Difference between revisions of "USS Raleigh (CL-7)"

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{{Specs-Card|code=us_cruiser_omaha_class_raleigh}}
+
{{Specs-Card
 +
|code=us_cruiser_omaha_class_raleigh
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American light cruiser {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American light cruiser {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
With barely even anti-fragmentation armour, this ship is a sitting duck to all ships at its BR. Expected to fight battleships, it is arguably one of the worst ship at its rank in terms of stopping damage, as its moderate crew, poor turn radius, and massive un-armoured side, makes it a sitting duck to anything that sails its way, barring some destroyers and smaller vessels.
 
With barely even anti-fragmentation armour, this ship is a sitting duck to all ships at its BR. Expected to fight battleships, it is arguably one of the worst ship at its rank in terms of stopping damage, as its moderate crew, poor turn radius, and massive un-armoured side, makes it a sitting duck to anything that sails its way, barring some destroyers and smaller vessels.
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
  
 
{{NavalMobility}}
 
{{NavalMobility}}
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
 +
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
 +
{{Specs-Fleet-Primary}}
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|6 inch/53 Mk.12 (152 mm)}}
 
{{main|6 inch/53 Mk.12 (152 mm)}}
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=== Secondary armament ===
 
=== Secondary armament ===
 +
{{Specs-Fleet-Secondary}}
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
{{main|3-inch Mark 10 (76 mm)}}
 
{{main|3-inch Mark 10 (76 mm)}}
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=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
 +
{{Specs-Fleet-AA}}
 
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 
{{main|1.1 inch/75 Mk.1 (28 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}
 
{{main|1.1 inch/75 Mk.1 (28 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}
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The Raleigh is equipped with one Chicago Piano mount and eight single-mount Oerlikon cannons. This provides some decent AA cover at close range, though it certainly isn't winning any awards for defensive firepower. It is better to simply stay close to AA ships and destroyers for some extra protection.
 
The Raleigh is equipped with one Chicago Piano mount and eight single-mount Oerlikon cannons. This provides some decent AA cover at close range, though it certainly isn't winning any awards for defensive firepower. It is better to simply stay close to AA ships and destroyers for some extra protection.
  
=== Torpedo armament ===
+
=== Additional armament ===
<!-- ''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' -->
+
{{Specs-Fleet-Additional}}
 +
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 
{{main|Mk.15 (533 mm)}}
 
{{main|Mk.15 (533 mm)}}
  
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== Usage in battles ==
 
== Usage in battles ==
 
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! Seakeeping
 
! colspan="2" | Unsinkability
 
! colspan="3" | Firepower
 
|-
 
| I
 
| Dry-Docking
 
| Tool Set
 
|
 
| 6 inch Mk.27 SC
 
| 76 mm AP
 
| Anti-Air Armament Targeting
 
|-
 
| II
 
| Rudder Replacement
 
| Fire Protection System
 
| Smokescreen
 
|
 
| 76 mm HE-VT
 
| Auxiliary Armament Targeting
 
|-
 
| III
 
| Propeller Replacement
 
| Shrapnel Protection
 
| Ventilation
 
|
 
| Improved Rangefinder
 
| Primary Armament Targeting
 
|-
 
| IV
 
| Engine Maintenance
 
| New Pumps
 
| Ammo Wetting
 
| Torpedo Mode
 
|
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 93: Line 63:
 
* Powerful 6-inch guns can wreak havoc on any opponent.
 
* Powerful 6-inch guns can wreak havoc on any opponent.
 
* Decent armour, due to being a cruiser.
 
* Decent armour, due to being a cruiser.
 +
* Better AA defences than the [[USS Trenton (CL-11)]] at close range.
  
 
'''Cons:'''
 
'''Cons:'''
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* Rather slow compared to destroyers.
 
* Rather slow compared to destroyers.
 
* Armour will not protect you from torpedoes.
 
* Armour will not protect you from torpedoes.
 +
* Not the best AA at medium to long range.
  
 
== History ==
 
== History ==
Line 107: Line 79:
 
== See also ==
 
== See also ==
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''

Latest revision as of 12:47, 15 January 2021

Rank 4 Japan
IJN Mikuma Pack
us_cruiser_omaha_class_raleigh.png
GarageImage USS Raleigh (CL-7).jpg
USS Raleigh (CL-7)
AB RB SB
5.0 5.0 5.0
Research:50 000 Specs-Card-Exp.png
Purchase:190 000 Specs-Card-Lion.png
Show in game

Description

The Omaha class, USS Raleigh (CL-7) is a rank III American light cruiser with a battle rating of 5.0 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

Armourfront / side / back
Citadel76 / 76 / 38 mm
Main fire tower6 / 6 / 6 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section7
Displacement9 150 t
Crew458 people

With barely even anti-fragmentation armour, this ship is a sitting duck to all ships at its BR. Expected to fight battleships, it is arguably one of the worst ship at its rank in terms of stopping damage, as its moderate crew, poor turn radius, and massive un-armoured side, makes it a sitting duck to anything that sails its way, barring some destroyers and smaller vessels.

Mobility

Speedforward / back
AB73 / 29 km/h
RB63 / 25 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 73 29
RB/SB Stock ___ ___
Upgraded 63 25

Modifications and economy

Repair costBasic → Reference
AB2 450 → 3 185 Sl icon.png
RB2 890 → 3 757 Sl icon.png
Total cost of modifications45 300 Rp icon.png
97 100 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training55 000 Sl icon.png
Experts190 000 Sl icon.png
Aces700 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
230 / 300 / 100 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
150 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
170 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
190 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
3 700 Rp icon.png
Cost:
7 900 Sl icon.png
310 Ge icon.png
Mods ship tool kit.png
Tool Set
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
150 Ge icon.png
Mods manual ship extinguisher.png
Fire Protection System
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
170 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
170 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
190 Ge icon.png
Mods ship venting.png
Ventilation
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
190 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
3 700 Rp icon.png
Cost:
7 900 Sl icon.png
310 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
3 700 Rp icon.png
Cost:
7 900 Sl icon.png
310 Ge icon.png
Mods tank ammo.png
152mm_us_mk27_navy_special_common_ammo_pack
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
150 Ge icon.png
Mods apcbc tank.png
76 mm AP
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
150 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
150 Ge icon.png
Mod arrow 0.png
Mods he frag proxi fuze ship.png
76 mm HE-RF
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
170 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
170 Ge icon.png
Mod arrow 0.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
190 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
190 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
3 700 Rp icon.png
Cost:
7 900 Sl icon.png
310 Ge icon.png

Armament

Primary armament

2 х Turret2 x 6 inch/53 Mk.12 cannon
Ammunition400 rounds
Vertical guidance-10° / 30°
6 х Turret6 inch/53 Mk.12 cannon
Ammunition200 rounds
Vertical guidance-10° / 20°

The one saving grace of this ship is its 6 inch artillery. Powerful enough to obliterate most destroyers in a few well placed hits, it unfortunately has a poor reload rate, and an even worse traverse rate. This vessel is essentially a support ship for more powerful ships in its BR range.

Secondary armament

5 х Turret3-inch Mark 10 gun
Ammunition150 rounds
3 х Turret3-inch Mark 10 gun
Ammunition500 rounds

The 76 mm cannons do have HE-VT shells, meaning that they can ward off planes and ships, but only at close range.

Anti-aircraft armament

Turret4 x 1.1 inch/75 Mk.1 automatic gun
Ammunition7800 rounds
Belt capacity65 rounds
Fire rate150 shots/min
8 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition2040 rounds
Belt capacity60 rounds
Fire rate450 shots/min

The Raleigh is equipped with one Chicago Piano mount and eight single-mount Oerlikon cannons. This provides some decent AA cover at close range, though it certainly isn't winning any awards for defensive firepower. It is better to simply stay close to AA ships and destroyers for some extra protection.

Additional armament

Setup 16 x 533 mm steam turbined Mk.15 torpedo
Main article: Mk.15 (533 mm)

The ship does have a pair of torpedo launchers, but their poor placement and poor torpedoes, makes them a poor choice to use.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Powerful 6-inch guns can wreak havoc on any opponent.
  • Decent armour, due to being a cruiser.
  • Better AA defences than the USS Trenton (CL-11) at close range.

Cons:

  • Rather slow compared to destroyers.
  • Armour will not protect you from torpedoes.
  • Not the best AA at medium to long range.

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

[Wikipedia] USS Raleigh (CL-7)


Bethlehem Steel Corporation
Destroyers 
Gun Destroyers (DD)  USS Phelps (DD-360) · USS Moffett (DD-362) · USS Cowell (DD-547)
Cruisers 
Cruiser, Light (CL)  USS Raleigh (CL-7)
Cruiser, Armored (CA)  USS Northampton (CA-26) · USS Portland (CA-33)

USA light cruisers
Omaha-class  USS Raleigh (CL-7) · USS Trenton (CL-11)
Atlanta-class  USS Atlanta (CL-51)
Cleveland-class  USS Cleveland (CL-55)
Brooklyn-class  USS Brooklyn (CL-40) · USS Helena (CL-50)