Difference between pages "Leopard A1A1 (L/44)" and "T18E2"

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{{Specs-Card|code=germ_leopard_a1a1_120}}
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{{Specs-Card
{{About
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|code=us_t18_e2
|about=medium tank '''{{PAGENAME}}'''
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|market=T18E2 Boarhound (USA)
|usage=other uses
 
|link=Leopard (Family)
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
[[File:GarageImage Leopard A1A1 (L 44).jpg|420px|thumb|left]]
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[[File:GarageImage {{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.81 "The Valkyries"]].
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The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]] in the 2018 "Chronicles of World War II" that took place between the 14th of April till the 10th of May of the same year. It was obtainable by earning 6 "Chronicle awards" in ground vehicles.
 +
 
 +
The T18E2 is an American heavy armoured car built on an 8 x 8 suspension and features a [[M1 (57 mm)|57 mm M1]] cannon.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
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<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
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If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 +
While the T18E2 is a heavy armoured car that favours protection over mobility compared to other armoured cars, it only enough protection to solidly protect it from heavy machine guns, as most anti-tank cannons at its Battle Rating have little to no problem dealing with its armour. Despite having sufficient armour to protect the crew from artillery shrapnel, the transmission located under the floor armour is very susceptible to damage from such barrages.
  
Players who have purchased the Leopard A1A1 L44 should be familiar with the armour of non-premium Leopard 1s. If not, the Leopard may not be what people expect a tank to be. It was developed before composite materials were discovered at a time where HEAT shells were so effective that in order for armour to be effective, it would be so thick that it would not be practical. Hence, the designers of Leopard 1s, knowing that there was no possible way of stopping HEAT rounds, removed the concept of armour. In essence, the Leopard A1A1 has no armour. The front hull, accounting slope, is only some 130 mm thick. The turret and gun mantle are some 100 mm depending on the angle. [[BMP-2]]'s auto-cannon, racked with APDS, will penetrate your turret and will cause major damage. Any HEAT projectile impacting the tank will likely result in instantly being destroyed. However, the engine block can at times reliably save the crew from HEAT shells. APDS and APFSDS are a different story. The armour on the Leopard A1A1 is so thin that most non-explosive-filled shells will seldom cause spalling upon penetrating the side of the tank. Frontal penetrations will cause much more damage, as the armour is just enough to cause spalling.  
+
Outside of armour, the vehicle carries a full complement of 5 crew members. A driver and MG gunner sit together in the forward driving compartment, while the Gunner, Loader, and Commander sit in close proximity in the rather small turret in the fighting compartment. Altogether, a well placed APHE round can be enough to knock out all of the crew members in the vehicle but may survive multiple solid shots of AP or APCR rounds, especially from the side. However, the crew and floor are relatively high off from the ground then visuals would indicate so shots to the lower half of your lower glacis can result in only damage to the transmission.
  
The ready rack ammo is stored vertically within your turret to the left side of the tank. So AP penetrations to the right side of your tank may not set off the ammo. But, 3/4 of your crew are sited in a single file on the right side. So a penetration will knock you out nonetheless. Try to take no more than 18 shells, as it will increase the likelihood of ammo cook-off. The point is not to get hit, because if anything hits you, it will go through, and it will cause damage.
+
'''Armor type''':
  
In some cases, you could operate the tank backwards and use your engine block as a shield, as most HEAT shells will be absorbed by your transmission, radiator and engine. Although in this position you have limited depression as the engine block forces the gun upwards.
+
* Cast Homogeneous armour (Turret and hull front and sides)
 +
* Rolled Homogeneous armour (Hull rear and hull roof)
 +
* Structural Steel (Fender, various boxes along the hull, vents on engine compartment)
 +
* Wheels
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
|Hull
 +
|51 mm (0-40°) ''Lower glacis & upper hull''<br>32 mm + 51 mm (0-61°) ''Machine Gun Port''<br>38 mm (10-16°) ''Driver's Port''<br>32 mm (49-81°) ''Upper Glacis''<br>25 mm (72-75°) ''Small hatch on upper glacis''
 +
|32 mm (0°) ''Side''<br>25 mm (0°) ''Hatches''
 +
|25 mm (0-16°) ''Main''<br>13 mm (16-58°) ''Upper & Lower''
 +
|19 mm ''Driving compartment''<br>13 mm (83-90°) ''Fighting/engine compartment''
 +
5 mm (84°) ''Vents''
 +
|-
 +
|Turret
 +
|51 mm + 38 mm (0-49°) ''Gun Mantlet''<br>38 mm (4-30°) ''Turret front''
 +
|38 mm (0-39°)
 +
|38 mm (0-33°) ''Rear''<br>25 mm (10°) ''Hatch''
 +
|19 mm ''Roof'' <br>13 mm ''Hatches''
 +
|}
 +
'''Notes:'''
 +
 
 +
* Floor armour is only 10 mm thick, though the suspension mounting found between each pair of wheels is reinforced with 13 mm of armour underneath the vehicle.
 +
* Turret ring armour is 25 mm thick.
 +
* Structural steel boxes and drums of 5 mm thick dot the exterior of the car, which can add some precious little armour thickness.
 +
* Wheels are 10 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{| class="wikitable" style="text-align:center" width="70%"
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{{tankMobility|abMinHp= 387|rbMinHp= 221|<!--AoAweight=(optional) -->}}
! rowspan="2" | Game Mode
+
 
! colspan="3" | Mobility characteristics
+
In RB/SB mode, the {{PAGENAME}} is a very sluggish vehicle, especially compared to other armoured cars. Despite its listed top speed of 80 km/h (50 mph), most drivers will only see up to 65 km/h (40 mph) on paved roads and 39 km/h (24 mph) cross country depending on terrain. Even so, with its low power to weight ratio of 10.41 hp/ton (in comparison to 14.44 hp/ton of the M3 Lee), it takes driving relatively straight for a long while for it to reach these speeds. Best stick to paved roads when you can if you need to be somewhere quick and avoid muddy terrain altogether like that found at White Rock Fortress, where mud can drag your speed down to as low as 8 km/h (5 mph), leaving you vulnerable if trying to cross potential fire zones quickly.
! colspan="2" | Engine power (horsepower)
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! colspan="2" | Power-to-weight ratio (hp/ton)
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The {{PAGENAME}} also possesses a very high top reverse speed of -36 km/h (-20 mph), though again because of its low acceleration, will take some time to possibly reach this. However, in comparison to other tanks, the reverse acceleration and eventual speed is still acceptable for quick retreats. This can even mitigate the disadvantage that the vehicle requires a large turn radius to turn around.
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 +
== Armaments ==
 +
=== Main armament ===
 +
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 +
{{main|M1 (57 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[M1 (57 mm)|57 mm M1]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 64 || -10°/+20° || ±180° || Vertical
 
|-
 
|-
! {{Annotation|Max Speed|Maximum Speed (km/h)}}
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! colspan="6" | Turret rotation speed (°/s)
! {{Annotation|Weight|Vehicle Weight (tons)}}
 
! {{Annotation|AoA Weight|Add on Armour Weight (tons)}}
 
! Stock
 
! Upgraded
 
! Stock
 
! Upgraded
 
 
|-
 
|-
! Arcade
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! style="width:4em" |Mode
| 72 || rowspan="2" | 43.0 || rowspan="2" | N/A || 1286 || 1583 || 29.91 || 36.81
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! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 23.01 || 23.72 || 28.80 || 31.85 || 33.88
 +
|-
 +
| ''Realistic'' || 10.71 || 12.60 || 15.30 || 16.92 || 18.00
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 5.20 || 4.60 || 4.24 || 4.00
 
|-
 
|-
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 
| 65 || 734 || 830 || 17.07 || 19.30
 
 
|}
 
|}
  
The mobility of the Leopard A1A1 is between the [[XM-1 (GM)|XM-1]] and [[T-55AM-1|T-55AM-1]]. Forward speed off road, expect some 40-50 km/h. The reverse is about -15 km/h off-road. The neutral steering is absolutely amazing, you are able to swivel your tank easily. The suspensions are also great, very soft with great dampening effects, so expect a smooth drive. 
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===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| M70 || AP || 117 || 114 || 97 || 80 || 65 || 54
 +
|-
 +
| M86 || APCBC || 103 || 99 || 84 || 68 || 56 || 45
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| M70 || AP || 900 || 2.85 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 +
|-
 +
| M86 || APCBC || 822 || 2.71 || 1.2 || 20 || 41.16 || +4° || 48° || 63° || 71°
 +
|-
 +
|}
  
== Armaments ==
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===== [[Ammo racks|Ammo racks]] =====
=== Main armament ===
+
[[File:Ammoracks T18E2.png|right|x250px|thumbnail|[[Ammo racks|Ammo racks]] of the T18E2 "Boarhound"]]
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
{| class="wikitable sortable" style="text-align:center"
{{main|Rheinmetall L44 (120 mm)}}
+
|-
 
+
! class="wikitable unsortable" |Full<br /> ammo
The legendary 120 mm Rheinmetall L44 cannon does not fall short of its name. You get access to only two types of shells, DM13 APFSDS and DM12 HEAT-FS, with both being highly competitive and effective at its battle-rating. The DM13 APFSDS round has a whopping 390 mm of penetration and is capable of defeating any armour of any tank this tank may potentially face, bar the [[T-64B]]. The round also travels extremely fast at 1,650 m/s, making long-range shooting and hitting moving targets exceptionally easy.  The HEAT-FS, on the other hand, will result in hull-breaks on lightly armoured targets while also being free of cost. The 120 mm HEAT with its 650 mm penetration is able hull-break [[Object 120]]s and [[Object 906|906]]s and anything that's not a main battle tank. For example, you can hit the tracks of an anti-aircraft vehicle, and it will hull-break. The 1,100 m/s velocity may, however, make long-range engagements more difficult, especially when dealing with moving targets.
+
! class="wikitable unsortable" |1st<br /> rack empty
 +
! class="wikitable unsortable" |2nd<br /> rack empty
 +
! class="wikitable unsortable" |3rd<br /> rack empty
 +
! class="wikitable unsortable" |4th<br /> rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''64''' || 52&nbsp;''(12+)'' || 40&nbsp;''(24+)'' || 24&nbsp;''(+40)'' || 12&nbsp;''(+52)'' || 1&nbsp;''(+63)'' ||No
 +
|-
 +
|}
 +
'''Notes:'''
  
The L44 also features a decent reload time of 8.7 seconds stock and 6.7 seconds spaded, which is comparable to its 105 mm armed counterpart. The gun also features a stabiliser, firing on the move a definite capability. However, it only works up to around 30 to 40 km/h. Beyond that, the gun becomes quite jittery and hard to aim.
+
*Recommended load is 24&nbsp;''(+40)'' to keep the hull empty of ammo.
 +
*1st and 2nd ammo racks are ready racks, and takes priority in being filled at the beginning of the battle, then fills 5, 4, then 3.
 +
*Full reload speed will be realized as long as ammo exists in either ready rack. If both ready racks are empty, a penalty to reload speed will occur.
 +
*Simply not firing when the gun is loaded will load ammo from racks 3-5 into 2 then 1, as long as there is ammo in racks 3-5. Firing will interrupt the loading of the ready racks.
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
{{main|MG 3A1 (7.62 mm)}}
+
{{main|M1919A4 (7.62 mm)}}
  
The {{PAGENAME}} is armed with two MG 3A1s, which fires a 7.62 mm round. However, these are more of deterrents to helicopters and fixed-wing aircraft, as the small calibre bullets will rarely cause critical damage to aircraft.
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
 +
|-
 +
! colspan="7" | ''Coaxial mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 3,000 (250) || 500 || N/A || N/A
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
====Arcade Battles====
+
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
The Leopard A1A1 (L/44) is quite similar to that of it in Realistic Battles. The vehicle sports an excellent 120mm L/44 cannon which can make short work of any vehicle that it sees without any issues. However, its armour is extremely lacking and the mobility while good is not as good as an OF-40 (MTCA) or AMX-30 Super. Playing in Arcade Battles, it's best to make sure that you are always the first to fire, ensuring you get the jump on your enemies first. What's best done is to hull down and take advantage of the rather good 9 degrees of gun depression and ensuring that you are currently covering a relatively active zone of combat. With its cannon, it can be a very effective sniper or defensive vehicle as those both styles usually involves getting the jump on the enemy while remaining stationary in a concealed position. If done right, the Leopard A1A1 (L/44) can be an extremely effective weapon in Arcade Battles. It's still best to prioritize targets by targeting the most dangerous ones first in order to be of most help to your team. The tank's mobility does allow for flanking however avoid direct confrontation as much as possible.
 
  
==== Realistic battles ====
+
Though this is an armoured car, this is best played as a tank destroyer, as the gun is arguably the best feature on this tank. Even with your sluggish speeds, you should be able to keep up with most medium tanks and provide support to them, letting them soak up damage while you dish out it back with your great gun.
The primary role of the Leopard A1A1 (L/44) should be that of a long-range sniper and flanker. Its incredible firepower with its 120 mm gun makes it easy to engage and destroy any tank from long distances while remaining concealed and thus protected from enemy fire. The good mobility on this vehicle allows you to reach good positions to snipe from and the laser rangefinder makes long-range targeting easy. The lack of armour on this tank makes direct engagements very risky and often nonviable so keeping at a distance maximises your chances of survival and opportunity to inflict damage. Alternatively, the Leopard can be employed in flanking manoeuvres, using its good mobility to encircle the enemy and destroy them while they are unaware, again removing the danger of enemy fire destroying your tank.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
'''Pros:'''
 
  
* Good mobility with excellent hull traverse and reverse speeds
+
'''Pros:'''
* Effective gun with powerful ammunition able to defeat any opponent at its battle-rating
+
 
* The reload speed hasn't changed despite its new 120 mm cannon
+
* Quick firing 57mm cannon that can fire as quick as 4 seconds with a highly trained crew
* Laser rangefinder
+
* High penetration APHE shell can make short work of foes it can face
* Despite the addition of bigger gun, the mobility hasn't changed
+
* Large ready-rack of 24 shells
* Night vision device (thermal) for the gunner
+
* Can scout targets in AB/RB
 +
* Good speeds can be reached on paved roads
 +
* Armor will protect it from heavy machine guns from nearly any angle
 +
* Carries a bomb launcher, able to shoot up to 14 smoke grenades
 +
* Possesses a vertical gun stabilizer to increase accuracy at low speeds
 +
* Turret rotation speed is adequate, but could be better
  
 
'''Cons:'''
 
'''Cons:'''
  
* Armour does not reliably protect against even autocannons
+
* Transmission is easily knocked out by artillery shrapnel
* No available heavy machine gun, often helpless against helicopter attacks
+
* Slows down substantially when crossing muddy terrain or deep snow
 +
* Very sluggish acceleration, will take a while to reach high speeds
 +
* Large turning radius, can be problematic in narrow streets or environments
 +
* Any calibre bigger then 14.5mm will likely tear through the car at close range
 +
* Requires a wide radius to turn around
 +
* Only possess AP and APHE, no HE available
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
Development of a Leopard 1 fitted with the 120mm L44 cannon began as a private venture of the Rheinmetall company, hoping that such a Leopard 1 variant would be of interest, not just to the German army due to logistical commonalities with the Leopard 2 and higher performance of the gun, but also to international customers seeking third generation MBT features on older machines.
 
 
 
In the early 1980s, a Leopard 1A1A1 was modified with a thicker cast steel mantlet, suitable for mounting the Rheinmetall 120mm cannon, and additional interior changes to hold the respective ammunition. Further changes were applied in early 1985, with the installation of the EMES 18 fire control system from the Leopard 1A5.
 
 
 
Although there were several different prototypes based on Leopard 1 outfitted with the 120mm Rheinmetall cannon, none of them managed to justify a costly large scale upgrade effort of existing Leopard 1s. The upgrade was largely considered redundant due to the already more advanced Leopard 2 being in service.
 
 
 
''- From [https://warthunder.com/en/news/5724-development-leopard-1-with-the-rheinmetall-120mm-l44-en Devblog]''
 
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
{{Youtube-gallery|Vm0waTJnLrM|Downtiered and More Competitive - Leopard A1A1 L/44 - War Thunder RB Gameplay<br>''-Jim Chamberlin''|nwskQP2t5Io|WT: Leo A1A1 (L/44) - Tank Review<br>''-Napalmratte''}}
 
  
 
== See also ==
 
== See also ==
Line 109: Line 230:
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
''Paste links to sources and external resources, such as:''
 +
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.''
 
 
* [https://warthunder.com/en/news/5724-development-leopard-1-with-the-rheinmetall-120mm-l44-en [Devblog<nowiki>]</nowiki> Leopard 1 with the Rheinmetall 120mm L44]
 
  
{{Germany medium tanks}}
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{{USA light tanks}}
{{Germany premium ground vehicles}}
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{{USA premium ground vehicles}}

Revision as of 13:34, 11 February 2020

T18E2
us_t18_e2.png
T18E2
AB RB SB
3.0 3.0 3.0
Show in game
MARKET

Description

GarageImage T18E2.jpg


The T18E2 "Boarhound" is a gift rank II American light tank with a battle rating of 3.0 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm" in the 2018 "Chronicles of World War II" that took place between the 14th of April till the 10th of May of the same year. It was obtainable by earning 6 "Chronicle awards" in ground vehicles.

The T18E2 is an American heavy armoured car built on an 8 x 8 suspension and features a 57 mm M1 cannon.

General info

Survivability and armour

While the T18E2 is a heavy armoured car that favours protection over mobility compared to other armoured cars, it only enough protection to solidly protect it from heavy machine guns, as most anti-tank cannons at its Battle Rating have little to no problem dealing with its armour. Despite having sufficient armour to protect the crew from artillery shrapnel, the transmission located under the floor armour is very susceptible to damage from such barrages.

Outside of armour, the vehicle carries a full complement of 5 crew members. A driver and MG gunner sit together in the forward driving compartment, while the Gunner, Loader, and Commander sit in close proximity in the rather small turret in the fighting compartment. Altogether, a well placed APHE round can be enough to knock out all of the crew members in the vehicle but may survive multiple solid shots of AP or APCR rounds, especially from the side. However, the crew and floor are relatively high off from the ground then visuals would indicate so shots to the lower half of your lower glacis can result in only damage to the transmission.

Armor type:

  • Cast Homogeneous armour (Turret and hull front and sides)
  • Rolled Homogeneous armour (Hull rear and hull roof)
  • Structural Steel (Fender, various boxes along the hull, vents on engine compartment)
  • Wheels
Armour Front (Slope angle) Sides Rear Roof
Hull 51 mm (0-40°) Lower glacis & upper hull
32 mm + 51 mm (0-61°) Machine Gun Port
38 mm (10-16°) Driver's Port
32 mm (49-81°) Upper Glacis
25 mm (72-75°) Small hatch on upper glacis
32 mm (0°) Side
25 mm (0°) Hatches
25 mm (0-16°) Main
13 mm (16-58°) Upper & Lower
19 mm Driving compartment
13 mm (83-90°) Fighting/engine compartment

5 mm (84°) Vents

Turret 51 mm + 38 mm (0-49°) Gun Mantlet
38 mm (4-30°) Turret front
38 mm (0-39°) 38 mm (0-33°) Rear
25 mm (10°) Hatch
19 mm Roof
13 mm Hatches

Notes:

  • Floor armour is only 10 mm thick, though the suspension mounting found between each pair of wheels is reinforced with 13 mm of armour underneath the vehicle.
  • Turret ring armour is 25 mm thick.
  • Structural steel boxes and drums of 5 mm thick dot the exterior of the car, which can add some precious little armour thickness.
  • Wheels are 10 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 89 37 24 387 477 16.13 19.88
Realistic 80 33 221 250 9.21 10.42

In RB/SB mode, the T18E2 is a very sluggish vehicle, especially compared to other armoured cars. Despite its listed top speed of 80 km/h (50 mph), most drivers will only see up to 65 km/h (40 mph) on paved roads and 39 km/h (24 mph) cross country depending on terrain. Even so, with its low power to weight ratio of 10.41 hp/ton (in comparison to 14.44 hp/ton of the M3 Lee), it takes driving relatively straight for a long while for it to reach these speeds. Best stick to paved roads when you can if you need to be somewhere quick and avoid muddy terrain altogether like that found at White Rock Fortress, where mud can drag your speed down to as low as 8 km/h (5 mph), leaving you vulnerable if trying to cross potential fire zones quickly.

The T18E2 also possesses a very high top reverse speed of -36 km/h (-20 mph), though again because of its low acceleration, will take some time to possibly reach this. However, in comparison to other tanks, the reverse acceleration and eventual speed is still acceptable for quick retreats. This can even mitigate the disadvantage that the vehicle requires a large turn radius to turn around.

Armaments

Main armament

Main article: M1 (57 mm)
57 mm M1
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
64 -10°/+20° ±180° Vertical
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 23.01 23.72 28.80 31.85 33.88
Realistic 10.71 12.60 15.30 16.92 18.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
5.20 4.60 4.24 4.00
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
M70 AP 117 114 97 80 65 54
M86 APCBC 103 99 84 68 56 45
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
M70 AP 900 2.85 N/A N/A N/A -1° 47° 60° 65°
M86 APCBC 822 2.71 1.2 20 41.16 +4° 48° 63° 71°
Ammo racks
Ammo racks of the T18E2 "Boarhound"
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
64 52 (12+) 40 (24+) 24 (+40) 12 (+52) (+63) No

Notes:

  • Recommended load is 24 (+40) to keep the hull empty of ammo.
  • 1st and 2nd ammo racks are ready racks, and takes priority in being filled at the beginning of the battle, then fills 5, 4, then 3.
  • Full reload speed will be realized as long as ammo exists in either ready rack. If both ready racks are empty, a penalty to reload speed will occur.
  • Simply not firing when the gun is loaded will load ammo from racks 3-5 into 2 then 1, as long as there is ammo in racks 3-5. Firing will interrupt the loading of the ready racks.

Machine guns

Main article: M1919A4 (7.62 mm)
7.62 mm M1919A4
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,000 (250) 500 N/A N/A

Usage in battles

Though this is an armoured car, this is best played as a tank destroyer, as the gun is arguably the best feature on this tank. Even with your sluggish speeds, you should be able to keep up with most medium tanks and provide support to them, letting them soak up damage while you dish out it back with your great gun.

Pros and cons

Pros:

  • Quick firing 57mm cannon that can fire as quick as 4 seconds with a highly trained crew
  • High penetration APHE shell can make short work of foes it can face
  • Large ready-rack of 24 shells
  • Can scout targets in AB/RB
  • Good speeds can be reached on paved roads
  • Armor will protect it from heavy machine guns from nearly any angle
  • Carries a bomb launcher, able to shoot up to 14 smoke grenades
  • Possesses a vertical gun stabilizer to increase accuracy at low speeds
  • Turret rotation speed is adequate, but could be better

Cons:

  • Transmission is easily knocked out by artillery shrapnel
  • Slows down substantially when crossing muddy terrain or deep snow
  • Very sluggish acceleration, will take a while to reach high speeds
  • Large turning radius, can be problematic in narrow streets or environments
  • Any calibre bigger then 14.5mm will likely tear through the car at close range
  • Requires a wide radius to turn around
  • Only possess AP and APHE, no HE available

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


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M3 Bradley  M3 Bradley · M3A3 Bradley
Wheeled  M8 LAC · T18E2 · M1128 · M1128 Wolfpack
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