Difference between revisions of "WSP Table Templates"
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(→Details: Corrected parameters to current (working) English versions) |
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− | Note: Hidden notes from display are written above or below the table you want to use, please see them. | + | Note: Hidden notes from display are written above or below the table you want to use, please see them. |
− | In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number. | + | In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number. |
<nowiki>**</nowiki>You will see "<!-- Text --> Between the arrows is hidden text, which can be read. | <nowiki>**</nowiki>You will see "<!-- Text --> Between the arrows is hidden text, which can be read. | ||
== Aircraft == | == Aircraft == | ||
+ | === Flight performance === | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! rowspan="2" | Characteristics | ||
+ | ! colspan="2" | Max Speed<br />(km/h at _,___ m) | ||
+ | ! rowspan="2" | Max altitude<br />(meters) | ||
+ | ! colspan="2" | Turn time<br />(seconds) | ||
+ | ! colspan="2" | Rate of climb<br />(meters/second) | ||
+ | ! rowspan="2" | Take-off run<br />(meters) | ||
+ | |- | ||
+ | ! AB !! RB !! AB !! RB !! AB !! RB | ||
+ | |- | ||
+ | ! Stock | ||
+ | | ___ || ___ || rowspan="2" | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan="2" | ___ | ||
+ | |- | ||
+ | ! Upgraded | ||
+ | | ___ || ___ || __._ || __._ || __._ || __._ | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== Details ==== | ||
+ | <!-- | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="6" | Features | ||
+ | |- | ||
+ | ! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute | ||
+ | |- | ||
+ | | _ || _ || _ || _ || _ || _ <!-- ✓ --><!-- | ||
+ | |- | ||
+ | |} | ||
+ | --> | ||
+ | {{AirFeatures|<!--Combat flaps-->y |<!--Take-off flaps-->y |<!--Landing flaps-->y |<!--Air brakes-->n |<!--Arrestor gear-->n |<!--Drogue chute-->n }} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="7" | Limits | ||
+ | |- | ||
+ | ! rowspan="2" | Wings (km/h) | ||
+ | ! rowspan="2" | Gear (km/h) | ||
+ | ! colspan="3" | Flaps (km/h) | ||
+ | ! colspan="2" | Max Static G | ||
+ | |- | ||
+ | ! Combat !! Take-off !! Landing !! + !! - | ||
+ | |- | ||
+ | | {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__ | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="4" | Optimal velocities (km/h) | ||
+ | |- | ||
+ | ! Ailerons !! Rudder !! Elevators !! Radiator | ||
+ | |- | ||
+ | | < ___ || < ___ || < ___ || > ___ | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | <!-- | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! Compressor | ||
+ | ! Optimal altitude | ||
+ | ! 100% Engine power | ||
+ | ! WEP Engine power | ||
+ | |- | ||
+ | ! Setting 1 | ||
+ | | _,___ m || _,___ hp || _,___ hp | ||
+ | |- | ||
+ | ! Setting 2 | ||
+ | | _,___ m || _,___ hp || _,___ hp | ||
+ | |}--> | ||
+ | {{AirCompressor|stages = 2|alt1 = |power1 = | wep1 = <!--pick this to input directly--> | ||
+ | |alt2 = |power2 = |wepMult2 = <!--pick this for multiplier-->}}<!--you can add as many stages as needed not just 2--> | ||
+ | |||
+ | === Radars === | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="4" | [[AN/APS-21]] - Target Detection Radar | ||
+ | |- | ||
+ | ! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}} | ||
+ | ! {{Annotation|Guaranteed<br/>Detection<br/>Range|The range, below which, detection of a target is practically guaranteed}} | ||
+ | ! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}} | ||
+ | ! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}} | ||
+ | |- | ||
+ | | 45,000 m || 28,000 m || ±85° || ±16° | ||
+ | |- | ||
+ | ! colspan="4" | [[AN/APG-26]] - Target Tracking Radar | ||
+ | |- | ||
+ | ! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}} | ||
+ | ! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}} | ||
+ | ! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}} | ||
+ | ! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}} | ||
+ | |- | ||
+ | | 4,000 m || 150 m || ±60° || ±60° | ||
+ | |- | ||
+ | |} | ||
− | <!-- | + | === Manual Engine Control === |
+ | <!-- | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! colspan=" | + | ! colspan="7" | MEC elements |
|- | |- | ||
− | ! colspan=" | + | ! rowspan="2" | Mixer |
+ | ! rowspan="2" | Pitch | ||
+ | ! colspan="3" | Radiator | ||
+ | ! rowspan="2" | Supercharger | ||
+ | ! rowspan="2" | Turbocharger | ||
|- | |- | ||
− | ! | + | ! Oil !! Water !! Type |
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
|- | |- | ||
− | + | | Not controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable | |
|- | |- | ||
− | | | + | |}--> |
+ | {{MEC |mixer = y| prop = y|autoprop = y|oilRad =y |autoOil = y|waterRad = y|autoWater = y|radType = y|super = y|gear = 1|turbo = y}} | ||
+ | |||
+ | === Modules === | ||
+ | {| class="wikitable" | ||
+ | ! Tier | ||
+ | ! colspan="2" | Flight performance | ||
+ | ! Survivability | ||
+ | ! colspan="2" | Weaponry | ||
|- | |- | ||
− | + | | I | |
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
|- | |- | ||
− | + | | II | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | | | |
+ | | | ||
|- | |- | ||
− | + | | III | |
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
|- | |- | ||
− | | | + | | IV |
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
|- | |- | ||
|} | |} | ||
== Tanks == | == Tanks == | ||
− | + | === Survivability and armour === | |
− | <! | + | <!-- State what the armour is as listed below --> |
* Cast homogeneous armour (Turret) | * Cast homogeneous armour (Turret) | ||
* Rolled homogeneous armour (Hull) | * Rolled homogeneous armour (Hull) | ||
Line 56: | Line 177: | ||
|- | |- | ||
|} | |} | ||
− | |||
− | * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. | + | '''Notes:''' <!-- Any additional notes which the user needs to be aware of --> |
+ | |||
+ | * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. | ||
+ | === Mobility === | ||
+ | <!-- | ||
{| class="wikitable" style="text-align:center" width="70%" | {| class="wikitable" style="text-align:center" width="70%" | ||
! rowspan="2" | Game Mode | ! rowspan="2" | Game Mode | ||
Line 68: | Line 192: | ||
! Max Speed | ! Max Speed | ||
! {{Annotation|Weight|Vehicle Weight (Tons)}} | ! {{Annotation|Weight|Vehicle Weight (Tons)}} | ||
− | ! {{Annotation|AoA Weight|Add on | + | ! {{Annotation|AoA Weight|Add on Armour Weight (Tons)}} |
! Stock | ! Stock | ||
! Upgraded | ! Upgraded | ||
Line 79: | Line 203: | ||
! {{Annotation|Realistic|Simulator uses Realistic FMs}} | ! {{Annotation|Realistic|Simulator uses Realistic FMs}} | ||
| ___ || ___ || ____ || __.__ || __._ | | ___ || ___ || ____ || __.__ || __._ | ||
− | |} | + | |}--> |
+ | {{tankMobility|weight= 1|<!--AoAweight= -->|abSpeed= 1|abMinHp= 1|abMaxHp= 1|rbSpeed= 1|rbMinHp= 1|rbMaxHp= 1}} | ||
+ | |||
=== Main armament === | === Main armament === | ||
− | <! | + | <!-- {{main|Link to cannon}} --> |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
− | ! colspan="5" | [[ CANNON PAGE | Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) | + | ! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) |
|- | |- | ||
! Mode | ! Mode | ||
Line 102: | Line 228: | ||
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | __ || rowspan="2" | - | + | | rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __._ || __._ || __._ || __._ || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__ |
|- | |- | ||
− | ! ''Realistic'' | + | ! ''Realistic'' |
− | | __._ || __._ || __._ || __._ || __._ | + | | __._ || __._ || __._ || __._ || __._ |
|- | |- | ||
|} | |} | ||
+ | ==== [[Ammo racks]] ==== | ||
+ | <!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --> | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! Full<br>ammo | ||
+ | ! 1st<br>rack empty | ||
+ | ! 2nd<br>rack empty | ||
+ | ! 3rd<br>rack empty | ||
+ | ! 4th<br>rack empty | ||
+ | ! 5th<br>rack empty | ||
+ | ! 6th<br>rack empty | ||
+ | ! Visual<br>discrepancy | ||
+ | |- | ||
+ | | '''__''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== [[Optics]] ==== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="3" | {{PAGENAME}} Optics | ||
+ | |- | ||
+ | ! | ||
+ | ! Default magnification | ||
+ | ! Maximum magnification | ||
+ | |- | ||
+ | ! Main Gun optics | ||
+ | | X7.2 || X8.0 | ||
+ | |- | ||
+ | ! Comparable optics | ||
+ | | colspan="2" | ??? | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="7" | <nowiki>{{PAGENAME}}</nowiki> [[Optics]] | ||
+ | |- | ||
+ | ! rowspan="3" |Type of optic | ||
+ | ! rowspan="3" |Magnification | ||
+ | ! colspan="5" |[[Night Vision Devices]] | ||
+ | |- | ||
+ | ! colspan="3" |Image Intensifier | ||
+ | ! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}} | ||
+ | ! rowspan="2" |Notes | ||
+ | |- | ||
+ | ! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}} | ||
+ | ! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}} | ||
+ | ! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}} | ||
+ | |- | ||
+ | ! Gunner's Sight | ||
+ | | X3.6 - X12 || 1600 x 1200 || 9.0 || High || 500 x 300 || Thermal imager unlocked by "NVD Upgrade" mod (tier 4), replaces image intensifier. | ||
+ | |- | ||
+ | ! Commander's View | ||
+ | | X6 || 1600 x 1200 || 9.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3) | ||
+ | |- | ||
+ | ! Driver's View | ||
+ | | X1 / 3PV || 1600 x 1200 || 5.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3) | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="3" | <nowiki>{{PAGENAME}}</nowiki> [[Night_Vision_Devices#Infrared_Spotlights|IR Searchlight]] | ||
+ | |- | ||
+ | ! Max Range | ||
+ | ! Beam Width | ||
+ | ! Location / Notes | ||
+ | |- | ||
+ | | 1,400 m || 8.2° || Searchlight mounted on the turret front, just right of the gun. Light moves up and down with main gun. | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Machine guns === | ||
{| class="wikitable" style="text-align:center" width="70%" | {| class="wikitable" style="text-align:center" width="70%" | ||
|- | |- | ||
Line 122: | Line 319: | ||
| Pintle || ___ || ___ || ___ || -___°/+___° || ±___° | | Pintle || ___ || ___ || ___ || -___°/+___° || ±___° | ||
|- | |- | ||
− | | Coaxial || ___ || ___ || ___ || colspan="2" | | + | | Coaxial || ___ || ___ || ___ || colspan="2" | N/A (Fixed) |
|- | |- | ||
|} | |} | ||
− | {| class="wikitable" | + | === Modules === |
+ | {| class="wikitable" | ||
+ | ! Tier | ||
+ | ! colspan="2" | Mobility | ||
+ | ! Protection | ||
+ | ! colspan="2" | Firepower | ||
|- | |- | ||
− | + | | I | |
− | | | + | | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | | | |
− | |||
− | |||
|- | |- | ||
− | | | + | | II |
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
|- | |- | ||
− | | | + | | III |
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
|- | |- | ||
− | | | + | | IV |
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
|- | |- | ||
|} | |} | ||
== Naval == | == Naval == | ||
+ | === Mobility === | ||
+ | {| class="wikitable" style="text-align:center" width="40%" | ||
+ | ! rowspan="3" | Game Mode | ||
+ | ! colspan="3" | Mobility characteristics | ||
+ | |- | ||
+ | ! colspan="2" | {{Annotation|Max speed|Maximum forward speed (km/h)}} | ||
+ | ! rowspan="2" | {{Annotation|Displacement|Ship displacement (tons)}} | ||
+ | |- | ||
+ | ! Stock | ||
+ | ! Upgraded | ||
+ | |- | ||
+ | ! Arcade | ||
+ | | ___ || ___ || rowspan="2" | ___ | ||
+ | |- | ||
+ | ! {{Annotation|Realistic|Simulator uses Realistic FMs}} | ||
+ | | ___ || ___ | ||
+ | |} | ||
== Guns: Machine & Cannons == | == Guns: Machine & Cannons == | ||
− | + | ==== Ammunition ==== | |
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable sortable" style="text-align:center" width="100%" |
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)''' | ||
|- | |- | ||
− | ! | + | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m |
|- | |- | ||
− | + | | ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ | |
− | |||
− | |||
|- | |- | ||
− | |||
|} | |} | ||
− | + | {| class="wikitable sortable" style="text-align:center" width="100%" | |
− | {| class="wikitable sortable" style="text-align:center" | + | ! colspan="11" | Shell details |
|- | |- | ||
− | ! colspan=" | + | ! rowspan="2" data-sort-type="text" | Ammunition |
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! rowspan="2" | Velocity<br>(m/s) | ||
+ | ! rowspan="2" | Projectile<br>Mass (kg) | ||
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
+ | ! rowspan="2" | Normalisation at 30°<br>from horizontal | ||
+ | ! colspan="3" | Ricochet | ||
|- | |- | ||
− | ! | + | ! 0% !! 50% !! 100% |
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
|- | |- | ||
− | ! | + | | ___ || ___ || ___ || ___ || ___ || ___ || ___ || {{gunParam|shell= <!--needs code name-->|normalization}} || {{gunParam|shell= |ricochet|0}} || {{gunParam|shell= |ricochet|50}} || {{gunParam|shell= |ricochet|100}} |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable sortable" style="text-align:center" | ||
+ | ! colspan="7" | Smoke shell characteristics | ||
|- | |- | ||
− | + | ! Ammunition | |
− | + | ! Velocity<br>(m/s) | |
− | + | ! Projectile<br>Mass (kg) | |
+ | ! Screen radius<br>(m) | ||
+ | ! Screen deploy time<br>(s) | ||
+ | ! Screen hold time<br>(s) | ||
+ | ! Explosive Mass<br>(TNT equivalent) (g) | ||
|- | |- | ||
− | | | + | | __ || __ || __ || __ || __ || __ || __ |
|- | |- | ||
− | |||
|} | |} |
Revision as of 19:10, 7 February 2020
Note: Hidden notes from display are written above or below the table you want to use, please see them.
In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.
**You will see " Between the arrows is hidden text, which can be read.
Contents
Aircraft
Flight performance
Characteristics | Max Speed (km/h at _,___ m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | ___ | ___ | __._ | __._ | __._ | __._ | ___ | |
Upgraded | ___ | ___ | __._ | __._ | __._ | __._ |
Details
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | Drogue chute |
✓ | ✓ | ✓ | X | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
___ | ___ | ___ | ~__ | ~__ |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< ___ | < ___ | < ___ | > ___ |
Compressor | Optimal altitude | 100% Engine power | WEP Engine power |
---|---|---|---|
Setting 1 | m | hp | hp |
Setting 2 | m | hp | _,___ hp |
Radars
AN/APS-21 - Target Detection Radar | |||
---|---|---|---|
Maximum Detection Range |
Guaranteed Detection Range |
Max Azimuth Scan Angle |
Max Elevation Scan Angle |
45,000 m | 28,000 m | ±85° | ±16° |
AN/APG-26 - Target Tracking Radar | |||
Maximum Tracking Range |
Minimum Tracking Range |
Azimuth Tracking Angle |
Elevation Tracking Angle |
4,000 m | 150 m | ±60° | ±60° |
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Auto controllable |
Controllable Auto controllable |
Controllable Auto controllable |
Combined | Controllable 1 gear |
Controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | |||||
II | |||||
III | |||||
IV |
Tanks
Survivability and armour
- Cast homogeneous armour (Turret)
- Rolled homogeneous armour (Hull)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
- Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 1 | 1 | 1 | 1 | 1 | ||
Realistic | 1 | 1 | 1 | 1 |
Main armament
Cannon Name | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | __ | -__°/+__° | ±___° | __ | __._ | __._ | __._ | __._ | __._ | __.__ | __.__ | __.__ | __.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
__ | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Optics
WSP Table Templates Optics | ||
---|---|---|
Default magnification | Maximum magnification | |
Main Gun optics | X7.2 | X8.0 |
Comparable optics | ??? |
{{PAGENAME}} Optics | ||||||
---|---|---|---|---|---|---|
Type of optic | Magnification | Night Vision Devices | ||||
Image Intensifier | Thermal Imager Resolution |
Notes | ||||
Resolution | Light Mult | Noise Level | ||||
Gunner's Sight | X3.6 - X12 | 1600 x 1200 | 9.0 | High | 500 x 300 | Thermal imager unlocked by "NVD Upgrade" mod (tier 4), replaces image intensifier. |
Commander's View | X6 | 1600 x 1200 | 9.0 | High | Not Fitted | Image intensifier unlocked by "NVD" mod (tier 3) |
Driver's View | X1 / 3PV | 1600 x 1200 | 5.0 | High | Not Fitted | Image intensifier unlocked by "NVD" mod (tier 3) |
{{PAGENAME}} IR Searchlight | ||
---|---|---|
Max Range | Beam Width | Location / Notes |
1,400 m | 8.2° | Searchlight mounted on the turret front, just right of the gun. Light moves up and down with main gun. |
Machine guns
Name of gun & Linked to the gun | |||||
---|---|---|---|---|---|
Mount | Total Ammo | Shots per Belt | Fire rate | Vertical guidance | Horizontal guidance |
Pintle | ___ | ___ | ___ | -___°/+___° | ±___° |
Coaxial | ___ | ___ | ___ | N/A (Fixed) |
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | |||||
II | |||||
III | |||||
IV |
Mobility
Game Mode | Mobility characteristics | ||
---|---|---|---|
Max speed | Displacement | ||
Stock | Upgraded | ||
Arcade | ___ | ___ | ___ |
Realistic | ___ | ___ |
Guns: Machine & Cannons
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Normalisation at 30° from horizontal |
Ricochet | ||
0% | 50% | 100% | ||||||||
___ | ___ | ___ | ___ | ___ | ___ | ___ |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
__ | __ | __ | __ | __ | __ | __ |