Difference between revisions of "WSP Table Templates"

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 +
Note: Hidden notes from display are written above or below the table you want to use, please see them.
  
Note: Hidden notes from display are written above or below the table you want to use, please see them.  
+
In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.
  
In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.  
+
<nowiki>**</nowiki>You will see <nowiki><!-- Text --></nowiki> Between the arrows is hidden text, which can be read.
  
<nowiki>**</nowiki>You will see "<!-- Text --> Between the arrows is hidden text, which can be read.
+
All of the other templates can be found in the [[:Category:Templates]] and its sub-categories.
  
 
== Aircraft ==
 
== Aircraft ==
 +
=== Flight performance ===
 +
==== Fixed-wing ====
 +
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at _,___ m)
 +
! rowspan="2" | Max altitude<br>(metres)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(metres/second)
 +
! rowspan="2" | Take-off run<br>(metres)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
! Stock
 +
| ___ || ___ || rowspan="2" | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan="2" | ___
 +
|-
 +
! Upgraded
 +
| ___ || ___ || __._ || __._ || __._ || __._
 +
|-
 +
|}
 +
 +
==== Helicopters ====
  
<!-- "AB __.__" Is here just make it easier for you to add the data, when you add the data remove the "AB"/"RB" element, so no AB 10.11 --> 
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="8" | Characteristics
+
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at _,___ m)
 +
! rowspan="2" | Max altitude<br>(metres)
 +
|-
 +
! AB !! RB
 +
|-
 +
! Stock
 +
| ___ || ___ || rowspan="2" | _,___ <!-- {{Specs|ceiling}} -->
 +
|-
 +
! Upgraded
 +
| ___ || ___
 +
|-
 +
|}
 +
 
 +
==== Details ====
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="6" | Features
 
|-
 
|-
! colspan="8" | ''Stock''
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
+
| _ || _ || _ || _ || _ || _    <!-- ✓ -->
! rowspan="2" | Max altitude<br>(meters)
+
|-
! colspan="2" | Turn time<br>(seconds)
+
|}
! colspan="2" | Rate of climb<br>(meters/second)
+
<!-- {{AirFeatures|<!\--Combat flaps--\>y |<!\--Take-off flaps--\>y |<!\--Landing flaps--\>y |<!\--Air brakes--\>n |<!\--Arrestor gear--\>n |<!\--Drogue chute--\>n }} -->
! rowspan="2" | Take-off run<br>(meters)
+
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="7" | Limits
 +
|-
 +
! rowspan="2" | Wings (km/h)
 +
! rowspan="2" | Gear (km/h)
 +
! colspan="3" | Flaps (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! Combat !! Take-off !! Landing !! + !! -
 +
|-
 +
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities (km/h)
 +
|-
 +
! Ailerons !! Rudder !! Elevators !! Radiator
 +
|-
 +
| < ___ || < ___ || < ___ || > ___
 +
|-
 +
|}
 +
<!--
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Compressor
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
! Setting 1
 +
| _,___ m || _,___ hp || _,___ hp
 +
|-
 +
! Setting 2
 +
| _,___ m || _,___ hp || _,___ hp
 +
|}-->
 +
<!-- {{AirCompressor|stages = 2|alt1 = |power1 = | wep1 = <!\--pick this to input directly--\> |alt2 = |power2 = |wepMult2 = <!\--pick this for multiplier--\>}}<!\--you can add as many stages as needed not just 2--\> -->
 +
 
 +
=== Radars ===
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="4" | [[AN/APS-21]] - Target Detection Radar
 +
|-
 +
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
 +
! {{Annotation|Guaranteed<br/>Detection<br/>Range|The range, below which, detection of a target is practically guaranteed}}
 +
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 +
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 +
|-
 +
| 45,000 m || 28,000 m || ±85° || ±16°
 +
|-
 +
! colspan="4" | [[AN/APG-26]] - Target Tracking Radar
 +
|-
 +
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
 +
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
 +
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
 +
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
 +
|-
 +
| 4,000 m || 150 m || ±60° || ±60°
 +
|-
 +
|}
 +
 
 +
=== Manual Engine Control ===
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Not controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
 +
|-
 +
|}
 +
<!-- {{MEC |mixer = y| prop = y|autoprop = y|oilRad =y |autoOil = y|waterRad = y|autoWater = y|radType = y|super = y|gear = 1|turbo = y}} -->
 +
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Flight performance
 +
! Survivability
 +
! colspan="2" | Weaponry
 +
|-
 +
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
|}
 +
 
 +
====Premium table only====
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Flight performance
 +
! Survivability
 +
! colspan="2" | Weaponry
 
|-
 
|-
| AB XX || RB XX || {{Specs|ceiling}} || AB __.__ || RB __.__ || AB __.__ || RB __.__ || __.__
+
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
| II
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
+
| III
! rowspan="2" | Max altitude<br>(meters)
+
|
! colspan="2" | Turn time<br>(seconds)
+
|
! colspan="2" | Rate of climb<br>(meters/second)
+
|
! rowspan="2" | Take-off run<br>(meters)
+
|
 +
|
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
| IV
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
| AB XX || RB XX || {{Specs|ceiling}} || AB __.__ || RB __.__ || AB __.__ || RB __.__ || __.__
+
! colspan="6" | This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|-
 
|}
 
|}
  
 
== Tanks ==
 
== Tanks ==
 
+
=== Survivability and armour ===
<!--- State what the armour is as listed below--->  
+
<!-- State what the armour is as listed below -->
 
* Cast homogeneous armour (Turret)
 
* Cast homogeneous armour (Turret)
 
* Rolled homogeneous armour (Hull)
 
* Rolled homogeneous armour (Hull)
Line 56: Line 233:
 
|-
 
|-
 
|}
 
|}
'''Notes:''' <!--- Any additional notes which the user needs to beware off--->
 
  
* Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.
+
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
  
 +
* Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.
 +
 +
=== Mobility ===
 +
<!--
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Game Mode
 +
! colspan="3" | Mobility characteristics
 +
! colspan="2" | Engine power (horsepower)
 +
! colspan="2" | Power-to-weight ratio (hp/ton)
 +
|-
 +
! Max Speed
 +
! {{Annotation|Weight|Vehicle Weight (Tons)}}
 +
! {{Annotation|AoA Weight|Add on Armour Weight (Tons)}}
 +
! Stock
 +
! Upgraded
 +
! Stock
 +
! Upgraded
 +
|-
 +
! Arcade
 +
| ___ || rowspan="2" | ___ || rowspan="2" | ___  || ____ || ____ || __.__ || __.__
 +
|-
 +
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 +
| ___ || ___ || ____ || __.__ || __._
 +
|}-->
 +
{{main|Template:TankMobility}}
 +
{{tankMobility|weight=2|AoAweight=1|abForwardSpeed=1|abReverseSpeed=1|abMinHp=1|abMaxHp=1|rbForwardSpeed=1|rbReverseSpeed=1|rbMinHp=1|rbMaxHp=1}}
 +
<pre>{{tankMobility|abMinHp=|abMaxHp=|AoAweight=}}</pre>
 +
 +
=== Main armament ===
 +
<!-- {{main|Link to cannon}}  -->
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 +
|-
 +
! ''Realistic''
 +
| __.__ || __.__ || __.__ || __.__ || __.__
 +
|-
 +
|}
 +
 +
'''For autocannons:'''
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="6" | [[CANNON PAGE|Cannon Name]] (x_) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | ___ (__) || rowspan="2" | ___ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 +
|-
 +
! ''Realistic''
 +
| __.__ || __.__ || __.__ || __.__ || __.__
 +
|-
 +
|}
 +
 +
==== [[Ammo racks]] ====
 +
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''__''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 +
|-
 +
|}
 +
 +
<!--
 +
==== [[Optics]] ====
 +
<!--
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 +
|-
 +
!
 +
! Default magnification
 +
! Maximum magnification
 +
|-
 +
! Main Gun optics
 +
| x_._ || x_._
 +
|-
 +
! Comparable optics
 +
| colspan="2" | ___
 +
|-
 +
|}
 +
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | <nowiki>{{PAGENAME}}</nowiki> [[Optics]]
 
|-
 
|-
! colspan="6" | Name of gun & Linked to the gun
+
! rowspan="3" |Type of optic
 +
! rowspan="3" |Magnification
 +
! colspan="5" |[[Night Vision Devices]]
 
|-
 
|-
! Mount
+
! colspan="3" |Image Intensifier
! Total Ammo
+
! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}
! Shots per Belt
+
! rowspan="2" |Notes
! {{Annotation|Fire rate|Shots per minute}}
 
! Vertical guidance
 
! Horizontal guidance
 
 
|-
 
|-
| Pintle || ___ || ___ || ___ || -___°/+___° || ±___°
+
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}
 +
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}
 
|-
 
|-
| Coaxial || ___ || ___ || ___ || colspan="2" | Not Applicable (Fixed)
+
! Gunner's Sight
 +
| X3.6 - X12 || 1600 x 1200 || 9.0 || High || 500 x 300 || Thermal imager unlocked by "NVD Upgrade" mod (tier 4), replaces image intensifier.
 +
|-
 +
! Commander's View
 +
| X6 || 1600 x 1200 || 9.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)
 +
|-
 +
! Driver's View
 +
| X1 / 3PV || 1600 x 1200 || 5.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center" width="70%"
+
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | <nowiki>{{PAGENAME}}</nowiki> [[Night_Vision_Devices#Infrared_Spotlights|IR Searchlight]]
 +
|-
 +
! Max Range
 +
! Beam Width
 +
! Location / Notes
 +
|-
 +
| 1,400 m || 8.2° || Searchlight mounted on the turret front, just right of the gun. Light moves up and down with main gun.
 +
|-
 +
|}
 +
-->
 +
 
 +
=== Machine guns ===
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[MACHINE GUN PAGE|Machine Gun Name]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| ___ || ___ (___) || ___ || N/A || N/A
 +
|-
 +
| ___ || ___ (___) || ___ || -__°/+__° || ±__°
 +
|-
 +
|}
 +
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|}
 +
 
 +
====Premium table only====
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 
|-
 
|-
! colspan="6" | Name of gun & Linked to the gun
+
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
! Mount
+
| II
! Total Ammo
+
|
! Shots per Belt
+
|
! {{Annotation|Fire rate|Shots per minute}}
+
|
! Vertical guidance
+
|
! Horizontal guidance
+
|
 
|-
 
|-
| Coaxial || ___ || ___ || ___ || colspan="2" | Not Applicable (Fixed)
+
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
| Fixed front || ___ || ___ || ___ || colspan="2" | Not Applicable (Fixed)
+
| IV
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
| Fixed rear || ___|| ___ || ___ || colspan="2" | Not Applicable (Fixed)
+
! colspan="6" | This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|-
 
|}
 
|}
  
 
== Naval ==
 
== Naval ==
 +
=== Mobility ===
 +
{{Main|Template:NavalMobility}}
 +
{{NavalMobility
 +
|SpeedForwardStockAB = 1
 +
|SpeedBackStockAB = 1
 +
|TurnTimeStockAB = 1
 +
|TurnSpeedStockAB = 1
 +
|TurnTimeSpadedAB = 1
 +
|TurnSpeedSpadedAB = 1
 +
|SpeedForwardStockRB = 1
 +
|SpeedBackStockRB = 1
 +
|TurnTimeStockRB = 1
 +
|TurnSpeedStockRB = 1
 +
|TurnTimeSpadedRB = 1
 +
|TurnSpeedSpadedRB = 1
 +
|SpeedForwardSpadedAB = 1
 +
|SpeedBackSpadedAB = 1
 +
|SpeedForwardSpadedRB = 1
 +
|SpeedBackSpadedRB = 1
 +
}}
 +
<pre>
 +
<nowiki>{{NavalMobility
 +
|SpeedForwardStockAB =
 +
|SpeedBackStockAB =
 +
|TurnTimeStockAB =
 +
|TurnSpeedStockAB =
 +
|TurnTimeSpadedAB =
 +
|TurnSpeedSpadedAB =
 +
 +
|SpeedForwardStockRB =
 +
|SpeedBackStockRB =
 +
|TurnTimeStockRB =
 +
|TurnSpeedStockRB =
 +
|TurnTimeSpadedRB =
 +
|TurnSpeedSpadedRB =
 +
}}</nowiki>
 +
</pre>
 +
<!-- OLD / Basic version
 +
{| class="wikitable" style="text-align:center" width="40%"
 +
! rowspan="3" | Game Mode
 +
! colspan="3" | Mobility characteristics
 +
|-
 +
! colspan="2" | {{Annotation|Max speed|Maximum forward speed (km/h)}}
 +
! rowspan="2" | {{Annotation|Displacement|Ship displacement (tons)}}
 +
|-
 +
! Stock
 +
! Upgraded
 +
|-
 +
! Arcade
 +
| ___ || ___ || rowspan="2" | ___
 +
|-
 +
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 +
| ___ || ___
 +
|}
 +
-->
 +
<!-- Raw HTML version
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="6" | '''Mobility Characteristics'''
 +
|-
 +
! rowspan="2" | Game Mode
 +
! rowspan="2" | Upgrade Status
 +
! colspan="2" | Maximum Speed (km/h)
 +
! rowspan="2" | {{Annotation|Turn Time (s)|Time needed to complete a 360° turn at maximum speed}}
 +
! rowspan="2" | {{Annotation|Turn Radius (m)|At maximum speed}}
 +
|-
 +
! rowspan="1" | Forward
 +
! rowspan="1" | Reverse
 +
|-
 +
| rowspan="2" | {{Annotation|AB|Arcade Battles}}
 +
| {{Annotation|Stock|All modifications removed}} || ___ || ___ || ~___ || ~___
 +
|-
 +
| {{Annotation|Upgraded|All modifications installed}} || ___ || ___ || ~___ || ~___
 +
|-
 +
| rowspan="2" | {{Annotation|RB|Realistic Battles}}/{{Annotation|SB|Simulator Battles}}
 +
| {{Annotation|Stock|All modifications removed}} || ___ || ___ || ~___ || ~___
 +
|-
 +
| {{Annotation|Upgraded|All modifications installed}} || ___ || ___ || ~___ || ~___
 +
|-
 +
|}
 +
-->
 +
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Seakeeping
 +
! colspan="2" | Unsinkability
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|}
 +
====Premium table only====
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Seakeeping
 +
! colspan="2" | Unsinkability
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
! colspan="7" | This is a premium vehicle: all modifications are unlocked on purchase
 +
|-
 +
|}
  
 
== Guns: Machine & Cannons ==
 
== Guns: Machine & Cannons ==
 
+
==== Ammunition ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! colspan="8" | Name of gun
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
! colspan="4" rowspan="1" width="5em" | Capacity
+
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
! rowspan="1" | Fire Rate (shots/minute)
 
! rowspan="1" | Muzzle Velocity (meters/second)
 
 
|-
 
|-
| colspan="4" | ___ rpg || ___ || ___
 
 
|}
 
|}
  
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 
|-
 
|-
! colspan="10" | Name of gun
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 
|-
 
|-
! rowspan="2" width="5em" | Shell Type
+
! 0% !! 50% !! 100%
! rowspan="2" | Mass (kg)
+
|-
! rowspan="2" | Explosive Mass (kg)
+
| ___ || ___ || ___ || _.__ || __ || _._ || _.__ || __° || __° || __°
! rowspan="2" | Tracer
+
|-
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
! 10m
+
! Ammunition
! 100m
+
! Velocity<br>(m/s)
! 500m
+
! Projectile<br>Mass (kg)
! 1000m
+
! Screen radius<br>(m)
! 1500m
+
! Screen deploy time<br>(s)
! 2000m
+
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
 +
| ___ || ___ || _.__ || __ || _ || __ || __
 
|-
 
|-
| colspan="1" | Round Name || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
+
|}
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
! colspan="9" | '''Torpedo Characteristics'''
 
|-
 
|-
| colspan="1" | Round Name || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
+
! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)
 
|-
 
|-
| colspan="1" | Round Name || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
+
| {{Annotation|No|'Torpedo Mode' modification uninstalled}} || __ || __ || __ || __ || __ || __ || __ || __
 
|-
 
|-
| colspan="1" | Round Name || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
+
| {{Annotation|Yes|'Torpedo Mode' modification installed}} || __ || __ || __ || __ || __ || __ || __ || __
 
|}
 
|}
 +
 +
{{Navigation Help}}
 +
 +
[[Category:Help]]
 +
[[Category:Templates|Table Templates]]

Revision as of 22:41, 26 August 2020

Note: Hidden notes from display are written above or below the table you want to use, please see them.

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All of the other templates can be found in the Category:Templates and its sub-categories.

Aircraft

Flight performance

Fixed-wing

Characteristics Max Speed
(km/h at _,___ m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock ___ ___ __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._

Helicopters

Characteristics Max Speed
(km/h at _,___ m)
Max altitude
(metres)
AB RB
Stock ___ ___ _,___
Upgraded ___ ___

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
_ _ _ _ _ _
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
___ ___ ___ ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ > ___

Radars

AN/APS-21 - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
45,000 m 28,000 m ±85° ±16°
AN/APG-26 - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
4,000 m 150 m ±60° ±60°

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Not controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I
II
III
IV

Premium table only

Tier Flight performance Survivability Weaponry
I
II
III
IV
This is a premium vehicle: all modifications are unlocked on purchase

Tanks

Survivability and armour

  • Cast homogeneous armour (Turret)
  • Rolled homogeneous armour (Hull)
Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

  • Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.

Mobility

Main article: Template:TankMobility
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 1 1 1 1 1 1 1 0.5
Realistic 1 1 1 1 1 0.5
{{tankMobility|abMinHp=|abMaxHp=|AoAweight=}}

Main armament

Cannon Name Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade __ -__°/+__° ±___° __ __.__ __.__ __.__ __.__ __.__ _.__ _.__ _.__ _.__
Realistic __.__ __.__ __.__ __.__ __.__

For autocannons:

Cannon Name (x_) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade ___ (__) ___ -__°/+__° ±___° __ __.__ __.__ __.__ __.__ __.__ _.__ _.__ _.__ _.__
Realistic __.__ __.__ __.__ __.__ __.__

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
__ __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __


Machine guns

Machine Gun Name
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ ___ (___) ___ N/A N/A
___ ___ (___) ___ -__°/+__° ±__°

Modules

Tier Mobility Protection Firepower
I
II
III
IV

Premium table only

Tier Mobility Protection Firepower
I
II
III
IV
This is a premium vehicle: all modifications are unlocked on purchase

Naval

Mobility

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 1 1 ~1 ~0.04
Upgraded 1 1 ~1 ~0.04
RB/SB Stock 1 1 ~1 ~0.04
Upgraded 1 1 ~1 ~0.04
{{NavalMobility
|SpeedForwardStockAB =
|SpeedBackStockAB =
|TurnTimeStockAB =
|TurnSpeedStockAB =
|TurnTimeSpadedAB =
|TurnSpeedSpadedAB =

|SpeedForwardStockRB =
|SpeedBackStockRB =
|TurnTimeStockRB =
|TurnSpeedStockRB =
|TurnTimeSpadedRB =
|TurnSpeedSpadedRB =
}}

Modules

Tier Seakeeping Unsinkability Firepower
I
II
III
IV

Premium table only

Tier Seakeeping Unsinkability Firepower
I
II
III
IV
This is a premium vehicle: all modifications are unlocked on purchase

Guns: Machine & Cannons

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
___ ___ ___ ___ ___ ___ ___ ___
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
___ ___ ___ _.__ __ _._ _.__ __° __° __°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
___ ___ _.__ __ _ __ __
Torpedo Characteristics
Torpedo Mode Mass (kg) Maximum speed in water (km/h) Travel distance (km) Depth stroke (m) Arming distance (m) Explosive type Explosive mass (kg) TNT equivalent (kg)
No __ __ __ __ __ __ __ __
Yes __ __ __ __ __ __ __ __


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