the commander during the air force assembly stage. 

Thus, players are allowed to use their own aircraft with their current respective upgrades and crew levels, but the air units’ suspended armaments will be predetermined. If you happen to use up all your rockets, torpedoes, missiles, and/or bombs in the previous battle, you will only have access to your aircraft’s gun armament – or the basic armament if you are piloting your army’s aircraft. 

You can check the availability of the suspended armament chosen by the commander right before selecting the aircraft at the start of the battle:

Air Reinforcements

The commander can call in for air reinforcements if there are no allied air units in battle.

The distribution of the newly arrived air units follows the standard rule of replacing the next aircraft lost.

Identification Markers

The in-battle vehicle selection menu allows players to easily determine which combat unit they’ll receive if they choose to deploy it in battle.

Here is the layout of the selection menu for vehicles that have already been distributed from the pool
World War - icon of the vehicle which was setup in player's slot.jpg
A number inside the brackets with no icon represents the number of available deployments for a player-owned vehicle.
World War - icon of the vehicle which wasn't setup in player's slot.jpg
A number inside the brackets with a planet icon beside the vehicle name represents the number of available deployments for an army vehicle.
World War - icon of the vehicle which wasn't given during the drow but can be used for SP.jpg
The star icon represents a player-owned vehicle placed in the vehicle slot but not issued to anyone during the distribution of the units in the pool. The player can still deploy the vehicle by accumulating a sufficient amount of Spawn Points.
World War - icon of the vehicle which was setup in player's slot but wasn't given during the drow.jpg
A zero inside the brackets with no icon represents a player-owned vehicle that is part of the army but which cannot be used even in exchange for Spawn Points.