Difference between revisions of "User talk:blastedryan"

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==Mobility template==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|-
 
|-
 
|}
 
|}
{| class="wikitable" style="width:40px"
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{| class="wikitable sortable"  
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! a
 
|-
 
|-
| <span class="ttx-ab">3</span><span class="ttx-rb">1</span>
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| <span class="ttx-ab">3</span><span class="ttx-rb">2</span>
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|-
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| <span class="ttx-ab">2</span><span class="ttx-rb">1</span>
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|-
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| <span class="ttx-ab">1</span><span class="ttx-rb">3</span>
 
|}
 
|}
  
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{{#vardefine:me|us_m4a2_sherman}}
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{{tankMobility|abMinHp= 635|rbMinHp= 363|AoAweight=1.15}}
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: So I think it's great so far, except the jumping around from a non-separated Stock engine HP to a space-separated Upgraded engine HP as seen on the Type 90B page. I think it would be better if they're consistent. Two ways I can see it being done is to add a spacing in Stock min HP and be able convert that value for ratio section (so maybe two data point to fill for Min hp instead of one; one with the separator and one w/o for calculations), or remove the separator in the RB Max Hp (I think there is a separate parameter that allow for the separator to be hidden, see [[Help:Templates#Automatic_characteristics|here]]). --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 17:08, 7 February 2020 (UTC)
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::I can fix that pretty easily by removing the spaces. I already removed the spacing in order for the numbers to work in the calculation for hp/ton. I'm using [https://www.mediawiki.org/wiki/Extension:StringFunctions string parser functions] to get it done so it's pretty easy to add or remove seperators--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 17:39, 7 February 2020 (UTC)
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== Horsepower graphs - F4Knight ==
  
<!--I don't want to litter your page, I see you are looking at the new template/parsers, wanted to share the parser info we have found so far, what I have noticed is everything is tied to the unit id of the vehicle (https://wiki.warthunder.com/Special:ListWikiParser). I am sure there is more, unfortunately, we don't have access to the main database where all of the info is being pulled from.  I am sure like below, many of the parsers we have not discovered yet are in Russian and trying to guess those will be a challenge.  Here is what we have (also take a look at the {{Battle-rating|?}} template which is used on most pages, all you have to do is put a 1-5 in place of the question mark and it will spit out a format for the battle rating for any of the five scenarios AB/RB/SB, AB RB SB, AB/RB SB, AB/SB RB or AB RB/SB. See what you can come up with:
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I got the numbers for the horsepower graphs via the localhost. You get it by going into options and clicking on "Open Map in Browser". There you find performance figures for the plane you're flying. Things like AoA (angle of attack), horsepower, and other stats like your altitude and speed. I will, however, make an updated one as I am not 100% sure on if the F82E and 109 K-4 has been changed in their horsepower figures in any way since I did those graphs.
{{Specs|pseudonym}} - short name
 
{{Specs|name}} - full name
 
{{Specs|article}} - current article name
 
{{Specs|country}} - country
 
{{Specs|rank}} - rank by text (III)
 
{{Specs|rank|value}} - rank by digit (3)
 
{{Specs|br|ab}}, {{Specs|br|rb}}, {{Specs|br|sb}} - BR
 
{{Specs|crew}} - crew
 
  
{{Specs|страна}} or {{Specs|country}} = Country
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The raw data was with the google doc ([https://docs.google.com/document/d/1aotk-jEXWdukqFMiYeJa09hYLnK2LgTeQawEx2YkY90/edit?usp=sharing Here]). Also, I do understand some maps will change the engine HP but the difference should be negligible. I'd also like to know how the test flight map is inaccurate. I will test the engine HP on other maps.
{{Specs|название}} = Title (vehicle title)
 
{{Specs|ранг}} or {{Specs|rank}} = vehicle rank in roman numerals
 
{{Specs|вес|пустой}} = Empty weigth  (sets up as {{Specs|weight|empty}} - however english does not work)
 
{{Specs|вес|полный}} = Full weight
 
{{Specs|потолок}} or {{Specs|ceiling}} = result in ceiling height of vehicle.
 
{{Specs|вираж|ab}} = Turn time in AB  (change AB/RB/SB for result)
 
{{Specs|сваливание}} = Appears to be for stall speed (сваливание = dumping). Does not seem to work in current sidebar
 
{{Specs|двигатель}} = Displays engine type
 
{{Specs|двигатель|количество}} = Displays number of engines (|двигатель = quantity)
 
{{Specs|двигатель|тип}} = Displays engine type (inline, v12...etc)
 
{{Specs|двигатель|сод}} = Displays engine cooling type, w (water) or a (air)
 
{{Specs|разрушение|конструкции}} = Speed at which structure/wings break (kph)
 
{{Specs|разрушение|шасси}} = Speed at which gear breaks (kph)
 
  
:Thanks for the info! I've been parsing through template:spec-card to get my variables. I've nailed down most of the 1st arguments and your list will greatly speed up figuring out the 2nd arguments. I'll make a post in the forums once I'm done with my analysis--~~~~
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Ok, quick update. I did a CB on the English Channel map and my engine HP on WEP @1000 meters came out to be 1880 Hp. So the difference isn't negligible but doing one for every single map would be extremely tedious. I mainly wanted to showcase the max horsepower the engine could make at a specific altitude. I am a bit skeptical of the 1955 HP @1000 meters as the engine HP shouldn't necessarily be the same at sea level. If you don't mind me asking, what map would be the best for these horsepower charts for the future?
::No problem, that template is a beast! --~~~~
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-->
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If you think about it, the faster you go, the more air the engine can suck in, therefore increasing power. I did the test at the highest speed I could reach but when I got to higher alts, I tried to reach at least 300 mph (480kmh) then got the data. And yeah the F-82E horsepower output is relatively the exact same from 2,000 meters all the way to 6,000 meters.
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== Tank Mobility ==
 +
 
 +
Hello, I tried using your template but I noticed discrepancies between what it displays and what is in the game.
 +
Example with Breda 501:
 +
* In-game values
 +
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Game Mode
 +
! colspan="3" | Mobility characteristics
 +
! colspan="2" | Engine power (horsepower)
 +
! colspan="2" | Power-to-weight ratio (hp/ton)
 +
|-
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! {{Annotation|Max Speed|Maximum Speed (km/h)}}
 +
! {{Annotation|Weight|Vehicle Weight (tons)}}
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! {{Annotation|AoA Weight|Add on Armour Weight (tons)}}
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! Stock
 +
! Upgraded
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! Stock
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! Upgraded
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|-
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! Arcade
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| 58 || rowspan="2" | 8.9 || rowspan="2" | N/A || 202 || 248 || __.__ || __.__
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|-
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! {{Annotation|Realistic|Simulator uses Realistic FMs}}
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| 53 || 126 || 142 || __.__ || __.__
 +
|}
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* With your template
 +
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Game Mode
 +
! colspan="3" | Mobility characteristics
 +
! colspan="2" | Engine power (horsepower)
 +
! colspan="2" | Power-to-weight ratio (hp/ton)
 +
|-
 +
! {{Annotation|Max Speed|Maximum Speed (km/h)}}
 +
! {{Annotation|Weight|Vehicle Weight (tons)}}
 +
! {{Annotation|AoA Weight|Add on Armour Weight (tons)}}
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! Stock
 +
! Upgraded
 +
! Stock
 +
! Upgraded
 +
|-
 +
! Arcade
 +
| 57 || rowspan="2" | 8.9 || rowspan="2" | N/A || 202 || 271 || __.__ || __.__
 +
|-
 +
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 +
| 52 || 126 || 142 || __.__ || __.__
 +
|}

Revision as of 15:40, 11 February 2020

Mobility template

AB
RB
a
32
21
13


Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 53 7 31.3 1.15 635 782 20.26 24.06
Realistic 48 7 363 410 11.58 12.62
So I think it's great so far, except the jumping around from a non-separated Stock engine HP to a space-separated Upgraded engine HP as seen on the Type 90B page. I think it would be better if they're consistent. Two ways I can see it being done is to add a spacing in Stock min HP and be able convert that value for ratio section (so maybe two data point to fill for Min hp instead of one; one with the separator and one w/o for calculations), or remove the separator in the RB Max Hp (I think there is a separate parameter that allow for the separator to be hidden, see here). --Inceptor57 (talk) 17:08, 7 February 2020 (UTC)
I can fix that pretty easily by removing the spaces. I already removed the spacing in order for the numbers to work in the calculation for hp/ton. I'm using string parser functions to get it done so it's pretty easy to add or remove seperators--blastedryan (talk) 17:39, 7 February 2020 (UTC)

Horsepower graphs - F4Knight

I got the numbers for the horsepower graphs via the localhost. You get it by going into options and clicking on "Open Map in Browser". There you find performance figures for the plane you're flying. Things like AoA (angle of attack), horsepower, and other stats like your altitude and speed. I will, however, make an updated one as I am not 100% sure on if the F82E and 109 K-4 has been changed in their horsepower figures in any way since I did those graphs.

The raw data was with the google doc (Here). Also, I do understand some maps will change the engine HP but the difference should be negligible. I'd also like to know how the test flight map is inaccurate. I will test the engine HP on other maps.

Ok, quick update. I did a CB on the English Channel map and my engine HP on WEP @1000 meters came out to be 1880 Hp. So the difference isn't negligible but doing one for every single map would be extremely tedious. I mainly wanted to showcase the max horsepower the engine could make at a specific altitude. I am a bit skeptical of the 1955 HP @1000 meters as the engine HP shouldn't necessarily be the same at sea level. If you don't mind me asking, what map would be the best for these horsepower charts for the future?

If you think about it, the faster you go, the more air the engine can suck in, therefore increasing power. I did the test at the highest speed I could reach but when I got to higher alts, I tried to reach at least 300 mph (480kmh) then got the data. And yeah the F-82E horsepower output is relatively the exact same from 2,000 meters all the way to 6,000 meters.

Tank Mobility

Hello, I tried using your template but I noticed discrepancies between what it displays and what is in the game. Example with Breda 501:

  • In-game values
Game Mode Mobility characteristics Engine power (horsepower) Power-to-weight ratio (hp/ton)
Max Speed Weight AoA Weight Stock Upgraded Stock Upgraded
Arcade 58 8.9 N/A 202 248 __.__ __.__
Realistic 53 126 142 __.__ __.__
  • With your template
Game Mode Mobility characteristics Engine power (horsepower) Power-to-weight ratio (hp/ton)
Max Speed Weight AoA Weight Stock Upgraded Stock Upgraded
Arcade 57 8.9 N/A 202 271 __.__ __.__
Realistic 52 126 142 __.__ __.__