Difference between revisions of "WSP Table Templates"

From War Thunder Wiki
Jump to: navigation, search
(Tanks)
(Aircraft: Added Radar tables)
(17 intermediate revisions by 2 users not shown)
Line 1: Line 1:
  
Note: Hidden notes from display are written above or below the table you want to use, please see them.  
+
Note: Hidden notes from display are written above or below the table you want to use, please see them.
  
In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.  
+
In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.
  
 
<nowiki>**</nowiki>You will see "<!-- Text --> Between the arrows is hidden text, which can be read.
 
<nowiki>**</nowiki>You will see "<!-- Text --> Between the arrows is hidden text, which can be read.
  
 
== Aircraft ==
 
== Aircraft ==
 +
=== Flight performance ===
 +
{| class="wikitable" style="text-align:center"
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br />(km/h at _,___ m)
 +
! rowspan="2" | Max altitude<br />(meters)
 +
! colspan="2" | Turn time<br />(seconds)
 +
! colspan="2" | Rate of climb<br />(meters/second)
 +
! rowspan="2" | Take-off run<br />(meters)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
! Stock
 +
| ___ || ___ || rowspan="2" | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan="2" | ___
 +
|-
 +
! Upgraded
 +
| ___ || ___  || __._ || __._ || __._ || __._
 +
|-
 +
|}
 +
 +
==== Details ====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | Features
 +
|-
 +
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 +
|-
 +
| _ || _ || _ || _ || _ || _    <!-- ✓ -->
 +
|-
 +
|}
  
<!-- "AB __.__" Is here just make it easier for you to add the data, when you add the data remove the "AB"/"RB" element, so no AB 10.11 --> 
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="8" | Characteristics
+
! colspan="7" | Limits
 +
|-
 +
! rowspan="2" | Wings (km/h)
 +
! rowspan="2" | Gear (km/h)
 +
! colspan="3" | Flaps (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! Combat !! Take-off !! Landing !! +  !! -
 +
|-
 +
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || ___ || ___ || ___ || ~__ || ~__
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="8" | ''Stock''
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
| < ___ || < ___ || < ___ || > ___
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Compressor
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
! Setting 1
 +
| _,___ m || _,___ hp || _,___ hp
 +
|-
 +
! Setting 2
 +
| _,___ m || _,___ hp || _,___ hp
 +
|}
 +
 
 +
=== Radars ===
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="4" | [[AN/APS-21]] - Target Detection Radar
 +
|-
 +
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
 +
! {{Annotation|Guaranteed<br/>Detection<br/>Range|The range, below which, detection of a target is practically guaranteed}}
 +
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 +
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 +
|-
 +
| 45,000 m || 28,000 m || ±85° || ±16°
 +
|-
 +
! colspan="4" | [[AN/APG-26]] - Target Tracking Radar
 +
|-
 +
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
 +
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
 +
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
 +
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
 +
|-
 +
| 4,000 m || 150 m || ±60° || ±60°
 +
|-
 +
|}
 +
 
 +
=== Manual Engine Control ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 
|-
 
|-
| AB XX || RB XX || {{Specs|ceiling}} || AB __.__ || RB __.__ || AB __.__ || RB __.__ || __.__
+
| Not controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
|}
 +
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Flight performance
 +
! Survivability
 +
! colspan="2" | Weaponry
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
+
| I
! rowspan="2" | Max altitude<br>(meters)
+
|
! colspan="2" | Turn time<br>(seconds)
+
|
! colspan="2" | Rate of climb<br>(meters/second)
+
|
! rowspan="2" | Take-off run<br>(meters)
+
|
 +
|
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
| II
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
| AB XX || RB XX || {{Specs|ceiling}} || AB __.__ || RB __.__ || AB __.__ || RB __.__ || __.__
+
| IV
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
 
|}
 
|}
  
 
== Tanks ==
 
== Tanks ==
 
+
=== Survivability and armour ===
<!--- State what the armour is as listed below--->  
+
<!-- State what the armour is as listed below -->
 
* Cast homogeneous armour (Turret)
 
* Cast homogeneous armour (Turret)
 
* Rolled homogeneous armour (Hull)
 
* Rolled homogeneous armour (Hull)
Line 56: Line 169:
 
|-
 
|-
 
|}
 
|}
'''Notes:''' <!--- Any additional notes which the user needs to beware off--->
 
  
* Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.  
+
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 +
 
 +
* Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.
  
 +
=== Mobility ===
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Game Mode
 
! rowspan="2" | Game Mode
Line 68: Line 183:
 
! Max Speed
 
! Max Speed
 
! {{Annotation|Weight|Vehicle Weight (Tons)}}
 
! {{Annotation|Weight|Vehicle Weight (Tons)}}
! {{Annotation|AoA Weight|Add on Armor Weight (Tons)}}
+
! {{Annotation|AoA Weight|Add on Armour Weight (Tons)}}
 
! Stock
 
! Stock
 
! Upgraded
 
! Upgraded
Line 81: Line 196:
 
|}
 
|}
  
{{main|C-70 (130 mm)}}
+
=== Main armament ===
 +
<!-- {{main|Link to cannon}} -->
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[C-70 (130 mm)|130 mm C-70]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode
 
! Mode
Line 102: Line 218:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | __ || rowspan="2" | -/+__° || rowspan="2" | ±___° || rowspan="2" | N/A || __._ || __._  || __._  || __._  || __._  || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__
+
| rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __._  || __._  || __._  || __._  || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__
 +
|-
 +
! ''Realistic''
 +
| __._ || __._  || __._  || __._  || __._
 +
|-
 +
|}
 +
 
 +
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! rowspan="2" | Normalisation at 30°<br>from horizontal
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
 +
|-
 +
|}
 +
 
 +
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 +
|-
 +
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 +
|-
 +
| __ || __ || __ || __ || __ || __ || __
 +
|-
 +
|}
 +
 
 +
==== [[Ammo racks]] ====
 +
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
! ''Realistic''  
+
| '''__''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __
| __._ || __._  || __._  || __._  || __._
 
 
|-
 
|-
 
|}
 
|}
  
 +
==== [[Optics]] ====
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 +
|-
 +
!
 +
! Default magnification
 +
! Maximum magnification
 +
|-
 +
! Main Gun optics
 +
| X7.2 || X8.0
 +
|-
 +
! Comparable optics
 +
| colspan="2" | ???
 +
|-
 +
|}
 +
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | <nowiki>{{PAGENAME}}</nowiki> [[Optics]]
 +
|-
 +
! rowspan="3" |Type of optic
 +
! rowspan="3" |Magnification
 +
! colspan="5" |[[Night Vision Devices]]
 +
|-
 +
! colspan="3" |Image Intensifier
 +
! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
! rowspan="2" |Notes
 +
|-
 +
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}
 +
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}
 +
|-
 +
! Gunner's Sight
 +
| X3.6 - X12 || 1600 x 1200 || 9.0 || High || 500 x 300 || Thermal imager unlocked by "NVD Upgrade" mod (tier 4), replaces image intensifier.
 +
|-
 +
! Commander's View
 +
| X6 || 1600 x 1200 || 9.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)
 +
|-
 +
! Driver's View
 +
| X1 / 3PV || 1600 x 1200 || 5.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)
 +
|-
 +
|}
 +
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | <nowiki>{{PAGENAME}}</nowiki> [[Night_Vision_Devices#Infrared_Spotlights|IR Searchlight]]
 +
|-
 +
! Max Range
 +
! Beam Width
 +
! Location / Notes
 +
|-
 +
| 1,400 m || 8.2° || Searchlight mounted on the turret front, just right of the gun. Light moves up and down with main gun.
 +
|-
 +
|}
 +
 +
=== Machine guns ===
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
|-
 
|-
Line 122: Line 356:
 
| Pintle || ___ || ___ || ___ || -___°/+___° || ±___°
 
| Pintle || ___ || ___ || ___ || -___°/+___° || ±___°
 
|-
 
|-
| Coaxial || ___ || ___ || ___ || colspan="2" | Not Applicable (Fixed)
+
| Coaxial || ___ || ___ || ___ || colspan="2" | N/A (Fixed)
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center" width="70%"
+
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 
|-
 
|-
! colspan="6" | Name of gun & Linked to the gun
+
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
! Mount
+
| II
! Total Ammo
+
|
! Shots per Belt
+
|
! {{Annotation|Fire rate|Shots per minute}}
+
|
! Vertical guidance
+
|
! Horizontal guidance
+
|
 
|-
 
|-
| Coaxial || ___ || ___ || ___ || colspan="2" | Not Applicable (Fixed)
+
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
| Fixed front || ___ || ___ || ___ || colspan="2" | Not Applicable (Fixed)
+
| IV
|-
+
|
| Fixed rear || ___|| ___ || ___ || colspan="2" | Not Applicable (Fixed)
+
|
 +
|
 +
|
 +
|
 
|-
 
|-
 
|}
 
|}
Line 148: Line 400:
  
 
== Guns: Machine & Cannons ==
 
== Guns: Machine & Cannons ==
 
+
==== Ammunition ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! colspan="8" | Name of gun
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
! colspan="4" rowspan="1" width="5em" | Capacity
+
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
! rowspan="1" | Fire Rate (shots/minute)
 
! rowspan="1" | Muzzle Velocity (meters/second)
 
 
|-
 
|-
| colspan="4" | ___ rpg || ___ || ___
 
 
|}
 
|}
 
+
{| class="wikitable sortable" style="text-align:center" width="100%"
{| class="wikitable sortable" style="text-align:center"
+
! colspan="11" | Shell details
 
|-
 
|-
! colspan="10" | Name of gun
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! rowspan="2" | Normalisation at 30°<br>from horizontal
 +
! colspan="3" | Ricochet
 
|-
 
|-
! rowspan="2" width="5em" | Shell Type
+
! 0% !! 50% !! 100%
! rowspan="2" | Mass (kg)
 
! rowspan="2" | Explosive Mass (kg)
 
! rowspan="2" | Tracer
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
 
|-
 
|-
! 10m
+
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
 +
|}
 +
 +
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
| colspan="1" | Round Name || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
+
! Ammunition
|-
+
! Velocity<br>(m/s)
| colspan="1" | Round Name || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
+
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| colspan="1" | Round Name || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
+
| __ || __ || __ || __ || __ || __ || __
 
|-
 
|-
| colspan="1" | Round Name || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
 
 
|}
 
|}

Revision as of 18:09, 31 October 2019

Note: Hidden notes from display are written above or below the table you want to use, please see them.

In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.

**You will see " Between the arrows is hidden text, which can be read.

Aircraft

Flight performance

Characteristics Max Speed
(km/h at _,___ m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
Stock ___ ___ __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
_ _ _ _ _ _
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
___ ___ ___ ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ > ___
Compressor Optimal altitude 100% Engine power WEP Engine power
Setting 1 _,___ m _,___ hp _,___ hp
Setting 2 _,___ m _,___ hp _,___ hp

Radars

AN/APS-21 - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
45,000 m 28,000 m ±85° ±16°
AN/APG-26 - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
4,000 m 150 m ±60° ±60°

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Not controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I
II
III
IV

Tanks

Survivability and armour

  • Cast homogeneous armour (Turret)
  • Rolled homogeneous armour (Hull)
Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

  • Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.

Mobility

Game Mode Mobility characteristics Engine power (horsepower) Power-to-weight ratio (hp/ton)
Max Speed Weight AoA Weight Stock Upgraded Stock Upgraded
Arcade ___ ___ ___ ____ ____ __.__ __.__
Realistic ___ ___ ____ __.__ __._

Main armament

Cannon Name Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade __ -__°/+__° ±___° __ __._ __._ __._ __._ __._ __.__ __.__ __.__ __.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
___ ___ ___ ___ ___ ___ ___ ___
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
__ __ __ __ __ __ __

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
__ __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Optics

WSP Table Templates Optics
Default magnification Maximum magnification
Main Gun optics X7.2 X8.0
Comparable optics  ???
{{PAGENAME}} Optics
Type of optic Magnification Night Vision Devices
Image Intensifier Thermal Imager
Resolution
Notes
Resolution Light Mult Noise Level
Gunner's Sight X3.6 - X12 1600 x 1200 9.0 High 500 x 300 Thermal imager unlocked by "NVD Upgrade" mod (tier 4), replaces image intensifier.
Commander's View X6 1600 x 1200 9.0 High Not Fitted Image intensifier unlocked by "NVD" mod (tier 3)
Driver's View X1 / 3PV 1600 x 1200 5.0 High Not Fitted Image intensifier unlocked by "NVD" mod (tier 3)
{{PAGENAME}} IR Searchlight
Max Range Beam Width Location / Notes
1,400 m 8.2° Searchlight mounted on the turret front, just right of the gun. Light moves up and down with main gun.

Machine guns

Name of gun & Linked to the gun
Mount Total Ammo Shots per Belt Fire rate Vertical guidance Horizontal guidance
Pintle ___ ___ ___ -___°/+___° ±___°
Coaxial ___ ___ ___ N/A (Fixed)

Modules

Tier Mobility Protection Firepower
I
II
III
IV

Naval

Guns: Machine & Cannons

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
___ ___ ___ ___ ___ ___ ___ ___
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
__ __ __ __ __ __ __