Difference between pages "Spitfire F Mk IX" and "IS-2 (1944)"

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{{Specs-Card
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{{Specs-Card|code=ussr_is_2_1944}}
|code=spitfire_ix_early
 
|cockpit=442894/1521728
 
}}
 
 
{{About
 
{{About
| about = British fighter '''{{PAGENAME}}'''
+
| about = heavy tank '''{{PAGENAME}}'''
| usage = other versions
+
| other
| link = Spitfire (Family)
+
| usage-1 = the early version
 +
| usage-2 = the premium version
 +
| link-1 = IS-2
 +
| link-2 = IS-2 "Revenge"
 
}}
 
}}
 
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
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{{break}}  
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update 1.35]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian heavy tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]].
 +
 
 +
The IS-2 mod. 1944 was created after the initial disadvantages of the previous [[IS-2]] model (IS-2 mod. 1943), being vulnerable against the 75mm guns of the German StuGs and Panzer IVs due to the nearly flat frontal armour. The Soviet high command then decided to produce another version of the IS-2 with a heavily sloped armour plate, generally known as the IS-2 mod. 1944. It was used successfully on the Eastern front until the end of the war and is remembered as one of the mightiest tanks of World War 2.
  
Because the muzzle velocity of both the Hispanos (870 m/s) and the MGs (854 m/s) is practically the same you could put tracers on the MGs and air targets belt on the Hispanos. This is a great way for players to get a feel of where to aim in RB and it's easier to hit your shots maximising your efficiency and potentially saving ammo. A downside to this is that the element of surprise is short lived as your enemy will see the tracers flying past him and he will quickly react. Another thing is that short bursts are required with the cannons especially without the cannon upgrades as they overheat (and thus jam) very quickly.
+
In the game, the IS-2 mod. 1944 sits at a BR of 6.3, which is 0.6 higher than the first [[IS-2]]. It now features a mighty frontal plate, sloped at 61° backwards and also a 12.7 mm DShK machine gun on top for AA-defense. It has the same gun as its predecessor, but even at BR 6.3, it is one of the most destructive guns in the game, with high penetration and devastating post-penetration damage.
  
 
== General info ==
 
== General info ==
=== Flight performance ===
+
=== Survivability and armour ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 +
 
 +
''If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->[[File:IS-2 1944 Screenshot 1.jpg|thumb|IS-2 1944 on [[Finland]] ]]
 +
The armour, while having a nigh-impenetrable front plate and a decent turret, has many weak spots.
 +
 
 +
First, there is the right part of the turret because while on the left side the gun mantlet is connected to the turret armour, there is no mantlet on the right-hand side, so it has just half the thickness of the left side.
 +
 
 +
Next, we have the lower glacis, which is a very prominent target, with very little armour for its BR (~130mm effective thickness). Shots of a German 88 mm or an American 90 mm will wreak your IS-2 1944.
 +
 
 +
Last but not least, we have the driver's hatch. While not as prominent as the first two mentioned, many experienced players will go for a shot right here, when you are hull-down. With around 120 mm effective thickness, it is really easy to penetrate even with small guns such as the American 76 mm and has a devastating effect on your tank.
 +
 
 +
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp= 671|rbMinHp= 460|AoAweight= 0.15}}
 +
 
 +
The forward and reverse acceleration on the {{PAGENAME}} is quite superb even when stock. However, the {{PAGENAME}} suffers especially when attempting to turn. Speed will bleed out very quickly when turning, this can lead to difficulty when attempting to turn at low speed and so will require the tank to move forwards until it reaches a good speed to turn adequately to respond to any targets not at the direct hull front.
 +
 
 +
== Armaments ==
 +
=== Main armament ===
 +
[[File:IS-2 1944 Screenshot 2.jpg|thumb|IS-2 1944 on [[Finland]]]]<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 +
{{main|D-25T (122 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="8" | Characteristics
+
! colspan="6" | [[D-25T (122 mm)|122 mm D-25T]]
 
|-
 
|-
! colspan="8" | ''Stock''
+
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 8,537 m)
+
| colspan="3" | 28 || -3°/+20° || ±180° || N/A
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
|-
| 627 || 609 || {{Specs|ceiling}} || 18.1 || 18.7 || 15.8 || 15.8 || 380
+
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
| ''Arcade'' || 11.33 || 15.68 || 19.04 || 21.06 || 22.4
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 8,537 m)
+
| ''Realistic'' || 8.33 || 9.8 || 11.9 || 13.16 || 14.0
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! colspan="4" | Reloading rate (seconds)
 
|-
 
|-
| 676 || 650 || {{Specs|ceiling}} || 16.4 || 17.2 || 24.4 || 19.5 || 380
+
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 27.1 || 23.92 || 22.05 || 20.8
 
|-
 
|-
 
|}
 
|}
  
==== Details ====
+
===== Ammunition =====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
|-
! colspan="5" | Features
+
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 
|-
 
|-
! Combat flaps
+
| BR-471 || APHE || 205 || 201 || 183 || 162 || 144 || 128
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || X || || X || X    <!-- ✓ -->
+
| BR-471B || APHEBC || 205 || 203 || 191 || 178 || 166 || 155
 +
|-  
 +
| OF-471 || HE || 37 || 37 || 37 || 37 || 37 || 37
 
|-
 
|-
 
|}
 
|}
 
+
{| class="wikitable sortable" style="text-align:center" width="100%"
{| class="wikitable" style="text-align:center"
+
! colspan="11" | Shell details
 
|-
 
|-
! colspan="5" | Limits
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! 0%
! rowspan="2" | Gear limit<br>(km/h)
+
! 50%
! rowspan="2" | Combat flaps<br>(km/h)
+
! 100%
! colspan="2" | Max Static G
 
 
|-
 
|-
! +
+
| BR-471 || APHE || 795 || 25 || 1.2 || 19 || 246.4 || -1° || 47° || 60° || 65°
! -
 
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 290 || ~10 || ~5
+
| BR-471B || APHEBC || 795 || 25 || 1.2 || 19 || 246.4 || +4° || 48° || 63° || 71°
 +
|-
 +
| OF-471 || HE || 800 || 25 || 0.1 || 0.1 || 3,600 || +0° || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
===== [[Ammo racks|Ammo racks]] =====
|-
+
[[File:Ammoracks_IS-2.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the IS-2.]]
! colspan="4" | Optimal velocities
+
{| class="wikitable sortable" style="text-align:center"
 
|-
 
|-
! Ailerons<br>(km/h)
+
! class="wikitable unsortable" |Full<br /> ammo
! Rudder<br>(km/h)
+
! class="wikitable unsortable" |Ammo<br />Part
! Elevators<br>(km/h)
+
! class="wikitable unsortable" |1st<br /> rack empty
! Radiator<br>(km/h)
+
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br /> rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |6th<br /> rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
| < 321 || < 400 || < 350 || > 470
+
|| '''28''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 19&nbsp;''(+9)''<br />18&nbsp;''(+10)'' || 14&nbsp;''(+14)''<br />13&nbsp;''(+15)'' || 9&nbsp;''(+19)''<br />9&nbsp;''(+19)'' || 6&nbsp;''(+22)''<br />6&nbsp;''(+22)'' || 3&nbsp;''(+25)''<br />1&nbsp;''(+27)'' || 1&nbsp;''(+27)''<br />1&nbsp;''(+27)'' || style="text-align:left" | No
 
|-
 
|-
 
|}
 
|}
 +
 +
Center ammo removed: 18&nbsp;''(+10)''
 +
 +
=== Machine guns ===
 +
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 +
{{main|DShK (12.7 mm)|DT (7.62 mm)}}
 +
 +
The machine gun armament of the {{PAGENAME}} is vastly improved from the [[IS-2|previous iteration]] due to the presence of a 12.7 mm DShK machine gun on a pintle-mount. This allows not only a better ability to defend against aircraft, but as an alternative offensive capability to the slow-firing 122 mm gun. Penetrating more than 20 mm of armour from at maximum 500 metres, the DShK is great to attack lightly armoured vehicles. The coaxial gun in this case has little use aside from an harassing tool against an armored enemy or foliage clearing device against fences that may be in the way. Still, these two machine guns should not be neglected from the arsenal of the {{PAGENAME}}.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]]
 
|-
 
|-
! colspan="3" | Setting 1
+
! colspan="7" | ''Coaxial mount''
 
|-
 
|-
! Optimal altitude
+
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
! 100% Engine power
+
! rowspan="1" | Fire rate <br> (shots/minute)
! WEP Engine power
+
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
| 4,100 m || 1,400 hp || 1,624 hp
+
| colspan="4" | 1,890 (63) || 600 || N/A || N/A
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Setting 2
+
! colspan="7" | 12.7mm DShK
 
|-
 
|-
! Optimal altitude
+
! colspan="7" | ''Pintle mount''
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| 8,000 m || 1,160 hp || 1,346 hp
+
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 250 || 600 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
 +
''(12.7mm MG vertical and horizontal guidance is not shown)''
 +
 +
== Usage in battles ==
 +
<!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
 +
The IS-2 '44 is a definite improvement on its predecessor, the [[IS-2]]. Most notably the frontal armour now features a slope, which can bounce or outright block some rounds, although the 0.6 Battle Rating increase seems slightly too much. This iteration of the IS-2 also features a roof-mounted machine gun that can be used to attack aircraft without moving your turret (by using weapon selection keys set in the controls). Otherwise, the IS-2 '44 is identical to the IS-2.
 +
 +
[[File:IS-2 1944 Screenshot 3.jpg|thumb|IS-2 1944 on [[Finland]]]]
 +
 +
=== General Gameplay ===
 +
At Battle Rating 6.3 you will see Tiger II (H) and Panther II a lot, as well as much more heavily armoured vehicles such as the Jagdtiger, the Ferdinand, the T32 and the T95 (in an up-tier). These tanks are near-impossible to penetrate frontally, so you will have to try to flank them. Otherwise, the gameplay remains the same as with the previous IS-2.
 +
 +
Overall, you shouldn't over-extend into enemy territory because your reload is still slow; you should play off of your teammates and use your great reverse speed to get out of line of sight as soon as you shot, or have been shot; you should have fun with the 122 mm gun that blows roofs off of most enemies you penetrate. Flanking is best done in Arcade, while in Realistic you're better of setting up ambushes at a medium distance away from main pathways.
 +
 +
==== Arcade Battles ====
 +
In Arcade, the IS-2 proves to be quite mobile when fully upgraded. This can be used effectively to get into superior positions to engage enemies early in the match when they haven't yet set-up camp in well-covered positions and/or presented their strongest armour. Thus, it's easy to gain a kill at the start of the match, if you are comfortable with the 122 mm gun.
 +
 +
Close quarters combat proves even more deadly in Arcade Battles because all opposing vehicles will be able to easily overrun a single IS-2, especially after it has shot and is now waiting through it long reloads (> the 20s). Hence why it's advised to use your improved reverse speed to quickly disengage after shooting and retreating towards your teammates, who will likely be able to return fire. If the map forces you to fight in close quarters, attempt to get into a position where your teammates can cover your sides, while you can face forwards and clear the road. If the map allows, you can try taking 5 rounds of ammunition and camp at a capture point (usually one that's given to your team) to snipe all enemies that enter your line of sight while reducing your chances of blowing up at the first incoming shot.
 +
 +
In rare cases, it's possible to rush with the IS-2 and surprise lighter vehicles at a contested capture point in the early stages of a game. This strategy relies on the capture point being unpopular and being lucky to face only one enemy vehicle at a time. Some light tanks are unable to penetrate the IS-2 frontally, especially if they are from a much lower rank (e.g. [[BT-7]], the [[Sd.Kfz.234/2|Puma]] or the [[R3 T20 FA-HS|R3]]), so that's an added benefit of being a decently mobile heavy tank. If successful, the IS-2 can then flank to other objectives or advance to the enemy spawn to destroy another enemy or two. You shouldn't expect a lot of easy targets with this strategy, because it exposes your tank to potentially a lot of enemy fire.
  
=== Survivability and armour ===
+
==== Realistic Battles ====
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
+
In Realistic, the IS-2 begins to feel like a heavy tank. Its mobility is heavily reduced and its speed is outmatched by practically everything, mostly due to poor acceleration off-roads. However, this should be used as an advantage to gauge where the enemies are set-up, by looking where your teammates are killed from. You can then decide to return fire, although sometimes opponents don't show themselves until later in the match, in which case you should stay passive and try to remain behind your team's front lines.
  
* 38 mm Bulletproof glass - Armoured windscreen
+
Due to generally increased map size in Realistic, you will have to get comfortable with the bullet drop. There is an added benefit to that because the following [[IS-3]] and [[IS-4M]] mount the same gun (as does [[T-44-122]] and [[KV-122]], if you have them), and [[T-10M]] has similar bullet drop. Now, the IS-2 performs decently well at longer ranges, but it will cost you a lot if you miss or don't penetrate, because the reload is so long. Often, you will need to rely on the rangefinder, the teammates or map knowledge to gauge how high you need to shoot, so it might be a great idea to take out another vehicle first (such as the [[T-44]] or [[T-34-85]]) remember the distance and then take the IS-2 out. However, on larger maps, it is generally a better idea to take out other vehicles.
* 3 mm Steel - Armour plate on top of fuel tanks
 
* 4 mm Steel - Armour plate on pilot's seat. Behind pilot is another 6-7 mm steel plate
 
* 3 mm Steel - Armour plates around ammunition
 
  
== Armaments ==
+
A more reliable strategy for the IS-2 is to camp nearby an objective and pick off any enemies who pose a threat. Just make sure to find a flat spot with cover, because your poor gun depression and long reload will be your death in hilly or open areas. It's also a good idea to target heavy enemies, because they are easier to hit, and also will likely pose a larger threat to your general team (e.g the [[Ferdinand]], the [[Ho-Ri Production|Ho-Ri]] or the [[Tiger II (H)]] ).
=== Offensive armament ===
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Hispano Mk.II (20 mm)|Browning .303 (7.7 mm)}}
 
  
The '''''{{PAGENAME}}''''' is armed with:
+
====General Tactics====
 +
<!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Using the M22 Locust and getting close to the target so gun depression cannot reach it.)-->
 +
Although classified as a heavy tank and an upgraded improved design over the KV predecessor, the IS-2's armour will no longer hold up to its more common and heavier opponents of its Battle-Rating and Rank. Compared with other vehicles such as the new German Tiger II, American heavy T-series tanks; most of which can easily deflect even the most powerful shots of the IS-2 unless targeted specifically and known weak-spots. Because of this, it is recommended to always travel and fight in groups of two or more vehicles. The slow and difficult in the manoeuvring of the vehicle (especially in confined spaces) will more than once place the IS-2 in significant danger. It is recommended to field the IS-2 into a fire-support role, peeking over the shoulder of friendly, more heavier vehicles and firing a shot against the opposition in tandem.
  
* 2 x 20 mm Hispano Mk.II cannons, wing-mounted (120 rpg = 240 total)
+
Another significant note of this vehicle is the IS-2's considerably fast reverse rate, the highest of its Rank and Battle-Rating for the nation's faction inherited from its IS-1 predecessor, topping at 17 km/h. During situations where engagement is expected, an unorthodox strategy can be utilized where the operator of the IS-2 tank re-positions the vehicle 90 degrees and drive in reverse with the rear-facing towards the enemy. By driving in reverse this way, the engine blocks make a crude yet somewhat effective shield to protect the more delicate crew members. As the fuel tanks are mostly stored at the front on the left and right side of the driver's station, the risk of fire and fuel-tank explosion is reduced significantly (but not completely eliminated) and thus, the tank is able to resist even the most powerful of shots. Be aware that more experienced players may attempt to instead fire at the more exposed turret of the IS tank and instantly knocking out the crew with a common APHE penetrating shell in this way.
* 4 x 7.7 mm Browning .303 machine guns, wing-mounted (350 rpg = 1,400 total)
 
  
=== Suspended armament ===
+
In regards to shells, the D-25T cannon is also equipped with powerful High Explosive (HE) Shells which should not go ignored. Firing a HE shell with precise aim directly underneath the chassis of enemy vehicles were the armour, like on the top of the vehicle if thinnest, can cripple or instantly destroy said enemy vehicles. In rare instances, the HE shell of the D-25T is so powerful to the point two or more medium or heavy tanks close to each other can be destroyed with a single exploding HE Shell.<ref>https://www.youtube.com/watch?v=orjvoBexPd4</ref> Alternatively, the powerful armour-piercing capability of the D-25T cannon's APHE rounds has also been documented to pierce two or three light-armoured targets without exploding, claiming hull-break wins. <ref>https://www.youtube.com/watch?v=EpXjG9ORxTI</ref>
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|G.P. 250 lb Mk.IV (250 lb)}}
 
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
+
=== Moving from IS-2 to IS-2 (1944) ===
 +
This section will go into more detail about the differences between fighting with this machine, the challenge is that some of the enemies which can be faced are simply impenetrable frontally. You will have to either have to run or outflank them! However, it is critically important to watch your flanks, due to the other enemies which will also be facing, trying to outflank you and hit you in your sides!
 +
because of the saturation of good and highly mobile vehicles that other nations have at this Battle Rating such as: [[Ru_251]], [[Panther_(Disambiguation)| Panther tanks]], [[Tiger_II_(H)|Tiger II (H)]], [[Caernarvon]], [[T34]], [[AMX_M4|AMX M4]] and many more.
  
* Without load
+
==== Specific Enemies Worth Noting ====
* 1 x 250 lb G.P. 250 lb Mk.IV bomb (250 lb total)
+
These are new (or common) vehicles you will see in this tank. Read the specific enemies section in the IS-2 article to get a full run-down.
  
== Usage in battles ==
+
* ☠ T32 - You have to go for the MG port in the lower left of the UFP, otherwise you can only penetrate the side armour or the rear.
<!--''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
* ☠ T28 - You can only penetrate the cupolas on top of the tank. If they're hidden or you are unsure about the shot, you can try hitting the cannon barrel and running away.
As a Spitfire Mk IX at its realistic mode battle rating, the most common and dangerous opponents are Bf 109's, normally the G2/Trop and F4 variants both of which often benefit from a better team composition on the axis side. When facing them you should never attempt to hold an extended dogfight above 5,000 m as you will lose a significant portion of the engine power in comparison to them, instead, you should take the fight below 5 km where you can outrun a Bf 109 F4, although Fw 190's and the German variant P-47 will catch up easily at the lower altitude.
+
* ☠ Ferdinand - Go for the angled armour at the sides of the lower front plate (below the casemate, but above the lowest plates), this will disable Ferdinand's engine and/or driver, so you can flank and finish it off.
 +
* ☠ Jagdtiger - You cannot reliably penetrate or damage this tank frontally. You can try disabling the cannon barrel, and then flanking is your best option (or running away).
 +
* ☠ Conqueror - Shoot the hull, don't shoot the turret.
 +
* ☠ Ho-Ri Production - You cannot reliably penetrate or damage this tank frontally. You can try disabling the cannon barrel and then flanking is your best option (or running).
 +
* ☠ AMX-50 Foch - You cannot reliably penetrate or damage this tank frontally. You can try disabling the cannon barrel and then flanking is your best option (or running).
 +
* T34 / T29 - Turret cheeks can work, although it's best to go for the LFP because the ammo storage is very low in the tank. If you don't see the LFP, try going just below the turret ring, where the driver sits.
 +
* Tiger II (H) / Panther II - You can easily penetrate the turret cheeks with BR-471B.
 +
* Panther D, A, G, F - You can penetrate the UFP <!-- It's right, but only if the panther isn't angled -->
 +
* Tortoise - Shoot to the right of the gun of the Tortoise, when you see it head-on if shoot on the left plate there is a chance of a one-shot
 +
* AMX-50 Surbaissé - Go for the LFP.
  
The advantages of your plane in both an up-tier and down-tier remain largely the same in that you can out-turn almost anything except all models of the A6M 'Zero' and the A7M 'Reppu' along with earlier spitfires you might face such as the Italian Spitfire Mk Vb/Trop. In this scenario you should play cautiously and try to energy fight them, extending away and climbing. For head-ons, since the armament of 2 x 20 mm and 4 x 7.7 mm machine guns are rather lacklustre. You usually should avoid these. If you really want to, though, use stealth rounds and fire from 1,000-1,400 metres away from the target while using a 500 m convergence. However, this spitfire does best at mid-close ranges (200-600 metres) with either 400 m or 300 m convergence. The wing-mounted guns aren't really good for head-ons.  
+
=== The Stock Grind ===
 +
When grinding the first modifications, Arcade Battles might be more fun, because of faster-paced gameplay and the ability to see all threats. Now, it's '''a priority to research Parts and FPE''' (you may want to activate 3-5 universal vehicle back-ups to be able to respawn twice in one match if you really wish to upgrade this vehicle quickly).
  
Another aspect to consider and adjust your playstyle to is that while the acceleration and turn time is good, engine overheating in RB and SB should be managed using manual engine controls and pulling more than 9G's while rolling puts you at risk of ripping your wing off. Additionally, since the Inline engine is very vulnerable to damage and the Spitfire requires lots of time on target, practice proper methods of attacking bombers using boom and zoom tactics as tail-sitting enemy bombers with decent defensive armaments like the Me 264 and the He 177 is not likely to end well at all.
+
General stock grind advice:
  
=== Manual Engine Control ===
+
* Don't show your rear to any enemies, because a single fire will be your death.
{| class="wikitable" style="text-align:center"
+
* Your gun is still very effective, so don't be afraid to attack enemies frontally, just make sure to aim for weak-spots if possible.
|-
+
** Shooting at planes in Arcade with your machine gun (or main gun) and scoring some hits can often award you a kill if the plane crashes, which grants points.
! colspan="7" | MEC elements
+
* Play as a support tank - push with your team and let them take fire, then poke out and take your shots, then retreat back into cover.
|-
+
** Try to push into objectives with your team to gain those points as well.
! rowspan="2" | Mixer
 
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Combined || Controllable<br>2 gears || Not controllable
 
|-
 
|}
 
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! Tier
 
! colspan="2" | Flight performance
 
! Survivability
 
! colspan="2" | Weaponry
 
 
|-
 
|-
| I
+
!Tier
| Fuselage repair
+
! colspan="2" |Mobility
| Radiator
+
!Protection
 +
! colspan="2" |Firepower
 +
|-
 +
|I
 +
|Tracks
 
|
 
|
| Offensive 7 mm
+
|Parts
| Offensive 20 mm
+
|Horizontal Drive
|-
 
| II
 
 
|
 
|
| Compressor
 
| Airframe
 
| New 7 mm MGs
 
| New 20 mm cannons
 
 
|-
 
|-
| III
+
|II
| Wings repair
+
|Suspension
| Engine
+
|Brake System
|
+
|FPE
| SBC mark 25
+
|Adjustment of Fire
| Mk.II year 1942
+
|BR-471B
 
|-
 
|-
| IV
+
|III
 +
|Filters
 
|
 
|
| Engine injection
+
|Crew Replenishment
| Cover
+
|Elevation Mechanism
 
|
 
|
| Mk.II year 1943
 
 
|-
 
|-
 +
|IV
 +
|Transmission
 +
|Engine
 +
|Add-on armour
 +
|
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective". -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Great maneuverability
+
* Extremely powerful 122mm gun. Can easily kill any tank with a single shot.
* Good roll rate
+
* The top 122mm APHE shell has good overmatching mechanics. Can go through the upper plate of the Panther at 500+ meters fairly easily.
* Good low-level performance
+
* Upper plate is basically impenetrable. As tough as the Tiger II's upper plate.
* Larger ammo supply of 120 RPG for the 20 mm cannons, compared to the Spitfires with the Type 'B' wings with 60 RPG
+
* Has good mobility and a high top speed for a heavy.
* Machine gun ammo pool of 350 RPG makes for good, prolonged backup weapons
+
* Has a roof mounted 12.7mm machine gun. So dealing with lightly armored vehicles/ defending its self from planes is possible.
* Faster than previous Spitfire versions due to a newer engine
+
* Is a good flanker and ambushing tank thanks to its good top speed, armor, and massive gun.
* Performing quick negative G manoeuvres will not shut off the engine (RB/SB)
 
* You can actually use tracers belts for machine guns, which means this aircraft can help new RB player with shooting.
 
* Like previous versions of British planes, the tracer belts are composed entirely of incendiary bullets (IT and AP-I).
 
* Incredibly fast climber, out-climbs 109s when upgraded
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Ammunition pool for 20 mm still relatively small, must be conservative when shooting
+
* Terrible reload speed. Getting into brawls with contemporary heavies like the Tiger II is ill advised. 
* Cannons overheat and jam quickly, when not in 1942/1943 configuration
+
* Despite the good overall armor, has some serious weak spots on the turret.
* When 20 mm runs out or jams, the plane is left with only four 7.7 mm machine guns
+
* Horrible gun depression. Hill fighting is nearly impossible without exposing the entire tank.  
* Poor high altitude performance (above 5000m)
+
* Has a massive and flat lower plate. Virtually all 6.0 and up tanks can cut right through it and one shot the IS2 if they shoot the lower plate.
* Poor acceleration
+
* Very small crew compartment. Any APHE shell that pens it will likely kill everyone in the tank.
* Roll rate starts stiffening at ~400 km/h
+
* Worse optics than its predecessor
* Liquid-cooled engines mean one hit to the cooling system can force a return to the airfield for repairs (RB/SB)
+
* Not as good at side scraping as the Tiger II's due to its hull cheeks.
* Very difficult to attack bombers, as the engine is very susceptible to damage from enemy gunners
+
* Ammo capacity for the MG on top is low, only 250 rounds.
* Fragile airframe
 
* Catches fire easily, not all fuel tanks are self sealing
 
* 20mm incredibly inaccurate even at close ranges when stock
 
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
 +
===Development===
 +
The effort began on another heavy tank after the [[IS-1]]'s 85 mm gun no longer had a firepower advantage after the standard [[T-34 (1942)|T-34]] medium tank was upgraded with the same gun into the [[T-34-85]]. Due to that, the IS-1 was discontinued in January 1944 with about 107 units produced.<ref name="ISZaloga">Zaloga, Steven J. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994</ref> Those in storage still awaited upgrade to become a more powerful heavy tank.
 +
 
 +
In late 1943, the upgrade of the IS tank began and the choices available were rounded down to two weapons, the 122 mm A-19 gun and the 100 mm D-10 gun. Both guns had their advantages and disadvantages in their specifications, the 100 mm D-10 had a much better armour penetration capabilities and uses a single-piece ammunition, the 122 mm A-19 has a better high-explosive round and used a two-piece ammunition In the end, the 122 mm A-19 (adopted as the D-25T) gun was chosen as the gun of the new IS tank due to larger supply of the gun available for use (the D-10 was a newly produced gun) and the better high-explosive round available. The better high-explosive round is due to the heavy tank's specification as a "breakthrough" tank than an anti-tank role, so it was meant to fight fortifications more than against armour. Nevertheless, against armour, the 122 mm gun proved a very lethal cannon against armour, having the capacity to knock out any German tanks fielded in the war, even the [[Tiger II (H)|Tiger II]], though the ease of knocking them out vary from their armour protection.
 +
 
 +
The 122 mm gun's two-piece ammunition was perhaps the gun's worst drawback, this along with the heavy shells and charges that it uses causes reloading speed to only be one and a half rounds per minute maximum. Even after some modernization to the gun including a semi-automatic breech, the firing rate only increased to two to three rounds per minute. Another drawback of the gun was the size of the ammunition that the 122 mm gun uses, the IS tank interior could only hold 28 of such ammunition, which restricts the time the IS could last in battle before requiring a resupply. In battle, the usual distribution of the shells is 20 high-explosive and 8 armour-piercing rounds.
 +
 
 +
The finished IS tank with the 122 mm gun, first called the ''IS-122'', was finally approved and renamed the '''IS-2''' heavy tank, some were rearmed IS-1s from the factory with the 122 mm gun. The IS-2 tank, like the IS-1, was superior to the previous [[KV-1 (ZiS-5)|KV-1]] tanks used in the Red Army. Production of the IS-2 started in October or November 1943 and by the end of World War II when production ended, a total of 3,854 units were produced.
 +
 
 +
===Design===
 +
The IS-2 tank hull was similar to the IS-1 tank, but the turret was modified to accommodate the larger 122 mm D-25T gun. The suspension was a torsion-bar suspension system and the tank was powered by a diesel V2-IC engine. The drivetrain and the engine were taken from the KV-1 tank, yet was considerably more mobile. The armour on the IS-2 was a 120 mm thick front plate sloped at 60 degrees with a small step in the front for the driver's hatch. This [[IS-2|"early version"]], developed from the KV-13 design, was produced from the initial production lines until some time in late 1944, where a '''[[IS-2 (1944)|IS-2 mod. 1944]]''' version was modified with the front plate now a single sloped 120 mm plate at 60 degrees with no interruptions in order to eliminate shot traps and weaknesses in the armour design. Other design changes when the IS-2 was upgraded to the 1944 model was a stronger gun mount, wider mantlet, and an addition of a Dshk machine gun on the turret. The formidable armour of the IS-2 is able to withstand the 88 mm shells from the [[Tiger H1|Tiger I]] at 1,000 meters out, yet the whole tank weighs less than the Panther at only 46 tons. Despite its construction, the IS-2 was still quite crude in quality and can have signs of being hastily built from the factories. This did not affect its battlefield performance greatly and the crude construction is merely a side effect of the fast production of the tanks to fill battlefield demands.
 +
 
 +
===Combat usage===
 +
The IS-2 first saw action in early 1944. The IS-2 was organized in heavy tank regiments, each with 21 tanks. Their role was to spearhead the offensives launched at each sector, breaking through enemy emplacements and supporting the infantry by destroying enemy fortifications, they were not meant to exploit breakthroughs and this role was given to the lighter [[T-34-85|T-34]] tanks. Their first reported action was in April 1944 in the 11th Special Guards Heavy Tank Regiment near Tarnopol, Ukraine. The IS-2 presented such a surprise to the Germans as no Soviet tanks before could engage with accurate fire from more than 3 kilometres away. A bigger shock was when they found out the 88 mm of the Tiger I couldn't adequately penetrate their armour. The IS-2 initial combat experience was limited due to the inexperienced crew and organization, but more and more IS-2 started to come in to reinforce the Soviet forces.<ref name="ISZaloga">Zaloga, Steven J. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994</ref>
 +
 
 +
The IS-2's next great effort was in Operation Bagration in July 1944. By this time period, the heavy tank regiments were allocated to one for each tank corps. During Operation Bagration, the IS-2 combat effort contributed to the decimation of the German Army Group Center. The IS-2 was able to deal with the troublesome German Panther and Tiger I tanks with ease. By December 1944, enough IS-2 was produced that the Soviets began outfitting them to Guards heavy tank brigades, consisting of 65 IS-2 tanks with other vehicles for support. Though the number of these brigades were still limited, they proved valuable in breaking through German lines, as used in January 1945 against the German in the Oder Offensive. It should be noted that despite having a role similar to the Tiger heavy tank battalions in the German service, they are produced in far greater numbers to enforce every tank corp with one heavy tank regiment that allowed even the IS-2 to overwhelm German defences. The IS-2 continued to see combat service for the Red Army all the way to the Battle of Berlin and the end of World War II.<ref name="ISZaloga">Zaloga, Steven J. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994</ref>
 +
 
 +
After World War II, the IS-2 production was replaced by the more heavily armoured [[IS-3]]; however, the IS-2 stayed in service up until 1982 due to modernization efforts on the IS-2. This modernized IS-2 was named the ''IS-2M'' and was done in the mid-1950s. These modernization efforts added external fuel tanks and stowage bins onto the hull and protective skirts on the edges of the tracks. The IS-2s were finally placed into storage in the 1990s and were kept in reserves or sold out as scrap metal.
 +
 
 +
Like most of Soviet Union's military hardware, the IS-2 was given out to the Warsaw Pact nations as supplies. The IS-2 was thus lent out to Poland, Czechoslovakia, Hungary, China, North Vietnam, and maybe North Korea. Later in 1960, a shipment of IS-2 was also sent to Cuba, which were converted into bunkers and coastal defences as spare parts for the tank never made it to Cuba due to the US blockade imposed in 1962.
  
 
=== In-game description ===
 
=== In-game description ===
The Supermarine Spitfire was a British single-engine, all-metal, low-wing monoplane fighter. While the Mk VII and Mk VIII variants was being designed, a Spitfire Mk III was tested in September 1941 with the new Rolls Royce 60 in the hopes of developing an interim fighter to use as a stop gap measure. The new Spitfire performed exceptionally well, and was rushed into production as the Mk IX. The Air Fighting Development Unit described the Mk IX as 'outstandingly better than the Mk V especially at heights above 20,000 feet' and even though it was not fitted with the modified control surfaces under development for the Mk VII and Mk VIII, the Mk IX was more than capable of meeting the Focke-Wulf FW190 on favourable terms. The Mk IX was fitted with the Type C 'universal' wing and originally carried the tried and tested combination of two 20mm cannon and four 0.303 inch machine guns, but in later versions the four 0.303 machine guns were replaced with two .50 calibre guns.
+
In 1944, the IS-2 was modernised. The new model had a flattened sloping frontal hull, and a slot covered with a glass brick was installed to replace the driver's observation hatch. This increased the front hull projection's defences. A high-calibre 12.7 mm anti-aircraft DShK machine gun was attached on a trunnion fixed to the command cupola's traverse circle.
 +
The turret could be rotated mechanically and electrically. With electric drive activated, its maximum speed reached 2.4 revs/min.
  
A total of 5,665 Mk IX were produced and 262 more Mk Vs were converted to Mk IX. Intended as a transitional stop-gap measure for the Mk VII and Mk VIII, the variant remained in production until the end of the war, ultimately becoming the most mass-produced Spitfire version. This mark was also used as a fighter-bomber and as a reconnaissance aircraft. Further modifications were incorporated into the Mk IX throughout its service life, such as a gyroscopic gunsight, bubble canopy and modified engine intercooler. Widely considered to be the most capable fighter in the world at the time of its introduction, it would take the introduction of the Rolls Royce Griffon engine to push the Spitfire into its next stage of evolution.
+
The IS-2 was advantageous for its economy and relatively low material requirements in general. With a mass of 46 t, the Soviet tank was far better protected than the German Panther. It also surpassed the 55 tonne Tiger I in this regard and was only somewhat inferior to the 68 tonne Tiger II. Its design had some serious flaws. Its tight layout meant that some of the fuel tanks had to be placed in the fighting compartment and there was no space for a driver's hatch, which often led to an injured tanker being unable to quickly leave a burning tank.
 +
On the whole, the new tank met the leadership's expectations in full as a means of strengthening units and divisions intended to break through the enemy's pre-emptively well reinforced defensive lines and storm cities.
  
=== Notable pilots ===
+
IS-2 tanks were put into service in separate tank regiments which received the "guards" designation during their formation.
<div><ul>
+
Manufacturing continued until 1946, and around 3,300 were made.
<li style="display: inline-block;"> [[File:Douglas_Bader_profile.jpg|thumb|none|220px|User:U64962917#Bader,_Douglas_R.S.B.|The '''{{PAGENAME}}''' was the fighter in which '''[[User:U64962917#Bader,_Douglas_R.S.B.|Douglas Bader]]''' flew as flight lead of 300 aircraft over London for a victory flyover in June 1945.]] </li><!--
+
After the war, the IS-2 was modernised and served in the Soviet and Russian armies until 1995.
<li style="display: inline-block;"> [[File:X.jpg|thumb|none|200px|"Image Description"]] </li>
+
A small number of tanks of this model were given to China in the 50s. Later, some of these tanks were deployed in Vietnam.
<li style="display: inline-block;"> [[File:X.jpg|thumb|none|200px|"Image Description"]] </li>
 
<li style="display: inline-block;"> [[File:X.jpg|thumb|none|250px|"Image Description"]] </li>-->
 
</ul></div>
 
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
{{Youtube-gallery|9_txEPailKc|'''The Shooting Range #92''' - ''Metal Beasts'' section at 05:10 discusses the Spitfire F Mk IX.}}
+
'''Skins''' and camouflages for the IS-2 (mod.1944) from live.warthunder.com. They are filed under the terms [http://live.warthunder.com/feed/camouflages/?q=%23is_2_1944 #is_2_1944] and [http://live.warthunder.com/feed/camouflages/?q=%23is2_44 #is2_44].
 +
 
 +
==References==
 +
<references />
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''reference to the series of the aircraft;''
+
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 +
* ''other literature.''-->
  
* ''topic on the official game forum;''
+
* [https://warthunder.com/en/news/2824/current/ [Vehicle Profile<nowiki>]</nowiki> IS-2 Mod. 1944]
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
  
{{AirManufacturer Supermarine}}
+
{{USSR heavy tanks}}
{{Britain fighters}}
 

Revision as of 12:08, 27 May 2020

RANK 4 FRANCE
Somua SM PACK
IS-2 (1944)
ussr_is_2_1944.png
IS-2 (1944)
AB RB SB
6.7 6.7 6.7
Class:
Research:63 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game
This page is about the heavy tank IS-2 (1944). For the early version, see IS-2. For the premium version, see IS-2 "Revenge".

Description

GarageImage IS-2 (1944).jpg


The IS-2 (1944) is a rank IV Russian heavy tank with a battle rating of 6.7 (AB/RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.

The IS-2 mod. 1944 was created after the initial disadvantages of the previous IS-2 model (IS-2 mod. 1943), being vulnerable against the 75mm guns of the German StuGs and Panzer IVs due to the nearly flat frontal armour. The Soviet high command then decided to produce another version of the IS-2 with a heavily sloped armour plate, generally known as the IS-2 mod. 1944. It was used successfully on the Eastern front until the end of the war and is remembered as one of the mightiest tanks of World War 2.

In the game, the IS-2 mod. 1944 sits at a BR of 6.3, which is 0.6 higher than the first IS-2. It now features a mighty frontal plate, sloped at 61° backwards and also a 12.7 mm DShK machine gun on top for AA-defense. It has the same gun as its predecessor, but even at BR 6.3, it is one of the most destructive guns in the game, with high penetration and devastating post-penetration damage.

General info

Survivability and armour

IS-2 1944 on Finland

The armour, while having a nigh-impenetrable front plate and a decent turret, has many weak spots.

First, there is the right part of the turret because while on the left side the gun mantlet is connected to the turret armour, there is no mantlet on the right-hand side, so it has just half the thickness of the left side.

Next, we have the lower glacis, which is a very prominent target, with very little armour for its BR (~130mm effective thickness). Shots of a German 88 mm or an American 90 mm will wreak your IS-2 1944.

Last but not least, we have the driver's hatch. While not as prominent as the first two mentioned, many experienced players will go for a shot right here, when you are hull-down. With around 120 mm effective thickness, it is really easy to penetrate even with small guns such as the American 76 mm and has a devastating effect on your tank.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 40 16 46 0.15 671 992 14.57 21.47
Realistic 38 15 460 520 9.99 11.26

The forward and reverse acceleration on the IS-2 (1944) is quite superb even when stock. However, the IS-2 (1944) suffers especially when attempting to turn. Speed will bleed out very quickly when turning, this can lead to difficulty when attempting to turn at low speed and so will require the tank to move forwards until it reaches a good speed to turn adequately to respond to any targets not at the direct hull front.

Armaments

Main armament

IS-2 1944 on Finland
Main article: D-25T (122 mm)
122 mm D-25T
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
28 -3°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 11.33 15.68 19.04 21.06 22.4
Realistic 8.33 9.8 11.9 13.16 14.0
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
27.1 23.92 22.05 20.8
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
BR-471 APHE 205 201 183 162 144 128
BR-471B APHEBC 205 203 191 178 166 155
OF-471 HE 37 37 37 37 37 37
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
BR-471 APHE 795 25 1.2 19 246.4 -1° 47° 60° 65°
BR-471B APHEBC 795 25 1.2 19 246.4 +4° 48° 63° 71°
OF-471 HE 800 25 0.1 0.1 3,600 +0° 79° 80° 81°
Ammo racks
Ammo racks of the IS-2.
Full
ammo
Ammo
Part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
28 Projectiles
Propellants
19 (+9)
18 (+10)
14 (+14)
13 (+15)
(+19)
(+19)
(+22)
(+22)
(+25)
(+27)
(+27)
(+27)
No

Center ammo removed: 18 (+10)

Machine guns

The machine gun armament of the IS-2 (1944) is vastly improved from the previous iteration due to the presence of a 12.7 mm DShK machine gun on a pintle-mount. This allows not only a better ability to defend against aircraft, but as an alternative offensive capability to the slow-firing 122 mm gun. Penetrating more than 20 mm of armour from at maximum 500 metres, the DShK is great to attack lightly armoured vehicles. The coaxial gun in this case has little use aside from an harassing tool against an armored enemy or foliage clearing device against fences that may be in the way. Still, these two machine guns should not be neglected from the arsenal of the IS-2 (1944).

7.62 mm DT
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,890 (63) 600 N/A N/A
12.7mm DShK
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
250 600 N/A N/A

(12.7mm MG vertical and horizontal guidance is not shown)

Usage in battles

The IS-2 '44 is a definite improvement on its predecessor, the IS-2. Most notably the frontal armour now features a slope, which can bounce or outright block some rounds, although the 0.6 Battle Rating increase seems slightly too much. This iteration of the IS-2 also features a roof-mounted machine gun that can be used to attack aircraft without moving your turret (by using weapon selection keys set in the controls). Otherwise, the IS-2 '44 is identical to the IS-2.

IS-2 1944 on Finland

General Gameplay

At Battle Rating 6.3 you will see Tiger II (H) and Panther II a lot, as well as much more heavily armoured vehicles such as the Jagdtiger, the Ferdinand, the T32 and the T95 (in an up-tier). These tanks are near-impossible to penetrate frontally, so you will have to try to flank them. Otherwise, the gameplay remains the same as with the previous IS-2.

Overall, you shouldn't over-extend into enemy territory because your reload is still slow; you should play off of your teammates and use your great reverse speed to get out of line of sight as soon as you shot, or have been shot; you should have fun with the 122 mm gun that blows roofs off of most enemies you penetrate. Flanking is best done in Arcade, while in Realistic you're better of setting up ambushes at a medium distance away from main pathways.

Arcade Battles

In Arcade, the IS-2 proves to be quite mobile when fully upgraded. This can be used effectively to get into superior positions to engage enemies early in the match when they haven't yet set-up camp in well-covered positions and/or presented their strongest armour. Thus, it's easy to gain a kill at the start of the match, if you are comfortable with the 122 mm gun.

Close quarters combat proves even more deadly in Arcade Battles because all opposing vehicles will be able to easily overrun a single IS-2, especially after it has shot and is now waiting through it long reloads (> the 20s). Hence why it's advised to use your improved reverse speed to quickly disengage after shooting and retreating towards your teammates, who will likely be able to return fire. If the map forces you to fight in close quarters, attempt to get into a position where your teammates can cover your sides, while you can face forwards and clear the road. If the map allows, you can try taking 5 rounds of ammunition and camp at a capture point (usually one that's given to your team) to snipe all enemies that enter your line of sight while reducing your chances of blowing up at the first incoming shot.

In rare cases, it's possible to rush with the IS-2 and surprise lighter vehicles at a contested capture point in the early stages of a game. This strategy relies on the capture point being unpopular and being lucky to face only one enemy vehicle at a time. Some light tanks are unable to penetrate the IS-2 frontally, especially if they are from a much lower rank (e.g. BT-7, the Puma or the R3), so that's an added benefit of being a decently mobile heavy tank. If successful, the IS-2 can then flank to other objectives or advance to the enemy spawn to destroy another enemy or two. You shouldn't expect a lot of easy targets with this strategy, because it exposes your tank to potentially a lot of enemy fire.

Realistic Battles

In Realistic, the IS-2 begins to feel like a heavy tank. Its mobility is heavily reduced and its speed is outmatched by practically everything, mostly due to poor acceleration off-roads. However, this should be used as an advantage to gauge where the enemies are set-up, by looking where your teammates are killed from. You can then decide to return fire, although sometimes opponents don't show themselves until later in the match, in which case you should stay passive and try to remain behind your team's front lines.

Due to generally increased map size in Realistic, you will have to get comfortable with the bullet drop. There is an added benefit to that because the following IS-3 and IS-4M mount the same gun (as does T-44-122 and KV-122, if you have them), and T-10M has similar bullet drop. Now, the IS-2 performs decently well at longer ranges, but it will cost you a lot if you miss or don't penetrate, because the reload is so long. Often, you will need to rely on the rangefinder, the teammates or map knowledge to gauge how high you need to shoot, so it might be a great idea to take out another vehicle first (such as the T-44 or T-34-85) remember the distance and then take the IS-2 out. However, on larger maps, it is generally a better idea to take out other vehicles.

A more reliable strategy for the IS-2 is to camp nearby an objective and pick off any enemies who pose a threat. Just make sure to find a flat spot with cover, because your poor gun depression and long reload will be your death in hilly or open areas. It's also a good idea to target heavy enemies, because they are easier to hit, and also will likely pose a larger threat to your general team (e.g the Ferdinand, the Ho-Ri or the Tiger II (H) ).

General Tactics

Although classified as a heavy tank and an upgraded improved design over the KV predecessor, the IS-2's armour will no longer hold up to its more common and heavier opponents of its Battle-Rating and Rank. Compared with other vehicles such as the new German Tiger II, American heavy T-series tanks; most of which can easily deflect even the most powerful shots of the IS-2 unless targeted specifically and known weak-spots. Because of this, it is recommended to always travel and fight in groups of two or more vehicles. The slow and difficult in the manoeuvring of the vehicle (especially in confined spaces) will more than once place the IS-2 in significant danger. It is recommended to field the IS-2 into a fire-support role, peeking over the shoulder of friendly, more heavier vehicles and firing a shot against the opposition in tandem.

Another significant note of this vehicle is the IS-2's considerably fast reverse rate, the highest of its Rank and Battle-Rating for the nation's faction inherited from its IS-1 predecessor, topping at 17 km/h. During situations where engagement is expected, an unorthodox strategy can be utilized where the operator of the IS-2 tank re-positions the vehicle 90 degrees and drive in reverse with the rear-facing towards the enemy. By driving in reverse this way, the engine blocks make a crude yet somewhat effective shield to protect the more delicate crew members. As the fuel tanks are mostly stored at the front on the left and right side of the driver's station, the risk of fire and fuel-tank explosion is reduced significantly (but not completely eliminated) and thus, the tank is able to resist even the most powerful of shots. Be aware that more experienced players may attempt to instead fire at the more exposed turret of the IS tank and instantly knocking out the crew with a common APHE penetrating shell in this way.

In regards to shells, the D-25T cannon is also equipped with powerful High Explosive (HE) Shells which should not go ignored. Firing a HE shell with precise aim directly underneath the chassis of enemy vehicles were the armour, like on the top of the vehicle if thinnest, can cripple or instantly destroy said enemy vehicles. In rare instances, the HE shell of the D-25T is so powerful to the point two or more medium or heavy tanks close to each other can be destroyed with a single exploding HE Shell.[1] Alternatively, the powerful armour-piercing capability of the D-25T cannon's APHE rounds has also been documented to pierce two or three light-armoured targets without exploding, claiming hull-break wins. [2]

Moving from IS-2 to IS-2 (1944)

This section will go into more detail about the differences between fighting with this machine, the challenge is that some of the enemies which can be faced are simply impenetrable frontally. You will have to either have to run or outflank them! However, it is critically important to watch your flanks, due to the other enemies which will also be facing, trying to outflank you and hit you in your sides! because of the saturation of good and highly mobile vehicles that other nations have at this Battle Rating such as: Ru_251, Panther tanks, Tiger II (H), Caernarvon, T34, AMX M4 and many more.

Specific Enemies Worth Noting

These are new (or common) vehicles you will see in this tank. Read the specific enemies section in the IS-2 article to get a full run-down.

  • ☠ T32 - You have to go for the MG port in the lower left of the UFP, otherwise you can only penetrate the side armour or the rear.
  • ☠ T28 - You can only penetrate the cupolas on top of the tank. If they're hidden or you are unsure about the shot, you can try hitting the cannon barrel and running away.
  • ☠ Ferdinand - Go for the angled armour at the sides of the lower front plate (below the casemate, but above the lowest plates), this will disable Ferdinand's engine and/or driver, so you can flank and finish it off.
  • ☠ Jagdtiger - You cannot reliably penetrate or damage this tank frontally. You can try disabling the cannon barrel, and then flanking is your best option (or running away).
  • ☠ Conqueror - Shoot the hull, don't shoot the turret.
  • ☠ Ho-Ri Production - You cannot reliably penetrate or damage this tank frontally. You can try disabling the cannon barrel and then flanking is your best option (or running).
  • ☠ AMX-50 Foch - You cannot reliably penetrate or damage this tank frontally. You can try disabling the cannon barrel and then flanking is your best option (or running).
  • T34 / T29 - Turret cheeks can work, although it's best to go for the LFP because the ammo storage is very low in the tank. If you don't see the LFP, try going just below the turret ring, where the driver sits.
  • Tiger II (H) / Panther II - You can easily penetrate the turret cheeks with BR-471B.
  • Panther D, A, G, F - You can penetrate the UFP
  • Tortoise - Shoot to the right of the gun of the Tortoise, when you see it head-on if shoot on the left plate there is a chance of a one-shot
  • AMX-50 Surbaissé - Go for the LFP.

The Stock Grind

When grinding the first modifications, Arcade Battles might be more fun, because of faster-paced gameplay and the ability to see all threats. Now, it's a priority to research Parts and FPE (you may want to activate 3-5 universal vehicle back-ups to be able to respawn twice in one match if you really wish to upgrade this vehicle quickly).

General stock grind advice:

  • Don't show your rear to any enemies, because a single fire will be your death.
  • Your gun is still very effective, so don't be afraid to attack enemies frontally, just make sure to aim for weak-spots if possible.
    • Shooting at planes in Arcade with your machine gun (or main gun) and scoring some hits can often award you a kill if the plane crashes, which grants points.
  • Play as a support tank - push with your team and let them take fire, then poke out and take your shots, then retreat back into cover.
    • Try to push into objectives with your team to gain those points as well.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire BR-471B
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Add-on armour

Pros and cons

Pros:

  • Extremely powerful 122mm gun. Can easily kill any tank with a single shot.
  • The top 122mm APHE shell has good overmatching mechanics. Can go through the upper plate of the Panther at 500+ meters fairly easily.
  • Upper plate is basically impenetrable. As tough as the Tiger II's upper plate.
  • Has good mobility and a high top speed for a heavy.
  • Has a roof mounted 12.7mm machine gun. So dealing with lightly armored vehicles/ defending its self from planes is possible.
  • Is a good flanker and ambushing tank thanks to its good top speed, armor, and massive gun.

Cons:

  • Terrible reload speed. Getting into brawls with contemporary heavies like the Tiger II is ill advised.
  • Despite the good overall armor, has some serious weak spots on the turret.
  • Horrible gun depression. Hill fighting is nearly impossible without exposing the entire tank.
  • Has a massive and flat lower plate. Virtually all 6.0 and up tanks can cut right through it and one shot the IS2 if they shoot the lower plate.
  • Very small crew compartment. Any APHE shell that pens it will likely kill everyone in the tank.
  • Worse optics than its predecessor
  • Not as good at side scraping as the Tiger II's due to its hull cheeks.
  • Ammo capacity for the MG on top is low, only 250 rounds.

History

Development

The effort began on another heavy tank after the IS-1's 85 mm gun no longer had a firepower advantage after the standard T-34 medium tank was upgraded with the same gun into the T-34-85. Due to that, the IS-1 was discontinued in January 1944 with about 107 units produced.[3] Those in storage still awaited upgrade to become a more powerful heavy tank.

In late 1943, the upgrade of the IS tank began and the choices available were rounded down to two weapons, the 122 mm A-19 gun and the 100 mm D-10 gun. Both guns had their advantages and disadvantages in their specifications, the 100 mm D-10 had a much better armour penetration capabilities and uses a single-piece ammunition, the 122 mm A-19 has a better high-explosive round and used a two-piece ammunition In the end, the 122 mm A-19 (adopted as the D-25T) gun was chosen as the gun of the new IS tank due to larger supply of the gun available for use (the D-10 was a newly produced gun) and the better high-explosive round available. The better high-explosive round is due to the heavy tank's specification as a "breakthrough" tank than an anti-tank role, so it was meant to fight fortifications more than against armour. Nevertheless, against armour, the 122 mm gun proved a very lethal cannon against armour, having the capacity to knock out any German tanks fielded in the war, even the Tiger II, though the ease of knocking them out vary from their armour protection.

The 122 mm gun's two-piece ammunition was perhaps the gun's worst drawback, this along with the heavy shells and charges that it uses causes reloading speed to only be one and a half rounds per minute maximum. Even after some modernization to the gun including a semi-automatic breech, the firing rate only increased to two to three rounds per minute. Another drawback of the gun was the size of the ammunition that the 122 mm gun uses, the IS tank interior could only hold 28 of such ammunition, which restricts the time the IS could last in battle before requiring a resupply. In battle, the usual distribution of the shells is 20 high-explosive and 8 armour-piercing rounds.

The finished IS tank with the 122 mm gun, first called the IS-122, was finally approved and renamed the IS-2 heavy tank, some were rearmed IS-1s from the factory with the 122 mm gun. The IS-2 tank, like the IS-1, was superior to the previous KV-1 tanks used in the Red Army. Production of the IS-2 started in October or November 1943 and by the end of World War II when production ended, a total of 3,854 units were produced.

Design

The IS-2 tank hull was similar to the IS-1 tank, but the turret was modified to accommodate the larger 122 mm D-25T gun. The suspension was a torsion-bar suspension system and the tank was powered by a diesel V2-IC engine. The drivetrain and the engine were taken from the KV-1 tank, yet was considerably more mobile. The armour on the IS-2 was a 120 mm thick front plate sloped at 60 degrees with a small step in the front for the driver's hatch. This "early version", developed from the KV-13 design, was produced from the initial production lines until some time in late 1944, where a IS-2 mod. 1944 version was modified with the front plate now a single sloped 120 mm plate at 60 degrees with no interruptions in order to eliminate shot traps and weaknesses in the armour design. Other design changes when the IS-2 was upgraded to the 1944 model was a stronger gun mount, wider mantlet, and an addition of a Dshk machine gun on the turret. The formidable armour of the IS-2 is able to withstand the 88 mm shells from the Tiger I at 1,000 meters out, yet the whole tank weighs less than the Panther at only 46 tons. Despite its construction, the IS-2 was still quite crude in quality and can have signs of being hastily built from the factories. This did not affect its battlefield performance greatly and the crude construction is merely a side effect of the fast production of the tanks to fill battlefield demands.

Combat usage

The IS-2 first saw action in early 1944. The IS-2 was organized in heavy tank regiments, each with 21 tanks. Their role was to spearhead the offensives launched at each sector, breaking through enemy emplacements and supporting the infantry by destroying enemy fortifications, they were not meant to exploit breakthroughs and this role was given to the lighter T-34 tanks. Their first reported action was in April 1944 in the 11th Special Guards Heavy Tank Regiment near Tarnopol, Ukraine. The IS-2 presented such a surprise to the Germans as no Soviet tanks before could engage with accurate fire from more than 3 kilometres away. A bigger shock was when they found out the 88 mm of the Tiger I couldn't adequately penetrate their armour. The IS-2 initial combat experience was limited due to the inexperienced crew and organization, but more and more IS-2 started to come in to reinforce the Soviet forces.[3]

The IS-2's next great effort was in Operation Bagration in July 1944. By this time period, the heavy tank regiments were allocated to one for each tank corps. During Operation Bagration, the IS-2 combat effort contributed to the decimation of the German Army Group Center. The IS-2 was able to deal with the troublesome German Panther and Tiger I tanks with ease. By December 1944, enough IS-2 was produced that the Soviets began outfitting them to Guards heavy tank brigades, consisting of 65 IS-2 tanks with other vehicles for support. Though the number of these brigades were still limited, they proved valuable in breaking through German lines, as used in January 1945 against the German in the Oder Offensive. It should be noted that despite having a role similar to the Tiger heavy tank battalions in the German service, they are produced in far greater numbers to enforce every tank corp with one heavy tank regiment that allowed even the IS-2 to overwhelm German defences. The IS-2 continued to see combat service for the Red Army all the way to the Battle of Berlin and the end of World War II.[3]

After World War II, the IS-2 production was replaced by the more heavily armoured IS-3; however, the IS-2 stayed in service up until 1982 due to modernization efforts on the IS-2. This modernized IS-2 was named the IS-2M and was done in the mid-1950s. These modernization efforts added external fuel tanks and stowage bins onto the hull and protective skirts on the edges of the tracks. The IS-2s were finally placed into storage in the 1990s and were kept in reserves or sold out as scrap metal.

Like most of Soviet Union's military hardware, the IS-2 was given out to the Warsaw Pact nations as supplies. The IS-2 was thus lent out to Poland, Czechoslovakia, Hungary, China, North Vietnam, and maybe North Korea. Later in 1960, a shipment of IS-2 was also sent to Cuba, which were converted into bunkers and coastal defences as spare parts for the tank never made it to Cuba due to the US blockade imposed in 1962.

In-game description

In 1944, the IS-2 was modernised. The new model had a flattened sloping frontal hull, and a slot covered with a glass brick was installed to replace the driver's observation hatch. This increased the front hull projection's defences. A high-calibre 12.7 mm anti-aircraft DShK machine gun was attached on a trunnion fixed to the command cupola's traverse circle. The turret could be rotated mechanically and electrically. With electric drive activated, its maximum speed reached 2.4 revs/min.

The IS-2 was advantageous for its economy and relatively low material requirements in general. With a mass of 46 t, the Soviet tank was far better protected than the German Panther. It also surpassed the 55 tonne Tiger I in this regard and was only somewhat inferior to the 68 tonne Tiger II. Its design had some serious flaws. Its tight layout meant that some of the fuel tanks had to be placed in the fighting compartment and there was no space for a driver's hatch, which often led to an injured tanker being unable to quickly leave a burning tank. On the whole, the new tank met the leadership's expectations in full as a means of strengthening units and divisions intended to break through the enemy's pre-emptively well reinforced defensive lines and storm cities.

IS-2 tanks were put into service in separate tank regiments which received the "guards" designation during their formation. Manufacturing continued until 1946, and around 3,300 were made. After the war, the IS-2 was modernised and served in the Soviet and Russian armies until 1995. A small number of tanks of this model were given to China in the 50s. Later, some of these tanks were deployed in Vietnam.

Media

Skins and camouflages for the IS-2 (mod.1944) from live.warthunder.com. They are filed under the terms #is_2_1944 and #is2_44.

References

  1. https://www.youtube.com/watch?v=orjvoBexPd4
  2. https://www.youtube.com/watch?v=EpXjG9ORxTI
  3. 3.0 3.1 3.2 Zaloga, Steven J. IS-2 Heavy Tank 1944-73 Great Britain: Osprey Publishing Ltd., 1994

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR heavy tanks
KV-1  KV-1 (L-11) · KV-1 (ZiS-5) · KV-1E · KV-1S
KV-2  KV-2 (1939) · KV-2 (1940) · KV-2 (ZiS-6)
Other KVs  KV-85 · KV-122 · KV-220
IS-1/2  IS-1 · IS-2 · IS-2 (1944) · IS-2 No.321 · IS-2 "Revenge" · Object 248
Other IS tanks  IS-3 · IS-4M · IS-6 · IS-7
T-10  T-10A · T-10M
Multi-turreted  T-35 · SMK
Other  Object 279
Lend-Lease  ▂MK-II "Matilda"