Difference between revisions of "WSP Table Templates"

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(Guns: Machine & Cannons: Added tables)
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== Guns: Machine & Cannons ==
 
== Guns: Machine & Cannons ==
 
+
==== Ammunition ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! colspan="8" | Name of gun
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
! colspan="4" rowspan="1" width="5em" | Aircraft
+
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
! rowspan="1" | Capacity
 
! rowspan="1" | Fire Rate (shots/minute)
 
! rowspan="1" | Muzzle Velocity (meters/second)
 
 
|-
 
|-
| colspan="4" | ID NAME || ___ rpg || ___ || ___
 
 
|}
 
|}
 
+
{| class="wikitable sortable" style="text-align:center" width="100%"
{| class="wikitable sortable" style="text-align:center"
+
! colspan="11" | Shell details
 
|-
 
|-
! colspan="10" | Name of gun
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! rowspan="2" | Normalisation at 30°<br>from horizontal
 +
! colspan="3" | Ricochet
 
|-
 
|-
! rowspan="2" width="5em" | Shell Type
+
! 0% !! 50% !! 100%
! rowspan="2" | Mass (kg)
 
! rowspan="2" | Explosive Mass (kg)
 
! rowspan="2" | Tracer
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
 
|-
 
|-
! 10m
+
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
 +
|}
 +
 +
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
| colspan="1" | Round Name || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
+
! Ammunition
|-
+
! Velocity<br>(m/s)
| colspan="1" | Round Name || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
+
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| colspan="1" | Round Name || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
+
| __ || __ || __ || __ || __ || __ || __
 
|-
 
|-
| colspan="1" | Round Name || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
 
 
|}
 
|}

Revision as of 22:16, 30 October 2019

Note: Hidden notes from display are written above or below the table you want to use, please see them.

In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.

**You will see " Between the arrows is hidden text, which can be read.

Aircraft

Flight performance

Characteristics Max Speed
(km/h at _,___ m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
Stock ___ ___ __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
_ _ _ _ _
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
___ ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ > ___
Compressor Optimal altitude 100% Engine power WEP Engine power
Setting 1 _,___ m _,___ hp _,___ hp
Setting 2 _,___ m _,___ hp _,___ hp

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Not controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I
II
III
IV

Tanks

Survivability and armour

  • Cast homogeneous armour (Turret)
  • Rolled homogeneous armour (Hull)
Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

  • Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.

Mobility

Game Mode Mobility characteristics Engine power (horsepower) Power-to-weight ratio (hp/ton)
Max Speed Weight AoA Weight Stock Upgraded Stock Upgraded
Arcade ___ ___ ___ ____ ____ __.__ __.__
Realistic ___ ___ ____ __.__ __._

Main armament

Cannon Name Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade __ -__°/+__° ±___° __ __._ __._ __._ __._ __._ __.__ __.__ __.__ __.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
___ ___ ___ ___ ___ ___ ___ ___
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
__ __ __ __ __ __ __

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
__ __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Optics

WSP Table Templates Optics
Default magnification Maximum magnification
Main Gun optics X7.2 X8.0
Comparable optics  ???
{{PAGENAME}} Optics
Type of optic Magnification Night Vision Devices
Image Intensifier Thermal Imager
Resolution
Notes
Resolution Light Mult Noise Level
Gunner's Sight X3.6 - X12 1600 x 1200 9.0 High 500 x 300 Thermal imager unlocked by "NVD Upgrade" mod (tier 4), replaces image intensifier.
Commander's View X6 1600 x 1200 9.0 High Not Fitted Image intensifier unlocked by "NVD" mod (tier 3)
Driver's View X1 / 3PV 1600 x 1200 5.0 High Not Fitted Image intensifier unlocked by "NVD" mod (tier 3)
{{PAGENAME}} IR Searchlight
Max Range Beam Width Location / Notes
1,400 m 8.2° Searchlight mounted on the turret front, just right of the gun. Light moves up and down with main gun.

Machine guns

Name of gun & Linked to the gun
Mount Total Ammo Shots per Belt Fire rate Vertical guidance Horizontal guidance
Pintle ___ ___ ___ -___°/+___° ±___°
Coaxial ___ ___ ___ N/A (Fixed)

Modules

Tier Mobility Protection Firepower
I
II
III
IV

Naval

Guns: Machine & Cannons

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
___ ___ ___ ___ ___ ___ ___ ___
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
__ __ __ __ __ __ __