Difference between revisions of "WZ305"

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==== Ammunition ====
 
==== Ammunition ====
 +
 
* '''Default:''' {{Annotation|HE|High-explosive fragmentation}}{{-}}{{Annotation|APCBC|Armour-piercing capped ballistic capped}} - 50% of this belt are useless against tanks or planes. However, against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.
 
* '''Default:''' {{Annotation|HE|High-explosive fragmentation}}{{-}}{{Annotation|APCBC|Armour-piercing capped ballistic capped}} - 50% of this belt are useless against tanks or planes. However, against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.
 
* '''BR-281:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}} - Intermediate usage until the better BR-281U rounds can be used. Decent enough versus light to medium tanks from the sides and rear.
 
* '''BR-281:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}} - Intermediate usage until the better BR-281U rounds can be used. Decent enough versus light to medium tanks from the sides and rear.
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'''AAA'''<br />
 
'''AAA'''<br />
 
As an SPAA this should be the first course of action. Find a safe location from enemy ground vehicles, lie in wait and open fire on any enemies when they are in range. The powerful 57 mm cannons will tear apart any aircraft from the sky in 1-5 direct hits. If the fused HE shells are unlocked, this is even easier; the proximity fuse will make it much easier to land hits in general and manoeuvring targets will have a harder time dodging your fire. The big downside is that the gunner crew are exposed to strafing aircraft and can easily be taken out by aircraft machine gun/cannon fire, so it is important to first prioritize aircraft which appear to be gunning for the WZ305.
 
As an SPAA this should be the first course of action. Find a safe location from enemy ground vehicles, lie in wait and open fire on any enemies when they are in range. The powerful 57 mm cannons will tear apart any aircraft from the sky in 1-5 direct hits. If the fused HE shells are unlocked, this is even easier; the proximity fuse will make it much easier to land hits in general and manoeuvring targets will have a harder time dodging your fire. The big downside is that the gunner crew are exposed to strafing aircraft and can easily be taken out by aircraft machine gun/cannon fire, so it is important to first prioritize aircraft which appear to be gunning for the WZ305.
 +
 +
Although tank realistic seems to be more popular, arcade still works great in the case of WZ305, since there are lead indicators for all aircraft which makes killing them even more easier, given that the player has the HE-VT belt. In an arcade battle, fill all the ammo racks up with the VT belt but also prepare around 10 full AP belts to defend against tanks. At the start of the match, find a place that is not too far away from the frontline (planes usually go for the crowded frontline) but also not too close to it (easier to get shot by tanks), so the player can fully concentrate on planes and not worrying about tanks. The place should have a hard cover that is wide and tall enough to hide from strafing aircraft. Then just wait til the enemy begins to spawn in planes. For fighters, wait until they are 2 km or closer. For slow / un-maneuverble bombers (eg. Tu-14, IL-28) open fire at around 3 km. If the lead indicator doesn't show up, fire 1-2 shells to its general direction and it should appear. Now just pour those VT shells towards that grey circle and there is a great chance to destroy a plane with 1-2 belts. Even if the plane isn't dead, the excellent VT shells will at least score hits / critical hits, and since planes in arcade always ram into the ground themselves, the kill will eventually be yours. Be careful when dealing with Me-262, Me-163 and the Migs, as they have large caliber nose-mounted cannons which tend to kill the gunner / loader in the open turret easily. If the plane wants to strafe you, move sideways to make yourself harder to aim at, or quickly go back to cover. 
  
 
'''Tank Destroyer'''<br />
 
'''Tank Destroyer'''<br />
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* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
* [[ZSU-57-2]] - Russian counterpart
 
* [[ZSU-57-2]] - Russian counterpart
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''

Revision as of 10:54, 22 May 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
cn_wz_305.png
WZ305
AB RB SB
8.7 8.0 8.0
Class:
Research:105 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

GarageImage WZ305.jpg


The Wu Zhuang 305 is a rank V Chinese SPAA with a battle rating of 8.7 (AB) and 8.0 (RB/SB). It was introduced in Update 1.95 "Northern Wind".

The Chinese counterpart to the infamous ZSU-57-2, the WZ305 will feel very familiar to veteran users of the "Sparka". While outwardly similar, there are some differences. The hull is developed from a later Type 69 variant, as opposed to the ZSU's chassis derived from the T-54. Cosmetic differences include fender-mounted headlights, side skirts, and the retention of all five road wheels. The WZ305's hull is better armoured, though this adds about 3 tons to its weight, and has a slightly more powerful engine. Firepower wise it enjoys a new DKY-1 airburst HE shell that makes it much easier to use against aircraft.

General info

Survivability and armour

Compared to the ZSU-57-2, the upper glacis is significantly thicker at 45 mm of RHA compared to the original 13.5 mm. The side armour is 20 mm (+5 mm difference) and the rear armour is 30 mm (+20 mm difference). The turret is slightly thinner than the original but the difference is negligible.

The armour of the WZ305 is still very poor. While the upper glacis is now about as strong as a T-34, this level of protection does not amount to much at its rank. The paper-thin turret means that enemies with heavy machine guns or autocannons can mow down the turret crew and potentially knock out the tank with a single burst. The tank is also susceptible to hull break and impacts from nearby artillery shells.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 55 9 31 824 1,107 26.58 35.71
Realistic 51 8 513 580 16.55 18.71

The mobility of the WZ305 is about the same as the ZSU-57-2, with a hp/ton ratio of 19, a top speed of 50 km/h, and a reverse speed of -7 km/h. While not lightning fast, it is considerably more mobile than contemporary Chinese MBTs like the Type 59 and should have few issues keeping up with teammates. Flanking should be done with caution since proper light tanks and some MBTs are more mobile, especially on-road, and may appear suddenly.

Armaments

Main armament

Main article: WA318 (57 mm)
57 mm WA318 (x 2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt capacity) Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 300 (4) -5°/+85° ±180° N/A 31.7 __.__ __.__ __.__ __.__ 2.6 _.__ _.__ _.__
Realistic 21.4 __.__ __.__ __.__ __.__

Ammunition

  • Default: HE · APCBC - 50% of this belt are useless against tanks or planes. However, against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.
  • BR-281: APCBC - Intermediate usage until the better BR-281U rounds can be used. Decent enough versus light to medium tanks from the sides and rear.
  • OR-281U: HE - Versus planes. One or two hits usually gets the job done. Heavy armoured attackers and bombers may require more thought.
  • BR-281U: APCBC · HE - Best penetrating rounds for the vehicle. At this Rank, the round is useful against moderately armoured tanks even from the front.
  • DKY-1: HE-VT - Versus planes. Huge explosive mass will blow most aircraft out of the sky, 15 m trigger radius means that one can be much more lenient with aiming.
Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 136 132 118 103 90 78
BR-281 136 132 118 103 90 78
OR-281U 5 5 5 5 5 5
BR-281U 151 147 132 114 100 87
DKY-1 8 8 8 8 8 8

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
300 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

Like its Soviet cousin, the WZ305 is capable of slaughtering lightly armoured vehicles, but using it in an anti-ground role is risky due to its lacklustre defence. It is a good idea to play carefully and not expose oneself unnecessarily.

AAA
As an SPAA this should be the first course of action. Find a safe location from enemy ground vehicles, lie in wait and open fire on any enemies when they are in range. The powerful 57 mm cannons will tear apart any aircraft from the sky in 1-5 direct hits. If the fused HE shells are unlocked, this is even easier; the proximity fuse will make it much easier to land hits in general and manoeuvring targets will have a harder time dodging your fire. The big downside is that the gunner crew are exposed to strafing aircraft and can easily be taken out by aircraft machine gun/cannon fire, so it is important to first prioritize aircraft which appear to be gunning for the WZ305.

Although tank realistic seems to be more popular, arcade still works great in the case of WZ305, since there are lead indicators for all aircraft which makes killing them even more easier, given that the player has the HE-VT belt. In an arcade battle, fill all the ammo racks up with the VT belt but also prepare around 10 full AP belts to defend against tanks. At the start of the match, find a place that is not too far away from the frontline (planes usually go for the crowded frontline) but also not too close to it (easier to get shot by tanks), so the player can fully concentrate on planes and not worrying about tanks. The place should have a hard cover that is wide and tall enough to hide from strafing aircraft. Then just wait til the enemy begins to spawn in planes. For fighters, wait until they are 2 km or closer. For slow / un-maneuverble bombers (eg. Tu-14, IL-28) open fire at around 3 km. If the lead indicator doesn't show up, fire 1-2 shells to its general direction and it should appear. Now just pour those VT shells towards that grey circle and there is a great chance to destroy a plane with 1-2 belts. Even if the plane isn't dead, the excellent VT shells will at least score hits / critical hits, and since planes in arcade always ram into the ground themselves, the kill will eventually be yours. Be careful when dealing with Me-262, Me-163 and the Migs, as they have large caliber nose-mounted cannons which tend to kill the gunner / loader in the open turret easily. If the plane wants to strafe you, move sideways to make yourself harder to aim at, or quickly go back to cover.

Tank Destroyer
Using the 57 mm cannons on a ground attack role is possible and have been exploited by many players. Using BR-281U ammo, the guns can effectively pierce the side and rear of any tank (excluding the Maus). Remember the WZ305's armour does not compare to other tanks armour so one shot could be the end of the SPAA. Play cat-and-mouse and wait for the enemy to go into an engagement with another target and then jump out into the open and fire upon them while they are distracted. It is recommended to the first aim for their rear to disable their engine and cause a fire, they will have to stop what they are doing and put it out. During this time they won't be able to move or fire upon the WZ305, allowing a chance to finish off the crewmen inside by unloading the 57 mm cannons into the side of the enemy tank.

Wheeled light tanks are quite common at the WZ305's rank and are easy prey for the twin cannons. The WZ305's thin armour is not much of a liability against subcalibre rounds, so it may be prudent to hunt these kinds of targets down if they are in the area. Lightly armoured MBTs like the ubiquitous Leopard I can be dispatched similarly. Be wary of targets with heavier armour like the M48 Patton that cannot be penetrated from the front. You will need to flank them instead. Enemy SPAAs like the Gepard will also have no problem shredding the turret crew, though most of these vehicles are also very lightly armoured; try to ambush them and shoot first.

Watch out for incoming HEAT-FS rounds, as they are common and will often cause hull breaks.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE BR-281 Adjustment of Fire
III Filters Crew Replenishment BR-281U Elevation Mechanism
IV Transmission Engine Artillery Support DKY-1

Pros and cons

Pros:

  • Excellent firepower for a SPAA, capable of hunting tanks
  • Decent mobility
  • Good gun handling
  • HE-VT rounds are excellent against air targets
  • Successful hits on air targets with any round are very lethal
  • Better hull armour than the ZSU-57-2

Cons:

  • Inadequate protection and survivability
  • Large target
  • HE-VT rounds are a Tier IV modification
  • Vulnerable to hull break
  • Difficult to use in anti-air role when stock
  • Can be confused for the ZSU-57-2 when hull-down or at a distance

History

In the 1980s, Iraq requested that China make a copy of the ZSU-57-2 and provided a few examples of the Soviet SPAAG for reverse engineering. China had not previously imported or used the ZSU-57-2. However, a local copy of the ZSU's gun was available. The result of the project was the Type 80 SPAAG, sometimes known by its industrial designation of WZ305. Designed on the chassis of the Type 69-II medium tank, the Type 80 was very similar to the ZSU-57-2, featuring twin 57 mm cannons in an open topped turret with no fire control systems, limiting it to clear weather anti-aircraft use. A proximity-fused round was later developed that improved its utility.

According to some sources, the Type 80 was adopted by the PLA in small numbers, while others claim that it was not accepted into Chinese service at all. It was used in Iraqi service in the Iran-Iraq War and Gulf War, and may have been exported to North Korea.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


China anti-aircraft vehicles
Radar SPAAG  PGZ09
Gun and Missile SPAAG  PGZ04A
Other  ZSD63/PG87 · WZ305
Germany  ␗Sd.Kfz.222
North Vietnam  Phòng không T-34
USA  CCKW 353 (M45) · ␗M42
USSR  Tor-M1