Difference between revisions of "WSP Table Templates"

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In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.
 
In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.
  
<nowiki>**</nowiki>You will see "<!-- Text --> Between the arrows is hidden text, which can be read.
+
<nowiki>**</nowiki>You will see <nowiki><!-- Text --></nowiki> Between the arrows is hidden text, which can be read.
  
 
All of the other templates can be found in the [[:Category:Templates]] and its sub-categories.
 
All of the other templates can be found in the [[:Category:Templates]] and its sub-categories.
Line 9: Line 9:
 
== Aircraft ==
 
== Aircraft ==
 
=== Flight performance ===
 
=== Flight performance ===
 +
==== Fixed-wing ====
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
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! Upgraded
 
! Upgraded
 
| ___ || ___ || __._ || __._ || __._ || __._
 
| ___ || ___ || __._ || __._ || __._ || __._
 +
|-
 +
|}
 +
 +
==== Helicopters ====
 +
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at _,___ m)
 +
! rowspan="2" | Max altitude<br>(metres)
 +
|-
 +
! AB !! RB
 +
|-
 +
! Stock
 +
| ___ || ___ || rowspan="2" | _,___ <!-- {{Specs|ceiling}} -->
 +
|-
 +
! Upgraded
 +
| ___ || ___
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="6" | Features
 +
|-
 +
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 +
|-
 +
| _ || _ || _ || _ || _    <!-- ✓ -->
 +
|-
 +
|}
  
 +
 +
Jets only:
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
Line 78: Line 108:
 
| _,___ m || _,___ hp || _,___ hp
 
| _,___ m || _,___ hp || _,___ hp
 
|}-->
 
|}-->
{{AirCompressor|stages = 2|alt1 = |power1 = | wep1 = <!--pick this to input directly-->
+
<!-- {{AirCompressor|stages = 2|alt1 = |power1 = | wep1 = <!\--pick this to input directly--\> |alt2 = |power2 = |wepMult2 = <!\--pick this for multiplier--\>}}<!\--you can add as many stages as needed not just 2--\> -->
|alt2 = |power2 = |wepMult2 = <!--pick this for multiplier-->}}<!--you can add as many stages as needed not just 2-->
 
  
 
=== Radars ===
 
=== Radars ===
Line 104: Line 133:
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
<!--
+
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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| Not controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
 
| Not controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
 
|-
 
|-
|}-->
+
|}
{{MEC |mixer = y| prop = y|autoprop = y|oilRad =y |autoOil = y|waterRad = y|autoWater = y|radType = y|super = y|gear = 1|turbo = y}}  
+
<!-- {{MEC |mixer = y| prop = y|autoprop = y|oilRad =y |autoOil = y|waterRad = y|autoWater = y|radType = y|super = y|gear = 1|turbo = y}} -->
  
 
=== Modules ===
 
=== Modules ===
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|
 
|
 
|
 
|
 +
|-
 +
|}
 +
 +
====Premium table only====
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Flight performance
 +
! Survivability
 +
! colspan="2" | Weaponry
 +
|-
 +
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
! colspan="6" | This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
| ___ || ___ || ____ || __.__ || __._
+
| ___ || ___ || ____ || __.__ || __.__
 
|}-->
 
|}-->
 +
{{main|Template:TankMobility}}
 
{{tankMobility|weight=2|AoAweight=1|abForwardSpeed=1|abReverseSpeed=1|abMinHp=1|abMaxHp=1|rbForwardSpeed=1|rbReverseSpeed=1|rbMinHp=1|rbMaxHp=1}}
 
{{tankMobility|weight=2|AoAweight=1|abForwardSpeed=1|abReverseSpeed=1|abMinHp=1|abMaxHp=1|rbForwardSpeed=1|rbReverseSpeed=1|rbMinHp=1|rbMaxHp=1}}
 +
<pre>{{tankMobility|abMinHp=|abMaxHp=|AoAweight=}}</pre>
  
 
=== Main armament ===
 
=== Main armament ===
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __.__ || __.__ || __.__ || __.__ || __.__
+
| __._ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
  
 +
'''For autocannons:'''
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | ___ (__) || rowspan="2" | ___ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | ___ (__) || rowspan="2" | ___ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __.__ || __.__ || __.__ || __.__ || __.__
+
| __._ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
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! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''__''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __
+
| '''__''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|-
 
|}
 
|}
  
 +
<!--
 
==== [[Optics]] ====
 
==== [[Optics]] ====
 +
<!--
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
! colspan="3" | {{PAGENAME}} Optics
 
! colspan="3" | {{PAGENAME}} Optics
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|-
 
|-
 
|}
 
|}
 +
-->
  
 
=== Machine guns ===
 
=== Machine guns ===
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! colspan="5" | [[MACHINE GUN PAGE|Machine Gun Name]]
 
! colspan="5" | [[MACHINE GUN PAGE|Machine Gun Name]]
 
|-
 
|-
! Mount
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! Capacity (Belt)
 
! Fire rate
 
! Vertical
 
! Horizontal
 
 
|-
 
|-
 
| ___ || ___ (___) || ___ || N/A || N/A
 
| ___ || ___ (___) || ___ || N/A || N/A
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|
 
|
 
|
 
|
 +
|-
 +
|}
 +
 +
====Premium table only====
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
! colspan="6" | This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|-
 
|}
 
|}
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== Naval ==
 
== Naval ==
 
=== Mobility ===
 
=== Mobility ===
 +
{{Main|Template:NavalMobility}}
 +
{{NavalMobility
 +
|SpeedForwardStockAB = 1
 +
|SpeedBackStockAB = 1
 +
|TurnTimeStockAB = 1
 +
|TurnSpeedStockAB = 1
 +
|TurnTimeSpadedAB = 1
 +
|TurnSpeedSpadedAB = 1
 +
|SpeedForwardStockRB = 1
 +
|SpeedBackStockRB = 1
 +
|TurnTimeStockRB = 1
 +
|TurnSpeedStockRB = 1
 +
|TurnTimeSpadedRB = 1
 +
|TurnSpeedSpadedRB = 1
 +
|SpeedForwardSpadedAB = 1
 +
|SpeedBackSpadedAB = 1
 +
|SpeedForwardSpadedRB = 1
 +
|SpeedBackSpadedRB = 1
 +
}}
 +
<pre>
 +
<nowiki>{{NavalMobility
 +
|SpeedForwardStockAB =
 +
|SpeedBackStockAB =
 +
|TurnTimeStockAB =
 +
|TurnSpeedStockAB =
 +
|TurnTimeSpadedAB =
 +
|TurnSpeedSpadedAB =
 +
 +
|SpeedForwardStockRB =
 +
|SpeedBackStockRB =
 +
|TurnTimeStockRB =
 +
|TurnSpeedStockRB =
 +
|TurnTimeSpadedRB =
 +
|TurnSpeedSpadedRB =
 +
}}</nowiki>
 +
</pre>
 
<!-- OLD / Basic version
 
<!-- OLD / Basic version
 
{| class="wikitable" style="text-align:center" width="40%"
 
{| class="wikitable" style="text-align:center" width="40%"
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|}
 
|}
 
-->
 
-->
 +
<!-- Raw HTML version
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
! colspan="6" | '''Mobility Characteristics'''
 
! colspan="6" | '''Mobility Characteristics'''
Line 406: Line 552:
 
|-
 
|-
 
|}
 
|}
 
+
-->
<div class="toccolours mw-collapsible mw-collapsed" style="width:1100px; overflow:auto;">
 
'''Calculating Turn Time and Turn Radius'''
 
<div class="mw-collapsible-content">
 
 
 
To get Turn Time:
 
 
 
# Remove all additional weaponry (torpedoes, depth charges, etc.)
 
# Enter a full rudder deflection turn (either starboard or port, shouldn't matter) at flank speed (FLK AHEAD)
 
# Wait for the speed to stabilize (turns should be completed at constant speeds), note the speed here
 
# Complete several turns (>5; the more, the better), record the times to complete each turn
 
# Take the average of the times
 
 
 
To get Turn Radius:
 
 
 
* Using the constant turn speed from above, do the following calculation:
 
 
 
r = (v * 1000 / 3600) * t / (2 * pi)
 
 
 
where:
 
 
 
* r : turn radius
 
* v : speed during the turn
 
* t : average turn time
 
 
 
</div>
 
</div>
 
  
 
=== Modules ===
 
=== Modules ===
Line 472: Line 592:
 
|
 
|
 
|
 
|
 +
|-
 +
|}
 +
====Premium table only====
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Seakeeping
 +
! colspan="2" | Unsinkability
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
! colspan="7" | This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|-
 
|}
 
|}

Revision as of 18:13, 17 October 2020

Note: Hidden notes from display are written above or below the table you want to use, please see them.

In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.

**You will see <!-- Text --> Between the arrows is hidden text, which can be read.

All of the other templates can be found in the Category:Templates and its sub-categories.

Aircraft

Flight performance

Fixed-wing

Characteristics Max Speed
(km/h at _,___ m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock ___ ___ __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._

Helicopters

Characteristics Max Speed
(km/h at _,___ m)
Max altitude
(metres)
AB RB
Stock ___ ___ _,___
Upgraded ___ ___

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
_ _ _ _ _


Jets only:

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
_ _ _ _ _ _
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
___ ___ ___ ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ > ___

Radars

AN/APS-21 - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
45,000 m 28,000 m ±85° ±16°
AN/APG-26 - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
4,000 m 150 m ±60° ±60°

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Not controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I
II
III
IV

Premium table only

Tier Flight performance Survivability Weaponry
I
II
III
IV
This is a premium vehicle: all modifications are unlocked on purchase

Tanks

Survivability and armour

  • Cast homogeneous armour (Turret)
  • Rolled homogeneous armour (Hull)
Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

  • Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.

Mobility

Main article: Template:TankMobility
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 1 1 1 1 1 1 1 0.5
Realistic 1 1 1 1 1 0.5
{{tankMobility|abMinHp=|abMaxHp=|AoAweight=}}

Main armament

Cannon Name Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade __ -__°/+__° ±___° __ __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

For autocannons:

Cannon Name (x_) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade ___ (__) ___ -__°/+__° ±___° __ __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
__ __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __


Machine guns

Machine Gun Name
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ ___ (___) ___ N/A N/A
___ ___ (___) ___ -__°/+__° ±__°

Modules

Tier Mobility Protection Firepower
I
II
III
IV

Premium table only

Tier Mobility Protection Firepower
I
II
III
IV
This is a premium vehicle: all modifications are unlocked on purchase

Naval

Mobility

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 1 1 ~1 ~0.04
Upgraded 1 1 ~1 ~0.04
RB/SB Stock 1 1 ~1 ~0.04
Upgraded 1 1 ~1 ~0.04
{{NavalMobility
|SpeedForwardStockAB =
|SpeedBackStockAB =
|TurnTimeStockAB =
|TurnSpeedStockAB =
|TurnTimeSpadedAB =
|TurnSpeedSpadedAB =

|SpeedForwardStockRB =
|SpeedBackStockRB =
|TurnTimeStockRB =
|TurnSpeedStockRB =
|TurnTimeSpadedRB =
|TurnSpeedSpadedRB =
}}

Modules

Tier Seakeeping Unsinkability Firepower
I
II
III
IV

Premium table only

Tier Seakeeping Unsinkability Firepower
I
II
III
IV
This is a premium vehicle: all modifications are unlocked on purchase

Guns: Machine & Cannons

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
___ ___ ___ ___ ___ ___ ___ ___
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
___ ___ ___ _.__ __ _._ _.__ __° __° __°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
___ ___ _.__ __ _ __ __
Torpedo Characteristics
Torpedo Mode Mass (kg) Maximum speed in water (km/h) Travel distance (km) Depth stroke (m) Arming distance (m) Explosive type Explosive mass (kg) TNT equivalent (kg)
No __ __ __ __ __ __ __ __
Yes __ __ __ __ __ __ __ __


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