Vickers Mk.3

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Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
This page is about the British medium tank Vickers Mk.3. For other versions, see Vickers MBT (Family).
uk_vickers_mbt_mk_3.png
GarageImage Vickers Mk.3.jpg
Vickers Mk.3
AB RB SB
8.3 8.3 8.3
Class:
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

The Vickers Battle Tank Mk.3 is a rank VI British medium tank with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update "Direct Hit".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull80 / 30 / 20
Turret80 / 40 / 40
Crew4 people
Visibility88 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB56 / 13 km/h
RB and SB50 / 12 km/h
Number of gears6 forward
2 back
Weight38.7 t
Engine power
AB1 374 hp
RB and SB720 hp
Power-to-weight ratio
AB35.5 hp/t
RB and SB18.6 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 56 13 38.7 1,116 1,374 28.84 35.5
Realistic 50 12 637 720 16.46 18.6

Modifications and economy

Repair costBasic → Reference
AB4 150 → 6 175 Sl icon.png
RB4 590 → 6 829 Sl icon.png
SB6 295 → 9 366 Sl icon.png
Total cost of modifications110 000 Rp icon.png
191 000 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 200 / 250 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
240 Ge icon.png
Mods new tank break.png
Brake System
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
240 Ge icon.png
Mods new tank filter.png
Filters
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
270 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
230 Ge icon.png
Mods new tank engine.png
Engine
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
230 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 400 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 000 Rp icon.png
Cost:
11 000 Sl icon.png
240 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
270 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
230 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
240 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
270 Ge icon.png
Mods tank ammo.png
105mm_usa_HEAT_FS_ammo_pack
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
270 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
230 Ge icon.png
Mods art support.png
Artillery Support
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
230 Ge icon.png
Mods night vision device.png
NVD
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
230 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

105 mm Royal Ordnance L7A1 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition50 rounds
First-order9 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-10° / 20°
105 mm Royal Ordnance L7A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -10°/+20° ±180° Two-plane 26.4 36.5 44.3 49.0 52.1 8.71 7.70 7.10 6.70
Realistic 16.5 19.4 23.5 26.0 27.7

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M728 APDS 260 258 250 240 231 222
Shell L35 HESH 127 127 127 127 127 127
M456 HEATFS 400 400 400 400 400 400
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M728 APDS 1,426 4.65 N/A N/A N/A 75° 78° 80°
Shell L35 HESH 730 11.4 0.05 0.1 3,150 73° 77° 80°
M456 HEATFS 1,173 10.5 0.05 0.1 1,270 65° 72° 77°

Ammo racks

Ammo racks of the Vickers Mk.3
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
50 39 (+11) 35 (+15) 10 (+40) (+49) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Racks 1 and 2 deplete from left to right.
  • Rack 4 is a first stage ammo rack. It totals 9 shells and gets filled first when loading up the tank.
  • This rack is also emptied early: the rack depletion order at full capacity is: 4 - 1 - 2 - 3.
  • Simply not firing when the gun is loaded will move ammo from racks 1-3 into rack 4. Firing will interrupt the restocking of the ready racks.

Additional armament

Ammunition1 000 rounds
Belt capacity3 rounds
Reloadbasic crew → aces
0.6 → 0.5 s
Fire rate300 shots/min
Main article: L21A1 (12.7 mm)
12.7 mm L21A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,000 (3) 300 N/A N/A

Machine guns

Ammunition3 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Ammunition2 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate960 shots/min
7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 2,000 (200) 600 -10°/+50° ±120°
7.62 mm L3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,000 (250) 500 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Good mobility, including good reverse speed
  • Equipped with a laser rangefinder
  • Gun depression angle of -10°
  • Gunsight with 10x zoom
  • Access to a HEAT-FS shell
  • Stock APDS shell retains good penetration at an angle

Cons:

  • Even with the turret upgrade, the armour of the Vickers Mk.3 is poor
  • 10x zoom can be impractical while aiming at close targets
  • The large ammo rack in the front is still present
  • Small-calibre machine guns don't offer much penetration and the rangefinding 12.7 mm MG fires only tracer bullets that have low penetration power

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Britain medium tanks
Valentine  Valentine I · Valentine IX · Valentine XI
Cromwell  Cromwell I · Cromwell V · Cromwell V (RP-3)
Cromwell derivatives  Challenger · Avenger · Comet I · Comet I "Iron Duke IV" · Charioteer Mk VII
Centurion  Centurion Mk 1 · Centurion Mk.2 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202
Vickers MBT  Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7
Chieftain  Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10
Challenger 1  Challenger Mk.2 · Challenger Mk.3 · Challenger DS
Challenger 2  Challenger 2 · Challenger 2 (2F) · Challenger 2 TES · Challenger 2 OES · Challenger 2E · Challenger 2 Black Night
Challenger 3  Challenger 3 TD
Australia  A.C.I · A.C.IV · Centurion Mk.5/1
South Africa  Olifant Mk.1A · Olifant Mk.2 · TTD
India  Vijayanta · Bhishma TWMP
Israel  ▄Sho't Kal Dalet
Jordan  Khalid
Sweden  ▄Strv 81 (RB 52)
USA  Grant I · Sherman II · Sherman Firefly · Sherman IC "Trzyniec"