Difference between revisions of "User:Jareel_Skaj/Daihatsu-class Landing Craft"

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(Article draft)
 
(Completed an in-game part of the description)
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 +
{{Main|AI_ship_damage_models|l1=AI Ship's Damage Models}}
 +
Landing Craft is easy to destroy even with a low calibre machine gun. It's protected by 4mm of rolled homogeneous armour on the hull, which is not enough to prevent its destruction from a direct hits. The best chance for Landing Craft's survival is avoid being hit all together, which is helped by being one of the smallest targets in the game. Occasionally one can find less experienced pilots unloading an entire magazine right under or over the boat, thinking that the bullets scored hits, while in reality Landing Craft continues unscratched.
 +
 
 +
Daihatsu exists in a two versions, standard and light, they're otherwise indistinguishable, but for the light having half the survivability of it's heavier equivalent.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
+
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''-->
 +
Daihatsu has a maximum speed of 80 km/h and the 5 km/h reverse. In game boats are either stationary, or follow pre-determined path in a straight line and equal speed, making for a very predictable targets, even for the high altitude bombers.
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
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The boat is defended by a single 12mm machine gun point that will engage targets up to 1000m away, providing a perfect coverage of 360° horizontal, +90°/-10° vertical, having no blind spots. It's firing a magazine full of yellow tracers with a significant spread. While a lone boat poses little threat, Landing Crafts are always moving in a group, making for an
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{| class="wikitable sortable"
 +
! rowspan="2" |Ammunition
 +
! colspan="2" |Bullet
 +
! colspan="6" |Penetration in mm @ 0'''° Angle of Attack'''
 +
|-
 +
!mass
 +
!speed
 +
!10m
 +
!100m
 +
!500m
 +
!1000m
 +
!1450m
 +
!1500m
 +
|-
 +
|Tracer
 +
|42 g
 +
|860 m/s
 +
|16
 +
|13
 +
|8
 +
|6
 +
|0.1
 +
|0
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
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AI target boats are used primarily as an objectives, with Landing Crafts being the most basic AI-controlled naval unit. They're used in a low-rank battles, not requiring anything but a basic machine gun every reserve unit has to destroy it. In a [[World War: Missions|World War missions]] they are being used for the fleet Convoy encounters.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Small size
 +
* Unlike armored cars - they're armed
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Extremely inaccurate gun
 +
* No survivability to speak of
  
 
== History ==
 
== History ==
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* ''other literature.'' -->
 
* ''other literature.'' -->
 
* [https://en.wikipedia.org/wiki/Daihatsu-class_landing_craft Wikipedia article]
 
* [https://en.wikipedia.org/wiki/Daihatsu-class_landing_craft Wikipedia article]
 +
* [https://en.wikipedia.org/wiki/LCVP_(United_States) LCVP - direct US equivalent]

Revision as of 18:44, 8 March 2020

Description

A Japanese Daihatsu-class Landing Craft is an AI-controlled naval unit being one of the goals in a number of missions, either to protect or defend. Among others it was used in the Battle of Luzon battles during the Season: Attack from the Sea. In the game itself the boat is marked only as the "Landing Craft", however its full name is being used in an in-game files.

General info

Survivability and armour

Landing Craft is easy to destroy even with a low calibre machine gun. It's protected by 4mm of rolled homogeneous armour on the hull, which is not enough to prevent its destruction from a direct hits. The best chance for Landing Craft's survival is avoid being hit all together, which is helped by being one of the smallest targets in the game. Occasionally one can find less experienced pilots unloading an entire magazine right under or over the boat, thinking that the bullets scored hits, while in reality Landing Craft continues unscratched.

Daihatsu exists in a two versions, standard and light, they're otherwise indistinguishable, but for the light having half the survivability of it's heavier equivalent.

Mobility

Daihatsu has a maximum speed of 80 km/h and the 5 km/h reverse. In game boats are either stationary, or follow pre-determined path in a straight line and equal speed, making for a very predictable targets, even for the high altitude bombers.

Armament

Primary armament

The boat is defended by a single 12mm machine gun point that will engage targets up to 1000m away, providing a perfect coverage of 360° horizontal, +90°/-10° vertical, having no blind spots. It's firing a magazine full of yellow tracers with a significant spread. While a lone boat poses little threat, Landing Crafts are always moving in a group, making for an

Ammunition Bullet Penetration in mm @ 0° Angle of Attack
mass speed 10m 100m 500m 1000m 1450m 1500m
Tracer 42 g 860 m/s 16 13 8 6 0.1 0

Usage in battles

AI target boats are used primarily as an objectives, with Landing Crafts being the most basic AI-controlled naval unit. They're used in a low-rank battles, not requiring anything but a basic machine gun every reserve unit has to destroy it. In a World War missions they are being used for the fleet Convoy encounters.

Pros and cons

Pros:

  • Small size
  • Unlike armored cars - they're armed

Cons:

  • Extremely inaccurate gun
  • No survivability to speak of

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links