Difference between revisions of "Vickers Mk.1"

From War Thunder Wiki
Jump to: navigation, search
(History: Readded section description, edits)
(Ammunition: Converted to transclusion)
 
(24 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{Specs-Card|code=uk_vickers_mbt_mk_1}}
+
{{About
 +
| about = British medium tank '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = Vickers MBT (Family)
 +
}}
 +
{{Specs-Card
 +
|code=uk_vickers_mbt_mk_1
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]].
  
The Vickers MBT is like a sniper, designed to engage with minimal threat to the tank and its crew while still being a major thorn in the enemy's side. Stick to the knowledge of the maps you'll be playing on to enhance your defensive playstyle, grabbing husks of old tanks or tank ditches to your advantage then bursting out of cover to ambush enemies. The tank has a mediocre off-road top speed of 20 mph (stock), yet can do 7 mph in reverse, so don't be afraid to duck back into cover.
+
The Vickers Mk.1 is like a sniper, designed to engage with minimal threat to the tank and its crew while still being a major thorn in the enemy's side. Stick to the knowledge of the maps you'll be playing on to enhance your defensive playstyle, grabbing husks of old tanks or tank ditches to your advantage then bursting out of cover to ambush enemies.  
  
 
That being said, the Vickers has pitiful armour that rarely stands up to any punishment other than SPAA, and even then this is true for the front armour. The ~100 mm frontal armour on the turret is good for stray or hurried shots, although the lack of slopes inhibits your chances of bouncing shots, let the environment do this for you.
 
That being said, the Vickers has pitiful armour that rarely stands up to any punishment other than SPAA, and even then this is true for the front armour. The ~100 mm frontal armour on the turret is good for stray or hurried shots, although the lack of slopes inhibits your chances of bouncing shots, let the environment do this for you.
Line 13: Line 19:
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
'''Armour type:'''
 
'''Armour type:'''
Line 33: Line 40:
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 942|rbMinHp= 538}}
+
{{tankMobility|abMinHp=942|rbMinHp=538}}
  
Suspension is quite strong on this tank, and so in AB spaded {{PAGENAME}} can climb mountains, which are supposed to be unreachable by players. As an example, the plateau on [[Korea_(Ground_Forces)|38th Parallel's]] south - even indestructible stone "guard rails", which were ''specifically'' placed to prevent this from happening, cannot stop an experienced {{PAGENAME}} player from going up. It can even tow other tanks up there if their suspension allows it.
+
The tank has a mediocre off-road top speed of 32 km/h (20 mph) stock, yet can do -11 km/h (-7 mph) in reverse, so don't be afraid to duck back into cover. Suspension is quite strong on this tank, in AB a spaded {{PAGENAME}} can climb hills better than other vehicles. It can even tow other tanks up there if their suspension allows it.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Royal Ordnance L7A1 (105 mm)}}
 
{{main|Royal Ordnance L7A1 (105 mm)}}
Line 53: Line 66:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 44 || rowspan="2" | -7°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane ||26.37||36.50||44.32||49.01||52.14|| rowspan="2" | 6.5 || rowspan="2" | 5.7 || rowspan="2" | 5.3 || rowspan="2" | 5.0
+
| rowspan="2" | 44 || rowspan="2" | -7°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 26.37 || 36.50 || 44.32 || 49.01 || 52.14 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
|16.48||19.39||23.55||26.04||27.70
+
| 16.48 || 19.39 || 23.55 || 26.04 || 27.70
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:Royal Ordnance L7A1 (105 mm)/Ammunition|Shot L28A1, Shell L35}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Shell L35 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 
|-
 
| Shot L28A1 || APDS || 303 || 302 || 296 || 277 || 257 || 252
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! rowspan="2" | Normalisation at 30°<br>from horizontal
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| Shell L35 || HESH || 730 || 14.85 || 0.4 || 0.1 || 3,827 || +0.0° || 73° || 77° || 80°
 
|-
 
| Shot L28A1 || APDS || 1,478 || 4.0 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 2.13.0.71''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 109: Line 90:
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''44''' || 34&nbsp;''(+10)'' || 32&nbsp;''(+12)'' || 30&nbsp;''(+14)'' || 28&nbsp;''(+16)'' || 26&nbsp;''(+18)'' || 1&nbsp;''(+43)'' || style="text-align:left" | No
+
| '''44''' || 43&nbsp;''(+1)'' || 41&nbsp;''(+3)'' || 39&nbsp;''(+5)'' || 37&nbsp;''(+7)'' || 12&nbsp;''(+32)'' || 1&nbsp;''(+43)'' || No
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
  
Turret empty: 26&nbsp;''(+18)''
+
* Shells are modeled individually and disappear after having been shot or loaded.
 +
* Rack 6 is a first stage ammo rack. It totals 11 shells and gets filled first when loading up the tank.
 +
* This rack is also emptied early: the rack depletion order at full capacity is: 6 - 1 - 2 - etc. until 5.
 +
* Simply not firing when the gun is loaded will move ammo from racks 1-5 into rack 6. Firing will interrupt the restocking of the ready racks.
  
==== [[Optics]] ====
+
=== Additional armament ===
{| class="wikitable" style="text-align:center"
+
{{Specs-Tank-Weapon|2}}
! colspan="3" | {{PAGENAME}} Optics
+
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
 +
{{main|L21A1 (12.7 mm)}}
 +
 
 +
The 12.7 mm L21A1 machine gun is specifically used to determine ranging for the main gun. While the game indicates a very short clip of 3 rounds, it is in fact more accurate to say that the MG only fires small bursts of 3 rounds. It is not fired alongside the other machine guns but through the "Fire from secondary guns" option (Controls > Ground Vehicles > Weaponry).
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
!
+
! colspan="5" | [[L21A1 (12.7 mm)|12.7 mm L21A1]]
! Default magnification
 
! Maximum magnification
 
 
|-
 
|-
! Main Gun optics
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
| X4.9 || X6.0
 
 
|-
 
|-
! Comparable optics
+
| Coaxial || 600 (3) || 300 || N/A || N/A
| colspan="2" | ___
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
 +
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|L21A1 (12.7 mm)|L3A1 (7.62 mm)}}
+
{{main|L3A1 (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="5" | [[L21A1 (12.7 mm)|12.7 mm L21A1]]
 
|-
 
! Mount
 
! Capacity<br>(Belt capacity)
 
! Rate of fire<br>(shots/minute)
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
|-
 
| Coaxial || 600 (3) || 300 || N/A || N/A
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
 
! colspan="5" | [[L3A1 (7.62 mm)|7.62 mm L3A1]]
 
! colspan="5" | [[L3A1 (7.62 mm)|7.62 mm L3A1]]
 
|-
 
|-
! Mount
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! Capacity<br>(Belt capacity)
 
! Rate of fire<br>(shots/minute)
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
 
|-
 
|-
 
| Coaxial || 3,000 (250) || 500 || N/A || N/A
 
| Coaxial || 3,000 (250) || 500 || N/A || N/A
Line 164: Line 134:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
Although it can be done with its excellent reload speed of 5-7 seconds (crew skill depending), mixing ranks with the enemy is ill advised: instead take upon a sniping role. Your gun has only two types of ammo, both stock so research is not required for enhanced destruction. That being said, the APDS is a potent weapon that has 302 mm of pen at 100 m, falling to 252 mm at 2500 m: all ranges can be targeted, with enemies moving towards more manoeuvrability over armour in the high ranks. However, the rounds lack spalling potential, so the damage inflicted on a tank interior must be in the APDS direct path past the penetration. If you aim for the turret weak-spots, the barrel or breach will be your most common hits, incurring 20-30 precious seconds of repair time. If for any reason you're forced to engage while exposed, attempt to disable the enemy's gun or gunner first, before utilizing the excellent reload time to finish the target off.
+
Although it can be done with its excellent reload speed of 5-7 seconds (crew skill depending), mixing ranks with the enemy is ill advised: instead take upon a sniping role. Your gun has only two types of ammo, both stock so research is not required for enhanced destruction. That being said, the APDS is a potent weapon that has 302 mm of pen at 100 m, falling to 252 mm at 2,500 m: all ranges can be targeted, with enemies moving towards more manoeuvrability over armour in the high ranks. However, the rounds lack spalling potential, so the damage inflicted on a tank interior must be in the APDS direct path past the penetration. If you aim for the turret weak spots, the barrel or breech will be your most common hits, incurring 20-30 precious seconds of repair time. If for any reason you're forced to engage while exposed, attempt to disable the enemy's gun or gunner first, before utilizing the excellent reload time to finish the target off.
  
 
The HESH shell is a very different story. While this odd round has its uses, it's somewhat limited in effectiveness against many targets. HESH, which stands for High Explosive Squash Head, relies on this so called 'squash head' spreading as much as possible, creating a spalling effect within the targeted vehicle. This means that it's not particularly effective against thick armour; and it should rather be used against lightly-armoured targets or targets which rely on highly angled armour for survivability. Generally, Vickers tankers will learn to prefer their APDS round for most engagements, only resorting to HESH against select targets.
 
The HESH shell is a very different story. While this odd round has its uses, it's somewhat limited in effectiveness against many targets. HESH, which stands for High Explosive Squash Head, relies on this so called 'squash head' spreading as much as possible, creating a spalling effect within the targeted vehicle. This means that it's not particularly effective against thick armour; and it should rather be used against lightly-armoured targets or targets which rely on highly angled armour for survivability. Generally, Vickers tankers will learn to prefer their APDS round for most engagements, only resorting to HESH against select targets.
Line 171: Line 141:
  
 
* The Lorraine 40t will bounce more shots than you care to admit, or your hits will do minor damage. Just out the nature of the reserved play style this tank likes, any fast tanks will be a problem due to their ability to close the gap as you attempt to reach your favourite position. Engine and transmission upgrades will lessen this, in time.
 
* The Lorraine 40t will bounce more shots than you care to admit, or your hits will do minor damage. Just out the nature of the reserved play style this tank likes, any fast tanks will be a problem due to their ability to close the gap as you attempt to reach your favourite position. Engine and transmission upgrades will lessen this, in time.
* All Russian tanks are difficult to deal with, yet learning their weak spots will lead you to victory. German tanks are a problem due to their accuracy and fast reload times, however the cheeks of their turrets are prime targets for eagle-eyed gunners.
+
* All Soviet tanks are difficult to deal with, yet learning their weak spots will lead you to victory.
 
+
* German tanks are a problem due to their accuracy and fast reload times, however the cheeks of their turrets, especially the Tiger II, are prime targets for eagle-eyed gunners.
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Mobility
 
! Protection
 
! colspan="2" | Firepower
 
|-
 
| I
 
| Tracks
 
|
 
| Parts
 
| Horizontal Drive
 
|
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
| Adjustment of Fire
 
|
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
| Smoke grenade
 
|-
 
| IV
 
| Transmission
 
| Engine
 
|
 
| Artillery Support
 
| NVD
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 216: Line 150:
  
 
* Stock APDS shell has very high penetration values
 
* Stock APDS shell has very high penetration values
* Gun fires APDS shell at over 1,400 m/s
+
* APDS shell has a high muzzle velocity, offering a flat trajectory
* HESH ammunition is effective against lightly-armoured vehicles
+
* HESH ammunition is effective against lightly armoured vehicles
* Has a 12.7 mm L21A1 machine gun which is used for range finding
+
* Has a 12.7 mm L21A1 machine gun designed for range finding (same trajectory as HESH)
* Fast reload speed, at best 5 seconds
+
* Fast reload speed
 
* Above average reverse speed compared to some British tanks
 
* Above average reverse speed compared to some British tanks
 
* Excellent manoeuvrability, even over rough terrain
 
* Excellent manoeuvrability, even over rough terrain
* A good counter to Russian heavy tanks (IS-3, IS-6, IS-4) if you know the weak spots
 
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Poor armour, even lower ranked guns are quite a threat
 
* Poor armour, even lower ranked guns are quite a threat
* While top speed is around 49 km/h, you will rarely hit it
 
 
* Depression of only -7° which is below average for British tanks
 
* Depression of only -7° which is below average for British tanks
 +
* Lack of ammunition choices, with access to APDS and HESH only
 
* APDS causes minimal post-penetration damage, meaning that destroying some vehicles can be a challenge
 
* APDS causes minimal post-penetration damage, meaning that destroying some vehicles can be a challenge
 
* Many SPAA vehicles can penetrate your sides or back
 
* Many SPAA vehicles can penetrate your sides or back
Line 235: Line 168:
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
Vickers-Amstrong Company designed Vickers MBT in the sixties as a cheap and efficient variant of the Chieftain, ready to be exported. In 1961, India purchased the license for development, and Vickers-Armstrong helped to set up the factory. Over the course of its life, many variants were developed, including the Mk.2 and Mk.3. Later, Vickers Valiant(Mk.4) in 1977 and finally Mk.7 MBT. Currently, Kenya, Nigeria, and Tanzania are the foremost operators.
+
The Vickers-Amstrong Company designed the Vickers Mk.1 in the sixties as a cheap and efficient variant of the Chieftain, ready to be exported. In 1961, India purchased the license for development, and Vickers-Armstrong helped to set up the factory. Over the course of its life, many variants were developed, including the Mk.2 and Mk.3. Later, Vickers Valiant(Mk.4) in 1977 and finally Mk.7 MBT. Currently, Kenya, Nigeria, and Tanzania are the foremost operators.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_vickers_mbt_mk_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|sbEOsa_3iBg|'''The Shooting Range #240''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}
  
 
== See also ==
 
== See also ==
Line 250: Line 190:
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{Manufacturer Vickers-Armstrongs}}
 
{{Britain medium tanks}}
 
{{Britain medium tanks}}

Latest revision as of 18:18, 22 January 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the British medium tank Vickers Mk.1. For other versions, see Vickers MBT (Family).
Vickers Mk.1
uk_vickers_mbt_mk_1.png
GarageImage Vickers Mk.1.jpg
ArtImage Vickers Mk.1.png
Vickers Mk.1
AB RB SB
8.0 8.0 8.0
Class:
Research:105 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

The Vickers Battle Tank Mk.1 is a rank V British medium tank with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update 1.69 "Regia Aeronautica".

The Vickers Mk.1 is like a sniper, designed to engage with minimal threat to the tank and its crew while still being a major thorn in the enemy's side. Stick to the knowledge of the maps you'll be playing on to enhance your defensive playstyle, grabbing husks of old tanks or tank ditches to your advantage then bursting out of cover to ambush enemies.

That being said, the Vickers has pitiful armour that rarely stands up to any punishment other than SPAA, and even then this is true for the front armour. The ~100 mm frontal armour on the turret is good for stray or hurried shots, although the lack of slopes inhibits your chances of bouncing shots, let the environment do this for you.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull80 / 30 / 20
Turret80 / 40 / 40
Crew4 people
Visibility108 %

Armour type:

  • Rolled homogeneous armour (Hull, Turret roof)
  • Cast homogeneous armour (Turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 60 mm (56°) Front glacis
80 mm (32°) Lower glacis
30 mm Top
30 + 4 mm Bottom
20 mm (4-5°) Top
19 mm (58°)
25 mm
5 mm Grills
Turret 80 mm (19°) Turret front
40-100 mm (1-73°) Gun mantlet
40-60 mm (1-17°) 40 mm (10°)
60 mm (1°) Turret ring
25 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick.

Mobility

Speedforward / back
AB54 / 13 km/h
RB and SB49 / 12 km/h
Number of gears6 forward
2 back
Weight38.1 t
Engine power
AB1 160 hp
RB and SB608 hp
Power-to-weight ratio
AB30.4 hp/t
RB and SB16.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 54 13 38.1 942 1,160 24.72 30.45
Realistic 49 12 538 608 14.12 15.96

The tank has a mediocre off-road top speed of 32 km/h (20 mph) stock, yet can do -11 km/h (-7 mph) in reverse, so don't be afraid to duck back into cover. Suspension is quite strong on this tank, in AB a spaded Vickers Mk.1 can climb hills better than other vehicles. It can even tow other tanks up there if their suspension allows it.

Modifications and economy

Repair costBasic → Reference
AB3 837 → 5 582 Sl icon.png
RB4 319 → 6 284 Sl icon.png
SB5 964 → 8 677 Sl icon.png
Total cost of modifications87 200 Rp icon.png
147 000 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training86 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 200 / 220 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
230 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
195 Ge icon.png
Mods new tank break.png
Brake System
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
195 Ge icon.png
Mods new tank filter.png
Filters
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
220 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
7 400 Rp icon.png
Cost:
12 000 Sl icon.png
280 Ge icon.png
Mods new tank engine.png
Engine
Research:
7 400 Rp icon.png
Cost:
12 000 Sl icon.png
280 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
4 000 Rp icon.png
Cost:
9 800 Sl icon.png
230 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 300 Rp icon.png
Cost:
8 200 Sl icon.png
195 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
220 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
230 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
195 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
220 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
220 Ge icon.png
Mods art support.png
Artillery Support
Research:
7 400 Rp icon.png
Cost:
12 000 Sl icon.png
280 Ge icon.png
Mods night vision device.png
NVD
Research:
7 400 Rp icon.png
Cost:
12 000 Sl icon.png
280 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition44 rounds
First-order11 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Vertical guidance-7° / 20°
105 mm Royal Ordnance L7A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 44 -7°/+20° ±180° Two-plane 26.37 36.50 44.32 49.01 52.14 6.50 5.75 5.30 5.00
Realistic 16.48 19.39 23.55 26.04 27.70

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot L28A1 APDS 350 347 333 317 302 287
Shell L35 HESH 127 127 127 127 127 127
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Shot L28A1 APDS 1,478 4 - - - 75° 78° 80°
Shell L35 HESH 720 11.4 0.1 4 3.15 73° 77° 80°

Ammo racks

Ammo racks of the Vickers Mk.1
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
44 43 (+1) 41 (+3) 39 (+5) 37 (+7) 12 (+32) (+43) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 6 is a first stage ammo rack. It totals 11 shells and gets filled first when loading up the tank.
  • This rack is also emptied early: the rack depletion order at full capacity is: 6 - 1 - 2 - etc. until 5.
  • Simply not firing when the gun is loaded will move ammo from racks 1-5 into rack 6. Firing will interrupt the restocking of the ready racks.

Additional armament

Ammunition600 rounds
Belt capacity3 rounds
Reloadbasic crew → aces
0.6 → 0.5 s
Fire rate300 shots/min
Main article: L21A1 (12.7 mm)

The 12.7 mm L21A1 machine gun is specifically used to determine ranging for the main gun. While the game indicates a very short clip of 3 rounds, it is in fact more accurate to say that the MG only fires small bursts of 3 rounds. It is not fired alongside the other machine guns but through the "Fire from secondary guns" option (Controls > Ground Vehicles > Weaponry).

12.7 mm L21A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 600 (3) 300 N/A N/A

Machine guns

Ammunition3 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Main article: L3A1 (7.62 mm)
7.62 mm L3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,000 (250) 500 N/A N/A

Usage in battles

Although it can be done with its excellent reload speed of 5-7 seconds (crew skill depending), mixing ranks with the enemy is ill advised: instead take upon a sniping role. Your gun has only two types of ammo, both stock so research is not required for enhanced destruction. That being said, the APDS is a potent weapon that has 302 mm of pen at 100 m, falling to 252 mm at 2,500 m: all ranges can be targeted, with enemies moving towards more manoeuvrability over armour in the high ranks. However, the rounds lack spalling potential, so the damage inflicted on a tank interior must be in the APDS direct path past the penetration. If you aim for the turret weak spots, the barrel or breech will be your most common hits, incurring 20-30 precious seconds of repair time. If for any reason you're forced to engage while exposed, attempt to disable the enemy's gun or gunner first, before utilizing the excellent reload time to finish the target off.

The HESH shell is a very different story. While this odd round has its uses, it's somewhat limited in effectiveness against many targets. HESH, which stands for High Explosive Squash Head, relies on this so called 'squash head' spreading as much as possible, creating a spalling effect within the targeted vehicle. This means that it's not particularly effective against thick armour; and it should rather be used against lightly-armoured targets or targets which rely on highly angled armour for survivability. Generally, Vickers tankers will learn to prefer their APDS round for most engagements, only resorting to HESH against select targets.

Some enemies that can be rough to deal with:

  • The Lorraine 40t will bounce more shots than you care to admit, or your hits will do minor damage. Just out the nature of the reserved play style this tank likes, any fast tanks will be a problem due to their ability to close the gap as you attempt to reach your favourite position. Engine and transmission upgrades will lessen this, in time.
  • All Soviet tanks are difficult to deal with, yet learning their weak spots will lead you to victory.
  • German tanks are a problem due to their accuracy and fast reload times, however the cheeks of their turrets, especially the Tiger II, are prime targets for eagle-eyed gunners.

Pros and cons

Pros:

  • Stock APDS shell has very high penetration values
  • APDS shell has a high muzzle velocity, offering a flat trajectory
  • HESH ammunition is effective against lightly armoured vehicles
  • Has a 12.7 mm L21A1 machine gun designed for range finding (same trajectory as HESH)
  • Fast reload speed
  • Above average reverse speed compared to some British tanks
  • Excellent manoeuvrability, even over rough terrain

Cons:

  • Poor armour, even lower ranked guns are quite a threat
  • Depression of only -7° which is below average for British tanks
  • Lack of ammunition choices, with access to APDS and HESH only
  • APDS causes minimal post-penetration damage, meaning that destroying some vehicles can be a challenge
  • Many SPAA vehicles can penetrate your sides or back
  • The L21A1 machine gun has a very low fire rate (5 rounds/second) and only shoots low-penetration incendiary rounds

History

The Vickers-Amstrong Company designed the Vickers Mk.1 in the sixties as a cheap and efficient variant of the Chieftain, ready to be exported. In 1961, India purchased the license for development, and Vickers-Armstrong helped to set up the factory. Over the course of its life, many variants were developed, including the Mk.2 and Mk.3. Later, Vickers Valiant(Mk.4) in 1977 and finally Mk.7 MBT. Currently, Kenya, Nigeria, and Tanzania are the foremost operators.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Vickers-Armstrongs Limited
Ships 
Tribal-class  HMS Eskimo · HMCS Haida
Invincible-class  HMS Invincible*
Kongō-class  IJN Kongo**
Tanks 
Light Tanks  VFM5*** · Vickers Mk.11***
Light Tank Mk VI  Light AA Mk I
Light Tank Mk VII  Tetrarch I
Light Tank Mk VIII  Alecto I
Tank, Infantry, Valentine  Valentine I · Valentine IX · Valentine XI · Archer
Vickers MBT  Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7***
Heavy Tanks  Independent****
Export  ▂МК-IX "Valentine" · Vickers Mk.E****
See also  Vickers-Armstrongs Aircraft Limited
  *Previously Armstrong Whitworth
  **Built for Japan
  ***Vickers Defence Systems
  ****Previously Vickers Limited

Britain medium tanks
Valentine  Valentine I · Valentine IX · Valentine XI
Cromwell  Cromwell I · Cromwell V · Cromwell V (RP-3)
Cromwell derivatives  Challenger · Avenger · Comet I · Comet I "Iron Duke IV" · Charioteer Mk VII
Centurion  Centurion Mk 1 · Centurion Mk.2 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202
Vickers MBT  Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7
Chieftain  Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10
Challenger 1  Challenger Mk.2 · Challenger Mk.3 · Challenger DS
Challenger 2  Challenger 2 · Challenger 2 (2F) · Challenger 2 TES · Challenger 2 OES · Challenger 2E · Challenger 2 Black Night
Challenger 3  Challenger 3 TD
Australia  A.C.I · A.C.IV · Centurion Mk.5/1
South Africa  Olifant Mk.1A · Olifant Mk.2 · TTD
India  Vijayanta · Bhishma TWMP
Israel  ▄Sho't Kal Dalet
Jordan  Khalid
Sweden  ▄Strv 81 (RB 52)
USA  Grant I · Sherman II · Sherman Firefly · Sherman IC "Trzyniec"