Difference between pages "Bf 109 K-4" and "He 112 B-0"

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{{Specs-Card|code=bf-109k-4}}
+
{{Specs-Card|code=he_112b_0}}
 
{{About
 
{{About
 
| about = German fighter '''{{PAGENAME}}'''
 
| about = German fighter '''{{PAGENAME}}'''
| usage = other uses
+
| other
| link = Bf 109 (Family)
+
| usage-1 = the premium Japanese version
 +
| link-1 = A7He1
 +
| usage-2 = other versions
 +
| link-2 = He 112 (Family)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_Bf109K4.jpg|420px|thumb|left]]
+
[[File:GarageImage_He112B-0.jpg|420px|thumb|left]]
{{Break}}
+
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. The K-4 is the pinnacle of the famed [[Bf_109_(Family)|109 series]]. The ''''K'''urfürst' frame is the last iteration and was focused on ease of production rather than performance, yet it features the best power to weight ratio and acceleration of any 109, turning this machine into a beast. However, the age of the design is reflected in its poor high-speed characteristics.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
[[File:Bf109 K-4 billythekid 001.png|350px|thumb|left|]]
+
The He 112 B-0 represents the most advanced He 112 variant in the game (after the [[He 112 V-5]] and cannon-armed [[He 112 A-0]]). Given all advantages and disadvantages, He 112 B-0 is best played as a universal fighter. If encountering highly agile [[:Category:Biplanes|biplanes]], use the He 112's speed to outrun them. If encountering fast, but less agile monoplanes, use agility to out-turn them. And if faced with bombers, nothing shall hold the He 112 back, as the firepower can finish any bomber quickly. That said, He 112 B-0 can be a quite enjoyable fighter to play, and will serve as a trainer for its successor in the German research tree – the [[Bf 109 B-1/L]], the first version of the legendary Bf 109 fighter series.
  
Use the plane's outstanding climb rate and speed retention. Energy fighting tactics should be this plane's primary mode of fighting. It has good acceleration when using WEP. This grants the machine reasonable zoom climbing abilities. If chased, dodge away from the enemy with fancy manoeuvres without losing too much speed. In Realistic Battles, try to do a climbing spiral, but be sure to be in a higher energy state than the enemy! A miscalculation and the foe will have the opportunity for an easy deflection shot.
+
It is reasonably fast for a [[:Category:First rank aircraft|rank I aircraft]], while not faster than the Russian [[LaGG-3-11|LaGG-3]] and [[Yak-7B|Yak]] fighters, or the American [[F2A-3|Buffalos]] and [[P-36G|Hawks]] – all of them common adversaries of the B-0. It is also quite agile for a monoplane, but will always be out-turned by biplanes or light Japanese fighters such as the [[A5M4]] or [[Ki-27 otsu|Ki-27]]. Its climb rate is not exactly stellar, but He 112 B-0 can handle surprisingly high speeds – a red line of 690 km/h is not bad for rank I fighter. While mediocre in manoeuvrability and performance, the strongest trait of this plane is clearly the armament, which is the same as on the [[Bf 109 E-3]] fighter.
 
 
However, there are also downsides. The top speed can be reached quickly, yet the plane is not fast when stock. While it does have an edge in agility, it has bad low-speed manoeuvrability. Furthermore, foes will not usually engage in manoeuvring combat, rendering any manoeuvrability advantage moot.
 
 
 
K-4 can outmanoeuvre these planes at medium speeds (<450 km/h IAS): [[P-51]] (all types), [[P-47D-28|P-47D]], [[Typhoon_Mk_Ib/L|Typhoons]] and the [[La-9]]. However, it will have a hard time dealing with other late Rank IV aircraft, especially Spitfires. It is highly recommended to use rudder during rolls as this increases the roll rate dramatically. This is useful if when trying to force an overshoot or when avoiding shots.
 
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
 
For the pilots who flew the Bf 109, it could be a brutal aircraft, with a cramped cockpit and poorly located controls and levers, the pilot could get a serious workout during a dogfight, but don’t think this aircraft is not worth the time as a majority of Germany’s top aces flew Bf 109s. The {{PAGENAME}} was the final iteration of the aircraft, there really wasn’t much more which could have been designed into it to take it any further. In comparison to the early versions which saw combat in the Spanish Civil War, the K-4 was over 300 kph faster at 2,000 m higher than the Bf 109A. The aircraft morphed from a two-bladed wooden propeller to a three-bladed metal propeller with 20 mm or 30 mm autocannons and 13 mm heavy machine guns over two paltry 7 mm machine guns.
 
  
The {{PAGENAME}} is meant to dance in the sky with its quick speed, fast rate of climb and excellent energy retention, it can be used to Boom & Zoom in the vertical, unlike many other aircraft which require wide swaths of space to make their attack runs and retreats. The manoeuvrability of the aircraft allows it to make tight turns or quick evasive manoeuvres, especially those which cause a faster and heavier enemy to overshoot and then become the target themselves. To truly compete as a dogfighter and to milk every last bit of speed and manoeuvrability out of the aircraft, the pilot will want to fly it in the clean configuration without the 20 mm gun pods. The gun pods add weight, but for this aircraft, in the worst possible location with one hooked up under each wing. The gun pods mess with the aircraft’s centre of gravity and hamper the manoeuvrability of the aircraft. While it can still fly and fight, the gun pods will make dogfighting a bigger challenge, however, expert pilots may be able to negate some of those factors through sheer skill and luck.
 
[[File:Bf109 K-4 call me hyper 001.jpg|450px|thumb|right|]]
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! rowspan="2" | Characteristics
+
|-
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
+
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 2,800 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
Line 36: Line 35:
 
! rowspan="2" | Take-off run<br>(meters)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
! Stock
+
| 482 || 464 || {{Specs|ceiling}} || 20.0 || 20.9 || 11 || 11 || 250
| 685 || 665 || rowspan="2" | {{Specs|ceiling}} || 20.3 || 21.1 || colspan="2" | 18 || rowspan="2" | 333
 
 
|-
 
|-
! Upgraded
+
! colspan="8" | ''Upgraded''
| 759 || 720 || 18.3 || 19.0 || 32.2 || 23.8
+
|-
 +
! colspan="2" | Max Speed<br>(km/h at 2,800 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 523 || 502 || {{Specs|ceiling}} || 18.0 || 19.0 || 17.2 || 13.8 || 250
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | Features
+
! colspan="5" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
+
! Combat flaps
 +
! Take-off flaps
 +
! Landing flaps
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
| ✓ || ✓ || ✓ || X || X || X    <!-- ✓ -->
+
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | Limits
+
! colspan="5" | Limits
 
|-
 
|-
! rowspan="2" | Wings (km/h)
+
! rowspan="2" | Wing-break speed<br>(km/h)
! rowspan="2" | Gear (km/h)
+
! rowspan="2" | Gear limit<br>(km/h)
! colspan="3" | Flaps (km/h)
+
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! Combat !! Take-off !! Landing !! + !! -
+
! +
 +
! -
 
|-
 
|-
|{{Specs|destruction|body}}||{{Specs|destruction|gear}}|| 460 || ___ || 260 || ~13 || ~6
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 520 || ~13 || ~13
 
|-
 
|-
 
|}
 
|}
 +
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities (km/h)
+
! colspan="4" | Optimal velocities
 
|-
 
|-
! Ailerons !! Rudder !! Elevators !! Radiator
+
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 
|-
 
|-
| < 450 || < 390 || < 450 || > 715
+
| < 298 || < 320 || < 360 || > 312
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! Compressor
+
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 1,250 m || 640 hp || 718 hp
 +
|-
 +
! colspan="3" | Setting 2
 +
|-
 
! Optimal altitude
 
! Optimal altitude
 
! 100% Engine power
 
! 100% Engine power
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
! Setting 1
+
| 3,150 m || 600 hp || 673 hp
| 6,900 m || 1,250 hp || 1,775 hp
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
+
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 
 
* 60 mm bulletproof glass in front and rear of the pilot
 
* Fuel tank with 21 mm steel plate behind it, and 4 mm plates surrounding it
 
* Pilot's seat has 4 mm steel plates underneath, with 8 mm steel making up the backrest
 
* 10 mm steel plates surrounding rear bulletproof glass
 
<gallery mode="packed-hover" heights="150px">
 
File:BF 109 K-4 All armor.png|All the armour plates on the 109 K-4.
 
File:Fuel tank 109 K4.png|Picture of the giant fuel tank the pilot is sitting on (self-sealing).
 
File:Steel 21.png|Seat armour plates of the K-4.
 
</gallery>
 
 
 
Willy Messerschmitt’s design of the Bf 109 is known for its very lightweight construction, eliminating any unnecessary devices, parts and even structural spars to allow for the fastest that this fighter could be and still be a strong fighter. Part of this challenge was ensuring there was enough protection for the pilot and certain critical components without overburdening the aircraft and make it sluggish with the addition of too much armour. For this aircraft, it makes sense that all of the armour is centred around the pilot as this serves two purposes, aid in the protection of the pilot and two, protecting the fuel tank which the pilot literally sat on top of.
 
 
 
The pilot’s protection from the front comes mainly from the 60 mm bulletproof glass windscreen, headrest and various plates of armour between 4 and 10 mm in thickness which makes up the seat and headrest. These plates aid in protecting the pilot from both frontal attacks generally associated from attacking bombers with defensive positions and also from the rear when being chased by an enemy fighter. Though the fuel tank is self-sealing when it has been shot, 4 mm and 20 mm steel plating also surrounds the tank as the first line of defence against enemy machine gun rounds, however, incoming 20 mm rounds may not have any problems getting through.
 
 
When attacking a {{PAGENAME}}, unless you can aim autocannon shots to blow off a wing, the best bet will be to aim for the fuselage starting from right behind the pilot all the way to the propeller. Hitting within this range will allow you to hit one of the vital components of the aircraft to include the fuel tank, the pilot, any of the coolers or the engine itself. The most successful attacks will happen from underneath the aircraft or from the sides where there is no armour protection. If however, you find yourself tailing a {{PAGENAME}}, use short bursts to spook the pilot into manoeuvring where they end up exposing the large surface areas of the aircraft and then unload where the rounds will have less chance to ricochet and more chances of taking out this aircraft.
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|MK 108 (30 mm)|MG 151 (20 mm)|MG 131 (13 mm)}}
+
{{main|MG FF (20 mm)|MG 17 (7.92 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* A choice between two presets:
+
* 2 x 20 mm MG FF cannons, wing-mounted (60 rpg = 120 total)
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)
+
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)
** 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)
 
  
As was typical of Bf 109s was having a motorkanone mounted to shoot through the propeller hub. Typically these aircraft were outfitted with a 20 mm autocannon, which pilots of earlier 109s will have already had experience with, however, the {{PAGENAME}}  provides the pilot with the option to choose their motorkanone of choice, either a 20 mm MG 151 or a 30 mm MK 108. In real life, the 30 mm autocannon tended to jam during combat and can do the same in-game, until that is the module is upgraded and jamming frequency will lessen. For the most part, the difference between the 20 and 30 mm autocannons is power vs. ammunition count.
+
The two machine guns are mounted one on each side of the forward fuselage. The two 20 mm cannons are mounted in the wings.
[[File:Bf109 K-4 bomberpilot1784.png|400px|thumb|right|]]
 
The 30 mm round is a slow but deadly round and when fired at close range it can have devastating results on its target. A large disadvantage due to its size and weight only carries 65 rounds which make it necessary for the pilot to exercise disciplinary control and only fire when they are sure the rounds will hit. On the other hand, the 20 mm, though powerful in their own right, will not have the same heavy-hitting power as the 30 mm rounds, however, the {{PAGENAME}} can carry 200 of these rounds and they travel faster and can be fired more rapidly. Typically if the {{PAGENAME}} pilot is going to play the role of a bomber interceptor, the 30 mm round will be most effective, however, if the choice is made to be a fighter/attacker interceptor, then the 20 mm motorkanone will probably be the best bet.
 
 
While a choice is necessary between the two cannons as to which to take, regardless of the choice, the pilot will also have two 13 mm heavy machine guns which are mounted on the top of the fuselage engine cowling. Having 300 rounds per gun will allow the pilot to continue to spew out damage even when the autocannons have run dry. Another option is to separate the firing control for the autocannons and the heavy machine guns and instead track and fire enemy targets with the machine guns, utilize them as range finders and when the pilot sees they have a good firing solution, they can then employ the autocannons, thereby saving valuable ammunition and ensuring there is enough there when it is needed.
 
 
 
=== Suspended armament ===
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|MG 151 (20 mm)}}
 
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
 
 
* Without load
 
* 2 x 20 mm MG 151 cannons, wing-mounted (135 rpg = 270 total)
 
 
 
There are a few aircraft which are featured in War Thunder which becomes a monster aircraft when they utilise gun pods to increase their firepower. The {{PAGENAME}} is no exception, especially considering that it’s gun pods contain a single 20 mm MK 151 autocannon, each of which holds 135 rounds of ammunition. Attacking enemy aircraft with three autocannons and two machine guns can cause devastating results, however, with these gun pods, the pilot will need to calculate for convergence so as not to waste ammunition. While the fuselage weapons fire straight forward, the underwing cannons will need to be adjusted to converge at the correct point where the pilot typically shoots down enemy fighters. A convergence set too far may mean a number of the rounds will easily miss the enemy aircraft while setting the convergence zone too close will do the same. The gun pods are not required for the pilot to take while leaving them behind at the hanger, the pilot will not have to worry about the decrease in performance with the weight out on the wings and will have increased manoeuvrability that they would have otherwise not had were there gun pods mounted.
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
[[File:Cockpit_Bf109k4.jpg|thumbnail|right|The Bf 109 K-4's instrument panel.]]
+
The offensive weapons are equal to the [[Bf 109 E-3]] with one exception: the nose-mounted machine guns have half the ammo. While this seems to be a drawback for the He 112, it really is not. With 500 rounds per gun, the Heinkel will not run out of ammo any time soon and their effectiveness against ''Battle of Britain'' aircraft is limited.
 
 
The MK 108 is a double-edged sword: Nicknamed by the allies for its characteristic sound, the `''Jackhammer''´ lives true to its name. Slow but powerful. Its '''main purpose''': Demolition of heavy objects, such as the B-17G Flying Fortress. However, its '''common purpose''' in War Thunder remains to hunt fighter planes. The cannon's rate of fire is extremely low, making it good for conserving ammo, but bad for deflection shots. Furthermore, the minengeschoß-shells are slow- very slow. One must either become very good at leading the shells or close the distance. Kills are generally done from 300 meters away, if not closer. On the plus side, the damage is equivalent to most 37 mm cannons upon hitting. Tip: In order to better learn and understand the cannon's trajectory, do not fire in conjunction with the machine guns.
 
 
 
The two additional machine guns are best fired alone. The MG 131 features HE shells (named IAI in-game) as the ''Tracer belt''. Yet they are only highly effective in Simulator battles, where they will deal good damage to control surface areas, causing inexperienced pilots to lose control. In Arcade and Realistic battles, however, the instructor will dampen any such effects. Here, the damage-based ''Stealth'' and ''Fighter'' belts fare better.
 
 
 
The plane should equip one of two load-outs: with either the single 30 mm cannon or 2 x 20 mm cannons. The single 30 mm is very capable of taking out 2-3 bombers and the low muzzle velocity matters less due to the large targets. The 3 x 20 mm cannons are very capable of taking out fighters due to the high shell density and sheer damage output. A single 20 mm does not deal enough damage and the 30 mm with gun pods is rather ineffective due to the differing muzzle velocities of the 30 mm and 20 mm cannons.
 
 
 
One technique you can use is the prop pitch technique. Most of the later 109s have this but it is really effective in the 109 K-4. The prop pitch technique is using Manual Engine Control (found in sim controls) to set your prop pitch to 100% but throttle to 0%. This will make your prop, a giant air brake and is very helpful in forcing overshoots of the enemy aircraft. It can also be very helpful in diving where you might get dangerously close to your rip speed.
 
 
 
=== Effective Strategies ===
 
 
 
When using the K-4, make sure to always have an altitude advantage. If any enemy is approaching at a higher altitude and/or energy state, the best bet is to run away in a dive. This will usually work, as the enemy will probably lose interest, or be shredded apart in the dive process. Once the plane reaches 450 mph (700 kph), hit the brakes and start slowing down so as to not rip the {{PAGENAME}} apart. To retain energy, level off while diving every now and then.
 
 
 
When the {{PAGENAME}} is at an altitude advantage, smart pilots will run away from the K-4. This can be easily countered with a quick boom-and-zoom. The 30 mm cannon will take care of anything it hits, even bombers. The 30 mm cannon is practically useless in head-ons, however, so '''don’t ever head on'''. Use the {{PAGENAME}}'s superior turn rate and energy retention to get the enemy into the crosshairs. Fire away at close distances!
 
 
 
Targets to look for. The K-4 excels in tackling targets that:
 
  
* Enemies that are chasing others that have a low energy state. (Use a surprise attack.)
+
The [[MG 17 (7.92 mm)|MG 17's]] major advantage comes in handy for adjusting shots at long range. The 7.92 mm bullet has better bullet ballistics than the [[MG FF (20 mm)|20 mm MG FF]], but they can still be used for predicting the bullet drop of the 20 mm cannon shells. Keep in mind that the MG 17's successor, the 13 mm [[MG 131 (13 mm)|MG 131]], has the ''same'' ballistics as the MG 17; a decision made in real life to allow pilots to immediately use the new MG without having to adjust for a change bullet behaviour.
* Enemies that have just finished a dogfight and have low energy states.
 
* Bombers (Be wary of their gunners.)
 
  
Enemies worth noting:
+
On paper, the He 112 B-0 appears to be quite well armed, having two machine guns and two MG FF cannons. However, the cannons are quite underwhelming, especially with the ''Air targets'' belt. Many of the belts rounds seem to explode on the surface of enemy aircraft, damaging external features such as control surfaces, but doing very little internal damage. Sometimes, multiple hits can be placed on an aircraft with little or no effect. It is best to aim for flaps, particularly ailerons and elevators. This means that if an aircraft can't be knocked out of the sky, it can be forced to crash due to loss of control.
  
* '''P-51s:''' They will always try to boom-and-zoom the {{PAGENAME}}. Be on constant lookout for enemies coming from behind. If one is chasing and can catch up, pretend to not notice them. When they start shooting, duck and do a loop towards the ground to gain energy. The P-51 will have a lot of speed when it tries to attack, and fortunately, will have its controls locked up. The P-51 will also bleed way too much speed trying to catch up. Head into a 20 degree climb with WEP and then jump them from above.
+
The He 112 B-0 suits naval battles, especially naval RBs. Compared to other early German aircraft which have poor-penetrating 7.92mm machine guns, the He 112 B-0 has two powerful cannons which can deal a lot of damage, especially to small boats. The stealth belt suits this method best, as this belt has lots of APHE shots.
* '''Spitfires:''' They are very tough to deal with, and will always out-turn the {{PAGENAME}}, with engagements ending with the Spitfire firing from behind. Spitfires should be attacked alongside two teammates at once. Make sure that the Spitfire gets overwhelmed, then attack the spitfire from behind. Retain enough energy so the {{PAGENAME}} can climb back up to safety if the Spitfire ends up manouevring to the {{PAGENAME}}'s rear. When a Spitfire is on the {{PAGENAME}}'s 6, '''dive'''. The Spitfire has a lot of drag with its oddly shaped wings and will not be able to keep up.
 
* '''American bombers:''' While other nation's bombers have varying threat levels, all American bombers are bursting with .50 cal machine guns in almost every angles. This is especially the case for the B-17 Flying Fortress and the B-29 Superfortress As such, the best way to attack a bomber with large number of defensive armaments is by:
 
** Step 1 - Fly above the bomber at distances where they cannot shoot at the {{PAGENAME}}. 
 
** Step 2 - Make sure the {{PAGENAME}} is approaching at a faster speed than the bomber.
 
** Step 3 - Fly directly above the bomber and descend on it
 
** Step 4 - Approach the bomber as fast as possible, and shoot at it when close enough
 
** Step 5 - Turn away, and level out maintaining an attitude of 0 degrees to keep speed, regardless if the target is destroyed. Re-climb and re-start as needed.
 
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
Line 186: Line 165:
 
! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil !! Water !! Type
+
! Oil
 +
! Water
 +
! Type
 
|-
 
|-
| Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable
+
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>2 gears || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
Line 194: Line 175:
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! Tier
+
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
! Survivability
+
! colspan="1" | Survivability
! colspan="2" | Weaponry
+
! colspan="1" | Weaponry
 
|-
 
|-
 
| I
 
| I
Line 203: Line 184:
 
| Radiator
 
| Radiator
 
|
 
|
| Offensive 13 mm
+
| Offensive 7 mm
| MG.151/20 cannon
 
 
|-
 
|-
 
| II
 
| II
Line 210: Line 190:
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
| New 13 mm MGs
+
| New 7 mm MGs
| R4 modification
 
 
|-
 
|-
 
| III
 
| III
Line 217: Line 196:
 
| Engine
 
| Engine
 
|
 
|
| Offensive 30 mm
 
 
| Offensive 20 mm
 
| Offensive 20 mm
 
|-
 
|-
Line 224: Line 202:
 
| Engine injection
 
| Engine injection
 
| Cover
 
| Cover
| New 30 mm cannons
 
 
| New 20 mm cannons
 
| New 20 mm cannons
 
|-
 
|-
 
|}
 
|}
  
The true acceleration power of the plane is only achieved very late into the grind. Specifically, the Tier 4 ''Engine injection'' modification provides a significant boost and is a top priority. On the way there, all engine upgrades should be taken. 13 mm belts are helpful for removing tracer rounds. The 20 mm gun pods with belts and the gun upgrade are viable choices but engine injection remains a priority.
 
[[File:Bf109 K-4 jonigustavo 001.png|thumb|right|300px|]]
 
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
Line 236: Line 211:
 
'''Pros:'''
 
'''Pros:'''
  
* Very powerful engine when using WEP, providing excellent acceleration and climb rate
+
* Good firepower
* Manual engine control can extend the climb rate and top speed in realistic and simulator battles
+
* Good speed
* Nose mounted weaponry
+
* Good stability
* Good performance at medium altitude
+
* Small size
* Good firepower for destroying larger attackers and bombers
+
* Plenty of machine gun ammo, decent back-up after cannon ammunition runs out
* Can carry additional armament
+
* Quite manoeuvrable
* Performance on par with Griffon Spitfires (even better when fully upgraded)
+
* Decent roll rate
* 30 mm cannon will usually destroy anything that it hits
+
* Has WEP unlike [[He 112 (Family)|previous He 112s]]
* Can research nose-mounted 20 mm MG 151 cannon, which makes deflection shooting much more reliable
 
* Exceptional high-speed manoeuvrability
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Low cannon ammunition count for the 30 mm MK 108 cannon and the 13 mm MG 131 machine guns
+
* Mediocre sustained turn rate
* Low velocity 30 mm shell with a high drop, resulting in a VERY large lead angle on targets in turn leading to poor dogfight performance due to having to pull extreme turns to get guns on target
+
* Low cannon ammunition count
* Flimsy airframe, prone to react heavily to damage
+
* MG FF cannons don't provide the punch as expected of the calibre
* When aircraft is stock, very heavy and slow to fly without WEP
+
* Ineffective against large bombers
* Stock 13 mm machine gun belts consist solely out of tracers which alerts enemy, makes aiming 30 mm difficult
+
* No armour or protection whatsoever
* Fighters with lower top speeds but better low altitude performances (such as Russia's La-7 fighters) will find it quite easy to run down the K-4 when at a low energy state
+
* Ineffective at ground attack
* Very slow deploying flaps
+
* Does not contend well against Spitfires and Hurricanes, which are common at the rank
 +
* Poor handling at high speeds
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
=== Design and development ===
+
In 1934, Heinkel Flugzeugwerke company started work on a fighter to participate in the competition created by German Reichsluftministerium (RLM) in order to find a modern fighter aircraft for future needs. The largest portion of inspiration was drawn from the Heinkel He-70 "Blitz", a passenger and postal plane. This plane designed by the Günther brothers and introduced in 1933 was quite modern for its time, as it featured an all-metal monocoque fuselage, retractable landing gear and elliptical wings with a reverse gull-wing shape.
Throughout the 1920s and 1930s, the Luftwaffe (German Air Force) moved ahead at break-neck speeds to develope civilian aircraft which secretly doubled as military fighters and bombers requiring only minor modifications to become war-fighter operational. Aircraft designated as transport and airline variants could easily be converted to bombers and the initial Bf 109 was no different in its purposes. The birth of the Bf 109 started out as a requirement from Herman Göring, Reichsminister of Aviation proposed to newly appointed Theo Croneiß of Bayerisch Flugzeugwerke (BFW, Bavarian Aircraft Works). The requirement was for a single-seat high-speed courier plane, obviously, one which could be converted into a fighter when the time required. At the same time this requirement went out, the Reichsluftfahrtministerium’s (RLM, Reich Aviation Ministry) Technisches Amt (C-AMT) or technical department was tasked with projecting aircraft requirements for potential future air combat and of the four main types determined to be essential, single-seat fighter requirements were published as L.A. 1432/33.
+
 
[[File:Bf109 K-4 wallysonbf 001.png|thumb|right|300px|]]
+
The He-70 Blitz could reach speeds up to 360 km/h (224 mph) and indeed the name means "Lightning" in German, so it was close to the minimum speed demanded by RLM on its own. This made the He 70 a great basis for a new fighter, and designers thus proceeded with modifying the He 70. The resulting design, called the He 112, was basically a down-scaled He 70, as it shared the all-metal construction, inverted gull wings and retractable landing gear. The first prototype, fitted with a British Rolls-Royce Kestrel Mk.IIS inline engine and designated He 112 V1, was completed in September 1935, followed by the He 112 V-2 powered by a Jumo 210C engine and incorporating some structural changes such as clipped wings and a three-bladed propeller, and finally by the He 112 V3, featuring a fully enclosed cockpit.
These fighter requirements were as follows:
+
 
 +
After the aircraft of Arado and Focke-Wulf were disqualified from the contest due to unsatisfactory performance, the competition had to be settled between the He 112 and Messerschmitt's Bf 109, designed by Willy Messerschmitt. Unfortunately for Heinkel, the Bf 109 emerged victoriously. The He 112 was more agile, but the Bf 109 was faster, had a better roll rate, and was cheaper and easier to manufacture. However, the development of the He 112 continued despite this defeat, and the plane was offered for export. Prototypes and small-scale production models were further developed up until its final and most advanced variant, the He 112 B.
 +
 
 +
The first version of the B-series and topic of this article was designated He 112 B-0. It featured a reworked fuselage, a new design of rudder and vertical stabiliser, and a bubble canopy, which was a very modern solution for its time. It offered superb visibility compared to "greenhouse" framed designs common in that time. The engine used was a Jumo 210C, producing 631 horsepower. Regarding armament, the He 112 B-0 was armed by two 7.92 mm MG 17 machine guns, mounted on the sides of the engine cowling, and two 20 mm drum-fed MG FF cannons, housed in the wings.
 +
 
 +
The first customer was the Empire of Japan, ordering of 30 He 112 B in 1938. The aircraft were however not used in combat due to their insufficient agility (compared to Japanese fighters) and ended their short career as trainers. Twelve He 112 B’s were sent to Spain, where they were used operationally in small numbers during the last weeks of the Spanish Civil War, and remained in service after the war ended. Notable usage passed the Civil War in Spain was from the 3rd of March 1943, when a single He 112 B managed to damage an American Lockheed [[P-38G-1|P-38 Lightning]] fighter. Spain eventually used its He 112's up until the 1950s. The two largest operators of the He 112 were Hungary and Romania – [[He 112 B-1/U2]] and [[He 112 B-2/U2]] both in their respective markings of the two countries are available in War Thunder as premium planes. Hungarian He 112's saw limited service and probably all of them were destroyed during the Allied bombing raids in 1944, while Romanian Heinkels saw some limited air combat in the opening stages of Operation Barbarossa, where they were used for ground attack missions and ended their career as training planes.
  
<ul>
+
=== In-game description ===
  <li>Top speed – 400 kph (250 mph) at 6,000 m (19,690 ft) maintained for 20 minutes
+
Heinkel He 112 B-0 single-engine front-line fighter (He 112V9 prototype)
  <li>Total flight duration – 90 minutes
 
  <li>Critical altitude of 4,000 m reached within 17 minutes
 
  <li>Operational ceiling – 10,000 m (32,810 ft)
 
  <li>Armed with 1 x 20 mm motorkanone and two 7.92 mm machine guns
 
  <li>Rated performance in the order of: level speed, rate of climb and maneuverability
 
</ul>
 
  
During the early years of BFW, Willy Messerschmitt was the designer of the transport aircraft the BFW M.20, however due to several high-profile crashes of these transport aircraft, one of which included test pilot Hans Hackmack, a close friend of Erhard Milch (at the time, head of Luft Hansa and the German civil aviation authorities). With Erhard Milch, a lifelong hatred developed when Messerschmitt responded very callously to events about the crash. During this time, BFW went bankrupt and Messerschmitt went to work designing aircraft for a Romanian airline company. At the time requirements for L.A. 1432/33 were published, Messerschmitt was called back to Berlin and basically told his efforts were to be used for the Fatherland. Messerschmitt acquiesced and was given the specifications for the potential fighter, which after review, he proceeded to relate a very unfavourable opinion of the fighter as if built as described, the fighter would be literally obsolete as it rolled off the assembly line and unable to catch up to even medium bombers. After hearing the report and seeing the truth in Messerschmitt's words, the Technisches Amt awarded BFW the contract to build a fighter aircraft and Willy Messerschmitt was given free rein over the design of the aircraft.
+
Ernst Heinkel continued to improve his fighter. The He 112 was drastically redesigned. It was actually a new aircraft, although the former designation was retained. The He 112 V9 prototype, which later became the main aircraft of the He 112 B-0 preproduction batch, even differed from its predecessors in external appearance. Its wingspan was reduced and its total fuselage length increased. The shape of the tailplane and the fin was completely changed, and the rudder area was noticeably enlarged. A bubble canopy was installed in the rear section of the cockpit instead of the fuselage spine fairing, and the cockpit itself obtained a sliding section and became completely closable.
  
Messerschmitt began design of the P.1034 (later known as Bf 109), and much like its older transport sibling the Bf 108, the new fighter was developed based on Messerschmitt’s lightweight construction principle, the basis of this principle was to minimize the number of separate parts located on the aircraft, which would speed up construction and add in ease of maintenance. For example, many of the main connection points for the airframe, engine frame and wings all had their connecting load points all at the firewall. Another example was having the landing gear attached to the fuselage and not the wings, which allowed for removal of the wings without having to support the aircraft on jack-stands and also reduced the stress on the wing loads during takeoff and landing. One tell-tale sign of a Bf 109 is the landing gear slightly splayed outwards and this was to increase the stability of the aircraft while taxiing on the ground by providing a wider track, making it less prone to flipping over.  
+
The He 112 B-0 had a Junkers Jumo 210C twelve-cylinder in-line liquid-cooled engine producing 680 hp takeoff power and featuring a Junkers-Hamilton two-bladed variable-pitch metal propeller.
  
Forethought was put into the aircraft especially for mechanics which would service the aircraft on the front-lines of battle. The entire engine cowling, weapon hatches, and other maintenance access panels could be removed allowing the mechanics full access to service, repair and even replace critical parts on the aircraft with little difficulty. Pipe connections were colour-coded and electrical cabling plugged into junction boxes, typically an old engine could be disconnected, removed, replaced with a new engine and all connections resecured in a matter of minutes, something unheard of in most military aircraft of the time.
+
The He 112 B-0's armament was exceptionally powerful for its time and included two synchronous 7.92 mm Rheinmetall-Borsig MG 17 machine guns mounted on either side of the forward fuselage, with 500 rounds of ammunition each, and two 20 mm Oerlikon MG FF cannons mounted in the wing panels, with 60 rounds each.
  
While a high-speed requirement would necessitate a small wing to decrease surface area, Messerschmitt knew this would require a more powerful engine to generate enough lift to maintain flight. The wings of the Bf 109 had several modifications which would compensate for these issues to include high-lift devices such as automatically-opening leading edge slats and trailing edge flaps which had a large camber to allow for a significant increase of lift when deployed. To help increase the overall flap effectiveness, the ailerons would also "droop" to aid in the flaps work. The weapons for the aircraft were all centrally located in the fuselage, with the large cannons mounted in the propeller hub and the machine guns located in the upper fuselage. Leaving these out of the wings allowed for significant manoeuvrability with all of the heavy equipment kept along the centerline of the aircraft leaving the wings to be very thin and light.  
+
With all performance characteristics considered, the He 112 B-0 looked better than the Bf 109's early versions. But the Messerschmitt had already been launched into full-scale production by that time, and it was cheaper, simpler, and easier to produce than the He 112. Besides, the Bf 109 was more versatile, and its design had significant potential for further improvement.
  
Messerschmitt was ahead of his time, this was noted when the Bf 109 went to trials. Most experienced military pilots were seasoned World War I pilots who spent their time flying biplane fighters such as the He-51, aircraft with two sets of wings, open cockpit, low wing loading and light g-forces, one look at the new Bf 109 produced sour reactions, especially from stunt and ace pilot Ernst Udet. At first glance, Udet had serious doubts about the Bf 109 and requested directly from Messerschmitt to remove the canopy to allow the pilot to judge the aircraft’s speed through the air stream and to add a second wing with struts and wires, otherwise, the aircraft was destined to fail as a fighter. Udet’s initial test flight of the Bf 109 drastically changed his opinion of the revolutionary new fighter, forever changing how Germany designed and manufactured their fighters.  
+
Heinkel realized that the He 112 would probably never be accepted for service with the Luftwaffe, so he put special emphasis on obtaining export orders for his fighter. Japan was the first to take an interest in the He 112. In early 1938, four fighters of the He 112 B-0 variant were added to the arsenal of the Imperial Japanese Navy. A total of 12 He 112 B-0 machines were delivered to Japan during the coming years. These aircraft, unlike the first He 112 A-0 preproduction machines, were accepted for service with the Navy under the same designation, the A7He1 Carrier Fighter, but they never participated in any combat operations and were mainly in service with training units.
  
Throughout the years, the Bf 109 with through many iterations involving upgrades and fine-tuning. The last of the series was the Bf 109 K series, also known as Kurfüst. Unfortunately for this series, it was a compilation of model upgrades, modification kits and factory conversions which ultimately made both the production and maintenance of this aircraft a literal nightmare in both cost and complication with its maintenance. Due to problems with the series production and the lateness of the war when it entered, the K-4 model was the only version to be mass-produced. External changes included movement of the radio equipment hatch, fuselage fuel tank filler point, movement of the direction-finding loop and a retractable tail-wheel with clam-shell doors. Armament would include a 30 mm motorkanon and 2 x 13 mm machineguns with options to attach bombs or 20 mm cannon gondola pods, however, the suspended armament was rarely utilised. Between November 1944 and March 1945, a total of 1,593 Bf 109 K-4 fighters were produced, one in four Bf 109s listed in front line fighting units was the Bf 109 K-4. Unfortunately at this point in the war, the Bf 109 K-4 had two things going against it, first was the appearance of jet fighters which nullified any advantages the K-4 had achieved and secondly, the hastily trained novice pilots at this point of the war could not exploit the K-4’s advantages which would eventually come from experience.  
+
26 machines of a He 112 B-0 preproduction batch commandeered from the "Japanese Order" were used temporarily by the Luftwaffe. In 1938, all of them were part of the 3rd and the 4th squadrons of the JG 132 Fighter Wing and provided air cover over Leipzig during the Sudeten Crisis of 1938.
  
=== In-game description ===
+
17 aircraft of the He 112 B-0 variant were delivered to Spain, where they formed a separate fighter wing called Grupa de Casa 5-G-5. The Spanish operated their He 112s until the early 1950s.
The Messerschmitt Bf 109 was a single-seat monoplane fighter used by the Luftwaffe before and during WWII. It was used as a fighter, interceptor, high-altitude interceptor, fighter-bomber and reconnaissance aircraft.
 
  
The Bf 109K "Kurfuerst" was the last mass-produced variant of the Bf 109 family. It first reached front-line units in September 1944 (or early 1945, according to other data). The fighter was powered by the Daimler-Benz DB 605 DCM engine and had more powerful armament, with some variants equipped with two 15mm or three 30mm cannon.
+
A total of 34 machines of the He 112 B-0 series were produced, including 4 prototypes and 30 production aircraft.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
;Images
+
* [https://warthunder.com/en/news/3116/current/ [Vehicle Profile<nowiki>]</nowiki> Heinkel He 112 B-0 [Decal Included<nowiki>]</nowiki>]
<div><ul>
 
<li style="display: inline-block;"> [[File:Bf109 K-4 speedsteer1944.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:Bf109 K-4 *olfie- 001.jpg |thumb|none|250px|]] </li>
 
</ul></div>
 
  
;Videos
+
== See also ==
{{Youtube-gallery|xMZo89CWWuA|'''K-4 Propeller Pitch Technique''' - ''JZA80 98' Supra''|Luxss9DRoZU|'''BF109 K4 Vs Spitfires - Techniques and Strategies''' - ''Green Fury''|nYXB_a0RA40|'''War Thunder Realistic: Bf 109 K-4 [High-G Resistant<nowiki>]</nowiki>''' - ''Jengar''}}
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.'' -->
+
* ''links to approximate analogues of other nations and research trees.''
  
;Aircraft of comparable role, configuration and era
+
== External links ==
 
+
''Paste links to sources and external resources, such as:''
* Mitsubishi [[A6M (Family)|A6M]]
 
* Fiat [[G.55 serie 1|G.55]]
 
* [[IAR-81C|IAR-81]]
 
* Kawasaki [[Ki-61 (Family)|Ki-61]]
 
* Nakajima [[Ki-43 (Family)|Ki-43]]
 
* North American [[P-51 (Family)|P-51]] Mustang
 
* Supermarine [[Spitfire (Family)|Spitfire]]
 
* Yakovlev [[Yak-9]]
 
  
== External links ==
 
<!--''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
* ''other literature.''-->
+
* ''other literature.''
 
 
* [https://www.chuckhawks.com/messerschmitt_Bf109.htm [Chuckhawks.com website <nowiki>]</nowiki> The Best Fighter of its Generation (1935-1945): Messerschmitt Bf 109]
 
* [https://www.luftkrieg-ueber-europa.de/en/how-good-was-the-messerschmitt-bf-109/ [Luftkrieg-ueber-europa.de website <nowiki>]</nowiki> How good was the Messerschmitt Bf 109?]
 
* [http://kurfurst.org/ [Kurfurst.org website <nowiki>]</nowiki> Kürfurst - The Messerschmitt Bf 109 Performance Resource Site]
 
  
{{AirManufacturer BFW}}
+
{{AirManufacturer Heinkel}}
 
{{Germany fighters}}
 
{{Germany fighters}}

Revision as of 23:21, 15 August 2020

RANK 6 BRITAIN
Rooikat 105 PACK
He 112 B-0
he_112b_0.png
He 112 B-0
AB RB SB
2.3 2.0 2.3
Class:
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game
This page is about the German fighter He 112 B-0. For the premium Japanese version, see A7He1. For other versions, see He 112 (Family).

Description

GarageImage He 112 B-0.jpg


The He 112 B-0 is a rank II German fighter with a battle rating of 2.3 (AB/SB) and 2.0 (RB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

The He 112 B-0 represents the most advanced He 112 variant in the game (after the He 112 V-5 and cannon-armed He 112 A-0). Given all advantages and disadvantages, He 112 B-0 is best played as a universal fighter. If encountering highly agile biplanes, use the He 112's speed to outrun them. If encountering fast, but less agile monoplanes, use agility to out-turn them. And if faced with bombers, nothing shall hold the He 112 back, as the firepower can finish any bomber quickly. That said, He 112 B-0 can be a quite enjoyable fighter to play, and will serve as a trainer for its successor in the German research tree – the Bf 109 B-1/L, the first version of the legendary Bf 109 fighter series.

It is reasonably fast for a rank I aircraft, while not faster than the Russian LaGG-3 and Yak fighters, or the American Buffalos and Hawks – all of them common adversaries of the B-0. It is also quite agile for a monoplane, but will always be out-turned by biplanes or light Japanese fighters such as the A5M4 or Ki-27. Its climb rate is not exactly stellar, but He 112 B-0 can handle surprisingly high speeds – a red line of 690 km/h is not bad for rank I fighter. While mediocre in manoeuvrability and performance, the strongest trait of this plane is clearly the armament, which is the same as on the Bf 109 E-3 fighter.

General info

Flight performance

Characteristics
Stock
Max Speed
(km/h at 2,800 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
482 464 8000 20.0 20.9 11 11 250
Upgraded
Max Speed
(km/h at 2,800 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
523 502 8000 18.0 19.0 17.2 13.8 250

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
0 300 520 ~13 ~13
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 298 < 320 < 360 > 312
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,250 m 640 hp 718 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
3,150 m 600 hp 673 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

The He 112 B-0 is armed with:

  • 2 x 20 mm MG FF cannons, wing-mounted (60 rpg = 120 total)
  • 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)

The two machine guns are mounted one on each side of the forward fuselage. The two 20 mm cannons are mounted in the wings.

Usage in battles

The offensive weapons are equal to the Bf 109 E-3 with one exception: the nose-mounted machine guns have half the ammo. While this seems to be a drawback for the He 112, it really is not. With 500 rounds per gun, the Heinkel will not run out of ammo any time soon and their effectiveness against Battle of Britain aircraft is limited.

The MG 17's major advantage comes in handy for adjusting shots at long range. The 7.92 mm bullet has better bullet ballistics than the 20 mm MG FF, but they can still be used for predicting the bullet drop of the 20 mm cannon shells. Keep in mind that the MG 17's successor, the 13 mm MG 131, has the same ballistics as the MG 17; a decision made in real life to allow pilots to immediately use the new MG without having to adjust for a change bullet behaviour.

On paper, the He 112 B-0 appears to be quite well armed, having two machine guns and two MG FF cannons. However, the cannons are quite underwhelming, especially with the Air targets belt. Many of the belts rounds seem to explode on the surface of enemy aircraft, damaging external features such as control surfaces, but doing very little internal damage. Sometimes, multiple hits can be placed on an aircraft with little or no effect. It is best to aim for flaps, particularly ailerons and elevators. This means that if an aircraft can't be knocked out of the sky, it can be forced to crash due to loss of control.

The He 112 B-0 suits naval battles, especially naval RBs. Compared to other early German aircraft which have poor-penetrating 7.92mm machine guns, the He 112 B-0 has two powerful cannons which can deal a lot of damage, especially to small boats. The stealth belt suits this method best, as this belt has lots of APHE shots.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
2 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs
III Wings repair Engine Offensive 20 mm
IV Engine injection Cover New 20 mm cannons

Pros and cons

Pros:

  • Good firepower
  • Good speed
  • Good stability
  • Small size
  • Plenty of machine gun ammo, decent back-up after cannon ammunition runs out
  • Quite manoeuvrable
  • Decent roll rate
  • Has WEP unlike previous He 112s

Cons:

  • Mediocre sustained turn rate
  • Low cannon ammunition count
  • MG FF cannons don't provide the punch as expected of the calibre
  • Ineffective against large bombers
  • No armour or protection whatsoever
  • Ineffective at ground attack
  • Does not contend well against Spitfires and Hurricanes, which are common at the rank
  • Poor handling at high speeds

History

In 1934, Heinkel Flugzeugwerke company started work on a fighter to participate in the competition created by German Reichsluftministerium (RLM) in order to find a modern fighter aircraft for future needs. The largest portion of inspiration was drawn from the Heinkel He-70 "Blitz", a passenger and postal plane. This plane designed by the Günther brothers and introduced in 1933 was quite modern for its time, as it featured an all-metal monocoque fuselage, retractable landing gear and elliptical wings with a reverse gull-wing shape.

The He-70 Blitz could reach speeds up to 360 km/h (224 mph) and indeed the name means "Lightning" in German, so it was close to the minimum speed demanded by RLM on its own. This made the He 70 a great basis for a new fighter, and designers thus proceeded with modifying the He 70. The resulting design, called the He 112, was basically a down-scaled He 70, as it shared the all-metal construction, inverted gull wings and retractable landing gear. The first prototype, fitted with a British Rolls-Royce Kestrel Mk.IIS inline engine and designated He 112 V1, was completed in September 1935, followed by the He 112 V-2 powered by a Jumo 210C engine and incorporating some structural changes such as clipped wings and a three-bladed propeller, and finally by the He 112 V3, featuring a fully enclosed cockpit.

After the aircraft of Arado and Focke-Wulf were disqualified from the contest due to unsatisfactory performance, the competition had to be settled between the He 112 and Messerschmitt's Bf 109, designed by Willy Messerschmitt. Unfortunately for Heinkel, the Bf 109 emerged victoriously. The He 112 was more agile, but the Bf 109 was faster, had a better roll rate, and was cheaper and easier to manufacture. However, the development of the He 112 continued despite this defeat, and the plane was offered for export. Prototypes and small-scale production models were further developed up until its final and most advanced variant, the He 112 B.

The first version of the B-series and topic of this article was designated He 112 B-0. It featured a reworked fuselage, a new design of rudder and vertical stabiliser, and a bubble canopy, which was a very modern solution for its time. It offered superb visibility compared to "greenhouse" framed designs common in that time. The engine used was a Jumo 210C, producing 631 horsepower. Regarding armament, the He 112 B-0 was armed by two 7.92 mm MG 17 machine guns, mounted on the sides of the engine cowling, and two 20 mm drum-fed MG FF cannons, housed in the wings.

The first customer was the Empire of Japan, ordering of 30 He 112 B in 1938. The aircraft were however not used in combat due to their insufficient agility (compared to Japanese fighters) and ended their short career as trainers. Twelve He 112 B’s were sent to Spain, where they were used operationally in small numbers during the last weeks of the Spanish Civil War, and remained in service after the war ended. Notable usage passed the Civil War in Spain was from the 3rd of March 1943, when a single He 112 B managed to damage an American Lockheed P-38 Lightning fighter. Spain eventually used its He 112's up until the 1950s. The two largest operators of the He 112 were Hungary and Romania – He 112 B-1/U2 and He 112 B-2/U2 both in their respective markings of the two countries are available in War Thunder as premium planes. Hungarian He 112's saw limited service and probably all of them were destroyed during the Allied bombing raids in 1944, while Romanian Heinkels saw some limited air combat in the opening stages of Operation Barbarossa, where they were used for ground attack missions and ended their career as training planes.

In-game description

Heinkel He 112 B-0 single-engine front-line fighter (He 112V9 prototype)

Ernst Heinkel continued to improve his fighter. The He 112 was drastically redesigned. It was actually a new aircraft, although the former designation was retained. The He 112 V9 prototype, which later became the main aircraft of the He 112 B-0 preproduction batch, even differed from its predecessors in external appearance. Its wingspan was reduced and its total fuselage length increased. The shape of the tailplane and the fin was completely changed, and the rudder area was noticeably enlarged. A bubble canopy was installed in the rear section of the cockpit instead of the fuselage spine fairing, and the cockpit itself obtained a sliding section and became completely closable.

The He 112 B-0 had a Junkers Jumo 210C twelve-cylinder in-line liquid-cooled engine producing 680 hp takeoff power and featuring a Junkers-Hamilton two-bladed variable-pitch metal propeller.

The He 112 B-0's armament was exceptionally powerful for its time and included two synchronous 7.92 mm Rheinmetall-Borsig MG 17 machine guns mounted on either side of the forward fuselage, with 500 rounds of ammunition each, and two 20 mm Oerlikon MG FF cannons mounted in the wing panels, with 60 rounds each.

With all performance characteristics considered, the He 112 B-0 looked better than the Bf 109's early versions. But the Messerschmitt had already been launched into full-scale production by that time, and it was cheaper, simpler, and easier to produce than the He 112. Besides, the Bf 109 was more versatile, and its design had significant potential for further improvement.

Heinkel realized that the He 112 would probably never be accepted for service with the Luftwaffe, so he put special emphasis on obtaining export orders for his fighter. Japan was the first to take an interest in the He 112. In early 1938, four fighters of the He 112 B-0 variant were added to the arsenal of the Imperial Japanese Navy. A total of 12 He 112 B-0 machines were delivered to Japan during the coming years. These aircraft, unlike the first He 112 A-0 preproduction machines, were accepted for service with the Navy under the same designation, the A7He1 Carrier Fighter, but they never participated in any combat operations and were mainly in service with training units.

26 machines of a He 112 B-0 preproduction batch commandeered from the "Japanese Order" were used temporarily by the Luftwaffe. In 1938, all of them were part of the 3rd and the 4th squadrons of the JG 132 Fighter Wing and provided air cover over Leipzig during the Sudeten Crisis of 1938.

17 aircraft of the He 112 B-0 variant were delivered to Spain, where they formed a separate fighter wing called Grupa de Casa 5-G-5. The Spanish operated their He 112s until the early 1950s.

A total of 34 machines of the He 112 B-0 series were produced, including 4 prototypes and 30 production aircraft.

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Heinkel Aircraft Company (Heinkel Flugzeugwerke)
Fighters  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
  He 100 D-1
  He 112 A-0 · He 112 B-0 · He 112 V-5
Jet fighters  He 162 A-1 · He 162 A-2
Twin-engine fighters  He 219 A-7
Bombers  He 111 H-3 · He 111 H-6 · He 111 H-16
  He 115 C-1
  He 177 A-5
Export  He 112 B-1/U2(Hungary) · He 112 B-1/U2(Romania) · He 112 B-2/U2 · A7He1
  T 2

Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Foreign:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy  ▀CR.42 · ▀Marcolin's C.R.42 CN · ▀G.50 serie 2 · ▀G.50 AS serie 7 · ▀C. 200 serie 3 · ▀C. 200 serie 7 · ▀C. 202
Finland  ▀Hawk H-75A-2