Difference between revisions of "War Thunder: Wikipedia Share Program"

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(Usage in battles)
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<div class="NavHead">'''Click '''show''' to view'''</div>
 
<div class="NavHead">'''Click '''show''' to view'''</div>
  
==Usage in battles==
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'''''Usage in battles'''''
 
Using the AH-1Z viper after the AH-1F requires learning time, the playstyle between this and the AH-1F has some unique differences such as ammunition, views and overall playstyle.  
 
Using the AH-1Z viper after the AH-1F requires learning time, the playstyle between this and the AH-1F has some unique differences such as ammunition, views and overall playstyle.  
  
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However, the AH-1F does have one drawback, due to the increase in size changes to the center of gravity in high pitch and tight turns, it possible to lose control. It is advisable to always counteract by keeping the noise of the helicopter level or to lessen the turn radius. If required to do one, such as evading surface to air missiles, make sure that there is enough room to recover the helicopter in – ideally at least 1000 feet and make sure to increase the pitch of the blades to a 100% adjust for yawing.  
 
However, the AH-1F does have one drawback, due to the increase in size changes to the center of gravity in high pitch and tight turns, it possible to lose control. It is advisable to always counteract by keeping the noise of the helicopter level or to lessen the turn radius. If required to do one, such as evading surface to air missiles, make sure that there is enough room to recover the helicopter in – ideally at least 1000 feet and make sure to increase the pitch of the blades to a 100% adjust for yawing.  
  
====Close/medium Range====
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'''''Close/medium Range'''''
 
The AH-1Z offers a combination of wing mounted ordnance and ordnance packages which are available from TOW, TOW-2, Rocket pods, Machine guns.   
 
The AH-1Z offers a combination of wing mounted ordnance and ordnance packages which are available from TOW, TOW-2, Rocket pods, Machine guns.   
  
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An AH-1Z also can carry additional ordnances which are wing mounted only, these are rocket pods & machine guns or a combination of Hellfire’s, TOW’s, Rockets & machine guns. The rockets are standard FFAR Mighty Mouse rockets which are equipped on the version of the cobra’s and hugey helicopters. A good choice of combined ordnance are Mighty mouse and TOWs or just mighty mouse. That way you can increase the engagement range when you are flying in combat after consuming all the tow missiles or getting at close range and blasting the enemy with mighty mouse rockets which will cause a lot of damage and could destroy up to 76 enemy units   
 
An AH-1Z also can carry additional ordnances which are wing mounted only, these are rocket pods & machine guns or a combination of Hellfire’s, TOW’s, Rockets & machine guns. The rockets are standard FFAR Mighty Mouse rockets which are equipped on the version of the cobra’s and hugey helicopters. A good choice of combined ordnance are Mighty mouse and TOWs or just mighty mouse. That way you can increase the engagement range when you are flying in combat after consuming all the tow missiles or getting at close range and blasting the enemy with mighty mouse rockets which will cause a lot of damage and could destroy up to 76 enemy units   
  
====Long Range - Hellfire missiles====
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'''''Long Range - Hellfire missiles'''''
 
To utilise the long-range performance of the AH-1Z, hover outside of the combat zone. It is important that you check and make sure that there are no threats in the vicinity which could shoot you down. Once the combat zone has been declared safe from vehicles which could destroy you. Increase altitude, until you have a good visual on the objectives.  Hover the helicopter, change the view to the gun camera and locate a target ground vehicle and fire! The hellfire missiles offer up to 1100mm of penetration with a speed of 475 meters per second.  
 
To utilise the long-range performance of the AH-1Z, hover outside of the combat zone. It is important that you check and make sure that there are no threats in the vicinity which could shoot you down. Once the combat zone has been declared safe from vehicles which could destroy you. Increase altitude, until you have a good visual on the objectives.  Hover the helicopter, change the view to the gun camera and locate a target ground vehicle and fire! The hellfire missiles offer up to 1100mm of penetration with a speed of 475 meters per second.  
  
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{{Notice|The hellfire missiles require time to adapt, however once learnt they become one of the most potent missiles in the game.|!!!}}  
 
{{Notice|The hellfire missiles require time to adapt, however once learnt they become one of the most potent missiles in the game.|!!!}}  
  
====Air Protection/support====
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'''''Air Protection/support'''''
 
Best role armament selection: Sidewinder missiles and machine guns
 
Best role armament selection: Sidewinder missiles and machine guns
  
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==== Ground vehicle Example  =====
 
==== Ground vehicle Example  =====
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==== Naval vehicle Example =====  
 
==== Naval vehicle Example =====  
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===Good===
 
===Good===
 
===Okay===
 
===Okay===
 
===Bad===
 
===Bad===

Revision as of 15:44, 17 August 2019

What is the wiki share program (WSP)

Rewards

Apply here

Questions & Answers

Examples of quality

Excellent

Pro's and con's

Usage in battles

Aircraft vehicle Example

Ground vehicle Example =

Naval vehicle Example =

Good

Okay

Bad