Difference between revisions of "Vickers MBT"

From War Thunder Wiki
Jump to: navigation, search
m (decimal edit)
(Edits.)
 
(3 intermediate revisions by 3 users not shown)
Line 2: Line 2:
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
 
[[File:GarageImage_Vickers MBT.jpg|420px|thumb|left]]
 
[[File:GarageImage_Vickers MBT.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''Vickers Battle Tank Mk.1''' is a Rank V British medium tank with a battle rating of 7.0. It was introduced in [[Update 1.69 "Regia Aeronautica"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]].
  
British tanks are snipers, designed to engage with minimal threat to the tank and its crew while still being a major thorn in the enemy's side. Stick to knowledge of the maps you'll be playing on to enhance your defensive playstyle, grabbing husks of old tanks or tank ditches to your advantage then bursting out of cover to ambush enemies. The tank has a mediocre off-road top speed of 20 mph (stock), yet can do 7 mph in reverse, so don't be afraid to duck back into cover.  
+
The Vickers MBT is like a sniper, designed to engage with minimal threat to the tank and its crew while still being a major thorn in the enemy's side. Stick to the knowledge of the maps you'll be playing on to enhance your defensive playstyle, grabbing husks of old tanks or tank ditches to your advantage then bursting out of cover to ambush enemies. The tank has a mediocre off-road top speed of 20 mph (stock), yet can do 7 mph in reverse, so don't be afraid to duck back into cover.  
  
 
That being said, the Vickers has pitiful armour that rarely stands up to any punishment other than SPAA, and even then this is true for the front armour. The ~100 mm frontal armour on the turret is good for stray or hurried shots, although the lack of slopes inhibits your chances of bouncing shots, let the environment do this for you.  
 
That being said, the Vickers has pitiful armour that rarely stands up to any punishment other than SPAA, and even then this is true for the front armour. The ~100 mm frontal armour on the turret is good for stray or hurried shots, although the lack of slopes inhibits your chances of bouncing shots, let the environment do this for you.  
Line 13: Line 13:
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
'''Armour type:'''
 
'''Armour type:'''
  
Line 35: Line 35:
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 77: Line 77:
 
|-
 
|-
 
|}
 
|}
 +
 +
*Suspension is quite strong on this tank, and so in AB spaded Vickers MBT can climb mountains, which are supposed to be unreachable by players. As an example, the plateau on [[Korea_(Ground_Forces)|38th parallel's]] south - even indestructible stone "guard rails", which were ''specifically'' placed to prevent this from happening, cannot stop experienced Vickers MBT user from going up. It can even tow other tanks up there if their suspension allows it.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 
{{main|L7A1 (105 mm)}}
 
{{main|L7A1 (105 mm)}}
  
Line 124: Line 126:
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
|-
 
! 10m
 
! 10m
Line 157: Line 159:
 
! 100%
 
! 100%
 
|-
 
|-
| Shot L28A1 || APDS || 1478 || 5.8 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
+
| Shot L28A1 || APDS || 1,478 || 4.0 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
 
|-
 
|-
| Shell L35 || HESH || 730 || 15 || 0.4 || 0.1 || 4,310 || +0° || 75° || 78° || 80°
+
| Shell L35 || HESH || 730 || 14.85 || 0.4 || 0.1 || 4,310 || +0° || 73° || 77° || 80°
 
|-
 
|-
 
|}
 
|}
Line 183: Line 185:
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 
{{main|L21A1 (12.7 mm)|L3A1 (7.62 mm)}}
 
{{main|L21A1 (12.7 mm)|L3A1 (7.62 mm)}}
  
Line 215: Line 217:
 
|}
 
|}
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
Although it can be done with its excellent reload speed of 5-7 seconds (crew skill depending), mixing ranks with the enemy is ill advised: instead take upon a sniping role. Your gun has only two types of ammo, both stock so research is not required for enhanced destruction. That being said, the APDS is a potent weapon that has 302 mm on pen at 100 mm, falling to 252mm at 2500m: all ranges are within your kill-zone, with enemies moving towards more manoeuvrability over armour in the high ranks. However, the rounds lack spalling potential, so the damage inflicted on a tank interior must be in the APDS direct path past the penetration. If you aim for the turret weak-spots, the barrel or breach will be your most common hits, incurring 20-30 precious seconds of repair time.
 
  
The HESH shell is a very different story. This is an excellent weapon in urban/CQC due to its uncanny ability to rupture ammunition. You only have 127 mm of pen, but this is at all ranges. It can still reach 2800 m without too much compensation, yet with its low pen (for the rank and armour you'll be facing) it is advisable to use this in CQC and when flanking. The thing with this round is that it pens then morphs into a solid ball of HE-based death.  
+
Although it can be done with its excellent reload speed of 5-7 seconds (crew skill depending), mixing ranks with the enemy is ill advised: instead take upon a sniping role. Your gun has only two types of ammo, both stock so research is not required for enhanced destruction. That being said, the APDS is a potent weapon that has 302 mm on pen at 100 mm, falling to 252mm at 2500m: all ranges can be targeted, with enemies moving towards more manoeuvrability over armour in the high ranks. However, the rounds lack spalling potential, so the damage inflicted on a tank interior must be in the APDS direct path past the penetration. If you aim for the turret weak-spots, the barrel or breach will be your most common hits, incurring 20-30 precious seconds of repair time.
 +
 
 +
The HESH shell is a very different story. This is an excellent weapon in urban/CQC due to its uncanny ability to rupture ammunition. You only have 127 mm of pen, but this is at all ranges. It can still reach 2800 m without too much compensation, yet with its low pen (for the rank and armour you'll be facing) it is advisable to use this in CQC and when flanking. The thing with this round is that it penetrates then morphs into a solid ball of HE-based destruction.  
  
 
Some enemies to deal with:
 
Some enemies to deal with:
Line 227: Line 230:
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
'''Pros:'''
 
'''Pros:'''
  
* Stock APDS shell has very high penetration values.
+
* Stock APDS shell has very high penetration values
* Gun fires APDS shell at over 1,400 m/s.
+
* Gun fires APDS shell at over 1,400 m/s
* The addition of HESH ammo with shrapnel effect.
+
* The addition of HESH ammo with shrapnel effect
* Has a 12.7mm L21A1 machine gun which is used for range finding.
+
* Has a 12.7mm L21A1 machine gun which is used for range finding
* Fast reload speed, at best 5 seconds.
+
* Fast reload speed, at best 5 seconds
 
* Above average reverse speed compared to some British tanks
 
* Above average reverse speed compared to some British tanks
 
* Excellent maneuverability, even over rough terrain
 
* Excellent maneuverability, even over rough terrain
* A good counter to Russian heavy tanks (IS3, IS6, IS4) if you know the weak spots
+
* A good counter to Russian heavy tanks (IS-3, IS-6, IS-4) if you know the weak spots
  
 
'''Cons:'''
 
'''Cons:'''
  
* Poor armour, even lower ranked guns are quite a threat.
+
* Poor armour, even lower ranked guns are quite a threat
 
* While top speed is around 49 km/h, you will rarely hit it
 
* While top speed is around 49 km/h, you will rarely hit it
* Depression of only -7° which is below average for British tanks.
+
* Depression of only -7° which is below average for British tanks
* APDS causes only punctual damage, meaning that killing some vehicles is a challenge
+
* APDS causes only punctual damage, meaning that destroying some vehicles can be a challenge
 +
* Many SPAA vehicles can penetrate your sides or back.
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
  
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
''ETC.''
+
== External links ==
 
 
== Sources ==
 
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Britain medium tanks}}
 
{{Britain medium tanks}}

Latest revision as of 10:36, 7 May 2019

Vickers Battle Tank Mk.1
uk_vickers_mbt_mk_1.png
AB
RB
SB
General characteristics
Brief
Detailed
7.0/7.0/7.0BR
4 peopleCrew
Mobility
38.1 tWeight
6 forward
2 back
Gear box
Armament
105 mm Royal Ordnance L7A1 cannonWeapon 1
44 roundsAmmunition
-7° / 20°Vertical guidance
two-planeStabilizer
12.7 mm L21A1 machine gunWeapon 2
1 200 roundsAmmunition
3 roundsBelt capacity
300 shots/minFire rate
7.62 mm L3A1 machine gunWeapon 3
1 200 roundsAmmunition
250 roundsBelt capacity
500 shots/minFire rate
Economy
120 000 Rp icon.pngResearch
300 000 Sl icon.pngPurchase
Sl icon.png5 710 / 7 794/6 090 / 8 312/2 210 / 3 016Repair
85 000 Sl icon.pngCrew training
300 000 Sl icon.pngExperts
1 200 Ge icon.pngAces
x 1.96 Rp icon.pngReward for battle

Description

GarageImage Vickers MBT.jpg


The Vickers Battle Tank Mk.1 is a rank V British medium tank with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update 1.69 "Regia Aeronautica".

The Vickers MBT is like a sniper, designed to engage with minimal threat to the tank and its crew while still being a major thorn in the enemy's side. Stick to the knowledge of the maps you'll be playing on to enhance your defensive playstyle, grabbing husks of old tanks or tank ditches to your advantage then bursting out of cover to ambush enemies. The tank has a mediocre off-road top speed of 20 mph (stock), yet can do 7 mph in reverse, so don't be afraid to duck back into cover.

That being said, the Vickers has pitiful armour that rarely stands up to any punishment other than SPAA, and even then this is true for the front armour. The ~100 mm frontal armour on the turret is good for stray or hurried shots, although the lack of slopes inhibits your chances of bouncing shots, let the environment do this for you.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour (Hull, Turret roof)
  • Cast homogeneous armour (Turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 60 mm (56°) Front glacis
80 mm (32°) Lower glacis
30 mm Top
30 + 4 mm Bottom
20 mm (4-5°) Top
19 mm (58°)
25 mm
5 mm Grills
Turret 80 mm (19°) Turret front
40-100 mm (1-73°) Gun mantlet
40-60 mm (1-17°) 40 mm (10°)
60 mm (1°) Turret ring
25 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick.

Mobility

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
38.1 N/A 54 (AB)
48 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 829 1021
Realistic/Simulator 473 535
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 21.76 26.79
Realistic/Simulator 12.41 14.04
  • Suspension is quite strong on this tank, and so in AB spaded Vickers MBT can climb mountains, which are supposed to be unreachable by players. As an example, the plateau on 38th parallel's south - even indestructible stone "guard rails", which were specifically placed to prevent this from happening, cannot stop experienced Vickers MBT user from going up. It can even tow other tanks up there if their suspension allows it.

Armaments

Main armament

Main article: L7A1 (105 mm)
105 mm L7A1
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
54 -7°/+20° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 10.70 14.80 18.00 19.90 21.20
Realistic 10.70 12.60 15.30 16.92 18.0
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
6.50 5.75 5.30 5.00
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Shot L28A1 APDS 303 302 296 277 257 252
Shell L35 HESH 127 127 127 127 127 127
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Shot L28A1 APDS 1,478 4.0 N/A N/A N/A +1.5° 75° 78° 80°
Shell L35 HESH 730 14.85 0.4 0.1 4,310 +0° 73° 77° 80°
Ammo racks
Ammo racks of the Vickers MBT.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
44 34 (+10) 32 (+12) 30 (+14) 28 (+16) 26 (+18) (+43) No

Turret empty: 26 (+18)

Machine guns

12.7 mm L21A1
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,200 (3) 300 N/A N/A
7.62 mm L3A1
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,200 (250) 500 N/A N/A

Usage in battles

Although it can be done with its excellent reload speed of 5-7 seconds (crew skill depending), mixing ranks with the enemy is ill advised: instead take upon a sniping role. Your gun has only two types of ammo, both stock so research is not required for enhanced destruction. That being said, the APDS is a potent weapon that has 302 mm on pen at 100 mm, falling to 252mm at 2500m: all ranges can be targeted, with enemies moving towards more manoeuvrability over armour in the high ranks. However, the rounds lack spalling potential, so the damage inflicted on a tank interior must be in the APDS direct path past the penetration. If you aim for the turret weak-spots, the barrel or breach will be your most common hits, incurring 20-30 precious seconds of repair time.

The HESH shell is a very different story. This is an excellent weapon in urban/CQC due to its uncanny ability to rupture ammunition. You only have 127 mm of pen, but this is at all ranges. It can still reach 2800 m without too much compensation, yet with its low pen (for the rank and armour you'll be facing) it is advisable to use this in CQC and when flanking. The thing with this round is that it penetrates then morphs into a solid ball of HE-based destruction.

Some enemies to deal with:

  • The Lorraine 40t will bounce more shots than you care to admit, or your hits will do minor damage. Just out the nature of the reserved play style this tank likes, any fast tanks will be a problem due to their ability to close the gap as you attempt to reach your favourite position. Engine and transmission upgrades will lessen this, in time.
  • All Russian tanks are difficult to deal with, yet learning their weak spots will lead you to victory. German tanks are a problem based on their accuracy and reload, however the cheeks of their turrets are prime targets for eagle-eyed gunners.

Pros and cons

Pros:

  • Stock APDS shell has very high penetration values
  • Gun fires APDS shell at over 1,400 m/s
  • The addition of HESH ammo with shrapnel effect
  • Has a 12.7mm L21A1 machine gun which is used for range finding
  • Fast reload speed, at best 5 seconds
  • Above average reverse speed compared to some British tanks
  • Excellent maneuverability, even over rough terrain
  • A good counter to Russian heavy tanks (IS-3, IS-6, IS-4) if you know the weak spots

Cons:

  • Poor armour, even lower ranked guns are quite a threat
  • While top speed is around 49 km/h, you will rarely hit it
  • Depression of only -7° which is below average for British tanks
  • APDS causes only punctual damage, meaning that destroying some vehicles can be a challenge
  • Many SPAA vehicles can penetrate your sides or back.

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Britain medium tanks
Valentine  Valentine Mk I · Valentine Mk IX · Valentine Mk XI
Cromwell  Cromwell I · Cromwell V · Cromwell Mk.V (RP-3)
Based on Cromwell  A30 Challenger · Comet I · Iron Duke IV
Foreign  Grant I · Sherman II · A.C.IV · Strv 81 (Rb.52)
Firefly (M4)  Firefly "Scorpion" · Sherman Firefly
Centurion  Centurion Mk 1 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · FV4202
Chieftain  Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10 · Vickers MBT
Challenger  Challenger Mk.2 · Challenger Mk.3 · Challenger 2