Difference between revisions of "User:DnaGonite/sandbox"

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m (Jet "compressor" table revamp)
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<!-- <p><b>Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data
 
    taken from 1.55)</b>
 
</p>
 
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    <p><br />
 
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  </div>
 
  <div style="position: absolute; left: 22px; top: 515px; width: 18px; height: 1em;" align="right">0</div>
 
  <div style="position: absolute; left: 22px; top: 465px; width: 18px; height: 1em;" align="right">1.2</div>
 
  <div style="position: absolute; left: 22px; top: 415px; width: 18px; height: 1em;" align="right">2.4</div>
 
  <div style="position: absolute; left: 22px; top: 365px; width: 18px; height: 1em;" align="right">3.6</div>
 
  <div style="position: absolute; left: 22px; top: 315px; width: 18px; height: 1em;" align="right">4.8</div>
 
  <div style="position: absolute; left: 22px; top: 265px; width: 18px; height: 1em;" align="right">6</div>
 
  <div style="position: absolute; left: 22px; top: 215px; width: 18px; height: 1em;" align="right">7.2</div>
 
  <div style="position: absolute; left: 22px; top: 165px; width: 18px; height: 1em;" align="right">8.4</div>
 
  <div style="position: absolute; left: 22px; top: 115px; width: 18px; height: 1em;" align="right">9.6</div>
 
  <div style="position: absolute; left: 22px; top: 65px; width: 18px; height: 1em;" align="right">10.8</div>
 
  <div style="position: absolute; left: 22px; top: 15px; width: 18px; height: 1em;" align="right">12</div>
 
  <div style="position: absolute; left: 50px; top:525px; width: 10px;" align="left">0</div>
 
  <div style="position: absolute; left: 100px; top:525px; width: 10px;" align="left"> </div>
 
  <div style="position: absolute; left: 150px; top:525px; width: 10px;" align="left">0.38</div>
 
  <div style="position: absolute; left: 200px; top:525px; width: 10px;" align="left"> </div>
 
  <div style="position: absolute; left: 250px; top:525px; width: 10px;" align="left">0.76</div>
 
  <div style="position: absolute; left: 300px; top:525px; width: 10px;" align="left"> </div>
 
  <div style="position: absolute; left: 350px; top:525px; width: 10px;" align="left">1.14</div>
 
  <div style="position: absolute; left: 400px; top:525px; width: 10px;" align="left"> </div>
 
  <div style="position: absolute; left: 450px; top:525px; width: 10px;" align="left">1.52</div>
 
  <div style="position: absolute; left: 500px; top:525px; width: 10px;" align="left"> </div>
 
  <div style="position: absolute; left: 550px; top:525px; width: 10px;" align="left">1.9</div>
 
  <div style="position: absolute; left: 220px; top:540px; width: 150px;" align="right">Horsepower in 1000hp</div>
 
  <div
 
    style="-ms-transform: rotate(90deg); -webkit-transform: rotate(90deg); transform: rotate(90deg); position: absolute; left: -140px; top:375px; width: 300px; word-wrap: break-word;"
 
    align="left">Altitude in 1000m</div>
 
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    style="padding:0px; margin:0px; position: relative; width: 527px; height: 15px; background: #f0f0f0; border: none; font: sans-serif; font-size: 10pt;">
 
    <p>Supercharger Stage #1: 100%
 
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      <p>Supercharger Stage #1: WEP
 
      </p>
 
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        style="position: absolute; top:7px; left: 250px; height: 1px; width: 225px; border-bottom: dashed 2px rgb(86,180,233);">
 
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</div> -->
 
{| class="wikitable" style="text-align:center"
 
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br />(km/h at ?,??? m)
 
! rowspan="2" | Max altitude<br />(meters)
 
! colspan="2" | Turn time<br />(seconds)
 
! colspan="2" | Rate of climb<br />(meters/second)
 
! rowspan="2" | Take-off run<br />(meters)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
! Stock
 
| ??? || ??? || ?,??? || ??.? || ??.? || ??.? || ??.? || ???
 
|-
 
! Upgraded
 
| ??? || ??? || ?,??? || ??.? || ??.? || ??.? || ??.? || ???
 
|-
 
|}
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! Compressor
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
! Setting 1
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! Setting 2
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|}
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! [[KPVT (14.5 mm)|14.5 mm KPVT]]
 
! Capacity<br />(Belt capacity)
 
! Fire rate<br />(shots/minute)
 
! Vertical<br />guidance
 
! Horizontal<br />guidance
 
|-
 
! Pintle (loader)
 
| 200 (50) || 600 || -5°/+85° || ±180°
 
|-
 
! Commander's cupola
 
| 200 (50) || 600 || -5°/+85° || ±180°
 
|-
 
! Coaxial
 
| 200 (50) || 600 || ±0° || ±0°
 
|-
 
|}
 
 
 
Hey, just putting this comment here. I've been twisting the HTML allowed here on the wiki for the past couple of years and so far, this is the work I've made thus far. https://wiki.warthunder.com/index.php?title=User:U16697154&oldid=16302 If you take a look through the history tab on my page, you can also find all the other nonsense I've been up to. None of which are allowed on the main wiki for the foreseeable future unfortunately.
 
Hey, just putting this comment here. I've been twisting the HTML allowed here on the wiki for the past couple of years and so far, this is the work I've made thus far. https://wiki.warthunder.com/index.php?title=User:U16697154&oldid=16302 If you take a look through the history tab on my page, you can also find all the other nonsense I've been up to. None of which are allowed on the main wiki for the foreseeable future unfortunately.
  
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May be unrelated, but VE didn't insert a return char between Attacker and Bomber nav-lines in cases where table broke.
 
May be unrelated, but VE didn't insert a return char between Attacker and Bomber nav-lines in cases where table broke.
  
== For reference when I move on to tank pages ==
+
== For reference ==
I think it is possible to data-mine the tank optics zoom. In a tank BLK file if you divide 74 by the "zoomOutFov" or "zoomInFov" field that gives you the default and zoomed in magnification (it has a load of decimal points after it but when you round it to 1 d.p it is nearly always accurate, sometimes you will be out by 0.1 x though). Not sure the significance of 74, presumably it is the FoV of a 1x zoom or something. I worked this out by taking the standard zoom of the Challenger 2 (stated as x 4 in game), then multiplying it by the "zoomOutFov" field in the challenger 2 blk file to get 74. If I then pick other tanks in game which have a zoom specified and divide 74 by the "zoomOutFov" & "zoomInFoV" fields in their files the number you get nearly always rounds to what the zoom level was stated at in game. --[[User:U13682523|U13682523]] ([[User talk:U13682523|talk]]) 12:32, 28 April 2019 (UTC) <ref>[https://wiki.warthunder.com/index.php?title=User:U42773747&curid=5143&diff=22607&oldid=22554&diffmode=source]</ref>
+
I think it is possible to data-mine the tank optics zoom. In a tank BLK file if you divide 74 by the "zoomOutFov" or "zoomInFov" field that gives you the default and zoomed in magnification (it has a load of decimal points after it but when you round it to 1 d.p it is nearly always accurate, sometimes you will be out by 0.1 x though). Not sure the significance of 74, presumably it is the FoV of a 1x zoom or something. I worked this out by taking the standard zoom of the Challenger 2 (stated as x 4 in game), then multiplying it by the "zoomOutFov" field in the challenger 2 blk file to get 74. If I then pick other tanks in game which have a zoom specified and divide 74 by the "zoomOutFov" & "zoomInFoV" fields in their files the number you get nearly always rounds to what the zoom level was stated at in game. --[[User:U13682523|U13682523]] ([[User talk:U13682523|talk]]) 12:32, 28 April 2019 (UTC) <ref>https://wiki.warthunder.com/index.php?title=User:U42773747&curid=5143&diff=22607&oldid=22554&diffmode=source</ref>
  
== Experiment with slideshows for [[Optics]] ==
 
<gallery mode="packed-overlay">
 
File:X1 zoom example.jpg|X1 - no zoom, 3PV infront of the gun. Ho-Ri Production.
 
File:X2.5 Zoom example.jpg|X2.5 zoom. Made with Tiger II Sla.16.
 
File:X3 zoom example.jpg|X3 zoom. Made with Calliope.
 
File:X3,5 zoom example.jpg|X3.5 zoom. Made with object 120
 
File:X4 zoom example.jpg|X4 zoom example. Made with M46 tiger. The lenses on this one are cleaner than average.
 
File:X5 zoom example.jpg|X5 zoom example. Made with T20.
 
File:X6 Zoom example Binoculars.jpg|X6 zoom example. Made with binoculars (same for everyone).
 
File:X6 zoom example.jpg|X6 zoom example. Made with Ho-Ri production.
 
File:X6,8 zoom example..jpg|X6,8 zoom example. Made with AMX30.
 
File:X7 zoom example.jpg|X7 zoom example. Made with Object 120.
 
File:X7,5 zoom example.jpg|X7,5 zoom example. Made with AMX13 (SS11)
 
File:X8 zoom example.jpg|X8 zoom example. Made with AMX30.
 
File:X8 zoom example, better lenses .jpg|X8 zoom example. This variant is with better lenses. Made with T-55AM-1.
 
File:X9,2 zoom example.jpg|X9,2 zoom example. Made with Panzer IV 70(A).
 
File:X10 zoom example.jpg|X10 zoom example. Made with Challenger tank line.
 
File:X10.3 zoom example.jpg|X10.3 zoom example. Made with leopard A1A1 (L44). (do not mistake it with "normal" leopard A1A1.)
 
File:X12 zoom example.jpg|X12 zoom example. Made with leopard A1A1 (L44) (not to be mistaken with normal Leopard A1A1).
 
File:X16,1 zoom example.jpg|X16,1 zoom example. Made with ST-A1. So far, the strongest scope a tank can have.
 
</gallery>
 
 
<references />
 
<references />

Revision as of 20:45, 1 January 2020

Hey, just putting this comment here. I've been twisting the HTML allowed here on the wiki for the past couple of years and so far, this is the work I've made thus far. https://wiki.warthunder.com/index.php?title=User:U16697154&oldid=16302 If you take a look through the history tab on my page, you can also find all the other nonsense I've been up to. None of which are allowed on the main wiki for the foreseeable future unfortunately.

That being said, feel free to keep experimenting. - KornFlaks (talk) 17:15, 17 April 2019 (UTC)


Visual Editor breaks table for some reason

Vehicles equipped with this weapon
Fighters  Bf 109 F: Bf 109 F-4 · Bf 109 F-4/trop · ▃Bf 109 F-4
  Bf 109 G: Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · ▄Bf 109 G-14/AS
  Bf 109 K: Bf 109 K-4
  C.205: C. 205N2 · C. 205 serie 3
  Fw 190 A: Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · ▅Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-8 · ▃Fw 190 A-8 · NC.900
  Fw 190 C: Fw 190 C
  Fw 190 D: Fw 190 D-9 · ▂Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
  Fw 190 F: Fw 190 F-8
  G.55: G.55 serie 1 · G.55 sottoserie 0 · G.55S
  Ta 152: Ta 152 C-3 · Ta 152 H-1
  Other: C. 202EC · G.56 · IAR-81C · Ki-61-I hei · Re.2001 CN · S.O.8000 Narval
Twin-engine fighters  Bf 110: Bf 110 F-2 (Suspended) · Bf 110 G-2 (Suspended)
  Do 217: Do 217 N-1 · Do 217 N-2
  Do 335: Do 335 A-0 · Do 335 B-2
  Me 410 A: Me 410 A-1 · Me 410 A-1/U2 · Me 410 A-1/U4
  Me 410 B: Me 410 B-1 · Me 410 B-1/U2 · Me 410 B-2/U4 · Me 410 B-6/R3
  Others: Do 17 Z-7 · Ta 154 A-1 · He 219 A-7
Jet fighters  He 162 A-2 · Me 163 B-0
Attackers  Hs 129 B-2 · Hs 129 B-2 (Romania) · Hs 129 B-2 (Romania) (Italy) · SM.91 · SM.92
Bombers  BV 238 (Defensive) · Do 217 E-2 · Do 217 E-4 · He 177 A-5 (Defensive) · Ju 87 D-5 · Ju 288 C (Defensive) · Ju 288 C (Defensive) · Ju 288 C (Defensive) · Ju 288 C (Defensive)
Jet bombers  Ar 234 C-3
Tanks  Lorraine 155 Mle.50
Ships  LS 4 Esau

No idea what the cause is, but Visual Editor seems to randomly add a breakpoint at a random space. Current work-around is to use nbsp as space in table to prevent this.

May be unrelated, but VE didn't insert a return char between Attacker and Bomber nav-lines in cases where table broke.

For reference

I think it is possible to data-mine the tank optics zoom. In a tank BLK file if you divide 74 by the "zoomOutFov" or "zoomInFov" field that gives you the default and zoomed in magnification (it has a load of decimal points after it but when you round it to 1 d.p it is nearly always accurate, sometimes you will be out by 0.1 x though). Not sure the significance of 74, presumably it is the FoV of a 1x zoom or something. I worked this out by taking the standard zoom of the Challenger 2 (stated as x 4 in game), then multiplying it by the "zoomOutFov" field in the challenger 2 blk file to get 74. If I then pick other tanks in game which have a zoom specified and divide 74 by the "zoomOutFov" & "zoomInFoV" fields in their files the number you get nearly always rounds to what the zoom level was stated at in game. --Flame2512 (talk) 12:32, 28 April 2019 (UTC) [1]