Difference between pages "Object 906" and "Bf 109 G-10"

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{{Specs-Card|code=ussr_object_906}}
+
{{Specs-Card|code=bf-109g-10}}
 +
{{About
 +
| about = German fighter '''{{PAGENAME}}'''
 +
| usage = other uses
 +
| link = Bf 109 (Family)
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_Object906.jpg|420px|thumb|left]]
+
[[File:GarageImage_Bf109G10.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update 1.65 "Way of the Samurai"]]. Combining a similar gun to the [[ASU-85]] on a turreted device and mobility from the [[PT-76B]], Object 906 is a perfect flanker.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
 +
 
 +
Not very different from the Bf 109 F's and other Bf 109 G's, the G-10 can only be identified by paint scheme. Unfortunately the other camouflage (I./JG 27) can be mistaken for a Bf 109 G-6, but can be differed from a Bf-109 K-4. The G-10 does not have a retractable landing gear in the rear while the K-4 does (the Bf 109 K-4 is the only model to have retractable rear landing gear).
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight performance ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
  
* Alloy ABT-101 (Hull)
+
{| class="wikitable" style="text-align:center" width="70%"
* Rolled homogeneous armour (Turret)
+
! rowspan="2" | Characteristics
* Cast homogeneous armour (Gun mantlet)
+
! colspan="2" | Max Speed<br>(km/h at 7,000 m)
 
+
! rowspan="2" | Max altitude<br>(metres)
{| class="wikitable"
+
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(metres/second)
 +
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| Hull || 20 mm (77-79°) ''Front glacis'' <br> 30 mm (54-69°) ''Lower glacis'' <br> 20 mm (41-43°) ''Driver's port'' || 30 mm ''Top'' <br> 25 mm ''Bottom'' || 20 mm ''Top'' <br> 12 mm (40-67°) ''Bottom'' || 12 mm
+
! Stock
 +
| 662 || 645 || rowspan="2" | {{Specs|ceiling}} || 20.1 || 20.9 || 17.0 || 17.0 || rowspan="2" | 325
 
|-
 
|-
| Turret || 15 mm (4-50°) ''Turret front'' <br> 25 mm (0-80°) ''Gun mantlet'' || 15 mm (41-49°) ''Front'' <br> 8 mm (22-39°) ''Rear'' || 8 mm (19°) <br> 8 mm (64-83°) ''Turret underside'' || 8 mm
+
! Upgraded
 +
| 729 || 692 || 18.2 || 19.0 || 32.6 || 21.8
 
|-
 
|-
 
|}
 
|}
'''Notes:'''
 
 
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.
 
* Belly armour and hull underside above the tracks are 8 mm thick.
 
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
{{tankMobility|abMinHp= 465|rbMinHp= 265}}
 
 
== Armaments ==
 
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|D-58 (85 mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
==== Details ====
 +
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="6" | [[D-58 (85 mm)|85 mm D-58]]
+
! colspan="5" | Features
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 40 || -5°/+20° || ±180° || Two-plane
+
| || || || X || X    <!-- -->
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 11.9 || _.__ ||32.0||35.4||37.6
 
|-
 
| ''Realistic'' || 11.9 || _.__ ||17.0||18.8||20.0
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 4.3 || 4.3 || 4.3 || 4.3
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
{| class="wikitable" style="text-align:center" width="50%"
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="7" | Limits
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
 
|-
 
|-
! 10m
+
! rowspan="2" | Wings (km/h)
! 100m
+
! rowspan="2" | Gear (km/h)
! 500m
+
! colspan="3" | Flaps (km/h)
! 1000m
+
! colspan="2" | Max Static G
! 1500m
 
! 2000m
 
 
|-
 
|-
| BR-372 || APCBC || 230 || 227 || 214 || 199 || 186 || 172
+
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| OF-372 || HE || 11 || 11 || 11 || 11 || 11 || 11
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 460 || 460 || 260 || ~12 || ~6
|-
 
| 3BK7 || HEATFS || 300 || 300 || 300 || 300 || 300 || 300
 
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="11" | Shell details
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="4" | Optimal velocities (km/h)
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| BR-372 || APCBC || 1040 || 9.3 || 1.2 || 15 || 85 || +4° || 48° || 63° || 71°
 
|-
 
| OF-372 || HE ||1010 || 9.7 || 0.1 || 0.3 || 740 || +0° || 79° || 80° || 81°
 
|-
 
| 3BK7 || HEATFS || 925 || 7.2 || 0.1 || 0.1 || 1,590 || +0° || 65° || 70° || 75°
 
|-
 
|}
 
 
 
===== [[Ammo racks|Ammo racks]] =====
 
[[File:Ammoracks Object 906.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Object 906.]]
 
{| class="wikitable sortable" style="text-align:center"
 
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Ailerons !! Rudder !! Elevators !! Radiator
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''40''' || 36&nbsp;''(+4)'' || 21&nbsp;''(+19)'' || 18&nbsp;''(+22)'' || 13&nbsp;''(+27)'' || 7&nbsp;''(+33)'' || 1&nbsp;''(+39)'' || style="text-align:left" | No
+
| < 450 || < 390 || < 450 || > 715
 
|-
 
|-
 
|}
 
|}
 
Turret only: 15&nbsp;''(+25)''
 
 
=== Machine guns ===
 
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|SGMT (7.62 mm)}}
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[SGMT (7.62 mm)|7.62 mm SGMT]]
+
! colspan="3" | Compressor (RB/SB)
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="3" | Setting 1
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Optimal altitude
! rowspan="1" | Fire rate <br> (shots/minute)
+
! 100% Engine power
! rowspan="1" | Vertical <br> guidance
+
! WEP Engine power
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 2,000 (250) || 600 || N/A || N/A
+
| 6,800 m || 1,265 hp || 1,569 hp
 
|-
 
|-
 
|}
 
|}
  
== Usage in the battles ==
+
=== Survivability and armour ===
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
As with every other light tank, this vehicle should be handled with caution on the battlefield since any enemy the 906 encounters can penetrate it. Use its awesome mobility and good, stabilized gun to provide a nasty surprise to the enemy from unexpected spots. Whether by river, lake, ocean, the 906 can navigate through all bodies of water within the limit of the battlefield. This tank is best used as a flanker, shooting on the move, reloading in the dark, popping up behind another hill to take another moving shot, this is a ninja tank.
 
  
For your ammo loadout: Take 20 shells in total, this removes the ammo rack at the back of your turret. Take more if you want to boost yourself by firing your gun to the opposite side of where you are driving. Two-thirds APHE and one-third HEAT-FS is recommended. Warning: with its 4.3 seconds reload though, taking less ammo puts you at risk of running out.
+
* 60 mm Bulletproof glass in front and rear of the cockpit
 +
* 4-8 mm Steel plates on the pilot seat
 +
* 10 mm Steel plates around pilot's head
 +
* 21 mm Steel plate on the rear of the fuel tank, with 4 mm plates surrounding it on other sides
  
===Tactics===
+
== Armaments ==
'''Flanker'''<br>
+
=== Offensive armament ===
Never fight an enemy head-on since the 906 will have to aim for the enemy's weak spots before firing while they don't have to worry about the same precision. Surprise is the 906's greatest advantage since there is no other amphibious rank V vehicle (as of update 1.69 Regia Aeronautica). Use the Object 906's great speed to take strange, curvy, distant paths to snipe the enemy from the rear/side early in the game. Do not forget to change cover often (every 2-3 shots) since those enemies can respawn and go straight towards the original firing position with its front armour towards it, resulting in much more difficult shots. In this case, use the 906's speed to fall back behind much more armoured allies and look at the map to see where allies may need help/where an enemy has been holding out for long.  
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|MK 108 (30 mm)|MG 151 (20 mm)|MG 131 (13 mm)}}
  
When flanking, unlike many other tanks: show the side armour. Since the armour cannot block any shot at this BR, speed is the Object 906's best option, just evade the shots and slow down solely to shoot at the enemy. In the occurrence, the tank gets hit, keep in mind that this lengthy vehicle makes APDS and HEAT rounds ineffective since they often pass straight through, such shot from the front could incapacitate all three crew members. Taking shots from the sides "isolates" each module for non-HE shells in such a way that they will only incapacitate one part of the tank at the time: the driver, the gunner or the engine. If the engine or driver gets shot, the inertia will often drag the 906 out of sights from the enemy. If the gunner gets shot, the 906 can still move behind cover to hide, the lack of gunner would then prevent the player from exposing the tank in an area the enemy knows is there. Just like a ninja, after taking a shot: hide, repair, reevaluate the situation, then move out to cause more havoc from unsuspecting locations.
+
The '''''{{PAGENAME}}''''' is armed with:
  
If an aircraft is aware of your presence search cover or hide in a treeline, '''Do not''' give away your exact location to the aircraft by firing at it. Putting bushes on top of your tank is a good idea.
+
* A choice between two presets:
 +
** 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg)
 +
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg)
 +
* 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)
  
'''Rush'''<br>
+
The two machine guns are in the upper part of the fuselage just in front of the cockpit. The 20 or 30 mm cannon is mounted to fire through the propeller shaft and out the propeller hub.
One may be tempted to charge and capture the point for the team at the beginning of a game. In such a case, a cooperative team is necessary since the 906 cannot hold the point all by its lonesome. When capturing the point, turn the engine deck towards the enemy. This tactic can actually save the 906 from hasty shots to the hull without hindering the gun arc, though this will cause engine fires which can lead to a burning end if not handled quickly. In this case, take a shot at the now vulnerable foe and then use the FPE item to extinguish the fire. If the point gets swarmed by enemies, fall back and wait for allies to regroup for a counter-attack.
 
  
'''Decoy'''<br>
+
=== Suspended armament ===
Another unusual tactic is to attract enemy players' focu to the 906's location. Use the amphibious capability and other great mobility features to put the 906 in a tricky position to reach for a non-floating/non-flying enemy (often down a cliff, beside/in the water) in such a way that some players will fall into the trap of trying to reach the 906 through methods that expose their sides to allies or falling into the water. This tactic is very situational and is not a method that should be prioritized over any other tactics. It may not win battles, but it could destroy a few enemies, reducing the number of enemies threatening the overall allied team.
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|SC250JA (250 kg)|MK 108 (30 mm)|MG 151 (20 mm)}}
  
===== Tank Assault =====
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
The Object 906 is a very capable tank in Tank Assault gamemode, largely due to its very fast reload rate, and extremely low cost (almost 4 times cheaper than MBTs / medium tanks). Since the AIs in Tank Assault don't try to angle their armour or present their front, their sides are very often exposed, which allows the Object 906 to quickly rack up kills. You should aim to take a position where you are covered from most sides except the direction where you are shooting, but you shouldn't worry about dying, at all.
 
  
Generally, your role should be taken as the set-up/clean-up tank. You will often track or set enemies on fire, which makes them easy to pick-off for your team, or your armour-piercing shell with high explosives will cleanly one-shot the tank. With that shell, you can also clear out any stationary AIs, even if they are at a slight angle. Remeber that top-tier vehicle (Abrams, Challengers etc.) have almost no lower side armour, and you can often penetrate and kill those tanks from the side at angles up to (almost) 60°.
+
* Without load
 +
* 1 x 250 kg SC250JA bomb (250 kg total)
 +
* 2 x 30 mm MK 108 cannons, wing-mounted (35 rpg = 70 total)
 +
* 2 x 20 mm MG 151 cannons, wing-mounted (135 rpg = 270 total)
  
===Specific enemies worth noting===
+
== Usage in battles ==
Any tank is a threat that should be avoided, flanked, and destroyed. However, some tanks are impervious to these tactics:
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
[[File:Cockpit_Bf109g10.jpg|thumbnail|right|The Bf 109 G-10's instrument panel.]]
 +
The Bf 109 G-10 is a 109 that does not change very much. It fits in between the: Bf 109 G-14 and K-4. One of the best tactics is to use your decent climb rate to get above most of the enemy team. This could be American fighters, however, Spitfires will most likely outclimb you. The best tactic to attack enemies below is to Boom and Zoom, if they turn, pull up immediately as you could risk getting shot. Another good tactic would be to fly over an enemy and bait them to climb up. When they do this fly away to gain some distance and do a large circle around them. It is crucial you keep your distance as you will die if you're too close. After a couple of seconds, the enemy aircraft will stall, take this opportunity to kill him. It is important to avoid using this manoeuvre with Spitfires as they will climb right up to you and obliterate you before they stall. If a Spitfire is above you and tries to Boom and Zoom you, do a '''split S''' to avoid him, if he follows pull back the throttle and wait for his zoom climb to stab him in the back, but it will most likely rip the wings or enter a G-force induced loss of consciousness (G-LOC).
  
The [[Maus]] has thick flanks at nearly 200 mm that can absorb any shots if angled properly. Do not shoot at it since it will only bring this behemoth to turn itself against the 906 (in this case, just withdraw from its firing arc). Still, it can be defeated in a manner like mammoth hunting: wait until the target gets isolated and encircle it, then shoot it on the sides, in the rear of the hull and always try to be out of its line of sight.
+
=== Manual Engine Control ===
 
+
{| class="wikitable" style="text-align:center"
[[T95|T95]] (otherwise known as "Doom turtle") should not be engaged. Its good all-around bouncy armour will defeat most shots even from the Object 906 will take on the move. To defeat it, take some height at its flank and aim carefully, otherwise, it will just drag its attention. This worthy opponent has a very fast hull turning rate, turning it into an impervious wall even towards any adversary, including the 906 if it notices it. Engage only if necessary.
+
|-
 
+
! colspan="7" | MEC elements
With the [[Tortoise|Tortoise]], the same caution is advised but it is way easier to flank since its side armour is flat.
+
|-
 
+
! rowspan="2" | Mixer
Be cautious while aiming at [[IS-3]], [[IS-4M]] and [[T-10M]] since their sides can bounce the 85 mm shots.
+
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable
 +
|-
 +
|}
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
!Tier
+
! Tier
! colspan="2" |Mobility
+
! colspan="2" | Flight performance
!Protection
+
! Survivability
! colspan="3" |Firepower
+
! colspan="3" | Weaponry
 
|-
 
|-
|I
+
| I
|Tracks
+
| Fuselage repair
 +
| Radiator
 +
|
 +
| Offensive 13 mm
 +
| ETC 500/IXb I
 
|
 
|
|Parts
+
|-
|Horizontal Drive
+
| II
 
|
 
|
 +
| Compressor
 +
| Airframe
 +
| New 13 mm MGs
 +
| MK 108 cannon
 
|
 
|
 
|-
 
|-
|II
+
| III
|Suspension
+
| Wings repair
|Brake System
+
| Engine
|FPE
 
|Adjustment of Fire
 
|Airstrike
 
 
|
 
|
 +
| Offensive 20 mm
 +
| Offensive 30 mm
 +
| R6 modification
 
|-
 
|-
|III
+
| IV
|Filters
 
|
 
|Crew Replenishment
 
|Elevation Mechanism
 
|NVD
 
 
|
 
|
 +
| Engine injection
 +
| Cover
 +
| New 20 mm cannons
 +
| New 30 mm cannons
 +
| R5 modification
 
|-
 
|-
|IV
 
|Transmission
 
|Engine
 
|ESS
 
|Artillery Support
 
|Improved optics
 
|3BK7
 
 
|}
 
|}
 +
 +
* It is recommended to go for the performance upgrades as they will benefit you more than if you chose the weaponry options, gunpods should not be put on the Bf 109 G-10 as they hinder the performance during energy fighting.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
* Hard-hitting 85 mm even in Rank V matches
+
* Excellent acceleration
* Has an autoloader, meaning that
+
* Excellent climb rate, even stock
** A high "Weapon Reload" skill on its crew isn't needed
+
* Improved high-altitude performance over earlier Bf 109s, improved supercharger can maintain maximum boost with WEP to ~7,000m
** The gun will be reloaded while extinguishing a fire
+
* Variable-speed supercharger eliminates "weak altitudes" between gear changes seen in allied fighters. Engine power is consistent
** Injured crew won't slow its reload rate
+
* Variable-speed supercharger allows for Bf 109s to maintain maximum engine power at enemy fighter supercharger gear switch altitudes; at these heights an enemy plane will be either gain no benefit from WEP or be forced to prematurely switch to the next gear, which draws more power from the engine to drive the compressor. Supercharger gear switch varies from plane to plane (as well as with airspeed and temperature), but typically is between 3500m-4500m for Spitfires, P-51s, and F4U-4Bs.
* Comes with an APHE standard shot - easily capable of one-shotting tanks from the side
+
* Can WEP for 5 minutes non-stop until it reaches ~100°C (212°F)\
* The unlockable HEAT-FS shell lets the 906 comfortably fight while uptiered
+
* 20 minutes of MW-50 available for WEP
* Two-plane stabilized gun enables to fire on the move on almost any terrain
+
* WEP fuel load is close to the engine fuel load
* Lessons from both PT-76B (mobility) and ASU-85 (firepower) can be used with this tank
+
* Engine cools down very quickly at 0% throttle
* Amphibious capability lets you move around maps with bodies of water more easily - rivers can also be easily crossed
+
* Good dive characteristics
* Armour, while thin, can withstand the American Browning MG from the sides and front
+
* Great dive acceleration, better than most opponents it faces
* Absurdly fast reverse speed, up to -45 kph
+
* Can pull High-G manoeuvres
* Somewhat vast inside, some APDS and HEAT shot may need 2 or more hits to destroy it
+
* Armament is interchangeable between a heavy 30 mm Mk 108 and a lighter 20 mm Mg 151 with more ammunition
* Engine deck does not decrease the gun depression capability
+
* 2nd fastest Bf 109, only the K-4 is faster
* Fast turret slewing rate
+
* Fastest Bf 109 at extreme altitudes
* Armor is thin enough to not set off German APHE shells in most places
 
* One of the very few Russian vehicles with neutral steering
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Virtually no armour
+
* Poor sustained turn radius.
* Only 3 crewmen allows little loss
+
* Tends to be out-climbed/outrun by post-war aircraft, many late/post-war allied props wholly outperform it at low altitudes
* Turret bustle is "armoured" with only 8 mm, heavy machine guns can easily penetrate and detonate the ammunition in the autoloader
+
* Low rip speed — combined with the excellent dive acceleration, this plane can quickly reach unsafe speeds in dive
* Turret front is vulnerable to HMG at short distances
+
* Ammunition can run out really quickly for the Mk 108's.
* Prone to hull break
+
* Flight performance drastically decreases with under-wing gondola pods.
* Stock experience is horrible
+
* Requires skill to play efficiently.
** Mobility and accuracy are bad until relevant upgrades are researched and bought
+
* Can face F8F Bearcats and Griffon Spitfires, which can be superior in certain situations.
* Awful gun depression of -5°
 
* Two-plane stabilizer becomes ineffective at speeds above 35-40 kph, especially on rough terrain
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The success of the [[PT-76B|PT-76]] amphibious tank prompted the development of a successor with improved characteristics on the battlefield. The PT-76 chassis was taken up by the Stalingrad Tractor Factory in 1962 to be improved.<ref name="Russianprototype">Preserved Tanks, ''Light Tank Development Prototype''</ref> The vehicle was given the project name '''Object 906'''. Two were produced and tested between 1962-1963, each armed with an 85 mm cannon and also implemented the newer technology such as gun stabilization, auto-loader, and a welded aluminium armour for weight-saving.<ref name="WT906">War Thunder, ''Object 906: River Mosquito''</ref> The design proved reliable with a 300 hp engine and could reach a top speed of 75 km/h. Had it been adopted, the Object 906 would've been given the name PT-85, but the vehicle design never left the prototype stages and consequently never adopted. A single prototype still exists in Kubinka Tank Museum.
+
The Bf 109 G-10 was a variant of the already successful Bf 109 series. The G-10 was the combination of a Bf 109 G airframe with a DB605 D-2 Engine, the aircraft was built in the factories of Erla, WNF, and Messerschmit Regensburg. Even though being called a G-10, the aircraft was in production after the G-14, the sole purpose was to produce a fighter better than the G-14 until the K-4 could take its place.
  
The Object 906 should not be confused by another project of the same name and purpose to upgrade the PT-76, though this one had a 90 mm D-62 gun and never left the drawing boards<ref name="Russianprototype" />. There was also a separate PT-85 that also had a PT-76 chassis with an 85 mm gun, though this model had a cast turret.
+
'''Variants'''
 +
 
 +
*G-10 (Light fighter with DB605DM or DB/DC engine)
 +
*G-10/R2 (Reconnaissance fighter)
 +
*G-10/R6 (Bad-weather fighter with PKS 12 autopilot)
 +
*G-10/U4 (As G-10 but with 30 mm/1.18 in MK 108 Motorkanone engine cannon)
 +
 
 +
=== In-game description ===
 +
The Messerschmitt Bf 109 was a single-seat monoplane fighter used by the Luftwaffe before and during WWII. It was used as a fighter, interceptor, high-altitude interceptor, fighter-bomber and reconnaissance aircraft.
 +
 
 +
By early Spring 1944, the Bf 109 G-10 variant had replaced the Bf 109 G-6 in mass-production, being powered by the DB 605D engine with an improved supercharger. Without external pylons, and powered by the DB 605DC, the G-10 was the fastest Bf-109G variant, with a weight of 3,100 kg and top speeds of 550 km/h at sea level and 680 km/h at 7,400 m. It could reach 6,000 m in 5.8 minutes.
 +
 
 +
Unfortunately, the Bf 109 G-10 would usually reach the front line with factory-installed Ruestsatz armament kits. For example, the Bf 109 G-10/R1 had an ETC fuselage bomb rack for one 250-kg or 4 x 50-kg bombs, a bomb selector switch and a 5mm armor plating under the oil tank. The Bf 109 G-10/R2 with DB 605DB was a reconnaissance variant with the 13mm guns removed and with one Rb 50/30 or 75/30 camera. With a takeoff weight of 3,300 kg (including a 300-litre drop tank) the recon variant could reach 645 km/h at 9,000 m; it had a range of 840 km at a speed of 620 km/h and at an altitude of 8,300 m. The Bf 109 G-10/R14 with DB 605D had a pair of 30mm MK 108 cannon in underwing gondolas. The Bf 109 G-10/R6 was similar to the R14, but with the gondolas housing 20mm MG 151s.
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 +
 
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
;Videos
+
;Aircraft of comparable role, configuration and era
{{Youtube-gallery|UDvzWT2BSg4|'''The Shooting Range #28''' - ''Metal Beasts'' section at 00:44 discusses the Object 906.|Fjh-tTr6TPs|'''Best Combo #2'''  discusses the {{PAGENAME}} at 4:27  - ''War Thunder Official Channel''}}
 
  
== Read also ==
+
* Mitsubishi [[A6M (Family)|A6M]]
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
* Bell [[P-39 (Family)|P-39]] Airacobra
* ''reference to the series of the vehicles;''
+
* Curtiss [[P-36 (Family)|P-36]]
* ''links to approximate analogues of other nations and research trees.''
+
* Curtiss [[P-40 (Family)|P-40]]
''ETC.''-->
+
* Dewoitine [[D.520]]
[https://warthunder.com/en/news/4351-development-object-906-river-mosquito-en/ [Devblog<nowiki>]</nowiki> Object 906: River Mosquito]<br />
+
* Fiat [[G.55 serie 1|G.55]]
 +
* Focke-Wulf [[Fw 190 (Family)|Fw 190]]
 +
* Grumman [[F4F (Family)|F4F]] Wildcat
 +
* Grumman [[F6F (Family)|F6F]] Hellcat
 +
* Hawker [[Hurricane (Family)|Hurricane]]
 +
* Heinkel [[He 112 (Family)|He 112]]
 +
* [[IAR-81C|IAR-81]]
 +
* Kawasaki [[Ki-61 (Family)|Ki-61]]
 +
* Lavochkin [[LaGG-3 (Family)|LaGG-3]]
 +
* Macchi [[C.202]]
 +
* Macchi [[C.205 serie 1|C.205]]
 +
* Mikoyan-Gurevich [[MiG-3 (Family)|MiG-3]]
 +
* Morane-Saulnier [[M.S.406C1|MS.406]]
 +
* Nakajima [[Ki-43 (Family)|Ki-43]]
 +
* North American [[P-51 (Family)|P-51]] Mustang
 +
* Polikarpov [[I-16 (Family)|I-16]]
 +
* Supermarine [[Spitfire (Family)|Spitfire]]
 +
* Yakovlev [[Yak-1]]
 +
* Yakovlev [[Yak-9]]
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
+
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''encyclopedia page on the aircraft;''
* ''other literature.'' -->
+
* ''other literature.''
 
 
* "Light Tank Development Prototype." Preserved Tanks.Com | Tank Types. N.p., n.d. Web. 05 June 2017. [http://preservedtanks.com/Types.aspx?TypeCategoryId=2225 Website].
 
* War Thunder. "[Development] Object 906: River Mosquito." Object 906: River Mosquito. N.p., 24 Nov. 2016. Web. 05 June 2017. [https://warthunder.com/en/news/4351-development-object-906-river-mosquito-en/ Website].
 
 
 
===References===
 
<references />
 
  
{{USSR light tanks}}
+
{{AirManufacturer BFW}}
 +
{{Germany fighters}}

Revision as of 23:19, 15 August 2020

RANK 6 BRITAIN
Rooikat 105 PACK
bf-109g-10.png
Bf 109 G-10
AB RB SB
5.7 5.7 5.3
Class:
Research:31 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game
This page is about the German fighter Bf 109 G-10. For other uses, see Bf 109 (Family).

Description

GarageImage Bf 109 G-10.jpg


The Bf 109 G-10 is a rank IV German fighter with a battle rating of 5.7 (AB/RB) and 5.3 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

Not very different from the Bf 109 F's and other Bf 109 G's, the G-10 can only be identified by paint scheme. Unfortunately the other camouflage (I./JG 27) can be mistaken for a Bf 109 G-6, but can be differed from a Bf-109 K-4. The G-10 does not have a retractable landing gear in the rear while the K-4 does (the Bf 109 K-4 is the only model to have retractable rear landing gear).

General info

Flight performance

Characteristics Max Speed
(km/h at 7,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 662 645 12500 20.1 20.9 17.0 17.0 325
Upgraded 729 692 18.2 19.0 32.6 21.8

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
790 360 460 460 260 ~12 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 450 < 390 < 450 > 715
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
6,800 m 1,265 hp 1,569 hp

Survivability and armour

  • 60 mm Bulletproof glass in front and rear of the cockpit
  • 4-8 mm Steel plates on the pilot seat
  • 10 mm Steel plates around pilot's head
  • 21 mm Steel plate on the rear of the fuel tank, with 4 mm plates surrounding it on other sides

Armaments

Offensive armament

The Bf 109 G-10 is armed with:

  • A choice between two presets:
    • 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg)
    • 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg)
  • 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)

The two machine guns are in the upper part of the fuselage just in front of the cockpit. The 20 or 30 mm cannon is mounted to fire through the propeller shaft and out the propeller hub.

Suspended armament

The Bf 109 G-10 can be outfitted with the following ordnance:

  • Without load
  • 1 x 250 kg SC250JA bomb (250 kg total)
  • 2 x 30 mm MK 108 cannons, wing-mounted (35 rpg = 70 total)
  • 2 x 20 mm MG 151 cannons, wing-mounted (135 rpg = 270 total)

Usage in battles

The Bf 109 G-10's instrument panel.

The Bf 109 G-10 is a 109 that does not change very much. It fits in between the: Bf 109 G-14 and K-4. One of the best tactics is to use your decent climb rate to get above most of the enemy team. This could be American fighters, however, Spitfires will most likely outclimb you. The best tactic to attack enemies below is to Boom and Zoom, if they turn, pull up immediately as you could risk getting shot. Another good tactic would be to fly over an enemy and bait them to climb up. When they do this fly away to gain some distance and do a large circle around them. It is crucial you keep your distance as you will die if you're too close. After a couple of seconds, the enemy aircraft will stall, take this opportunity to kill him. It is important to avoid using this manoeuvre with Spitfires as they will climb right up to you and obliterate you before they stall. If a Spitfire is above you and tries to Boom and Zoom you, do a split S to avoid him, if he follows pull back the throttle and wait for his zoom climb to stab him in the back, but it will most likely rip the wings or enter a G-force induced loss of consciousness (G-LOC).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 13 mm ETC 500/IXb I
II Compressor Airframe New 13 mm MGs MK 108 cannon
III Wings repair Engine Offensive 20 mm Offensive 30 mm R6 modification
IV Engine injection Cover New 20 mm cannons New 30 mm cannons R5 modification
  • It is recommended to go for the performance upgrades as they will benefit you more than if you chose the weaponry options, gunpods should not be put on the Bf 109 G-10 as they hinder the performance during energy fighting.

Pros and cons

Pros:

  • Excellent acceleration
  • Excellent climb rate, even stock
  • Improved high-altitude performance over earlier Bf 109s, improved supercharger can maintain maximum boost with WEP to ~7,000m
  • Variable-speed supercharger eliminates "weak altitudes" between gear changes seen in allied fighters. Engine power is consistent
  • Variable-speed supercharger allows for Bf 109s to maintain maximum engine power at enemy fighter supercharger gear switch altitudes; at these heights an enemy plane will be either gain no benefit from WEP or be forced to prematurely switch to the next gear, which draws more power from the engine to drive the compressor. Supercharger gear switch varies from plane to plane (as well as with airspeed and temperature), but typically is between 3500m-4500m for Spitfires, P-51s, and F4U-4Bs.
  • Can WEP for 5 minutes non-stop until it reaches ~100°C (212°F)\
  • 20 minutes of MW-50 available for WEP
  • WEP fuel load is close to the engine fuel load
  • Engine cools down very quickly at 0% throttle
  • Good dive characteristics
  • Great dive acceleration, better than most opponents it faces
  • Can pull High-G manoeuvres
  • Armament is interchangeable between a heavy 30 mm Mk 108 and a lighter 20 mm Mg 151 with more ammunition
  • 2nd fastest Bf 109, only the K-4 is faster
  • Fastest Bf 109 at extreme altitudes

Cons:

  • Poor sustained turn radius.
  • Tends to be out-climbed/outrun by post-war aircraft, many late/post-war allied props wholly outperform it at low altitudes
  • Low rip speed — combined with the excellent dive acceleration, this plane can quickly reach unsafe speeds in dive
  • Ammunition can run out really quickly for the Mk 108's.
  • Flight performance drastically decreases with under-wing gondola pods.
  • Requires skill to play efficiently.
  • Can face F8F Bearcats and Griffon Spitfires, which can be superior in certain situations.

History

The Bf 109 G-10 was a variant of the already successful Bf 109 series. The G-10 was the combination of a Bf 109 G airframe with a DB605 D-2 Engine, the aircraft was built in the factories of Erla, WNF, and Messerschmit Regensburg. Even though being called a G-10, the aircraft was in production after the G-14, the sole purpose was to produce a fighter better than the G-14 until the K-4 could take its place.

Variants

  • G-10 (Light fighter with DB605DM or DB/DC engine)
  • G-10/R2 (Reconnaissance fighter)
  • G-10/R6 (Bad-weather fighter with PKS 12 autopilot)
  • G-10/U4 (As G-10 but with 30 mm/1.18 in MK 108 Motorkanone engine cannon)

In-game description

The Messerschmitt Bf 109 was a single-seat monoplane fighter used by the Luftwaffe before and during WWII. It was used as a fighter, interceptor, high-altitude interceptor, fighter-bomber and reconnaissance aircraft.

By early Spring 1944, the Bf 109 G-10 variant had replaced the Bf 109 G-6 in mass-production, being powered by the DB 605D engine with an improved supercharger. Without external pylons, and powered by the DB 605DC, the G-10 was the fastest Bf-109G variant, with a weight of 3,100 kg and top speeds of 550 km/h at sea level and 680 km/h at 7,400 m. It could reach 6,000 m in 5.8 minutes.

Unfortunately, the Bf 109 G-10 would usually reach the front line with factory-installed Ruestsatz armament kits. For example, the Bf 109 G-10/R1 had an ETC fuselage bomb rack for one 250-kg or 4 x 50-kg bombs, a bomb selector switch and a 5mm armor plating under the oil tank. The Bf 109 G-10/R2 with DB 605DB was a reconnaissance variant with the 13mm guns removed and with one Rb 50/30 or 75/30 camera. With a takeoff weight of 3,300 kg (including a 300-litre drop tank) the recon variant could reach 645 km/h at 9,000 m; it had a range of 840 km at a speed of 620 km/h and at an altitude of 8,300 m. The Bf 109 G-10/R14 with DB 605D had a pair of 30mm MK 108 cannon in underwing gondolas. The Bf 109 G-10/R6 was similar to the R14, but with the gondolas housing 20mm MG 151s.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Aircraft of comparable role, configuration and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Bavarian Aircraft Corporation (BFW*)
Bf 109  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2
  Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop · Bf 109 G-2/trop · Bf 109 G-6 · Bf 109 K-4 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 Z-1
Bf 110  Bf 110 C-6 · Bf 110 C-7 · Bf 110 F-2 · Bf 110 G-2 · Bf 110 G-4
Me 410  Me 410 A-1 · Me 410 A-1/U2 · Me 410 A-1/U4 · Me 410 B-1 · Me 410 B-1/U2 · Me 410 B-2/U4 · Me 410 B-6/R3
Bombers  Me 264
Jet Fighters  Me 163 B · Me 163 B-0 · Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a · Me 262 C-1a · Me 262 C-2b
Export  ▅Bf 109 E-7 · ▄Bf 109 G-14/AS · ◐Bf 109 F-4 · ◐Bf 109 G-2 · Bf 109 G-2 · ▄Bf 109 G-2 · ▄Bf 109 G-6 · ▄Bf 109 G-6 Erla · ◐Bf 110 G-4
Captured  ▃Bf 109 F-4
  * BFW was later renamed Messerschmitt Aktiengesellschaft (AG) on 11 July 1938. All aircraft currently in production at this time retained the designation Bf while those developed after this date had the designation Me.

Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Foreign:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy  ▀CR.42 · ▀Marcolin's C.R.42 CN · ▀G.50 serie 2 · ▀G.50 AS serie 7 · ▀C. 200 serie 3 · ▀C. 200 serie 7 · ▀C. 202
Finland  ▀Hawk H-75A-2