Difference between revisions of "WSP Table Templates"

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(Tanks: Added Ammo racks and optics/NVD)
(Tanks: Added mods)
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== Tanks ==
+
=== Modules ===
=== Survivability and armour ===
 
<!-- State what the armour is as listed below -->
 
* Cast homogeneous armour (Turret)
 
* Rolled homogeneous armour (Hull)
 
 
 
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 
|-
 
|-
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| II
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| IV
|-
+
|
|}
+
|
 
+
|
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
|
 
+
|
* Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.
 
 
 
=== Mobility ===
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Game Mode
 
! colspan="3" | Mobility characteristics
 
! colspan="2" | Engine power (horsepower)
 
! colspan="2" | Power-to-weight ratio (hp/ton)
 
|-
 
! Max Speed
 
! {{Annotation|Weight|Vehicle Weight (Tons)}}
 
! {{Annotation|AoA Weight|Add on Armour Weight (Tons)}}
 
! Stock
 
! Upgraded
 
! Stock
 
! Upgraded
 
|-
 
! Arcade
 
| ___ || rowspan="2" | ___ || rowspan="2" | ___  || ____ || ____ || __.__ || __.__
 
|-
 
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 
| ___ || ___ || ____ || __.__ || __._
 
|}
 
 
 
=== Main armament ===
 
<!-- {{main|Link to cannon}}  -->
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
! Mode
 
! Capacity
 
! Vertical
 
! Horizontal
 
! Stabilizer
 
! Stock
 
! Upgraded
 
! Full
 
! Expert
 
! Aced
 
! Stock
 
! Full
 
! Expert
 
! Aced
 
|-
 
! ''Arcade''
 
| rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __._  || __._  || __._  || __._  || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__
 
|-
 
! ''Realistic''
 
| __._ || __._  || __._  || __._  || __._
 
|-
 
|}
 
 
 
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! rowspan="2" | Normalisation at 30°<br>from horizontal
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
 
|-
 
|}
 
 
 
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
| __ || __ || __ || __ || __ || __ || __
 
|-
 
|}
 
 
 
==== [[Ammo racks]] ====
 
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
|-
 
| '''__''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __
 
|-
 
|}
 
 
 
==== [[Optics]] ====
 
{| class="wikitable" style="text-align:center"
 
! colspan="3" | {{PAGENAME}} Optics
 
|-
 
!
 
! Default magnification
 
! Maximum magnification
 
|-
 
! Main Gun optics
 
| X7.2 || X8.0
 
|-
 
! Comparable optics
 
| colspan="2" | ???
 
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" | <nowiki>{{PAGENAME}}</nowiki> [[Optics]]
 
|-
 
! rowspan="3" |Type of optic
 
! rowspan="3" |Magnification
 
! colspan="5" |[[Night Vision Devices]]
 
|-
 
! colspan="3" |Image Intensifier
 
! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}
 
! rowspan="2" |Notes
 
|-
 
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}
 
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}
 
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}
 
|-
 
! Gunner's Sight
 
| X3.6 - X12 || 1600 x 1200 || 9.0 || High || 500 x 300 || Thermal imager unlocked by "NVD Upgrade" mod (tier 4), replaces image intensifier.
 
|-
 
! Commander's View
 
| X6 || 1600 x 1200 || 9.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)
 
|-
 
! Driver's View
 
| X1 / 3PV || 1600 x 1200 || 5.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)
 
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
! colspan="3" | <nowiki>{{PAGENAME}}</nowiki> [[Night_Vision_Devices#Infrared_Spotlights|IR Searchlight]]
 
|-
 
! Max Range
 
! Beam Width
 
! Location / Notes
 
|-
 
| 1,400 m || 8.2° || Searchlight mounted on the turret front, just right of the gun. Light moves up and down with main gun.
 
|-
 
|}
 
 
 
=== Machine guns ===
 
{| class="wikitable" style="text-align:center" width="70%"
 
|-
 
! colspan="6" | Name of gun & Linked to the gun
 
|-
 
! Mount
 
! Total Ammo
 
! Shots per Belt
 
! {{Annotation|Fire rate|Shots per minute}}
 
! Vertical guidance
 
! Horizontal guidance
 
|-
 
| Pintle || ___ || ___ || ___ || -___°/+___° || ±___°
 
|-
 
| Coaxial || ___ || ___ || ___ || colspan="2" | N/A (Fixed)
 
 
|-
 
|-
 
|}
 
|}

Revision as of 21:16, 30 October 2019

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Aircraft

Flight performance

Characteristics Max Speed
(km/h at _,___ m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
Stock ___ ___ __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
_ _ _ _ _
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
___ ~__ ~__
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ___ < ___ < ___ > ___
Compressor Optimal altitude 100% Engine power WEP Engine power
Setting 1 _,___ m _,___ hp _,___ hp
Setting 2 _,___ m _,___ hp _,___ hp

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Not controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I
II
III
IV

Modules

Tier Mobility Protection Firepower
I
II
III
IV

Naval

Guns: Machine & Cannons

Name of gun
Aircraft Capacity Fire Rate (shots/minute) Muzzle Velocity (meters/second)
ID NAME ___ rpg ___ ___
Name of gun
Shell Type Mass (kg) Explosive Mass (kg) Tracer Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Round Name ___ ___ ___ ___ ___ ___ ___ ___ ___
Round Name ___ ___ ___ ___ ___ ___ ___ ___ ___
Round Name ___ ___ ___ ___ ___ ___ ___ ___ ___
Round Name ___ ___ ___ ___ ___ ___ ___ ___ ___