Difference between revisions of "WSP Table Templates"

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(Guns: Machine & Cannons: UPdated with Torpedo table)
m (Tanks)
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Note: Hidden notes from display are written above or below the table you want to use, please see them.
 
Note: Hidden notes from display are written above or below the table you want to use, please see them.
  
 
In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.
 
In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.
  
<nowiki>**</nowiki>You will see "<!-- Text --> Between the arrows is hidden text, which can be read.
+
<nowiki>**</nowiki>You will see <nowiki><!-- Text --></nowiki> Between the arrows is hidden text, which can be read.
 +
 
 +
All of the other templates can be found in the [[:Category:Templates]] and its sub-categories.
  
 
== Aircraft ==
 
== Aircraft ==
 
=== Flight performance ===
 
=== Flight performance ===
{| class="wikitable" style="text-align:center"
+
==== Fixed-wing ====
 +
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max Speed<br />(km/h at _,___ m)
+
! colspan="2" | Max Speed<br>(km/h at _,___ m)
! rowspan="2" | Max altitude<br />(meters)
+
! rowspan="2" | Max altitude<br>(metres)
! colspan="2" | Turn time<br />(seconds)
+
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br />(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br />(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
Line 22: Line 24:
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| ___ || ___ || __._ || __._ || __._ || __._
+
| ___ || ___ || __._ || __._ || __._ || __._
 +
|-
 +
|}
 +
 
 +
==== Helicopters ====
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at _,___ m)
 +
! rowspan="2" | Max altitude<br>(metres)
 +
|-
 +
! AB !! RB
 +
|-
 +
! Stock
 +
| ___ || ___ || rowspan="2" | _,___ <!-- {{Specs|ceiling}} -->
 +
|-
 +
! Upgraded
 +
| ___ || ___
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
<!--
+
{| class="wikitable" style="text-align:center" width="50%"
{| class="wikitable" style="text-align:center"
+
|-
 +
! colspan="6" | Features
 +
|-
 +
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 +
|-
 +
| _ || _ || _ || _ || _    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
 
 +
Jets only:
 +
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="6" | Features
 
! colspan="6" | Features
Line 34: Line 65:
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
|-
 
|-
| _ || _ || _ || _ || _ || _   <!-- ✓ --><!--
+
| _ || _ || _ || _ || _ || _     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
-->
+
<!-- {{AirFeatures|<!\--Combat flaps--\>y |<!\--Take-off flaps--\>y |<!\--Landing flaps--\>y |<!\--Air brakes--\>n |<!\--Arrestor gear--\>n |<!\--Drogue chute--\>n }} -->
{{AirFeatures|<!--Combat flaps-->y |<!--Take-off flaps-->y |<!--Landing flaps-->y |<!--Air brakes-->n |<!--Arrestor gear-->n |<!--Drogue chute-->n }}
 
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="7" | Limits
 
! colspan="7" | Limits
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! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! Combat !! Take-off !! Landing !! + !! -
+
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
 
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__
 
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__
Line 64: Line 94:
 
|-
 
|-
 
|}
 
|}
 
 
<!--
 
<!--
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 79: Line 108:
 
| _,___ m || _,___ hp || _,___ hp
 
| _,___ m || _,___ hp || _,___ hp
 
|}-->
 
|}-->
{{AirCompressor|stages = 2|alt1 = |power1 = | wep1 = <!--pick this to input directly-->
+
<!-- {{AirCompressor|stages = 2|alt1 = |power1 = | wep1 = <!\--pick this to input directly--\> |alt2 = |power2 = |wepMult2 = <!\--pick this for multiplier--\>}}<!\--you can add as many stages as needed not just 2--\> -->
|alt2 = |power2 = |wepMult2 = <!--pick this for multiplier-->}}<!--you can add as many stages as needed not just 2-->
 
  
 
=== Radars ===
 
=== Radars ===
Line 105: Line 133:
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
<!--
+
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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| Not controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
 
| Not controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
 
|-
 
|-
|}-->
+
|}
{{MEC |mixer = y| prop = y|autoprop = y|oilRad =y |autoOil = y|waterRad = y|autoWater = y|radType = y|super = y|gear = 1|turbo = y}}  
+
<!-- {{MEC |mixer = y| prop = y|autoprop = y|oilRad =y |autoOil = y|waterRad = y|autoWater = y|radType = y|super = y|gear = 1|turbo = y}} -->
  
 
=== Modules ===
 
=== Modules ===
Line 157: Line 185:
 
|
 
|
 
|
 
|
 +
|-
 +
|}
 +
 +
====Premium table only====
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Flight performance
 +
! Survivability
 +
! colspan="2" | Weaponry
 +
|-
 +
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
! colspan="6" | This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
| ___ || ___ || ____ || __.__ || __._
+
| ___ || ___ || ____ || __.__ || __.__
 
|}-->
 
|}-->
{{tankMobility|weight= 1|<!--AoAweight= -->|abSpeed= 1|abMinHp= 1|abMaxHp= 1|rbSpeed= 1|rbMinHp= 1|rbMaxHp= 1}}  
+
{{main|Template:TankMobility}}
 +
{{tankMobility|weight=2|AoAweight=1|abForwardSpeed=1|abReverseSpeed=1|abMinHp=1|abMaxHp=1|rbForwardSpeed=1|rbReverseSpeed=1|rbMinHp=1|rbMaxHp=1}}
 +
<pre>{{tankMobility|abMinHp=|abMaxHp=|AoAweight=}}</pre>
  
 
=== Main armament ===
 
=== Main armament ===
Line 212: Line 281:
 
! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! Mode
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! Capacity
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! Vertical
+
! Stock !! Full !! Expert !! Aced
! Horizontal
+
|-
! Stabilizer
+
! ''Arcade''
! Stock
+
| rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
! Upgraded
+
|-
! Full
+
! ''Realistic''
! Expert
+
| __._ || __._ || __._ || __._ || __._
! Aced
+
|-
! Stock
+
|}
! Full
+
 
! Expert
+
'''For autocannons:'''
! Aced
+
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="6" | [[CANNON PAGE|Cannon Name]] (x_) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __._ || __._ || __._ || __._ || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__
+
| rowspan="2" | ___ (__) || rowspan="2" | ___ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| __._ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
Line 248: Line 323:
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''__''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __
+
| '''__''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|-
 
|}
 
|}
  
 +
<!--
 
==== [[Optics]] ====
 
==== [[Optics]] ====
 +
<!--
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
! colspan="3" | {{PAGENAME}} Optics
 
! colspan="3" | {{PAGENAME}} Optics
Line 261: Line 338:
 
|-
 
|-
 
! Main Gun optics
 
! Main Gun optics
| X7.2 || X8.0
+
| x_._ || x_._
 
|-
 
|-
 
! Comparable optics
 
! Comparable optics
| colspan="2" | ???
+
| colspan="2" | ___
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
|}
 
|}
 +
-->
  
 
=== Machine guns ===
 
=== Machine guns ===
{| class="wikitable" style="text-align:center" width="70%"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="6" | Name of gun & Linked to the gun
+
! colspan="5" | [[MACHINE GUN PAGE|Machine Gun Name]]
 
|-
 
|-
! Mount
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! Total Ammo
 
! Shots per Belt
 
! {{Annotation|Fire rate|Shots per minute}}
 
! Vertical guidance
 
! Horizontal guidance
 
 
|-
 
|-
| Pintle || ___ || ___ || ___ || -___°/+___° || ±___°
+
| ___ || ___ (___) || ___ || N/A || N/A
 
|-
 
|-
| Coaxial || ___ || ___ || ___ || colspan="2" | N/A (Fixed)
+
| ___ || ___ (___) || ___ || -__°/+__° || ±__°
 
|-
 
|-
 
|}
 
|}
Line 357: Line 430:
 
|
 
|
 
|
 
|
 +
|-
 +
|}
 +
 +
====Premium table only====
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
! colspan="6" | This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|-
 
|}
 
|}
Line 362: Line 474:
 
== Naval ==
 
== Naval ==
 
=== Mobility ===
 
=== Mobility ===
 +
{{Main|Template:NavalMobility}}
 +
{{NavalMobility
 +
|SpeedForwardStockAB = 1
 +
|SpeedBackStockAB = 1
 +
|TurnTimeStockAB = 1
 +
|TurnSpeedStockAB = 1
 +
|TurnTimeSpadedAB = 1
 +
|TurnSpeedSpadedAB = 1
 +
|SpeedForwardStockRB = 1
 +
|SpeedBackStockRB = 1
 +
|TurnTimeStockRB = 1
 +
|TurnSpeedStockRB = 1
 +
|TurnTimeSpadedRB = 1
 +
|TurnSpeedSpadedRB = 1
 +
|SpeedForwardSpadedAB = 1
 +
|SpeedBackSpadedAB = 1
 +
|SpeedForwardSpadedRB = 1
 +
|SpeedBackSpadedRB = 1
 +
}}
 +
<pre>
 +
<nowiki>{{NavalMobility
 +
|SpeedForwardStockAB =
 +
|SpeedBackStockAB =
 +
|TurnTimeStockAB =
 +
|TurnSpeedStockAB =
 +
|TurnTimeSpadedAB =
 +
|TurnSpeedSpadedAB =
 +
 +
|SpeedForwardStockRB =
 +
|SpeedBackStockRB =
 +
|TurnTimeStockRB =
 +
|TurnSpeedStockRB =
 +
|TurnTimeSpadedRB =
 +
|TurnSpeedSpadedRB =
 +
}}</nowiki>
 +
</pre>
 +
<!-- OLD / Basic version
 
{| class="wikitable" style="text-align:center" width="40%"
 
{| class="wikitable" style="text-align:center" width="40%"
 
! rowspan="3" | Game Mode
 
! rowspan="3" | Game Mode
Line 377: Line 526:
 
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 
| ___ || ___
 
| ___ || ___
 +
|}
 +
-->
 +
<!-- Raw HTML version
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="6" | '''Mobility Characteristics'''
 +
|-
 +
! rowspan="2" | Game Mode
 +
! rowspan="2" | Upgrade Status
 +
! colspan="2" | Maximum Speed (km/h)
 +
! rowspan="2" | {{Annotation|Turn Time (s)|Time needed to complete a 360° turn at maximum speed}}
 +
! rowspan="2" | {{Annotation|Turn Radius (m)|At maximum speed}}
 +
|-
 +
! rowspan="1" | Forward
 +
! rowspan="1" | Reverse
 +
|-
 +
| rowspan="2" | {{Annotation|AB|Arcade Battles}}
 +
| {{Annotation|Stock|All modifications removed}} || ___ || ___ || ~___ || ~___
 +
|-
 +
| {{Annotation|Upgraded|All modifications installed}} || ___ || ___ || ~___ || ~___
 +
|-
 +
| rowspan="2" | {{Annotation|RB|Realistic Battles}}/{{Annotation|SB|Simulator Battles}}
 +
| {{Annotation|Stock|All modifications removed}} || ___ || ___ || ~___ || ~___
 +
|-
 +
| {{Annotation|Upgraded|All modifications installed}} || ___ || ___ || ~___ || ~___
 +
|-
 +
|}
 +
-->
 +
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Seakeeping
 +
! colspan="2" | Unsinkability
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|}
 +
====Premium table only====
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Seakeeping
 +
! colspan="2" | Unsinkability
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
! colspan="7" | This is a premium vehicle: all modifications are unlocked on purchase
 +
|-
 
|}
 
|}
  
Line 393: Line 651:
 
|-
 
|-
 
|}
 
|}
 +
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
Line 403: Line 662:
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
! rowspan="2" | Normalisation at 30°<br>from horizontal
 
 
! colspan="3" | Ricochet
 
! colspan="3" | Ricochet
 
|-
 
|-
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || {{gunParam|shell= <!--needs code name-->|normalization}} || {{gunParam|shell= |ricochet|0}}  || {{gunParam|shell= |ricochet|50}} || {{gunParam|shell= |ricochet|100}}
+
| ___ || ___ || ___ || _.__ || __ || _._ || _.__ || __° || __° || __°
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
Line 423: Line 681:
 
! Explosive Mass<br>(TNT equivalent) (g)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| __ || __ || __ || __ || __ || __ || __
+
| ___ || ___ || _.__ || __ || _ || __ || __
 
|-
 
|-
 
|}
 
|}
Line 432: Line 690:
 
! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)
 
! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)
 
|-
 
|-
| {{Annotation|No|"Torpedo Mode" modification uninstalled}} || __ || __ || __ || __ || __ || __ || __ || __
+
| {{Annotation|No|'Torpedo Mode' modification uninstalled}} || __ || __ || __ || __ || __ || __ || __ || __
 
|-
 
|-
| {{Annotation|Yes|"Torpedo Mode" modification installed}} || __ || __ || __ || __ || __ || __ || __ || __
+
| {{Annotation|Yes|'Torpedo Mode' modification installed}} || __ || __ || __ || __ || __ || __ || __ || __
 
|}
 
|}
 +
 +
{{Navigation Help}}
 +
 +
[[Category:Help]]
 +
[[Category:Templates|Table Templates]]

Revision as of 18:13, 17 October 2020

Note: Hidden notes from display are written above or below the table you want to use, please see them.

In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.

**You will see <!-- Text --> Between the arrows is hidden text, which can be read.

All of the other templates can be found in the Category:Templates and its sub-categories.

Aircraft

Flight performance

Fixed-wing

Characteristics Max Speed
(km/h at _,___ m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock ___ ___ __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._

Helicopters

Characteristics Max Speed
(km/h at _,___ m)
Max altitude
(metres)
AB RB
Stock ___ ___ _,___
Upgraded ___ ___

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
_ _ _ _ _


Jets only:

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
_ _ _ _ _ _
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
___ ___ ___ ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ > ___

Radars

AN/APS-21 - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
45,000 m 28,000 m ±85° ±16°
AN/APG-26 - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
4,000 m 150 m ±60° ±60°

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Not controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I
II
III
IV

Premium table only

Tier Flight performance Survivability Weaponry
I
II
III
IV
This is a premium vehicle: all modifications are unlocked on purchase

Tanks

Survivability and armour

  • Cast homogeneous armour (Turret)
  • Rolled homogeneous armour (Hull)
Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

  • Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.

Mobility

Main article: Template:TankMobility
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 1 1 1 1 1 1 1 0.5
Realistic 1 1 1 1 1 0.5
{{tankMobility|abMinHp=|abMaxHp=|AoAweight=}}

Main armament

Cannon Name Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade __ -__°/+__° ±___° __ __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

For autocannons:

Cannon Name (x_) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade ___ (__) ___ -__°/+__° ±___° __ __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
__ __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __


Machine guns

Machine Gun Name
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ ___ (___) ___ N/A N/A
___ ___ (___) ___ -__°/+__° ±__°

Modules

Tier Mobility Protection Firepower
I
II
III
IV

Premium table only

Tier Mobility Protection Firepower
I
II
III
IV
This is a premium vehicle: all modifications are unlocked on purchase

Naval

Mobility

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 1 1 ~1 ~0.04
Upgraded 1 1 ~1 ~0.04
RB/SB Stock 1 1 ~1 ~0.04
Upgraded 1 1 ~1 ~0.04
{{NavalMobility
|SpeedForwardStockAB =
|SpeedBackStockAB =
|TurnTimeStockAB =
|TurnSpeedStockAB =
|TurnTimeSpadedAB =
|TurnSpeedSpadedAB =

|SpeedForwardStockRB =
|SpeedBackStockRB =
|TurnTimeStockRB =
|TurnSpeedStockRB =
|TurnTimeSpadedRB =
|TurnSpeedSpadedRB =
}}

Modules

Tier Seakeeping Unsinkability Firepower
I
II
III
IV

Premium table only

Tier Seakeeping Unsinkability Firepower
I
II
III
IV
This is a premium vehicle: all modifications are unlocked on purchase

Guns: Machine & Cannons

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
___ ___ ___ ___ ___ ___ ___ ___
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
___ ___ ___ _.__ __ _._ _.__ __° __° __°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
___ ___ _.__ __ _ __ __
Torpedo Characteristics
Torpedo Mode Mass (kg) Maximum speed in water (km/h) Travel distance (km) Depth stroke (m) Arming distance (m) Explosive type Explosive mass (kg) TNT equivalent (kg)
No __ __ __ __ __ __ __ __
Yes __ __ __ __ __ __ __ __


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