Difference between revisions of "VT1-2"

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(Edits.)
(Organized the loading row to be more easier to read and less cramped per cell block. Estimated non-autoloader reload to be similar to that of the 120 mm on Leopard 2)
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| ''Realistic'' || ??.?? || ??.?? || ??.?? || ??.?? || 60.00
 
| ''Realistic'' || ??.?? || ??.?? || ??.?? || ??.?? || 60.00
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! colspan="5" | Reloading rate (seconds)
 
|-
 
|-
 +
! Part
 
! Stock
 
! Stock
 
! Prior +<br>Full crew
 
! Prior +<br>Full crew
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! Prior +<br>Ace qualif.
 
! Prior +<br>Ace qualif.
 
|-
 
|-
|5 s left barrel
+
|Left barrel<br>Right barrel || 5.00<br>7.80 || 5.00<br>__.__ || 5.00<br>__.__ || 5.00<br>__.__
7 s right barrel
 
| ??.?? || ??.?? || 5.0
 
 
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|-
 
|}
 
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* Due to hull aiming, the hull tends to roll back or forward depending on terrain  
 
* Due to hull aiming, the hull tends to roll back or forward depending on terrain  
 
* When loading ammo on a capture point, the left ammo rack is fully loaded first, then the right ammo rack.  
 
* When loading ammo on a capture point, the left ammo rack is fully loaded first, then the right ammo rack.  
 
  
 
== History ==
 
== History ==

Revision as of 15:23, 14 October 2019

Doppelrohr-Kasemattpanzer Versuchsträger VT1-2
germ_vt_1_2.png
AB
RB
SB
General characteristics
Brief
Detailed
8.3/8.3/8.3BR
3 peopleCrew
front / side / backArmour
50 / 30 / 30Hull
50 / 30 / 30Turret
Mobility
43.5 tWeight
76 km/h forward
76 km/h back
70 km/h forward
70 km/h back
Speed
Armament
120 mm Rheinmetall L44 cannonSecondary weapon
12 roundsAmmunition
two-planeStabilizer
120 mm Rheinmetall L44 cannonMain weapon
18 roundsAmmunition
-10° / 15°Vertical guidance
two-planeStabilizer
Economy
Sl icon.png8 600 / 11 558/4 900 / 6 585/4 100 / 5 510Repair
170 000 Sl icon.pngCrew training
580 000 Sl icon.pngExperts
2 100 Ge icon.pngAces
× (220) % Rp icon.pngReward for battle

Description

The Doppelrohr-Kasemattpanzer Versuchsträger VT1-2 is a gift rank VI German tank destroyer with a battle rating of 8.3 (AB/RB/SB). It was introduced during Update 1.91 "Night Vision" as a reward for the Operation Shipyard event.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.

Mobility characteristic
Weight (tons) Add-on armour
weight (tons)
Max speed (km/h)
43.5 N/A 76 (AB)
70 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade  ???  ???
Realistic/Simulator  ??? 2,200
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade  ??.??  ??.??
Realistic/Simulator  ??.?? 50.57

Armaments

Main armament

120 mm Rheinmetall L44
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
18 -10°/+15° N/A Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
Arcade  ??.??  ??.??  ??.??  ??.??  ??.??
Realistic  ??.??  ??.??  ??.??  ??.?? 60.00
Reloading rate (seconds)
Part Stock Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
Left barrel
Right barrel
5.00
7.80
5.00
__.__
5.00
__.__
5.00
__.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12 HEATFS 650 650 650 650 650 650
DM13 APFSDS 393 390 384 376 367 359
DM23 APFSDS 410 408 401 393 384 376
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
DM12 HEATFS 1,140 13.5 N/A 0.1 1640 +0.0° 65° 72° 75°
DM13 APFSDS 1,650 4.436 N/A N/A N/A  ?.?° 78° 80° 81°
DM23 APFSDS 1,640 4.3 N/A N/A N/A  ?.?° 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
30  ?? (+??)  ?? (+??)  ?? (+??)  ?? (+??)  ?? (+??)  ?? (+??)  ??

Optics

VT1-2 Optics
Default magnification Maximum magnification
Main Gun optics X8.0 X16.1
Comparable optics  ???

Usage in battles

The VT 1-2 excels at when it comes to acceleration, high speed and low profile. This provides the opportunity to move into sniping positions early in the game or even capture midpoints. The tank is easily destroyed and should be played as if it was a glass cannon, i.e. you stay behind cover/concealment and scan the area using binoculars and/or the third-person view and then only moving into firing position when the coast is clear.

Since the left barrel reloads at a constant 5-second rate and the right barrel in around 7 seconds, you can fire 3 shots within 5 seconds (left, right, left again) in the first engagement which lets you easily correct any error in distance estimation and/or finish off immobilized tanks. Using a custom sight from live.warthunder.com like https://live.warthunder.com/post/861278/en/ is recommended in order to be able to quickly fire the second barrel without having to switch between armaments.

Be aware of guided missiles from helicopters on open maps, though. If you see helicopters, you might need to change plans and hide. Furthermore, if you have sniped 2+ enemies, the revenge plane is a common sight and you are an easy target for them unless you change position and move into a forest or populated area.

Modules

Recommended research path:

Parts > FPE > Adjustment of Fire (absolutely necessary for sniping) > Brake System (in order to be able to react and aim) > Filters | Elevation Mechanism > DM23 | Laser rangefinder

Tier Mobility Protection Firepower
I Tracks Parts DM13
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine DM23 Laser rangefinder NVD

Pros and cons

Pros:

  • Incredibly good mobility on and off road, courtesy of its extremely powerful engine
  • Twin 120mm cannons are unrivalled at its rank, HEAT-FS and APFSDS can penetrate almost any tank it encounters
  • One cannon is equipped with an autoloader
  • Very quick hull traverse
  • Due to the gun layout, the VT1-2 can position itself to fire one cannon while the other is behind cover

Cons:

  • Thin, mild steel armour cannot resist anything resembling anti-tank fire
  • 3 crew members are grouped together in the front of the tank, poor survivability
  • Cannons cannot traverse horizontally, hull aiming mechanic must be used for precise fire
  • Very difficult to fire on the move
  • No machine guns for fending off aircraft, highly vulnerable to air attack
  • No access to smoke grenades/shells/systems
  • Due to hull aiming, the hull tends to roll back or forward depending on terrain
  • When loading ammo on a capture point, the left ammo rack is fully loaded first, then the right ammo rack.

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


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