Difference between revisions of "Vautour IIA IDF/AF"

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{{Specs-Card
 
|code=so_4050_vautour_2a_iaf
 
|store=6679
 
}}
 
 
{{About
 
{{About
 
| about = jet bomber '''{{PAGENAME}}'''
 
| about = jet bomber '''{{PAGENAME}}'''
Line 9: Line 5:
 
| link-1 = S.O.4050 Vautour IIA
 
| link-1 = S.O.4050 Vautour IIA
 
| link-2 = S.O.4050 Vautour IIB
 
| link-2 = S.O.4050 Vautour IIB
 +
}}
 +
{{Specs-Card
 +
|code=so_4050_vautour_2a_iaf
 +
|images={{Specs-Card-Image|GarageImage_Vautour_IIA_IDFAF.jpg}}
 +
|store=6679
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_Vautour_IIA_IDFAF.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} French jet bomber {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].
{{break}}
 
The '''{{Specs|name}}''' is a bundle rank {{Specs|rank}} French jet bomber {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].
 
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!--Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.-->
 +
 
 +
Like most bombers, the Israeli Vautour has decent maneuverability (for a bomber mind you), but you shouldn't be turning with anything to begin with. Where this plane really shines is the acceleration owing to the two powerful engines in the underling nacelles and the heavy air frame. Which makes it amazing in the vertical. But since you can't have everything, the wings will break in prolonged >7g maneuvers. Essentially you don't want to do any insane maneuvers, and risk getting sent back to the hanger. 
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
 
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 1,093 || 1,091 || {{Specs|ceiling}} || 32.6 || 33.2 || 43.6 || 41.7 || 900
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 1,093 || 1,091 || rowspan="2" | {{Specs|ceiling}} || 32.6 || 33.2 || 43.0 || 41.1 || rowspan="2" | 900
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 900
+
! Upgraded
 +
| 1,106 || 1,100 || 31.4 || 32.0 || 62.7 || 52.0
 
|-
 
|-
 
|}
 
|}
  
 
====Details====
 
====Details====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| ✓ || ✓ || ✓ || ✓ || X    <!-- ✓ -->
+
| ✓ || ✓ || ✓ || ✓ || X || ✓     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 600 || ~7 || ~3
+
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 600 || 600 || 463 || ~7 || ~3
 
|-
 
|-
 
|}
 
|}
Line 94: Line 69:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 480 || < 620 || < 590 || N/A
 
| < 480 || < 620 || < 590 || N/A
Line 105: Line 77:
 
|}
 
|}
  
 +
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="3" | Engine
 +
! colspan="4" | Aircraft mass
 +
|-
 +
! colspan="2" | Engine name || Number
 +
! colspan="2" | Empty mass || colspan="2" | Wing loading (full fuel)
 +
|-
 +
| colspan="2" | SNECMA Atar 101E3 ||  2
 +
| colspan="2" | 11,000 kg || colspan="2" | 316 kg/m<sup>2</sup>
 +
|-
 +
! colspan="3" | Engine characteristics
 +
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
 +
|-
 +
! Weight (each) || colspan="2" | Type
 +
! 8m fuel || 20m fuel || 27m fuel
 
|-
 
|-
! colspan="3" | Setting 1
+
| 950 kg || colspan="2" | Axial-flow turbojet
 +
| 11,974 kg || 13,388 kg || 14,213 kg || 21,000 kg
 
|-
 
|-
! Optimal altitude
+
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
! 100% Engine power
+
! colspan="4" | Thrust to weight ratio @ 0 m (100%)
! WEP Engine power
 
 
|-
 
|-
| 6,000 m || 1,200 hp || N/A
+
! Condition || 100% || WEP
 +
! 8m fuel || 20m fuel || 27m fuel || MTOW
 +
|-
 +
| ''Stationary'' || 3,293 kgf || N/A
 +
| 0.55 || 0.49 || 0.46 || 0.31
 +
|-
 +
| ''Optimal'' || 3,595 kgf<br />(1,100 km/h) || N/A
 +
| 0.60 || 0.54 || 0.51 || 0.34
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
{{Specs-Avia-Armour}}
 +
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.-->
 +
 
 +
* 2 mm steel behind rearmost fuel tank
 +
* 2 mm steel in the rear fuselage
 +
* 3 mm steel surrounding the pilot
 +
* 6 mm steel in front of pilot's controls
 +
* 13.5 mm steel in front of pilot's controls
 +
* 13.5 mm steel headrest
 +
* 50 mm bulletproof in front of pilot
 +
* Self-sealing fuel tanks (4 in the fuselage, 1 in each wing)
 +
 
 +
This thing can take quite a lot of punishment before going down due to the bomber's damage model. 
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.-->
 
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.-->
 
{{main|DEFA 551 (30 mm)}}
 
{{main|DEFA 551 (30 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 +
 
* 4 x 30 mm DEFA 551 cannons, nose-mounted (100 rpg = 400 total)
 
* 4 x 30 mm DEFA 551 cannons, nose-mounted (100 rpg = 400 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.-->
+
{{Specs-Avia-Suspended}}
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|M117 cone 90 (750 lb)|M117 cone 45 (750 lb)|AN-M65A1 Fin M129 (1,000 lb)}}
 +
{{main|Shafrir|T10 140|T10 151|SNEB type 23}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
* 10 x 250 lb AN-M57 bombs (2,500 lb total)
 
* 10 x 250 lb AN-M57 bombs (2,500 lb total)
 
* 10 x 500 lb AN-M64A1 bombs (5,000 lb total)
 
* 10 x 500 lb AN-M64A1 bombs (5,000 lb total)
* 8 x 750 lb M117 cone 45 bombs + 2 x 750 lb M117 cone 90 bombs (7,500 lb total)
+
* 2 x 750 lb M117 cone 90 bombs + 8 x 750 lb M117 cone 45 bombs (7,500 lb total)
 
* 6 x 1,000 lb AN-M65A1 Fin M129 bombs (6,000 lb total)
 
* 6 x 1,000 lb AN-M65A1 Fin M129 bombs (6,000 lb total)
* 24 x T10 121 rockets
+
* 24 x T10 140 rockets
 
* 24 x T10 151 rockets
 
* 24 x T10 151 rockets
 
* 76 x SNEB type 23 rockets
 
* 76 x SNEB type 23 rockets
 
* 6 x 250 lb AN-M57 bombs + 24 x T10 140 rockets (1,500 lb total)
 
* 6 x 250 lb AN-M57 bombs + 24 x T10 140 rockets (1,500 lb total)
 
* 6 x 500 lb AN-M64A1 bombs + 24 x T10 140 rockets (3,000 lb total)
 
* 6 x 500 lb AN-M64A1 bombs + 24 x T10 140 rockets (3,000 lb total)
* 4 x 750 lb M117 cone 45 bombs + 2 x 750 lb M117 cone 90 bombs + 24 x T10 140 rockets (4,500 lb total)
+
* 2 x 750 lb M117 cone 90 bombs + 4 x 750 lb M117 cone 45 bombs + 24 x T10 140 rockets (4,500 lb total)
* 2 x 1,000 lb AN-M65A1 Fin M129 bombs + 24 x T10 140 rockets (2,000 lb total)
+
* 2 x 1,000 lb AN-M65A1 Fin M129 bombs + 24 x T10 140 rockets (2,000 lb total)
 
* 6 x 250 lb AN-M57 bombs + 24 x T10 151 rockets (1,500 lb total)
 
* 6 x 250 lb AN-M57 bombs + 24 x T10 151 rockets (1,500 lb total)
 
* 6 x 500 lb AN-M64A1 bombs + 24 x T10 151 rockets (3,000 lb total)
 
* 6 x 500 lb AN-M64A1 bombs + 24 x T10 151 rockets (3,000 lb total)
* 4 x 750 lb M117 cone 45 bombs + 2 x 750 lb M117 cone 90 bombs + 24 x T10 151 rockets (4,500 lb total)
+
* 2 x 750 lb M117 cone 90 bombs + 4 x 750 lb M117 cone 45 bombs + 24 x T10 151 rockets (4,500 lb total)
 
* 2 x 1,000 lb AN-M65A1 Fin M129 bombs + 24 x T10 151 rockets (2,000 lb total)
 
* 2 x 1,000 lb AN-M65A1 Fin M129 bombs + 24 x T10 151 rockets (2,000 lb total)
 
* 6 x 250 lb AN-M57 bombs + 76 x SNEB type 23 rockets (1,500 lb total)
 
* 6 x 250 lb AN-M57 bombs + 76 x SNEB type 23 rockets (1,500 lb total)
 
* 6 x 500 lb AN-M64A1 bombs + 76 x SNEB type 23 rockets (3,000 lb total)
 
* 6 x 500 lb AN-M64A1 bombs + 76 x SNEB type 23 rockets (3,000 lb total)
* 4 x 750 lb M117 cone 45 bombs + 2 x 750 lb M117 cone 90 bombs + 76 x SNEB type 23 rockets (4,500 lb total)
+
* 2 x 750 lb M117 cone 90 bombs + 4 x 750 lb M117 cone 45 bombs + 76 x SNEB type 23 rockets (4,500 lb total)
 
* 2 x 1,000 lb AN-M65A1 Fin M129 bombs + 76 x SNEB type 23 rockets (2,000 lb total)
 
* 2 x 1,000 lb AN-M65A1 Fin M129 bombs + 76 x SNEB type 23 rockets (2,000 lb total)
* 4 x Shafrir air-to-air missiles
+
* 4 x Shafrir missiles
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
 
 +
# The regular "rush the base and run away" style that all Jet bombers can do and excel at. There's nothing wrong with this, but it's not where the Vautour excels.
 +
# Ignore all the other payloads and load up on missiles. This arguably the more interesting way to play, but there are risks involved as well. i.e. having the whole enemy team pick the Vautour as a priority target.
 +
 
 +
If you take the missiles, here's how you want to play it:
 +
 
 +
Look for high altitude dots , these usually mean other jet bombers or the odd Tu-4. The missiles are not that effective at a range greater then 1 km. The farther that missiles are fired, the greater the chance of the locked-on enemy have in evading the missile. On the off hand that the first missile misses, the Vautour has four of them so a follow-up shot is an encouraged option.
 +
 
 +
Once in a while, look around and support your team, especially the teammates that are engaging the enemy. If an ally has an enemy at their tail, work around towards the enemy's rear and fire off a missile to take care of them. This can be beneficial if a long chain of alternating enemy and ally fighters have gotten together as each of them try to hit the fighter at their front and evade the fighter at their tail. If able to pounce on these chains, come in from the very rear and take out the very last enemy fighter in this chain. This will either cause the chain to break-up, potentially freeing up pressure on your allies, or the chain will continue without noticing the Vautour's presence. In the latter case, continue towards the next enemy and take them out one-by-one.
 +
 
 +
Once all missiles are expended, switch to the guns, which are powerful enough to take care of any enemies unfortunate to be in front of them. However, high-speeds will cause the controls to be less responsive, so fine-manoeuvring for these gun-runs may be difficult. If the gun pass misses, itch up and use the Vautour's amazing vertical energy retention to reset and try again. Usually the guns don't get much use as the missiles will completely over shadow them. 
 +
 
 +
Overall this plane destroys people who don't pay attention and or make bad plays. The most effective way to lock it down is to simply look back every now and then, just to make sure nothing's behind you. 
 +
 
 +
;Enemies of note:
  
<!--===Manual Engine Control===
+
F-100's: These things will out speed you and outmaneuver you in the vertical. If one happens to latch onto your 6, drag him away from his friends and force him to overshoot. Then assuming the reversal was successful, throw a missile at them. Most F-100 may not be aware that the Vautour has missiles, and so firing off a missile can destroy the F-100 while it is supersonic.
{| class="wikitable" style="text-align:center"
+
 
|-
+
Vautours: The Vautour's great performance means its greatest enemy is going to be itself. Be especially wary on maps like Hokkaido where there's thick cloud cover. They have a tendency to come out of nowhere, destroy you and retreat back into the cloud cover like some air-borne monster.
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" | Mixer
 
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|}-->
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="3" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
|
 
|
 
| Offensive 30 mm
 
| Matra T10 140
 
| SBC-17
 
|-
 
| II
 
| New boosters
 
| Compressor
 
| Airframe
 
|
 
| Matra T10 151
 
| M117
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| New 30 mm cannons
 
| Matra SNEB
 
| LBC-25
 
|-
 
| IV
 
| G-suit
 
|
 
| Cover
 
|
 
| Shafrir
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Normally able to reach bombing points before being intercepted
 +
* Good top speed, able to keep up with fighters at its rank
 +
* Good energy retention
 +
* Versatile, has access to a wide range of ordinance including air to air missiles
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Poor manoeuvrability
 +
* Vulnerable to missiles
 +
* Transonic and supersonic aircraft can easily match your speed
 +
* Shafrir missiles are only slightly better than [[AIM-9B]]s
 +
* Missiles have a very limited range, 2.5 km optimal range
 +
* No bombing sight
 +
* Unguided rockets are inaccurate
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
 +
 
 +
The French Vautour twin-engine bomber had been produced in three variants between 1956 and 1959. In 1960, after four years in service, the French Armee de l'Air divested itself of its 25 surviving Vautour II-A single seat ground attack planes, along with its 40 II-B two-seater bombers, selling them to Israel, which kept them in service until the 1970s.
  
 
== Media ==
 
== Media ==
Line 234: Line 221:
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
; Vehicles that are very similar
 +
* [[S.O.4050 Vautour IIA]]
 +
* [[S.O.4050 Vautour IIB]]
 +
 
 +
;Other vehicles of similar configuration and role
 +
* [[B-57B]]
 +
* [[B-57A]]
 +
* [[IL-28 (Germany)]]
 +
* [[Tu-14T]]
 +
* [[IL-28]]
 +
* [[IL-28Sh]]
 +
* [[Canberra B Mk 2]]
 +
* [[Canberra B (I) Mk 6]]
 +
* [[H-5]]
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{AirManufacturer SNCA SO}}
 
{{France jet aircraft}}
 
{{France jet aircraft}}
 
{{France premium aircraft}}
 
{{France premium aircraft}}

Revision as of 02:20, 25 December 2020

This page is about the jet bomber Vautour IIA IDF/AF. For other versions, see S.O.4050 Vautour IIA and S.O.4050 Vautour IIB.
Vautour IIA IDF/AF
so_4050_vautour_2a_iaf.png
GarageImage Vautour IIA IDFAF.jpg
Vautour IIA IDF/AF
Show in game
STORE

Description

The Vautour IIA IDF/AF is a premium gift rank VI French jet bomber with a battle rating of 9.7 (AB) and 9.0 (RB/SB). It was introduced in Update 1.87 "Locked On".

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 0 m1 100 km/h
Turn time32 s
Max altitude15 000 m
Engine2 х SNECMA Atar 101E3
TypeJet
Cooling systemAir
Take-off weight21 t

Like most bombers, the Israeli Vautour has decent maneuverability (for a bomber mind you), but you shouldn't be turning with anything to begin with. Where this plane really shines is the acceleration owing to the two powerful engines in the underling nacelles and the heavy air frame. Which makes it amazing in the vertical. But since you can't have everything, the wings will break in prolonged >7g maneuvers. Essentially you don't want to do any insane maneuvers, and risk getting sent back to the hanger.

Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,093 1,091 15000 32.6 33.2 43.0 41.1 900
Upgraded 1,106 1,100 31.4 32.0 62.7 52.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 425 600 600 463 ~7 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 480 < 620 < 590 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
SNECMA Atar 101E3 2 11,000 kg 316 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 8m fuel 20m fuel 27m fuel
950 kg Axial-flow turbojet 11,974 kg 13,388 kg 14,213 kg 21,000 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 8m fuel 20m fuel 27m fuel MTOW
Stationary 3,293 kgf N/A 0.55 0.49 0.46 0.31
Optimal 3,595 kgf
(1,100 km/h)
N/A 0.60 0.54 0.51 0.34

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear425 km/h
  • 2 mm steel behind rearmost fuel tank
  • 2 mm steel in the rear fuselage
  • 3 mm steel surrounding the pilot
  • 6 mm steel in front of pilot's controls
  • 13.5 mm steel in front of pilot's controls
  • 13.5 mm steel headrest
  • 50 mm bulletproof in front of pilot
  • Self-sealing fuel tanks (4 in the fuselage, 1 in each wing)

This thing can take quite a lot of punishment before going down due to the bomber's damage model.

Modifications and economy

Repair cost
AB1 885 Sl icon.png
RB7 371 Sl icon.png
SB10 681 Sl icon.png
Crew training10 000 Sl icon.png
Experts850 000 Sl icon.png
Aces2 400 Ge icon.png
Research Aces1 900 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 100 / 270 / 600 % Sl icon.png
Talisman.png 2 × 220 / 220 / 220 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods jet compressor.png
Compressor
Mods booster.png
New boosters
Mods aerodinamic wing.png
Wings repair
Mods jet engine.png
Engine
Mods g suit.png
G-suit
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
aden_belt_pack
Mod arrow 1.png
Mods pilon rocket.png
Matra T10 140
Mod arrow 0.png
Mods pilon bomb.png
250/50 G.P.
Mod arrow 0.png
Mods pilon rocket.png
Matra T10 151
Mod arrow 0.png
Mods pilon bomb.png
360/50 G.P.
Mod arrow 0.png
Mods weapon.png
aden_new_gun
Mods pilon block rocket.png
Matra SNEB
Mod arrow 0.png
Mods pilon bomb.png
500/50 G.P.
Mods air to air missile.png
Shafrir

Armaments

Offensive armament

Main article: DEFA 551 (30 mm)

The Vautour IIA IDF/AF is armed with:

  • 4 x 30 mm DEFA 551 cannons, nose-mounted (100 rpg = 400 total)

Suspended armament

The Vautour IIA IDF/AF can be outfitted with the following ordnance:

  • 10 x 250 lb AN-M57 bombs (2,500 lb total)
  • 10 x 500 lb AN-M64A1 bombs (5,000 lb total)
  • 2 x 750 lb M117 cone 90 bombs + 8 x 750 lb M117 cone 45 bombs (7,500 lb total)
  • 6 x 1,000 lb AN-M65A1 Fin M129 bombs (6,000 lb total)
  • 24 x T10 140 rockets
  • 24 x T10 151 rockets
  • 76 x SNEB type 23 rockets
  • 6 x 250 lb AN-M57 bombs + 24 x T10 140 rockets (1,500 lb total)
  • 6 x 500 lb AN-M64A1 bombs + 24 x T10 140 rockets (3,000 lb total)
  • 2 x 750 lb M117 cone 90 bombs + 4 x 750 lb M117 cone 45 bombs + 24 x T10 140 rockets (4,500 lb total)
  • 2 x 1,000 lb AN-M65A1 Fin M129 bombs + 24 x T10 140 rockets (2,000 lb total)
  • 6 x 250 lb AN-M57 bombs + 24 x T10 151 rockets (1,500 lb total)
  • 6 x 500 lb AN-M64A1 bombs + 24 x T10 151 rockets (3,000 lb total)
  • 2 x 750 lb M117 cone 90 bombs + 4 x 750 lb M117 cone 45 bombs + 24 x T10 151 rockets (4,500 lb total)
  • 2 x 1,000 lb AN-M65A1 Fin M129 bombs + 24 x T10 151 rockets (2,000 lb total)
  • 6 x 250 lb AN-M57 bombs + 76 x SNEB type 23 rockets (1,500 lb total)
  • 6 x 500 lb AN-M64A1 bombs + 76 x SNEB type 23 rockets (3,000 lb total)
  • 2 x 750 lb M117 cone 90 bombs + 4 x 750 lb M117 cone 45 bombs + 76 x SNEB type 23 rockets (4,500 lb total)
  • 2 x 1,000 lb AN-M65A1 Fin M129 bombs + 76 x SNEB type 23 rockets (2,000 lb total)
  • 4 x Shafrir missiles

Usage in battles

  1. The regular "rush the base and run away" style that all Jet bombers can do and excel at. There's nothing wrong with this, but it's not where the Vautour excels.
  2. Ignore all the other payloads and load up on missiles. This arguably the more interesting way to play, but there are risks involved as well. i.e. having the whole enemy team pick the Vautour as a priority target.

If you take the missiles, here's how you want to play it:

Look for high altitude dots , these usually mean other jet bombers or the odd Tu-4. The missiles are not that effective at a range greater then 1 km. The farther that missiles are fired, the greater the chance of the locked-on enemy have in evading the missile. On the off hand that the first missile misses, the Vautour has four of them so a follow-up shot is an encouraged option.

Once in a while, look around and support your team, especially the teammates that are engaging the enemy. If an ally has an enemy at their tail, work around towards the enemy's rear and fire off a missile to take care of them. This can be beneficial if a long chain of alternating enemy and ally fighters have gotten together as each of them try to hit the fighter at their front and evade the fighter at their tail. If able to pounce on these chains, come in from the very rear and take out the very last enemy fighter in this chain. This will either cause the chain to break-up, potentially freeing up pressure on your allies, or the chain will continue without noticing the Vautour's presence. In the latter case, continue towards the next enemy and take them out one-by-one.

Once all missiles are expended, switch to the guns, which are powerful enough to take care of any enemies unfortunate to be in front of them. However, high-speeds will cause the controls to be less responsive, so fine-manoeuvring for these gun-runs may be difficult. If the gun pass misses, itch up and use the Vautour's amazing vertical energy retention to reset and try again. Usually the guns don't get much use as the missiles will completely over shadow them.

Overall this plane destroys people who don't pay attention and or make bad plays. The most effective way to lock it down is to simply look back every now and then, just to make sure nothing's behind you.

Enemies of note

F-100's: These things will out speed you and outmaneuver you in the vertical. If one happens to latch onto your 6, drag him away from his friends and force him to overshoot. Then assuming the reversal was successful, throw a missile at them. Most F-100 may not be aware that the Vautour has missiles, and so firing off a missile can destroy the F-100 while it is supersonic.

Vautours: The Vautour's great performance means its greatest enemy is going to be itself. Be especially wary on maps like Hokkaido where there's thick cloud cover. They have a tendency to come out of nowhere, destroy you and retreat back into the cloud cover like some air-borne monster.

Pros and cons

Pros:

  • Normally able to reach bombing points before being intercepted
  • Good top speed, able to keep up with fighters at its rank
  • Good energy retention
  • Versatile, has access to a wide range of ordinance including air to air missiles

Cons:

  • Poor manoeuvrability
  • Vulnerable to missiles
  • Transonic and supersonic aircraft can easily match your speed
  • Shafrir missiles are only slightly better than AIM-9Bs
  • Missiles have a very limited range, 2.5 km optimal range
  • No bombing sight
  • Unguided rockets are inaccurate

History

The French Vautour twin-engine bomber had been produced in three variants between 1956 and 1959. In 1960, after four years in service, the French Armee de l'Air divested itself of its 25 surviving Vautour II-A single seat ground attack planes, along with its 40 II-B two-seater bombers, selling them to Israel, which kept them in service until the 1970s.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Vehicles that are very similar
Other vehicles of similar configuration and role

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


SNCA SO (Société nationale des constructions aéronautiques du sud-ouest)
Fighters  S.O.8000 Narval
Jet Fighters  S.O.4050 Vautour IIN (late)
Jet Bombers  S.O.4050 Vautour IIA · S.O.4050 Vautour IIB · S.O.4050 Vautour IIN
Export  Vautour IIA IDF/AF · Vautour IIA · Vautour IIN

France jet aircraft
Fighters  M.D.450B Ouragan · M.D.450B Barougan · M.D.452 IIA · M.D.452 IIC · Mystere IVA · Super Mystere B2
  ▄F-86K · ▄F-100D · ▄F-8E(FN)
  Mirage IIIC · Mirage IIIE · Milan · Mirage 5F · Mirage 2000C-S4 · Mirage 2000C-S5 · Mirage 2000-5F · Mirage 4000
  Mirage F1C · Mirage F1C-200 · Mirage F1CT
Strike aircraft  ▄F-84F · F-84F IAF · ▄F-84G-26-RE
  Etendard IVM · Super Etendard · Alpha Jet E
  Jaguar A · Jaguar E · Mirage 2000D-R1
Bombers  S.O.4050 Vautour IIA · Vautour IIA IDF/AF · S.O.4050 Vautour IIB · S.O.4050 Vautour IIN · S.O.4050 Vautour IIN (late)

France premium aircraft
Fighters  D.371 H.S.9 · Pallier's D.510 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · F-6C-10-NA
  M.B.152C1 · ▄Yak-3 · Challe's ▄Yak-9T · NC.900 · S.O.8000 Narval
Jet fighters  Milan · Mirage F1C-200
Strike aircraft  ▄AD-4NA · F-84F IAF
Bombers  Late 298D · ▄PBY-5A Late
Jet bombers  Vautour IIA IDF/AF · S.O.4050 Vautour IIN