Difference between revisions of "User:bangerland"

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|Penetrated, despite it being statistically impossible, or Bypasses external armor (5mm)
 
|Penetrated, despite it being statistically impossible, or Bypasses external armor (5mm)
 
|Unknown
 
|Unknown
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|Destruction
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|Destruction
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|-
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|BMP2 30mm autocannon, AP-T load
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|~65
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|medum or extreme
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|Bmp2
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|Y
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|Y
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|instant destruction
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|Unknown, probably destruction
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|AP-T seems to not penetrate, for no reason.
 
|Destruction
 
|Destruction
 
|Destruction
 
|Destruction
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|Unknown
 
|Unknown
 
|None
 
|None
|None/ignorable
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|None/somehow did damage after 5 sec or fire from M103
 
|Heavy damage, sets off ammo in 1 hit
 
|Heavy damage, sets off ammo in 1 hit
 
|Destruction in 1 sec max
 
|Destruction in 1 sec max

Revision as of 16:00, 2 February 2019


Who am I?

I'm a British ground forces main, registered my account at 2016, but really started playing in 2018. Mostly playing in AB, since I feel like vehicles there have most balanced stats game-wise there, if you forget about wallhack and aim assist up to 1km range. If not for those two facts, I'd never ever leave AB, lol. Actually, either of these options on their own would be fine, but together it's is a bit too much sometimes.

I do have some planes, but bombers that I used are very moody mistresses, they have gunners that either destroy every fighter in 360 degrees and on max range, or do nothing. Hurricane MK IIB/trop and Nimrod II so far left the best impression on me.

Favorite ground vehicles so far:

A30 SP Avenger - It really lives up to it's name, whether you snipe with it, or drive it GTA style. Never fails to deliver your salt, even in uptier.

A39 Tortoise - It is fun to play as breakthrough tank, or just to be a giant "boss" tank for players to shoot at, preventing spawn camping. You really will love those instant karma moments, even if you get nothing out of it. Though Germans love to destroy it, and some players outright punch through the middle of it, sadly.

Falcon - It's more effective tank than most rank 5-6 tanks, especially if you know how to fire at tracks with auto cannons, forcing enemy to turn and get destroyed... And it's a good AA, lol. But with every patch Gaijin increases repair price for it in AB by 6k. It's 22k already, while ZSU-57-2 is 2k. Why??? I dunno, beats me. Be careful with trigger discipline, single belt rearms for a minute and then reloads for as long. You will be destroyed :D .

All British ATGMs - That feeling when people just despair and give up in their own cover under ATGM rain is priceless. They launch up to 10 artys at once on you. It makes you feel special, even if you do die from it.

Hated ground vehicles so far:

Conqueror MK2 - God, this thing gets lit on fire even by random vehicles blowing up near to it's side, and explodes from random shots to the track. I even got destroyed by Centurion AVRE, that MISSED me. YEAH. I realize that this vehicle is great in RB and all, but why it is so flammable in AB is beyond me.

Warrior - I love it, but I also hate it. Why BMP-1 cannon shell can hull break warrior even when it hits add-on armor, and cannot hull break striker? Why BMP-2 bullets can instantly destroy armour plates from over 1.5KM and instakill it? I got hit by ATGM from IT-1 and lived somehow, losing all armour on my left side, but cannot survive BMP? How is that??? Common sence is overrated, I guess.

Archnemesis:

IS-4M - whenever I meet it, I don't live long enough to understand where to shoot it, lol.


RELATIVE CAMERA CONTROLS FOR ATGM

Okay, this is very seriously important for any british ATGM main, if you really want to destroy the opposition. It fixes camera issues in melee range and when camping on steep hills.

You need to set "relative camera angle" for your aiming, by going to control-tank-camera control - "view in battle - ground (Y axis)".

In new menu you need to activate "relative controls" and "keep value for disabled axis", then set buttons for "Increase value", "decrease value", "enable axis" and "reset axis value". For example i set them to NUM 7,9,8,4 respectively. The sensitivity is up to taste, but i took it to the extreme, as it's faster to do.

What it does: you use "decrease" and "increase" value to set a direction for camera (down or up basically), and on press of "activate axis" it detaches your camera from your reticle by a certain angle. You can make your camera look sky-high up, so when you actually aim in front of you, you can now truly aim for enemy, not just randomly fire missiles everywhere, enabling you full melee combat capabilities, allowing you to look behind ridges, while aiming, and fixing the damn problem i showed in first post. Or you can fire upwards without looking at the back of your vehicle (though that's usually fixable by just pressing Z, but i digress :) )

When you are done, you use "reset axis value" and "activate axis" to return to normal aiming mode.

It's also possible to do to horizontal axis, allowing to see people behind rocks as you turn missiles there, though it's less useful.

Now only thing left is finding out if it's possible to ruin semi-auto aiming by triggering manual control by a button somehow. Though i doubt i'ts possible.

Before camera adjustment.jpg
after.

Space for special MG tables/graphs (if ever done, lol):

Yes i am aware that different rank MG's and minor caliber changes of certain factions should and might be different on different ranks, but i digress for now, since difference seems insignificant to me ingame, as seen in 7.92.

Anyone is welcome to add info on different calibers, or add specific faction calibre (like french 15.00 or whatever)

HT: heavy tanks, HTD: heavy TD, as in Foch, ISU, and so on.

By heavy damage is implied, that it can destroy some module, but doesn't pen entire vehicle. (if ammo doesnt explode in 1 hit, specify that)

By destruction implied, that if it hits you, with it's ROF you are probably screwed.

low caliber SPAA and autocannons included to compare with french coax autocannon and check other abnormal dps stuff (pen*rof), do not add more of those

General oversimplification table of damage for MG and other coaxials per caliber to light vehicle
Caliber presumable pen at 100m ROF Who uses: Tree removal (y/n) Stone wall removal (y/n) Damage to external armour DPS to flat rear of TD (40 mm) (tested mostly on IT1) DPS/TTK to sloped LVeh (40-65 mm) Dps/TTK to angled sides of Lveh/armored turret (20-30mm~~) TTK to unangled/ unarmored LVeh (15mm in general)
30mm warrior gun, APDS loadout 101 Low Warrior Yes Yes ERA, doesn't seem to do much else Damages engine Heavy damage, 6 hits to destroy ammo Heavy damage, ~2 hits to destroy ammo Heavy damage
~23cal AA only SPAA gun combo ~45 Insane ZSU-23-4, wirbelwind with no ap ammo and such yes Yes Significant Damages engine. appearantly deteriorates even permament armorto 0 in 3 seconds or so, resulting in destruction. RNG/bug/feature? Destruction RUN
20cal vulcan gun ~39 ~infinity M163 yes Yes Unknown Unknown Unknown Unknown Unknown
20mm Crusader AA cannons and such ~39 Heavy Most autocannon tanks and such yes Yes Seems to not damage 5mm plates Penetrated, despite it being statistically impossible, or Bypasses external armor (5mm) Unknown Destruction Destruction
BMP2 30mm autocannon, AP-T load ~65 medum or extreme Bmp2 Y Y instant destruction Unknown, probably destruction AP-T seems to not penetrate, for no reason. Destruction Destruction
20cal coax cannon supposedly 34 (unverified source) Heavy French rank 6, some top german MBTs unknown unknown Seems to Unknown Can cause Destruction for unknown reason. Destruction Destruction, 1 sec max
14.5 mm KPVT ??? low to Medium is7, something similiar on french HT and HTD unknown unknown Unknown Unknown Ignorable Heavy damage, sets off ammo in 1 hit Destruction
12.7 mm DShK and such ??? low to Medium HT and HTD , some MBTs of rank4+, USA on rank2+, half of JPN vehicles on any BR unknown unknown Unknown None None/somehow did damage after 5 sec or fire from M103 Heavy damage, sets off ammo in 1 hit Destruction in 1 sec max
8.00 ??? ??? Italy up to rank 2 unknown unknown unknown unknown unknown unknown unknown
7.92 ??? Medium German tanks before rank 4, their HT and HTD past rank 4 unknown unknown ERA only Unknown seems to do no damage Unknown, since nobody tries to use it on selected vehicles Resistable
7.62 ??? Low to medium, heavy on rank 6 German medium vehicles rank4+, french before rank 6 and most british tanks use something similiar, most USSR mbts No No ERA only No damage No damage Nonexistant/ignorable Seems to be resistant

So far i gather that SPAA guns penetrate at least 7mm more than ingame tip says... And with highter ROF it may cause instakill even on vehicles, that are supposed to be permamently resistant to it, so probably MG does that as well. Perhaps there is some HP value in structures that i'm unaware of or sth.

Also in my experience insanely high ROF of BMP2 allows to annihilate warrior through side add-on plates from over 2kilometers, which should be impossible, which only further increases mine suspicions. Even if we consider plates as dead after ~10 hits, this still seems fishy. The only time i survived BMP2 was when it was completely stock and fired on me at 20 degree angle in LowROF mode, and i executed them in 2 seconds (so 3 seconds TTK time from ZSU test is still relevant in my eyes).

After getting more proper specific info for all calibres (without oversimplifying it maybe, if someone can add info for rest nations, or even per-rank, if possible) i'd want to find a way to convert it into colourful graph or table.

For lols, we could also make similiar autocannon chart for MBT armour VS IFV/combat SPAA autoguns, since it's appearanly a problem for tanks on all ranks.

Even if BRs allow different ranks of MGs to be used on you, simplified graph would look kind of like this:

Your vehicle's hull vulnerability to MG in your matchmaking:

I want to do it through Colours if possible.

Black = instant death,

red = only tankable by front, can still destroy your armor or damage fatal weakspots/turret/cupola and cause your death somehow,

orange = Only tankable by front,

yellow = angled sides can tank it,

green = only rear is endangered,

white/blue/idk = no threat.

Instead of faction names could use flags.

Threat of MG in CQC on your BR/rank
Nation LT TD MT HV AA
French
USA
Japanese
USSR
German
Italy
British

Possibly, we will want two of these per vehicle, if it will be known, that high ROF or focused fire of many vehicles even of low cal can delete your vehicle, or simply to show danger with/without weakspots in general (for example warrior wearing ADD-on armor is okay as long as you broadside and they fire on your hull, but they still can try to wreck your turret with HMG, so GG., as for without ADD-on armor... well... rip.)


Some random images left by wiki moderator to help me remember how to upload pictures:

File:GarageImage Hunter F 1.jpg
The Hunter F 1 in the Garage.
File:BomberImage B-24JCollings.JPG

http://wiki.warthunder.com/index.php?title=Hunter_F_1

Link to upload stuff : http://wiki.warthunder.com/index.php?title=Special:Upload .

Talk/comment section, In case if you want to write exactly here:

@Bangerland, here are a couple of options for formatting images here on the wiki. You can check out options on Google for GIFs (although, I don't think the formatting is much different for them). You want to make sure when uploading images, that you don't upload copyrighted images (without permission). Feel free to load images you take from the game, public domain images or copyrighted images which you have received permission and annotate in the information section of the image posted.


Here is the link to upload images and GIFs: http://wiki.warthunder.com/index.php?title=Special:Upload

Also, this is your page, you can add, edit or remove data here as you would like. Good luck! - AN TRN 26 (talk) 16:16, 21 December 2018 (UTC)

God, visual editor is so awkward to use, espechially if page has a lot of spacing made by Enter or such. Added placeholder table for Machine Guns to maybe some day make light tank protection table. --~~~~