Difference between revisions of "User:bangerland"

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(Working with images.)
(Still need to imports a couple of images, a couple here need to be resized.)
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[[File:B24.jpg|thumbnail|right|A Liberator flies away from a destroyed aircraft carrier at low altitude.]]
 
[[File:B24.jpg|thumbnail|right|A Liberator flies away from a destroyed aircraft carrier at low altitude.]]
  
[[File:B-24JCollings.JPG|x350px|framed|none|Collings Foundation B-24J "Witchcraft"]]
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[[File:BomberImage_B-24JCollings.JPG|x350px|framed|none|Collings Foundation B-24J "Witchcraft"]]
  
  

Revision as of 19:10, 30 January 2019


Who am I?

I'm a British ground forces main, registered my account at 2016, but really started playing in 2018. Mostly playing in AB, since I feel like vehicles there have most balanced stats game-wise there, if you forget about wallhack and aim assist up to 1km range. If not for those two facts, I'd never ever leave AB, lol. Actually, either of these options on their own would be fine, but together it's is a bit too much sometimes.

I do have some planes, but bombers that I used are very moody mistresses, they have gunners that either destroy every fighter in 360 degrees and on max range, or do nothing. Hurricane MK IIB/trop and Nimrod II so far left the best impression on me.

Favorite ground vehicles so far:

A30 SP Avenger - It really lives up to it's name, whether you snipe with it, or drive it GTA style. Never fails to deliver your salt, even in uptier.

A39 Tortoise - It is fun to play as breakthrough tank, or just to be a giant "boss" tank for players to shoot at, preventing spawn camping. You really will love those instant karma moments, even if you get nothing out of it. Though Germans love to destroy it, and some players outright punch through the middle of it, sadly.

Falcon - It's more effective tank than most rank 5-6 tanks, especially if you know how to fire at tracks with auto cannons, forcing enemy to turn and get destroyed... And it's a good AA, lol. But with every patch Gaijin increases repair price for it in AB by 6k. It's 22k already, while ZSU-57-2 is 2k. Why??? I dunno, beats me. Be careful with trigger discipline, single belt rearms for a minute and then reloads for as long. You will be destroyed :D .

All British ATGMs - That feeling when people just despair and give up in their own cover under ATGM rain is priceless. They launch up to 10 artys at once on you. It makes you feel special, even if you do die from it.

Hated ground vehicles so far:

Conqueror MK2 - God, this thing gets lit on fire even by random vehicles blowing up near to it's side, and explodes from random shots to the track. I even got destroyed by Centurion AVRE, that MISSED me. YEAH. I realize that this vehicle is great in RB and all, but why it is so flammable in AB is beyond me.

Warrior - I love it, but I also hate it. Why BMP-1 cannon shell can hull break warrior even when it hits add-on armor, and cannot hull break striker? Why BMP-2 bullets can instantly destroy armour plates from over 1.5KM and instakill it? I got hit by ATGM from IT-1 and lived somehow, losing all armour on my left side, but cannot survive BMP? How is that??? Common sence is overrated, I guess.

Archnemesis:

IS-4M - whenever I meet it, I don't live long enough to understand where to shoot it, lol.


RELATIVE CAMERA CONTROLS FOR ATGM

Okay, this is very seriously important for any british ATGM main, if you really want to destroy the opposition. It fixes camera issues in melee range and when camping on steep hills.

You need to set "relative camera angle" for your aiming, by going to control-tank-camera control - "view in battle - ground (Y axis)".

In new menu you need to activate "relative controls" and "keep value for disabled axis", then set buttons for "Increase value", "decrease value", "enable axis" and "reset axis value". For example i set them to NUM 7,9,8,4 respectively. The sensitivity is up to taste, but i took it to the extreme, as it's faster to do.

What it does: you use "decrease" and "increase" value to set a direction for camera (down or up basically), and on press of "activate axis" it detaches your camera from your reticle by a certain angle. You can make your camera look sky-high up, so when you actually aim in front of you, you can now truly aim for enemy, not just randomly fire missiles everywhere, enabling you full melee combat capabilities, allowing you to look behind ridges, while aiming, and fixing the damn problem i showed in first post. Or you can fire upwards without looking at the back of your vehicle (though that's usually fixable by just pressing Z, but i digress :) )

When you are done, you use "reset axis value" and "activate axis" to return to normal aiming mode.

It's also possible to do to horizontal axis, allowing to see people behind rocks as you turn missiles there, though it's less useful.

Now only thing left is finding out if it's possible to ruin semi-auto aiming by triggering manual control by a button somehow. Though i doubt i'ts possible.

before.
after.


Some random images left by wiki moderator to help me remember how to upload pictures, please don't touch:

File:GarageImage Hunter F 1.jpg
The Hunter F 1 in the Garage.
File:B24.jpg
A Liberator flies away from a destroyed aircraft carrier at low altitude.
File:BomberImage B-24JCollings.JPG
Collings Foundation B-24J "Witchcraft"


http://wiki.warthunder.com/index.php?title=Hunter_F_1

Link to upload stuff : http://wiki.warthunder.com/index.php?title=Special:Upload .

Talk section, I guess:

@Bangerland, here are a couple of options for formatting images here on the wiki. You can check out options on Google for GIFs (although, I don't think the formatting is much different for them). You want to make sure when uploading images, that you don't upload copyrighted images (without permission). Feel free to load images you take from the game, public domain images or copyrighted images which you have received permission and annotate in the information section of the image posted.


Here is the link to upload images and GIFs: http://wiki.warthunder.com/index.php?title=Special:Upload

Also, this is your page, you can add, edit or remove data here as you would like. Good luck! - AN TRN 26 (talk) 16:16, 21 December 2018 (UTC)

I'm wondering if someone tested ATGM's behavior in detail out there? I found out that SACLOK (semi-auto) missiles go to direct manual mouse control (if that makes sense, it doesn't just follow the crosshair at that point, but obeys mouse movements..) once they leave control camera sight. That allows to fire into blind zones and behind covers, that are normally impossible to hit, and fine tune aiming even behind houses and all that. However, moving mouse also moves your camera in 3pv, and makes you see nothing, which is especially confusing, since missile moves differently when controlled directly. That creates a point of interest - Is there any way to actually lock up your camera in 3PV, by holding specific button, while still maintaining control over missile, or even better, force manual controls for missiles regardless of your vehicle vision? This would make Striker beyond godlike, as I destroyed IS7 like that, which was behind like 2 steep mountains and I was completely blind while guided the missiles (my camera was pointed straight down and I didn't see anything at all, lol.). I know, it kind of feels like mechanic abuse, but I digress. Rangefinder and gun controls aren't bound to keyboard and aren't in any ingame tutorials either, but everyone uses it... Bangerland (talk) 08:35, 24 December 2018 (UTC)
Take a look at the forums, there may be some information there regarding ATGM behavior or more of what you are looking for (I am sure there are some theorycrafters lurking around there), if nothing has been posted, create your own and I am sure there will be a few who will be able to help out or provide some more details. AN TRN 26 (talk) 14:27, 24 December 2018 (UTC)
I dunno, i got told that ATGM boys aren't really welcome on forums, especially when they try to break the game boundries. Or i asked in wrong forum section. Anyhow, dug up some info (added to the top on my own page). I wonder if i should apply this to ATGM page or just refer to this somewhere?... Bangerland (talk) 03:06, 6 January 2019 (UTC)

Can someone give some recommendations about tech tree or specific line of progression for planes? Trying to make sense of wiki's plane descriptions, but it doesn't work out for me. At the very least, the info doesn't seem to apply on my BR, either due to low skill of players there, or just pure luck idk.

Tried British tree up to rank 2, but it feels like even Chesapeake Mk I is better for me than Beaufighter Mk VIc (I honestly don't get these tips about doing head-on on it, sure, it will likely disintegrate planes if cannons hit, but it also can jam or miss as easily, so much that it even failed to destroy defenseless bombers... ), bombers get worse with each iteration, early spitfires seem to be flawed compared to other planes I have met (I don't even want to mention the German specialized "dive fighters" or how is it called? BnZ?). Fleet tree and hurricanes seem to be reliable, but both trees end at 8.0 with venoms, the likes of which I disliked from AB tanks already, and I'm not planning on playing fleet part of the game to use them efficiently there. (unless it's different from those "random" planes we are given somehow?)

Are those plane trees getting any better at some point anyway? As of now I'm trying to grind to firefly. Sure, I don't hope there is some miracle turn fighting tree like Chaika, but are there some planes or tech lines which is good at changing directions without losing much speed, for cases when duels become a cluster of fighters almost ramming each other, or, for example, doing indirect head-on (like, pretending to do head-on, but slightly dodging it and firing on enemy wings, causing them to fall)? I'm not sure what is technical term for the stat for doing this =\. Any nation is alright, as I'm not playing tank RB much, or any navy, so I don't really mind. I'd even grind all the way up to infamous javelin, even if it's very niche plane, lol. Bangerland (talk) 13:15, 24 January 2019 (UTC)

Unfortunately, any recommendations will be coloured by that person's bias towards a nation and aircraft type. Personally, I am a fan of the Yak-2 KABB, Fw-190 (the series), XP-55 and the French tree - I have a hard time with the Japanese tree, for me it is like eating spoonfuls of sand - but, that is me. I was really surprised at how fun the French tree has turned out, especially the bombers. The early bombers are massive with huge bomb loads and can soak up some damage and have decent gunners (some days they shoot well, others I think they are having a picnic in the back when I get jumped). Later smaller French bombers are fast and agile and can manoeuvre quite well and I found them to be a lot of fun, whereas German and American bombers seemed to be quite stiff in comparison. I am a fan of Boom & Zoom energy fighting, especially staying up at altitude, I don't do well in furballs. I am also not a fan of fleet or tanks and am not level enough yet for helicopters, so I will not be of much help there. The wiki does have some outdated information in it and some statements regarding head-on attacks and such, it is possible whoever wrote it had good luck with head-on attacks and wrote such. Other's experience may not be the same (nor is it possible that is how the aircraft is typically supposed to be used - like taking a bomber and letting your turrets work on another bomber as you fly beside them). This is where you have an opportunity to fly the aircraft and then update the wiki with what you learned. I recommend trying the French tree, save the Italian and Japanese trees for later. AN TRN 26 (talk) 14:31, 24 January 2019 (UTC)
i see. I actually tried some beginner planes in french tree. That D.373 was so good at dodging and taking glancing hits i managed to destroy entire enemy party while smoking several times, and then you still have D.500, that's like overkill. But that's rank 0, so competition is not even remotely competent . And the bomber was very nice at bombing convoys. As for bombers fighting each other with side guns, i had similiar funny moment when i took one of earlier wellingtons at night map, and fighters were fighting in cluster near to ground, so i carpet bombed right through them and shot in all 4 directions at once. Felt like bollywood, lol. Same for sunderland, that's just a flying fortress =/. But later models become worse, and fighters seem to be able to shrug it off anyway, and speed isn't there, so i dunno. As for helis i think general rule is: germans as utility helis dodge AA and drop altitude well, but dont have primary weapon, US attack helis have insane cannons, USSR choppers have giant secondary ammo reserves, as in, able to carry ATGMS and still have place for dumb rockets and actual bombs(lol) to just carpet bomb style supress any AA daring to fire at it. At least that's what i gathered by playing those in tank AB.