Seeing as the old wiki is no more, looks like I need a new user page.
- 1 About Me
- 2 Me and the Wiki
- 3 My Testing Area
- 4 New Ground Map Layout
I've been playing War Thunder fairly continuously since December 2013 (Update 1.37). When War Thunder Live launched in April 2014, I joined up on launch day and have been a fairly active community member since (although not so much recently). April 2014 also saw the Launch of the War Thunder CDK, I picked up the CDK shortly after launch and have since become very experienced with the mission editor. I have released plenty of missions on my WT Live page and have also made missions in support of custom vehicles released by other community members, and some videos from WT YouTubers. When multiplayer user missions were being developed I was among other members of the CDK community selected to partake in closed testing.
Me and the Wiki
I started editing the wiki in December 2017 with the aim of improving the (at the time) almost completly barren Maps and Missions section. I have since written articles for all o the ground forces maps in the game and have started progress on the air forces maps. I have also used my knowledge of the CDK to help improve the (at times lacking) documentation covering it on the wiki.
My Testing Area
Pulling BR of a vehicle from the game
A little proof of concept here: the BR of the Wirraway is being pulled from wherever the sidebar info is from and displayed in an article.
The BR of a Wirraway is 1.3(AB), 1.3(RB), 1.3(SB).
Air Forces Maps
Arcade Only Air Maps
These maps are (under normal circumstances) only available in Air Arcade Battles. They tend to be small in size compared to other maps (32km x 32km or less), and usually contain unrealistic or exaggerated terrain features, to make combat more interesting. They do not aim to recreate real-world locations, although they may take inspiration from them.
General Air Maps
Most of these maps have configurations for all three air game modes (Arcade Realistic and Simulator). They are larger than Arcade maps, generally being between 64km x 64km and 131km x 131km, with a couple of exceptions. All of these maps are based off of real world locations; the level of accuracy varies between maps, but in general they tend to be reasonably accurate to the real world.
Ground Forces Air Maps
These maps are the Air Battles area of their respective Tank Maps. As well as being used in combined arms battles, some are also used as standalone maps in air battles (AB, RB & SB), in these cases the tank battles area forms part of the scenery of the map. Being based off tank maps they are a mixture of historically accurate and fictional locations. Maps tend to be 65km x 65km, although some are smaller and some are bigger.
These maps are do not occur in normal air or ground battles. They are only normally available to play in specific game modes / events or in user made missions.
New Ground Map Layout
Fulda Gap, or simply Fulda, is a ground forces map available in all modes. It was added in Update 1.71 “New E.R.A.”, as a suitable map for the more modern Rank 6 vehicles added in the patch. Fulda is one of the few maps set after WW2, the others (as of Update 1.75) being Korea / 38th Parallel, Middle East and Sinai. As the name suggests it is set in the Fulda Gap, an area on the border of East and West Germany, during the Cold War. The map is noticeably modern with large radio communication towers, wind turbines, and modern looking roads, with electric street lights.
Fulda is large compared to many of the other maps in game, with nearly all of the full ground forces map (seen on the right) playable. The open nature of the map lends itself to long range engagements, however close quarters brawling can still take place in areas such as the around the castle, and in the barracks / military depot areas, in various locations around the map. In Realistic Battles players must always be alert as players can quite easily snipe them from long range. Trees lines and hills can be used to provide some cover, but an unaware player can easily leave themselves open to enemy fire. The map also contains a number of static M60A1 Patton and T-62 tanks; usually located at road blocks, on the border, and in the military areas. Players need to be wary of these tanks as they provide the opportunity for enemies to park up and hide, blending in the parked tanks; they may also trick players into firing, giving away their position. These tanks are all M60A1s or T-62s, always have the turret pointing straight forwards (and gun level to the tank), and are map assets so never move; if you see an enemy tank that does not meet these requirements, then they are almost certainly an player, and should be engaged (assuming they are not on your team of course).
The border between East and West Germany (the dotted line on the map to the right) runs roughly diagonal across the map, starting just east of the Southwest corner, and running to just west of the Northwest corner. in the Northwest of the map there is an American barracks, made up of a few wooden buildings and number of tents; with a number of static M60A1 Tanks parked in lines. East and slightly south of this there is another set of barracks, this time based in a small village (with a couple of damaged / destroyed houses; there are no static tanks at this location. East of this, and right on the border there is an American military base. There are a number few static M60A1s parked up at various locations around the base. Trees and bushes can provide cover for those trying to approach the base.
Southeast of the base, on the East Germany side of the border there is a castle. This area provides a good spot for some short range brawling. Trees and the hilly terrain can provide cover to those approaching the castle. once at the castle it provides a good place to shoot down on people at the radio station to the southeast. Southeast of the castle, in a natural depression, there is a military radio communication station with large radio masts and a large number of static T62 tanks. Where main roads cross the border there are roadblocks, usually accompanied by static tanks.
The tank battles map is 4km x 4km, with nearly all of it playable in RB & SB and the area restricted to about 2km x 2km in AB; see the table below for the exact battle area sizes. The air battles area is 64km x 64km.
|Domination||1.9 km x 1.9 km||3.6 km x 3.6 km||3.6 km x 3.6 km|
|Conquest #1||2.0 km x 2.0 km||3.6 km x 3.6 km||3.6 km x 3.6 km|
|Conquest #2||1.9 km x 1.9 km||3.6 km x 3.6 km||3.6 km x 3.6 km|
|Conquest #3||2.0 km x 2.0 km||3.6 km x 3.6 km||3.6 km x 3.6 km|
|Battle||1.9 km x 1.9 km||3.6 km x 3.6 km||3.6 km x 3.6 km|
The map is set in the Fulda Gap, a region on the West / East Germany border which NATO identified as one of the two most likely areas that Soviet armored would advance through, in the event of a surprise attack on the west. It offered a passage through the rugged hills of southern Germany. The concept of a major tank battle along the Fulda Gap was a major element of NATO war planning during the Cold War. The United States maintained approximately 250,000 troops in West Germany during the Cold War, with the Majority located in the South, towards the Fulda Gap. A series of weapons, including various forms of nuclear artillery, man portable nuclear weapons, the AH-64 Apache attack helicopter and A-10 ground attack aircraft were developed with war along the German border in mind. With the fall of the Iron Curtain in 1989 and the reunification of Germany in 1990 the Fulda Gap lost its strategic importance.
The general area in the air battle map is reasonably accurate, however the specific layout of the tank battles map seems to be to fictional (albeit clearly inspired by the real area).
There are two capture points, each belonging to a team. The points are located in the American barracks, near the military base, and in the castle.
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.