Difference between pages "Leopard I" and "Spitfire F Mk IX"

From War Thunder Wiki
(Difference between pages)
Jump to: navigation, search
(Undo revision 57775 by U14558151 (talk) Previous version will stay)
 
m (Pros and cons)
 
Line 1: Line 1:
{{Specs-Card|code=germ_leopard_I}}
+
{{Specs-Card
 +
|code=spitfire_ix_early
 +
|cockpit=442894/1521728
 +
}}
 
{{About
 
{{About
| about = German medium tank '''{{PAGENAME}}'''
+
| about = British fighter '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other versions
| link = Leopard (Family)
+
| link = Spitfire (Family)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_LeopardI.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.51 "Cold Steel"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update 1.35]].
  
The main strengths of the Leopard I are its high mobility and the above-average rate of fire of the main cannon. In combination with a good gun depression of -9° (meaning, you can lower the gun quite extensively), an experienced Leopard I driver can exploit uneven terrain to effectively fight his enemies without showing much of his vehicle - or being in the inconvenient situation to leave his cover to return fire.
+
Because the muzzle velocity of both the Hispanos (870 m/s) and the MGs (854 m/s) is practically the same you could put tracers on the MGs and air targets belt on the Hispanos. This is a great way for players to get a feel of where to aim in RB and it's easier to hit your shots maximising your efficiency and potentially saving ammo. A downside to this is that the element of surprise is short lived as your enemy will see the tracers flying past him and he will quickly react. Another thing is that short bursts are required with the cannons especially without the cannon upgrades as they overheat (and thus jam) very quickly.
 
 
The MG3A1 is rapid firing rifle calibre GPMG equipped in a coaxial and pintle mount, but otherwise of little use against armoured vehicles. The occasional open top SPAA can be harassed, although some of the crew won't be accessible without a good angle. Most annoying on the [[ZSU-57-2|ZSU-57]] with its tall crew shielding and more than 13 mm of armour. Therefore just above the machine gun's penetration ability at 10m.
 
 
 
Considering everything, the Leopard 1 is not a bad vehicle in the right hands - unfortunately, the lack of a stabilizer and extremely sub-par armour will result in many less experienced players struggling to perform well when many of their opponents will have better, often stabilised guns and armour
 
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight performance ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
{| class="wikitable" style="text-align:center"
The Leopard's armour is not thick enough in the game to defend itself from most incoming fire, as many shell types at its battle rating are able to easily penetrate and destroy the tank. The Leopard 1 was originally built with a "perfect standard tank" idea, similar to the Main Battle Tank concept, as during its development, the armour has been considered an expendable quality and that superior speed and firepower is most important. Therefore the Leopard's armour design was only meant to withstand 20mm calibers from the front. A big threat is the [[ZSU-57-2|ZSU-57]], which gives any Leopard 1 a hard time with its high rate of fire of effective 57mm AP rounds.
+
|-
 
+
! colspan="8" | Characteristics
'''Armour type:'''  
+
|-
 
+
! colspan="8" | ''Stock''
*Rolled homogeneous armour (Hull, Turret roof)
+
|-
*Cast homogeneous armour (Turret)  
+
! colspan="2" | Max Speed<br>(km/h at 8,537 m)
 
+
! rowspan="2" | Max altitude<br>(meters)
{| class="wikitable"
+
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
| 627 || 609 || {{Specs|ceiling}} || 18.1 || 18.7 || 15.8 || 15.8 || 380
 +
|-
 +
! colspan="8" | ''Upgraded''
 
|-
 
|-
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear !! Roof
+
! colspan="2" | Max Speed<br>(km/h at 8,537 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
| Hull || 70 mm (60°) ''Front glacis'' <br /> 50 mm (51°) ''Bottom glacis'' || 35 (40-42°) mm ''Top hull side'' <br /> 30 mm ''Bottom hull side'' || 25 mm (12-47°) || 30 mm ''Front area'' <br /> 15 mm ''Rear area''
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| Turret || 65 mm ''Turret front'' <br> 45 - 200 mm ''Gun mantlet'' || 37-45 mm (28-31°) || 25-52 mm (26-72°) || 25-35 mm ''Turret roof'' <br> 20 mm ''Cupola area''
+
| 676 || 650 || {{Specs|ceiling}} || 16.4 || 17.2 || 24.4 || 19.5 || 380
 
|-
 
|-
 
|}
 
|}
'''Notes:'''
 
 
* Suspension wheels and tracks are 20 mm thick.
 
* The turret mantlet has varying thicknesses ranging from 45 - 200 mm. It is thickest near the centre in contrast to the borders where it is the thinnest.
 
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
{{tankMobility|abMinHp= 1286|rbMinHp= 734|<!--AoAweight=(optional) -->}}
 
 
== Armaments ==
 
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|L7A3 (105 mm)}}
 
  
 +
==== Details ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[L7A3 (105 mm)|105 mm L7A3]]
+
! colspan="5" | Features
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! Combat flaps
! rowspan="1" | Vertical <br> guidance
+
! Take-off flaps
! rowspan="1" | Horizontal <br> guidance
+
! Landing flaps
! rowspan="1" | Stabilizer
+
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
| colspan="3" | 60 || -9°/+20° || ±180° || N/A
+
| X || X || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
|}
|-
+
 
! style="width:4em" |Mode
+
{| class="wikitable" style="text-align:center"
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' ||22.85||31.62||38.40||42.47||45.18
 
 
|-
 
|-
| ''Realistic'' || 14.28 ||16.80||20.40||22.56||24.00
+
! colspan="5" | Limits
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flaps<br>(km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! +
! colspan="1" style="width:4em" |Prior + Full crew
+
! -
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
|8.71||7.7||7.1||6.7
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 290 || ~10 || ~5
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
{| class="wikitable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="4" | Optimal velocities
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
 
|-
 
|-
! 10m
+
! Ailerons<br>(km/h)
! 100m
+
! Rudder<br>(km/h)
! 500m
+
! Elevators<br>(km/h)
! 1000m
+
! Radiator<br>(km/h)
! 1500m
 
! 2000m
 
 
|-
 
|-
| DM13 || APDS || 303 || 302 || 296 || 277 || 257 || 252
+
| < 321 || < 400 || < 350 || > 470
 
|-
 
|-
| DM502 || HESH || 127 || 127 || 127 || 127 || 127 || 127
+
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
| DM12 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
+
! colspan="3" | Compressor (RB/SB)
 
|-
 
|-
|}
+
! colspan="3" | Setting 1
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! Optimal altitude
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! 100% Engine power
! rowspan="2" |Velocity <br /> in m/s
+
! WEP Engine power
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
| 4,100 m || 1,400 hp || 1,624 hp
! 50%
 
! 100%
 
 
|-
 
|-
| DM13 || APDS || 1478 || 5.8 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
+
! colspan="3" | Setting 2
 
|-
 
|-
| DM502 || HESH || 730 || 15 || 0.4 || 0.1 || 4,310 || +0° || 75° || 78° || 80°
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
| DM12 || HEATFS || 1173 || 11 || 0.0 || 0.1 || 1,270 || +0° || 65° || 72° || 75°
+
| 8,000 m || 1,160 hp || 1,346 hp
 
|-
 
|-
 
|}
 
|}
  
'''DM13 ''APDS''''' (Armour-Piercing Discarding Sabot) will comfortably penetrate the armour of most foes; be aware however that some vehicles such as the IS-4 or M103 are only vulnerable in specific weak spots. APDS rounds do require some finesse with their placement, and because of the lack of explosive filler, unless you're confident you can destroy the enemy before they can respond, you should attempt to disable their weaponry first to ensure your own safety. Against targets with known ammunition storage, it's possible to try to detonate it with a well-placed shot; keep in mind, however, that ammo detonations always occur with a random chance, taking out crew members is more reliable to destroy your enemies. This, of course, requires knowledge about the vehicles you may face - so be sure to use the game's X-Ray view in the hangar and analyse your potential foes for their weak spots! Also, keep in mind that with increased armour thickness the amount of shrapnels shrinks.
+
=== Survivability and armour ===
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 +
* 38 mm Bulletproof glass - Armoured windscreen
 +
* 3 mm Steel - Armour plate on top of fuel tanks
 +
* 4 mm Steel - Armour plate on pilot's seat. Behind pilot is another 6-7 mm steel plate
 +
* 3 mm Steel - Armour plates around ammunition
 +
 
 +
== Armaments ==
 +
=== Offensive armament ===
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Hispano Mk.II (20 mm)|Browning .303 (7.7 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 2 x 20 mm Hispano Mk.II cannons, wing-mounted (120 rpg = 240 total)
 +
* 4 x 7.7 mm Browning .303 machine guns, wing-mounted (350 rpg = 1,400 total)
  
'''DM12 ''HEAT-FS''''' (High-Explosive Anti Tank Fin Stabilised): Knowledge of potential opponents vehicle layouts can be very handy - as you now have a round at your disposal that can penetrate essentially any vehicle's armour frontally. Like the APDS shot, increased armour thickness results in a reduced amount of shrapnel after penetration. You are able to take out enemies on any distance since the HEAT round does not lose penetration effectiveness with distance - very handy on big scaled maps like Kursk. There is, however, a significant downside to HEATFS: Given that it is a chemical energy round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so you cannot fire through obstructions with this kind of round. It's often a good idea to clear bushes and fences with your machine guns quickly before taking a shot. Finally, the HEATFS round is relatively expensive in terms of SL, so keep that in mind when loading up.
+
=== Suspended armament ===
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|G.P. 250 lb Mk.IV (250 lb)}}
  
'''DM502 ''HESH''''' (High-Explosive Squash-Head) works very differently than other shell types. It ignores any angle, except for ricochet and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. To create this deadly shrapnel inside the tank, make sure to only hit armour plates which are directly adjacent to the interior crew compartment of the tank. Hitting exterior parts of a tank like spaced armour, the suspension, tracks etc. will not harm crew members/modules at all. Unfortunately, HESH is particularly ineffective against particularly high true armour values (as opposed to high 'effective' armour values sourced from highly angled but thin armour - HESH loves angles!). Like all high-explosive shells, the fuse is very sensitive and can be set-off by most objects e.g. fences, trees, shrubbery. The low muzzle velocity of this shell can make it quite hard to hit targets at larger distances, although an experienced tanker may be able to use this to their advantage by lobbing a round over a small deffolade or hill. It's also worth noting that HESH can be rather unreliable at times; it's best used as a fall-back ammo, or saved for particularly lightly armoured targets.
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 +
* Without load
 +
* 1 x 250 lb G.P. 250 lb Mk.IV bomb (250 lb total)
  
===== [[Ammo racks|Ammo racks]] =====
+
== Usage in battles ==
[[File:Ammoracks_LeopardI.png|right|thumbnail|Ammo racks of the Leopard I.]]
+
<!--''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
{| class="wikitable sortable" style="text-align:center"
+
As a Spitfire Mk IX at its realistic mode battle rating, the most common and dangerous opponents are Bf 109's, normally the G2/Trop and F4 variants both of which often benefit from a better team composition on the axis side. When facing them you should never attempt to hold an extended dogfight above 5,000 m as you will lose a significant portion of the engine power in comparison to them, instead, you should take the fight below 5 km where you can outrun a Bf 109 F4, although Fw 190's and the German variant P-47 will catch up easily at the lower altitude.
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''60''' || 58&nbsp;''(+2)'' || 47&nbsp;''(+13)'' || 43&nbsp;''(+17)'' || 40&nbsp;''(+20)'' || 1&nbsp;''(+59)'' || No
 
|-
 
|}
 
  
Turret empty: 47&nbsp;(+13)
+
The advantages of your plane in both an up-tier and down-tier remain largely the same in that you can out-turn almost anything except all models of the A6M 'Zero' and the A7M 'Reppu' along with earlier spitfires you might face such as the Italian Spitfire Mk Vb/Trop. In this scenario you should play cautiously and try to energy fight them, extending away and climbing. For head-ons, since the armament of 2 x 20 mm and 4 x 7.7 mm machine guns are rather lacklustre. You usually should avoid these. If you really want to, though, use stealth rounds and fire from 1,000-1,400 metres away from the target while using a 500 m convergence. However, this spitfire does best at mid-close ranges (200-600 metres) with either 400 m or 300 m convergence. The wing-mounted guns aren't really good for head-ons.
  
=== Machine guns ===
+
Another aspect to consider and adjust your playstyle to is that while the acceleration and turn time is good, engine overheating in RB and SB should be managed using manual engine controls and pulling more than 9G's while rolling puts you at risk of ripping your wing off. Additionally, since the Inline engine is very vulnerable to damage and the Spitfire requires lots of time on target, practice proper methods of attacking bombers using boom and zoom tactics as tail-sitting enemy bombers with decent defensive armaments like the Me 264 and the He 177 is not likely to end well at all.  
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|MG 3A1 (7.62 mm)}}
 
  
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[MG 3A1 (7.62 mm)|7.62 mm MG 3A1]]
+
! colspan="7" | MEC elements
|-
 
! colspan="7" | ''Pintle mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 2,000 (1,000) || 1,200 || -8°/+20° || ±120°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | [[MG 3A1 (7.62 mm)|7.62 mm MG 3A1]]
 
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Oil
! rowspan="1" | Fire rate <br> (shots/minute)
+
! Water
! rowspan="1" | Vertical <br> guidance
+
! Type
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 5,500 (1,000) || 1,200 || N/A || N/A
+
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Combined || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
  
== Usage in the battles ==
+
=== Modules ===
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
Scan and use the terrain to your advantage. Take into consideration the moderate vehicle height, which allows you to go turret down in certain locations, allowing you to safely use your commander's binoculars to locate targets. Then, after you have located the enemy, fire a few rounds in quick succession and relocate when spotted, especially when the enemy shots come dangerously close. The Leopard is quite fast, so taking hits from a distance while on the move is a risk that you may consider worth taking.
 
 
 
Always remember: The Leopard is not designed to take hits from any guns, nor fight in stand-off situations against heavier enemy vehicles. Frontally, the angle of the hull can bounce shots once in a while, but you're better off not to rely on this. The turret front is also the same, it's best to attempt to only fire when you can avoid receiving a shot or relocating to a position if possible. The main goal is to make the opponent incapable of returning fire. The majority of Russian rank V tanks ([[IS-3]], [[IS-4M]], [[T-10M]], [[T-54 (1951)|T-54s]], [[SU-122-54]], [[T-62]] or [[ZSU-57-2]]) gunners are disabled by penetrating the right side of the turret or hull, if they are faced towards you. If you have the possibility to hit a Russian tank's hull, which is again faced towards you, prioritize it, because it is likely to take it out with one shot to the right side of the hull (3 out of 4 crew member are sitting in a row), this does not work with the stock APDS round due to the poor damage output. American top rank tanks like the [[M103]], [[M47]] or [[M60]] are harder to take out. It is advised to take out the gunner first, which is located in the left side of the turret and then take out the rest of the remaining crew members. Hitting the ammo rack of your opponent is often the fastest way to take out an enemy vehicle, keep in mind though there is a small chance the ammo will not blow up (Best ammo types to ammo rack: HEAT-FS > HESH > APDS).
 
[[File:Leopard 1 vs T55AM.png|thumb|600x600px|Leopard I Engaging a T-55AM at Cargo Port]]
 
Sometimes moving is not an option, but remember, directly behind your hull front sits a large portion of your ammunition, at least if you're fully loaded. Always have that in mind when positioning yourself against the enemy - and don't forget that you don't have to stack all of your ammunition racks to their maximum capacity! Sometimes it can be wise to take less ammunition with you, as it will increase your survivability when taking hits - especially with the Leopard. The Leopards worst nemesis is the [[ZSU-57-2]] and the [[IT-1]]. The [[ZSU-57-2]] can be easily destroyed by hitting one of the many ammo racks in the big turret, which often leads to an explosion of the whole tank. The [[IT-1]] on the other hand can be quite hard to deal with, since they are able to operate perfectly hull down only exposing the roof mounted ATGM. Destroying (only black damage status counts, red damage does not prevent from firing ATGM) the rocket mount/cannon barrel forces the [[IT-1]] to repair for a whole 27 seconds (maxed out + expert crew).
 
 
 
The Leopard 1 holds a distinct advantage over almost every other tank it will face - it's almost always faster. While in a direct shoot-out, most other vehicles can take out the Leopard, using the mobility advantage of the Leopard will allow a good tanker to get into an advantageous position and take out targets before they get the opportunity to respond. However, ensure you are aware of your surroundings and have a fall-back option: getting caught off guard on the back of a hill with nowhere to back off to and with no real support is a death sentence.
 
 
 
Depending on the map and opponents, ammunition choices may vary however usually it's ideal to have HEATFS as primary ammunition (reasonably easy to use at range, reliable penetration values), APDS as a backup (extremely easy to use at range, particularly with the Leo's excellent optics) and a couple of HESH rounds to deal with any light targets you might encounter. Try to keep round storage to a minimum but keep in mind that with these ammunition choices often it will take a number of rounds to guarantee a destroyed target.
 
 
 
''In a nutshell:'' Use the superb mobility with the cannon's perfection to flank and spank enemies, wait and hunt for the perfect positions and pick off the enemy tanks one by one, while always maintaining a good situational awareness. Patience is the key to success.
 
===Modules===
 
 
{| class="wikitable"
 
{| class="wikitable"
!Tier
+
! Tier
! colspan="2" |Mobility
+
! colspan="2" | Flight performance
!Protection
+
! Survivability
! colspan="3" |Firepower
+
! colspan="2" | Weaponry
 
|-
 
|-
|I
+
| I
|Tracks
+
| Fuselage repair
 +
| Radiator
 
|
 
|
|Parts
+
| Offensive 7 mm
|Horizontal Drive
+
| Offensive 20 mm
|Smoke grenade
+
|-
 +
| II
 
|
 
|
 +
| Compressor
 +
| Airframe
 +
| New 7 mm MGs
 +
| New 20 mm cannons
 
|-
 
|-
|II
+
| III
|Suspension
+
| Wings repair
|Brake System
+
| Engine
|FPE
 
|Adjustment of Fire
 
|DM502
 
 
|
 
|
 +
| SBC mark 25
 +
| Mk.II year 1942
 
|-
 
|-
|III
+
| IV
|Filters
 
 
|
 
|
|Crew Replenishment
+
| Engine injection
|Elevation Mechanism
+
| Cover
|NVD
 
 
|
 
|
|-
+
| Mk.II year 1943
|IV
 
|Transmission
 
|Engine
 
|
 
|Artillery Support
 
|DM12
 
|Rangefinder
 
 
|-
 
|-
 
|}
 
|}
 +
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
* Fast and very agile when fully upgraded
+
* Great maneuverability
* High-penetration APDS and HEAT rounds
+
* Good roll rate
* HESH rounds extremely effective against light targets
+
* Good low-level performance
* Reasonably fast reload time, can be reduced to 6.7 seconds
+
* Larger ammo supply of 120 RPG for the 20 mm cannons, compared to the Spitfires with the Type 'B' wings with 60 RPG
* Good gun elevation and depression
+
* Machine gun ammo pool of 350 RPG makes for good, prolonged backup weapons
* Reasonably good turret traverse rate
+
* Faster than previous Spitfire versions due to a newer engine
* Access to smoke grenades
+
* Performing quick negative G manoeuvres will not shut off the engine (RB/SB)
* Relatively small, moderately low profile
+
* You can actually use tracers belts for machine guns, which means this aircraft can help new RB player with shooting.
* Excellent reverse speed
+
* Like previous versions of British planes, the tracer belts are composed entirely of incendiary bullets (IT and AP-I).
* A well coordinated squad of Leopards can effectively take over a match
+
* Incredibly fast climber, out-climbs 109s when upgraded
* Potential to be an extremely efficient vehicle in the right hands
 
* Some parts of the turret (mainly the mantlet) can bounce rounds from the right angles
 
* Reasonably low repair cost
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Essentially non-existent armour that can't stop any more than 20mm rounds reliably
+
* Ammunition pool for 20 mm still relatively small, must be conservative when shooting
* No main gun stabiliser
+
* Cannons overheat and jam quickly, when not in 1942/1943 configuration
* Tankers unaccustomed to APDS may struggle with the stock vehicle
+
* When 20 mm runs out or jams, the plane is left with only four 7.7 mm machine guns
* Stock accuracy is sub-par
+
* Poor high altitude performance (above 5000m)
* HEATFS shells are expensive at 920 SL
+
* Poor acceleration
* Does not have the HESH round when stock
+
* Roll rate starts stiffening at ~400 km/h
* Like all MBTs, there is ammunition stored adjacent to the driver
+
* Liquid-cooled engines mean one hit to the cooling system can force a return to the airfield for repairs (RB/SB)
* 4-man crew complement, reasonably close-packed
+
* Very difficult to attack bombers, as the engine is very susceptible to damage from enemy gunners
* Easy prey for high-calibre autocannons such as those found on the ZSU-57-2
+
* Fragile airframe
* HEATFS and APDS rounds have sub-par post-penetration effectiveness, often taking multiple rounds to destroy vehicles
+
* Catches fire easily, not all fuel tanks are self sealing
 +
* 20mm incredibly inaccurate even at close ranges when stock
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
===Development===
 
The project for the Leopard started as far back as 1956 as an attempt to replace the American [[M41 (90 mm)|M47]] and [[M48A1|M48 Patton]] tanks in service at the time as they were becoming outdated to newer anti-tank technology. Specifications for the new tank came in July 1957 asking for a design weighing no more than 30 tons, with a power-to-weight ratio of 30 horsepower per ton and could withstand 20 mm gunfire alongside protection against chemical weapons and radiation fallout, which was becoming extremely common protection system for the modern tank designs. The design stressed mobility as the main focus, while firepower comes next and armour was relegated to minimum priority. The lack of focus on the armour was because of the belief that no matter how much armour a tank can have, it will eventually fall obsolete to the advent of newer anti-tank weapons such as the HEAT rounds, which was becoming stronger and stronger by the years.
 
  
In the initial stages of development, France and West Germany, interested in this tank design, worked on it from 1957 to build a common tank and the project was designated the ''Europa-Panzer''. France had AMX, SLD Lorraine, and SOMUA with FCM Renault working on the project, while Germany had Porsche, Rheinmetall with Henschel, and Borgward working on the project. In 1958, Italy entered into the development as well, though it's not sure if they provided much to the program. By 1960, Porsche and Rheinmetall had prototypes submitted, as well as AMX from France, all the others failed to provide a prototype in time. In 1963, the Porsche prototype was selected as the winner in 1963, though even before this decision the vehicle already has priority in being built in greater number than the others. Though a tank is set, France and Germany split in the joint tank project in 1963 after France opted out of standardization with the NATO forces. This left Germany alone with their Leopard tank development, which they continued.
+
=== In-game description ===
 
+
The Supermarine Spitfire was a British single-engine, all-metal, low-wing monoplane fighter. While the Mk VII and Mk VIII variants was being designed, a Spitfire Mk III was tested in September 1941 with the new Rolls Royce 60 in the hopes of developing an interim fighter to use as a stop gap measure. The new Spitfire performed exceptionally well, and was rushed into production as the Mk IX. The Air Fighting Development Unit described the Mk IX as 'outstandingly better than the Mk V especially at heights above 20,000 feet' and even though it was not fitted with the modified control surfaces under development for the Mk VII and Mk VIII, the Mk IX was more than capable of meeting the Focke-Wulf FW190 on favourable terms. The Mk IX was fitted with the Type C 'universal' wing and originally carried the tried and tested combination of two 20mm cannon and four 0.303 inch machine guns, but in later versions the four 0.303 machine guns were replaced with two .50 calibre guns.
The Porsche Prototype II was well received, though changes were made to the design such as a new cast turret, hull design change, and relocating the radiators. The tank now mounted the 105mm L7 gun over the Rheinmetall design, as well as adding an optical range-finding system for increased gunnery. The design finished trials by the end of 1963 and production started in Munich in February of 1964. The first batches began arriving at the Bundeswehr (German Army) in September of 1965 and were put into units by November of that same year. The tank was finally designated the '''Leopard 1''', with the prototype stage labelled as the ''Leopard 1A0''.
 
 
 
===Usage===
 
After the first delivery, many upgrades were made on the tank throughout its production and service life. The first few Leopards were designated ''Leopard 1A1'' and continued all the way to ''Leopard 1A6'' as it incorporates new technology such as sights, gun, radios, armor, or even small upgrades or redesigns on some parts. Some of these Leopards are even upgraded further in each variant form, for example, the ''[[Leopard A1A1|Leopard 1A1A1]]'' which had it fitted with new turret armor and night sights. Other than the different variants, the Leopard 1 was also extensively modified or made into derivatives in roles such as anti-aircraft guns, armor recovery vehicles, bridge layers, and such.
 
 
 
The versatility of the Leopard 1 design and its rather cheap cost in comparison to other tanks at the time made it a useful tank and it was sought out by many different countries in and out of the NATO force group. These countries put them into service in the conflict, such as Denmark, which is believed to be the first country to use the Leopard 1 in hostile engagement, when going against Bosnian Serb forces. Canada also used the Leopard 1C2 in the War in Afghanistan from 2006-2011. Greece also had Leopard 1s and is the largest user of it, with over 500 units of ''Leopard 1A5s'' still in service.
 
 
 
The Leopard 1 versatility and widespread use compared to other tanks in the NATO service made it a very useful weapon system for armies that couldn't afford the new American Pattons or Abrams tanks or the British Challengers and [[Chieftain Mk 3|Chieftains]]. The Leopard 1 in German service was eventually replaced by the Leopard 2 design, which entered into service in 1979 as the main battle tank with better armor and better gun compared to the Leopard 1, fully replacing it in 2003. Other countries followed suit by upgrading their tanks to either the Leopard 2, the American M1 Abrams, or their own domestic tank designs. The vehicle in its various modernized forms is still operated by third parties such as , Brazil, Turkey, and Greece. Some are kept in reserve in Chile and Ecuador due to their light frames and ease of use in soft soils like in the jungles in their countries.
 
 
 
In 1974, the Australian government purchased 101 Leopard 1 tanks (90 MBTs, 5 bridge-laying variants, and 6 recovery vehicles). the first leopard 1s arrived in Australia in 1976 and served with the 1st Armoured Regiment. The Leopard 1 was retired from service in July 2007.
 
 
 
The Belgian army received 334 Leopard 1s, equipping 8 tank regiments with 40 Leopard 1s each. The Belgian Leopards were retired from service in 2014.
 
 
 
Canada received 127 Leopard 1 C1 tanks in 1978-1979 to replace the Centurion tank. starting in 2000, the Canadian government upgraded the Leopard 1 C1 to Leopard 1 C2. the Leopard C2 is now obsolete and the Canadian government has opted to use the Leopard 2.
 
 
 
In 1976, Denmark acquired 120 Leopard 1A3 tanks. Denmark acquired another 110 Leopard 1A3 tanks in 1992, and upgraded all for a total of 230 Leopard 1A5-DKs tanks. Denmark no longer uses Leopard 1 tanks as an MBT (replaced by leopard 2), but still uses an armored recovery vehicle variant.
 
 
 
Germany used a total of 2,437 Leopard 1 tanks, of various variants. The remaining Leopard 1s are in storage, replaced by the Leopard 2.
 
 
 
From 1971-1985, Italy obtained (Purchased from other countries or Built under license) 920 Leopard 1 tanks and 250 Special Variants. Italian Leopard 1 MBTs were retired from service by 2008, and are replaced with the native Italian C1-Ariele tank. Armored recovery vehicles and bridge-laying variants remain in service.
 
 
 
The Netherlands operated 468 Leopard 1 tanks, and are replaced with Leopard 2 tanks. Armored recovery vehicles and bridge-laying variants remain in service.
 
 
 
Norway operated 172 Leopard 1 tanks, the last Leopard 1 decommissioned in 2011, and are replaced with Leopard 2 tanks. Armored recovery vehicles and bridge-laying variants remain in service.
 
 
 
Brazil currently operates 128 Leopard 1BE and 250 Leopard 1A5.
 
 
 
Chile used to operate 202 Leopard 1V, but sold some and currently have 120 in service.
 
 
 
Equador purchased all 60 of their Leopard tanks from Chile.
 
 
 
Greece bought 104 Leopard 1A3s in 1983. during 1992, Greece received a further 75 Leopard 1A5. Greece purchased another 192 used Leopard 1A5s. Greece is now the current operator of the most Leopard 1 tank.
 
 
 
Lebanon purchased 43 Belgian Leopard 1A5.
 
 
 
Turkey bought and upgraded 170 Leopard 1A1 tanks and upgraded all to Leopard 1T 'Volkan'. Turkey also purchased 227 A3 variants.
 
  
=== In-game description ===
+
A total of 5,665 Mk IX were produced and 262 more Mk Vs were converted to Mk IX. Intended as a transitional stop-gap measure for the Mk VII and Mk VIII, the variant remained in production until the end of the war, ultimately becoming the most mass-produced Spitfire version. This mark was also used as a fighter-bomber and as a reconnaissance aircraft. Further modifications were incorporated into the Mk IX throughout its service life, such as a gyroscopic gunsight, bubble canopy and modified engine intercooler. Widely considered to be the most capable fighter in the world at the time of its introduction, it would take the introduction of the Rolls Royce Griffon engine to push the Spitfire into its next stage of evolution.
"Development of the tank began in 1957 in cooperation with France. However, this attempt to create a unified European tank was unsuccessful. The projects in both countries were conducted virtually in parallel, but in 1963, before the end of comparative testing of the French and German tanks, Germany declined to cooperate further with France. Each country began to build its own national tank — the Leopard in Germany, the AMX-30 in France.
 
  
During the development of the Leopard 1 among all combat characteristics preference was given to firepower and mobility. Later, due to the German engineers’ changing perspective on the significance of tank defenses in modern combat, a number of steps were taken to increase it.  
+
=== Notable pilots ===
The first production order of 1,500 tanks was placed in 1963, and in September, 1965 the first serial Leopard 1 was delivered to the Bundeswehr."
+
<div><ul>
 +
<li style="display: inline-block;"> [[File:Douglas_Bader_profile.jpg|thumb|none|220px|User:U64962917#Bader,_Douglas_R.S.B.|The '''{{PAGENAME}}''' was the fighter in which '''[[User:U64962917#Bader,_Douglas_R.S.B.|Douglas Bader]]''' flew as flight lead of 300 aircraft over London for a victory flyover in June 1945.]] </li><!--
 +
<li style="display: inline-block;"> [[File:X.jpg|thumb|none|200px|"Image Description"]] </li>
 +
<li style="display: inline-block;"> [[File:X.jpg|thumb|none|200px|"Image Description"]] </li>
 +
<li style="display: inline-block;"> [[File:X.jpg|thumb|none|250px|"Image Description"]] </li>-->
 +
</ul></div>
  
 
== Media ==
 
== Media ==
 
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
{{Youtube-gallery|9_txEPailKc|'''The Shooting Range #92''' - ''Metal Beasts'' section at 05:10 discusses the Spitfire F Mk IX.}}
  
;Skins
+
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* [http://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=medium_tank&vehicle=germ_leopard_I '''Skins''' and '''camouflages''' for the Leopard 1 from live.warthunder.com]
+
* ''reference to the series of the aircraft;''
 
 
;Videos
 
{{Youtube-gallery|xHEIjV0e4Tc|'''"Leopard 1 Tank Review"''' - ''CornyBros''|pIH1dnzqoNk|'''"LEOPARD Top Tier Gameplay!"''' - ''PhlyDaily''|4GxNndsDlH4|'''"War Thunder Leopard 1 - Review and Gameplay!"''' - ''JustMax''|SKeFUWKudoY|'''The Shooting Range #63''' - ''Pages of History'' section at 00:33 discusses the Leopard I.|GgC8UNa8dok|'''Leopard I vs STB-1''' - ''War Thunder Official Channel''}}
 
 
 
==References==
 
<references />
 
 
 
== Read also ==
 
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
* ''reference to the series of the vehicles;''
 
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''-->
 
 
* [https://warthunder.com/en/devblog/current/792/ [Devblog<nowiki>]</nowiki> Leopard 1]<br />
 
* [https://warthunder.com/en/news/3325/current/ Official War Thunder forum article: [Vehicle Profile<nowiki>]</nowiki> Leopard I]
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
{{Germany medium tanks}}
+
{{AirManufacturer Supermarine}}
 +
{{Britain fighters}}

Revision as of 12:01, 27 May 2020

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
spitfire_ix_early.png
Spitfire F Mk IX
AB RB SB
4.3 4.3 4.7
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game
This page is about the British fighter Spitfire F Mk IX. For other versions, see Spitfire (Family).

Description

GarageImage Spitfire F Mk IX.jpg


The Spitfire F Mk IX is a rank III British fighter with a battle rating of 4.3 (AB/RB) and 4.7 (SB). It was introduced in Update 1.35.

Because the muzzle velocity of both the Hispanos (870 m/s) and the MGs (854 m/s) is practically the same you could put tracers on the MGs and air targets belt on the Hispanos. This is a great way for players to get a feel of where to aim in RB and it's easier to hit your shots maximising your efficiency and potentially saving ammo. A downside to this is that the element of surprise is short lived as your enemy will see the tracers flying past him and he will quickly react. Another thing is that short bursts are required with the cannons especially without the cannon upgrades as they overheat (and thus jam) very quickly.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 8,537 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
627 609 11500 18.1 18.7 15.8 15.8 380
Upgraded
Max Speed
(km/h at 8,537 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
676 650 11500 16.4 17.2 24.4 19.5 380

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
290 ~10 ~5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 321 < 400 < 350 > 470
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,100 m 1,400 hp 1,624 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
8,000 m 1,160 hp 1,346 hp

Survivability and armour

  • 38 mm Bulletproof glass - Armoured windscreen
  • 3 mm Steel - Armour plate on top of fuel tanks
  • 4 mm Steel - Armour plate on pilot's seat. Behind pilot is another 6-7 mm steel plate
  • 3 mm Steel - Armour plates around ammunition

Armaments

Offensive armament

The Spitfire F Mk IX is armed with:

  • 2 x 20 mm Hispano Mk.II cannons, wing-mounted (120 rpg = 240 total)
  • 4 x 7.7 mm Browning .303 machine guns, wing-mounted (350 rpg = 1,400 total)

Suspended armament

The Spitfire F Mk IX can be outfitted with the following ordnance:

  • Without load
  • 1 x 250 lb G.P. 250 lb Mk.IV bomb (250 lb total)

Usage in battles

As a Spitfire Mk IX at its realistic mode battle rating, the most common and dangerous opponents are Bf 109's, normally the G2/Trop and F4 variants both of which often benefit from a better team composition on the axis side. When facing them you should never attempt to hold an extended dogfight above 5,000 m as you will lose a significant portion of the engine power in comparison to them, instead, you should take the fight below 5 km where you can outrun a Bf 109 F4, although Fw 190's and the German variant P-47 will catch up easily at the lower altitude.

The advantages of your plane in both an up-tier and down-tier remain largely the same in that you can out-turn almost anything except all models of the A6M 'Zero' and the A7M 'Reppu' along with earlier spitfires you might face such as the Italian Spitfire Mk Vb/Trop. In this scenario you should play cautiously and try to energy fight them, extending away and climbing. For head-ons, since the armament of 2 x 20 mm and 4 x 7.7 mm machine guns are rather lacklustre. You usually should avoid these. If you really want to, though, use stealth rounds and fire from 1,000-1,400 metres away from the target while using a 500 m convergence. However, this spitfire does best at mid-close ranges (200-600 metres) with either 400 m or 300 m convergence. The wing-mounted guns aren't really good for head-ons.

Another aspect to consider and adjust your playstyle to is that while the acceleration and turn time is good, engine overheating in RB and SB should be managed using manual engine controls and pulling more than 9G's while rolling puts you at risk of ripping your wing off. Additionally, since the Inline engine is very vulnerable to damage and the Spitfire requires lots of time on target, practice proper methods of attacking bombers using boom and zoom tactics as tail-sitting enemy bombers with decent defensive armaments like the Me 264 and the He 177 is not likely to end well at all.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Auto control available
Combined Controllable
2 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm Offensive 20 mm
II Compressor Airframe New 7 mm MGs New 20 mm cannons
III Wings repair Engine SBC mark 25 Mk.II year 1942
IV Engine injection Cover Mk.II year 1943

Pros and cons

Pros:

  • Great maneuverability
  • Good roll rate
  • Good low-level performance
  • Larger ammo supply of 120 RPG for the 20 mm cannons, compared to the Spitfires with the Type 'B' wings with 60 RPG
  • Machine gun ammo pool of 350 RPG makes for good, prolonged backup weapons
  • Faster than previous Spitfire versions due to a newer engine
  • Performing quick negative G manoeuvres will not shut off the engine (RB/SB)
  • You can actually use tracers belts for machine guns, which means this aircraft can help new RB player with shooting.
  • Like previous versions of British planes, the tracer belts are composed entirely of incendiary bullets (IT and AP-I).
  • Incredibly fast climber, out-climbs 109s when upgraded

Cons:

  • Ammunition pool for 20 mm still relatively small, must be conservative when shooting
  • Cannons overheat and jam quickly, when not in 1942/1943 configuration
  • When 20 mm runs out or jams, the plane is left with only four 7.7 mm machine guns
  • Poor high altitude performance (above 5000m)
  • Poor acceleration
  • Roll rate starts stiffening at ~400 km/h
  • Liquid-cooled engines mean one hit to the cooling system can force a return to the airfield for repairs (RB/SB)
  • Very difficult to attack bombers, as the engine is very susceptible to damage from enemy gunners
  • Fragile airframe
  • Catches fire easily, not all fuel tanks are self sealing
  • 20mm incredibly inaccurate even at close ranges when stock

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

In-game description

The Supermarine Spitfire was a British single-engine, all-metal, low-wing monoplane fighter. While the Mk VII and Mk VIII variants was being designed, a Spitfire Mk III was tested in September 1941 with the new Rolls Royce 60 in the hopes of developing an interim fighter to use as a stop gap measure. The new Spitfire performed exceptionally well, and was rushed into production as the Mk IX. The Air Fighting Development Unit described the Mk IX as 'outstandingly better than the Mk V especially at heights above 20,000 feet' and even though it was not fitted with the modified control surfaces under development for the Mk VII and Mk VIII, the Mk IX was more than capable of meeting the Focke-Wulf FW190 on favourable terms. The Mk IX was fitted with the Type C 'universal' wing and originally carried the tried and tested combination of two 20mm cannon and four 0.303 inch machine guns, but in later versions the four 0.303 machine guns were replaced with two .50 calibre guns.

A total of 5,665 Mk IX were produced and 262 more Mk Vs were converted to Mk IX. Intended as a transitional stop-gap measure for the Mk VII and Mk VIII, the variant remained in production until the end of the war, ultimately becoming the most mass-produced Spitfire version. This mark was also used as a fighter-bomber and as a reconnaissance aircraft. Further modifications were incorporated into the Mk IX throughout its service life, such as a gyroscopic gunsight, bubble canopy and modified engine intercooler. Widely considered to be the most capable fighter in the world at the time of its introduction, it would take the introduction of the Rolls Royce Griffon engine to push the Spitfire into its next stage of evolution.

Notable pilots

  • The Spitfire F Mk IX was the fighter in which Douglas Bader flew as flight lead of 300 aircraft over London for a victory flyover in June 1945.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Supermarine
Spitfires 
Merlin engine  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb
  Spitfire Mk Vb · Spitfire Mk Vb/trop · Spitfire Mk Vc · Spitfire Mk Vc/trop
  Spitfire F Mk IX · Spitfire F Mk IXc · Spitfire F Mk XVI
  Spitfire LF Mk IX · Plagis' Spitfire LF Mk IXc
Griffon engine  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Export  ▄Spitfire Mk Vb/trop · ▃Spitfire LF Mk IXc · ▂Spitfire Mk IXc · Spitfire Mk IXc · Spitfire Mk.IX (CW) · Spitfire LF Mk.IXe Weizman's
Seafires  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Export  ▄Seafire LF Mk.III
Jet fighters  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Hydroplanes  Walrus Mk.I

Britain fighters
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Gladiator  Gladiator Mk II · Tuck's Gladiator Mk II · Gladiator Mk IIF · Gladiator Mk IIS
Sea Gladiator  Sea Gladiator Mk I
Hurricane  Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Hurricane Mk IIB/Trop
Sea Hurricane  Sea Hurricane Mk IB · Sea Hurricane Mk IC
Martin-Baker  MB.5
Spitfire (early-Merlin)  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb · Spitfire Mk Vb/trop · Spitfire Mk Vb · Spitfire Mk Vc/trop · Spitfire Mk Vc
Spitfire (late-Merlin)  Spitfire F Mk IX · Spitfire LF Mk IX · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XVI
Spitfire (Griffon)  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Seafire  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk II · Tempest Mk V
Sea Fury  Sea Fury FB 11
Twin-engine fighters  Hornet Mk.I · Hornet Mk.III · Whirlwind Mk I · Whirlwind P.9
  Foreign:
Australia  ▄Boomerang Mk I · ▄Boomerang Mk II
France  ▄D.520 · ▄D.521
USA  ▄Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA