Difference between revisions of "Update 1.71 "New E.R.A.""

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[https://warthunder.com/en/news/4974-update-1-71-new-e-r-a-released-en Update 1.71 "New E.R.A"]([https://warthunder.com/en/game/changelog/current/744 changelog]) was introduced on 18 September 2017. It is most notable for its addition of [[:Category:6th_rank_ground_vehicles|Rank VI]] vehicles into the game.
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[https://warthunder.com/en/news/4974-update-1-71-new-e-r-a-released-en Update 1.71 "New E.R.A"]([https://warthunder.com/en/game/changelog/current/744 changelog]) was introduced on 18 September 2017. It is most notable for its addition of [[:Category:Sixth_rank_ground_vehicles|Rank VI]] vehicles into the game.
  
 
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Revision as of 19:07, 23 October 2018

Wallpaper Update1.71.jpg

Update 1.71 "New E.R.A"(changelog) was introduced on 18 September 2017. It is most notable for its addition of Rank VI vehicles into the game.

New vehicles

Aircraft

United States

Germany

  • N/A

Russia

Great Britain

Japan

Italy

Ground Forces

United States

Germany

Russia

Great Britain

Japan

Game changes

Updated Combat Missions

  • New Warbonds shop (will be available after 20th of September).
  • Warbonds will no longer have an expiry date.
  • Updated warbonds shop - now, by completing battle tasks the player can improve the warbonds shop (in the corresponding month) which unlocks new items.
  • Difficult tasks have been replaced by a new type of tasks - special tasks, completing these will allow you to earn medals which will give you access to premium items. Special tasks are available in the warbonds shop.
  • New battle tasks have been added to the game.
  • New item in the warbonds shop - Universal Backup

Revenue Share

Custom battles

  • A new feature in custom battles (feature will be tested): the creation of a game session for 64 players in custom battle.

Game Mechanics

  • The ability to create a platoon of 8 players has been introduced. You will only be able to play with a platoon of this size in squadron battles. You will be able to participate in a platoon by accessing the squad settings after it has been created.
  • Aircraft with only a single gunner position now have different gunner’s view modes - the view has been moved as close to the weapon as possible. You can switch back to the standard view mode in the settings.
  • Hit cam for aircraft when attacking with rockets and bombs has been added.

New locations and missions

  • New location for aircraft: Hurtgen Forest.
  • New mission "Domination" Hurtgen Forest.
  • New mission "Operation" Hurtgen Forest.
  • New mission "Operation" Husky.
  • New location for ground vehicles and set of missions "Fulda Gap".
  • New location for ground vehicles and set of missions "Emperor's Garden".

Location and mission updates

  • The mechanics of defence of bases in locations: Poland, Advance to the Rhine, Tunisia, Finland, Eastern Europe, Fulda and Japan.
  • Balancing edits in the "Battle Royale" mode in the locations: Abandoned factory, Finland, Advance to the Rhine.
  • Balancing edits in the locations: Ash River, Volokolamsk, Stalingrad, Jungle, Sinai.
  • New location for the "Battle Royale" mode: Stalingrad.

Ground Vehicle model, damage model, characteristic and weaponry changes

  • Targets in test drive have been changed to the following vehicles:
    • BMP-1, Object-120, Т-55, Т-64А, Т-62, IT-1, ZSU-23-4, T10, FlakPz I Gepard, T114, M551, M163, M60, M60A1 (AOS), M60A1 Rise, M60A2, T95E1, MBT-70, KPz-70, Leopard I, Leopard A1A1, Jpz 4-5, RakJPz 2, RakJPz 2 HOT, Swingfire, FV102, Falcon, Chieftain Mk.3, Chieftain Mk.5, Chieftain Mk.10; ST B1; Type 60ATM; Type 74; Type 87.
  • New smokescreen producing equipment - engine exhaust smoke system - has been added. Smokescreens can be activated on the move, the time and amount is limited. The modification is available for all vehicles that had it in reality
    • IT-1, T-62, T-55A, T-64A, T-10M.
  • Loader’s skill does not influence reload time for rank 5 and 6 vehicles with automatic loading mechanisms.
    • MBT-70/KPz-70/T-64 1971/ Object 120/Object 906,BMP-1
  • A bug where the rangefinder had 2000m limit in RB/SB has been fixed. Depending on the rangefinder type the equipment can now operate at 2500-5000m distance. Rank 6 ground vehicles have a ranging of 5000m distance if they use laser or stereo rangefinders.
  • Armour penetration of armour-piercing high-explosive shells (HESH) for 106mm recoilless guns (Type 60 SPRR, M50 Ontos) has been increased from 127 to 152mm. Source: Bulletin of Armored Vehicles - Influence of 106 mm high-explosive shells of recoilless gun on monolithic steel armor.
  • ATGM vehicles damage model update: If the launcher or a missile has been seriously damaged, missile launch will not be possible in all game modes. Such damage can be inflicted even by rifle calibre ammunition.
  • The after-penetration effect of the HESH rounds has been updated: secondary fragments are generated at normal to an armour surface and not by the direction of a hit.
  • A bug which would allow the formation of secondary fragments from a shaped charge jet possible, even without any actual penetration of a module, has been fixed. While a shaped charge jet may not have broken through the module, secondary fragments could previously form and damage other modules and crew.
  • The slope effect against HESH rounds at 30-10 degrees angles has been updated. Penetration at these angles has been reduced. Source: Вестник бронетанковой техники — Source “Effect of 106 mm HESH rounds of the recoilless gun against monolite steel armour”
  • The ballistics of the 115 mm 3BM3 and 3BM4 APDS rounds have been fixed. Flat trajectory has been slightly degraded.
  • The armour-piercing effect of the 122 mm 3BM11 APDS round for the M62 canon has been increased. Maximum armour penetration at point-blank range has been changed from 336 to 361 mm. Source: “Domestic Armored Vehicles”, Book 3, 1946-1965.
  • The penetration mechanics of APDS rounds at angle have been updated. Construction specifics and their influence on the penetration at larger angles is now taken into account
  • 100mm smoke shells have been added for the following vehicles:
    • T-54(1947), Т-54(1949), Т-54(1951), Т-55А, SU-100, SU-100P, Т-44-100, Т-34-100.
  • Anti-aircraft machine guns have been added for following vehicles:
    • Ka-Mi, Chi-He, Chi-Nu, Chi-To, Chi-Nu II, Ho-I
  • The ammunition for the following ground vehicles will now show more detail:
    • T-34-85 (D5T), T-34 1942, T-34 1941, T-34E STZ, T-34 1941 (L11), KV-1С, KV-1 (ZiS 5), IS-1, Pz IV F2, Tiger H1, Tiger E, Pz IV G, Panther D, M18 GMC, M10 GMC, M4A3E2 Jumbo, M24, Iron Duke IV, Sherman Firefly, Chi-To Late.
  • Chi-Nu
    • vertical guidance angles have been changed from -10/+15 to -10/+20. Source: Hara.T (1961) “Japanese tanks and Armoured Vehicles” Japan, Tokyo.
  • Chi-To / Chi-To Late
    • vertical guidance angles have been changed from -11/+17 to -10/+20.Source: Hara.T (1961) “Japanese tanks and Armoured Vehicles” Japan, Tokyo.
  • Type 61
    • vertical guidance angles have been changed from -10/+20 to -10/+13. Source: Kunimoto,Y. GROUND POWER Type61 MBT and Prototypes, Japan. GALILEO Publishing
  • Ho-Ro
    • vertical guidance angles have been changed from -5/+30 to -10/+20. Source: Hara.T (1961) “Japanese tanks and Armoured Vehicles” Japan, Tokyo.
  • Type 74
    • The angles of the turret vertical guidance have been corrected from -5/+15 to -6/+9. Source: “Post-War Japanese Tank Development History” Iwa Hayashi.
  • STB-1
    • The angles of the turret vertical guidance have been decreased from -9/+9 to -6/+9. Source: “Post-War Japanese Tank Development History” Iwa Hayashi.
  • Chi-Nu II
    • Turret rotation speed has been increased from 10.4 to 16.5 degrees per second. Source: 主要兵器体系 (Main Weapon System Controls), Ministry of Army.
  • Chi-He
    • Turret rotation speed has been increased from 6 to 14 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ha-Go/Ha-Go Commander
    • Turret rotation speed has been increased from 14 to 15.7 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • I-Go Ko
    • Turret rotation speed has been increased from 6 to 15.2 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ke-Ni
    • Turret rotation speed has been increased from 6 to 17 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ka-Mi
    • Turret rotation speed has been increased from 6 to 12.1 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Chi-Ha
    • Turret rotation speed has been increased from 6 to 15.2 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Chi-Ha Kai
    • Turret rotation speed has been increased from 6 to 15 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ho-I
    • Turret rotation speed has been increased from 6 to 14 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ho-Ni III
    • Display icon on the minimap has been corrected from “medium tank” to “SPG”.
  • FV4005
    • Display icon on the minimap has been corrected from “medium tank” to “SPG”.
  • Pz.III Ausf. E/Ausf F
    • Bugs in the transmission have been fixed.
    • The gear ratios have been adjusted and three additional reverse gears have been added.
    • Speeds are set according to the engine speed equal to 3000 rpm.
    • Maximum speed has been increased from 67 to 71 km/h, reverse speed has been increased up to 12 km/h.
    • Source: Maybach - Variorex gearbox as fitted to Pz.Kpfw III, 1945. Panzer Tracts 3-2 - Panzerkampfwagen III Ausf E-F-G-H 1938-41. Table of speeds with kinematic calculations: almanac Diamond №2. Article: “Transmission for a motorway tank".
  • SU-152
    • A bug related to the inability to switch to the second reverse gear has been fixed.
  • Panzerwerfer 42
    • Ability to reload the carriable ammunition has been added. Ammunition has been increased from 10 to 20 rockets.
  • Sd.Kfz.234/4
    • The number of crew members has been increased to four.
  • M41 (USA) / M41 (Japan) -
    • Reverse speed has been increased from 9.6 km/h to 18.5 km/h. Source: TM 9-2350-201-12 "Operation and Organizational Maintenance, 76-mm Gun, Full Track Combat Tanks, M41(T41E1) and M41A1(T41E2)"
  • Churchill Mk.I
    • Smoke shell for the 75mm howitzer has been added to the ammunition.
  • Crusader AA Mk.II
    • Reloading speed has been increased from 1.3 sec to 6 sec.
  • Tiger II (H) / 10.5 cm Tiger II // Tiger II (H) Sla.16 -
    • The armour type of the hull plate and the turret has been changed. Reduced armour modifier has been removed.
  • Chieftain Mk.5
    • engine power value has been reduced from 750 h.p. to 720 h.p. Source: Chieftain Mk.5 Technical Handbook, 1973.
  • T25
    • vertical stabilizer has been added. Source: R.A.C Technical Situation, Report №37, 1945.
  • M3 Lee/Grant
    • vertical stabilizers for 75mm and 37mm guns have been added
  • M56
    • mass has been reduced from 7150 to 7030 kg. Source: TM 9-2350-213-10 Operation 90mm Full Tracked Self Propelled Gun M56.
  • M4A3 (105)
    • mass has been reduced from 32800 to 31700 kg. Source: TM 9-759 "Tank Medium, M4A3" Sept 1944.
  • M46/ M46 Tiger
    • turret rotation speed has been increased from 24 to 25.5 degrees per second. Source: TM 9-718 "Medium Tanks M46 and M46A1" April 1951.
  • 20mm Oerlikon Mk.II
    • The projectile speed of the armour-piercing shell has been increased from 730 to 830 m/sec. Source: ORDNANCE PAMPHLET NO. 945 RANGE TABLE FOR 20-MM. A.A. GUN
  • M551
    • The fire rate has been increased from 3.6 to 4 shots per minute. Source: R.P. Hunnicutt's "Sheridan, A History of the American Light tank, Volume 2"
  • M60A2
    • The fire rate has been increased from 3.6 to 4 shots per minute. Source: "Comparative characteristics of main battle tanks " Fort Knox 1973. DARCOM P-706-253 "Engineering Design Handbook - Breech mechanism design."
  • A30 Challenger
    • Ammunition load has been increased from 42 to 48 shots. Source: WO 291 1439 Vol 1 British tanks
  • M103
    • Rotation speed of the turret has been increased from 18 degrees per second to 24 degrees per second. Source: NN 8852.1-13 Standard Military Vehicle Characteristics Data sheets, 25 Sep 1963

Aircraft model, damage model, characteristic and weaponry changes

  • B-24D-25-CO
    • The ammunition load in side turrets has been changed to 250 rounds per turret.
  • Il-2 and Su-6 series
    • АО-25М-1 bomb types have been added.
  • MiG-15bis and MiG-17
    • S5K, S5M and S21 rockets have been added.
  • Do 335 (all variants)
    • A bug which would allow bombs to drop without the bomb-bay doors opening has been fixed.
  • Do 17 E-1
    • Preset without bomb load has been removed.
  • Do 17 Z-2
    • Preset without bomb load has been removed.
  • The test-flight location for the Italian aircraft tree has been returned to "Sicily".
  • Aircraft rocket damage has been updated, they are now more accurate, mass explosive type parameters have been added. As a result, damage against armoured vehicles has been reduced. 127-137mm rockets have damage similar to that of a 122-152mm HE shell. To destroy a medium or heavy tank players will have to get a direct hit.
  • The striking and penetrating effect of armour-piercing aviation rockets (RP-3 Mk1, RBS-82/132) has been fixed. Now the rockets correctly penetrate armour with kinetic action and form a stream of secondary fragments.
  • The firing angle in turrets has been fixed for the following aircraft:
    • OS2U-1, OS2U-3, P-61A-1, P-61C-1, Po-2 ,SB2C-1c, SB2C-4, SBD-3, Su-6, BB-1, Su-2 (all variants), Swordfish Mk I, TBD-1, Tu-14Т, Wellington (all variants), Wirraway, He 111 (all variants), Il-2 (all variants), Il-10 (all variants), Ki-45 (all variants), Ki-102, A-26 (all variants), B24D-25-CO, B-25 (all variants), B5N2, B7N2, B-17 (all variants), Beaufighter (all variants), Breda 88 (P.XI), D3A1, F1M2.

Flight Model changes

  • P-40E
    • New parameters of thermodynamics which are responsible for the effectiveness of the cooling radiators, subject to flight speed, have been applied.
    • The lower the speed the worse the cooling of the engine. When climbing at below optimum speeds, engine overheating will occur faster, regardless of the game mode.
    • The optimum speed and mode are indicated in the datasheet.
    • Available inverted flight time has been increased.
  • MiG-3 (all variants)
    • The maximum flight speed has been increased according to the datasheet.
    • Speed loss resulting from additional weaponry has been reduced.
    • New parameters of thermodynamics which are responsible for the effectiveness of the cooling radiators, subject to flight speed, have been applied.
    • The lower the speed the worse the cooling of the engine. When climbing at below optimum speeds, engine overheating will occur faster, regardless of the game mode.
    • The optimum speed and mode are indicated in the datasheet.
    • The inertia for all axes has been recalculated according to technical documentation.
    • The aircraft balance for different fuel allocation has been slightly changed.
  • F4U-Corsair (all variants)
    • The following specifications have been updated: speed, climb, roll, geometric dimensions, weight, engine parameters, fuel consumption.
    • New parameters of thermodynamics which are responsible for the effectiveness of the cooling radiators, subject to flight speed, have been applied.
    • The lower the speed the worse the cooling of the engine. When climbing at below optimum speeds, engine overheating will occur faster, regardless of the game mode.
    • The optimum speed and mode are indicated in the datasheet.
    • The inertia for all axes has been recalculated according to technical documentation.
    • The behaviour of the aircraft has been corrected in accordance to the flight manual and the official NACA database purge.
    • Combat flaps and landing flaps are now more effective.
    • Braking is now more efficient with the help of chassis / air brakes.
    • The available inverted flight time has been limited to 10 seconds.
  • Il-10 (all modifications)
    • fuel consumption has been increased (max flight time reduced).
  • BTD-1 Destroyer
    • The geometric data of the aircraft, the profiles of the wings, the fuselage and the tail surfaces have been specified.
    • Separate fuel tanks have been included. The amount of fuel and combat loading (ammo, bombs) will now correctly influence the alignment of the aircraft.
    • The limiting speeds of the aircraft, the structure of the control surfaces (flaps etc), the chassis, and air brakes have been specified according to the datasheet.
    • Wing, fuselage and tail surface polars have been corrected on large numbers (M).
    • The stroke and rigidity of the chassis shock absorbers have been adjusted.
    • The braking force of the wheels has been increased.
    • When emergency landing on water, the ability of the aircraft to stay afloat has been increased significantly.
    • Thermodynamics have been reworked. Detailed specifications can be found in the datasheet.
  • AD-2 Skyraider
    • Emergency engine operation mode (WEP) at 3,200hp, which allows the injection of water-methanol (mix stock for 12 minutes) has been added.
    • Take-off/Combat mode for 100% throttle set to 2,700hp.
    • Thermodynamics have been reworked.
    • Aircraft performance characteristics are now configured according to the datasheet.
  • G8N1 Renzan
    • The geometric data of the aircraft, the profiles of the wings, the fuselage and the tail have been specified.
    • Separate fuel tanks have been included.
    • Thermodynamics have been reworked.
    • Aircraft performance characteristics are now configured according to the datasheet.
  • XP-50 / XF5F-1
    • The geometric data of the aircraft, the profiles of the wings, the fuselage and the tail have been specified.
    • Separate fuel tanks have been included. Thermodynamics have been reworked.
    • Aircraft performance characteristics are now configured according to the datasheet.
  • P-47M/N
    • The polarity of the propeller and tail has been corrected.
    • Reduced fuel consumption for 100% WEP.
  • P-47D-25/28
    • Reduced fuel consumption for 100% WEP.
  • Yak-1, Yak-3, Yak-3P, Yak-3t, Yak-7b, Yak-9, Yak-9b, Yak-9k, Yak-9m, Yak-9t -
    • Thermodynamics has been updated.
    • The dependence of the effectiveness of radiators on the speed has been included.
  • Yak-3 (VК-107), Yak-9U, Yak-9UT, Yak-9P -
    • Thermodynamics has been updated.
    • Dependence of the efficiency of the radiator on speed has been moved to 100%, the maximum continuous mode to 96%.
    • Take-off mode with 1650 ps has been added.
  • Bf 109F, G, K
    • The influence of fuel tanks on the balancing of the aircraft has been included. The limiting overload is increased to +13G.
  • Bf 109G-14 (Germany)
    • The engine has been replaced by lower altitude variant DB-605AM, characteristics at low altitudes have been improved.
  • Beaufighter Mk.VI, X, 21
    • Flight model has been updated.
    • The order of fuel consumption from tanks has been included.
    • Mk.21 - Combat mode has been included.
  • Il-2 1941/1942
    • The operation of flaps has been changed. Now only the "landing" position is available, according to the technical description.
  • Ju 87-B2/R2
    • Separate controls for the oil and water radiator have been included.
    • Thermodynamics have been reworked.
    • The effectiveness of the radiators on the aircraft’s speed has been included within the flight model.
    • The polarity of the propeller and tail has been corrected.
  • B-24
    • Flight model has been updated.
    • The geometric data of the aircraft, the profiles of the wings, the fuselage and the tail surfaces have been specified correctly.
  • M.C. 202 (all modifications) -
    • Mouse aim control in AB has been improved.
  • Su-6 (AM-42) has been initially configured according to the data sheet.
  • Be-6 has been initially configured according to the data sheet.
  • A-26B-10 has been initially configured according to the data sheet.
  • P-51H-5 has been initially configured according to the data sheet.
  • F4U-4 has been initially configured according to the data sheet.
  • F4U4b has been initially configured according to the data sheet.
  • XA-38 has been initially configured according to the data sheet.
  • Hornet Mk.III has been initially configured according to the data sheet.
  • Ki-109 has been initially configured according to the data sheet.
  • D4Y2 has been initially configured according to the data sheet.
  • D4Y3 has been initially configured according to the data sheet.
  • S.81 has been initially configured according to the data sheet.

Graphics

  • Turrets that have been blown off a tank now interact with the environment and do not “sink into terrain”. In this case, they are not server objects (they are only calculated on the client) and therefore do not provide protection against shells.
  • Smoke screens visuals have been improved.
  • The size and density of the smoke trail of tracer ammunition for all machine guns of rifle calibre on ground vehicles has been reduced.
  • The effect of rifle calibre ammunition of ground vehicles hitting the ground has been changed.
  • The smoky trail of ATGMs has been significantly reduced.

Economy and research

  • 6th Rank has been added to the ground vehicle research tree.
  • SB2C-1c has been moved to the 3rd rank.
  • I-153 M-62. The BR for Arcade Battles has been changed from 2.7 to 1.7.
  • С-202 (German). The BR has been changed to 2.3 in Arcade Battles.
  • A-26 (all modifications). The amount of gunners in the crew card has been fixed.
  • M56. Spawn point requirement has been corrected. Previously it was considered as a “medium tank” instead of “tank destroyer”.
  • Т-54 (all types). Tanks have been unified into a single research group.
  • М46 and М47. Tanks have been unified into a single research group.
  • М48А1 and М60. Tanks have been unified into a single research group.
  • Camos for the following wheeled SPAA have been added:
    • 4-M- GaZ AAA, 72-K GAZ MM, 94-KM ZIS-12, 29-K, Type 94.
  • Camouflage requirements for strategic bombers have been changed - now they require base damage and not as previously required, ground kills (will be implemented later).

Interface

  • The appearance of the game interface has been updated, fonts have been changed.
  • 3d decorations of weapons have been moved to “weapons” section.
  • Categories for decals "Italy", "Britain", "Britain (tanks)", "Japan (tanks)" have been added. Decals have been redistributed according to categories.
  • The decals of the categories "Axis" and "Axis (emblems)" are united in one category "Axis".
  • Duplicate names of U.S. tank camouflages have been changed. Now the names correspond to their description.

Sounds

  • Servo-motor sounds for modern tanks have been added.
  • The distance detection of the sound of 100mm and higher calibre guns has been increased.
  • The logic of playing the audio of enemy shots has been improved.
  • The logic of voice notifications when playing while capturing points has been reworked. The voice-over for capturing of points has been added in English and Russian.
  • The logic of the reproduction of the sound of a ground vehicle upon falling from height has been improved.
  • Machine gun rotation sound has been added to 93 ground vehicles

Other

  • The following languages have been added to the game: Serbian, Hungarian, Ukrainian, Belarusian.

.ru reported bug fixes

  • The unrealistic behavior of the PBY-5a when contacting water with the wings has been fixed.

.com reported bug fixes

  • A bug where the terrain was incorrectly displayed with some configurations has been fixed (source).

Smaller updates that came afterwards

20.09.2017

  • Bugs relating to the armour of the MBT-70 and KPz-70 have been fixed.
  • 3 inch Gun Carrier - a bug with AP rounds not being available has been fixed.
  • Ho-Ri Prototype - 3rd person view camera has been adjusted.
  • Falcon - the HVAP ammo belt has been changed from APDS-HEI-HEI-APHEI. To - APDS-APHEI-APHEI-HEIT.
  • Tracer round smoke density has been reduced for 12.7-14.5 mm ammunition in ground vehicles.
  • Visual effects being displayed when gunfire hits the ground with high-calibre MGs has been improved.
  • Client stability has been improved.

22.09.2017

  • UI scaling options has been added
  • Client stability has been improved.
  • T-64A - Armour thickness of some components of the turret (near MG port) have been fixed. Armour materials on the top of the turret have been changed. Source: 434.10.230sb - Башня. Сборочный чертеж” (Turret. Assembly drawing)
  • T17E2 - The value of the speed of vertical elevation of the cannon has been changed (increased) from 20 to 30 degrees per second. Source: Catalogue of Standard Ordnance Items, Second Edition, 1944.
  • KV-1 (L-11), KV-1 (ZiS-5), KV-1S, KV-1E, KV-IB - The value of the speed of vertical elevation of the cannon has been changed (increased) from 3 to 4 degrees per second.
  • MBT-70/KPz-70 - Modification "Artillery support" has been added.
  • BMP-1 — A bug with the presence of the gun stabilizer has been fixed. Stabilizer has been removed. Source: "Infantry fighting vehicle BMP-1. Technical description and instruction manual."
  • Sturmpanzer II - A bug with lack of damage mechanics for the hull has been fixed.
  • Ho-Ro - A bug with lack of damage mechanics for the hull has been fixed.
  • SU-100P - Fire rate has been changed (increased) from 6 to 8 shots per minute.
  • Ho-Ri Prototype - Fire rate has been changed (increased) from 6 to 7 shots per minute.
  • Nashorn - Fire rate has been changed (increased) from 7.02 to 9 shots per minute.
  • Ferdinand - Fire rate has been changed (increased) from 7.2 to 9 shots per minute.
  • Historical magnification for sights have been switched on for ground vehicles of the 3rd rank (with a multiplicity of 3 and higher). Vehicle list:
    • USSR:
      • ASU-57
      • T-34-85 (D-5T)
      • M4A2
      • T-V
    • Great Britain:
      • A30SP Avenger
      • Comet
      • Iron Duke IV
      • Firefly IC
      • Firefly VC
    • USA:
      • T20
      • M24
      • Calliope
      • M4A2
      • M4A1 (76)W
      • M4A2 (76)W
      • M4A3E2
      • Cobra King
      • M18
      • Black Cat.
    • Germany:
      • Waffentrager Krupp-Steyr
      • Nashorn
      • Brummbar
      • Dicker Max
      • Tiger E
      • Jagdpanzer IV L48
      • Jagdpanzer 38t

23.09.2017

  • Info card for rocket armament has been updated: the penetration values that did not take armour piercing or HEAT effect into account (have been temporarily hidden as misleading).

26.09.2017

  • F4U (all modifications) - Control in AB using “mouse aiming” (behavior of the instructor has been updated) has been improved.
  • Changes in PvE mission “Assault - Tank arcade”:
    • Additional - New mission in the location “Emperor's Garden”, Japanese AI, has been added.
    • Additional - Enemies of the 6th rank can now be encountered at BR 8.0 and higher.
  • Requirements for unlocking camouflage for the following bombers has been changed: Ar 234B-2, B-25J-1, Blenheim Mk.IV, DB-7(Britain) , Do 217E-2, Yer-2 M-105, Yer-2 M-105R LU, Yer-2 M 105 TAT, Yer-2 M-105R TAT, Yer-2 ACh-30B/L, Yer-2 ACh-30B/L, G8N1, H6K4, He 111H-16, He 111H-3, He 111H-6, Ju 88A-4, Ki-49-I, Ki-49-IIa, Ki-49-IIb, Ki-49-IIb/L, PBY-5a "Catalina", Pe-2-1, Pe-2-110, Pe-2-205, Pe-2-31, Pe-2-359, R2Y2 KAI V1, SB 2М-100, SB 2M-10ZU, S.M.79 series 1, S.M.79 series 4, S.M.79 series 8, S.M.79 AS, S.M.79 bis/T.M, Tu-2C, Tu-2, Tu-2S-44, Tu-2S-59, Wellington Mk.Ic/L

27.09.2017

  • A bug which would result in a lack of radio command audio when commands were selected from the minimap, has been fixed.
  • Repair costs in the PvE-mission “Assault. Tank arcade” have been reduced by x1.5 for vehicles with BR 8 and higher.
  • Be-6 - a DM bug, when half-wing could be ripped off after receiving minor damage, has been fixed.
  • Client stability has been improved.

28.09.2017

1st Patch

  • Rewards for daily tasks are increased by 25%
  • Special tasks purchase cost is lowered by 25%
  • Special task trophies will have 25,000 SL reward instead of 5,000
  • Special tasks are now available starting from rank 3
  • New rewards are effective only for the new tasks that players receive after these changes

2nd Patch

  • The following maps have been added to air RB rotation and to the SB lobby room list:
    • [Operation] El Alamein
    • [Operation] Battle for the Rhine
    • [Operation] Normandy
    • [Operation] Husky
    • [Operation] Poland
  • The following maps have been added to air AB rotation
    • [Ground Strike] Caucasus (light vehicles)
    • [Domination] Hürtgen
    • [Ground Strike] Deadly June
  • The following nation line-ups have been added for extended queue wait time:
    • USA & Great Britain vs. Japan (War in the Pacific maps)
    • USSR, USA & Great Britain vs Germany, Italy & Japan (all other maps)

29.09.2017

  • The 5 minute respawn timer, which would temporarily prohibit players respawning in the same vehicle in the PvE-mission “Assault”, has been removed.
  • Object 120 ‘Taran’ is now available for purchase.
  • MBT-70 / Kpz-70 - a bug where a detonation of the 20mm cannon ammo rack destroyed the tank has been fixed
  • MBT-70 / Kpz-70 - vertical guidance speed of the stabilized firing line has been fixed - reduced from 25 degrees per second to 3 degrees per second (similar to other tanks with stabilized weapons)
  • Mass and initial velocity of the 152mm XM5781E1 (3.7 kg) round and 105mm М735 (3.6 kg) round have been fixed. Previously the mass of the sabot was also taken into account. XM5781E1 initial velocity has been increased to 1500 m/s.
  • Client stability has been improved.


03.10.2017

1st Patch

  • Client stability has been improved

2nd Patch

  • PvE-mission "Assault. Tank Arcade":
    • Additional rock cover for players has been added in the location "Sinai".
    • The starting waves of enemy AI at BR 8.0 and higher no longer contain light AI ground vehicles.
  • Ju 87 D-5/G-2 -
    • A bug preventing the ability to start engine a second time in some missions in AB has been fixed.
    • Separate controls for oil and water radiators have been included.
    • New parameters for thermodynamics which are responsible for the effectiveness of the cooling radiators, subject to flight speed, have been applied.
    • The polarity of the propeller and tail surfaces has been corrected.
  • Object 120 -
    • BR has been changed from 8.0 to 7.7 in all game modes.
    • Hull break mechanics have been adjusted.

04.10.2017

  • A bug which would portray ground vehicles as being destroyed during replays after losing 2 crew members, has been fixed.
  • The rear ammo storage bulkhead protection of the MBT-70/KPz-70 is now enclosed by spaced armour: 19mm steel, 38mm air space, 12mm steel. Source: Bundesarchiv, BW 1/402733.
  • A bug relating to active armour mechanics when shaped charge angled-shots strike reactive armour "blocks" has been fixed. Previously, the angle at which a round would strike armour would not correctly have an effect on the damage dealt. Now the maximum protection is attainable with a round strike at 60 degrees giving an armour thickness of 370-400mm. Striking the armour at geometrical 'normal'(perpendicular) will result in an equivalent protection of about 100 mm.
  • Client stability has been improved.

12.10.2017

1st Patch

  • A bug which made it difficult for the Sd.Kfz.234/2 and Sd.Kfz.234/4 to overcome relatively small angles of ascent has been fixed
  • B5N2 -
    • A bug which caused poor controllability in AB has been fixed.
    • Separate controls for radiators have been added.
    • New parameters for thermodynamics which are responsible for the effectiveness of the cooling radiators, subject to flight speed, have been applied.
  • Client stability has been improved.

2nd Patch

  • A bug with the armour-piercing effect of the 30mm armour-piercing incendiary shells for the AAA Falcon cannons where the penetration of armour specified in the parameters did not occur has been fixed.
  • The ballistics of the shells for the 125mm 2A26 cannon on the T-64A has been fixed.

13.10.2017

Changes in the mission "operation Essen" (RB mission for beginners):

  • The distance between respawn points for friendly and hostile vehicles has been changed. Now you need to fly longer to meet the opponent.
  • Positions of bases for bombing have been changed so that the distance to enemy bases for bombing is the same for both teams.
  • Indication of the purpose of the task has been removed from vehicles which are not relevant to the objectives of the task.
  • A bug where the complete destruction of one of the attacking vehicle groups for the US and British teams led to an immediate win for the German team has been fixed.
  • A bug where the amount of vehicles related to the objectives of the task could be displayed incorrectly has been fixed.

16.10.2017

  • A bug which caused the wrong positioning of some aircraft in the hangar and on the runway has been fixed.

17.10.2017

  • Update for Battle Ratings and Economy [Link].
  • The mechanics of the destruction system for the hull for lightly and unarmored vehicles has been changed. Now to destroy these vehicles with kinetic shells you need to directly hit them with a shell of high energy (more than 1.4 MJ) on one of the major internal modules. E.g. engine, transmission, breech or shell storage.
  • The physics of the detachment of the turrets or cannons from the main body of vehicle; the probability of detachment due to explosion, the height and direction of flight of the turret has been improved for all ground vehicles.
  • New kinetic armour-piercing effect for the 127mm HVAR rocket has been added. This rocket was able to pierce approximately 1 inch of armour when the detonator was set to deceleration
  • One of the 12mm anti-aircraft guns on landing boats has been removed. It will now be much easier to attack these boats.
  • The placement for some decorations on rank 6 vehicles on the parts where it wasn’t possible before is now permitted.
  • SdKfz 234/2 and 234/4
    • A bug where there was no explosion effect and ignition of ammunition has been fixed.
  • KPz 70 and MBT-70
    • The stabilizer vertical guidance speed for has been changed to 8 degrees per second according to “Walter J. Spielberger - Waffensysteme Leopard 1 und Leopard 2”.
  • Т17Е2
    • The maximum speed of horizontal guidance has been changed from 60 to 43 degrees per second according to “CATALOGUE OF STANDARD ORDNANCE ITEMS vol.1 (Second Edition 1944)”.
  • М13 and М16
    • The maximum speed of vertical guidance has been changed from 20 to 60 degrees per second according to “TM 9-223 "Twin Cal..50 Machine Gun Mount M33 and Multiple Cal..50 Machine Gun mount M45"”.
  • Type-74
    • Subcalibre feathered M735 shell added.
  • Chi-nu II, Chi-To, Chi-To Late, Chi-ri and Na-To.
    • New types of armour-piercing shells have been added.
  • Object 268
    • Ammunition rack for 14.5mm ammo has been changed from 200 to 500 according to “"Solyankin, Zheltov, Kudryashov - Domestic Armored Vehicles 20th Century Ver 3 1946-1965 — 2010"(page 549)”.
  • BMP-1
    • "Engine smoke generating system" (ESS) modification has been added.
  • М551 Sheridan
    • The speed of horizontal guidance has been changed from 48 to 24 degrees per second.

23.10.2017

Enduring Confrontation

  • Airfields will no longer spawn closer than 12 km from each other.
  • The size of the bombing zone has been reduced by 40% to make it more difficult to bomb across an airfield.
  • The number of possible positions for airfields has been increased.
  • A bug which would cause the “attack the enemy base” radio command to show the undetected base for players that had not yet detected it has been fixed.
  • A new feature has been added. At mission start, a pair of ai controlled aircraft will take off from the airfield and circle until an enemy (human controlled) appears within a specific radius. They will then attack the player/s until they are destroyed and will respawn again within 5 minutes. Each airfield will have its own pair of ai defenders.
  • The chance that ai controlled patrolling aircraft on both teams will be active at the same time has been reduced.
  • The height of AA barrage activation over the battlefield will now depend on the rank of participating vehicles:
    • Rank 1 — 1700-2000 m
    • Rank 2 — 2200-2500 m
    • Rank 3 — 2700-3000 m
    • Rank 4 — 3200-3500 m
    • Rank 5 — 3700-4000 m
  • The altitude of AI bombers will now depend on the rank of participating vehicles:
    • Rank 1 — 1500-1700 m
    • Rank 2 — 2300-2500 m
    • Rank 3 — 3200-3500 m
    • Rank 4 — 4000-4200 m
    • Rank 5 — 5200-5400 m
  • The task for destroying enemy AI bombers will now count as complete if all of the bombers are destroyed (in the past it was counted as complete after less than 4 bombers remained). Also, the task which requires you to cover allied bombers will count as complete when at least one of the bombers leaves the location area having survived.
  • A bug which would cause bombers, after having completed their first task, to lose their formation and fly as a group until the end of the mission has been fixed.
  • A bug which would cause the bombers of the “Axis” team not to appear when bombers of the “Allied” team did has been fixed.
  • A bug which would cause AI aircraft, in various missions, to stop responding to commands and continuously fly in a circle or straight line, has been fixed.
  • A new type of task has been added: escort/destroy attack aircraft. The mission of the attackers is to assault any ongoing ground battles.
  • Enemy hunters will now take into consideration players that are approaching or taking off from a friendly airfield, and will avoid attacking them. The chance that hunters will appear when only a small amount of players are in a team (up to 4 players), has been greatly decreased.
  • To complete the task of destroying the enemy ground vehicles and aircraft, it is necessary to first discover these vehicles. If the player finds and activates the task, their team will be rewarded with victory points (⅕ of the reward for completing the task). If task detection occurs on its own due to the approach of the AI vehicles to the front line, or due to the AI aircraft, detection victory points will not be awarded. The range for task detection is higher for players than it is for AI vehicles. The presence of an active friendly spotter increases the detection range for players and/or AI vehicles.
  • The amount of SPAAGs present in vehicle columns has been reduced. Now, if several targets are present, it is less likely that a single vehicle will be targeted by several AAA.
  • The respawn locations for ground vehicles on the front line have been improved. The probability that vehicles will spawn in buildings or forests has been reduced.
  • The logic of ground battles has been changed. Now after the end of a battle, the winning team’s ground vehicles will not withdraw until at least one more battle begins.
  • A bug which would cause ground battles which had just started to end immediately has been fixed.
  • The visual representation of the front line on the mission map has been redesigned. Now, the front line more accurately displays the real, up to date situation for each grid square, which allows for a reduction in the number of contested situations. The probability that an object is in a friendly area, but due to inaccurate visualization of the front line, is actually displayed in the enemy area, has been reduced.
  • A bug, where movements in the front line would not correctly affect the condition of an airfield, has been fixed. Now, when an airfield falls into enemy territory, it will be permanently destroyed as was originally planned.
  • Bases which were previously considered bombing targets, which then fall behind the front line of the enemy, will now be automatically destroyed.
  • The maximum amount of bases which act as bombing targets for each team has been increased from 1 to 2.
  • The victory-points reward for completing mission tasks has been doubled. Additionally, completing a mission will now require the completion of 30 tasks.
  • A new mission has been added for Enduring Confrontation which is dedicated to the civil war in China from 1946 to 1949. The following nations will participate in this mission: USSR vs USA.

All mission types

  • Airfield AAA are now less likely to concentrate their fire on a single target if several targets are available. They are also more likely to switch between targets.
  • A bug which would cause AAA to shoot vertically after they had lost their target up until the end of the game session has been fixed.
  • AAA when choosing a target will take into account if friendly aircraft (to AAA) are engaging and will not choose such a target. In the case of AAA already attacking enemy aircraft and friendly (to AAA) aircraft are approaching the engaged enemy, the AAA will continue to shoot the enemy aircraft for a short time, when they will then switch to another target. When there is only one target (enemy) in AAA range, then the AAA will continue to attack that enemy.

Other

  • A bug, which left aircraft controls responding while typing messages in chat or in a personal message has been fixed.
  • A rare bug that prevented a replacement of the vehicle driver has been fixed.
  • A bug, where in some cases the enemy ground vehicle wasn’t displayed at short distance has been fixed.
  • М551:
    • The reload time for the "Shillelagh" ATGM has been increased relative to the reload time of the other types of shells. The minimum ATGM reload time is now 33.3 seconds.
  • Client stability has been improved.

27.10.2017

  • Client stability has been improved.

30.10.2017

  • In-game browser performance has been improved for Windows OS. Mouse scrolling has been improved especially for larger pages