User:J26Lennox26@psn/Shoot-and-scoot
Contents
Overview
The shoot-and-scoot is a basic ground vehicles tactic that allows players to engage other ground vehicles without permanently exposing their own vehicle to the enemy line-of-sight (LOS) thus effectively reducing the risk of being destroyed. It can be done by any ground vehicle with the ability to maneuverer on the battlefield.
This tactic can be considered one of the most natural ways of armoured warfare fighting within Warthunder, as the players will usually try to hide their vehicles and come out to attack a clueless or already engaged enemy.
It can be performed to great effect on Arcade, Realistic and Simulator battles. As solid visual concealment is most of the times, enough to provide protection.
Concept
The idea of the tactic is that the enemy generally cannot fire something they haven't noticed. At least, after the initial attack has been made or until an enemy scouting communicates the player location beforehand. After the player position has been noticed, the tactic remains effective but the risk is increased exponentially the more the user exposes its vehicle.
It involves several steps that should result in the increased survivability of the vehicle used and at least one enemy target destroyed.
First step
The user player must find a target. This can be done integrally by the use of the binoculars which are placed over the Commander's cupola.
Optimal vehicle requirements
Best locations
Counter-tactic
If the tactic fails, the player was likely immobilized, noticed and destroyed in the spot.
Pros and cons
Pros:
- The attacking player is in control of the initial engagement
- It can be done almost on every map; easy tactic to perform
Cons:
- Countered with ease by 2 enemy vehicles
- Could require a partial exposure of the vehicle; risking to get destroyed