Difference between revisions of "User:bangerland"

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(Still need to imports a couple of images, a couple here need to be resized.)
(added mg table mentioned in "talk" page.)
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Now only thing left is finding out if it's possible to ruin semi-auto aiming by triggering manual control by a button somehow. Though i doubt i'ts possible.
 
Now only thing left is finding out if it's possible to ruin semi-auto aiming by triggering manual control by a button somehow. Though i doubt i'ts possible.
  
[[File:Before_camera_adjustment.jpg|x250px|framed|center|before.]]
+
[[File:Before_camera_adjustment.jpg|240x240px]][[File:After_camera_adjustment.jpg|240x240px|center|after.]]
  
[[File:After_camera_adjustment.jpg|x250px|framed|center|after.]]
+
'''Space for special MG tables/graphs (if ever done, lol):'''
  
 +
Yes i am aware that different rank MG's and minor caliber changes of certain factions should and might be different on different ranks, but i digress for now, since difference seems insignificant to me ingame, as seen in 7.92.
  
'''Some random images''' left by wiki moderator to help me remember how to upload pictures, please don't touch:
+
Anyone is welcome to add info on different calibers, or add specific faction calibre (like french 15.00 or whatever)
  
[[File:GarageImage_Hunter_F_1.jpg|x250px|framed|right|The Hunter F 1 in the Garage.]]
+
HT: heavy tanks, HTD: heavy TD, as in Foch, ISU, and so on.
  
[[File:B24.jpg|thumbnail|right|A Liberator flies away from a destroyed aircraft carrier at low altitude.]]
+
By heavy damage is implied, that it can destroy some module, but doesn't pen entire vehicle. (if ammo doesnt explode in 1 hit, specify that)
  
[[File:BomberImage_B-24JCollings.JPG|x350px|framed|none|Collings Foundation B-24J "Witchcraft"]]
+
By destruction implied, that if it hits you, with it's ROF you are probably screwed.
  
 +
'''low caliber SPAA and autocannons included to compare with french coax autocannon and check other abnormal dps stuff (pen*rof)''', '''do not add more of those'''
 +
{| class="wikitable"
 +
|+General oversimplification table of damage for MG and other coaxials per caliber to light vehicle
 +
!Caliber
 +
!presumable pen at 100m
 +
!ROF
 +
!Who uses:
 +
!Tree removal (y/n)
 +
!Stone wall removal (y/n)
 +
!Damage to external armour
 +
!DPS to flat rear of TD (40 mm) (tested mostly on IT1)
 +
!DPS/TTK to sloped LVeh (40-65 mm)
 +
!Dps/TTK to angled sides of Lveh/armored turret (20-30mm~~)
 +
!TTK to unangled/ unarmored LVeh (15mm in general)
 +
|-
 +
|35mm warrior gun, APDS loadout
 +
|101
 +
|Low
 +
|Warrior
 +
|Yes
 +
|Yes
 +
|ERA, doesn't seem to do much else
 +
|Damages engine
 +
|Heavy damage, 6 hits to destroy ammo
 +
|Heavy damage, ~2 hits to destroy ammo
 +
|Heavy damage
 +
|-
 +
|~23cal AA only SPAA gun combo
 +
|~45
 +
|Insane
 +
|ZSU-23-4, wirbelwind with no ap ammo and such
 +
|yes
 +
|Yes
 +
|Significant
 +
|Damages engine.
 +
|appearantly deteriorates even permament armorto 0 in 3 seconds or so, resulting in destruction. RNG/bug/feature?
 +
|Destruction
 +
|RUN
 +
|-
 +
|20cal vulcan gun
 +
|~39
 +
|~infinity
 +
|M163
 +
|yes
 +
|Yes
 +
|Unknown
 +
|Unknown
 +
|Unknown
 +
|Unknown
 +
|Unknown
 +
|-
 +
|20mm Crusader AA cannons and such
 +
|~39
 +
|Heavy
 +
|Most autocannon tanks and such
 +
|yes
 +
|Yes
 +
|Seems to not damage 5mm plates
 +
|Penetrated, despite it being statistically impossible, or Bypasses external armor (5mm)
 +
|Unknown
 +
|Destruction
 +
|Destruction
 +
|-
 +
|20cal coax cannon
 +
|supposedly 34 (unverified source)
 +
|Heavy
 +
|French rank 6, some top german MBTs
 +
|unknown
 +
|unknown
 +
|Seems to
 +
|Unknown
 +
|Can cause Destruction for unknown reason.
 +
|Destruction
 +
|Destruction, 1 sec max
 +
|-
 +
|14.5 mm KPVT
 +
|???
 +
|low to Medium
 +
|is7, something similiar on french HT and HTD
 +
|unknown
 +
|unknown
 +
|Unknown
 +
|Unknown
 +
|Ignorable
 +
|Heavy damage, sets off ammo in 1 hit
 +
|Destruction
 +
|-
 +
|12.7 mm DShK and such
 +
|???
 +
|low to Medium
 +
|HT and HTD , some MBTs of rank4+, USA on rank2+, half of JPN vehicles on any BR
 +
|unknown
 +
|unknown
 +
|Unknown
 +
|None
 +
|None/ignorable
 +
|Heavy damage, sets off ammo in 1 hit
 +
|Destruction in 1 sec max
 +
|-
 +
|8.00
 +
|???
 +
|???
 +
|Italy up to rank 2
 +
|unknown
 +
|unknown
 +
|unknown
 +
|unknown
 +
|unknown
 +
|unknown
 +
|unknown
 +
|-
 +
|7.92
 +
|???
 +
|Medium
 +
|German tanks before rank 4, their HT and HTD past rank 4
 +
|unknown
 +
|unknown
 +
|ERA only
 +
|Unknown
 +
|seems to do no damage
 +
|Unknown, since nobody tries to use it on selected vehicles
 +
|Resistable
 +
|-
 +
|7.62
 +
|???
 +
|Low to medium, heavy on rank 6
 +
|German medium vehicles rank4+, french before rank 6 and most british tanks use something similiar, most USSR mbts
 +
|No
 +
|No
 +
|ERA only
 +
|No damage
 +
|No damage
 +
|Nonexistant/ignorable
 +
|Seems to be resistant
 +
|}
 +
'''So far''' i gather that SPAA guns penetrate at least 7mm more than ingame tip says... And with highter ROF it may cause instakill even on vehicles, that are supposed to be permamently resistant to it, so probably MG does that as well. Perhaps there is some HP value in structures that i'm unaware of or sth.
 +
 +
'''Also''' in my experience insanely high ROF of BMP2 allows to annihilate warrior through side add-on plates from over 2kilometers, which should be impossible, which only further increases mine suspicions. Even if we consider plates as dead after ~10 hits, this still seems fishy. The only time i survived BMP2 was when it was completely stock and fired on me at 20 degree angle in LowROF mode, and i executed them in 2 seconds (so 3 seconds TTK time from ZSU test is still relevant in my eyes).
 +
 +
After getting more proper specific info for all calibres (without oversimplifying it maybe, if someone can add info for rest nations, or even per-rank, if possible) i'd want to find a way to convert it into colourful graph or table.
 +
 +
For lols, we could also make similiar autocannon chart for MBT armour VS IFV/combat SPAA autoguns, since it's appearanly a problem for tanks on all ranks.
 +
 +
Even if BRs allow different ranks of MGs to be used on you, simplified graph would look kind of like this:
 +
 +
'''Your vehicle's hull vulnerability to MG in your matchmaking''':
 +
 +
I want to do it through Colours if possible.
 +
 +
Black = instant death,
 +
 +
red = only tankable by front, can still destroy your armor or damage fatal weakspots/turret/cupola and cause your death '''somehow''',
 +
 +
orange = Only tankable by front,
 +
 +
yellow = angled sides can tank it,
 +
 +
green = only rear is endangered,
 +
 +
white/blue/idk = no threat.
 +
 +
Instead of faction names could use flags.
 +
{| class="wikitable"
 +
|+Threat of MG in CQC on your BR/rank
 +
!Nation
 +
!LT
 +
!TD
 +
!MT
 +
!HV
 +
!AA
 +
|-
 +
|French
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|USA
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Japanese
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|USSR
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|German
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Italy
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|British
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
Possibly, we will want two of these per vehicle, if it will be known, that high ROF or focused fire of many vehicles even of low cal can delete your vehicle, or simply to show danger with/without weakspots in general (for example warrior wearing ADD-on armor is okay as long as you broadside and they fire on your hull, but they still can try to wreck your turret with HMG, so GG., as for without ADD-on armor... well... rip.)
 +
 +
 +
'''Some random images''' left by wiki moderator to help me remember how to upload pictures:
 +
 +
[[File:GarageImage_Hunter_F_1.jpg|The Hunter F 1 in the Garage.|left|thumb]][[File:BomberImage_B-24JCollings.JPG|frameless]]
  
 
http://wiki.warthunder.com/index.php?title=Hunter_F_1
 
http://wiki.warthunder.com/index.php?title=Hunter_F_1
Line 73: Line 300:
 
Link to upload stuff : http://wiki.warthunder.com/index.php?title=Special:Upload .
 
Link to upload stuff : http://wiki.warthunder.com/index.php?title=Special:Upload .
  
'''Talk section''', I guess:
+
'''Talk/comment section''', In case if you want to write exactly here:
  
 
@Bangerland, here are a couple of options for formatting images here on the wiki.  You can check out options on Google for GIFs (although, I don't think the formatting is much different for them). You want to make sure when uploading images, that you don't upload copyrighted images (without permission).  Feel free to load images you take from the game, public domain images or copyrighted images which you have received permission and annotate in the information section of the image posted.
 
@Bangerland, here are a couple of options for formatting images here on the wiki.  You can check out options on Google for GIFs (although, I don't think the formatting is much different for them). You want to make sure when uploading images, that you don't upload copyrighted images (without permission).  Feel free to load images you take from the game, public domain images or copyrighted images which you have received permission and annotate in the information section of the image posted.
Line 82: Line 309:
 
Also, this is your page, you can add, edit or remove data here as you would like. Good luck! - [[User:AN TRN 26|AN TRN 26]] ([[User talk:AN TRN 26|talk]]) 16:16, 21 December 2018 (UTC)
 
Also, this is your page, you can add, edit or remove data here as you would like. Good luck! - [[User:AN TRN 26|AN TRN 26]] ([[User talk:AN TRN 26|talk]]) 16:16, 21 December 2018 (UTC)
  
:I'm wondering if someone tested ATGM's behavior in detail out there? I found out that SACLOK (semi-auto) missiles go to direct manual mouse control (if that makes sense, it doesn't just follow the crosshair at that point, but obeys mouse movements..) once they leave control camera sight. That allows to fire into blind zones and behind covers, that are normally impossible to hit, and fine tune aiming even behind houses and all that. However, moving mouse also moves your camera in 3pv, and makes you see nothing, which is especially confusing, since missile moves differently when controlled directly. That creates a point of interest - Is there any way to actually lock up your camera in 3PV, by holding specific button, while still maintaining control over missile, or even better, force manual controls for missiles regardless of your vehicle vision? This would make Striker beyond godlike, as I destroyed IS7 like that, which was behind like 2 steep mountains and I was completely blind while guided the missiles (my camera was pointed straight down and I didn't see anything at all, lol.). I know, it kind of feels like mechanic abuse, but I digress. Rangefinder and gun controls aren't bound to keyboard and aren't in any ingame tutorials either, but everyone uses it... [[User:Bangerland|Bangerland]] ([[User talk:Bangerland|talk]]) 08:35, 24 December 2018 (UTC)
+
<nowiki>God, visual editor is so awkward to use, espechially if page has a lot of spacing made by Enter or such. Added placeholder table for Machine Guns to maybe some day make light tank protection table.  --~~~~</nowiki>
 
 
::Take a look at the forums, there may be some information there regarding ATGM behavior or more of what you are looking for (I am sure there are some theorycrafters lurking around there), if nothing has been posted, create your own and I am sure there will be a few who will be able to help out or provide some more details. [[User:AN TRN 26|AN TRN 26]] ([[User talk:AN TRN 26|talk]]) 14:27, 24 December 2018 (UTC)
 
 
 
::: I dunno, i got told that ATGM boys aren't really welcome on forums, especially when they try to break the game boundries. Or i asked in wrong forum section. Anyhow, dug up some info (added to the top on my own page). I wonder if i should apply this to ATGM page or just refer to this somewhere?... [[User:Bangerland|Bangerland]] ([[User talk:Bangerland|talk]]) 03:06, 6 January 2019 (UTC)
 
 
 
Can someone give some recommendations about tech tree or specific line of progression for planes? Trying to make sense of wiki's plane descriptions, but it doesn't work out for me. At the very least, the info doesn't seem to apply on my BR, either due to low skill of players there, or just pure luck idk.
 
 
 
Tried British tree up to rank 2, but it feels like even Chesapeake Mk I is better for me than Beaufighter Mk VIc (I honestly don't get these tips about doing head-on on it, sure, it will likely disintegrate planes if cannons hit, but it also can jam or miss as easily, so much that it even failed to destroy defenseless bombers... ), bombers get worse with each iteration, early spitfires seem to be flawed compared to other planes I have met (I don't even want to mention the German specialized "dive fighters" or how is it called? BnZ?). Fleet tree and hurricanes seem to be reliable, but both trees end at 8.0 with venoms, the likes of which I disliked from AB tanks already, and I'm not planning on playing fleet part of the game to use them efficiently there. (unless it's different from those "random" planes we are given somehow?)
 
 
 
Are those plane trees getting any better at some point anyway? As of now I'm trying to grind to firefly. Sure, I don't hope there is some miracle turn fighting tree like Chaika, but are there some planes or tech lines which is good at changing directions without losing much speed, for cases when duels become a cluster of fighters almost ramming each other, or, for example, doing indirect head-on (like, pretending to do head-on, but slightly dodging it and firing on enemy wings, causing them to fall)? I'm not sure what is technical term for the stat for doing this =\.
 
Any nation is alright, as I'm not playing tank RB much, or any navy, so I don't really mind. I'd even grind all the way up to infamous javelin, even if it's very niche plane, lol. [[User:Bangerland|Bangerland]] ([[User talk:Bangerland|talk]]) 13:15, 24 January 2019 (UTC)
 
 
 
:::: Unfortunately, any recommendations will be coloured by that person's bias towards a nation and aircraft typePersonally, I am a fan of the Yak-2 KABB, Fw-190 (the series), XP-55 and the French tree - I have a hard time with the Japanese tree, for me it is like eating spoonfuls of sand - but, that is me.  I was really surprised at how fun the French tree has turned out, especially the bombers.  The early bombers are massive with huge bomb loads and can soak up some damage and have decent gunners (some days they shoot well, others I think they are having a picnic in the back when I get jumped).  Later smaller French bombers are fast and agile and can manoeuvre quite well and I found them to be a lot of fun, whereas German and American bombers seemed to be quite stiff in comparison. I am a fan of Boom & Zoom energy fighting, especially staying up at altitude, I don't do well in furballs. I am also not a fan of fleet or tanks and am not level enough yet for helicopters, so I will not be of much help there. The wiki does have some outdated information in it and some statements regarding head-on attacks and such, it is possible whoever wrote it had good luck with head-on attacks and wrote such.  Other's experience may not be the same (nor is it possible that is how the aircraft is typically supposed to be used - like taking a bomber and letting your turrets work on another bomber as you fly beside them).  This is where you have an opportunity to fly the aircraft and then update the wiki with what you learned. I recommend trying the French tree, save the Italian and Japanese trees for later. [[User:AN TRN 26|AN TRN 26]] ([[User talk:AN TRN 26|talk]]) 14:31, 24 January 2019 (UTC)
 
 
 
::::: i see. I actually tried some beginner planes in french tree. That D.373 was so good at dodging and taking glancing hits i managed to destroy entire enemy party while smoking several times, and then you still have D.500, that's like overkill. But that's rank 0, so competition is not even remotely competent . And the bomber was very nice at bombing convoys.  As for bombers fighting each other with side guns, i had similiar funny moment when i took one of earlier wellingtons at night map, and fighters were fighting in cluster near to ground, so i carpet bombed right through them and shot in all 4 directions at once. Felt like bollywood, lol. Same for sunderland, that's just a flying fortress =/. But later models become worse, and fighters seem to be able to shrug it off anyway, and speed isn't there, so i dunno. As for helis i think general rule is: germans as utility helis dodge AA and drop altitude well, but dont have primary weapon, US attack helis have insane cannons, USSR choppers have giant secondary ammo reserves, as in, able to carry ATGMS and still have place for dumb rockets and actual bombs(lol) to just carpet bomb style supress any AA daring to fire at it. At least that's what i gathered by playing those in tank AB.
 

Revision as of 20:03, 1 February 2019


Who am I?

I'm a British ground forces main, registered my account at 2016, but really started playing in 2018. Mostly playing in AB, since I feel like vehicles there have most balanced stats game-wise there, if you forget about wallhack and aim assist up to 1km range. If not for those two facts, I'd never ever leave AB, lol. Actually, either of these options on their own would be fine, but together it's is a bit too much sometimes.

I do have some planes, but bombers that I used are very moody mistresses, they have gunners that either destroy every fighter in 360 degrees and on max range, or do nothing. Hurricane MK IIB/trop and Nimrod II so far left the best impression on me.

Favorite ground vehicles so far:

A30 SP Avenger - It really lives up to it's name, whether you snipe with it, or drive it GTA style. Never fails to deliver your salt, even in uptier.

A39 Tortoise - It is fun to play as breakthrough tank, or just to be a giant "boss" tank for players to shoot at, preventing spawn camping. You really will love those instant karma moments, even if you get nothing out of it. Though Germans love to destroy it, and some players outright punch through the middle of it, sadly.

Falcon - It's more effective tank than most rank 5-6 tanks, especially if you know how to fire at tracks with auto cannons, forcing enemy to turn and get destroyed... And it's a good AA, lol. But with every patch Gaijin increases repair price for it in AB by 6k. It's 22k already, while ZSU-57-2 is 2k. Why??? I dunno, beats me. Be careful with trigger discipline, single belt rearms for a minute and then reloads for as long. You will be destroyed :D .

All British ATGMs - That feeling when people just despair and give up in their own cover under ATGM rain is priceless. They launch up to 10 artys at once on you. It makes you feel special, even if you do die from it.

Hated ground vehicles so far:

Conqueror MK2 - God, this thing gets lit on fire even by random vehicles blowing up near to it's side, and explodes from random shots to the track. I even got destroyed by Centurion AVRE, that MISSED me. YEAH. I realize that this vehicle is great in RB and all, but why it is so flammable in AB is beyond me.

Warrior - I love it, but I also hate it. Why BMP-1 cannon shell can hull break warrior even when it hits add-on armor, and cannot hull break striker? Why BMP-2 bullets can instantly destroy armour plates from over 1.5KM and instakill it? I got hit by ATGM from IT-1 and lived somehow, losing all armour on my left side, but cannot survive BMP? How is that??? Common sence is overrated, I guess.

Archnemesis:

IS-4M - whenever I meet it, I don't live long enough to understand where to shoot it, lol.


RELATIVE CAMERA CONTROLS FOR ATGM

Okay, this is very seriously important for any british ATGM main, if you really want to destroy the opposition. It fixes camera issues in melee range and when camping on steep hills.

You need to set "relative camera angle" for your aiming, by going to control-tank-camera control - "view in battle - ground (Y axis)".

In new menu you need to activate "relative controls" and "keep value for disabled axis", then set buttons for "Increase value", "decrease value", "enable axis" and "reset axis value". For example i set them to NUM 7,9,8,4 respectively. The sensitivity is up to taste, but i took it to the extreme, as it's faster to do.

What it does: you use "decrease" and "increase" value to set a direction for camera (down or up basically), and on press of "activate axis" it detaches your camera from your reticle by a certain angle. You can make your camera look sky-high up, so when you actually aim in front of you, you can now truly aim for enemy, not just randomly fire missiles everywhere, enabling you full melee combat capabilities, allowing you to look behind ridges, while aiming, and fixing the damn problem i showed in first post. Or you can fire upwards without looking at the back of your vehicle (though that's usually fixable by just pressing Z, but i digress :) )

When you are done, you use "reset axis value" and "activate axis" to return to normal aiming mode.

It's also possible to do to horizontal axis, allowing to see people behind rocks as you turn missiles there, though it's less useful.

Now only thing left is finding out if it's possible to ruin semi-auto aiming by triggering manual control by a button somehow. Though i doubt i'ts possible.

Before camera adjustment.jpg
after.

Space for special MG tables/graphs (if ever done, lol):

Yes i am aware that different rank MG's and minor caliber changes of certain factions should and might be different on different ranks, but i digress for now, since difference seems insignificant to me ingame, as seen in 7.92.

Anyone is welcome to add info on different calibers, or add specific faction calibre (like french 15.00 or whatever)

HT: heavy tanks, HTD: heavy TD, as in Foch, ISU, and so on.

By heavy damage is implied, that it can destroy some module, but doesn't pen entire vehicle. (if ammo doesnt explode in 1 hit, specify that)

By destruction implied, that if it hits you, with it's ROF you are probably screwed.

low caliber SPAA and autocannons included to compare with french coax autocannon and check other abnormal dps stuff (pen*rof), do not add more of those

General oversimplification table of damage for MG and other coaxials per caliber to light vehicle
Caliber presumable pen at 100m ROF Who uses: Tree removal (y/n) Stone wall removal (y/n) Damage to external armour DPS to flat rear of TD (40 mm) (tested mostly on IT1) DPS/TTK to sloped LVeh (40-65 mm) Dps/TTK to angled sides of Lveh/armored turret (20-30mm~~) TTK to unangled/ unarmored LVeh (15mm in general)
35mm warrior gun, APDS loadout 101 Low Warrior Yes Yes ERA, doesn't seem to do much else Damages engine Heavy damage, 6 hits to destroy ammo Heavy damage, ~2 hits to destroy ammo Heavy damage
~23cal AA only SPAA gun combo ~45 Insane ZSU-23-4, wirbelwind with no ap ammo and such yes Yes Significant Damages engine. appearantly deteriorates even permament armorto 0 in 3 seconds or so, resulting in destruction. RNG/bug/feature? Destruction RUN
20cal vulcan gun ~39 ~infinity M163 yes Yes Unknown Unknown Unknown Unknown Unknown
20mm Crusader AA cannons and such ~39 Heavy Most autocannon tanks and such yes Yes Seems to not damage 5mm plates Penetrated, despite it being statistically impossible, or Bypasses external armor (5mm) Unknown Destruction Destruction
20cal coax cannon supposedly 34 (unverified source) Heavy French rank 6, some top german MBTs unknown unknown Seems to Unknown Can cause Destruction for unknown reason. Destruction Destruction, 1 sec max
14.5 mm KPVT ??? low to Medium is7, something similiar on french HT and HTD unknown unknown Unknown Unknown Ignorable Heavy damage, sets off ammo in 1 hit Destruction
12.7 mm DShK and such ??? low to Medium HT and HTD , some MBTs of rank4+, USA on rank2+, half of JPN vehicles on any BR unknown unknown Unknown None None/ignorable Heavy damage, sets off ammo in 1 hit Destruction in 1 sec max
8.00 ??? ??? Italy up to rank 2 unknown unknown unknown unknown unknown unknown unknown
7.92 ??? Medium German tanks before rank 4, their HT and HTD past rank 4 unknown unknown ERA only Unknown seems to do no damage Unknown, since nobody tries to use it on selected vehicles Resistable
7.62 ??? Low to medium, heavy on rank 6 German medium vehicles rank4+, french before rank 6 and most british tanks use something similiar, most USSR mbts No No ERA only No damage No damage Nonexistant/ignorable Seems to be resistant

So far i gather that SPAA guns penetrate at least 7mm more than ingame tip says... And with highter ROF it may cause instakill even on vehicles, that are supposed to be permamently resistant to it, so probably MG does that as well. Perhaps there is some HP value in structures that i'm unaware of or sth.

Also in my experience insanely high ROF of BMP2 allows to annihilate warrior through side add-on plates from over 2kilometers, which should be impossible, which only further increases mine suspicions. Even if we consider plates as dead after ~10 hits, this still seems fishy. The only time i survived BMP2 was when it was completely stock and fired on me at 20 degree angle in LowROF mode, and i executed them in 2 seconds (so 3 seconds TTK time from ZSU test is still relevant in my eyes).

After getting more proper specific info for all calibres (without oversimplifying it maybe, if someone can add info for rest nations, or even per-rank, if possible) i'd want to find a way to convert it into colourful graph or table.

For lols, we could also make similiar autocannon chart for MBT armour VS IFV/combat SPAA autoguns, since it's appearanly a problem for tanks on all ranks.

Even if BRs allow different ranks of MGs to be used on you, simplified graph would look kind of like this:

Your vehicle's hull vulnerability to MG in your matchmaking:

I want to do it through Colours if possible.

Black = instant death,

red = only tankable by front, can still destroy your armor or damage fatal weakspots/turret/cupola and cause your death somehow,

orange = Only tankable by front,

yellow = angled sides can tank it,

green = only rear is endangered,

white/blue/idk = no threat.

Instead of faction names could use flags.

Threat of MG in CQC on your BR/rank
Nation LT TD MT HV AA
French
USA
Japanese
USSR
German
Italy
British

Possibly, we will want two of these per vehicle, if it will be known, that high ROF or focused fire of many vehicles even of low cal can delete your vehicle, or simply to show danger with/without weakspots in general (for example warrior wearing ADD-on armor is okay as long as you broadside and they fire on your hull, but they still can try to wreck your turret with HMG, so GG., as for without ADD-on armor... well... rip.)


Some random images left by wiki moderator to help me remember how to upload pictures:

File:GarageImage Hunter F 1.jpg
The Hunter F 1 in the Garage.
File:BomberImage B-24JCollings.JPG

http://wiki.warthunder.com/index.php?title=Hunter_F_1

Link to upload stuff : http://wiki.warthunder.com/index.php?title=Special:Upload .

Talk/comment section, In case if you want to write exactly here:

@Bangerland, here are a couple of options for formatting images here on the wiki. You can check out options on Google for GIFs (although, I don't think the formatting is much different for them). You want to make sure when uploading images, that you don't upload copyrighted images (without permission). Feel free to load images you take from the game, public domain images or copyrighted images which you have received permission and annotate in the information section of the image posted.


Here is the link to upload images and GIFs: http://wiki.warthunder.com/index.php?title=Special:Upload

Also, this is your page, you can add, edit or remove data here as you would like. Good luck! - AN TRN 26 (talk) 16:16, 21 December 2018 (UTC)

God, visual editor is so awkward to use, espechially if page has a lot of spacing made by Enter or such. Added placeholder table for Machine Guns to maybe some day make light tank protection table. --~~~~