Difference between revisions of "WSP Table Templates"

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 +
Note: Hidden notes from display are written above or below the table you want to use, please see them.
  
Note: Hidden notes from display are written above or below the table you want to use, please see them.  
+
In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.
  
In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.  
+
<nowiki>**</nowiki>You will see "<!-- Text --> Between the arrows is hidden text, which can be read.
  
<nowiki>**</nowiki>You will see "<!-- Text --> Between the arrows is hidden text, which can be read.
+
All of the other templates can be found in the [[:Category:Templates]] and its sub-categories.
  
 
== Aircraft ==
 
== Aircraft ==
{| class="wikitable" style="text-align:center"
+
=== Flight performance ===
 +
==== Fixed-wing ====
 +
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max Speed<br />(km/h at _,___ m)
+
! colspan="2" | Max Speed<br>(km/h at _,___ m)
! rowspan="2" | Max altitude<br />(meters)
+
! rowspan="2" | Max altitude<br>(metres)
! colspan="2" | Turn time<br />(seconds)
+
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br />(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br />(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
Line 21: Line 24:
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| ___ || ___ || __._ || __._ || __._ || __._
+
| ___ || ___ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
 +
 +
==== Helicopters ====
  
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at _,___ m)
 +
! rowspan="2" | Max altitude<br>(metres)
 +
|-
 +
! AB !! RB
 +
|-
 +
! Stock
 +
| ___ || ___ || rowspan="2" | _,___ <!-- {{Specs|ceiling}} -->
 +
|-
 +
! Upgraded
 +
| ___ || ___
 +
|-
 +
|}
 +
 +
==== Details ====
 +
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="6" | Features
 +
|-
 +
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 +
|-
 +
| _ || _ || _ || _ || _ || _    <!-- ✓ -->
 +
|-
 +
|}
 +
<!-- {{AirFeatures|<!\--Combat flaps--\>y |<!\--Take-off flaps--\>y |<!\--Landing flaps--\>y |<!\--Air brakes--\>n |<!\--Arrestor gear--\>n |<!\--Drogue chute--\>n }} -->
 +
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="7" | Limits
 +
|-
 +
! rowspan="2" | Wings (km/h)
 +
! rowspan="2" | Gear (km/h)
 +
! colspan="3" | Flaps (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! Combat !! Take-off !! Landing !! + !! -
 +
|-
 +
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__
 +
|-
 +
|}
 +
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities (km/h)
 +
|-
 +
! Ailerons !! Rudder !! Elevators !! Radiator
 +
|-
 +
| < ___ || < ___ || < ___ || > ___
 +
|-
 +
|}
 +
<!--
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 37: Line 96:
 
! Setting 2
 
! Setting 2
 
| _,___ m || _,___ hp || _,___ hp
 
| _,___ m || _,___ hp || _,___ hp
 +
|}-->
 +
{{AirCompressor|stages = 2|alt1 = |power1 = | wep1 = <!--pick this to input directly-->
 +
|alt2 = |power2 = |wepMult2 = <!--pick this for multiplier-->}}<!--you can add as many stages as needed not just 2-->
 +
 +
=== Radars ===
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="4" | [[AN/APS-21]] - Target Detection Radar
 +
|-
 +
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
 +
! {{Annotation|Guaranteed<br/>Detection<br/>Range|The range, below which, detection of a target is practically guaranteed}}
 +
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 +
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 +
|-
 +
| 45,000 m || 28,000 m || ±85° || ±16°
 +
|-
 +
! colspan="4" | [[AN/APG-26]] - Target Tracking Radar
 +
|-
 +
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
 +
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
 +
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
 +
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
 +
|-
 +
| 4,000 m || 150 m || ±60° || ±60°
 +
|-
 +
|}
 +
 +
=== Manual Engine Control ===
 +
<!--
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Not controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
 +
|-
 +
|}-->
 +
{{MEC |mixer = y| prop = y|autoprop = y|oilRad =y |autoOil = y|waterRad = y|autoWater = y|radType = y|super = y|gear = 1|turbo = y}}
 +
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Flight performance
 +
! Survivability
 +
! colspan="2" | Weaponry
 +
|-
 +
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|}
 +
 +
====Premium table only====
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Flight performance
 +
! Survivability
 +
! colspan="2" | Weaponry
 +
|-
 +
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
! colspan="6" | This is a premium vehicle: all modifications are unlocked on purchase
 +
|-
 
|}
 
|}
  
 
== Tanks ==
 
== Tanks ==
 
+
=== Survivability and armour ===
 
<!-- State what the armour is as listed below -->
 
<!-- State what the armour is as listed below -->
 
* Cast homogeneous armour (Turret)
 
* Cast homogeneous armour (Turret)
Line 61: Line 239:
 
* Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.
 
* Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.
  
 +
=== Mobility ===
 +
<!--
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Game Mode
 
! rowspan="2" | Game Mode
Line 80: Line 260:
 
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 
| ___ || ___ || ____ || __.__ || __._
 
| ___ || ___ || ____ || __.__ || __._
|}
+
|}-->
 +
{{main|Template:TankMobility}}
 +
{{tankMobility|weight=2|AoAweight=1|abForwardSpeed=1|abReverseSpeed=1|abMinHp=1|abMaxHp=1|rbForwardSpeed=1|rbReverseSpeed=1|rbMinHp=1|rbMaxHp=1}}
 +
<pre>{{tankMobility|abMinHp=|abMaxHp=|AoAweight=}}</pre>
  
 
=== Main armament ===
 
=== Main armament ===
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! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! Mode
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! Capacity
+
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 +
|-
 +
! ''Realistic''
 +
| __.__ || __.__ || __.__ || __.__ || __.__
 +
|-
 +
|}
 +
<!--
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="6" | [[CANNON PAGE|Cannon Name]] (x_) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | ___ (__) || rowspan="2" | ___ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 +
|-
 +
! ''Realistic''
 +
| __.__ || __.__ || __.__ || __.__ || __.__
 +
|-
 +
|}
 +
-->
 +
==== [[Ammo racks]] ====
 +
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''__''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 +
|-
 +
|}
 +
 
 +
<!--
 +
==== [[Optics]] ====
 +
<!--
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 +
|-
 +
!
 +
! Default magnification
 +
! Maximum magnification
 +
|-
 +
! Main Gun optics
 +
| x_._ || x_._
 +
|-
 +
! Comparable optics
 +
| colspan="2" | ___
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | <nowiki>{{PAGENAME}}</nowiki> [[Optics]]
 +
|-
 +
! rowspan="3" |Type of optic
 +
! rowspan="3" |Magnification
 +
! colspan="5" |[[Night Vision Devices]]
 +
|-
 +
! colspan="3" |Image Intensifier
 +
! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
! rowspan="2" |Notes
 +
|-
 +
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}
 +
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}
 +
|-
 +
! Gunner's Sight
 +
| X3.6 - X12 || 1600 x 1200 || 9.0 || High || 500 x 300 || Thermal imager unlocked by "NVD Upgrade" mod (tier 4), replaces image intensifier.
 +
|-
 +
! Commander's View
 +
| X6 || 1600 x 1200 || 9.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)
 +
|-
 +
! Driver's View
 +
| X1 / 3PV || 1600 x 1200 || 5.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | <nowiki>{{PAGENAME}}</nowiki> [[Night_Vision_Devices#Infrared_Spotlights|IR Searchlight]]
 +
|-
 +
! Max Range
 +
! Beam Width
 +
! Location / Notes
 +
|-
 +
| 1,400 m || 8.2° || Searchlight mounted on the turret front, just right of the gun. Light moves up and down with main gun.
 +
|-
 +
|}
 +
-->
 +
 
 +
=== Machine guns ===
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[MACHINE GUN PAGE|Machine Gun Name]]
 +
|-
 +
! Mount
 +
! Capacity (Belt)
 +
! Fire rate
 
! Vertical
 
! Vertical
 
! Horizontal
 
! Horizontal
! Stabilizer
+
|-
 +
| ___ || ___ (___) || ___ || N/A || N/A
 +
|-
 +
| ___ || ___ (___) || ___ || -__°/+__° || ±__°
 +
|-
 +
|}
 +
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|}
 +
 
 +
====Premium table only====
 +
{| class="wikitable"
 +
!Tier
 +
! colspan="2" |Mobility
 +
!Protection
 +
! colspan="2" |Firepower
 +
|-
 +
|I
 +
|||
 +
|
 +
|||
 +
|-
 +
|II
 +
|||
 +
|
 +
|||
 +
|-
 +
|III
 +
|||
 +
|
 +
|||
 +
|-
 +
|IV
 +
|
 +
||
 +
|
 +
|
 +
|
 +
|-
 +
! colspan="6" |This is a premium vehicle: all modifications are unlocked on purchase
 +
|-
 +
|}
 +
 
 +
== Naval ==
 +
=== Mobility ===
 +
{{Main|Template:NavalMobility}}
 +
{{NavalMobility
 +
|SpeedForwardStockAB = 1
 +
|SpeedBackStockAB = 1
 +
|TurnTimeStockAB = 1
 +
|TurnSpeedStockAB = 1
 +
|TurnTimeSpadedAB = 1
 +
|TurnSpeedSpadedAB = 1
 +
|SpeedForwardStockRB = 1
 +
|SpeedBackStockRB = 1
 +
|TurnTimeStockRB = 1
 +
|TurnSpeedStockRB = 1
 +
|TurnTimeSpadedRB = 1
 +
|TurnSpeedSpadedRB = 1
 +
|SpeedForwardSpadedAB = 1
 +
|SpeedBackSpadedAB = 1
 +
|SpeedForwardSpadedRB = 1
 +
|SpeedBackSpadedRB = 1
 +
}}
 +
<pre>
 +
<nowiki>{{NavalMobility
 +
|SpeedForwardStockAB =
 +
|SpeedBackStockAB =
 +
|TurnTimeStockAB =
 +
|TurnSpeedStockAB =
 +
|TurnTimeSpadedAB =
 +
|TurnSpeedSpadedAB =
 +
 
 +
|SpeedForwardStockRB =
 +
|SpeedBackStockRB =
 +
|TurnTimeStockRB =
 +
|TurnSpeedStockRB =
 +
|TurnTimeSpadedRB =
 +
|TurnSpeedSpadedRB =
 +
}}</nowiki>
 +
</pre>
 +
<!-- OLD / Basic version
 +
{| class="wikitable" style="text-align:center" width="40%"
 +
! rowspan="3" | Game Mode
 +
! colspan="3" | Mobility characteristics
 +
|-
 +
! colspan="2" | {{Annotation|Max speed|Maximum forward speed (km/h)}}
 +
! rowspan="2" | {{Annotation|Displacement|Ship displacement (tons)}}
 +
|-
 
! Stock
 
! Stock
 
! Upgraded
 
! Upgraded
! Full
 
! Expert
 
! Aced
 
! Stock
 
! Full
 
! Expert
 
! Aced
 
 
|-
 
|-
! ''Arcade''
+
! Arcade
| rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __._  || __._  || __._  || __._  || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__
+
| ___ || ___ || rowspan="2" | ___
 +
|-
 +
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 +
| ___ || ___
 +
|}
 +
-->
 +
<!-- Raw HTML version
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="6" | '''Mobility Characteristics'''
 +
|-
 +
! rowspan="2" | Game Mode
 +
! rowspan="2" | Upgrade Status
 +
! colspan="2" | Maximum Speed (km/h)
 +
! rowspan="2" | {{Annotation|Turn Time (s)|Time needed to complete a 360° turn at maximum speed}}
 +
! rowspan="2" | {{Annotation|Turn Radius (m)|At maximum speed}}
 +
|-
 +
! rowspan="1" | Forward
 +
! rowspan="1" | Reverse
 +
|-
 +
| rowspan="2" | {{Annotation|AB|Arcade Battles}}
 +
| {{Annotation|Stock|All modifications removed}} || ___ || ___ || ~___ || ~___
 +
|-
 +
| {{Annotation|Upgraded|All modifications installed}} || ___ || ___ || ~___ || ~___
 +
|-
 +
| rowspan="2" | {{Annotation|RB|Realistic Battles}}/{{Annotation|SB|Simulator Battles}}
 +
| {{Annotation|Stock|All modifications removed}} || ___ || ___ || ~___ || ~___
 +
|-
 +
| {{Annotation|Upgraded|All modifications installed}} || ___ || ___ || ~___ || ~___
 +
|-
 +
|}
 +
-->
 +
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Seakeeping
 +
! colspan="2" | Unsinkability
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
! ''Realistic''
+
| IV
| __._ || __._  || __._  || __._  || __._
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
 
|}
 
|}
  
 +
== Guns: Machine & Cannons ==
 
==== Ammunition ====
 
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
Line 124: Line 596:
 
|-
 
|-
 
|}
 
|}
 +
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
Line 134: Line 607:
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
! rowspan="2" | Normalisation at 30°<br>from horizontal
 
 
! colspan="3" | Ricochet
 
! colspan="3" | Ricochet
 
|-
 
|-
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
+
| ___ || ___ || ___ || _.__ || __ || _._ || _.__ || __° || __° || __°
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
Line 154: Line 626:
 
! Explosive Mass<br>(TNT equivalent) (g)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| __ || __ || __ || __ || __ || __ || __
+
| ___ || ___ || _.__ || __ || _ || __ || __
 
|-
 
|-
 
|}
 
|}
  
=== Machine guns ===
+
{| class="wikitable" style="text-align:center" width="100%"
{| class="wikitable" style="text-align:center" width="70%"
+
! colspan="9" | '''Torpedo Characteristics'''
|-
 
! colspan="6" | Name of gun & Linked to the gun
 
|-
 
! Mount
 
! Total Ammo
 
! Shots per Belt
 
! {{Annotation|Fire rate|Shots per minute}}
 
! Vertical guidance
 
! Horizontal guidance
 
 
|-
 
|-
| Pintle || ___ || ___ || ___ || -___°/+___° || ±___°
+
! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)
 
|-
 
|-
| Coaxial || ___ || ___ || ___ || colspan="2" | N/A (Fixed)
+
| {{Annotation|No|'Torpedo Mode' modification uninstalled}} || __ || __ || __ || __ || __ || __ || __ || __
 
|-
 
|-
 +
| {{Annotation|Yes|'Torpedo Mode' modification installed}} || __ || __ || __ || __ || __ || __ || __ || __
 
|}
 
|}
  
== Naval ==
+
{{Navigation Help}}
 
 
== Guns: Machine & Cannons ==
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Name of gun
 
|-
 
! colspan="4" rowspan="1" width="5em" | Aircraft
 
! rowspan="1" | Capacity
 
! rowspan="1" | Fire Rate (shots/minute)
 
! rowspan="1" | Muzzle Velocity (meters/second)
 
|-
 
| colspan="4" | ID NAME || ___ rpg || ___ || ___
 
|}
 
  
{| class="wikitable sortable" style="text-align:center"
+
[[Category:Help]]
|-
+
[[Category:Templates|Table Templates]]
! colspan="10" | Name of gun
 
|-
 
! rowspan="2" width="5em" | Shell Type
 
! rowspan="2" | Mass (kg)
 
! rowspan="2" | Explosive Mass (kg)
 
! rowspan="2" | Tracer
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
|-
 
| colspan="1" | Round Name || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
 
|-
 
| colspan="1" | Round Name || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
 
|-
 
| colspan="1" | Round Name || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
 
|-
 
| colspan="1" | Round Name || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
 
|}
 

Revision as of 12:26, 6 June 2020

Note: Hidden notes from display are written above or below the table you want to use, please see them.

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Aircraft

Flight performance

Fixed-wing

Characteristics Max Speed
(km/h at _,___ m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock ___ ___ __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._

Helicopters

Characteristics Max Speed
(km/h at _,___ m)
Max altitude
(metres)
AB RB
Stock ___ ___ _,___
Upgraded ___ ___

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
_ _ _ _ _ _
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
___ ___ ___ ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ > ___
Compressor Optimal altitude 100% Engine power WEP Engine power
Setting 1 m hp hp
Setting 2 m hp _,___ hp


Radars

AN/APS-21 - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
45,000 m 28,000 m ±85° ±16°
AN/APG-26 - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
4,000 m 150 m ±60° ±60°

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto controllable
Controllable
Auto controllable
Controllable
Auto controllable
Combined Controllable
1 gear
Controllable


Modules

Tier Flight performance Survivability Weaponry
I
II
III
IV

Premium table only

Tier Flight performance Survivability Weaponry
I
II
III
IV
This is a premium vehicle: all modifications are unlocked on purchase

Tanks

Survivability and armour

  • Cast homogeneous armour (Turret)
  • Rolled homogeneous armour (Hull)
Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

  • Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.

Mobility

Main article: Template:TankMobility
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 1 1 1 1 1 1 1 0.5
Realistic 1 1 1 1 1 0.5
{{tankMobility|abMinHp=|abMaxHp=|AoAweight=}}

Main armament

Cannon Name Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade __ -__°/+__° ±___° __ __.__ __.__ __.__ __.__ __.__ _.__ _.__ _.__ _.__
Realistic __.__ __.__ __.__ __.__ __.__

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
__ __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __


Machine guns

Machine Gun Name
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ ___ (___) ___ N/A N/A
___ ___ (___) ___ -__°/+__° ±__°

Modules

Tier Mobility Protection Firepower
I
II
III
IV

Premium table only

Tier Mobility Protection Firepower
I
II
III
IV
This is a premium vehicle: all modifications are unlocked on purchase

Naval

Mobility

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 1 1 ~1 ~0.04
Upgraded 1 1 ~1 ~0.04
RB/SB Stock 1 1 ~1 ~0.04
Upgraded 1 1 ~1 ~0.04
{{NavalMobility
|SpeedForwardStockAB = 
|SpeedBackStockAB = 
|TurnTimeStockAB = 
|TurnSpeedStockAB = 
|TurnTimeSpadedAB = 
|TurnSpeedSpadedAB = 

|SpeedForwardStockRB = 
|SpeedBackStockRB = 
|TurnTimeStockRB = 
|TurnSpeedStockRB = 
|TurnTimeSpadedRB = 
|TurnSpeedSpadedRB = 
}}

Modules

Tier Seakeeping Unsinkability Firepower
I
II
III
IV

Guns: Machine & Cannons

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
___ ___ ___ ___ ___ ___ ___ ___
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
___ ___ ___ _.__ __ _._ _.__ __° __° __°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
___ ___ _.__ __ _ __ __
Torpedo Characteristics
Torpedo Mode Mass (kg) Maximum speed in water (km/h) Travel distance (km) Depth stroke (m) Arming distance (m) Explosive type Explosive mass (kg) TNT equivalent (kg)
No __ __ __ __ __ __ __ __
Yes __ __ __ __ __ __ __ __


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