Difference between pages "Bf 109 G-2/trop" and "Bf 109 G-6"

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(Flight performance)
 
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{{Specs-Card
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{{Specs-Card|code=bf-109g-6}}
|code=bf-109g-2
 
|cockpit=cockpit_bf-109g-2.jpg
 
}}
 
 
{{About
 
{{About
 
| about = German fighter '''{{PAGENAME}}'''
 
| about = German fighter '''{{PAGENAME}}'''
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_Bf109G2trop.jpg|420px|thumb|left]]
+
[[File:GarageImage_Bf109G6.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
The Bf 109 G-2/trop fulfils many roles in War Thunder: it can be used as a bomber interceptor and as a fighter bomber but where it really shines is the role of a pure fighter. The G-2 should be flown like every Bf 109 in an energy fighting style. The best climbing speed for the G-2 is 230 km/h (IAS) (alternative 270km/h (IAS) to pull of emergency manoeuvres faster) and you should climb from the start with WEP enabled to gain altitude/energy quickly.
+
The Bf 109 G-6 is, while stock, a difficult plane to fly, and needs the upgrades to even be considered an opponent for its adversaries. Once upgraded, however, it performs decently enough to even the playing field and allows an enjoyable experience.
  
This is the /trop (tropical) variant of the "Gustav Zwei". Like the [[Bf 109 F-4/trop]] it features an engine intake dust filter, a socket for sun-umbrellas and several other accommodations versus particulate matter. While these modifications allowed for prolonged service life in harsh environments like North Africa, the Russian veld and Libya's desert, they also (marginally) cost top speed and engine performance due to increased air resistance and power diversion for the filtered aspirator.
+
This variant is played much like its predecessors, so stick to energy fighting. Because of its poor performance, it's imperative to keep your energy state high at all times.
 
 
The Gustav-2, like the [[Bf 109 F-4]], has a very accurate and deadly main armament, which is mainly achieved by the engine mounted MG 151/20 cannon. The MG 151/20 cannon operates at a rate of fire of 750 rounds per minute with a muzzle velocity of 710-785 m/s and is capable to shoot one of the most effective cannon rounds against aircraft: the mighty minengeschoß (eng. Mineshell), which contains 20 g of high explosive filler. The Minengeschoß is in game shown as "HEI - High-explosive incendiary shell (minengeschoß)" and rips wings off with only few hits. It is very likely to hit viable parts of aircraft like fuel tanks and cooling systems because of the fuse delay which allows the Minengeschoß to penetrate half through wings before the shell explodes. The MG 17 machine gun operates at a rate of fire of 1,150 rpm and was used up to the Bf 109 G-4 at which point they finally upgraded with the bigger [[MG 131 (13 mm)|MG 131]] with a calibre of 13 mm. The MG 17 was called "Luftwaffenanklopfgerät" (eng. Airforce-knock-knock-thing) derogatorily by German Luftwaffe pilots due to the small calibre and damage effect on aircraft.
 
  
 
== General info ==
 
== General info ==
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! colspan="8" | ''Stock''
 
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,500 m)
+
! colspan="2" | Max Speed<br>(km/h at 5,500 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
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! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| 659 || 643 || {{Specs|ceiling}} || 20.0 || 20.7 || 19.6 ||19.5|| 304
+
| 634 || 617 || {{Specs|ceiling}} || 21.3 || 22.2 || 14.1 || 14.1 || 343
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,500 m)
+
! colspan="2" | Max Speed<br>(km/h at 5,500 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
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! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| 705 || 682 || {{Specs|ceiling}} || 18.0 || 19.0 || 27.6 || 23.2 || 304
+
| 707 || 668 || {{Specs|ceiling}} || 19.2 || 20.0 || 27.5 || 19.5 || 343
 
|-
 
|-
 
|}
 
|}
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! -
 
! -
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 460 || ~12 || ~6
+
|{{Specs|destruction|body}}||{{Specs|destruction|gear}}|| 460 || ~12 || ~6
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 5,700 m || 1,260 hp || 1,399 hp
+
| 5,700 m || 1,270 hp || 1,778 hp
 
|-
 
|-
 
|}
 
|}
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<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
* 60 mm Bulletproof glass in front of the pilot.
+
* 60 mm Bulletproof glass in front and rear of the cockpit.
 
* 4-8 mm Steel plates on pilot seat.
 
* 4-8 mm Steel plates on pilot seat.
* 10 mm Steel plates around the pilot's head.
+
* 10 mm Steel plates around pilot's head.
 
* 21 mm Steel plate on the rear of the fuel tank, with 4 mm plates surrounding it on other sides.
 
* 21 mm Steel plate on the rear of the fuel tank, with 4 mm plates surrounding it on other sides.
  
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=== Offensive armament ===
 
=== Offensive armament ===
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|MG 151/20 (20 mm)|MG 17 (7.92 mm)}}
+
{{main|MK 108 (30 mm)|MG 151/20 (20 mm)|MG 131 (13 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 1 x 20 mm MG 151/20 cannon, nose-mounted (200 rpg)
+
* A choice between two presets:
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)
+
** 1 x 20 mm MG 151/20 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)
 
+
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)
The two machine guns are in the upper part of the fuselage just in front of the cockpit. The 20 mm cannon is mounted to fire through the propeller shaft and out the propeller hub.
 
 
 
'''''Recommended Ammunition Belts'''''<br />
 
Pilots who are really experienced with the aiming and hitting of the MG 151/20, might want to use stealth belts on the MGs and cannons, to avoid being spotted by tracers. Using stealth belts on the machine guns only is also useful for aiming the cannon more easily without the distraction provided by the light machine gun tracers.<br />
 
 
 
;MG 151/20
 
 
 
*Air Targets: Air Targets (AP-I/HEI/HEI/HEI/HEI/IT) // Consisting of 2/3 Minengeschoße, this belt is very effective against any aircraft.
 
*Ground Targets: Armored Targets (APHE/APHE/APHE/IT)
 
  
;MG 17
+
The two machine guns are located just forward of the pilot firing out of the nose of the aircraft. The cannon (either 20 mm or 30 mm) is mounted in the propeller shaft and will fire through the propeller hub.
 
 
*Air Targets: Universal (AP-T/AP/AI/AP-I)
 
*Ground Targets: Tracer (AP-T)
 
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|SC50JA (50 kg)|SC250JA (250 kg)|MG 151/20 (20 mm)}}
+
{{main|SC50JA (50 kg)|SC250JA (250 kg)|Wfr.Gr.21|MK 108 (30 mm)|MG 151/20 (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
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* 4 x 50 kg SC50JA bombs (200 kg total)
 
* 4 x 50 kg SC50JA bombs (200 kg total)
 
* 1 x 250 kg SC250JA bomb (250 kg total)
 
* 1 x 250 kg SC250JA bomb (250 kg total)
 +
* 2 x 30 mm MK 108 cannons, gunpods (wing-mounted) (35 rpg = 70 total)
 
* 2 x 20 mm MG 151/20 cannons, gunpods (wing-mounted) (135 rpg = 270 total)
 
* 2 x 20 mm MG 151/20 cannons, gunpods (wing-mounted) (135 rpg = 270 total)
 +
* 2 x Wfr.Gr.21 rockets
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
[[File:Cockpit_Bf109g2.jpg|thumbnail|A very clear setup with big gauges fitted into the instrument panel. Visibility, however, is rather dreadful, deflection shots are only possible via ''good feeling'' and rearward sight is non-existent. A step backwards from the earlier E-series which will only see improvement with the Erlenhaube like on Bf 109 G-10.]]
+
When stock, you should side climb and enter combat with a superior altitude before engaging. Your enemies will render you ineffective if you don't have the height advantage. However, when it's fully upgraded you might omit side-climbing as the plane should generally get you either at the same altitude or above the opponent. WEP is very effective, so use it to get to an effective altitude in the least amount of time. The engine overheats quite fast, but it also cools down rapidly. Don't be afraid to use WEP even if your temperature is yellow or red.
 
 
'''''Fighter:'''''<br>
 
The Bf 109 G-2 was designed as a fighter aircraft and thus excels in the role of it. It reaches its maximal performance with of course no secondary weapons equipped. However, if one 20 mm MG 151/20 is not sufficient, especially against bombers, utilising two extra MG 151/20 in form of gunpods will noticeably increase firepower at the expense of a slight loss in flight performance.
 
 
 
'''''Bomber interceptor:'''''<br>
 
When facing any bombers (e.g. B-25, B-17, Wellington, Yer-2) one should never simply stay behind them and spray the guns all over the bomber. To take out any bomber effectively, the best tactic is to come in with high speed out of a steep angle and focus the guns on just one wing. This will give the bombers' gunners a harder time to ward off the attacker, whilst focusing on only one wing increases greatly the chance of a critical hit, either snapping off a wing or making the bomber uncontrollable. Since it can be quite hard to snap off a wing of a bomber with "only" one MG 151/20, it is highly recommended to make use of the previously mentioned 20 mm MG 151/20 gunpods.
 
 
 
'''''Fighter Bomber:'''''<br>
 
The G-2 can also be used as a fighter bomber. To fulfil this role one has the choice between either one 250 kg bomb or four 50 kg bombs, which are dropped in pairs of two. The 250 kg bomb is quite easily capable of destroying hard ground targets like pillboxes and tanks, while the 50 kg bombs can only crack such targets with a direct hit/detonation on target. Please note that only on rare occasions it is helpful to waste the G-2s fighter capabilities with ground attacking in order to achieve victory in a mission.
 
 
 
'''Arcade Battles''':
 
The G-2 in AB has a massively elevated performance. Climb rate is insane due to the lack of engine damage from overheating and performance losses from the 2 gunpods are almost nonexistent or unnoticeable.
 
The aforementioned gun pods greatly improve the damage output, important for the fast past action in Arcade. Although in a true one versus one against more agile opponents such as Spitfire Mk.V, one would wish to ''not'' have equipped the pods for better agility.
 
 
 
Flying the G-2 in a strict Boom and Zoom style is recommended for beginners in Arcade.
 
 
 
[[File:FighterImage Bf109G2trop001.jpg|thumbnail|right|Bf 109 landed on map Eastern Europe. M10 tank destroyer for scale in the background.]]
 
'''Realistic Battles/Simulator Battles''':
 
During a dive, redlining starts at 750 km/h (IAS) and your aircraft breaks apart around 820 km/h (IAS) and til you reach this speed you can not rip your wings off with pulling up. You have access to 20/30/45 minutes of fuel, for most maps 30 minutes of fuel is a good choice.
 
 
 
While in the '''offence''' against a fighter in the Bf 109 G-2/trop (i.e. with an energy advantage, ready to engage the enemy either by diving or zoom climbing), a swift pass landing 20 mm hits in the wing should suffice to take down the opponent. If the opponent avoids the attack by applying defensive manoeuvres, the energy the evading opponent lost in the process will put the attacking Bf 109 in an even larger advantage, so 'Gustav' pilots should face this situation as an advantage and handle it patiently, not wasting ammunition nor risking lengthy and risky horizontal turn fighting. The pilot should gain altitude (bear in mind that, without a comfortable distance from enemies, climbing can equate to giving an optimal shot to the enemy), get enough room to position for another strike and finally re-engage the enemy fighter, hopefully striking it down. All these precautions are of course much less necessary when no threats are nearby. In this case, aggressive dog fighting while still relying on the energy advantage can be the quickest way to take any opponent down. At speeds around 350-450 km/h (IAS) the horizontal turning ability of the G-2 is at its finest and can be further improved with the use of combat/take off flaps. The key is situational awareness to realize such opportunities.
 
 
 
As for situations when the Gustav-2 pilot is in the '''defence''' (i.e. with an energy disadvantage, prone to being fatally engaged by an enemy either by diving or zoom climbing), either due to not climbing optimally or by facing tough opponents such as the Spitfire F. Mk IX (known for its climb rate), (s)he will likely risk head-on engagements.
 
Head-ons are generally a bad idea because you risk your own machine to take damage. But with the armament of the G-2 which is very accurate and deadly (especially with gunpods), you have good chances to kill or at least damage an enemy at distances of 1.0 - 1.2 km just by firing a burst and then evade the head on with for example a simple downwards barrel roll without taking a single hit. This needs, of course, some experience to hit at these long ranges. [https://youtu.be/MYntUdGexUA?t=72 Example Video]
 
 
 
If the enemy owns the energy advantage, your best bet is to avoid his attacks with simple and energy efficient manoeuvres like the [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=398969 Split-S] and climb every time you have the time to. But keep in mind: Slow targets are much easier to hit than fast targets, so convert your altitude early enough to speed to avoid an incoming attack successfully. Another option can be to evade an enemy Boom and Zoom attack with a simple downwards [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=415273 barrel roll], when the enemy overshoots you and starts climbing again you have a small time window to fire a burst at him.
 
  
=====Useful air combat manoeuvres=====
+
If you're engaging an enemy while you have an energy advantage, you should do everything in your power to keep or regain this advantage while depleting his. The Bf 109 can achieve this through the use of energy traps like rope-a-dopes, and to disengage when a foe avoids your boom. When neither you or the enemy has an advantage, you should avoid head-ons with the least amount of energy waste. Most of the time the enemy tries to get back on your 6 o clock, which drains his energy much more than yours. This gives you the opportunity to extend, climb, or bait him into an energy trap. Should you, however, face an enemy with superior altitude or speed, attempt to evade his booms on you or force him to overshoot.
  
* [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=398969 Hammerhead]
+
When it comes to armament you have the choice of a 20 or 30 mm cannon in the engine, and gun pods of the same calibre. The 20 mm gun has good gun characteristics with decent damage and a good ammo count, while the 30 mm deals devastating damage but has a low ammo capacity and a very slow shell velocity. The gun pods aren't recommended as they dramatically decrease the plane's performance.
* [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=409059 Rope-A-Dope]
 
* [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=398970 High / low Yo-yo]
 
* [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=415273 Rolling Scissors]
 
* [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=398969 Split S]
 
* [[Guide_to_manual_engine_controls|Manual engine control]]
 
* Advanced energy fighting
 
* Boom & Zoom
 
  
 
====Specific enemies worth noting====
 
====Specific enemies worth noting====
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
[[File:FighterImage_Bf109G-2trop002.jpg|thumbnail|left|Default camouflage. Map "Eastern Europe".]]
+
Your worst enemies in the Bf-109 G-6 are the [[Spitfire (Family)|Spitfires]] and the [[P-47 (Family)|P-47D/N/M Thunderbolts]]. The Spitfire can out-turn you at almost all altitudes below 4,000 meters. You have to be really careful when engaging a P-47 with an altitude advantage against you. The best thing you can do in that case is to turn away and keep climbing. If the Thunderbolt dives on you, turn into the head-on, fire a few rounds then use your superior roll rate to do a split-S. If a Spitfire engages you DO NOT try to turn with it! If you try, you will have fallen into their trap, your best defence is similar to the tactics employed against the Thunderbolt, split-S and use your roll rate.
There are a variety of deadly opponents the Bf 109 G-2/trop may face, and one should be very careful when battling such aircraft.
 
 
 
<span style="color:red">&#10029;</span> '''Soviet Aircraft:'''<br />
 
Against [[:Category:USSR aircraft|Soviet aircraft]], one should be careful and climb high at the start of the match, since the majority of Soviet fighters at the G-2's level outperform it in practically every aspect at low altitude, whilst losing lots of performance at medium and high altitudes. The performance of aircraft like the [[La-5FN]] or the [[Yak-3]] starts to drop at 3,000 m, whilst the Bf 109 G-2 will do perfectly well at altitudes like 6,000m. Climbing to a high altitude is key to success. At these altitudes, the G-2 pilot can Boom & Zoom Soviet fighters as well as turnfight them, the only major concern is not to lose the hard-earned altitude and become a low and slow target. One very exploitable disadvantage of Soviet aircraft is their proneness to crashing at high speeds. Either offensively or defensively, the Bf 109 G-2/trop can dive faster than all of its Soviet opponents, since it will not crash from over-speed at any less than 800 km/h (IAS), whilst most Soviet fighters struggle to reach 720 km/h (IAS). If in disadvantage at low altitude and the situation does not allow to dive away, G-2 pilots should try to lead their six towards teammates and/or friendly AAA.
 
 
 
<span style="color:blue">&#10026;</span> '''USAF Aircraft:'''<br />
 
Fighting against [[:Category:USA aircraft|American aircraft]] is a very interesting experience. First, fighters like the F4U-1c Corsair, the P-51D-5 Mustang and the P-47D-25 Thunderbolt are better divers by far than the Bf 109 G-2, reaching higher speeds, manoeuvring better at high speed, and also much more efficient in high-speed climbs, excelling at the fighting style known as Boom & Zoom. Therefore, the G-2 pilot must exploit other advantages of the plane, namely its good horizontal manoeuvrability at speeds from 350 km/h to 450 km/h (IAS) and its impressive rate of climb and acceleration thanks to a very favourable power-to-weight ratio. Meanwhile, the majority of American fighters are heavy and can neither turn well nor climb well (in a sustained climb). The priority against American fighters should be to gain an energy advantage. If these are fast, then trying to beat them in a climb is not really an option, so engaging in tight, speed-costly manoeuvres is the best choice, in order to leave the enemy at a speed where they can be out-climbed. At this point, the Bf 109 pilot can either climb to gain an advantage or continue manoeuvring aggressively in order to get the guns on the target and shoot it down. In situations of numerical inferiority, patience is important - climbing to gain an advantage is more advisable than obsessing with getting an immediate kill. There are of course some American aircraft against which the Gustav pilot will have no particular advantage in regards to climb rate and acceleration, such as the Kingcobra or the XP-50. If the pilot has no energy advantage on these aircraft, lining up for a shot is a difficult task.
 
 
 
<span style="color:darkblue">&#9812;</span> '''British Aircraft:'''<br />
 
As for British planes, the Spitfires will out-turn the Bf-109 G-2/trop horizontally with ease. Never forget to climb, it is often the 109s only constant advantage. However, the Spitfire F Mk. IX, at 4.3, bridges the gap in engine power and climb speed between the Mark V spitfires and the Bf-109. These aircraft are given the moniker of "spacefire" thanks to their excellent climbing abilities. Keep an eye out above you, because an experienced Spitfire F Mk IX pilot '''will''' try to dive on you from above. The biggest British threat found on a regular base is the [[Typhoon Mk Ib]]. This fighter mounts 4 x 20 mm cannons whilst having a decent climb rate, very good dive capabilities and sufficient turn rates. The best bet to counter this aircraft is in manoeuvres which rely on the roll rate of a plane (e.g. [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=415273 rolling scissors]), simply because the Typhoon's roll rate is appalling. An even bigger threat but thankfully only fighting the G-2 rarely is the [[Spitfire LF Mk IX]]. This fighter outperforms the G-2 in almost every aspect and should be always number one priority to take down.
 
 
 
<span style="color:pink">&#10049;</span> '''Japanese Aircraft:'''<br />
 
Japanese A6M and Ki-43 fighters turn horizontally even better than the Spitfires and are overall very manoeuvrable. Never engage these fighters in a dog fight. Rely on the 109s superior speed and high altitude performance instead. A big threat for the G-2 are the J2M3 and Ki-84 fighters, both climb and accelerate very good. However the J2M3 performs poor at high speeds (compression) unlike the Ki-84 which is a great diver. But you can beat both in a horizontally turn fight.
 
  
<span style="color:grey">&#10009;</span> '''German Aircraft:'''<br />
+
====Counter-tactics====
The German [[Fw 190 (Family)|Fw 190]] is an excellent diver with also excellent maximum speeds and roll rates, but an awful horizontal turner and an average climber compared to the Bf 109 G-2. Engaging the Fw 190 horizontally is often the easiest way to win a dog fight. If you meet another Bf 109 focus it and avoid losing the energy advantage.
+
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
 +
If you're facing this plane, try to deplete its energy and force the plane either low or high. At higher altitudes, the engine performance is poor at best, and at lower ones, the plane loses energy quickly with no fast means to regain it. Avoid head-ons, as the enemy aircraft can potentially carry up to 3 x 30 mm guns.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="1" | Tier
+
! Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
! colspan="1" | Survivability
+
! Survivability
! colspan="2" | Weaponry
+
! colspan="3" | Weaponry
 
|-
 
|-
 
| I
 
| I
Line 248: Line 188:
 
| Radiator
 
| Radiator
 
|
 
|
| Offensive 7 mm
+
| Offensive 13 mm
 +
| New 13 mm MGs
 
| ETC 50/VIIId
 
| ETC 50/VIIId
 
|-
 
|-
Line 255: Line 196:
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
| New 7 mm MGs
+
| Offensive 20 mm
|
+
| New 20 mm cannons
 +
| ETC 500/IXb I
 
|-
 
|-
 
| III
 
| III
Line 262: Line 204:
 
| Engine
 
| Engine
 
|
 
|
| Offensive 20 mm
+
| Offensive 30 mm
| ETC 500/IXb I
+
| New 30 mm cannons
 +
| U4 modification
 
|-
 
|-
 
| IV
 
| IV
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| Engine injection
 
| Engine injection
 
| Cover
 
| Cover
| New 20 mm cannons
+
| R5 modification
 
| R6 modification
 
| R6 modification
 +
| W.Gr.21
 
|-
 
|-
 
|}
 
|}
  
* It is recommended to unlock all flight performance and survivability modules first, with exception of the weaponry module "Offensive 20 mm". Unlock this upgrade as soon as you can, because it gains access to the "Air Targets" ammo belt, which provides significantly larger damage effects than the default belt.
+
As mentioned earlier, the Bf 109 G-6 performs badly in stock conditions with bad flight characteristics (essentially a brick with guns) and armament that is vastly inferior to most other fighters. This changes drastically with upgrades. The upgrades are listed in the order in which they should be acquired.
 +
 
 +
* ''Offensive 13 mm'' (for removing the tracers and getting an idea of where your cannon rounds land)
 +
* ''Radiator''
 +
* ''Compressor''
 +
* ''Offensive 20 mm'' (the stock belts are abhorrent with only 25% of glorious minengeschosse)
 +
* ''Engine''
 +
* ''U4 modification'' (do not equip it now, the single 30 mm is a bit inconsistent)
 +
* ''Offensive 30 mm'' (for later use)
 +
* ''Engine injection''
 +
* ''Gunpods'' (depending on which you like more take the 30s (R5) or 20s (R6), though generally, the 30s are more sensible since when engaging fighters gun pods are more of a hindrance and the 30s are very useful against bombers)
 +
 
 +
Afterward, get all the cannon and machine gun upgrades and the remaining for better flight characteristics. Bombs and rockets should be ignored until you have researched everything else since they are not very useful.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 281: Line 237:
 
'''Pros:'''
 
'''Pros:'''
  
* Excellent rate of climb
+
* Powerful nose-mounted armaments, very accurate
* Very effective armament
+
* Has a researchable 30 mm cannon replacement for close-up approaches
* Strongest thrust/mass ratio of all Bf 109s in War Thunder
+
* Can research 2 types of gun pods for increased firepower
* Good acceleration and roll rate
+
* Can be equipped with 30 mm gunpods, with 3 x 30 mm 11.95 kg/s burst mass
* Not easy to rip your wings off (important for RB & SB)
+
* Very good energy retention
* High agility at moderate speeds (350-450 km/h)
+
* Very good rate of climb
* Fulfils many roles in War Thunder
+
* Somewhat stable
 +
* Somewhat decent manoeuvrability at low speeds in comparison to other a Bf 109 models
 +
* Pilot protection from the rear is good
 +
* Powerful engine
 +
* Feels a lot lighter than the [[Fw 190 (Family)|Fw 190s]]
 +
* Features the Stab.III/JG.52 camouflage, which considered to be one of the best and historically accurate camouflage for the 109
 +
* Features a pair of equippable Br.21 rockets, enabling it to take out even heavy tanks like the American T29 and Soviet IS-2 in tank realistic battles
  
 
'''Cons:'''
 
'''Cons:'''
  
* Inferior horizontal turn rate compared to most opponents at low speeds
+
* Poor performance without flight performance upgrades
* High manoeuvrability often lures inexperienced users of this aircraft to engage in turn fights
+
* Is not really suited for new players
* Bad high speed performance (locks up early)
+
* Still overheats, although not that often as the F model
* Bad cockpit visibility (important for SB)
+
* Mounted weaponry/payloads will reduce flight performance to some degree
* Only able to trim elevator (important for SB)
+
* MK 108 has low ammo count compared to the 20 mm
* Can not handle damage like every small aircraft
+
* MK 108 is has a slow velocity, is very hard to lead
* Can be ineffective when stock
+
* 13 mm machine guns create bulges in the nose, limiting visibility in the cockpit
 +
* 13 mm machine guns are underpowered
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
The Bf 109 is a single-seat monoplane fighter which was the back bone of the German airforce; before and during WWII. It was designed, by Wilhelm Emil Messerschmitt; in the year 1934 and was continuously improved until 1945. The German Luftwaffe used in such roles as: a fighter; interceptor; high-altitude interceptor; fighter-bomber and reconnaissance aircraft. It is also, one of the most produced fighter aircraft; with around 34,000 built from 1936 to April 1945.
 
 
 
The production of the Bf 109 Gustav-2 started in spring 1942 and was the first Bf 109 to arrive combat units with the new DB 605 A engine. The suffix /trop means that this 109 has a special filter mounted to prevent damaging the engine from sand and other particles, which allowed combat use in tropical areas like deserts. The German Luftwaffe used this version in Africa. The famous German fighter ace Hans-Joachim Marseille died due to a technical defect in his Bf 109 G-2/trop "Yellow 14".
 
  
 
=== In-game description ===
 
=== In-game description ===
 
The Messerschmitt Bf 109 was a single-seat monoplane fighter used by the Luftwaffe before and during WWII. It was used as a fighter, interceptor, high-altitude interceptor, fighter-bomber and reconnaissance aircraft.
 
The Messerschmitt Bf 109 was a single-seat monoplane fighter used by the Luftwaffe before and during WWII. It was used as a fighter, interceptor, high-altitude interceptor, fighter-bomber and reconnaissance aircraft.
  
The Bf 109 G "Gustav" was the most mass-produced variant of the 109, powered by the Daimler-Benz DB 605. The 605 was basically a DB 601 with the cylinder block redesigned to increase displacement from 33.9, to 35.7 liters - which resulted in 175 extra HP with no significant change in size. The Gustav also received improved armament. Instead of the previously standard 7.62mm MG 17 machine guns, 13mm MG 131 heavy machine guns were used. The heavier guns lead to distinct cowling bulges, needed to cover the breechblocks on the new guns.
+
The Bf 109 G-6 "Gustav" was the most mass-produced variant of the Gustav series. It entered production in the late Autumn of 1942, and was initially designed as a universal platform which could be quickly converted to various roles as needed in field conditions. The G-6 was also equipped with improved engines, either with MW 50 methanol-water injection, or the high-altitude GM-1 nitrous oxide injection. The DB 605AS engine, which used 96-octane fuel, as opposed to 87-octane, could reach over 2,000 HP at 500 m and 1,800 HP at 5,000 m. These variants were designated Bf 109G-6/AS. The armored seat had a transparent seat back, which significantly improved visibility. A total of 700 /AS aircraft were produced.
  
However, the increased equipment led to heavier weight on the Gustav, in fact 10% heavier than the Friedrich. Compared to the much earlier Bf 109B, the Gustav was almost 46% heavier. The new aircraft had begun to reach front-line units by May 1942. In essence, the Bf 109 design had reached its peak, and would ideally need to be replaced with newer, more modern designs. However, the troubled Me 209 replacement was still in development and things at the front were beginning to look ominous for Germany. Consequently, the {{Annotation|RLM|Reichsluftfahrtministerium}} decided to continue to further refine the 109.
+
In addition to those changes, the G-6 was also the first to house the 30mm MK 108 cannon, which had 60 specially designed incendiary shells. A single hit was usually enough to destroy a single-seat fighter, most bombers needing no more than 4 or 5 hits.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
;Skins
+
* [http://live.warthunder.com/feed/camouflages/?q=%23bf109g6 Skins and camouflages for the Bf 109G-6 from War Thunder Live].
* [http://live.warthunder.com/feed/camouflages/?q=%23bf109g2trop Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Videos
 
{{Youtube-gallery|t3xD7JpnHeI|'''Best aircraft for Boom & Zoom''' discusses the {{PAGENAME}} at 3:01 - ''War Thunder Official Channel''}}
 
  
 
== See also ==
 
== See also ==
Line 327: Line 283:
  
 
;Aircraft of comparable role, configuration and era
 
;Aircraft of comparable role, configuration and era
 +
 +
* Mitsubishi [[A6M (Family)|A6M]]
 +
* Bell [[P-39 (Family)|P-39]] Airacobra
 +
* Curtiss [[P-36 (Family)|P-36]]
 +
* Curtiss [[P-40 (Family)|P-40]]
 +
* Dewoitine [[D.520]]
 +
* Fiat [[G.55 serie 1|G.55]]
 +
* Focke-Wulf [[Fw 190 (Family)|Fw 190]]
 +
* Grumman [[F4F (Family)|F4F]] Wildcat
 +
* Grumman [[F6F (Family)|F6F]] Hellcat
 +
* Hawker [[Hurricane (Family)|Hurricane]]
 +
* Heinkel [[He 112 (Family)|He 112]]
 +
* [[IAR-81C|IAR-81]]
 +
* Kawasaki [[Ki-61 (Family)|Ki-61]]
 +
* Lavochkin [[LaGG-3 (Family)|LaGG-3]]
 +
* Macchi [[C.202]]
 +
* Macchi [[C.205 serie 1|C.205]]
 +
* Mikoyan-Gurevich [[MiG-3 (Family)|MiG-3]]
 +
* Morane-Saulnier [[M.S.406C1|MS.406]]
 +
* Nakajima [[Ki-43 (Family)|Ki-43]]
 
* North American [[P-51 (Family)|P-51]] Mustang
 
* North American [[P-51 (Family)|P-51]] Mustang
* Kawasaki [[Ki-61-I hei]] / [[Ki-61-II]]
+
* Polikarpov [[I-16 (Family)|I-16]]
* Macchi [[C.205 serie 1|C.205]]
+
* Supermarine [[Spitfire (Family)|Spitfire]]
* Fiat [[G.55 serie 1|G.55]]
+
* Yakovlev [[Yak-1]]
 +
* Yakovlev [[Yak-9]]
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
+
''Paste links to sources and external resources, such as:''
 +
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
* ''other literature.'' -->
+
* ''other literature.''
''German'':
 
 
 
* [http://www.messerschmitt-bf109.de/web.php?lang=de&auth=e&name=version_display&auswahl_uv=79&auswahl_hv=1&versionscategory=9 Falcon's Messerschmitt Bf 109 Hangar: 109G-2]
 
* [http://www.messerschmitt-bf109.de/web.php?lang=de&auth=e&name=version_display&auswahl_uv=81&auswahl_hv=1&versionscategory=9 Falcon's Messerschmitt Bf 109 Hangar: 109G-2/trop]
 
* [http://de.wikipedia.org/wiki/Messerschmitt_Bf_109#Bf_109_G Wikipedia.de "Bf 109 G" section]
 
* [http://de.wikipedia.org/wiki/Minenmunition Wikipedia.de German Minenmunition]
 
 
 
''English'':
 
 
 
* [http://en.wikipedia.org/wiki/Messerschmitt_Bf_109_variants#G-1.2C_G-2 Wikipedia.en "Bf 109 G" section]
 
* [http://en.wikipedia.org/wiki/Hans-Joachim_Marseille#Death Wikipedia.en "Hans-Joachim Marseille - Death" section]
 
* [https://docs.google.com/spreadsheets/d/1dlas6VQPcpgoU0bB-Fd0FteJhOEUnl0Hwen665S1HsM/edit#gid=0 Flight data -  google docs spreadsheet]
 
* [http://forum.warthunder.com/index.php?/topic/155556-data-sheet-bf-109-g-2/ War Thunder Flight model data sheet for the 109G-2 (non tropical variant!)]
 
* [http://www.wwiiaircraftperformance.org/me109/me-109g2-trop.html www.wwiiaircraftperformance.org: Me 109G2/trop]
 
  
 
{{AirManufacturer BFW}}
 
{{AirManufacturer BFW}}
 
{{Germany fighters}}
 
{{Germany fighters}}

Revision as of 23:18, 15 August 2020

VTOL | Rank 5 USA
AV-8A Harrier Pack
bf-109g-6.png
Bf 109 G-6
AB RB SB
5.3 4.7 4.7
Class:
Research:27 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game
This page is about the German fighter Bf 109 G-6. For other versions, see Bf 109 (Family).

Description

GarageImage Bf 109 G-6.jpg


The Bf 109 G-6 is a rank IV German fighter with a battle rating of 5.3 (AB) and 4.7 (RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

The Bf 109 G-6 is, while stock, a difficult plane to fly, and needs the upgrades to even be considered an opponent for its adversaries. Once upgraded, however, it performs decently enough to even the playing field and allows an enjoyable experience.

This variant is played much like its predecessors, so stick to energy fighting. Because of its poor performance, it's imperative to keep your energy state high at all times.

General info

Flight performance

Characteristics
Stock
Max Speed
(km/h at 5,500 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
634 617 11500 21.3 22.2 14.1 14.1 343
Upgraded
Max Speed
(km/h at 5,500 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
707 668 11500 19.2 20.0 27.5 19.5 343

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
790 360 460 ~12 ~6
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 450 < 390 < 450 > 715
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
5,700 m 1,270 hp 1,778 hp

Survivability and armour

  • 60 mm Bulletproof glass in front and rear of the cockpit.
  • 4-8 mm Steel plates on pilot seat.
  • 10 mm Steel plates around pilot's head.
  • 21 mm Steel plate on the rear of the fuel tank, with 4 mm plates surrounding it on other sides.

Armaments

Offensive armament

The Bf 109 G-6 is armed with:

  • A choice between two presets:
    • 1 x 20 mm MG 151/20 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)
    • 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)

The two machine guns are located just forward of the pilot firing out of the nose of the aircraft. The cannon (either 20 mm or 30 mm) is mounted in the propeller shaft and will fire through the propeller hub.

Suspended armament

The Bf 109 G-6 can be outfitted with the following ordnance:

  • Without load
  • 4 x 50 kg SC50JA bombs (200 kg total)
  • 1 x 250 kg SC250JA bomb (250 kg total)
  • 2 x 30 mm MK 108 cannons, gunpods (wing-mounted) (35 rpg = 70 total)
  • 2 x 20 mm MG 151/20 cannons, gunpods (wing-mounted) (135 rpg = 270 total)
  • 2 x Wfr.Gr.21 rockets

Usage in battles

When stock, you should side climb and enter combat with a superior altitude before engaging. Your enemies will render you ineffective if you don't have the height advantage. However, when it's fully upgraded you might omit side-climbing as the plane should generally get you either at the same altitude or above the opponent. WEP is very effective, so use it to get to an effective altitude in the least amount of time. The engine overheats quite fast, but it also cools down rapidly. Don't be afraid to use WEP even if your temperature is yellow or red.

If you're engaging an enemy while you have an energy advantage, you should do everything in your power to keep or regain this advantage while depleting his. The Bf 109 can achieve this through the use of energy traps like rope-a-dopes, and to disengage when a foe avoids your boom. When neither you or the enemy has an advantage, you should avoid head-ons with the least amount of energy waste. Most of the time the enemy tries to get back on your 6 o clock, which drains his energy much more than yours. This gives you the opportunity to extend, climb, or bait him into an energy trap. Should you, however, face an enemy with superior altitude or speed, attempt to evade his booms on you or force him to overshoot.

When it comes to armament you have the choice of a 20 or 30 mm cannon in the engine, and gun pods of the same calibre. The 20 mm gun has good gun characteristics with decent damage and a good ammo count, while the 30 mm deals devastating damage but has a low ammo capacity and a very slow shell velocity. The gun pods aren't recommended as they dramatically decrease the plane's performance.

Specific enemies worth noting

Your worst enemies in the Bf-109 G-6 are the Spitfires and the P-47D/N/M Thunderbolts. The Spitfire can out-turn you at almost all altitudes below 4,000 meters. You have to be really careful when engaging a P-47 with an altitude advantage against you. The best thing you can do in that case is to turn away and keep climbing. If the Thunderbolt dives on you, turn into the head-on, fire a few rounds then use your superior roll rate to do a split-S. If a Spitfire engages you DO NOT try to turn with it! If you try, you will have fallen into their trap, your best defence is similar to the tactics employed against the Thunderbolt, split-S and use your roll rate.

Counter-tactics

If you're facing this plane, try to deplete its energy and force the plane either low or high. At higher altitudes, the engine performance is poor at best, and at lower ones, the plane loses energy quickly with no fast means to regain it. Avoid head-ons, as the enemy aircraft can potentially carry up to 3 x 30 mm guns.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 13 mm New 13 mm MGs ETC 50/VIIId
II Compressor Airframe Offensive 20 mm New 20 mm cannons ETC 500/IXb I
III Wings repair Engine Offensive 30 mm New 30 mm cannons U4 modification
IV Engine injection Cover R5 modification R6 modification W.Gr.21

As mentioned earlier, the Bf 109 G-6 performs badly in stock conditions with bad flight characteristics (essentially a brick with guns) and armament that is vastly inferior to most other fighters. This changes drastically with upgrades. The upgrades are listed in the order in which they should be acquired.

  • Offensive 13 mm (for removing the tracers and getting an idea of where your cannon rounds land)
  • Radiator
  • Compressor
  • Offensive 20 mm (the stock belts are abhorrent with only 25% of glorious minengeschosse)
  • Engine
  • U4 modification (do not equip it now, the single 30 mm is a bit inconsistent)
  • Offensive 30 mm (for later use)
  • Engine injection
  • Gunpods (depending on which you like more take the 30s (R5) or 20s (R6), though generally, the 30s are more sensible since when engaging fighters gun pods are more of a hindrance and the 30s are very useful against bombers)

Afterward, get all the cannon and machine gun upgrades and the remaining for better flight characteristics. Bombs and rockets should be ignored until you have researched everything else since they are not very useful.

Pros and cons

Pros:

  • Powerful nose-mounted armaments, very accurate
  • Has a researchable 30 mm cannon replacement for close-up approaches
  • Can research 2 types of gun pods for increased firepower
  • Can be equipped with 30 mm gunpods, with 3 x 30 mm 11.95 kg/s burst mass
  • Very good energy retention
  • Very good rate of climb
  • Somewhat stable
  • Somewhat decent manoeuvrability at low speeds in comparison to other a Bf 109 models
  • Pilot protection from the rear is good
  • Powerful engine
  • Feels a lot lighter than the Fw 190s
  • Features the Stab.III/JG.52 camouflage, which considered to be one of the best and historically accurate camouflage for the 109
  • Features a pair of equippable Br.21 rockets, enabling it to take out even heavy tanks like the American T29 and Soviet IS-2 in tank realistic battles

Cons:

  • Poor performance without flight performance upgrades
  • Is not really suited for new players
  • Still overheats, although not that often as the F model
  • Mounted weaponry/payloads will reduce flight performance to some degree
  • MK 108 has low ammo count compared to the 20 mm
  • MK 108 is has a slow velocity, is very hard to lead
  • 13 mm machine guns create bulges in the nose, limiting visibility in the cockpit
  • 13 mm machine guns are underpowered

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

In-game description

The Messerschmitt Bf 109 was a single-seat monoplane fighter used by the Luftwaffe before and during WWII. It was used as a fighter, interceptor, high-altitude interceptor, fighter-bomber and reconnaissance aircraft.

The Bf 109 G-6 "Gustav" was the most mass-produced variant of the Gustav series. It entered production in the late Autumn of 1942, and was initially designed as a universal platform which could be quickly converted to various roles as needed in field conditions. The G-6 was also equipped with improved engines, either with MW 50 methanol-water injection, or the high-altitude GM-1 nitrous oxide injection. The DB 605AS engine, which used 96-octane fuel, as opposed to 87-octane, could reach over 2,000 HP at 500 m and 1,800 HP at 5,000 m. These variants were designated Bf 109G-6/AS. The armored seat had a transparent seat back, which significantly improved visibility. A total of 700 /AS aircraft were produced.

In addition to those changes, the G-6 was also the first to house the 30mm MK 108 cannon, which had 60 specially designed incendiary shells. A single hit was usually enough to destroy a single-seat fighter, most bombers needing no more than 4 or 5 hits.

Media

See also

Aircraft of comparable role, configuration and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Bavarian Aircraft Corporation (BFW*)
Bf 109  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2
  Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop · Bf 109 G-2/trop · Bf 109 G-6 · Bf 109 K-4 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 Z-1
Bf 110  Bf 110 C-6 · Bf 110 C-7 · Bf 110 F-2 · Bf 110 G-2 · Bf 110 G-4
Me 410  Me 410 A-1 · Me 410 A-1/U2 · Me 410 A-1/U4 · Me 410 B-1 · Me 410 B-1/U2 · Me 410 B-2/U4 · Me 410 B-6/R3
Bombers  Me 264
Jet Fighters  Me 163 B · Me 163 B-0 · Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a · Me 262 C-1a · Me 262 C-2b
Export  ▅Bf 109 E-7 · ▄Bf 109 G-14/AS · ◐Bf 109 F-4 · ◐Bf 109 G-2 · Bf 109 G-2 · ▄Bf 109 G-2 · ▄Bf 109 G-6 · ▄Bf 109 G-6 Erla · ◐Bf 110 G-4
Captured  ▃Bf 109 F-4
  * BFW was later renamed Messerschmitt Aktiengesellschaft (AG) on 11 July 1938. All aircraft currently in production at this time retained the designation Bf while those developed after this date had the designation Me.

Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Foreign:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy  ▀CR.42 · ▀Marcolin's C.R.42 CN · ▀G.50 serie 2 · ▀G.50 AS serie 7 · ▀C. 200 serie 3 · ▀C. 200 serie 7 · ▀C. 202
Finland  ▀Hawk H-75A-2