Difference between pages "Chi-Ri II" and "Bf 109 G-2/trop"

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{{Specs-Card|code=jp_type_5_chi_ri}}
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{{Specs-Card
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|code=bf-109g-2
 +
|cockpit=cockpit_bf-109g-2.jpg
 +
}}
 +
{{About
 +
| about = German fighter '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = Bf 109 (Family)
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
[[File:GarageImage_Bf109G2trop.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{specs|name}}''' is a Rank {{specs|rank}} Japanese medium tank {{Battle-rating|1}}. It was introduced along with the initial Japanese Ground Forces tree in [[Update 1.65 "Way of the Samurai"]]. It's armed with a [[Type II Model I (75 mm)|Type II Model I 75 mm cannon]] and is the first tank in the game to feature a fully functional auto-loader for full-size tank guns, giving it a two round capacity.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
The Chi-Ri II is quite a unique tank to use in the game, presenting its own set of intriguing features as well as faults. On one hand, the Chi-Ri II has an auto-loading high-penetrating 75 mm gun that allows it to two shots in rapid succession. However, the tank's very large size and relatively thin, flat armor means it must be played very carefully.
+
The Bf 109 G-2/trop fulfils many roles in War Thunder: it can be used as a bomber interceptor and as a fighter bomber but where it really shines is the role of a pure fighter. The G-2 should be flown like every Bf 109 in an energy fighting style. The best climbing speed for the G-2 is 230 km/h (IAS) (alternative 270km/h (IAS) to pull of emergency manoeuvres faster) and you should climb from the start with WEP enabled to gain altitude/energy quickly.
  
== General info ==
+
This is the /trop (tropical) variant of the "Gustav Zwei". Like the [[Bf 109 F-4/trop]] it features an engine intake dust filter, a socket for sun-umbrellas and several other accommodations versus particulate matter. While these modifications allowed for prolonged service life in harsh environments like North Africa, the Russian veld and Libya's desert, they also (marginally) cost top speed and engine performance due to increased air resistance and power diversion for the filtered aspirator.
=== Survivability and armour ===
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
 
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
The Gustav-2, like the [[Bf 109 F-4]], has a very accurate and deadly main armament, which is mainly achieved by the engine mounted MG 151/20 cannon. The MG 151/20 cannon operates at a rate of fire of 750 rounds per minute with a muzzle velocity of 710-785 m/s and is capable to shoot one of the most effective cannon rounds against aircraft: the mighty minengeschoß (eng. Mineshell), which contains 20 g of high explosive filler. The Minengeschoß is in game shown as "HEI - High-explosive incendiary shell (minengeschoß)" and rips wings off with only few hits. It is very likely to hit viable parts of aircraft like fuel tanks and cooling systems because of the fuse delay which allows the Minengeschoß to penetrate half through wings before the shell explodes. The MG 17 machine gun operates at a rate of fire of 1,150 rpm and was used up to the Bf 109 G-4 at which point they finally upgraded with the bigger [[MG 131 (13 mm)|MG 131]] with a calibre of 13 mm. The MG 17 was called "Luftwaffenanklopfgerät" (eng. Airforce-knock-knock-thing) derogatorily by German Luftwaffe pilots due to the small calibre and damage effect on aircraft.
'''Armour type:'''
 
  
* Rolled homogeneous armour
+
== General info ==
* Cast homogeneous armour (Recoil tube, Gun mantlet)
+
=== Flight performance ===
 
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
{| class="wikitable"
 
|-
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
| Hull || 75 mm (15°) ''Front plate'' <br> 20 mm (81°) ''Front glacis'' <br> 75 mm (9°) ''Joint plate'' <br> 35 mm (59°) ''Lower glacis''|| 35 mm (18°) ''Top'' <br> 35 mm ''Bottom'' || 35 mm ''Top'' <br> 20 mm (38°) ''Bottom'' || 20 mm
 
|-
 
| Turret || 75 mm (15°) ''Turret front'' <br> 50 mm (10°) ''Inner gun mantlet'' <br> 20-75 mm (10-15°) ''Outer gun mantlet'' || 50 mm (15°) || 50 mm || 20 mm
 
|-
 
! Armour !! Sides !! Roof
 
|-
 
| Cupola || 75 mm || 20 mm
 
|-
 
|}
 
'''Notes:'''
 
 
 
* Suspension wheels and bogies are 15 mm thick while tracks are 20 mm thick.
 
* Small parts of the suspension on the hull sides give 10 mm thick protection at their area.
 
 
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
 
{{tankMobility|abMinHp= 852|rbMinHp= 486}}
 
 
 
== Armaments ==
 
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|Type II Model I (75 mm)}}
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[Type II Model I (75 mm)|75 mm Type II Model I]]
+
! colspan="8" | Characteristics
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! colspan="8" | ''Stock''
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 100 || -10°/+20° || ±180° || N/A
+
! colspan="2" | Max Speed<br>(km/h at 6,500 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! style="width:4em" |Mode
+
| 659 || 643 || {{Specs|ceiling}} || 20.0 || 20.7 || 19.6 ||19.5|| 304
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 5.5 || 7.6 || 14.7 || 16.3 || __.__
+
! colspan="8" | ''Upgraded''
 
|-
 
|-
| ''Realistic'' || 5.5 || 6.4 || 7.8 || 8.6 || __.__
+
! colspan="2" | Max Speed<br>(km/h at 6,500 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
| 705 || 682 || {{Specs|ceiling}} || 18.0 || 19.0 || 27.6 || 23.2 || 304
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 4.2 || 3.8 || 3.5 || __.__
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Details ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{| class="wikitable" style="text-align:center"
! colspan="8" | Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="5" | Features
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
 
|-
 
|-
! 10m
+
! Combat flaps
! 100m
+
! Take-off flaps
! 500m
+
! Landing flaps
! 1000m
+
! Air brakes
! 1500m
+
! Arrestor gear
! 2000m
 
 
|-
 
|-
| Type 1 APHE || APHE || 137 || 133 || 120 || 102 || 89 || 78
+
| || || || X || X    <!-- ✓ -->
|-
 
| Type 4 Kou || APHE || 157 || 155 || 142 || 124 || 111 || 105
 
|-
 
| Type 90 HE || HE || 8 || 8 || 8 || 8 || 8 || 8
 
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="11" | Shell details
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="5" | Limits
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! rowspan="2" | Wing-break speed<br>(km/h)
! 50%
+
! rowspan="2" | Gear limit<br>(km/h)
! 100%
+
! rowspan="2" | Combat flaps<br>(km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
| Type 1 APHE || APHE || 865 || 6.6 || 1.3 || 15 || 67.84 || ° || 47° || 60° || 65°
+
! +
 +
! -
 
|-
 
|-
| Type 4 Kou || APHE || 865 || 6.8 || 1.2 || 14 || 80.64 || ° || 47° || 60° || 65°
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 460 || ~12 || ~6
|-
 
| Type 90 HE || HE || 830 || 6.2 || 0.1 || 0.1 || 490 || +0° || 79° || 80° || 81°
 
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
{| class="wikitable" style="text-align:center"
'''Last updated: 1.77.2.73'''
+
|-
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Chi-Ri II.]]
+
! colspan="4" | Optimal velocities
{| class="wikitable sortable" style="text-align:center"
 
 
|-
 
|-
! class="wikitable unsortable" |Full<br />ammo
+
! Ailerons<br>(km/h)
! class="wikitable unsortable" |1st<br />rack empty
+
! Rudder<br>(km/h)
! class="wikitable unsortable" |2nd<br />rack empty
+
! Elevators<br>(km/h)
! class="wikitable unsortable" |3rd<br />rack empty
+
! Radiator<br>(km/h)
! class="wikitable unsortable" |4th<br />rack empty
 
! class="wikitable unsortable" |5th<br />rack empty
 
! class="wikitable unsortable" |6th<br />rack empty
 
! class="wikitable unsortable" |7th<br />rack empty
 
! class="wikitable unsortable" |8th<br />rack empty
 
! class="wikitable unsortable" |9th<br />rack empty
 
! class="wikitable unsortable" |10th<br />rack empty
 
! class="wikitable unsortable" |11th<br />rack empty
 
! class="wikitable unsortable" width="10%" |Comments
 
! class="wikitable unsortable" |Visual<br />discrepancy
 
 
|-
 
|-
| style="text-align:right" | '''100''' || 97&nbsp;''(+3)'' || 88&nbsp;''(+12)'' || 79&nbsp;''(+21)'' || 70&nbsp;''(+30)'' || 59&nbsp;''(+41)'' || 48&nbsp;''(+52)'' || 37&nbsp;''(+63)'' || 26&nbsp;''(+74)'' || 18&nbsp;''(+82)'' || 9&nbsp;''(+91)'' || 0&nbsp;''(+100)'' || style="text-align:center" | Yes
+
| < 450 || < 390 || < 450 || > 715
 
|-
 
|-
 
|}
 
|}
First ''main'' ammo rack will replenish when not reloading
 
 
Hull sides empty: 76&nbsp;''(+24)''
 
 
=== Additional armament ===
 
<!--''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''-->
 
{{main|Type 1 (37 mm)}}
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[Type 1 (37 mm)|37 mm Type 1]]
+
! colspan="3" | Compressor (RB/SB)
 
|-
 
|-
! colspan="6" | ''Hull mount''
+
! colspan="3" | Setting 1
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! Optimal altitude
! rowspan="1" | Vertical <br> guidance
+
! 100% Engine power
! rowspan="1" | Horizontal <br> guidance
+
! WEP Engine power
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 120 || -8°/+17° || ±10° || N/A
+
| 5,700 m || 1,260 hp || 1,399 hp
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert Qualif.
 
! colspan="1" style="width:4em" |Prior + Ace Qualif.
 
|-
 
| __.__ || __.__ || __.__ || __.__
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
=== Survivability and armour ===
{| class="wikitable sortable" style="text-align:center" width="100%"
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
! colspan="8" | Penetration statistics
+
 
|-
+
* 60 mm Bulletproof glass in front of the pilot.
! rowspan="2" data-sort-type="text" | Ammunition
+
* 4-8 mm Steel plates on pilot seat.
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
* 10 mm Steel plates around the pilot's head.
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
* 21 mm Steel plate on the rear of the fuel tank, with 4 mm plates surrounding it on other sides.
|-
+
 
! 10m
+
== Armaments ==
! 100m
+
=== Offensive armament ===
! 500m
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
! 1000m
+
{{main|MG 151/20 (20 mm)|MG 17 (7.92 mm)}}
! 1500m
+
 
! 2000m
+
The '''''{{PAGENAME}}''''' is armed with:
|-
+
 
| Type 94 APHE || APHE || 55 || 50 || 34 || 25 || 2 || 2
+
* 1 x 20 mm MG 151/20 cannon, nose-mounted (200 rpg)
|-
+
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)
|}
+
 
{| class="wikitable sortable" style="text-align:center" width="100%"
+
The two machine guns are in the upper part of the fuselage just in front of the cockpit. The 20 mm cannon is mounted to fire through the propeller shaft and out the propeller hub.
! colspan="11" | Shell details
+
 
|-
+
'''''Recommended Ammunition Belts'''''<br />
! rowspan="2" data-sort-type="text" | Ammunition
+
Pilots who are really experienced with the aiming and hitting of the MG 151/20, might want to use stealth belts on the MGs and cannons, to avoid being spotted by tracers. Using stealth belts on the machine guns only is also useful for aiming the cannon more easily without the distraction provided by the light machine gun tracers.<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
 
! rowspan="2" |Velocity <br /> in m/s
+
;MG 151/20
! rowspan="2" |Projectile<br />Mass in kg
+
 
! rowspan="2" | ''Fuse delay''
+
*Air Targets: Air Targets (AP-I/HEI/HEI/HEI/HEI/IT) // Consisting of 2/3 Minengeschoße, this belt is very effective against any aircraft.
''in m:''
+
*Ground Targets: Armored Targets (APHE/APHE/APHE/IT)
! rowspan="2" | ''Fuse sensitivity''
+
 
''in mm:''
+
;MG 17
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
+
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
+
*Air Targets: Universal (AP-T/AP/AI/AP-I)
! colspan="3" | ''Ricochet:''
+
*Ground Targets: Tracer (AP-T)
|-
+
 
! 0%
+
=== Suspended armament ===
! 50%
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
! 100%
+
{{main|SC50JA (50 kg)|SC250JA (250 kg)|MG 151/20 (20 mm)}}
|-
+
 
| Type 94 APHE || APHE || 700 || 0.67 || 1.3 || 15 || 13 || -1° || 47° || 60° || 65°
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
|-
+
 
|}
+
* Without load
 +
* 4 x 50 kg SC50JA bombs (200 kg total)
 +
* 1 x 250 kg SC250JA bomb (250 kg total)
 +
* 2 x 20 mm MG 151/20 cannons, gunpods (wing-mounted) (135 rpg = 270 total)
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
[[File:Cockpit_Bf109g2.jpg|thumbnail|A very clear setup with big gauges fitted into the instrument panel. Visibility, however, is rather dreadful, deflection shots are only possible via ''good feeling'' and rearward sight is non-existent. A step backwards from the earlier E-series which will only see improvement with the Erlenhaube like on Bf 109 G-10.]]
 +
 
 +
'''''Fighter:'''''<br>
 +
The Bf 109 G-2 was designed as a fighter aircraft and thus excels in the role of it. It reaches its maximal performance with of course no secondary weapons equipped. However, if one 20 mm MG 151/20 is not sufficient, especially against bombers, utilising two extra MG 151/20 in form of gunpods will noticeably increase firepower at the expense of a slight loss in flight performance.
 +
 
 +
'''''Bomber interceptor:'''''<br>
 +
When facing any bombers (e.g. B-25, B-17, Wellington, Yer-2) one should never simply stay behind them and spray the guns all over the bomber. To take out any bomber effectively, the best tactic is to come in with high speed out of a steep angle and focus the guns on just one wing. This will give the bombers' gunners a harder time to ward off the attacker, whilst focusing on only one wing increases greatly the chance of a critical hit, either snapping off a wing or making the bomber uncontrollable. Since it can be quite hard to snap off a wing of a bomber with "only" one MG 151/20, it is highly recommended to make use of the previously mentioned 20 mm MG 151/20 gunpods.
 +
 
 +
'''''Fighter Bomber:'''''<br>
 +
The G-2 can also be used as a fighter bomber. To fulfil this role one has the choice between either one 250 kg bomb or four 50 kg bombs, which are dropped in pairs of two. The 250 kg bomb is quite easily capable of destroying hard ground targets like pillboxes and tanks, while the 50 kg bombs can only crack such targets with a direct hit/detonation on target. Please note that only on rare occasions it is helpful to waste the G-2s fighter capabilities with ground attacking in order to achieve victory in a mission.
 +
 
 +
'''Arcade Battles''':
 +
The G-2 in AB has a massively elevated performance. Climb rate is insane due to the lack of engine damage from overheating and performance losses from the 2 gunpods are almost nonexistent or unnoticeable.
 +
The aforementioned gun pods greatly improve the damage output, important for the fast past action in Arcade. Although in a true one versus one against more agile opponents such as Spitfire Mk.V, one would wish to ''not'' have equipped the pods for better agility.
 +
 
 +
Flying the G-2 in a strict Boom and Zoom style is recommended for beginners in Arcade.
 +
 
 +
[[File:FighterImage Bf109G2trop001.jpg|thumbnail|right|Bf 109 landed on map Eastern Europe. M10 tank destroyer for scale in the background.]]
 +
'''Realistic Battles/Simulator Battles''':
 +
During a dive, redlining starts at 750 km/h (IAS) and your aircraft breaks apart around 820 km/h (IAS) and til you reach this speed you can not rip your wings off with pulling up. You have access to 20/30/45 minutes of fuel, for most maps 30 minutes of fuel is a good choice.
 +
 
 +
While in the '''offence''' against a fighter in the Bf 109 G-2/trop (i.e. with an energy advantage, ready to engage the enemy either by diving or zoom climbing), a swift pass landing 20 mm hits in the wing should suffice to take down the opponent. If the opponent avoids the attack by applying defensive manoeuvres, the energy the evading opponent lost in the process will put the attacking Bf 109 in an even larger advantage, so 'Gustav' pilots should face this situation as an advantage and handle it patiently, not wasting ammunition nor risking lengthy and risky horizontal turn fighting. The pilot should gain altitude (bear in mind that, without a comfortable distance from enemies, climbing can equate to giving an optimal shot to the enemy), get enough room to position for another strike and finally re-engage the enemy fighter, hopefully striking it down. All these precautions are of course much less necessary when no threats are nearby. In this case, aggressive dog fighting while still relying on the energy advantage can be the quickest way to take any opponent down. At speeds around 350-450 km/h (IAS) the horizontal turning ability of the G-2 is at its finest and can be further improved with the use of combat/take off flaps. The key is situational awareness to realize such opportunities.
 +
 
 +
As for situations when the Gustav-2 pilot is in the '''defence''' (i.e. with an energy disadvantage, prone to being fatally engaged by an enemy either by diving or zoom climbing), either due to not climbing optimally or by facing tough opponents such as the Spitfire F. Mk IX (known for its climb rate), (s)he will likely risk head-on engagements.
 +
Head-ons are generally a bad idea because you risk your own machine to take damage. But with the armament of the G-2 which is very accurate and deadly (especially with gunpods), you have good chances to kill or at least damage an enemy at distances of 1.0 - 1.2 km just by firing a burst and then evade the head on with for example a simple downwards barrel roll without taking a single hit. This needs, of course, some experience to hit at these long ranges. [https://youtu.be/MYntUdGexUA?t=72 Example Video]
 +
 
 +
If the enemy owns the energy advantage, your best bet is to avoid his attacks with simple and energy efficient manoeuvres like the [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=398969 Split-S] and climb every time you have the time to. But keep in mind: Slow targets are much easier to hit than fast targets, so convert your altitude early enough to speed to avoid an incoming attack successfully. Another option can be to evade an enemy Boom and Zoom attack with a simple downwards [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=415273 barrel roll], when the enemy overshoots you and starts climbing again you have a small time window to fire a burst at him.
 +
 
 +
=====Useful air combat manoeuvres=====
 +
 
 +
* [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=398969 Hammerhead]
 +
* [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=409059 Rope-A-Dope]
 +
* [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=398970 High / low Yo-yo]
 +
* [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=415273 Rolling Scissors]
 +
* [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=398969 Split S]
 +
* [[Guide_to_manual_engine_controls|Manual engine control]]
 +
* Advanced energy fighting
 +
* Boom & Zoom
 +
 
 +
====Specific enemies worth noting====
 +
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 +
[[File:FighterImage_Bf109G-2trop002.jpg|thumbnail|left|Default camouflage. Map "Eastern Europe".]]
 +
There are a variety of deadly opponents the Bf 109 G-2/trop may face, and one should be very careful when battling such aircraft.
 +
 
 +
<span style="color:red">&#10029;</span> '''Soviet Aircraft:'''<br />
 +
Against [[:Category:USSR aircraft|Soviet aircraft]], one should be careful and climb high at the start of the match, since the majority of Soviet fighters at the G-2's level outperform it in practically every aspect at low altitude, whilst losing lots of performance at medium and high altitudes. The performance of aircraft like the [[La-5FN]] or the [[Yak-3]] starts to drop at 3,000 m, whilst the Bf 109 G-2 will do perfectly well at altitudes like 6,000m. Climbing to a high altitude is key to success. At these altitudes, the G-2 pilot can Boom & Zoom Soviet fighters as well as turnfight them, the only major concern is not to lose the hard-earned altitude and become a low and slow target. One very exploitable disadvantage of Soviet aircraft is their proneness to crashing at high speeds. Either offensively or defensively, the Bf 109 G-2/trop can dive faster than all of its Soviet opponents, since it will not crash from over-speed at any less than 800 km/h (IAS), whilst most Soviet fighters struggle to reach 720 km/h (IAS). If in disadvantage at low altitude and the situation does not allow to dive away, G-2 pilots should try to lead their six towards teammates and/or friendly AAA.
 +
 
 +
<span style="color:blue">&#10026;</span> '''USAF Aircraft:'''<br />
 +
Fighting against [[:Category:USA aircraft|American aircraft]] is a very interesting experience. First, fighters like the F4U-1c Corsair, the P-51D-5 Mustang and the P-47D-25 Thunderbolt are better divers by far than the Bf 109 G-2, reaching higher speeds, manoeuvring better at high speed, and also much more efficient in high-speed climbs, excelling at the fighting style known as Boom & Zoom. Therefore, the G-2 pilot must exploit other advantages of the plane, namely its good horizontal manoeuvrability at speeds from 350 km/h to 450 km/h (IAS) and its impressive rate of climb and acceleration thanks to a very favourable power-to-weight ratio. Meanwhile, the majority of American fighters are heavy and can neither turn well nor climb well (in a sustained climb). The priority against American fighters should be to gain an energy advantage. If these are fast, then trying to beat them in a climb is not really an option, so engaging in tight, speed-costly manoeuvres is the best choice, in order to leave the enemy at a speed where they can be out-climbed. At this point, the Bf 109 pilot can either climb to gain an advantage or continue manoeuvring aggressively in order to get the guns on the target and shoot it down. In situations of numerical inferiority, patience is important - climbing to gain an advantage is more advisable than obsessing with getting an immediate kill. There are of course some American aircraft against which the Gustav pilot will have no particular advantage in regards to climb rate and acceleration, such as the Kingcobra or the XP-50. If the pilot has no energy advantage on these aircraft, lining up for a shot is a difficult task.
  
===== [[Ammo racks|Ammo racks]] =====
+
<span style="color:darkblue">&#9812;</span> '''British Aircraft:'''<br />
'''Last updated: 1.77.2.73'''
+
As for British planes, the Spitfires will out-turn the Bf-109 G-2/trop horizontally with ease. Never forget to climb, it is often the 109s only constant advantage. However, the Spitfire F Mk. IX, at 4.3, bridges the gap in engine power and climb speed between the Mark V spitfires and the Bf-109. These aircraft are given the moniker of "spacefire" thanks to their excellent climbing abilities. Keep an eye out above you, because an experienced Spitfire F Mk IX pilot '''will''' try to dive on you from above. The biggest British threat found on a regular base is the [[Typhoon Mk Ib]]. This fighter mounts 4 x 20 mm cannons whilst having a decent climb rate, very good dive capabilities and sufficient turn rates. The best bet to counter this aircraft is in manoeuvres which rely on the roll rate of a plane (e.g. [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=415273 rolling scissors]), simply because the Typhoon's roll rate is appalling. An even bigger threat but thankfully only fighting the G-2 rarely is the [[Spitfire LF Mk IX]]. This fighter outperforms the G-2 in almost every aspect and should be always number one priority to take down.
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br />ammo
 
! class="wikitable unsortable" |1st<br />rack empty
 
! class="wikitable unsortable" |2nd<br />rack empty
 
! class="wikitable unsortable" |3rd<br />rack empty
 
! class="wikitable unsortable" |4th<br />rack empty
 
! class="wikitable unsortable" |5th<br />rack empty
 
! class="wikitable unsortable" |6th<br />rack empty
 
! class="wikitable unsortable" |7th<br />rack empty
 
! class="wikitable unsortable" |Visual<br />discrepancy
 
|-
 
| '''120''' || 110&nbsp;''(+10)'' || 100&nbsp;''(+20)'' || 80&nbsp;''(+40)'' || 60&nbsp;''(+60)'' || 40&nbsp;''(+80)'' || 20&nbsp;''(+100)'' || 0&nbsp;''(+120)'' || Yes
 
|-
 
|}
 
  
Minimum secondary: 20&nbsp;''(+100)''
+
<span style="color:pink">&#10049;</span> '''Japanese Aircraft:'''<br />
 +
Japanese A6M and Ki-43 fighters turn horizontally even better than the Spitfires and are overall very manoeuvrable. Never engage these fighters in a dog fight. Rely on the 109s superior speed and high altitude performance instead. A big threat for the G-2 are the J2M3 and Ki-84 fighters, both climb and accelerate very good. However the J2M3 performs poor at high speeds (compression) unlike the Ki-84 which is a great diver. But you can beat both in a horizontally turn fight.
  
=== Machine guns ===
+
<span style="color:grey">&#10009;</span> '''German Aircraft:'''<br />
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
The German [[Fw 190 (Family)|Fw 190]] is an excellent diver with also excellent maximum speeds and roll rates, but an awful horizontal turner and an average climber compared to the Bf 109 G-2. Engaging the Fw 190 horizontally is often the easiest way to win a dog fight. If you meet another Bf 109 focus it and avoid losing the energy advantage.
{{main|Type 97 tank (7.7 mm)}}
 
  
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[Type 97 tank (7.7 mm)|7.7 mm Type 97]]
+
! colspan="7" | MEC elements
 
|-
 
|-
! colspan="7" | ''Hull mount''
+
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Oil
! rowspan="1" | Fire rate <br> (shots/minute)
+
! Water
! rowspan="1" | Vertical <br> guidance
+
! Type
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 3,000 (20) || 499 || -8°/+17° || ±10°
+
| Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable
 
|-
 
|-
 
|}
 
|}
  
== Usage in the battles ==
+
=== Modules ===
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
The best play style with the Chi-Ri II is a conservative one, a strategy equally applicable to its predecessor the [[Chi-To|Chi-To]]. One should lay a far distance from the enemy, using the high-velocity 75 mm gun in a sniping role than a close support. When an enemy appears, fire upon them, and the auto-loader allows for some mistakes as the next burst round is available in about a second for a follow-up shot. Once the three shots are expended, one has the option of either retreating back into cover to allow the autoloader to refill back with its three shells, or simply wait for the gun to reload one shell and fire. The latter option is viable due to the Chi-Ri's good reload speed even without the autoloader. The decent gun depression of -10° allows the Chi-Ri to exploit hull-down positions to maximize cover, so use that to gain a battlefield advantage.
 
 
 
Another play style is a close-quarter ones, going against everything the paragraph above suggests. The three-round capacity of the auto-loader means the Chi-Ri has some decent close-range firepower to use if it can catch a group of enemies unawares from the sides or rear. The Chi-Ri's decent mobility, especially for its huge size, helps with that. Being able to fire two rapid shots of high-damaging 75 mm shell can allow the Chi-Ri to effectively neutralize in a record time before they have time to react. After those shots, the Chi-Ri can either wait in cover and reload the shells, or just fire each shell as its reloaded. However, the tank is always vulnerable to being spotted and surprised due to its massive profile, very weak armor and slow turret traverse. Furthermore, actually reloading the autoloader takes far longer than firing them off. As such, it's easily gunned down then if not supported by friendly tanks.
 
 
 
One last thing to note is the secondary 37 mm hull gun. This often doesn't get much use, as it only has 46mm of penetration point-blank, making it useless against the majority of the Chi-Ri's opponents. The gun also can't be used to range the 75mm main cannon due to having a very different trajectory. Furthermore, the crew member in charge of the gun is the first to be relocated in case another crew member is knocked out, rendering it unusable unless one gets the chance to get more crew at an objective. However, the 37mm still has its uses against very thinly-armored opponents such as Hellcats, the turrets of AA vehicles, and the sides of mediums at close enough range. In addition, it can also be used to trick opponents into thinking that the Chi-Ri has already fired all of its shells, causing them to expose themselves and be vulnerable to return fire.
 
 
 
At this stage, most medium, heavy tanks, and tank destroyer can penetrate the Chi-Ri's armour with ease. Take caution on the battlefield.
 
 
 
At BR 5.0, the Chi-Ri starts to face some tanks that are quite resistant to its 75 mm cannon, namely the [[Tiger H1|Tiger H1]] and [[IS-1]] heavy tanks. While the Type 4 Kou shell has fantastic post-penetration damage thanks to its high explosive filler, it only has 157mm of penetration. While this is enough to go through these tanks' weak spots, taking the time to aim for them is disadvantageous in a "shoot first, aim later" type of engagement. Meanwhile, Tigers, IS-1s, and Panthers can take out the Chi-Ri out with ease due to the Chi-Ri's thin armor and massive profile. Thus, it is best to pounce on and surprise enemy tanks rather than face them in a frontal duel, catch them by their sides and blow up their interior. The same strategies in place for using the Chi-To Late to deal with the horrors of 5.0 should be implemented with the Chi-Ri.
 
===Modules===
 
 
{| class="wikitable"
 
{| class="wikitable"
!Tier
+
! colspan="1" | Tier
! colspan="2" |Mobility
+
! colspan="2" | Flight performance
!Protection
+
! colspan="1" | Survivability
! colspan="2" |Firepower
+
! colspan="2" | Weaponry
 
|-
 
|-
|I
+
| I
|Tracks||
+
| Fuselage repair
|Parts
+
| Radiator
|Horizontal Drive
 
 
|
 
|
 +
| Offensive 7 mm
 +
| ETC 50/VIIId
 
|-
 
|-
|II
+
| II
|Suspension||Brake System
+
|
|FPE
+
| Compressor
|Adjustment of Fire
+
| Airframe
|Type 4 Kou
+
| New 7 mm MGs
 +
|
 
|-
 
|-
|III
+
| III
|Filters||
+
| Wings repair
|Crew Replenishment
+
| Engine
|Elevation Mechanism
 
 
|
 
|
 +
| Offensive 20 mm
 +
| ETC 500/IXb I
 
|-
 
|-
|IV
+
| IV
|Transmission||Engine
 
|
 
|Artillery Support
 
 
|
 
|
 +
| Engine injection
 +
| Cover
 +
| New 20 mm cannons
 +
| R6 modification
 
|-
 
|-
 
|}
 
|}
 +
 +
* It is recommended to unlock all flight performance and survivability modules first, with exception of the weaponry module "Offensive 20 mm". Unlock this upgrade as soon as you can, because it gains access to the "Air Targets" ammo belt, which provides significantly larger damage effects than the default belt.
 +
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
* 3.3 second reload between each shell in the autoloader with a fully trained crew
+
* Excellent rate of climb
* First Stage Ammo Storage enables the tank to reload in less then 6 seconds even when the auto-loader is empty
+
* Very effective armament
* With the First Stage Ammo Storage mechanic, the auto-loader is reloaded when not firing the gun
+
* Strongest thrust/mass ratio of all Bf 109s in War Thunder
* Exceptional burst damage potential
+
* Good acceleration and roll rate
* Shell performance similar to the [[T-34-85|T-34-85's]] [[D-5T (85 mm)|85 mm]]
+
* Not easy to rip your wings off (important for RB & SB)
* Very competitive gun depression (-10°)
+
* High agility at moderate speeds (350-450 km/h)
* Secondary 37 mm armament allows for engaging weaker enemy without wasting 75 mm shells, and can be used to trick inattentive enemy players into thinking the main gun has fired
+
* Fulfils many roles in War Thunder
* Decent mobility, even with stock engine
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* With the First Stage Ammo Storage mechanic, the 4 ammo racks in the back of the turret will be the last to be depleted, increasing the chance of ammo racking
+
* Inferior horizontal turn rate compared to most opponents at low speeds
* Actually reloading the autoloader takes a very long time
+
* High manoeuvrability often lures inexperienced users of this aircraft to engage in turn fights
* Learning curve to use tank properly is worse than the [[M3 Lee|M3 Mediums]]
+
* Bad high speed performance (locks up early)
* Massive profile
+
* Bad cockpit visibility (important for SB)
* Abysmal hull turn time
+
* Only able to trim elevator (important for SB)
* Unimpressive turret traverse speed
+
* Can not handle damage like every small aircraft
* Thin, poorly sloped armour all around
+
* Can be ineffective when stock
* Angled hull front cheek sections make armour angling useless
 
* 37 mm can only aim forwards and is very weak for Rank 3
 
* Average accuracy
 
* Maximum of 157 mm of penetration with the best shell, can have trouble penetrating same and higher-rank heavy tanks
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
===Chi-Ri===
+
The Bf 109 is a single-seat monoplane fighter which was the back bone of the German airforce; before and during WWII. It was designed, by Wilhelm Emil Messerschmitt; in the year 1934 and was continuously improved until 1945. The German Luftwaffe used in such roles as: a fighter; interceptor; high-altitude interceptor; fighter-bomber and reconnaissance aircraft. It is also, one of the most produced fighter aircraft; with around 34,000 built from 1936 to April 1945.
Under the pretext of their lackluster tank designs, the Japanese worked on creating a tank that can surpass the Allies' main tank, the [[M4|M4 Sherman]]. Upgraded designs made to deal with the Sherman led to the [[Chi-Nu|Type 3 Chi-Nu]] and the [[Chi-To|Type 4 Chi-To]]. While these two were quite capable against the Sherman, they did not represent the best that the Japanese had to offer.
 
  
Sometime during the development period of the Chi-Nu and the Chi-To, the Japanese designed a medium tank far more sophisticated than anything they had done previously. The tank was to be equipped with the same 75 mm gun as the Chi-To, except it had an auto-loading system on it. There was to be a hull-mounted 37 mm with a machine gun as well. The chassis was similar to the Chi-To's, but lengthened to eight road wheels per side. It was also powered by a 550 hp gasoline aircraft engine designed by BMW from Germany. The tank was classified as the '''Type 5 Chi-Ri''' and a single prototype without the main gun was produced in May 1945, but efforts were diverted to the more practical Type 4 Chi-To. Due to that, the war ended with only a single Type 5 Chi-Ri prototype produced.<ref name="ZalogaJapaneseTank">Zaloga 2007</ref>
+
The production of the Bf 109 Gustav-2 started in spring 1942 and was the first Bf 109 to arrive combat units with the new DB 605 A engine. The suffix /trop means that this 109 has a special filter mounted to prevent damaging the engine from sand and other particles, which allowed combat use in tropical areas like deserts. The German Luftwaffe used this version in Africa. The famous German fighter ace Hans-Joachim Marseille died due to a technical defect in his Bf 109 G-2/trop "Yellow 14".
  
===Chi-Ri II===
+
=== In-game description ===
Though Chi-Ri showed the development process for the new tank design, improvements often come to during prototype stages for a more manageable tank design. The improvements on the Chi-Ri, which would be called the '''Chi-Ri II''', were mainly the removal or addition of certain features, with the added ones namely from the Chi-To. Notable differences would be the use of a supercharged Mitsubishi diesel engine instead of a German gasoline engine, the change in suspension and turret design to resemble the Chi-To's, and the removal of the 37 mm secondary armament. It is uncertain how useful these simplifications are since these are all plans never put into practice.<ref name="FTRChi-RiII">Davis 2013</ref>
+
The Messerschmitt Bf 109 was a single-seat monoplane fighter used by the Luftwaffe before and during WWII. It was used as a fighter, interceptor, high-altitude interceptor, fighter-bomber and reconnaissance aircraft.
  
===Production plans===
+
The Bf 109 G "Gustav" was the most mass-produced variant of the 109, powered by the Daimler-Benz DB 605. The 605 was basically a DB 601 with the cylinder block redesigned to increase displacement from 33.9, to 35.7 liters - which resulted in 175 extra HP with no significant change in size. The Gustav also received improved armament. Instead of the previously standard 7.62mm MG 17 machine guns, 13mm MG 131 heavy machine guns were used. The heavier guns lead to distinct cowling bulges, needed to cover the breechblocks on the new guns.
If the Chi-Ri ever entered production, the Japanese had plans for a bit of an upgrade in its firepower. It would be armed with a gun based off of the Type 98 88 mm anti-aircraft gun, giving it a much higher velocity cannon that makes the vehicle more than capable of taking out Allied tanks. With the Chi-Ri in production and in numbers, it would be used in Japan's final stand against the Allies should they invade the home islands.
 
  
However, like many late-war tanks of Japan, they would never see any battle service due to their surrender in September 1945. The single Chi-Ri prototype was captured by the ensuing American occupation force, which they transported to the Aberdeen Proving Grounds for tests. Records show that the Chi-Ri prototype was scrapped along with other foreign tanks on October 1952.<ref name="MaiScrapping">Sun 2017</ref>
+
However, the increased equipment led to heavier weight on the Gustav, in fact 10% heavier than the Friedrich. Compared to the much earlier Bf 109B, the Gustav was almost 46% heavier. The new aircraft had begun to reach front-line units by May 1942. In essence, the Bf 109 design had reached its peak, and would ideally need to be replaced with newer, more modern designs. However, the troubled Me 209 replacement was still in development and things at the front were beginning to look ominous for Germany. Consequently, the {{Annotation|RLM|Reichsluftfahrtministerium}} decided to continue to further refine the 109.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 +
;Skins
 +
* [http://live.warthunder.com/feed/camouflages/?q=%23bf109g2trop Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Videos
 
;Videos
{{Youtube-gallery|RyA5KcS2hAw|'''Multi-turreted Tanks''' discusses the {{PAGENAME}} at 4:21  - ''War Thunder Official Channel''|-jmSoAvIsv4|'''The Shooting Range #26''' - ''Metal Beasts'' section at 00:46 discusses the Chi-Ri II.}}
+
{{Youtube-gallery|t3xD7JpnHeI|'''Best aircraft for Boom & Zoom''' discusses the {{PAGENAME}} at 3:01 - ''War Thunder Official Channel''}}
  
==References==
+
== See also ==
<references />
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.''-->
  
== Read also ==
+
;Aircraft of comparable role, configuration and era
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
* North American [[P-51 (Family)|P-51]] Mustang
 +
* Kawasaki [[Ki-61-I hei]] / [[Ki-61-II]]
 +
* Macchi [[C.205 serie 1|C.205]]
 +
* Fiat [[G.55 serie 1|G.55]]
  
* ''reference to the series of the vehicles;''
+
== External links ==
* ''links to approximate analogues of other nations and research trees.''
+
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the aircraft;''
 +
* ''other literature.'' -->
 +
''German'':
  
''ETC.''
+
* [http://www.messerschmitt-bf109.de/web.php?lang=de&auth=e&name=version_display&auswahl_uv=79&auswahl_hv=1&versionscategory=9 Falcon's Messerschmitt Bf 109 Hangar: 109G-2]
 +
* [http://www.messerschmitt-bf109.de/web.php?lang=de&auth=e&name=version_display&auswahl_uv=81&auswahl_hv=1&versionscategory=9 Falcon's Messerschmitt Bf 109 Hangar: 109G-2/trop]
 +
* [http://de.wikipedia.org/wiki/Messerschmitt_Bf_109#Bf_109_G Wikipedia.de "Bf 109 G" section]
 +
* [http://de.wikipedia.org/wiki/Minenmunition Wikipedia.de German Minenmunition]
  
== Sources ==
+
''English'':
  
* Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007
+
* [http://en.wikipedia.org/wiki/Messerschmitt_Bf_109_variants#G-1.2C_G-2 Wikipedia.en "Bf 109 G" section]
* Davis, Frank. "Chi Ri II - Japanese Tier 6/7 Medium." For the Record. Blogger.com, 05 June 2013. Web. 12 Jan. 2017. [http://ftr-wot.blogspot.com/2013/06/chi-ri-ii-japanese-tier-67-medium.html]
+
* [http://en.wikipedia.org/wiki/Hans-Joachim_Marseille#Death Wikipedia.en "Hans-Joachim Marseille - Death" section]
* Sun, Eun Ae. ''Chi-Ri & Chi-To: Aberdeen Tank Scrapping.'' YouTube, YouTube, 7 Aug. 2017, [https://www.youtube.com/watch?v=4mkS8EodQbA]
+
* [https://docs.google.com/spreadsheets/d/1dlas6VQPcpgoU0bB-Fd0FteJhOEUnl0Hwen665S1HsM/edit#gid=0 Flight data -  google docs spreadsheet]
 +
* [http://forum.warthunder.com/index.php?/topic/155556-data-sheet-bf-109-g-2/ War Thunder Flight model data sheet for the 109G-2 (non tropical variant!)]
 +
* [http://www.wwiiaircraftperformance.org/me109/me-109g2-trop.html www.wwiiaircraftperformance.org: Me 109G2/trop]
  
{{Japan medium tanks}}
+
{{AirManufacturer BFW}}
 +
{{Germany fighters}}

Revision as of 23:16, 15 August 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Bf 109 G-2/trop
bf-109g-2.png
360://https://wiki.warthunder.com/images/2/22/Cockpit_bf-109g-2.jpg
Bf 109 G-2/trop
AB RB SB
5.3 4.3 4.3
Class:
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game
This page is about the German fighter Bf 109 G-2/trop. For other versions, see Bf 109 (Family).

Description

GarageImage Bf 109 G-2trop.jpg


The Bf 109 G-2/trop is a rank IV German fighter with a battle rating of 5.3 (AB) and 4.3 (RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

The Bf 109 G-2/trop fulfils many roles in War Thunder: it can be used as a bomber interceptor and as a fighter bomber but where it really shines is the role of a pure fighter. The G-2 should be flown like every Bf 109 in an energy fighting style. The best climbing speed for the G-2 is 230 km/h (IAS) (alternative 270km/h (IAS) to pull of emergency manoeuvres faster) and you should climb from the start with WEP enabled to gain altitude/energy quickly.

This is the /trop (tropical) variant of the "Gustav Zwei". Like the Bf 109 F-4/trop it features an engine intake dust filter, a socket for sun-umbrellas and several other accommodations versus particulate matter. While these modifications allowed for prolonged service life in harsh environments like North Africa, the Russian veld and Libya's desert, they also (marginally) cost top speed and engine performance due to increased air resistance and power diversion for the filtered aspirator.

The Gustav-2, like the Bf 109 F-4, has a very accurate and deadly main armament, which is mainly achieved by the engine mounted MG 151/20 cannon. The MG 151/20 cannon operates at a rate of fire of 750 rounds per minute with a muzzle velocity of 710-785 m/s and is capable to shoot one of the most effective cannon rounds against aircraft: the mighty minengeschoß (eng. Mineshell), which contains 20 g of high explosive filler. The Minengeschoß is in game shown as "HEI - High-explosive incendiary shell (minengeschoß)" and rips wings off with only few hits. It is very likely to hit viable parts of aircraft like fuel tanks and cooling systems because of the fuse delay which allows the Minengeschoß to penetrate half through wings before the shell explodes. The MG 17 machine gun operates at a rate of fire of 1,150 rpm and was used up to the Bf 109 G-4 at which point they finally upgraded with the bigger MG 131 with a calibre of 13 mm. The MG 17 was called "Luftwaffenanklopfgerät" (eng. Airforce-knock-knock-thing) derogatorily by German Luftwaffe pilots due to the small calibre and damage effect on aircraft.

General info

Flight performance

Characteristics
Stock
Max Speed
(km/h at 6,500 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
659 643 13200 20.0 20.7 19.6 19.5 304
Upgraded
Max Speed
(km/h at 6,500 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
705 682 13200 18.0 19.0 27.6 23.2 304

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
460 ~12 ~6
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 450 < 390 < 450 > 715
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
5,700 m 1,260 hp 1,399 hp

Survivability and armour

  • 60 mm Bulletproof glass in front of the pilot.
  • 4-8 mm Steel plates on pilot seat.
  • 10 mm Steel plates around the pilot's head.
  • 21 mm Steel plate on the rear of the fuel tank, with 4 mm plates surrounding it on other sides.

Armaments

Offensive armament

The Bf 109 G-2/trop is armed with:

  • 1 x 20 mm MG 151/20 cannon, nose-mounted (200 rpg)
  • 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)

The two machine guns are in the upper part of the fuselage just in front of the cockpit. The 20 mm cannon is mounted to fire through the propeller shaft and out the propeller hub.

Recommended Ammunition Belts
Pilots who are really experienced with the aiming and hitting of the MG 151/20, might want to use stealth belts on the MGs and cannons, to avoid being spotted by tracers. Using stealth belts on the machine guns only is also useful for aiming the cannon more easily without the distraction provided by the light machine gun tracers.

MG 151/20
  • Air Targets: Air Targets (AP-I/HEI/HEI/HEI/HEI/IT) // Consisting of 2/3 Minengeschoße, this belt is very effective against any aircraft.
  • Ground Targets: Armored Targets (APHE/APHE/APHE/IT)
MG 17
  • Air Targets: Universal (AP-T/AP/AI/AP-I)
  • Ground Targets: Tracer (AP-T)

Suspended armament

The Bf 109 G-2/trop can be outfitted with the following ordnance:

  • Without load
  • 4 x 50 kg SC50JA bombs (200 kg total)
  • 1 x 250 kg SC250JA bomb (250 kg total)
  • 2 x 20 mm MG 151/20 cannons, gunpods (wing-mounted) (135 rpg = 270 total)

Usage in battles

A very clear setup with big gauges fitted into the instrument panel. Visibility, however, is rather dreadful, deflection shots are only possible via good feeling and rearward sight is non-existent. A step backwards from the earlier E-series which will only see improvement with the Erlenhaube like on Bf 109 G-10.

Fighter:
The Bf 109 G-2 was designed as a fighter aircraft and thus excels in the role of it. It reaches its maximal performance with of course no secondary weapons equipped. However, if one 20 mm MG 151/20 is not sufficient, especially against bombers, utilising two extra MG 151/20 in form of gunpods will noticeably increase firepower at the expense of a slight loss in flight performance.

Bomber interceptor:
When facing any bombers (e.g. B-25, B-17, Wellington, Yer-2) one should never simply stay behind them and spray the guns all over the bomber. To take out any bomber effectively, the best tactic is to come in with high speed out of a steep angle and focus the guns on just one wing. This will give the bombers' gunners a harder time to ward off the attacker, whilst focusing on only one wing increases greatly the chance of a critical hit, either snapping off a wing or making the bomber uncontrollable. Since it can be quite hard to snap off a wing of a bomber with "only" one MG 151/20, it is highly recommended to make use of the previously mentioned 20 mm MG 151/20 gunpods.

Fighter Bomber:
The G-2 can also be used as a fighter bomber. To fulfil this role one has the choice between either one 250 kg bomb or four 50 kg bombs, which are dropped in pairs of two. The 250 kg bomb is quite easily capable of destroying hard ground targets like pillboxes and tanks, while the 50 kg bombs can only crack such targets with a direct hit/detonation on target. Please note that only on rare occasions it is helpful to waste the G-2s fighter capabilities with ground attacking in order to achieve victory in a mission.

Arcade Battles: The G-2 in AB has a massively elevated performance. Climb rate is insane due to the lack of engine damage from overheating and performance losses from the 2 gunpods are almost nonexistent or unnoticeable. The aforementioned gun pods greatly improve the damage output, important for the fast past action in Arcade. Although in a true one versus one against more agile opponents such as Spitfire Mk.V, one would wish to not have equipped the pods for better agility.

Flying the G-2 in a strict Boom and Zoom style is recommended for beginners in Arcade.

Bf 109 landed on map Eastern Europe. M10 tank destroyer for scale in the background.

Realistic Battles/Simulator Battles: During a dive, redlining starts at 750 km/h (IAS) and your aircraft breaks apart around 820 km/h (IAS) and til you reach this speed you can not rip your wings off with pulling up. You have access to 20/30/45 minutes of fuel, for most maps 30 minutes of fuel is a good choice.

While in the offence against a fighter in the Bf 109 G-2/trop (i.e. with an energy advantage, ready to engage the enemy either by diving or zoom climbing), a swift pass landing 20 mm hits in the wing should suffice to take down the opponent. If the opponent avoids the attack by applying defensive manoeuvres, the energy the evading opponent lost in the process will put the attacking Bf 109 in an even larger advantage, so 'Gustav' pilots should face this situation as an advantage and handle it patiently, not wasting ammunition nor risking lengthy and risky horizontal turn fighting. The pilot should gain altitude (bear in mind that, without a comfortable distance from enemies, climbing can equate to giving an optimal shot to the enemy), get enough room to position for another strike and finally re-engage the enemy fighter, hopefully striking it down. All these precautions are of course much less necessary when no threats are nearby. In this case, aggressive dog fighting while still relying on the energy advantage can be the quickest way to take any opponent down. At speeds around 350-450 km/h (IAS) the horizontal turning ability of the G-2 is at its finest and can be further improved with the use of combat/take off flaps. The key is situational awareness to realize such opportunities.

As for situations when the Gustav-2 pilot is in the defence (i.e. with an energy disadvantage, prone to being fatally engaged by an enemy either by diving or zoom climbing), either due to not climbing optimally or by facing tough opponents such as the Spitfire F. Mk IX (known for its climb rate), (s)he will likely risk head-on engagements. Head-ons are generally a bad idea because you risk your own machine to take damage. But with the armament of the G-2 which is very accurate and deadly (especially with gunpods), you have good chances to kill or at least damage an enemy at distances of 1.0 - 1.2 km just by firing a burst and then evade the head on with for example a simple downwards barrel roll without taking a single hit. This needs, of course, some experience to hit at these long ranges. Example Video

If the enemy owns the energy advantage, your best bet is to avoid his attacks with simple and energy efficient manoeuvres like the Split-S and climb every time you have the time to. But keep in mind: Slow targets are much easier to hit than fast targets, so convert your altitude early enough to speed to avoid an incoming attack successfully. Another option can be to evade an enemy Boom and Zoom attack with a simple downwards barrel roll, when the enemy overshoots you and starts climbing again you have a small time window to fire a burst at him.

Useful air combat manoeuvres

Specific enemies worth noting

Default camouflage. Map "Eastern Europe".

There are a variety of deadly opponents the Bf 109 G-2/trop may face, and one should be very careful when battling such aircraft.

Soviet Aircraft:
Against Soviet aircraft, one should be careful and climb high at the start of the match, since the majority of Soviet fighters at the G-2's level outperform it in practically every aspect at low altitude, whilst losing lots of performance at medium and high altitudes. The performance of aircraft like the La-5FN or the Yak-3 starts to drop at 3,000 m, whilst the Bf 109 G-2 will do perfectly well at altitudes like 6,000m. Climbing to a high altitude is key to success. At these altitudes, the G-2 pilot can Boom & Zoom Soviet fighters as well as turnfight them, the only major concern is not to lose the hard-earned altitude and become a low and slow target. One very exploitable disadvantage of Soviet aircraft is their proneness to crashing at high speeds. Either offensively or defensively, the Bf 109 G-2/trop can dive faster than all of its Soviet opponents, since it will not crash from over-speed at any less than 800 km/h (IAS), whilst most Soviet fighters struggle to reach 720 km/h (IAS). If in disadvantage at low altitude and the situation does not allow to dive away, G-2 pilots should try to lead their six towards teammates and/or friendly AAA.

USAF Aircraft:
Fighting against American aircraft is a very interesting experience. First, fighters like the F4U-1c Corsair, the P-51D-5 Mustang and the P-47D-25 Thunderbolt are better divers by far than the Bf 109 G-2, reaching higher speeds, manoeuvring better at high speed, and also much more efficient in high-speed climbs, excelling at the fighting style known as Boom & Zoom. Therefore, the G-2 pilot must exploit other advantages of the plane, namely its good horizontal manoeuvrability at speeds from 350 km/h to 450 km/h (IAS) and its impressive rate of climb and acceleration thanks to a very favourable power-to-weight ratio. Meanwhile, the majority of American fighters are heavy and can neither turn well nor climb well (in a sustained climb). The priority against American fighters should be to gain an energy advantage. If these are fast, then trying to beat them in a climb is not really an option, so engaging in tight, speed-costly manoeuvres is the best choice, in order to leave the enemy at a speed where they can be out-climbed. At this point, the Bf 109 pilot can either climb to gain an advantage or continue manoeuvring aggressively in order to get the guns on the target and shoot it down. In situations of numerical inferiority, patience is important - climbing to gain an advantage is more advisable than obsessing with getting an immediate kill. There are of course some American aircraft against which the Gustav pilot will have no particular advantage in regards to climb rate and acceleration, such as the Kingcobra or the XP-50. If the pilot has no energy advantage on these aircraft, lining up for a shot is a difficult task.

British Aircraft:
As for British planes, the Spitfires will out-turn the Bf-109 G-2/trop horizontally with ease. Never forget to climb, it is often the 109s only constant advantage. However, the Spitfire F Mk. IX, at 4.3, bridges the gap in engine power and climb speed between the Mark V spitfires and the Bf-109. These aircraft are given the moniker of "spacefire" thanks to their excellent climbing abilities. Keep an eye out above you, because an experienced Spitfire F Mk IX pilot will try to dive on you from above. The biggest British threat found on a regular base is the Typhoon Mk Ib. This fighter mounts 4 x 20 mm cannons whilst having a decent climb rate, very good dive capabilities and sufficient turn rates. The best bet to counter this aircraft is in manoeuvres which rely on the roll rate of a plane (e.g. rolling scissors), simply because the Typhoon's roll rate is appalling. An even bigger threat but thankfully only fighting the G-2 rarely is the Spitfire LF Mk IX. This fighter outperforms the G-2 in almost every aspect and should be always number one priority to take down.

Japanese Aircraft:
Japanese A6M and Ki-43 fighters turn horizontally even better than the Spitfires and are overall very manoeuvrable. Never engage these fighters in a dog fight. Rely on the 109s superior speed and high altitude performance instead. A big threat for the G-2 are the J2M3 and Ki-84 fighters, both climb and accelerate very good. However the J2M3 performs poor at high speeds (compression) unlike the Ki-84 which is a great diver. But you can beat both in a horizontally turn fight.

German Aircraft:
The German Fw 190 is an excellent diver with also excellent maximum speeds and roll rates, but an awful horizontal turner and an average climber compared to the Bf 109 G-2. Engaging the Fw 190 horizontally is often the easiest way to win a dog fight. If you meet another Bf 109 focus it and avoid losing the energy advantage.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm ETC 50/VIIId
II Compressor Airframe New 7 mm MGs
III Wings repair Engine Offensive 20 mm ETC 500/IXb I
IV Engine injection Cover New 20 mm cannons R6 modification
  • It is recommended to unlock all flight performance and survivability modules first, with exception of the weaponry module "Offensive 20 mm". Unlock this upgrade as soon as you can, because it gains access to the "Air Targets" ammo belt, which provides significantly larger damage effects than the default belt.

Pros and cons

Pros:

  • Excellent rate of climb
  • Very effective armament
  • Strongest thrust/mass ratio of all Bf 109s in War Thunder
  • Good acceleration and roll rate
  • Not easy to rip your wings off (important for RB & SB)
  • High agility at moderate speeds (350-450 km/h)
  • Fulfils many roles in War Thunder

Cons:

  • Inferior horizontal turn rate compared to most opponents at low speeds
  • High manoeuvrability often lures inexperienced users of this aircraft to engage in turn fights
  • Bad high speed performance (locks up early)
  • Bad cockpit visibility (important for SB)
  • Only able to trim elevator (important for SB)
  • Can not handle damage like every small aircraft
  • Can be ineffective when stock

History

The Bf 109 is a single-seat monoplane fighter which was the back bone of the German airforce; before and during WWII. It was designed, by Wilhelm Emil Messerschmitt; in the year 1934 and was continuously improved until 1945. The German Luftwaffe used in such roles as: a fighter; interceptor; high-altitude interceptor; fighter-bomber and reconnaissance aircraft. It is also, one of the most produced fighter aircraft; with around 34,000 built from 1936 to April 1945.

The production of the Bf 109 Gustav-2 started in spring 1942 and was the first Bf 109 to arrive combat units with the new DB 605 A engine. The suffix /trop means that this 109 has a special filter mounted to prevent damaging the engine from sand and other particles, which allowed combat use in tropical areas like deserts. The German Luftwaffe used this version in Africa. The famous German fighter ace Hans-Joachim Marseille died due to a technical defect in his Bf 109 G-2/trop "Yellow 14".

In-game description

The Messerschmitt Bf 109 was a single-seat monoplane fighter used by the Luftwaffe before and during WWII. It was used as a fighter, interceptor, high-altitude interceptor, fighter-bomber and reconnaissance aircraft.

The Bf 109 G "Gustav" was the most mass-produced variant of the 109, powered by the Daimler-Benz DB 605. The 605 was basically a DB 601 with the cylinder block redesigned to increase displacement from 33.9, to 35.7 liters - which resulted in 175 extra HP with no significant change in size. The Gustav also received improved armament. Instead of the previously standard 7.62mm MG 17 machine guns, 13mm MG 131 heavy machine guns were used. The heavier guns lead to distinct cowling bulges, needed to cover the breechblocks on the new guns.

However, the increased equipment led to heavier weight on the Gustav, in fact 10% heavier than the Friedrich. Compared to the much earlier Bf 109B, the Gustav was almost 46% heavier. The new aircraft had begun to reach front-line units by May 1942. In essence, the Bf 109 design had reached its peak, and would ideally need to be replaced with newer, more modern designs. However, the troubled Me 209 replacement was still in development and things at the front were beginning to look ominous for Germany. Consequently, the RLM decided to continue to further refine the 109.

Media

Skins
Videos

See also

Aircraft of comparable role, configuration and era

External links

German:

English:


Bavarian Aircraft Corporation (BFW*)
Bf 109  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2
  Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop · Bf 109 G-2/trop · Bf 109 G-6 · Bf 109 K-4 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 Z-1
Bf 110  Bf 110 C-6 · Bf 110 C-7 · Bf 110 F-2 · Bf 110 G-2 · Bf 110 G-4
Me 410  Me 410 A-1 · Me 410 A-1/U2 · Me 410 A-1/U4 · Me 410 B-1 · Me 410 B-1/U2 · Me 410 B-2/U4 · Me 410 B-6/R3
Bombers  Me 264
Jet Fighters  Me 163 B · Me 163 B-0 · Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a · Me 262 C-1a · Me 262 C-2b
Export  ▅Bf 109 E-7 · ▄Bf 109 G-14/AS · ◐Bf 109 F-4 · ◐Bf 109 G-2 · Bf 109 G-2 · ▄Bf 109 G-2 · ▄Bf 109 G-6 · ▄Bf 109 G-6 Erla · ◐Bf 110 G-4
Captured  ▃Bf 109 F-4
  * BFW was later renamed Messerschmitt Aktiengesellschaft (AG) on 11 July 1938. All aircraft currently in production at this time retained the designation Bf while those developed after this date had the designation Me.

Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Foreign:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy  ▀CR.42 · ▀Marcolin's C.R.42 CN · ▀G.50 serie 2 · ▀G.50 AS serie 7 · ▀C. 200 serie 3 · ▀C. 200 serie 7 · ▀C. 202
Finland  ▀Hawk H-75A-2