Difference between pages "Finland" and "Type T-38"

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{{DISPLAYTITLE:Finland}}
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{{Specs-Card|code=jp_type38_1944}}
  
        [[File:MapIcon Ground Finland.jpg|center|408px]]
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== Description ==
 +
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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{{break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
  
{| class="catlist" align="center"
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== General info ==
|-
+
[[File:Type T-38 3.jpg|thumb|left|The Type T-38]]
!
+
=== Survivability and armour ===
!
+
<!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.-->
! Game Modes
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!
+
The Type T-38 doesn't have any armour protection, just 40mm of wood in the construction of the hull. This boat's crew is made up of only 7 members, all contained in the front portion of the vessel, this makes the T-38 very susceptible to being knocked out due to lack of crew. There's very little negative space in this boat, meaning that the vast majority of incoming shots that land will be striking a critical component, either disabling the boat, setting it on fire or cutting down it's crew percentage. All of this combined makes the Type T-38 a very weak vessel, to the point where even small caliber munitions will be able to quickly score fatal damage.
!
+
 
|-
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=== Mobility ===
|<div style="width:110px; border-style:double">[[File:Icon GreenCheckmark.png|link=]] '''Battle''' </div>
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<!--Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.-->
|<div style="width:110px; border-style:double">[[File:Icon GreenCheckmark.png|link=]] '''Domination''' </div>
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|<div style="width:110px; border-style:double">[[File:Icon GreenCheckmark.png|link=]] '''Conquest''' </div>
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The speed and overall mobility of the Type T-38 is fairly average overall, it can reach a maximum speed of 51 km/h (31 mph) in RB, which is on the slower side for contemporary MTBs and even some light gunboats. It's not amazingly responsive to input either, and will take a decent amount of time to come to a stop, or make a 180 degree turn. It's faster than the large sub chasers and really dangerous ships, so it's mobility and speed is enough to get out of trouble if need be, but not really enough to outrun some lighter vessels, or turn tail and escape if you advance too far. This coupled with it's poor survivability makes it's mobility a rather underwhelming asset.
|<div style="width:110px; border-style:double">[[File:Icon RedXCross.png|link=]] '''Break''' </div>
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|<div style="width:110px; border-style:double">[[File:Icon RedXCross.png|link=]] '''Skirmish'''</div>
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== Armament ==
|}  
+
[[File:Type T-38 2.jpg|thumb|The Type T-38 engaging an He-111]]
 +
 
 +
=== Primary armament ===
 +
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{main|Weapon name (calibre)}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 +
{{main|Type 96 (25 mm)}}
 +
 
 +
The T-38 is equipped with a single 25 mm Type 96 autocannon, which makes the boat a bane against any boats/ships around its BR range. The HE type rounds this gun fires will have no trouble knocking out PT boats and even larger support vessels, sometimes even wiping out an enemy boat in one magazine. The cannon has a great fire arc, being able to traverse 360 degrees, which makes knocking out ships sneaking up on your rear a lot easier. Additionally due to the HE this boat can engage targets at range and still do damage. However, the gun is not stabilised and will bounce around a lot in rougher seas, and this combined the slow rate of fire means a lot of your shots will commonly miss, but when a shot lands it will do a lot of damage, this cannon can also cause critical damage to aircraft with only a single hit. The cannon comes with three belts: universal, APT belts and HEI belts.
  
__TOC__
+
* Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.
  
 +
* APT belts: Full of AP shells, it's recommended to take a few belts of AP in case you meet a Russian armoured river boat.
  
==Overview==
+
* HEI belts: Trades tracer rounds for extra firepower and stealth. Recommended for those who got used to the gun. Very good at destroying PT boats.
[[File:MapLayout Ground Finland.jpg|x300px|thumbnail|right|Finland Map]]
 
'''Finland''' is a ground forces map available in all modes. It is set in an area on the Finland - Russia border, near the towns of Svetogorsk and Imatra. Being added in [[Update_1.51_-_Cold_Steel|Update 1.51 "Cold Steel"]] it was the first winter tank map to be added to the game. It also added an interesting unique gameplay mechanic where tanks could fall through the ice, on the lakes, if they were too heavy, or if the ice was shot / bombed / fired upon by artillery; however it seems that this mechanic may have since been disabled.  
 
  
The map offers opportunities for both long and short range engagements. Ridges run horizontally along most of the north and south of the map, allowing for players to try and pick off enemy tanks from a distance. The west of the map has a small settlement on the shoreline of a lake that has turned to ice, the area is quite open, but there are rocks and the buildings in the settlement available for cover. Tanks trying to advance towards the settlement are open to fire from the north / south (depending on which team you are on) and from a small passage, connecting the west and middle of the map. Some players may try to flank over the ice lake however this is not advised as you are very exposed to enemy fire, with the only cover being some rocks; the ice lake is also very uneven, making it hard to traverse, and littered with hard to spot holes in the ice, meaning the player may get stuck or simply fall into the lake (with no chance of survival).
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=== Torpedo armament ===
 +
<!--Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.-->
 +
{{main|Type 2}}
  
The middle of the map has some rocky hills and a number of destroyed vehicles in the center, providing cover. Players either go hull-down on the hills, and try to pick each other off, or advance down the roads, for more close quarter’s fighting. A small passage connects the west and middle of the map. Control over this passage provides a strategic advantage, as it allows players to quickly move across the map, and put fire into the sides of enemies in the western and middle capture points.
+
The Type T-14 is armed with two Type 2 torpedoes, they will easily destroy any large vessel at the lower ranks, but as the maximum range is only 3 kilometers you'll need to get a bit closer to the target or choke point than you would with other torpedoes.
  
The east and middle of the map are separated by a rocky hill, which layers can climb to provide a position to shoot enemy tanks from, or to move from the middle to the east of the map (or vice-versa). The East of the map contains a small village with a large number of wooden buildings. Players often set up in positions on the north and south ridges, trying to kill tanks approaching the town, or failing that, the tanks on the opposing ridge.
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=== Special armament ===
 +
<!--Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.-->
 +
{{main|Type 95 depth charge}}
  
The tank battles map is 2km x 2km. The Air battle map is 64km x 64km.
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This boat can carry six Type 95 depth charges, which can be dropped to maim other naval targets, they have rather limited viability though as most MTBs will be able to outrun the explosion, however they are useful for sneaking up on the larger ships, as if you can reach them unnoticed one or two of these depth charges will sink the vessel.
  
===Game Description===
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== Usage in battles ==
In these frosty parts of the world, a war is like a stern test that needs to be passed in order to win.
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->[[File:Type T-38 1.jpg|left|thumb|The Type T-38, engaging a Russian MO-4]]
 +
In the trifecta between survivability, mobility and firepower, the Type T-38 can only rely on one- Firepower. This means it's a good idea to aim to nullify the drawbacks of it's terrible survivability, and unimpressive mobility, so try and avoid situations where these aspects come into play. Try not to engage at too close a range, as even vessels with underwhelming armament can cause critical damage to you fairly quickly, mid range is where this boat works best, the 25mm is fairly hard to aim, it has a low muzzle velocity and fires very slowly, because of this you're going to want to get as many shots on target as possible as to not waste potential time on target. At long range your shots will likely miss, and at close range you're going to be taking too much damage, despite how easily you'll be able to aim the gun. Mid range is a good mix between the two distances, as it allows you to land shots somewhat accurately, while also taking less damage. Your mobility wont do you any favors at close range either, other MTBs will be able to outmanuver you very easily, and chances are you wont be able to outrun them.  
  
===Historical Background===
+
Due to your 360 degree fire arc you can fire at an enemy from all angles, if you find yourself sailing towards an enemy, turning around and sailing away would be a good choice, you really don't want to be taking hits, and staying further away will minimize the damage you take, while sailing away you can still fire back on whatever vessel is behind you, engaging like this will also somewhat protect your crew compartment as it's in the front, which is the most vulnerable part of the boat. You will likely suffer damages to your engine for engaging like this, but that can be repaired, whereas your crew can't be replenished.  
This map is set on the Finland - Russia border, near the towns of Svetogorsk and Imatra. The actual battle area is a strip of land, 6.75km (4.25 miles) east of Svetogorsk and 2.8km (1.75 miles) north of the town of Losevo  (in modern day Russia). The map area is flanked on the east and west by Voroshilovskoye lake and Yasnoye lake respectively (the partly frozen lakes you see in game). Although the location of the ground forces map and the surrounding area (in the air forces map) is historical, the actual layout and terrain of the ground forces map appears to be largely fictional. The map is located at 61°06'11.7"N 28°59'34.7"E in the real world.
 
  
The map is located in the area of the Winter War (November 1939 - March 1940) and subsequent Continuation War (June 1941 - September 1944). The Soviet Union demanded that Finland Cede (give up) substantial portions of its territory on the border, in exchange for being given land elsewhere. Finland refused and Soviet forces invaded on 30th November 1939. The Soviets possessed more than three times the amount of soldiers as Finland, thirty times as many aircraft, and a hundred times as many tanks. The Red Army, however, had been crippled by Joseph Stalin's Great Purge of 1936–1938, with over 36,000 of its officers executed or imprisoned. This left the Red Army with many inexperienced senior and mid-level officers. This combined with other factors, and the extremely high moral and fighting ability, of the defending Finnish forces meant that the Soviet advance was held back for 3 months, much longer than the Soviets had anticipated. The Soviet forces suffered heavy casualties, totalling up to 363,000) while the Finnish forces suffered only 70,000. Hostilities ceased in March 1940 with the signing of the Moscow Peace Treaty. Finland ceded territory representing 11 percent of its land (including the town of Svetogorsk (the area where the map is set), but maintained its sovereignty. Soviet gains were greater than their pre-war demands.
+
Try playing around islands and avoid sailing in the open with no cover around you, flitting between islands and sight lines will allow for you to be able to retreat into cover when necessary, playing this way will also allow for you to get the jump on enemies, you're going to want to start firing at a ship before it starts firing at you especially when playing the T-38 as it's so weak, and staying out of sight until the last second is a great way of dealing a good initial portion of damage before the enemy returns fire.  
  
After the treaty there was 15 months of peace, before the Continuation War began in June 1941. The Continuation war began on 25 June 1941, in conjunction with the German invasion of the Soviet Union. Germany had agreed to help Finland invade the Soviet Union (to recapture the land they lost in the peace treaty), as part of Operation Barbarossa (the German invasion of the Soviet Union). Finnish forces were able to retake most of the land they lost (including the area where the map is based) by September 1941, usually stopping where the old border once was. Through 1942 - 1943 military operations on the front were limited. Both sides dug in, partaking in trench warfare and unconventional warfare, with the Finns sending long-range reconnaissance patrols behind Soviet lines. All Soviet offenses were defeated. In mid-1944, the Soviet offensive drove the Finns from most of the territories they had gained, but the Finnish Army was later able to bring the offensive to a standstill by July 1944. A ceasefire ended hostilities on 5 September and was followed by the Moscow Armistice on 19 September. Finland again ceded territory (including where the map is based) to the Soviets, but maintained its independence. Today the site of the map is located in Russia 5.5km (3.4 miles) from the border.
+
===Modules===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Seakeeping
 +
! colspan="2" | Unsinkability
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
| Dry-Docking
 +
|
 +
| Tool Set
 +
|
 +
| 25 mm APT belt
 +
|
 +
|-
 +
| II
 +
|
 +
| Rudder Replacement
 +
| Fire Protection System
 +
| Smokescreen
 +
| 25 mm HEIT belts
 +
|
 +
|-
 +
| III
 +
| Propeller Replacement
 +
|
 +
|
 +
|
 +
| Primary Armament Targeting
 +
| Depth Charges
 +
|-
 +
| IV
 +
|
 +
| Engine Maintenance
 +
| New Pumps
 +
|
 +
| Artillery Support
 +
|
 +
|-
 +
|}
  
==Map configuration==
+
=== Pros and cons ===
'''Domination'''<br/>
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
There are three Capture Points. Point A is in the eastvillage, B is in the center mountain pass, C is on the west settlement.
 
[[File:MapLayout Domination Finland.jpg|x300px|thumbnail|none|The Domination configuration]]
 
  
'''Conquest'''<br/>
+
'''Pros:'''
There are three configurations of the Conquest mode, each with one Capture Point. The point will be in one of the locations that appear in domination mode.
+
* Excellent 25 mm gun, can destroy opponents in several direct hits
[[File:MapLayout Conquest1 Finland.jpg|x300px|thumbnail|none|The Conquest #1 configuration.]]
+
* Full 360 degree firing arc
[[File:MapLayout Conquest2 Finland.jpg|x300px|thumbnail|none|The Conquest #2 configuration.]]
+
* Can cause damage to large, armoured vessels
[[File:MapLayout Conquest3 Finland.jpg|x300px|thumbnail|none|The Conquest #3 configuration.]]
+
* 25mm cannon can take out aircraft in a single shot potentially
  
'''Battle'''<br/>
+
'''Cons:'''
There are two capture points, each belonging to a team. The points are located in the western passage, and on top of the eastern hill.
+
* Unimpressive mobility
[[File:MapLayout Battle Finland.jpg|x300px|thumbnail|none|The Battle configuration.]]
+
* Poor survivability, even from small caliber rounds
 +
* Small magazine size
  
==Strategy==
+
== History ==
 +
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
==References==
+
== See also ==
<references />
+
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
+
* ''reference to the series of the ship;''
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
* ''reference to the series of the vehicles;''
 
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''-->
 
[https://warthunder.com/en/devblog/current/786 [Devblog<nowiki>]</nowiki> Finland]
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the ship;''
 
* ''other literature.''
 
* ''other literature.''
  
[[Category:Maps_and_missions]]
+
{{Japan boats}}
[[Category:Ground forces maps]]
 

Revision as of 15:59, 14 July 2020

jp_type38_1944.png
Type T-38
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Type T-38.jpg


The Type T-38 is a rank II Japanese motor torpedo boat with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

The Type T-38

Survivability and armour

The Type T-38 doesn't have any armour protection, just 40mm of wood in the construction of the hull. This boat's crew is made up of only 7 members, all contained in the front portion of the vessel, this makes the T-38 very susceptible to being knocked out due to lack of crew. There's very little negative space in this boat, meaning that the vast majority of incoming shots that land will be striking a critical component, either disabling the boat, setting it on fire or cutting down it's crew percentage. All of this combined makes the Type T-38 a very weak vessel, to the point where even small caliber munitions will be able to quickly score fatal damage.

Mobility

The speed and overall mobility of the Type T-38 is fairly average overall, it can reach a maximum speed of 51 km/h (31 mph) in RB, which is on the slower side for contemporary MTBs and even some light gunboats. It's not amazingly responsive to input either, and will take a decent amount of time to come to a stop, or make a 180 degree turn. It's faster than the large sub chasers and really dangerous ships, so it's mobility and speed is enough to get out of trouble if need be, but not really enough to outrun some lighter vessels, or turn tail and escape if you advance too far. This coupled with it's poor survivability makes it's mobility a rather underwhelming asset.

Armament

The Type T-38 engaging an He-111

Primary armament

Main article: Type 96 (25 mm)

The T-38 is equipped with a single 25 mm Type 96 autocannon, which makes the boat a bane against any boats/ships around its BR range. The HE type rounds this gun fires will have no trouble knocking out PT boats and even larger support vessels, sometimes even wiping out an enemy boat in one magazine. The cannon has a great fire arc, being able to traverse 360 degrees, which makes knocking out ships sneaking up on your rear a lot easier. Additionally due to the HE this boat can engage targets at range and still do damage. However, the gun is not stabilised and will bounce around a lot in rougher seas, and this combined the slow rate of fire means a lot of your shots will commonly miss, but when a shot lands it will do a lot of damage, this cannon can also cause critical damage to aircraft with only a single hit. The cannon comes with three belts: universal, APT belts and HEI belts.

  • Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.
  • APT belts: Full of AP shells, it's recommended to take a few belts of AP in case you meet a Russian armoured river boat.
  • HEI belts: Trades tracer rounds for extra firepower and stealth. Recommended for those who got used to the gun. Very good at destroying PT boats.

Torpedo armament

Main article: Type 2

The Type T-14 is armed with two Type 2 torpedoes, they will easily destroy any large vessel at the lower ranks, but as the maximum range is only 3 kilometers you'll need to get a bit closer to the target or choke point than you would with other torpedoes.

Special armament

Main article: Type 95 depth charge

This boat can carry six Type 95 depth charges, which can be dropped to maim other naval targets, they have rather limited viability though as most MTBs will be able to outrun the explosion, however they are useful for sneaking up on the larger ships, as if you can reach them unnoticed one or two of these depth charges will sink the vessel.

Usage in battles

The Type T-38, engaging a Russian MO-4

In the trifecta between survivability, mobility and firepower, the Type T-38 can only rely on one- Firepower. This means it's a good idea to aim to nullify the drawbacks of it's terrible survivability, and unimpressive mobility, so try and avoid situations where these aspects come into play. Try not to engage at too close a range, as even vessels with underwhelming armament can cause critical damage to you fairly quickly, mid range is where this boat works best, the 25mm is fairly hard to aim, it has a low muzzle velocity and fires very slowly, because of this you're going to want to get as many shots on target as possible as to not waste potential time on target. At long range your shots will likely miss, and at close range you're going to be taking too much damage, despite how easily you'll be able to aim the gun. Mid range is a good mix between the two distances, as it allows you to land shots somewhat accurately, while also taking less damage. Your mobility wont do you any favors at close range either, other MTBs will be able to outmanuver you very easily, and chances are you wont be able to outrun them.

Due to your 360 degree fire arc you can fire at an enemy from all angles, if you find yourself sailing towards an enemy, turning around and sailing away would be a good choice, you really don't want to be taking hits, and staying further away will minimize the damage you take, while sailing away you can still fire back on whatever vessel is behind you, engaging like this will also somewhat protect your crew compartment as it's in the front, which is the most vulnerable part of the boat. You will likely suffer damages to your engine for engaging like this, but that can be repaired, whereas your crew can't be replenished.

Try playing around islands and avoid sailing in the open with no cover around you, flitting between islands and sight lines will allow for you to be able to retreat into cover when necessary, playing this way will also allow for you to get the jump on enemies, you're going to want to start firing at a ship before it starts firing at you especially when playing the T-38 as it's so weak, and staying out of sight until the last second is a great way of dealing a good initial portion of damage before the enemy returns fire.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 25 mm APT belt
II Rudder Replacement Fire Protection System Smokescreen 25 mm HEIT belts
III Propeller Replacement Primary Armament Targeting Depth Charges
IV Engine Maintenance New Pumps Artillery Support

Pros and cons

Pros:

  • Excellent 25 mm gun, can destroy opponents in several direct hits
  • Full 360 degree firing arc
  • Can cause damage to large, armoured vessels
  • 25mm cannon can take out aircraft in a single shot potentially

Cons:

  • Unimpressive mobility
  • Poor survivability, even from small caliber rounds
  • Small magazine size

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Japan boats
Motor torpedo boats  Type T-1 · Type T-14 · Type T-14 (mod. 1) · Type T-38 · Type T-51a · Type T-51b · PT-15 · PT-808
Motor gun boats  Ha-Go (mod. 1) · Type 4 (mod. 2) · Type 4 (Mod 4) · Asagao (YTE-01) · PG 02
Armoured gun boats  Soukou-Tei · Soukou-Tei No.4
Gunboats  Chidori